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Original subtitles

Let's now talk about how you can create

a 3D figure and set its proportions in

a way that really matches your art

style so that you save it and register

it as a material and such that you

don't have to recreate those

proportions every single time.

So for example here I created a 3D

figure that matches the proportions of

my female lead, Sakura, and I saved her

body type as a material here so that

whenever I want to draw a pose for her

I just drag and drop and then adjust

the pose.

So, let's do the figure customization

from scratch.

For doing this step, it would really

help if you have a drawing with a front

view of your character.

In my case now, I want to make a 3D

figure that has the proportions of my

male lead, Hideki, so I did a quick

front view sketch of him, using the

symmetry ruler that I talked to you

about earlier, and I came up with this

very quick and rough sketch.

It doesn't matter if it's messy, all

that matters in this part is that you

capture proportions which define the

essence of your art style.

So what I'll do is, I'll pick a color

that's easy to see, for example I'll

pick red color, and I'll go to this

tool over here, which is the figure tool.

I'll use the ellipse tool and I'll set

it to create line from here so that I

can draw a circle, and I'll hold shift

and draw a circle that encapsulates his

head, because proportions of the body

are usually measured with the head size.

I'll adjust this circle slightly so

that the whole head is correctly

encapsulated and I'll zoom in to double check.

Okay, it's looking good.

So now what I'll do is I'll duplicate

this circle and drag it down because I

want to measure his head to body ratio

or in other words how many heads is his

height consisting of.

So I'll keep duplicating this circle

until I cover the entire body.

Now I'll merge those circle layers by

holding shift and then right-click and

merge selected layers and I'll make a

new layer and I'll choose another color

for example blue and I'll go back to

the same tool but I'll use the straight

line tool and now I'll hold shift and

draw a line over here that separates

the circles.

I'll move the line just a little bit

upwards so that it's this line and have

lines separating all the circles that

I've drawn.

The last line will be until the end of

his feet, which is less than a full circle.

Now I'll merge the lines layers as well.

Let's rename them just to keep

everything organized.

Lines and circles and the original

layer is sketch.

For consistency's sake I forgot to add

another line on top of his head so copy

paste this and move it upward here and

you click this button to merge it down

with the lines layer.

Now I'll make a new layer just to

scribble on it so I'll pick yet another

color so now I'll just count the number

of heads so from this distance to this

is one head and then up till here is

two heads and up and lastly we can say

that it's a total of six heads so now

that we know this information let's

open the materials window and go to

body type under 3d and then let's drag

a male 3d figure since the character is

a male here now the first thing I'll do

is I'll go to the settings and I'll go

to 3d drawing figure and I'll set the

head to body ratio to be 6 and I'll

change the height so that it matches my

character I'll adjust the position now

let's start adjusting each body part to

match that of our art style so let's do

that to each body part separately let's

start first with the head so click on

the head over here and we have this

plus sign that we can move so if you

move towards this side the horizontal

ratio increases, and if you move it

towards this side then the vertical

ratio increases.

Or you can also play around with it

from these handles over here.

So I'm gonna change the head to make it

match the size of my art style.

I usually draw the head bigger than

what the figures come with.

We can decrease the opacity of the 3D

figure so that we can see the sketch

beneath it.

I'll drag it a little bit to make it on

of the face of my character and let's

zoom in a little bit.

I'm focusing on matching the chin and

the top of the head and I decrease the

horizontal ratio.

I think it's looking good so far.

Now let's adjust the neck.

I'll decrease the horizontal ratio

since my character has thin neck.

We can increase the opacity every now

and then to check how it's coming together.

I'll the horizontal ratio of the head

again and change the neck one again

okay now the shoulders we'll do the

same thing I'll decrease the shoulders

width to match the shoulder of my

character and the torso same thing but

I believe it's already looking good I

just reduced it by two points same

thing for the arms I'll reduce their

thickness a little bit.

Although they're not on top of each

other but I can compare the thickness,

I think this thickness looks good.

And as for the length of the arms, I'll

keep them as they are because I think I

didn't get them right in my sketch.

Now as for the legs,

I think it's also looking good except

maybe I'll reduce their length a little

bit and drag it on top again.

And finally the feet.

I'm gonna increase their horizontal

size a little bit.

It's almost done, I'll just do some

checks again.

I think the length of the neck really

needs to be adjusted a little bit, just

a little bit longer.

So I'll put this figure over here and I

can consider it done.

It might not look perfectly like it

makes sense but that's okay because

you're just gonna use it as a lesson,

we just use this 3D figure as a means

to make drawing much easier and quicker.

But I would say that the figures are

still not very highly customizable in

this software, so that's why we can't

get the exact measurements of our character.

But having this as a base should

suffice and make our sketching

experience smoother.

So let's save this as a material.

Go to the object tool and then in the

toolbar over here, click this button

save body shape as material once you

click on it you can name it what you

want I'll name it Hideki and you can

set a photo for this if you click this

button to select a file and have a

preview image for it but I'm gonna skip

that step and over here you can choose

where to save this material so click

this arrow I'll save it under 3d body

type so that everything is in one place

so once I click OK now when I go to my

body materials, I can see that I have a

new Hideki 3D figure.

So I can just drag it and apply any

pose I want for it.

And then I can just lower the opacity,

create a new layer and start sketching

on top over it.

I'll do a very quick sketch just to

show you how useful it is because I

need to do less modifications now since

all the proportions are matching my art

style already.

Now see how quickly I could sketch in

my art style?

And I just need to do quick

modifications to make everything look

good and convincing.

In the next lesson we'll talk about

another technique that really helps

speeding up your comic sketching which

is creating asset sheets for your characters.

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