Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Alright, the time has finally come now
to start sketching.
What I usually do when I'm at this
step, I hide the sound effects and text
folders so that I can see my sketch
clearly, and I also lower down the
opacity of the storyboard layer.
Anything that makes me see clearly.
And I'll start sketching on this layer
that is already available.
I usually sketch with a custom-made
brush I made for myself, which is
basically a modified G-Pen.
You can download it from the Clip
Studio assets, I have put it up there.
So to control the brush size I use the
brackets keys on the keyboard, the
right bracket is for increasing the
size, and the left bracket is for
decreasing it.
I don't have a specific brush size that
I sketch with, I just pick anything
that looks good with my panel.
And as I sketch, my hands are
continuously on the control Z on my
keyboard so that I can quickly undo my
lines if they don't look good.
Or you can also press this button over
here to undo, or you can go to edit, undo.
And if you undo a step, you can redo it
by this button, or through edit, redo,
or through Ctrl Y on the keyboard.
Now in this step, you can see why
having a rough draft really helps in
sketching, because the scene is already
laid out there in the panel, and I
don't need to think about what to draw,
but I just come and sketch immediately
on top of it.
so that saves a lot of time and effort
as well and as i sketch i fix the
mistakes i see in the rough draft so
that i come up with a neater sketch i
click on the E to bring up the eraser
tool so as i sketch my hand is always
on the control Z and E buttons
sometimes it helps to create a new
layer and sketch certain areas on it
for example here i'm sketching the eyes
on a new layer so that i can position
them easily if their location doesn't
look good.
It's very essential to flip your canvas
as you're drawing to see if things are
in the right place.
You can flip the canvas either from
this button in the navigator window or
from this button up here that we set up
in the command bar.
So I usually opt for this button at the top.
So now when flipping my canvas, I can
see that this eye is out of place.
What I'll do is I'll enable the frame
background here so that I can just see
my current sketch without the storyboard.
And now I can select the eye with the
lasso tool and move it with the move
tool and deselect.
So as I sketch, I make a lot of use of
the selection tools.
For example, I have the lasso tool that
I just showed you that helps me select
a certain portion and move it with the
move tool.
I also make use of the selection pen
and erase selection tools.
They're super helpful to quickly select
portions of your artwork.
For example, I want to adjust the cheek
so I'm gonna select it with the
selection pen, which by the way I have
put the S key as a shortcut for it on
my keyboard.
And then I can move the cheek a little
bit with the move tool.
But what I want to do now is I want to
transform this.
So there are multiple transformation
tools that I find really helpful when
I'm sketching so I want to introduce
them to you one by one.
The first one is the Free Transform
tool, which you can bring up by
clicking this button that we talked
about earlier, or by clicking Ctrl T on
your keyboard, and then holding the
Ctrl button on your keyboard to quickly
activate it, or by changing the mode
from here to Free Transform.
So this is the first tool.
I'll continue sketching now and then
introduce the second tool.
Make it a habit to continuously flip
your canvas and spot your mistakes and
correct them.
It's absolutely normal to have mistakes
as you draw so don't worry about it.
There's nothing wrong with that.
Let's talk about the second tool now.
I feel that hair proportions are a
little bit off so in such case I use
two very useful transformation tools.
The first one is mesh transformation
which is the one we put a button for it
up here in the command bar or can also
access it from Edit, Transform, Mesh Transformation.
So when you activate this tool,
whatever you had into your selection
will be divided into equal rectangles.
By dragging these control points you
can easily transform your layer, but
I'm gonna undo that and I'll merge both
layers and then activate the Mesh
Transformation again.
You can increase the number of
divisions by changing the numbers here.
The top one changes the number of
horizontal divisions, and the bottom
one changes the number of vertical divisions.
But in my case I'm gonna keep them as
they were.
I'm gonna use it to quickly edit my
sketch and make it look a little bit
better, fixing mistakes quickly.
I also keep flipping the canvas to make
sure things look right.
I'll change the position of her mouth,
add teeth to make it look more interesting.
The mesh The mesh transformation is
also very helpful in adjusting the eye shapes.
Personally I don't always draw perfect
circles so many times I adjust the eyes
with the mesh transformation tool.
It's much easier.
The transformation tools are also
useful for adjusting the mouth as well.
Especially, again, mesh transformation
is very helpful.
The last very useful transformation
tool that I want to introduce is the
liquify tool.
You can find the Liquify tool under the
Blur or Blend tool and you can find it
on top over here called Liquify.
So this tool is like a brush.
It comes with multiple settings.
You can use it for quickly adjusting
your sketch.
For example, the brush is now set on
the first setting which is Push.
So by brushing over here I can push the
pixels easily and therefore very easily
adjust my sketch.
you can play around with the strength
and the hardness personally I keep it
on the default settings.
I sometimes also use the expand which
enlarges your sketch and sometimes I
also use the pinch one which is the
opposite to the expand tool.
So play around with the liquify tool
and see how you can adjust your sketch
with it.
Now let's switch to this panel and talk
about another very convenient tool to
use which is the symmetry ruler The
symmetry ruler is great for drawing
front-of-view faces because they're
symmetrical on both sides.
So I can grab this ruler from here,
this ruler icon.
Under those subtools, click over here
on symmetrical ruler.
And to draw the face now, keep the
number of lines to 2.
And come to your artwork and drag to
set up your ruler.
If you want to rotate it a little bit
and adjust this position, then you can
do that with the object tool.
So, by clicking on it, I can rotate it
from here and adjust its position.
I think this is good enough.
Usually I set it to cross the nose of
my character because that's the point
of symmetry.
And now I can easily sketch the face of
my character without having to do the
effort twice.
I usually sketch just the eyes, face
and ears while having the symmetry
ruler activated.
And sometimes I also sketch the neck,
but in this case I don't need the neck
because neck is not symmetric.
So once I'm done drawing the symmetric
part, I right-click the ruler icon here
on top of the layer and then untick
Shore Ruler so that I can continue
drawing without the effect of the ruler.
And then I continue doing the same
process I did earlier, doing
transformations and selecting stuff and
moving them based on my needs and also
making sure to I feel I drew the head
too big or too wide, so I just select
it by itself and use the normal
transformation tool to scale it down
until I find it looking okay.
And so we finished another panel.
You can make use of the symmetry ruler
for other great uses as well.
For example, let's change the number of
lines to 4 or 5 and draw a line.
Now you can see that we have 5 symmetry lines.
This is very useful to quickly draw
patterns or for example lace and things
like that.
You can make so many interesting stuff
in this so effortlessly.
So sketching can be a really fun
experience and with all those tools
I've introduced to you, they make this
phase much much easier as you've seen.
But sometimes you can still find it
challenging to get your sketch right,
especially when you have hard poses
that you're not used to draw or find it
hard to imagine how look like.
In such cases, you shouldn't worry too
much, just search up some photo
references and draw your pose while
looking at them.
And if the photo is yours, there is
absolutely no problem in tracing over
it, because that can save you a lot of
time on the long run.
I mean, drawing comics is not an easy
task, it's a very time and energy
consuming task and especially if you
are a publishing creator and want to
keep on bringing updates in a timely
manner, then you absolutely need to
take shortcuts in this process.
Personally, ever since I started
working on my webtoon, I made my motto
to be work smart not hard.
So wherever I can cut corners, I
wouldn't hesitate to do that.
What you should care about the most is
bringing your comic in a clear way that
is also fun to make and not a thing to
stress over.
So wherever and whenever you can, make
use of those amazing tools that
technology has provided and made
drawing a much easier experience than
ever before.
And don't worry about your skills, your
drawing skills will naturally improve
with time anyway as you're drawing your
comic since for each chapter you're
drawing at least 30 artworks so you'll
find that with time your sketching
skills and your overall drawing skills
will improve a lot.
But of course it's very important as
well to do practice sessions every now
and then of gesture drawing, pose
drawing, while looking at photo
references, it can help enrich your
memory and introduce you to a new
catalogue of poses that can be stored
in your mind, so you'll find that
drawing certain poses will become
easier with time, the more you practice.
While speaking of photos and
everything, I want to give you a very
useful quick tip.
When you have hand poses that are
really hard to draw or you want to save
time instead of having to guess them,
just take a photo for your hand, copy
paste it your panel and resize it
according to your panel's composition,
lower the opacity and just draw over it
and save yourself a lot of time instead
of having to guess.
I want you to know that doing this is
totally fine and okay because it's your
own photo and that is perfectly fine.
What you need to be careful of of
course is that you use your own photos
or you use copyright free photos for
this in order to avoid trouble.
If the photo is So now I'll disable my
hand photo and play around a little bit
with it to make it resemble my rough draft.
I'm also playing around with the
thickness because I'm going to use this
as my line art immediately since it's a
clean sketch.
I'll also adjust it a little bit with
the mesh transformation tool.
I don't always trace hand photos as
they are.
I do some adjustments to them to make
them resemble my art style better.
So give this a try.
If you have a Take a photo of your hand
and make it easier on yourself.
And there you have it.
I finished this panel so quickly.
So that's all for this lesson.
In the next lesson we'll talk about
Eclipse Studio Paint's 3D figure and
how we can make use of it to draw heart poses.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.