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hi this is justin coletti of sonic's
goop thanks for joining me for this
week's episode of the sonic scoop
podcast and today we're going to be
answering another
audience question this time about
dithering
i think i'll call this episode something
like what's the deal with dithering
or maybe dithering demystified for those
of you don't know i do have a
full-length course called mastering
demystified that you can check out at
masteringdemystified.com and we discuss
dither a little bit but it's a confusion
point for a lot of people
it's a nerdy question but one i think we
can de-nerd and demystify and make you
understand so that you don't forget this
stuff going forward
it's gonna seem a lot simpler this whole
world of dither
a whole lot a lot less mysterious once
we get through with it so let's get
right into it before we do
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okay right into the question of the day
dither
what is dithering justin does it really
matter do i have to avoid dithering
twice
if i'm sending you files that i worked
on at 32 and i'm sending them to you at
24 should i dither them et cetera et
cetera et cetera
all right dither for those of you who
don't know
is just a way of masking the
errors the quantization errors that can
happen
at the very quietest frequencies and
these quantization errors if you were to
put them under a microscope
by cranking up your speakers all the way
when there's practically silence going
on
could sound a little staticky
like it's not perfectly clean noise
so what dither is is to take this kind
of
staticky distorted artifact-y noise
floor
and put basically prettier sounding
noise over it
that's what dither is it's relatively
pretty sounding noise
that is masking bad sounding noise or
really replacing
bad sounding noise and there's a few
different ways to dither
you can have dither that's basically
like pink noise or white noise
or you can have dither that is shaped
and shaped digger will often try to push
this noise into the areas that are
less audible to the human ear you've
probably heard of the fletcher munson
curve which basically means our ears
hear better
in the mid-range than at extreme lows
and extreme highs our
hearing is not completely linear so some
types of shaped dither
will try to push the noise way up into
the highs and into the lows and try to
keep it away from the mid-range so
when is dither necessary some people
will tell you whenever you're exporting
a 24 or 16 bit file
you should be applying dither some
people will tell you
you should only ever apply dither once
some people tell you that you should
only be applying dither
when you're going from a bit depth like
24-bit fix to a 16-bit fixed
then you're going to apply dither what
are my thoughts on this
my thoughts on this are that it's not
that big of a deal
and people do give conflicting advice
because it doesn't really matter that
much
and if it did matter that that much
well people would hear those differences
for themselves and it wouldn't be much
of a question
people would just be like oh when i do
it this way it clearly sounds bad and
why do it this way it clearly sounds
good
or well it's a matter of taste you know
it kind of sounds
okay this way if you like that sort of
thing but i think it sounds better this
way that's not what's going on
what's going on with dither is that the
noise that's being added
is so incredibly quiet that basically no
one is ever going to hear it ever pretty
much
the only cases in which anyone would
ever hear it
is if you're listening to the quietest
section of a song like
the orchestra has just finished playing
the last note
is just finishing ringing out and it's
pretty much
complete silence now and the last tiny
tale of the reverb
has basically gone below your threshold
of hearing we're talking about
lower than like 60 db below
zero dbfs it's dropped off to where you
really can't hear it anymore
then take your volume and crank it way
way way way up
so loud that like you'd blow up your
speakers if you played the full
orchestra
then listen for dither and maybe you can
hear it
i'll link to some places where you can
hear different types of death and some
people like it when i do
audio examples on this podcast i don't
really do audio examples in the podcast
because i figure most of you
listening to a podcast are doing the
dishes
driving in a car mowing your lawn these
are the kinds of things i do when i
listen to podcasts that's what i figure
but right now i'll give you an audio
example this is what dither sounds like
this is what a shape dither sounds like
okay for those of you are not watching
the video version i did that with my
mouth
so if i were to play you actual dithered
files the dithered audio would be so so
so so quiet
you would never hear in this context and
i'd have to jack it way way way way up
but that is the way that you'd evaluate
different types of dither
you could listen to if you have multiple
types of dither in your limiter and your
dither plugin
you could listen to that way basically
crank it up all the way and see which of
those
sounds of dither you like but we're
really talking at this point about
how you like your noise floor that
you're never going to hear
how you like that to sound and the
answer is
with 16-bit audio and with 24-bit audio
it doesn't really matter that much
with 24-bit audio yeah
you like if you actually heard the noise
for you could hear
the absence of dither potentially but
you're never going to hear the noise
force if you forget to dither a 24-bit
file
no one's ever going to know but you and
you might not even know
and with 16 bit that's pretty much the
case where the noise floor is
96 db down basically
so no one's really ever going to hear it
but it still is a best practice to apply
it
and a lot of people say it's a best
practice to apply it only once
that said if you end up applying dither
twice
guess what no one's ever gonna know but
you
and you're probably maybe arguably
better off applying it twice than not at
all
because what will happen if you apply
dither
twice is you'll get a tiny bit
denser noise floor but you'll know that
you're masking up those
artifacts those quantization errors and
those truncation errors
so long story short a lot of people
advise
dither only once so if you're sending a
24-bit
file to a mastering engineer who's then
going to
convert it down to 16 bit and dithering
it shouldn't really matter
that you do or don't add dither there's
people out there who will tell you don't
add dither so that you're only dithering
once
there's some validity to that if you're
sending a 24-bit file
to a mastering engineer you can dither
it or not dither it
they'll apply dither when they're going
from 24-bit down to 16-bit
if you are releasing a 24-bit file you
should probably apply dither to it
if you're just going to print off that
20-bit file 24-bit file and put it out
there you should probably apply dither
to it just because
if anyone ever heard the noise floor
instead of hearing artifact quantization
errors
they'd hear kind of like a prettier
sounding white noise
if you are rendering out a 16-bit file
that is supposed to just go up and be
released
again go ahead and dither it if you're
sending that 16-bit audio file to a
mastering engineer who's going to master
it 16-bit
that's really not a best practice you
know you probably should have been
working at 24-bit and then sending your
mastering engineer
a 24-bit file that then he or she will
dither down
to 16-bit but if you're sending the
16-bit file
with dither applied and the mastering
engineer dithers it again
not really a big deal some people will
say hey just to be safe
whenever you're exporting 16-bit file or
a 24-bit file
dither and that's not bad advice because
if you're releasing the file then it's
dithered you don't have to worry about
someone who's
listening to a section of silence
cranking up your speakers all the way
and hearing
some quantization errors and things like
that
you know that you're going to have like
a decent sounding non-artifacting noise
floor instead so
always dither and always dither once is
fine advice too
as is don't dither let your mastering
engineer do it
that works too both of those pieces of
advice are fine because again
dither doesn't matter that much maybe in
a world where we went to
ended up with like 8-bit audio and
that's the kind of audio files that
people are listening to
then yeah dither would become important
and then we'd all be
connoisseurs of the noise floor because
the dynamic range
of 8-bit audio is something like 40 db
and in that case yeah there'd be a lot
more situations in which people could
actually hear
the noise floor of the digital audio
format so if we were in a world where
audio files were eight bits or lower
then dither would probably
make more of a difference and we'd have
arguments over which
is a favorite shape of dither because
there'd be some occasions where we would
actually hear it but in the real world
we live in with actual 16-bit audio and
24-bit audio
no one hears the noise floor so no one
hears a dither so it's not
that big of a deal all dither is is
replacing
weird sounding artifact-y noise floors
with much more pleasant evenly
distributed noise floors and the noise
floor with dither
is actually slightly louder than if you
left it alone
but it sounds slightly better but again
at 16 and 24 bit
it doesn't matter that much because the
chances of you hearing it are
basically zero in editing this before it
goes live
i'm realizing that i framed all this in
terms of
what other people would recommend so i'm
realizing now some people might ask me
justin what would you recommend okay so
here's what i recommend
work at your preferred bit depth that
should be
24-bit or 32-bit floating point either
of those is fine to work out in your
sessions in your mixes
then if you're working with a mastering
engineer you export them a file
at that bit depth i'd say preferably
no dither and then your mastering
engineer will add dither
at the very last step however
if you dither that 24 bit file and send
that to your mastering engineer
it's really not a problem either and if
you
mess up and dither down to 16 bit
that's not a big problem either in fact
it's probably
better if you dither going from 24 bit
to 16 bit and send that file
rather than did they're not being
applied at all
now with that said ideally dither is the
last step in the change should be the
very last thing that happens after all
processing
right before the bit depth is reduced
best practice work at one bit depth and
sample rate
send that file to a mastering engineer
who will then dither it at the very end
if you are just releasing your tracks
yourself without going to a mastering
engineer
then go ahead dither your final export
because
a dithered file is better to have as a
best practice
one other little tiny thing that i
didn't mention in here is that
dither can actually extend your dynamic
range
even beyond 96 db
at some frequencies so a 16-bit dithered
file
at certain frequencies can actually have
a
even higher effective dynamic range than
96 db
which is kind of neat but again 96 db is
probably more than we need to begin with
so it's not that big of a deal either
way i could get way way more technical
than i have now i feel like could go at
extreme length
on dither but i want to keep this a
relatively short and easy to follow
podcast episode but if there's demand
for it and you guys want to let go
super nerdy we could do an episode
called
dithering remystified where we go into
all the extreme
details that most people don't really
need to know big thing
is for final release
you're going to want to dither your
audio when you're going from
24 bit or any higher bit depth down to
16 bit you're going to want to dither
your audio
and ideally that digger should happen as
the very last thing in the chain
but if you mess up it's not that big of
a deal
and it's not the end of the world and
that's really what i want the key
takeaway from this episode
to be try to follow the best practices
but if you screw up
don't be hyper concerned about it well i
hope that demystifies dither for you
next time someone asks you can tell them
it's
basically prettier sounding noise that
we add
to digital audio files so that if you
ever heard the noise floor
it wouldn't matter that much but it
doesn't matter that much
because in digital audio basically no
one ever hears the noise floor
all right i hope this one has been
useful for if you want to go even deeper
into mastering and it's the fun creative
stuff that actually
really matters and makes a difference
much more than which shape of
dither you're going to use which doesn't
make that much of a difference
then you should check my full-length
course mastering demystified which you
can get at masteringthemystify.com we
talk about things like eq
compression limiting spatial thingies
and all that sorts of good stuff that
actually goes to taking
good sounding mixes making them sound
great or great sounding mixes and making
them sound
amazing and amazing sounding mixes and
make them sound not ruined
so all that more at
masteringdemystify.com or if you want
the free intro primer workshop that's
all about the basics of mastering
totally for free you can get that at
mastering 101
sonicscoop.com mastering101 that's
sonic's group.com
mastering also if you prefer something
on mixing i've got
a full length course on mixing called
mixing breakthroughs but also the
free workshop the five habits of truly
great mixers that you can get at
sonicscoop.com
mix habits last but not least we're
giving away one of these microphones the
bb29 from
jay-z microphones i hope you've enjoyed
the sound of it you can win that one
at sonicscoop.comcontest.sonixgoop.com
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big thanks also to soundtoys making some
of my favorite creative effects
in the known universe try out anything i
make for free for 30 days at
soundtoys.com
and a big thanks to focusrite i'm
speaking through a
lovely claret interface right now they
make amazing bang for the buck stuff
from the low end scarlett line all the
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some of the greatest values and
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them out over at focusrite.com
this has been justin coletti of sonic
scoop thanks for hanging out with me
tell me if you hear my dither in the
comments down below
see you next time
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