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Hello and welcome to the Sound design for
Animation course by Daruma Audio studio.
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In this first video of the course
I’m going to tell you about the main principles
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and tools that to my mind are important in
the work of a sound designer.
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Also, we’ll check out the materials that
we’ll be working
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within the course.
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The goal is to teach you to create sound design
for
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animation that will satisfy you,
meet the expectations of your clients and
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excite the audience.
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But the most important thing is
that you find your own vision of and approach
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to creating sound design
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In Daruma Audio we are focusing on original
solutions in the first turn when creating
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sound design and only after that
on the technical quality of the sound.
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Of course, the first thing doesn’t work
without the other, and an interesting sound
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solution will only work well with quality
sound.
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Technical skills of working with sound give
you an opportunity to make quality sound for
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any project, while your vision lets you achieve
a unique and interesting result.
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Both of these skills need to be trained.
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When I say technical skills I mean the ability
to understand and apply the basics of the
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work with sound.
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This can be trained in the course of everyday
work on processing, editing and creating sound
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effects.
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Your vision is a combination of your cultural
background, the things you’ve seen in life
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and a non-stop process of learning every new
thing that’s related to the sphere of work
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with and more.
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In general the profession of a sound designer
is very multi-faceted and can be used in many
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spheres.
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At the same time, despite the similarity of
the technical aspects of the work with sound,
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there are certain intricacies in the approach
to creation of sound design in each sphere.
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They include the traditions, trends working
tools typical of each of these spheres.
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Now let’s get to the working tools.
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The first one is, of course, a digital audio
workstation or DAW for short.
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It is one of the main tools of a sound designer.
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Today there are lots of digital workstations,
and the choice most often depends on several
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factors.
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The first one is, of course, the sphere of
use.
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In cinema, TV or game sound design ProTools
or Nuendo are used as a rule.
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That’s because these workstations are tailored
to the needs of cinema and TV sound.
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Also if you have to work in different studios,
most probably they will have these stations
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installed on their computers.
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Thus, you won’t feel any discomfort at work.
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Electronic musicians will most probably choose
Ableton or Logic, but anyway the choice will
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be also determined by the second point, which
is usability.
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It is important to choose the workstation
you personally feel comfortable working in.
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For example, we’ve been working in Cubase
in our studio for a long time.
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The in-built possibilities of this workstation
completely meet the requirements we have in
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creating sound design for animation.
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By the way, in the course we are going to
use the built-in features and processing effects
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of this workstation.
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Now let’s focus on the sound library.
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A sound designer needs to have a large library
of sounds to solve the tasks fast and not
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to waste time on the lengthy search for the
necessary sound texture.
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There are two ways of building up your own
library.
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The first way is to record sounds using a
microphone or a sound recorder.
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Recording sounds is a part of our job.
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You can record sounds for some particular
project or make the so-called “field”
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recording when you can.
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With time your sound library will grow bigger.
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The most simple device for recording is a
recorder which you can carry around and record
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all you want at any time you want.
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You may have heard about Zoom, Tascam and
Sony recorders.
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The choice of one depends on personal preferences.
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For instance, we use Zoom H6 and Sony PCM
D100 recorders.
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You can also buy or download sounds you’ve
found on the Internet.
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Today there are plenty of services and companies
that offer a large number of high-quality
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sound effects of different kinds.
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Let’s have a look at some of these resources.
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The first one is asoundeffect.com.
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On this website, you can buy any sound library
you need.
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The libraries are of high-quality and you
can choose the sounds from different providers.
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There are many resources of that kind and
you can easily find them on the Internet.
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The next sound library is freesound.org.
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This is a free library, so you can download
any sound you like or upload sounds yourself
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to share them with other users.
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Bear in mind, when it comes to commercial
projects, you will have to comply with the
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copyright laws.
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Below every sound on freesound.org you can
find information on the types of projects
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you can use this sound for.
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The next sound library is Soundly.
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This is a manager, or in other words, a platform
of sound effects.
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You can upload your sound library there.
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You can also use the sound library of more
than 15000 sound effects available on the
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platform for users.
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You can link the search to freesound.org or
add the libraries you buy on asoundeffect.com.
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In the following videos, we’ll talk about
the functionality of Soundly in more details.
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As we’ll be working with this platform throughout
the course.
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Let’s briefly overview the materials of
the course.
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The first video is the video we’ll add sound
to as we’ll be learning the work of Cubase
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and Soundly.
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We’ll work on the second video throughout
the whole course.
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On the example of this video, you’ll learn
to create sound design for animation.
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We also have sound effects, all of which we
will use in sound design for the second video.
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You can already get all the sounds and information
on the video, right at the beginning of the
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course.
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So, thank you for your time, see you in the
next video.
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