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Original subtitles

Let's talk now about using the 3D

figure in Clip Studio Paint.

To insert the 3D figure in your canvas,

open the materials window.

Clicking anyone is fine.

Just go to all materials and then under

3D go to body type and from here you

can pick the body type whether you want

a male or a female model.

These four figures come with Clip

Studio Paint by default and the rest I

downloaded them or made them by myself.

So I'm gonna grab a male figure and

drop it on the canvas.

When you drop it on the canvas you're

gonna see this toolbar.

From these controls we can quickly

adjust the position and the camera

angle of the figure.

The first button on the right retains

the camera.

The second one pans the camera.

And the third one takes it farther or

bring it closer to the camera.

If you have multiple figures in your 3D

model layer, then these first three

buttons control all of the 3D objects

in the layer.

However, the last five icons control

the objects individually.

For example, if I click on this, I can

adjust the position of the figure in

the environment.

This one rotates the figure in all directions.

This one rotates it right and left.

And this one rotates it around itself,

or around the Z-axis.

And this one controls the position of

it in the distance.

any model on your canvas just click on

it with the object tool and then hit

the delete button on your keyboard.

And by the way you can also control the

camera settings more easily and

precisely through the settings.

You have them over here under the tool

property or you can also click the

wrench button and go to camera and play

with the positioning from the sliders

over here.

You can also play with the position of

the figure from the allocate so you

easily move the character in the X, Y,

and Z direction.

And by the way, if you want the figure

to be less laggy, go to preferences and

change display settings for editing to fast.

It's gonna be a little bit less laggy now.

You can also play around with the

location of the figure by

double-clicking on it and then

controlling these sliders over here to

move it in the X, Y, and Z directions.

And if your character is floating, you

can always press this button over here

to ground it so that it's back on the

ground level.

You can also play around with the light

direction on the figure by going to

Light Source and then playing around

with the lighting on this ball.

Now to change the pose of the figure,

there are two options.

When you're on this view, you can move

around these control points so that you

can easily adjust the position of the

pose And as you adjust, rotate the

camera so that you can see how it's

looking like from different angles.

The control over here changes the

direction where your character is

looking at.

So it's like an object the character is

looking at.

So this is the easy way.

But you can also go the more

sophisticated way and click on each

body part separately to adjust them.

The way to adjust this figure is not as straightforward.

you would need some understanding of

the muscles of the body because the way

it moves is basically dependent on how

muscles move.

So for example, to raise the arm you

need to raise the shoulder and lowering

the shoulder also lowers down the arm.

So it's not very straightforward and

sometimes it can get very frustrating

to get the pose right which is why I

highly advise using poses that have

already been made which you can find in

Clip Studio's materials or download

more from the Clip Studio assets.

For example, let's go back to the

materials window that we had open earlier.

Under 3D, if you scroll down a little

bit, you'll see pose.

And under pose, there are poses for the

entire body and there are poses for hands.

So for example, for the entire body,

there are all those poses that come by

default with the Clip Studio paint.

To apply them, just drag and drop on

your model.

And you can also change the pose by

dragging and dropping.

So if you just drag and drop, both

hands poses will be changed but if you

want to change one hand only

specifically then select the hand and

then drag and drop the pose.

Now I have different poses for the hands.

Now let's apply this onto one of my panels.

I have this panel of my character

running so I looked up on Clip Studio

Assets and downloaded this that I found

suitable so I'm gonna go to downloads

in the materials and drag the pose

inside my panel.

Now I didn't go for a body type this

time because all poses by default will

be made into a male body type so I

didn't need to change that but if I

want a female body type then I'd make

sure to drag the female body type first

and then apply the pose.

So yeah I'm gonna adjust the angle and

position of this 3D model to match that

of my scene and I'll play around a

little bit with it to shape it into the

more intense pose that I'm looking for.

As you can see it's much easier to

adjust your pose if you have a

ready-made pose.

It saves a lot of time and effort.

Now under the settings there's

something called manga perspective.

If you enable it it's gonna enlarge the

objects that are close to the camera

for a little bit of an exaggerated perspective.

Though the effect is not always obvious

so to exaggerate the perspective we can

go to camera and then under perspective

bring the slider over here and enlarge it.

So now I have a more dramatic looking pose.

Now this figure's height is too tall

for my character's proportions so I'm

going to go to 3D drawing figure,

reduce the height of the figure to

somewhere around 162 which is close to

the height of my character and I'm

going to decrease the head to body

ratio because I usually draw heads

figure and now since almost everything

is ready I want to reduce the opacity

of this 3d figure so that I can draw on

top of it but if I reduce it as is the

opacity is not going to change and the

reason is that because we set under

preferences we set the display settings

to be fast so just change this back to

normal and as you can see it's

transparent now and I can play around

with the opacity as much as I want.

Now as I sketch on top of 3d figures, I

don't always exactly follow the 3D

figure as it is, but I use a

combination of my rough draft and the

figure as well to correct my pose,

because I don't want to lose that

original impact and emotion that I put

into the rough draft so that my sketch

doesn't look stiff.

As you can see, I'm following the rough

draft while also taking notes of the 3D

figure that I have.

I disable both every now and then to

check how the artwork is coming

together, and I also of course flip the

canvas so that can see if my artwork is

looking right and not just anything

that looks wrong.

I'm gonna bring the body a little bit

to the right to have an exaggerated run

that has more impact.

I don't always exactly follow the 3D

figure as is because I have an art

style of my own and I find that

sometimes by following the 3D figure as

is kind of takes my art style out of

the way.

So I use it just as a base reference.

Sometimes drawing over it just like I'm

doing now and other times just putting

it on the side and just refer to it by

eyes as I do my sketch.

Since the sketch is almost done now, I

disabled both and I'm gonna work on

correcting things by eyes and make use

of the transformation tools and

selection tools that we talked about in

the previous lesson.

Sometimes using a 3D figure would not

be enough so in such cases it's also a

good idea to refer to real-life photos

or other comics or artist pieces that

have this specific pose that you're

looking for.

I'm gonna enlarge this hand more to

give it an exaggerated look.

I love doing dramatic camera angles and

it's really fun to play around with them.

I can enable the 3D figure every now

and then to use it as a reference as I

adjust my sketch one last time.

Put somewhere where I can see it.

Use the Liquify tool again to do quick

fixes and I think this sketch is good

to go now.

I'll just check the speech bubbles to

position everything in a composition

that matches the sketch.

I decided to flip these two and raise

the sketch a little bit and yeah this

panel is now considered done.

In the next lesson we'll talk about how

you can Customize the 3D figure and

adjust its proportions to match your

characters and art styles proportions

and save it as a material so that you

don't have to adjust your settings

every time you use 3D figures.

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