All language subtitles for 009 Objects, their Methods and the Dot Notation.en

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French Download
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,240 --> 00:00:06,450 Now what about methods? Let's say that our bellboy is able to do something called moveSsuitcase. 2 00:00:06,450 --> 00:00:11,370 Now, I've kind of simplified it here, but it's effectively, he creates an alert saying "May I take your 3 00:00:11,370 --> 00:00:11,990 suitcase?", 4 00:00:12,030 --> 00:00:15,630 and then he picks up the suitcase and then he moves with the suitcase. 5 00:00:15,630 --> 00:00:21,690 Now this is a function because at the moment it's not attached to an object but in our previous syntax 6 00:00:21,990 --> 00:00:29,850 if we wanted our object to also have an associated function, then all we have to do is provide the name 7 00:00:30,180 --> 00:00:33,250 of the function as a new parameter, 8 00:00:33,390 --> 00:00:38,460 and then colon, and then after the colon we just put in the anonymous function. 9 00:00:38,550 --> 00:00:46,980 And now our bellBoy1 has a method, which remember is just a function that's associated with an object. 10 00:00:46,980 --> 00:00:52,890 And if we had a suitcase in the lobby then we can simply call the method and say bellBoy1.moveSuitcase(), 11 00:00:52,890 --> 00:00:56,010 and perform that method. 12 00:00:56,250 --> 00:01:02,970 So remember that when we're using the properties or calling a method we're always using the dot notation. 13 00:01:03,300 --> 00:01:08,470 And the only difference that you see between the method and the property are those parentheses, 14 00:01:08,520 --> 00:01:09,990 so keep an eye out for those. 15 00:01:09,990 --> 00:01:15,510 Now if we wanted to incorporate this method into our constructor function then all we have to write 16 00:01:15,540 --> 00:01:16,260 is 17 00:01:16,320 --> 00:01:21,710 this.moveSuitcase is equal to a function that does these and these things. 18 00:01:21,750 --> 00:01:27,750 And now when we create any object using this constructor function, then all of those objects will have 19 00:01:27,750 --> 00:01:31,640 that function of moveSuitcase, and they'll all be able to do that. 20 00:01:31,770 --> 00:01:37,240 So as a challenge I want you to add a method to our HouseKeeper constructor function, 21 00:01:37,320 --> 00:01:43,290 and this method is just called clean, so that we can get the housekeeper to perform the clean function. 22 00:01:43,620 --> 00:01:49,320 And we're going to do it in a simplified way so that our method of what it does is sends an alert that 23 00:01:49,320 --> 00:01:51,630 says "Cleaning in progress". 24 00:01:51,660 --> 00:01:54,240 So add that to the constructor function, 25 00:01:54,240 --> 00:02:01,200 create a new housekeeper from that constructor function, and call the cleaning method associated with 26 00:02:01,200 --> 00:02:02,340 that new object. 27 00:02:02,340 --> 00:02:05,750 So pause the video now and see if you can complete this challenge. 28 00:02:07,480 --> 00:02:07,770 All right. 29 00:02:07,780 --> 00:02:14,470 So as we said before to create a new method or a new property, we first have to start with this.the name 30 00:02:14,470 --> 00:02:15,880 of the property or method. 31 00:02:15,910 --> 00:02:22,990 So our method is called clean and it's not equal to just any value but it's equal to a function and 32 00:02:22,990 --> 00:02:29,550 this function, as we said before, has to send an alert that says "Cleaning in progress". 33 00:02:29,560 --> 00:02:35,680 So now that we've got our method associated with our HouseKeeper constructor function, then we need to 34 00:02:35,680 --> 00:02:38,270 create new objects that have this method. 35 00:02:38,410 --> 00:02:45,370 So let's go ahead and again empty cache and hard reload, and let's run our new code, and then let's create 36 00:02:45,400 --> 00:02:54,520 a new object called houseKeeper1, which is equal to a new HouseKeeper, which has 12 years experience, 37 00:02:54,530 --> 00:03:00,790 he's called James, and he's only qualified to clean bedrooms. 38 00:03:01,000 --> 00:03:06,960 All right. So now let's hit enter and create our new object called houseKeeper1. 39 00:03:07,080 --> 00:03:11,390 Now houseKeeper1 now comes equipped with this method called clean. 40 00:03:11,560 --> 00:03:16,120 So we can simply say houseKeeper1.clean. 41 00:03:16,120 --> 00:03:22,030 And if we hit enter you can see that we get an alert that says "Cleaning in progress". Pretty good, right? 42 00:03:22,420 --> 00:03:29,530 Now at this point you might be getting a little bit of deja vu because it's looking pretty similar to 43 00:03:29,530 --> 00:03:31,570 something that we've written before. 44 00:03:31,630 --> 00:03:40,330 It looks almost exactly the same as these lines of code that we used to create a new audio 45 00:03:40,510 --> 00:03:45,860 and to play the audio, because we created a new variable that was called tom1, 46 00:03:46,120 --> 00:03:51,980 and it's a new audio object that is linked to this particular sound file, 47 00:03:52,330 --> 00:03:57,670 and then later on we used that object's method called play to play that sound. 48 00:03:57,670 --> 00:04:03,970 So even though we can't see the source code of this constructor function, but we could guess what it 49 00:04:03,970 --> 00:04:05,170 might look like. 50 00:04:05,200 --> 00:04:09,970 So the constructor function for this audio object might look something like this. 51 00:04:10,270 --> 00:04:14,980 So, as with all constructor functions, you start off with the keyword function and then you have the 52 00:04:14,980 --> 00:04:21,850 name of the object that it's going to construct with the first letter capitalized and then in between 53 00:04:21,850 --> 00:04:24,050 some parentheses we have some inputs. 54 00:04:24,130 --> 00:04:28,610 And in this case it's going to be the location of the file for that audio. 55 00:04:28,720 --> 00:04:35,170 So now our constructor makes a new property called file location which is set equal to the location 56 00:04:35,380 --> 00:04:39,770 that was given when this new audio object gets created. 57 00:04:39,940 --> 00:04:45,690 And then this constructor function also has an associated method called play, 58 00:04:46,060 --> 00:04:47,920 and this play function does a number of things, 59 00:04:47,920 --> 00:04:51,290 for example it might tap into the audio hardware of the computer, 60 00:04:51,340 --> 00:04:55,700 it might check whether the file at the file location specified exists, 61 00:04:55,750 --> 00:05:01,810 it might check that the file is actually a sound file, and then it might try and play that file at that 62 00:05:01,810 --> 00:05:02,780 location. 63 00:05:02,850 --> 00:05:10,780 And all we had to do was to use that constructor Audio to create a new audio object specifying the 64 00:05:10,780 --> 00:05:12,770 location of our audio file, 65 00:05:12,820 --> 00:05:19,690 then we simply called the method that was associated with that new audio object and got it to play that 66 00:05:19,690 --> 00:05:20,440 sound. 67 00:05:20,440 --> 00:05:26,260 Now a lot of the code that you'll be writing in Javascript involves using these properties and methods 68 00:05:26,500 --> 00:05:32,290 associated with the objects on your web site, and occasionally you also need to create your own objects 69 00:05:32,560 --> 00:05:35,530 in order to get some custom behavior on your web site. 70 00:05:35,530 --> 00:05:39,580 Now hopefully this lesson has helped you to understand what we've been writing 71 00:05:39,580 --> 00:05:46,000 when we created our audio objects and when we called our methods or when we used our properties in our 72 00:05:46,000 --> 00:05:53,020 drumkit web site. Now a lot of these concepts are quite abstract and it might take a little bit of repetition 73 00:05:53,290 --> 00:05:57,490 and coming back to it a few times in order for it to start making more sense. 74 00:05:57,490 --> 00:06:04,300 But as with all things programming as we get more practice using a lot of these concepts over time it 75 00:06:04,300 --> 00:06:09,320 will become more and more familiar to you and the puzzle pieces will start coming together. 76 00:06:09,490 --> 00:06:13,990 So don't worry if some of this stuff is going over your head. We're going to be revisiting this in the 77 00:06:13,990 --> 00:06:14,710 future 78 00:06:14,920 --> 00:06:20,490 as we keep building more and more web sites. But this is a great place to just sow the seeds about objects 79 00:06:20,500 --> 00:06:26,350 in Javascript, and hopefully you'll revisit this lesson a few more times and eventually getting really 80 00:06:26,350 --> 00:06:28,480 comfortable with this concept. 8969

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.