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So we made it through all of the academic stuff,
now let's put all that stuff into practice by doing an actual comp.
So I provided a file to get started with,
and I have that file up right now,
so let's take a look at some of these images and kind of walk
through what we'll be doing with this module.
Right now in my Viewport I have two Viewers split up: I have right here Viewer1,
and right here Viewer2,
and those are connected to these Viewers down here in the node tree.
So if I zoom in here, we've got Viewer1 and we've got Viewer2,
and those are connected to these two windows,
and what we're going to be doing is we're going to be
actually building this earth in NUKE.
I thought about putting it together in a 3D package and
giving you some 3D renders and I thought,
well,
NUKE is powerful enough to do this all in NUKE and
that's what the course is about, so let's just do it in NUKE.
So let's walk through some of the images that I've included in this file.
I've included this image that we've seen in previous clips and previous modules.
If we take a look at that,
it's just a picture of earth and this one was achieved in a 3D package,
this was achieved in Maya and rendered out and comped together to be a nice,
beautiful end result.
I've included that file because that's going to be our
frame of reference to work from.
That's the goal that we're trying to hit.
Now over here I have a couple of still images that I've
gathered up off of NASA's website.
These are free to use and I've included them in the module.
They're property of the citizens of the United States,
you've paid for these with your tax dollars,
and anything you download off of the NASA website
falls under the free use license.
So, let's take a look at what we've got here.
We've got different pictures of satellite imagery that they've
taken of earth and stitched together for us.
So we've got,
down here we've got just a diffuse pass of what earth looks like
if it was laid out as a texture map for us,
and this is actually what you would use in 3D,
and you'd wrap it around a sphere, so we're going to do that in NUKE here.
We've got a low-res version next to it, this is just a lower-resolution,
so we've got a lower-resolution map and a higher-resolution map of
the same picture in case we need more detail,
which we'll take a look at later.
Over here we've got a picture of earth at night with the lights in the cities,
and if we zoom in here, you can see all the lights here in Europe,
and we just have a low-res version and a high-res version of those lights.
Next, we have an image of just the oceans.
The oceans are in here with the continents held out,
so I'll show you how to use that.
We have another image of the lights, and just the lights.
This is the lights as red in here, so we'll take a look and see if we need that.
This is another version of the lights on the continents.
These are slightly different.
So I don't know which one we'll use or which will work best for us,
but let's talk through that in a future clip.
And here we have an image of just the clouds,
and so this is nice to just wrap around the earth and give it that
feeling that we see here of all these wispy clouds in here.
So that's all there is to it.
We're going to take all of these images and we're going to set up
a comp so that we can achieve this image of earth: the pale blue
marble floating out there in space.
Let's get started.
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