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Let's talk now about using the 3D
figure in Clip Studio Paint.
To insert the 3D figure in your canvas,
open the materials window.
Clicking anyone is fine.
Just go to all materials and then under
3D go to body type and from here you
can pick the body type whether you want
a male or a female model.
These four figures come with Clip
Studio Paint by default and the rest I
downloaded them or made them by myself.
So I'm gonna grab a male figure and
drop it on the canvas.
When you drop it on the canvas you're
gonna see this toolbar.
From these controls we can quickly
adjust the position and the camera
angle of the figure.
The first button on the right retains
the camera.
The second one pans the camera.
And the third one takes it farther or
bring it closer to the camera.
If you have multiple figures in your 3D
model layer, then these first three
buttons control all of the 3D objects
in the layer.
However, the last five icons control
the objects individually.
For example, if I click on this, I can
adjust the position of the figure in
the environment.
This one rotates the figure in all directions.
This one rotates it right and left.
And this one rotates it around itself,
or around the Z-axis.
And this one controls the position of
it in the distance.
any model on your canvas just click on
it with the object tool and then hit
the delete button on your keyboard.
And by the way you can also control the
camera settings more easily and
precisely through the settings.
You have them over here under the tool
property or you can also click the
wrench button and go to camera and play
with the positioning from the sliders
over here.
You can also play with the position of
the figure from the allocate so you
easily move the character in the X, Y,
and Z direction.
And by the way, if you want the figure
to be less laggy, go to preferences and
change display settings for editing to fast.
It's gonna be a little bit less laggy now.
You can also play around with the
location of the figure by
double-clicking on it and then
controlling these sliders over here to
move it in the X, Y, and Z directions.
And if your character is floating, you
can always press this button over here
to ground it so that it's back on the
ground level.
You can also play around with the light
direction on the figure by going to
Light Source and then playing around
with the lighting on this ball.
Now to change the pose of the figure,
there are two options.
When you're on this view, you can move
around these control points so that you
can easily adjust the position of the
pose And as you adjust, rotate the
camera so that you can see how it's
looking like from different angles.
The control over here changes the
direction where your character is
looking at.
So it's like an object the character is
looking at.
So this is the easy way.
But you can also go the more
sophisticated way and click on each
body part separately to adjust them.
The way to adjust this figure is not as straightforward.
you would need some understanding of
the muscles of the body because the way
it moves is basically dependent on how
muscles move.
So for example, to raise the arm you
need to raise the shoulder and lowering
the shoulder also lowers down the arm.
So it's not very straightforward and
sometimes it can get very frustrating
to get the pose right which is why I
highly advise using poses that have
already been made which you can find in
Clip Studio's materials or download
more from the Clip Studio assets.
For example, let's go back to the
materials window that we had open earlier.
Under 3D, if you scroll down a little
bit, you'll see pose.
And under pose, there are poses for the
entire body and there are poses for hands.
So for example, for the entire body,
there are all those poses that come by
default with the Clip Studio paint.
To apply them, just drag and drop on
your model.
And you can also change the pose by
dragging and dropping.
So if you just drag and drop, both
hands poses will be changed but if you
want to change one hand only
specifically then select the hand and
then drag and drop the pose.
Now I have different poses for the hands.
Now let's apply this onto one of my panels.
I have this panel of my character
running so I looked up on Clip Studio
Assets and downloaded this that I found
suitable so I'm gonna go to downloads
in the materials and drag the pose
inside my panel.
Now I didn't go for a body type this
time because all poses by default will
be made into a male body type so I
didn't need to change that but if I
want a female body type then I'd make
sure to drag the female body type first
and then apply the pose.
So yeah I'm gonna adjust the angle and
position of this 3D model to match that
of my scene and I'll play around a
little bit with it to shape it into the
more intense pose that I'm looking for.
As you can see it's much easier to
adjust your pose if you have a
ready-made pose.
It saves a lot of time and effort.
Now under the settings there's
something called manga perspective.
If you enable it it's gonna enlarge the
objects that are close to the camera
for a little bit of an exaggerated perspective.
Though the effect is not always obvious
so to exaggerate the perspective we can
go to camera and then under perspective
bring the slider over here and enlarge it.
So now I have a more dramatic looking pose.
Now this figure's height is too tall
for my character's proportions so I'm
going to go to 3D drawing figure,
reduce the height of the figure to
somewhere around 162 which is close to
the height of my character and I'm
going to decrease the head to body
ratio because I usually draw heads
figure and now since almost everything
is ready I want to reduce the opacity
of this 3d figure so that I can draw on
top of it but if I reduce it as is the
opacity is not going to change and the
reason is that because we set under
preferences we set the display settings
to be fast so just change this back to
normal and as you can see it's
transparent now and I can play around
with the opacity as much as I want.
Now as I sketch on top of 3d figures, I
don't always exactly follow the 3D
figure as it is, but I use a
combination of my rough draft and the
figure as well to correct my pose,
because I don't want to lose that
original impact and emotion that I put
into the rough draft so that my sketch
doesn't look stiff.
As you can see, I'm following the rough
draft while also taking notes of the 3D
figure that I have.
I disable both every now and then to
check how the artwork is coming
together, and I also of course flip the
canvas so that can see if my artwork is
looking right and not just anything
that looks wrong.
I'm gonna bring the body a little bit
to the right to have an exaggerated run
that has more impact.
I don't always exactly follow the 3D
figure as is because I have an art
style of my own and I find that
sometimes by following the 3D figure as
is kind of takes my art style out of
the way.
So I use it just as a base reference.
Sometimes drawing over it just like I'm
doing now and other times just putting
it on the side and just refer to it by
eyes as I do my sketch.
Since the sketch is almost done now, I
disabled both and I'm gonna work on
correcting things by eyes and make use
of the transformation tools and
selection tools that we talked about in
the previous lesson.
Sometimes using a 3D figure would not
be enough so in such cases it's also a
good idea to refer to real-life photos
or other comics or artist pieces that
have this specific pose that you're
looking for.
I'm gonna enlarge this hand more to
give it an exaggerated look.
I love doing dramatic camera angles and
it's really fun to play around with them.
I can enable the 3D figure every now
and then to use it as a reference as I
adjust my sketch one last time.
Put somewhere where I can see it.
Use the Liquify tool again to do quick
fixes and I think this sketch is good
to go now.
I'll just check the speech bubbles to
position everything in a composition
that matches the sketch.
I decided to flip these two and raise
the sketch a little bit and yeah this
panel is now considered done.
In the next lesson we'll talk about how
you can Customize the 3D figure and
adjust its proportions to match your
characters and art styles proportions
and save it as a material so that you
don't have to adjust your settings
every time you use 3D figures.
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