All language subtitles for 1. Sketching Techniques

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

Alright, the time has finally come now

to start sketching.

What I usually do when I'm at this

step, I hide the sound effects and text

folders so that I can see my sketch

clearly, and I also lower down the

opacity of the storyboard layer.

Anything that makes me see clearly.

And I'll start sketching on this layer

that is already available.

I usually sketch with a custom-made

brush I made for myself, which is

basically a modified G-Pen.

You can download it from the Clip

Studio assets, I have put it up there.

So to control the brush size I use the

brackets keys on the keyboard, the

right bracket is for increasing the

size, and the left bracket is for

decreasing it.

I don't have a specific brush size that

I sketch with, I just pick anything

that looks good with my panel.

And as I sketch, my hands are

continuously on the control Z on my

keyboard so that I can quickly undo my

lines if they don't look good.

Or you can also press this button over

here to undo, or you can go to edit, undo.

And if you undo a step, you can redo it

by this button, or through edit, redo,

or through Ctrl Y on the keyboard.

Now in this step, you can see why

having a rough draft really helps in

sketching, because the scene is already

laid out there in the panel, and I

don't need to think about what to draw,

but I just come and sketch immediately

on top of it.

so that saves a lot of time and effort

as well and as i sketch i fix the

mistakes i see in the rough draft so

that i come up with a neater sketch i

click on the E to bring up the eraser

tool so as i sketch my hand is always

on the control Z and E buttons

sometimes it helps to create a new

layer and sketch certain areas on it

for example here i'm sketching the eyes

on a new layer so that i can position

them easily if their location doesn't

look good.

It's very essential to flip your canvas

as you're drawing to see if things are

in the right place.

You can flip the canvas either from

this button in the navigator window or

from this button up here that we set up

in the command bar.

So I usually opt for this button at the top.

So now when flipping my canvas, I can

see that this eye is out of place.

What I'll do is I'll enable the frame

background here so that I can just see

my current sketch without the storyboard.

And now I can select the eye with the

lasso tool and move it with the move

tool and deselect.

So as I sketch, I make a lot of use of

the selection tools.

For example, I have the lasso tool that

I just showed you that helps me select

a certain portion and move it with the

move tool.

I also make use of the selection pen

and erase selection tools.

They're super helpful to quickly select

portions of your artwork.

For example, I want to adjust the cheek

so I'm gonna select it with the

selection pen, which by the way I have

put the S key as a shortcut for it on

my keyboard.

And then I can move the cheek a little

bit with the move tool.

But what I want to do now is I want to

transform this.

So there are multiple transformation

tools that I find really helpful when

I'm sketching so I want to introduce

them to you one by one.

The first one is the Free Transform

tool, which you can bring up by

clicking this button that we talked

about earlier, or by clicking Ctrl T on

your keyboard, and then holding the

Ctrl button on your keyboard to quickly

activate it, or by changing the mode

from here to Free Transform.

So this is the first tool.

I'll continue sketching now and then

introduce the second tool.

Make it a habit to continuously flip

your canvas and spot your mistakes and

correct them.

It's absolutely normal to have mistakes

as you draw so don't worry about it.

There's nothing wrong with that.

Let's talk about the second tool now.

I feel that hair proportions are a

little bit off so in such case I use

two very useful transformation tools.

The first one is mesh transformation

which is the one we put a button for it

up here in the command bar or can also

access it from Edit, Transform, Mesh Transformation.

So when you activate this tool,

whatever you had into your selection

will be divided into equal rectangles.

By dragging these control points you

can easily transform your layer, but

I'm gonna undo that and I'll merge both

layers and then activate the Mesh

Transformation again.

You can increase the number of

divisions by changing the numbers here.

The top one changes the number of

horizontal divisions, and the bottom

one changes the number of vertical divisions.

But in my case I'm gonna keep them as

they were.

I'm gonna use it to quickly edit my

sketch and make it look a little bit

better, fixing mistakes quickly.

I also keep flipping the canvas to make

sure things look right.

I'll change the position of her mouth,

add teeth to make it look more interesting.

The mesh The mesh transformation is

also very helpful in adjusting the eye shapes.

Personally I don't always draw perfect

circles so many times I adjust the eyes

with the mesh transformation tool.

It's much easier.

The transformation tools are also

useful for adjusting the mouth as well.

Especially, again, mesh transformation

is very helpful.

The last very useful transformation

tool that I want to introduce is the

liquify tool.

You can find the Liquify tool under the

Blur or Blend tool and you can find it

on top over here called Liquify.

So this tool is like a brush.

It comes with multiple settings.

You can use it for quickly adjusting

your sketch.

For example, the brush is now set on

the first setting which is Push.

So by brushing over here I can push the

pixels easily and therefore very easily

adjust my sketch.

you can play around with the strength

and the hardness personally I keep it

on the default settings.

I sometimes also use the expand which

enlarges your sketch and sometimes I

also use the pinch one which is the

opposite to the expand tool.

So play around with the liquify tool

and see how you can adjust your sketch

with it.

Now let's switch to this panel and talk

about another very convenient tool to

use which is the symmetry ruler The

symmetry ruler is great for drawing

front-of-view faces because they're

symmetrical on both sides.

So I can grab this ruler from here,

this ruler icon.

Under those subtools, click over here

on symmetrical ruler.

And to draw the face now, keep the

number of lines to 2.

And come to your artwork and drag to

set up your ruler.

If you want to rotate it a little bit

and adjust this position, then you can

do that with the object tool.

So, by clicking on it, I can rotate it

from here and adjust its position.

I think this is good enough.

Usually I set it to cross the nose of

my character because that's the point

of symmetry.

And now I can easily sketch the face of

my character without having to do the

effort twice.

I usually sketch just the eyes, face

and ears while having the symmetry

ruler activated.

And sometimes I also sketch the neck,

but in this case I don't need the neck

because neck is not symmetric.

So once I'm done drawing the symmetric

part, I right-click the ruler icon here

on top of the layer and then untick

Shore Ruler so that I can continue

drawing without the effect of the ruler.

And then I continue doing the same

process I did earlier, doing

transformations and selecting stuff and

moving them based on my needs and also

making sure to I feel I drew the head

too big or too wide, so I just select

it by itself and use the normal

transformation tool to scale it down

until I find it looking okay.

And so we finished another panel.

You can make use of the symmetry ruler

for other great uses as well.

For example, let's change the number of

lines to 4 or 5 and draw a line.

Now you can see that we have 5 symmetry lines.

This is very useful to quickly draw

patterns or for example lace and things

like that.

You can make so many interesting stuff

in this so effortlessly.

So sketching can be a really fun

experience and with all those tools

I've introduced to you, they make this

phase much much easier as you've seen.

But sometimes you can still find it

challenging to get your sketch right,

especially when you have hard poses

that you're not used to draw or find it

hard to imagine how look like.

In such cases, you shouldn't worry too

much, just search up some photo

references and draw your pose while

looking at them.

And if the photo is yours, there is

absolutely no problem in tracing over

it, because that can save you a lot of

time on the long run.

I mean, drawing comics is not an easy

task, it's a very time and energy

consuming task and especially if you

are a publishing creator and want to

keep on bringing updates in a timely

manner, then you absolutely need to

take shortcuts in this process.

Personally, ever since I started

working on my webtoon, I made my motto

to be work smart not hard.

So wherever I can cut corners, I

wouldn't hesitate to do that.

What you should care about the most is

bringing your comic in a clear way that

is also fun to make and not a thing to

stress over.

So wherever and whenever you can, make

use of those amazing tools that

technology has provided and made

drawing a much easier experience than

ever before.

And don't worry about your skills, your

drawing skills will naturally improve

with time anyway as you're drawing your

comic since for each chapter you're

drawing at least 30 artworks so you'll

find that with time your sketching

skills and your overall drawing skills

will improve a lot.

But of course it's very important as

well to do practice sessions every now

and then of gesture drawing, pose

drawing, while looking at photo

references, it can help enrich your

memory and introduce you to a new

catalogue of poses that can be stored

in your mind, so you'll find that

drawing certain poses will become

easier with time, the more you practice.

While speaking of photos and

everything, I want to give you a very

useful quick tip.

When you have hand poses that are

really hard to draw or you want to save

time instead of having to guess them,

just take a photo for your hand, copy

paste it your panel and resize it

according to your panel's composition,

lower the opacity and just draw over it

and save yourself a lot of time instead

of having to guess.

I want you to know that doing this is

totally fine and okay because it's your

own photo and that is perfectly fine.

What you need to be careful of of

course is that you use your own photos

or you use copyright free photos for

this in order to avoid trouble.

If the photo is So now I'll disable my

hand photo and play around a little bit

with it to make it resemble my rough draft.

I'm also playing around with the

thickness because I'm going to use this

as my line art immediately since it's a

clean sketch.

I'll also adjust it a little bit with

the mesh transformation tool.

I don't always trace hand photos as

they are.

I do some adjustments to them to make

them resemble my art style better.

So give this a try.

If you have a Take a photo of your hand

and make it easier on yourself.

And there you have it.

I finished this panel so quickly.

So that's all for this lesson.

In the next lesson we'll talk about

Eclipse Studio Paint's 3D figure and

how we can make use of it to draw heart poses.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.