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Ten years have passed since alien monsters
landed on the American-Mexican border,
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and now the monsters have spread around the Middle
East in an area known as the "infected zone". The
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US has sent its army to fight these monsters, but
the indiscriminate bombing has destroyed thousands
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of local homes and has led more insurgents to go
against the American military. Seargent Frater is
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currently inside the infected zone on a mission as
a sniper. From a tall roof, he watches three Arab
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men carefully and follows his particular subject
with his rifle. When the man approaches a Muslim
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woman carrying a child, Frater hesitates, but soon
he recovers and quickly kills his subject with a
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shot. Then he quickly makes his escape, trying to
go unnoticed by going through the busy market to
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reach his car. As he drives out of the city to
return to the USA base, he watches the state of
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the land, where explosions and monster bodies have
become part of the everyday landscape. Meanwhile
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in Detroit, a group of friends is spending time
with their loved ones before they're sent back to
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the Middle East. Orphan Michael goes to pick up
Frankie, the closest thing he has to a brother,
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only to find him getting busy with his girlfriend.
Afterward the two of them plus Inkelaar go to the
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hospital, where Sean's wife is having a baby.
The four of them grew up together and their
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friendship got stronger when they were placed in
the same military unit. Sean's wife wants him to
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stay a little longer, but Sean needs a distraction
before leaving to fight again, so the four guys
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spend their last civilian day together playing
basketball, sharing a smoke, and watching a dog
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fight. It's an extra illegal dog fight because the
dog is going against a baby monster, and although
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at first the dog seems to be winning, the monster
soon retaliates and overpowers the dog, killing
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it. The dog's owner is so mad that he shoots the
monster in return. The boys end their day at the
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bar followed by a party full of substances,
girls, and general debauchery. The next day,
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the group makes it to the Middle East on choppers,
which allows them to see how devastated the land
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is. The monsters are enormous and travel in
groups, making for quite an intimidating view. As
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they make their way to the desert, the monsters
notice the helicopters and try to grab them,
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but fortunately the pilot thinks fast and flies
out of the way right before the area gets bombed.
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Afterward, the helicopters make it to the base.
The soldiers meet Frater and Sergeant Forrest,
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who explains the current situation. Their primary
objective isn't to eliminate the monsters,
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but to put a stop to the insurgent activity in
the city. After a quick team exercise, the squad
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goes to patrol the city. The boys feel very tense
when they take the streets, finding themselves
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surrounded by people who aren't fond of Americans.
However they start to relax when kids approach
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them with their curiosity, asking for pictures and
making it easier to connect with the locals. Next,
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the team reaches what they believe to be a rebel
stronghold, and they watch the place all day long
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looking for clues on the containers that leave
in trucks every few hours. When night falls,
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they search the building, but they don't find any
weapons or explosives. They do notice three giant
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monsters approaching, but before they can react,
they bump into a farmer that hates the American
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military because they said they're here to improve
the situation but they actually make everything
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worse. It was the American bombing that killed
his family and his cattle, and they keep trying to
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kick him out of there, but the man is determined
to stay because this farm is his and the
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containers only have his products. He also refuses
to offer any information about the rebels because
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he knows they'll kill him if he talks. The monster
keeps getting closer, but the farmer won't stop
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yelling at them, so in a moment of fear Michael
ends up hitting the farmer to knock him out.
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When one of the monsters finally reaches the farm,
the squad quickly opens fire, hitting him with
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multiple hits of their shotguns until the monster
falls dead. Then the planes take care of the other
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two by bombing them. Afterward the team returns
to camp and Frater yells at them for not having
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seen a civilian in time to stop him from getting
in the way. They were lucky it was just a farmer,
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because he could've been a bomber. If the team
isn't vigilant enough, they'll get the whole
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squad killed. Then the boys go to rest, and Frater
and Forrest discuss their old days, saying they
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weren't anything like the weak new generation.
Frater is in an awful mood and keeps drinking,
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so Forrest points out that Frater has been here
for too long and he needs to see his family again.
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This inspires Frater to call his wife and asks her
to put their daughter on the line, since hearing
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her is the one thing that gives him the strength
to keep going. After twelve weeks of patrolling,
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the team gets a new mission. A fellow team is
stuck in the desert infectious zone and lost
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all communication, so the squad has to carefully
travel through an area full of mines and rebels to
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save them. Before they leave, they take a group
picture as a memory in case not everyone comes
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back. During the trip, they witness a bunch of
smaller monsters running around, and they are very
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surprised to see they won't attack. However one of
the cars accidentally crushes one of the monsters,
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causing the guys to get distracted and drive right
over a mine. The explosion heavily damages one of
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the cars and Sean immediately gets out, wounded
yet alive, but unfortunately he walks right
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onto another mine. To make matters worse, the
insurgents take the chance to surround them and
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open fire. The team hides behind the car for cover
and fires back while carefully making their way to
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their hurt comrades. Frater checks inside the car
and is devastated to find Forrest already dead,
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while the others drag Sean's body over to check
his wounds, discovering he's lost his legs. After
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bandaging him the best he can, the team picks
Sean up and begins running towards the nearest
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building while Frater provides cover. The boys
are so angry over what happened that they begin
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continuously firing without actually looking, and
Frater has to yell at them to remind them to use
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their bullets carefully and aim precisely.
While the team keeps defending the building,
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they try to contact the base for help, but they're
told HQ doesn't have access to their position.
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Inkelaar tries his best to give Sean medicine and
stop the bleeding, but sadly he's already lost too
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much blood and dies. At that moment, the smaller
monsters begin arriving as well, and HQ announces
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through the comms that they're sending a drone
to bomb the area. The team is devastated over
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their lost friend and wants to bring the body, but
Frater yells at them because it would be pointless
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weight and allowing emotions to get in the way
will kill them. Reluctantly leaving Sean behind,
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the squad runs away right before the bomb lands.
After a few hours running through the desert,
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the team finds an abandoned building and confirms
it's empty before stopping to rest. While Frater
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tries to contact the base again, suddenly two
sniper shots are heard: Inkelaar immediately falls
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dead while Frankie gets a wound on his abdomen.
Soon the team is surrounded by insurgents, so for
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the sake of their survival, Frater tells the team
to surrender. The insurgents immediately take the
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squad as hostages and cover their faces to take
them to their hideout, where they're tied to
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chairs in an old room. When the bags are removed,
Michael and Frater are devasted to discover the
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insurgents want them to watch Frankie slowly bleed
to death. The duo tries to keep Frankie awake with
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encouraging words, but there's nothing they can
do and Frankie apologizes for his mistake before
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dying. Michael has a full breakdown that causes
his chair to fall, and he passes out when he hits
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his head. Eventually night falls and the monsters
arrive at this area too. Most of the insurgents
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immediately run away in their vehicles, but two of
them come to the room to kill the soldiers. Frater
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takes advantage of the situation and immediately
fights back, stomping the men's heads until
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they're dead. Then Frater gets rid of the ropes
on his wrists by cutting them on a broken window,
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takes the insurgents' weapons, and frees Michael,
telling him to steal the bikes outside while he
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clears the building. Instead of leaving quickly
though, Michael first frees Frankie to give him
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a proper goodbye. Hungry for revenge, he looks
around the building until he finds the insurgent
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leader and begins beating him furiously with an
iron bar until he's dead. After stealing some
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weapons, Michael rushes outside and finds
a huge monster destroying the power lines.
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Noises from inside the building indicate Frater is
fighting the insurgents, and Michael is so tired
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and traumatized by all this death that he covers
his ears in denial as the monster begins hitting
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the building too. A few hours later, Michael and
Frater are crossing the desert on the bikes they
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stole from the insurgents. There comes a point
where Michael can't keep going and stops in
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order to fall on the sand, but Frater immediately
tells him he's in shock and reminds him they need
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to complete the mission, otherwise all the deaths
would be in vain. Eventually the bikes run out of
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fuel and the duo has to keep moving on foot. When
they reach a rocky area, they find an abandoned
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railroad car and decide to spend the night inside.
They share stories about their hometown and their
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families, and Frater confesses that he's been
in the army for so long that when he goes home
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his daughter doesn't recognize him. The next day,
the duo keeps going and comes across a huge dead
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monster, whose tentacles are still twitching. Next
to it there's a school bus that was destroyed by
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the bomb that killed the monster, and the duo is
devastated to find a bunch of dead kids inside.
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While Frater tries to find water or food, Michael
realizes one of the kids is still alive and takes
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him out to try to help him. Frater points out
the kid is in pain and he won't survive the trip,
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so he tries to give him a merciful killing
by covering his mouth and nose. However the
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kid clings to Michael's hand, and Michael feels
bad enough to make Frater stop. At that moment,
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a group of locals approaches the area on horses.
Frater immediately takes his weapon out, but
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Michael hands the kid to a woman and surrenders.
Grateful for having helped one of their people,
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the locals take the soldiers to their camp.
After washing up in an oasis and watching the
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kid be given proper care, Frater and Michael join
the locals to share their food, their songs, and
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even a smoke. There are some monsters walking in
the distance, but nobody bothers them. When night
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falls, Michael notices the woman leaving camp
with a bunch of lanterns, and he decides to follow
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them. It turns out the lanterns are left around
the bus as a way to offer a funeral for the kids,
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who are being taken from the bus and given a
proper burial. When a monster comes closer,
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the woman sits to watch her, and a curious Michael
follows her example to be surprised by the result:
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the monster is there to grieve for his fallen
brother by spreading luminescent spores all
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over the ground, causing beautiful beams of light
to brighten up the area. Eventually Michael falls
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asleep on the ground next to the woman, and in
the morning they leave without saying a word.
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Meanwhile Frater watches the kid they rescued
and begins to lose his mind when he notices the
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kid is dying too, meaning their effort had
been in vain. When Michael returns to camp,
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Frater hits him for getting chummy with a girl
while they should be concentrating on the mission,
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then he drags him to see the boy's body as he
reminds him they don't get to play hero or feel
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anything in war. Afterward the soldiers leave the
camp to continue their mission. On their way out,
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they find a kid with a can in his hands, and
the child opens it to reveal a tiny monster.
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Michael takes the can and releases the monster,
letting it bury itself in the sand because
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it's just a baby. A few hours later, the duo
makes them to the location of their mission,
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only to find a town that has been bombed.
They take the streets and find them empty,
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but when Michael takes a turn behind a building,
he finds a bunch of kids playing around with
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firearms. Frater demands to know where they
find those weapons, and the kids take him to
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a building where it's revealed that the team they
were supposed to save is already dead. Realizing
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he lost his team for nothing, Frater finally
loses it and begins threatening the locals,
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demanding to know who killed the soldiers.
He's talking like a madman and doesn't care
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about the fact these are civilians or that
the kids are watching. When he shoots a man,
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Michael is forced to point his gun at his superior
officer, but Frater won't calm down. He wonders
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why he's here at all and turns toward the
civilians again, so Michael has no choice
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but to shoot. Frater falls to his knees grabbing
his head, unable to deal with the magnitude of
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the tragedy. Then he decides to go outside as
the bullet wound slowly bleeds out, this way
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he can die while watching a group of monsters
in the distance struggling against the incoming
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bombs. One of the choppers rescues Michael, but
he can only scream at the result of this mission.
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