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Let's now talk about how you can create
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a 3D figure and set its proportions in
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a way that really matches your art
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style so that you save it and register
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it as a material and such that you
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don't have to recreate those
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proportions every single time.
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So for example here I created a 3D
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figure that matches the proportions of
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my female lead, Sakura, and I saved her
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body type as a material here so that
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whenever I want to draw a pose for her
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I just drag and drop and then adjust
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the pose.
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So, let's do the figure customization
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from scratch.
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For doing this step, it would really
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help if you have a drawing with a front
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view of your character.
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In my case now, I want to make a 3D
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figure that has the proportions of my
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male lead, Hideki, so I did a quick
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front view sketch of him, using the
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symmetry ruler that I talked to you
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about earlier, and I came up with this
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very quick and rough sketch.
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It doesn't matter if it's messy, all
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that matters in this part is that you
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capture proportions which define the
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essence of your art style.
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So what I'll do is, I'll pick a color
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that's easy to see, for example I'll
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pick red color, and I'll go to this
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tool over here, which is the figure tool.
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I'll use the ellipse tool and I'll set
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it to create line from here so that I
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can draw a circle, and I'll hold shift
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and draw a circle that encapsulates his
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head, because proportions of the body
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are usually measured with the head size.
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I'll adjust this circle slightly so
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that the whole head is correctly
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encapsulated and I'll zoom in to double check.
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Okay, it's looking good.
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So now what I'll do is I'll duplicate
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this circle and drag it down because I
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want to measure his head to body ratio
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or in other words how many heads is his
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height consisting of.
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So I'll keep duplicating this circle
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until I cover the entire body.
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Now I'll merge those circle layers by
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holding shift and then right-click and
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merge selected layers and I'll make a
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new layer and I'll choose another color
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for example blue and I'll go back to
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the same tool but I'll use the straight
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line tool and now I'll hold shift and
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draw a line over here that separates
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the circles.
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I'll move the line just a little bit
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upwards so that it's this line and have
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lines separating all the circles that
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I've drawn.
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The last line will be until the end of
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his feet, which is less than a full circle.
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Now I'll merge the lines layers as well.
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Let's rename them just to keep
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everything organized.
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Lines and circles and the original
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layer is sketch.
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For consistency's sake I forgot to add
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another line on top of his head so copy
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paste this and move it upward here and
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you click this button to merge it down
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with the lines layer.
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Now I'll make a new layer just to
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scribble on it so I'll pick yet another
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color so now I'll just count the number
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of heads so from this distance to this
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is one head and then up till here is
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two heads and up and lastly we can say
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that it's a total of six heads so now
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that we know this information let's
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open the materials window and go to
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body type under 3d and then let's drag
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a male 3d figure since the character is
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a male here now the first thing I'll do
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is I'll go to the settings and I'll go
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to 3d drawing figure and I'll set the
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head to body ratio to be 6 and I'll
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change the height so that it matches my
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character I'll adjust the position now
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let's start adjusting each body part to
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match that of our art style so let's do
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that to each body part separately let's
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start first with the head so click on
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the head over here and we have this
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plus sign that we can move so if you
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move towards this side the horizontal
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ratio increases, and if you move it
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towards this side then the vertical
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ratio increases.
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Or you can also play around with it
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from these handles over here.
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So I'm gonna change the head to make it
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match the size of my art style.
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I usually draw the head bigger than
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what the figures come with.
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We can decrease the opacity of the 3D
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figure so that we can see the sketch
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beneath it.
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I'll drag it a little bit to make it on
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of the face of my character and let's
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zoom in a little bit.
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I'm focusing on matching the chin and
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the top of the head and I decrease the
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horizontal ratio.
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I think it's looking good so far.
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Now let's adjust the neck.
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I'll decrease the horizontal ratio
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since my character has thin neck.
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We can increase the opacity every now
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and then to check how it's coming together.
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I'll the horizontal ratio of the head
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again and change the neck one again
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okay now the shoulders we'll do the
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same thing I'll decrease the shoulders
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width to match the shoulder of my
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character and the torso same thing but
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I believe it's already looking good I
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just reduced it by two points same
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thing for the arms I'll reduce their
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thickness a little bit.
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Although they're not on top of each
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other but I can compare the thickness,
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I think this thickness looks good.
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And as for the length of the arms, I'll
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keep them as they are because I think I
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didn't get them right in my sketch.
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Now as for the legs,
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I think it's also looking good except
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maybe I'll reduce their length a little
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bit and drag it on top again.
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And finally the feet.
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I'm gonna increase their horizontal
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size a little bit.
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It's almost done, I'll just do some
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checks again.
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I think the length of the neck really
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needs to be adjusted a little bit, just
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a little bit longer.
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So I'll put this figure over here and I
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can consider it done.
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It might not look perfectly like it
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makes sense but that's okay because
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you're just gonna use it as a lesson,
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we just use this 3D figure as a means
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to make drawing much easier and quicker.
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But I would say that the figures are
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still not very highly customizable in
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this software, so that's why we can't
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get the exact measurements of our character.
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But having this as a base should
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suffice and make our sketching
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experience smoother.
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So let's save this as a material.
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Go to the object tool and then in the
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toolbar over here, click this button
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save body shape as material once you
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click on it you can name it what you
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want I'll name it Hideki and you can
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set a photo for this if you click this
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button to select a file and have a
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preview image for it but I'm gonna skip
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that step and over here you can choose
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where to save this material so click
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this arrow I'll save it under 3d body
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type so that everything is in one place
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so once I click OK now when I go to my
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body materials, I can see that I have a
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new Hideki 3D figure.
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So I can just drag it and apply any
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pose I want for it.
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And then I can just lower the opacity,
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create a new layer and start sketching
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on top over it.
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I'll do a very quick sketch just to
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show you how useful it is because I
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need to do less modifications now since
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all the proportions are matching my art
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style already.
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Now see how quickly I could sketch in
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my art style?
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And I just need to do quick
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modifications to make everything look
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good and convincing.
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In the next lesson we'll talk about
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another technique that really helps
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speeding up your comic sketching which
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is creating asset sheets for your characters.13919
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