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These are the user uploaded subtitles that are being translated: 1 00:00:00,060 --> 00:00:02,060 - Hi, I'm William Lidwell 2 00:00:02,070 --> 00:00:05,050 and this is Universal Principles of Design. 3 00:00:05,060 --> 00:00:08,000 In this movie, iteration, 4 00:00:08,010 --> 00:00:12,050 how the long way can be the short way. 5 00:00:12,060 --> 00:00:15,990 In 1959, the industrialist Henry Kremer 6 00:00:16,000 --> 00:00:18,010 created a series of challenges and rewards 7 00:00:18,020 --> 00:00:20,070 centered on human-powered flight. 8 00:00:20,080 --> 00:00:23,050 It was basically the XPRIZE of its day. 9 00:00:23,060 --> 00:00:25,050 The first Kremer prize offered 10 00:00:25,060 --> 00:00:27,040 50,000 pounds for the first 11 00:00:27,050 --> 00:00:29,020 human-powered plane to fly 12 00:00:29,030 --> 00:00:31,010 a figure eight around two markers 13 00:00:31,020 --> 00:00:33,030 one half mile apart. 14 00:00:33,040 --> 00:00:35,060 The challenge was formidable. 15 00:00:35,070 --> 00:00:37,020 Dozens of teams tried and failed 16 00:00:37,030 --> 00:00:39,010 for more than 17 years, 17 00:00:39,020 --> 00:00:40,080 each spending months designing 18 00:00:40,090 --> 00:00:42,020 and building their planes 19 00:00:42,030 --> 00:00:43,050 just to have them crash 20 00:00:43,060 --> 00:00:45,990 minutes after a test flight. 21 00:00:46,000 --> 00:00:49,050 Enter the aeronautical engineer Paul MacCready. 22 00:00:49,060 --> 00:00:52,060 MacCready knew that the big P problem 23 00:00:52,070 --> 00:00:55,040 was not making a human-powered plane 24 00:00:55,050 --> 00:00:58,040 but speeding up the design-build-test cycle 25 00:00:58,050 --> 00:01:01,030 to learn how to make a human-powered plane, 26 00:01:01,040 --> 00:01:03,010 replacing theory and conjecture 27 00:01:03,020 --> 00:01:05,030 with real-world testing. 28 00:01:05,040 --> 00:01:07,070 By focusing on designing a plane 29 00:01:07,080 --> 00:01:10,990 that could be rebuilt in hours versus months, 30 00:01:11,000 --> 00:01:12,020 MacCready enabled his team 31 00:01:12,030 --> 00:01:15,020 to dramatically speed up iteration, 32 00:01:15,030 --> 00:01:18,010 which correspondingly sped up their learning. 33 00:01:18,020 --> 00:01:20,000 Six months later, MacCready's 34 00:01:20,010 --> 00:01:23,060 Gossamer Condor flew over 2,000 meters, 35 00:01:23,070 --> 00:01:26,080 claiming the first Kremer prize. 36 00:01:26,090 --> 00:01:28,030 MacCready approached this problem 37 00:01:28,040 --> 00:01:30,990 assuming that a lot of failed prototypes 38 00:01:31,000 --> 00:01:33,060 are going to be required to solve the problem. 39 00:01:33,070 --> 00:01:35,050 And so he focused on getting through them 40 00:01:35,060 --> 00:01:37,050 as fast as possible. 41 00:01:37,060 --> 00:01:40,020 The phrase "fail fast, fail often" 42 00:01:40,030 --> 00:01:42,060 is based on this philosophy. 43 00:01:42,070 --> 00:01:45,040 Contrast this with a more traditional approach 44 00:01:45,050 --> 00:01:47,030 of spending a lot of time up front 45 00:01:47,040 --> 00:01:49,060 doing analysis, planning, and design 46 00:01:49,070 --> 00:01:51,040 to build the perfect beast 47 00:01:51,050 --> 00:01:54,050 and then expecting it to work the first time out. 48 00:01:54,060 --> 00:01:56,030 Even people who intellectually know 49 00:01:56,040 --> 00:02:00,040 the perils of this approach often fall into the trap. 50 00:02:00,050 --> 00:02:04,060 So what is iteration in the context of design? 51 00:02:04,070 --> 00:02:08,010 Iteration is defined as repeating a set of design, 52 00:02:08,020 --> 00:02:10,000 development, and test operations, 53 00:02:10,010 --> 00:02:13,000 with each repetition building on the last, 54 00:02:13,010 --> 00:02:16,000 until the desired result is achieved. 55 00:02:16,010 --> 00:02:19,080 Now this is not a clean, linear process. 56 00:02:19,090 --> 00:02:22,000 Good iteration involves a lot of experiments 57 00:02:22,010 --> 00:02:25,040 that don't work, dead ends that take time to explore, 58 00:02:25,050 --> 00:02:28,070 and invariably a good many failures. 59 00:02:28,080 --> 00:02:32,080 But failure in an iterative paradigm is not the end. 60 00:02:32,090 --> 00:02:36,010 It's just another iteration from which you learn. 61 00:02:36,020 --> 00:02:38,990 I often liken design iterations to rungs 62 00:02:39,000 --> 00:02:41,020 on a ladder of understanding. 63 00:02:41,030 --> 00:02:43,000 No great heights can be achieved 64 00:02:43,010 --> 00:02:47,000 without climbing a lot of them. 65 00:02:47,010 --> 00:02:49,020 A fundamental lesson of iteration 66 00:02:49,030 --> 00:02:51,050 relates to another principle of design 67 00:02:51,060 --> 00:02:54,070 referred to as Gall's Law. 68 00:02:54,080 --> 00:02:57,040 Gall's Law states that all complex systems 69 00:02:57,050 --> 00:03:01,080 that work evolved from simpler systems that worked. 70 00:03:01,090 --> 00:03:03,070 The implication is that if you're designing 71 00:03:03,080 --> 00:03:06,050 a complex system, a physical product, 72 00:03:06,060 --> 00:03:08,040 a software application, a business process, 73 00:03:08,050 --> 00:03:11,010 whatever, you should start by designing 74 00:03:11,020 --> 00:03:13,040 and building a simple system first, 75 00:03:13,050 --> 00:03:15,070 learn what works and what doesn't, 76 00:03:15,080 --> 00:03:18,080 and then improve it iteratively over time. 77 00:03:18,090 --> 00:03:20,990 This seems like the long way of doing things 78 00:03:21,000 --> 00:03:23,060 to the uninitiated, but trying to shortcut 79 00:03:23,070 --> 00:03:25,070 this process is futile. 80 00:03:25,080 --> 00:03:27,990 It will take longer, cost more, 81 00:03:28,000 --> 00:03:32,000 and have a higher probability of terminal failure. 82 00:03:32,010 --> 00:03:34,040 So whether you use iteration to develop 83 00:03:34,050 --> 00:03:36,080 great products and services, 84 00:03:36,090 --> 00:03:38,990 invent the next killer app, 85 00:03:39,000 --> 00:03:41,010 or win the next Kremer prize, 86 00:03:41,020 --> 00:03:43,990 there are still two prizes unclaimed, by the way. 87 00:03:44,000 --> 00:00:00,000 Remember, the long way is the short way to get there. 6553

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