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These are the user uploaded subtitles that are being translated: 1 00:00:04,500 --> 00:00:06,840 Let's now talk about how you can create 2 00:00:06,840 --> 00:00:09,380 a 3D figure and set its proportions in 3 00:00:09,380 --> 00:00:10,960 a way that really matches your art 4 00:00:10,960 --> 00:00:12,980 style so that you save it and register 5 00:00:12,980 --> 00:00:14,980 it as a material and such that you 6 00:00:14,980 --> 00:00:16,220 don't have to recreate those 7 00:00:16,220 --> 00:00:17,680 proportions every single time. 8 00:00:18,080 --> 00:00:20,120 So for example here I created a 3D 9 00:00:20,120 --> 00:00:21,980 figure that matches the proportions of 10 00:00:21,980 --> 00:00:24,600 my female lead, Sakura, and I saved her 11 00:00:24,600 --> 00:00:27,140 body type as a material here so that 12 00:00:27,140 --> 00:00:28,960 whenever I want to draw a pose for her 13 00:00:28,960 --> 00:00:32,020 I just drag and drop and then adjust 14 00:00:32,020 --> 00:00:32,500 the pose. 15 00:00:32,700 --> 00:00:34,720 So, let's do the figure customization 16 00:00:34,720 --> 00:00:35,540 from scratch. 17 00:00:35,920 --> 00:00:37,720 For doing this step, it would really 18 00:00:37,720 --> 00:00:39,980 help if you have a drawing with a front 19 00:00:39,980 --> 00:00:41,100 view of your character. 20 00:00:41,500 --> 00:00:43,840 In my case now, I want to make a 3D 21 00:00:43,840 --> 00:00:45,840 figure that has the proportions of my 22 00:00:45,840 --> 00:00:48,160 male lead, Hideki, so I did a quick 23 00:00:48,160 --> 00:00:50,360 front view sketch of him, using the 24 00:00:50,360 --> 00:00:51,960 symmetry ruler that I talked to you 25 00:00:51,960 --> 00:00:54,400 about earlier, and I came up with this 26 00:00:54,400 --> 00:00:55,780 very quick and rough sketch. 27 00:00:56,140 --> 00:00:57,840 It doesn't matter if it's messy, all 28 00:00:57,840 --> 00:00:59,600 that matters in this part is that you 29 00:00:59,600 --> 00:01:01,660 capture proportions which define the 30 00:01:01,660 --> 00:01:03,000 essence of your art style. 31 00:01:03,920 --> 00:01:05,760 So what I'll do is, I'll pick a color 32 00:01:05,760 --> 00:01:07,740 that's easy to see, for example I'll 33 00:01:07,740 --> 00:01:10,040 pick red color, and I'll go to this 34 00:01:10,040 --> 00:01:12,280 tool over here, which is the figure tool. 35 00:01:12,860 --> 00:01:15,120 I'll use the ellipse tool and I'll set 36 00:01:15,120 --> 00:01:17,480 it to create line from here so that I 37 00:01:17,480 --> 00:01:19,940 can draw a circle, and I'll hold shift 38 00:01:19,940 --> 00:01:22,720 and draw a circle that encapsulates his 39 00:01:22,720 --> 00:01:24,700 head, because proportions of the body 40 00:01:24,700 --> 00:01:26,540 are usually measured with the head size. 41 00:01:27,440 --> 00:01:30,120 I'll adjust this circle slightly so 42 00:01:30,120 --> 00:01:31,760 that the whole head is correctly 43 00:01:31,760 --> 00:01:36,750 encapsulated and I'll zoom in to double check. 44 00:01:38,290 --> 00:01:39,730 Okay, it's looking good. 45 00:01:40,530 --> 00:01:42,770 So now what I'll do is I'll duplicate 46 00:01:42,770 --> 00:01:48,590 this circle and drag it down because I 47 00:01:48,590 --> 00:01:50,590 want to measure his head to body ratio 48 00:01:50,590 --> 00:01:53,210 or in other words how many heads is his 49 00:01:53,210 --> 00:01:54,370 height consisting of. 50 00:01:54,850 --> 00:01:57,090 So I'll keep duplicating this circle 51 00:01:57,090 --> 00:01:59,210 until I cover the entire body. 52 00:02:13,730 --> 00:02:15,870 Now I'll merge those circle layers by 53 00:02:15,870 --> 00:02:18,670 holding shift and then right-click and 54 00:02:18,670 --> 00:02:21,290 merge selected layers and I'll make a 55 00:02:21,290 --> 00:02:23,370 new layer and I'll choose another color 56 00:02:23,370 --> 00:02:26,690 for example blue and I'll go back to 57 00:02:26,690 --> 00:02:28,450 the same tool but I'll use the straight 58 00:02:28,450 --> 00:02:32,310 line tool and now I'll hold shift and 59 00:02:32,310 --> 00:02:34,850 draw a line over here that separates 60 00:02:34,850 --> 00:02:35,570 the circles. 61 00:02:36,450 --> 00:02:38,250 I'll move the line just a little bit 62 00:02:38,250 --> 00:02:46,880 upwards so that it's this line and have 63 00:02:46,880 --> 00:02:48,640 lines separating all the circles that 64 00:02:48,640 --> 00:02:49,160 I've drawn. 65 00:03:08,190 --> 00:03:10,110 The last line will be until the end of 66 00:03:10,110 --> 00:03:13,050 his feet, which is less than a full circle. 67 00:03:13,670 --> 00:03:15,910 Now I'll merge the lines layers as well. 68 00:03:17,610 --> 00:03:19,670 Let's rename them just to keep 69 00:03:19,670 --> 00:03:20,730 everything organized. 70 00:03:21,350 --> 00:03:25,470 Lines and circles and the original 71 00:03:25,470 --> 00:03:27,330 layer is sketch. 72 00:03:28,570 --> 00:03:30,750 For consistency's sake I forgot to add 73 00:03:30,750 --> 00:03:33,630 another line on top of his head so copy 74 00:03:33,630 --> 00:03:39,730 paste this and move it upward here and 75 00:03:39,730 --> 00:03:41,530 you click this button to merge it down 76 00:03:41,530 --> 00:03:42,630 with the lines layer. 77 00:03:43,650 --> 00:03:45,170 Now I'll make a new layer just to 78 00:03:45,170 --> 00:03:48,450 scribble on it so I'll pick yet another 79 00:03:48,450 --> 00:03:51,090 color so now I'll just count the number 80 00:03:51,090 --> 00:03:53,450 of heads so from this distance to this 81 00:03:53,450 --> 00:03:57,670 is one head and then up till here is 82 00:03:57,670 --> 00:04:08,990 two heads and up and lastly we can say 83 00:04:08,990 --> 00:04:11,890 that it's a total of six heads so now 84 00:04:11,890 --> 00:04:13,950 that we know this information let's 85 00:04:13,950 --> 00:04:16,430 open the materials window and go to 86 00:04:16,430 --> 00:04:20,090 body type under 3d and then let's drag 87 00:04:20,090 --> 00:04:22,810 a male 3d figure since the character is 88 00:04:22,810 --> 00:04:25,490 a male here now the first thing I'll do 89 00:04:25,490 --> 00:04:28,070 is I'll go to the settings and I'll go 90 00:04:28,070 --> 00:04:31,990 to 3d drawing figure and I'll set the 91 00:04:31,990 --> 00:04:35,470 head to body ratio to be 6 and I'll 92 00:04:35,470 --> 00:04:37,670 change the height so that it matches my 93 00:04:41,320 --> 00:04:50,750 character I'll adjust the position now 94 00:04:50,750 --> 00:04:52,730 let's start adjusting each body part to 95 00:04:52,730 --> 00:04:55,090 match that of our art style so let's do 96 00:04:55,090 --> 00:04:57,390 that to each body part separately let's 97 00:04:57,390 --> 00:04:59,730 start first with the head so click on 98 00:04:59,730 --> 00:05:01,990 the head over here and we have this 99 00:05:01,990 --> 00:05:04,610 plus sign that we can move so if you 100 00:05:04,610 --> 00:05:06,630 move towards this side the horizontal 101 00:05:06,630 --> 00:05:08,870 ratio increases, and if you move it 102 00:05:08,870 --> 00:05:10,630 towards this side then the vertical 103 00:05:10,630 --> 00:05:11,610 ratio increases. 104 00:05:12,130 --> 00:05:13,670 Or you can also play around with it 105 00:05:13,670 --> 00:05:15,310 from these handles over here. 106 00:05:16,490 --> 00:05:18,910 So I'm gonna change the head to make it 107 00:05:18,910 --> 00:05:20,990 match the size of my art style. 108 00:05:22,010 --> 00:05:23,770 I usually draw the head bigger than 109 00:05:23,770 --> 00:05:25,070 what the figures come with. 110 00:05:25,510 --> 00:05:27,610 We can decrease the opacity of the 3D 111 00:05:27,610 --> 00:05:29,490 figure so that we can see the sketch 112 00:05:29,490 --> 00:05:30,170 beneath it. 113 00:05:30,670 --> 00:05:33,250 I'll drag it a little bit to make it on 114 00:05:33,250 --> 00:05:36,250 of the face of my character and let's 115 00:05:36,250 --> 00:05:37,390 zoom in a little bit. 116 00:05:57,390 --> 00:05:59,730 I'm focusing on matching the chin and 117 00:05:59,730 --> 00:06:10,530 the top of the head and I decrease the 118 00:06:10,530 --> 00:06:11,510 horizontal ratio. 119 00:06:25,920 --> 00:06:27,900 I think it's looking good so far. 120 00:06:29,160 --> 00:06:30,440 Now let's adjust the neck. 121 00:06:32,940 --> 00:06:34,860 I'll decrease the horizontal ratio 122 00:06:34,860 --> 00:06:37,500 since my character has thin neck. 123 00:06:49,930 --> 00:06:51,870 We can increase the opacity every now 124 00:06:51,870 --> 00:06:54,050 and then to check how it's coming together. 125 00:07:03,460 --> 00:07:05,700 I'll the horizontal ratio of the head 126 00:07:09,670 --> 00:07:12,950 again and change the neck one again 127 00:07:14,640 --> 00:07:18,400 okay now the shoulders we'll do the 128 00:07:18,400 --> 00:07:21,440 same thing I'll decrease the shoulders 129 00:07:21,440 --> 00:07:23,540 width to match the shoulder of my 130 00:07:26,230 --> 00:07:35,130 character and the torso same thing but 131 00:07:35,130 --> 00:07:37,790 I believe it's already looking good I 132 00:07:37,790 --> 00:07:42,630 just reduced it by two points same 133 00:07:42,630 --> 00:07:45,070 thing for the arms I'll reduce their 134 00:07:45,070 --> 00:07:46,830 thickness a little bit. 135 00:07:47,130 --> 00:07:48,670 Although they're not on top of each 136 00:07:48,670 --> 00:07:50,410 other but I can compare the thickness, 137 00:07:50,910 --> 00:07:52,650 I think this thickness looks good. 138 00:07:53,790 --> 00:07:55,710 And as for the length of the arms, I'll 139 00:07:55,710 --> 00:07:57,750 keep them as they are because I think I 140 00:07:57,750 --> 00:07:59,450 didn't get them right in my sketch. 141 00:08:02,110 --> 00:08:03,410 Now as for the legs, 142 00:08:06,990 --> 00:08:09,710 I think it's also looking good except 143 00:08:09,710 --> 00:08:11,510 maybe I'll reduce their length a little 144 00:08:16,910 --> 00:08:19,910 bit and drag it on top again. 145 00:08:25,980 --> 00:08:27,580 And finally the feet. 146 00:08:27,840 --> 00:08:30,440 I'm gonna increase their horizontal 147 00:08:30,440 --> 00:08:31,920 size a little bit. 148 00:08:36,380 --> 00:08:38,060 It's almost done, I'll just do some 149 00:08:38,060 --> 00:08:38,800 checks again. 150 00:08:40,180 --> 00:08:41,660 I think the length of the neck really 151 00:08:41,660 --> 00:08:44,620 needs to be adjusted a little bit, just 152 00:08:44,620 --> 00:08:45,800 a little bit longer. 153 00:08:49,170 --> 00:08:54,930 So I'll put this figure over here and I 154 00:08:54,930 --> 00:08:55,950 can consider it done. 155 00:08:56,210 --> 00:08:58,110 It might not look perfectly like it 156 00:08:58,110 --> 00:09:00,210 makes sense but that's okay because 157 00:09:00,210 --> 00:09:05,350 you're just gonna use it as a lesson, 158 00:09:05,710 --> 00:09:07,810 we just use this 3D figure as a means 159 00:09:07,810 --> 00:09:10,190 to make drawing much easier and quicker. 160 00:09:10,550 --> 00:09:12,250 But I would say that the figures are 161 00:09:12,250 --> 00:09:14,710 still not very highly customizable in 162 00:09:14,710 --> 00:09:16,790 this software, so that's why we can't 163 00:09:16,790 --> 00:09:19,150 get the exact measurements of our character. 164 00:09:19,650 --> 00:09:21,310 But having this as a base should 165 00:09:21,310 --> 00:09:23,330 suffice and make our sketching 166 00:09:23,330 --> 00:09:24,150 experience smoother. 167 00:09:25,110 --> 00:09:26,970 So let's save this as a material. 168 00:09:27,290 --> 00:09:30,730 Go to the object tool and then in the 169 00:09:30,730 --> 00:09:34,250 toolbar over here, click this button 170 00:09:34,250 --> 00:09:38,430 save body shape as material once you 171 00:09:38,430 --> 00:09:40,450 click on it you can name it what you 172 00:09:40,450 --> 00:09:43,270 want I'll name it Hideki and you can 173 00:09:43,270 --> 00:09:44,990 set a photo for this if you click this 174 00:09:44,990 --> 00:09:46,670 button to select a file and have a 175 00:09:46,670 --> 00:09:48,350 preview image for it but I'm gonna skip 176 00:09:48,350 --> 00:09:50,570 that step and over here you can choose 177 00:09:50,570 --> 00:09:52,450 where to save this material so click 178 00:09:52,450 --> 00:09:56,390 this arrow I'll save it under 3d body 179 00:09:56,390 --> 00:09:58,370 type so that everything is in one place 180 00:09:58,370 --> 00:10:01,790 so once I click OK now when I go to my 181 00:10:01,790 --> 00:10:04,690 body materials, I can see that I have a 182 00:10:04,690 --> 00:10:06,450 new Hideki 3D figure. 183 00:10:06,830 --> 00:10:10,350 So I can just drag it and apply any 184 00:10:10,350 --> 00:10:11,510 pose I want for it. 185 00:10:18,480 --> 00:10:20,660 And then I can just lower the opacity, 186 00:10:20,900 --> 00:10:24,560 create a new layer and start sketching 187 00:10:24,560 --> 00:10:25,480 on top over it. 188 00:10:26,320 --> 00:10:29,280 I'll do a very quick sketch just to 189 00:10:29,280 --> 00:10:32,320 show you how useful it is because I 190 00:10:32,320 --> 00:10:34,280 need to do less modifications now since 191 00:10:34,280 --> 00:10:36,760 all the proportions are matching my art 192 00:10:36,760 --> 00:10:38,080 style already. 193 00:10:54,440 --> 00:10:56,120 Now see how quickly I could sketch in 194 00:10:56,120 --> 00:10:56,860 my art style? 195 00:10:57,540 --> 00:10:58,720 And I just need to do quick 196 00:10:58,720 --> 00:11:00,960 modifications to make everything look 197 00:11:00,960 --> 00:11:01,900 good and convincing. 198 00:11:14,500 --> 00:11:16,120 In the next lesson we'll talk about 199 00:11:16,120 --> 00:11:18,120 another technique that really helps 200 00:11:18,120 --> 00:11:20,300 speeding up your comic sketching which 201 00:11:20,300 --> 00:11:22,580 is creating asset sheets for your characters.13919

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