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Let's now talk about how you can create
a 3D figure and set its proportions in
a way that really matches your art
style so that you save it and register
it as a material and such that you
don't have to recreate those
proportions every single time.
So for example here I created a 3D
figure that matches the proportions of
my female lead, Sakura, and I saved her
body type as a material here so that
whenever I want to draw a pose for her
I just drag and drop and then adjust
the pose.
So, let's do the figure customization
from scratch.
For doing this step, it would really
help if you have a drawing with a front
view of your character.
In my case now, I want to make a 3D
figure that has the proportions of my
male lead, Hideki, so I did a quick
front view sketch of him, using the
symmetry ruler that I talked to you
about earlier, and I came up with this
very quick and rough sketch.
It doesn't matter if it's messy, all
that matters in this part is that you
capture proportions which define the
essence of your art style.
So what I'll do is, I'll pick a color
that's easy to see, for example I'll
pick red color, and I'll go to this
tool over here, which is the figure tool.
I'll use the ellipse tool and I'll set
it to create line from here so that I
can draw a circle, and I'll hold shift
and draw a circle that encapsulates his
head, because proportions of the body
are usually measured with the head size.
I'll adjust this circle slightly so
that the whole head is correctly
encapsulated and I'll zoom in to double check.
Okay, it's looking good.
So now what I'll do is I'll duplicate
this circle and drag it down because I
want to measure his head to body ratio
or in other words how many heads is his
height consisting of.
So I'll keep duplicating this circle
until I cover the entire body.
Now I'll merge those circle layers by
holding shift and then right-click and
merge selected layers and I'll make a
new layer and I'll choose another color
for example blue and I'll go back to
the same tool but I'll use the straight
line tool and now I'll hold shift and
draw a line over here that separates
the circles.
I'll move the line just a little bit
upwards so that it's this line and have
lines separating all the circles that
I've drawn.
The last line will be until the end of
his feet, which is less than a full circle.
Now I'll merge the lines layers as well.
Let's rename them just to keep
everything organized.
Lines and circles and the original
layer is sketch.
For consistency's sake I forgot to add
another line on top of his head so copy
paste this and move it upward here and
you click this button to merge it down
with the lines layer.
Now I'll make a new layer just to
scribble on it so I'll pick yet another
color so now I'll just count the number
of heads so from this distance to this
is one head and then up till here is
two heads and up and lastly we can say
that it's a total of six heads so now
that we know this information let's
open the materials window and go to
body type under 3d and then let's drag
a male 3d figure since the character is
a male here now the first thing I'll do
is I'll go to the settings and I'll go
to 3d drawing figure and I'll set the
head to body ratio to be 6 and I'll
change the height so that it matches my
character I'll adjust the position now
let's start adjusting each body part to
match that of our art style so let's do
that to each body part separately let's
start first with the head so click on
the head over here and we have this
plus sign that we can move so if you
move towards this side the horizontal
ratio increases, and if you move it
towards this side then the vertical
ratio increases.
Or you can also play around with it
from these handles over here.
So I'm gonna change the head to make it
match the size of my art style.
I usually draw the head bigger than
what the figures come with.
We can decrease the opacity of the 3D
figure so that we can see the sketch
beneath it.
I'll drag it a little bit to make it on
of the face of my character and let's
zoom in a little bit.
I'm focusing on matching the chin and
the top of the head and I decrease the
horizontal ratio.
I think it's looking good so far.
Now let's adjust the neck.
I'll decrease the horizontal ratio
since my character has thin neck.
We can increase the opacity every now
and then to check how it's coming together.
I'll the horizontal ratio of the head
again and change the neck one again
okay now the shoulders we'll do the
same thing I'll decrease the shoulders
width to match the shoulder of my
character and the torso same thing but
I believe it's already looking good I
just reduced it by two points same
thing for the arms I'll reduce their
thickness a little bit.
Although they're not on top of each
other but I can compare the thickness,
I think this thickness looks good.
And as for the length of the arms, I'll
keep them as they are because I think I
didn't get them right in my sketch.
Now as for the legs,
I think it's also looking good except
maybe I'll reduce their length a little
bit and drag it on top again.
And finally the feet.
I'm gonna increase their horizontal
size a little bit.
It's almost done, I'll just do some
checks again.
I think the length of the neck really
needs to be adjusted a little bit, just
a little bit longer.
So I'll put this figure over here and I
can consider it done.
It might not look perfectly like it
makes sense but that's okay because
you're just gonna use it as a lesson,
we just use this 3D figure as a means
to make drawing much easier and quicker.
But I would say that the figures are
still not very highly customizable in
this software, so that's why we can't
get the exact measurements of our character.
But having this as a base should
suffice and make our sketching
experience smoother.
So let's save this as a material.
Go to the object tool and then in the
toolbar over here, click this button
save body shape as material once you
click on it you can name it what you
want I'll name it Hideki and you can
set a photo for this if you click this
button to select a file and have a
preview image for it but I'm gonna skip
that step and over here you can choose
where to save this material so click
this arrow I'll save it under 3d body
type so that everything is in one place
so once I click OK now when I go to my
body materials, I can see that I have a
new Hideki 3D figure.
So I can just drag it and apply any
pose I want for it.
And then I can just lower the opacity,
create a new layer and start sketching
on top over it.
I'll do a very quick sketch just to
show you how useful it is because I
need to do less modifications now since
all the proportions are matching my art
style already.
Now see how quickly I could sketch in
my art style?
And I just need to do quick
modifications to make everything look
good and convincing.
In the next lesson we'll talk about
another technique that really helps
speeding up your comic sketching which
is creating asset sheets for your characters.
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