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Shh!
Sync and corrections by R3V0LV3R.
Mmm.
Those hot dogs are beginning to smell delicious.
Speaking of dogs, where is that original chowhound of ours?
I've never seen him late for a meal.
The Laurel and Hardy of the outdoors are trying to put up Scooby's tent.
Okay, pull.
What the heck kind of tent is this anyway, Scoob?
- Pup tent. - Pup tent?
I might have known. Well, let's try again.
There.
It looks real comfortable.
- Now, what did you do that for? - Come and get it, you guys.
Chow time, pal. See you later.
Food?
Yum, yum, yum.
There's nothing I like better than food unless it's more food.
Yeah, yeah.
- What was that? - Look.
- What was that? - Whatever it was, it's gone now. See?
- It was probably only a wolf. - What do you mean "only"?
Let's take a look.
Let's pretend we already did and didn't find anything.
- Yeah, yeah. - No, Shaggy. Let's go look.
Then this calls for some special nerve-soothing nourishment.
Scooby-Doo!
- Tracks? - Hey, it is tracks.
- Good going, Scoob. - Judging from the size...
...outline and general configuration...
...I would say they're definitely the tracks of a large wolf.
But he's gone, so we got nothing to worry about.
There's only one thing that bothers me.
- What's that? - Wolves are four-legged animals...
...but these were made by a two-legged one.
A werewolf!
A werewolf?
Here we go with another mystery.
And the only way to solve it is to follow those tracks.
- Oh, no. - Oh, no.
I smell trouble, scary trouble.
- Look. - It's an old graveyard.
My very most unfavorite place to be, especially at night.
That's odd. A fresh grave in an old graveyard like this.
- Oh, no. - Let's go see.
Look. The coffin is open and empty.
It sure looks old.
"Here lies Silas Long, half-man and half-wolf."
And I'm half-gone already. Bye.
Hey, come on, Shaggy. This is our first really sound clue.
Yeah, but it looks like our clue is out to dinner.
And look, there are more wolf tracks leading away from the grave.
It ain't bad enough we're following a werewolf. It's the ghost of a werewolf.
Ghost?
Well, the tracks clearly lead into that old mill.
Nothing like a cheery greeting from your friendly neighborhood werewolf ghost.
Come on, let's take a look inside.
Hey, it's opening.
What a scary place.
Furnished in early werewolf.
Don't look like the cleaning woman's been by too recently either.
We'll split up. I'll take the girls this way.
Yeah, I know. And Scooby and me will go the other way.
Ouch!
- What's so funny? - Yipe!
It's him, the ghosty werewolf!
- Gone. - Where did he go so fast?
Imagine you getting so scared of a tiny little old mouse.
- Ridiculous. - Yeah. Ridiculous.
Anything in that old crate?
No.
Maybe there's nothing to be scared of in this place.
Yeah.
Wonder what's in here.
- Nothing here. - Nothing here.
Sure be a joke if this werewolf thing...
...turned out to be our imagination after all.
- What's that? - What's that?
Oh, just some kind of old mask.
- What was that? - Search me.
We haven't found a thing. Maybe we're on a wild-goose chase after all.
- Could be. - Hold it. Look at that.
Tracks.
That's funny. The tracks stop at the wall.
But even a werewolf can't walk through a wall.
- Unless he really is a ghost. - I'll bet there's a secret entrance.
Let's see if we can find out how to open it.
- Uh-oh. Pay dirt. - Good going, Freddy.
- We found a secret room. - Come on.
- What's that paper on the table? - Looks like a map.
Do you suppose it's a treasure map?
Not likely.
It looks more like a map of the general area around here.
There's three X's marked on it.
- One says, "Mill." - At least ghosts don't need maps, so...
It's the werewolf!
Hold it!
Get ready.
Okay, shove!
Hi, gang. You'll be glad to know Scoob and me...
...haven't found a trace of a ghost.
- The werewolf! - Yikes!
Feet, make like a rocket, and, like, now!
What happened to Shag and Scoob after they fell on that water wheel?
I hope that terrible werewolf creature didn't get them.
Oh, no! More ghosts!
- Why did they run away? - I know. Watch.
Oh, they thought we were ghosts.
- Thanks. Let's go find where they went. - Right.
- What's that? - Beats me.
Never saw a barrel with anything like this on it before.
Uh-oh. Let us go.
Hold it, you two. It's me.
- What are you doing in there? - Waiting for the werewolf to come.
- What else? - Well, I'm glad we found you.
What's that in your ears?
Oh, wool, I guess. Me and Scooby crash-landed in a pile of wool.
- So that was you in the white stuff. - This is curious.
What would wool be doing in an old abandoned mill?
We've got a lot of strange clues that don't fit...
...the wool, these funny barrels with rubber tubing, the map...
- And that ghostly werewolf. - Yeah.
I'd sure like to know how Mr. Creepy-Crawly fits in with all this.
- Me too. - Let's go find him.
- Oh, why don't I just keep quiet? - Yeah.
It's been entirely too long since we've seen our friend the werewolf.
He's probably up to something.
I knew it was too good to last.
Come on, girls. Let's go see where that railcar came from.
Don't tell me. Scoob and me go to see where it's going, right?
You got it. And be careful.
Now, that's probably the most unnecessary thing she'll ever say.
Look, there's that narrow-gauge rail.
Let's see where it leads to. This way.
Look!
- Who's that? - And what's he up to?
I don't know, but let's find out.
He's gone!
But where? There's no other doors in this place.
- We're locked in! - Let's try that window.
- Oh, we're trapped. - But good.
- How about that? A pop-top barge. - Yeah.
Ah!
What do we do now?
Step right in, sir.
No waiting.
I know, just a light trim, sir.
We're all wearing it a bit longer these days.
Bad nails.
You have a dandruff problem too, sir.
Something wrong, sir?
Scooby, scat!
Well, do we follow this tunnel or go back up there and face him?
Uh-uh.
No telling where this will lead us.
Sure would like to know what this thing is.
I'd rather know how we're gonna get out of here.
Listen. What's that?
Look.
Well, well, Dr. Livingston and friends, I presume.
But how could these railcars just simply disappear into that old barge?
Yeah, and what do you mean the deckhouse tips up, and they go inside?
- But they do. - You're talking in riddles.
Hold it. Hold it. It'll be easier to show you than to tell you.
- You mean...? - We gotta go back through the tunnel.
You know how Freddy and Velma are when they got a mystery to unsolve.
Oh, no.
Now, watch.
Run!
At least we know where the barrels are.
If we only knew why.
Look, it's him.
What in the world?
He's pulling a barrel out of the water.
- I hear sheep. - Me too.
You certainly do. And I think I'm beginning to get the picture.
- Right, Freddy? - Right.
But we'll have to capture that werewolf to prove it.
- Do what? - Capture him?
I've got a plan. Now, listen closely.
I don't know why I let you and Freddy talk me into this crazy idea.
- Me? - Nutty notion...
...us distracting that werewolf's attention so's they can capture him.
Shall we cast off, skipper?
Anchors aweigh.
At least we know what this tube is for now. It's for air.
Let's make sure we all understand.
When Shag and Scoob distract the werewolf...
...we snag him with this crane and hook.
Then it's up, up and away for the old werewolf, and we got him.
Here comes Shag and Scoob's barrel now.
That's them. You gals get up on the deckhouse...
- ...and give me directions. - Right.
- Okay, get ready. - Surprise!
- Freddy, let the hook go. - Stand clear.
- Help! Help! - Freddy, come quick!
Grab her!
Scoob, let's take the scenic river route out of here.
I am. I am.
Hold still. We'll get you unhooked.
I'd trade most anything for a good, fast motor right now.
- Except me? - Right. Anything except you, pal.
Keep paddling.
Hey, no hitchhikers.
Sorry, chum, but we got enough trouble without you.
Go bother someone else.
Uh-oh. Look.
He's gaining, Scoob. Pour on the steam.
I am. I am.
We've gotta help them before it's too late.
- But what can we do? - I've got an idea. Come on. Hurry!
What's the matter?
Yipes! Let's play a little water hopscotch.
- Give a big jump. - Okay.
Ah!
- Oh, no! - Yipes! And double yipes!
Help!
Look what we caught, and without any bait.
Never thought I'd be glad to be a fish.
Me too.
- Help! - Who could that be?
Help! Help!
It's the werewolf.
Help! Save me!
He sure doesn't sound much like a werewolf anymore.
Well, let's fish him out too.
We sure thank you kids for unraveling this smuggling mystery for us.
Aw.
We didn't know how the sheep rustlers...
...got them across the river without being seen.
Floating them downstream in barrels...
...with the air hoses was pretty ingenious.
First they'd shear them here in the mill...
...then ship them to the black market somewhere.
That's about it.
The werewolf disguises and open grave were just to scare off intruders.
Shucks, he didn't scare Scoob and me for a minute.
What's that? Oh, my gosh.
Scooby-Doo!
Shh!
Shh.
Hey, there it is, gang. Franken Castle.
It's the only castle ever imported stone by stone from Transylvania.
- I can hardly wait to see inside it. - I can wait.
Remember those stories about werewolves living in Transylvania?
- Werewolves? - Werewolves?
- Look, a gypsy wagon. - "Fortune told." Oh, let's stop.
Daphne, fortunetelling is all nonsense.
Come on, let's go in. You'd like your fortune told, wouldn't you, Scooby?
- Yeah, yeah. - Okay, it might be fun.
So you want your fortunes told.
Gather round, my pretties, and we'll peer into the crystal ball.
Spirits rise and spirits fall Reveal your secrets, tell us all.
Ah, yes, you children are on a pleasure trip.
But what's this? I see great danger as long as you stay in these mountains.
- What kind of danger? - Evil forces from the world of the dead.
Werewolves.
There are no werewolves, Scooby. You come back here.
What does your crystal ball say about Franken Castle?
That's where we're going.
Not the castle. The caretaker ran away in fear today.
I warn you, you will meet your doom if you go there.
Maybe we shouldn't go to the castle. What if she's right?
Yeah, those werewolf cats come out, like, tonight, when the moon is full.
Yeah, moon is full.
Nonsense, we can't let a superstitious old gypsy scare us off.
Hello, is anybody home?
The gypsy said the caretaker got scared away.
What a pad for ghosts. Well, we can't get in. Let's go home.
Wait a minute. Let's get out and look around first.
Wow.
Look at that. And there's not a cloud in the sky.
Looks like the caretaker came back. Come on, let's cross.
See? Everything's all right.
Stop. You are not welcome in the castle.
Go now or abandon all hope of seeing the sun again.
You stop that. We have permission to visit this castle.
Go. This is your last warning.
It's a vampire bat.
The bridge is going up. Everybody jump!
- Daphne didn't make it. - Can you get me back across? Ooh.
- Zoinks! Look at that creep. - He's after Daphne.
- Run, Daphne, run! - Don't worry, I'm running.
We've gotta get across that moat. I'll lasso that statue over the door.
You and Scooby can swing over and lower the drawbridge.
- We can? - Uh-uh. Not me.
You've got to do it to save Daphne.
Okay, let it go.
Scooby-Doo!
Hang on, Scooby.
Alligator!
You missed me.
- They made it. - Stand guard. I'll lower the drawbridge.
Yes, sir.
Who's that?
I got it. You have to pull out this locking bar.
Hey, stop that clowning around, Scooby.
A werewolf. Hold this, friend.
Scooby-Doo, where are you?
Scooby-Dooby-Doo!
Scooby, we gotta hide. I'll hide up on that window ledge.
- And you hop in the piano. - Gotcha.
Time for a little ventriloquism.
Where you going, fuzzy face?
I'll give it to him again.
You must be the big, bad wolf.
Ivory piano keys?
Good boy. Back him up just a little more.
Now!
That's just how I planned it. Now get me down.
Jump.
Whee!
Hurry, he's trying to get loose.
I wonder where Shaggy and Scooby could be.
I don't know. But let's check out that room up ahead.
Look at that fire. Maybe we're expected for dinner.
Fine, as long as we're not the dinner.
Hey, who's that?
So you didn't heed my warning?
Now your spirits will dwell here in this house forever.
Duck, Velma.
Hey, my glasses. I can't see without them.
They should be around here somewhere.
Velma? Velma, are you all right?
She's gone.
But where?
The coast is clear. Come on, Scooby.
I think we gave old fuzzy face the slip.
- How about a snack? Check the fridge. - Yeah, yeah.
- Boy, there should be something good. - Shaggy, come here.
- What is it? - Look.
Wow, pickled vampire wings. Yuck.
Werewolf snacks?
Fried moonbeams? Double yuck-yuck.
- What a menu. - Yuck.
You check the pantry, and I'll look into those canisters on the shelf.
Peekaboo. It's locked.
Hello?
Oh, open the door. After all, what could be in the pantry?
A big one.
What big one?
Help, I'm falling!
A white ghost. Save me.
- He got me! - It's me, Scooby.
Daphne, Freddy, where are you?
Shaggy, is that you over there?
It must be the playroom. There are so many interesting toys.
Somebody's coming.
Hey, it's an old torture chamber. Look over there.
- Yikes, it's a skeleton. - Back upstairs.
It's just an old skeleton. He can't hurt us. Come on.
- What do you smell? - Scooby Snacks.
That's ridiculous. There can't be any Scooby Snacks down here.
- See? Scooby Snacks. - I don't believe it. Who did that?
I did. I'm sure glad you two showed up.
- Shaggy, have you got my extra glasses? - Yeah, here they are.
Thanks.
Now, that's better.
- Oh, how did I get in this horrible room? - I don't know, but...
- Help! Help me. - Who's that?
It sounded like Daphne. Come on.
It is Daphne. Down in that dungeon.
What happened?
A weird man chased me into this room and locked the door.
We'll get you out, Daphne.
- Grab this rope, Daph. - I have it.
Stop that, you mutt.
Huh? Get him, Scooby.
Stop, I say. Stop it, you silly mutt.
- Are you all right, Daphne? - I'm okay.
Come on, Scooby. Let's get out of here.
- Attaboy, Scooby. - You'll pay for this.
You haven't escaped me yet.
Speaking of escaping, let's get out of here.
Scooby-Doo!
- Man, this is dark in this tunnel. - I can hardly see even with my glasses.
Now, stay close together. It's getting darker.
Isn't that a crack of light up ahead?
Yes, it is.
Shaggy, you'd better lead from now on.
Shaggy? Scooby?
They were right behind me, but now they're gone.
- Hey, girls. - It's Freddy.
I'm glad I found you. What have you found out?
We found Daphne in a dungeon.
- And I think I found a clue. - A clue? What is it?
I wrote down a message written on the dungeon wall in 1668. It says:
"I have fooled them all. I may perish, but I'll be as rich as King Tut."
King Tut was an Egyptian.
They kept their wealth after death by having it buried with them.
This calls for a visit to the Franken crypt...
...but first we have to find Scooby and Shaggy.
Man, like, wow. It's a mad scientist's rumpus room.
Look in that corner. Old square-head's taking a nap on the table. Let's get him.
You jerk the sheet off, and I'll blast him with this, and he'll be one soggy ghost.
- Soggy ghost. - Okay, all set?
- Yes. - One, two, three, go!
Take that, ghost!
Sorry about the free bath, Scoob.
Sorry.
Okay. I'm the mad scientist. You're Igor, my assistant.
We'll whip up a formula that'll change werewolves into pussycats.
Give me a shot of that purple stuff, Igor.
- Hmm? Yech. Want a sip? - Yuck.
- I call this a reject. - Me too.
Blech.
- Scary, eh, Shaggy? - Yeah, scary.
You make a good monster, and I make a great mad doctor.
Come on, I'll operate.
Just hop up on the table.
Now...
Did you put that sheet back on that table?
Not me.
- It's the real thing. - Hey, Shaggy.
- Shaggy! - I forgot Scooby.
Help. Scooby-Doo.
You did it, Scooby.
Now pull the sheet out from under us.
Okay, pop the chute.
Scooby-Doo.
Just in time. Man, what a ride.
What do you mean, riding that cart around for the fun of it?
Well, since you got yourself lost, it seemed like a good idea.
This clue of Daphne's is the only one we have.
So we'll go down to the Franken crypt.
- What's a crypt? - A tomb where you bury people.
- A tomb? - Hey, come out from under that sheet.
- I'm sick. - You're not sick.
Okay, Scooby, we'll leave you, but I'd hate to be here...
...if those three creeps show up.
Huh? Wait for me.
We've searched the place, and no sign of a clue.
The date carved on this one is the same as the clue. 1668.
Shaggy, this stone lid rolls back. Give me a hand.
- Who dares disturb my sleep? - Every man for himself!
We fooled him, Scooby.
If only we could set a trap for that ghoulish ghost.
- Daphne, this way. - Back to the crypt.
Hey, they're coming back.
What are you doing?
Use the tapestry for a trap? Great idea.
Now, Scooby.
It didn't stop him.
Come on, we've got him trapped.
Okay, heave.
- It's empty! - What are those shiny things?
A ruby, a diamond and a gold earring.
I've seen this before.
- Look. - Hey, look what Scooby found.
Some pearls sewn in a piece of tapestry.
That's what Daphne's clue meant.
The Franken jewels were sewn in the tapestry.
- But the ghost took it away. - But he left us this second clue.
This earring resembles the one the gypsy fortune-teller was wearing.
I think we'd better pay her another visit.
I'm surprised to see you, my pretties.
Did you enjoy your visit to the castle?
We might ask you the same question.
Me? I never go to the castle.
Look, Scooby's got the tapestry.
Give me that, you mutt.
Get him, Scooby.
Good work, Scooby.
Look, a police car.
The caretaker from the castle reported there was some trouble up here.
Who is this on the ground?
Why, it's Big Bob Oakley, alias The Actor.
He's a master of disguises and wanted in seven states.
That explains a lot. He's been haunting the castle to scare people away.
He was after the Franken jewels which are woven into that tapestry.
Yes, and I'd have gotten away with it too...
...if it wasn't for these kids and their dog.
Then you kids deserve a big thanks.
I'll take Oakley and the jeweled tapestry into custody.
I don't understand how Oakley pulled that trick with the bat.
Yeah, we forgot to ask about that.
There it is, the vampire bat.
Save my sandwich.
It's only a stuffed bat on a wire, you guys.
Huh?
Scooby, I always knew you were a little batty.
Scooby-Dooby-Doo.
Shh.
Huh?
Uh-oh.
Some fishing trip this turned out to be. Like, not even a nibble!
Well, it looks like Scooby isn't giving up yet.
Shaggy, what kind of a creepy shortcut is Freddy taking?
Search me, but it's creepy.
I didn't know it ran through such a spooky swamp.
This is the first time you've ever taken it?
- Yeah, but it's the last time, I hope. - Oh, brother. We're lost.
Maybe not. Look! There's someone up ahead.
Let's ask him how to get out of here.
Excuse me.
Kind sir, can you show us the way to the main road?
Zoinks!
A zombie!
Zombie?
This is Swamp's End. I don't know where it is...
- ...but I'm glad we found it. - Me too.
I'd like to know more about that zombie.
This looks like the place where you can find out.
Yes, sirree. As strange as it may seem, I've seen the zombie you speak of...
...and the old witch that brought him to life with her voodoo magic.
Huh? Voodoo?
You mean there's a witch living in that swamp too?
Yep. She showed up about six months ago.
Me and my partner Zeb went into the swamp to do some frog hunting-
We heard a strange noise, and that's when we saw her-
Smoke of darkness, demon of evil...
...take the form of the living...
...and come forth from the flame!
And ever since then, no one's ever dared to go into the swamp.
Like, wow. No wonder this town is deserted.
Yep. Zeb and me are the only ones left.
And he's so scared, he won't leave his cabin.
I've never heard of such a thing.
What's with Scooby Doo?
Oh, no! Scooby ate some jumping beans by mistake.
Scooby, look out!
I can't look.
I'm...
...sorry.
Wow! What a mess.
If we can borrow a broom, we'll clean it up.
While we do, you and Scooby go to Zeb's place.
Maybe you can find out something about this mystery.
- You gotta be kidding. - Yeah, kidding.
We're out of luck.
This is Zeb Perkins' place, and we found it.
I guess we better go in.
Hello? Anybody home?
- Howdy. - Like, no one seems to be here, Scoob.
And by the looks of this pad, I don't blame them.
Thanks a lot.
What was that?
Someone's out there.
- Go see who it is, Scooby. - Uh-uh.
Okay. We'll, like, flip a coin.
Heads, I win. Tails, you lose.
Okay.
Tails. You lose.
Oh, boy.
Hey, Scooby. I think I found Zeb.
Only I think the witch found him first.
- This isn't Zeb, Shaggy. - I thought he shrunk.
No. It's a voodoo doll that looks like him.
What happened to Zeb?
I don't know, but I'll bet that witch had something to do with it.
I'd like to know what she and that zombie are up to.
There's only one place to find the answer.
Like, in the phone book, I hope.
No, Shaggy. In the swamp.
I had to ask.
Look. It's the witch and her creepy crony.
Come on. Let's follow them.
Quietly, now.
- They're gone. - Vanished.
Yeah, but we're on the right trail. Look.
"Beware of the witch. Go back."
"Enter at your own risk."
Risk?
Oh, boy.
Well, the trail led us to the witch's shack.
Yeah, but no witch.
But plenty of witch's wares.
Look, here's some more of those crazy voodoo dolls.
And they look just like us.
She's trying to scare us off.
Well, it won't work.
That voodoo stuff is just a bunch of phony-baloney.
Shaggy, voodoo.
Yow! I've been voodooed!
Hold it, Shaggy.
All you did was back into this fork.
So you dared enter the swamp in spite of my warning signs.
You shouldn't believe everything you read.
No, my pretty?
I think you meddlers must be taught a lesson in witchcraft.
Smoke of evil, make her vanish!
Daphne!
Poor Daphne. Gone forever in a puff of smoke.
Yeah. All that's left are her footprints on that rug.
There's something funny about those footprints.
Look how they slide back to the edge of the rug.
- That can only mean one thing. - She had big feet?
No, silly. She slid down through a trap door in the floor.
- So that's how it works. - But then what happened to Daphne?
- I don't know. - Shaggy.
- Footprints. - Footprints?
Look what Scooby found!
- I wonder where they go. - Let's follow them.
Maybe they can lead us to the answer. Come on.
- Zowie. - Look at that.
- An old, derelict riverboat. - Those footprints lead to it.
Look! Look!
- It's the zombie's boat. - Get a load of that boat pole.
Like, it's got a kooky metal tip on it.
I wonder what the tip is used for.
For more than just pushing that boat around, I bet.
Let's go aboard and hope we can find Daphne.
Every time we split up, it's like I'm stuck with you.
Now, do something about those chattering teeth.
Now, stop that.
Don't be such a fraidy cat. Come on.
Fraidy cat?
- I wonder what's inside this deck box. - Look.
Hey, there's a pair of shoes in here.
And look what they're attached to!
Zoinks!
Hey, a full house.
Gee, thanks a lo... Yipe!
Call her again, Freddy.
Daphne? Daphne?
Hey, did you hear that?
- It's coming from the other side. - I wonder if there's a secret entrance.
Maybe pulling on this lamp will open one.
It always works in the movies. Whoops!
I never saw it done that way in a movie.
It must have been in a soap opera.
- What's that? - Yikes! A ghost.
That... sounds like Daphne.
It is Daphne.
Boy, am I glad to see you.
- How did you get here? - Let me guess.
Big and creepy brought you here, right?
- None other. - Look what else we found here.
A winch, power tools and a cutting torch.
What would a witch want with a winch in a swamp?
A metal-tipped pole and a winch...
I think I've got it.
What?
Hey, look! Wow, run!
Quick! Down this coal chute.
We would have to land in a coal pile.
Well, at least we got away from that witch.
The coast is clear. Okay. Now, keep it quiet.
I got a baldheaded shadow.
Two shadows?
Yipe! Get lost!
In here!
Toads and snails and puppy-dog tails, that's what zombies are made of.
Sugar and spice and everything nice...
...that's what ugly, old witches are made of.
Hey, Scoob, I think we fooled him.
Yeah.
- Dumb zombie. - Yeah, dumb zombie.
Hmm... Yipe! Shaggy, help!
Zoinks! He's got Scooby!
Help! Help!
Hang on, Scoob. Here's a Scooby Snack to the rescue.
Scooby Doo!
- Let go! - Huh?
Hey!
Go back.
We're trapped between those two gruesomes.
Look! The witch's broom.
Look, we win.
Let's fly out of here, Scoob.
I'm with you!
Look. It's the witch. She's got Scooby in that boat.
Let's get her!
Hold on tight. Don't let her go!
Hold it. Stop. It's me!
- Shaggy. - We thought you were the witch.
Hey, look. This is an airboat.
What's it doing in this half-flooded riverboat?
I don't know, but let's borrow it and bust out of here.
There's the exit.
Zoinks! Look who's guarding it.
Help! Help! She got me!
- Get her off! - Wait a minute.
That's only a sheet painted to look like a witch.
- Her head is just a balloon. - That's what made her fly.
Swell. Now how about stopping this crazy craft?
I can't stop it. The throttle's stuck.
I'll stop it.
Wow. What a stop.
You mean, "What a catch." Look what the anchor hooked.
Yeah. Like, an armored-type car.
Wow. Look at all the sacks of money.
There must be a million dollars in there.
So that's it. Those creeps were after this money.
Well then, let's give it to them.
Huh?
Look. The money.
Money, money, money!
Here, double-ugly. Go buy yourself a new face. Ta-ta!
Let's go, Scooby!
Is the cart set up? Here they come.
- It's all set. - We're ready down here.
- Now what'II we do? - When I yell "duck, " dive aside.
Now we've got you.
Duck!
Oh, no. Scooby goofed.
I'll un-goof him.
Got him.
And we've got them.
Thanks to that fast fishing team of Shaggy and Scooby.
Yeah.
Scooby Doo!
I gotta hand it to you.
Finding that missing armored car after all these years...
- But who are these two? - Don't you recognize them?
Why, it's Zeb and Zeke.
They hijacked the armored car and sunk it in the swamp.
They waited till it was safe to look for it, but couldn't find it.
So they invented this act to keep people away.
While they searched the swamp with the metal-tipped pole.
The pole would make a metallic sound when it hit the car.
And then they'd pull it up with the winch.
They had us fooled for a while with a smokescreen trick. Show them, Velma.
Zeke, the witch, could appear and vanish as if by magic...
...behind a cover of smoke. Watch.
They sure had everything figured out.
But where they're going, their disappearing act will never work.
What started out as a fishing trip sure ended in a dandy mystery.
- What's Scooby doing? - He's still fishing.
Come on, Scoob. Give up.
You're not gonna catch anything in that bucket of water.
Finally!
Lookie, lookie, lookie!
That's one fish story no one will believe.
Scooby Doo!
Huh?
Shh!
Like, Hawaii is the place for a vacation.
- And food! - Yeah, food.
Hold it. This will make a good picture for my newspaper.
How's this?
This tour you've taken us on is the greatest, Mr. Simms.
- That is, so far. - So far?
Sure. Like, visiting that ancient village of a lost tribe tomorrow leaves me cold.
Besides, there isn't going to be a luau.
- But, Shaggy, that isn't part of my tour. - I know.
- The rest of the gang thought it up. - Oh, no. You must not go there.
- That ancient village is haunted. - Haunted?
Not even I would go there.
- Then neither will we. Right, Scoob? - Right, Shag.
Smart thinking. Now, forget all about ghosts and have a good time.
Yeah. Yeah.
I'll bet the gang at The Pineapple Parlor...
...aren't having as much fun as we are.
Ah! Ghost drums!
Trespassers, hear me!
You are on the forbidden ground of Mano Tiki Tia!
Leave at once or face his vengeance!
Help!
This way, Scoob!
Scooby-Doo, where are you?
Hey, where is everybody? Mr. Simms? Scooby?
All gone! Everyone's vanished!
After 47 luaus in a row, I don't see how Shag and Scoob...
...could handle another one.
You know those two. Always hungry.
Besides, they're probably so stuffed, they can't move.
Ghosts!
- Ghost drums! Witch doctors! - What?
Shaggy, get ahold of yourself.
Like, okay, but it doesn't help.
Where's Mr. Simms and Scooby-Doo?
The natives, Mr. Simms and Scooby-Doo vanished! Poof!
Poof? I think you're full of poi. But let's go find them.
Shaggy, it's a scientific fact:
People and Scooby don't just vanish, poof.
Yeah? Like, it's also a scientific fact that drums don't play without drummers.
Hmm.
So where is everybody?
I've got an idea. Let's ask that old man.
What old man?
He's gone!
See any clues?
No, but I hear one.
Look!
A ghost drum!
Let's evacuate.
Hey, it's gone.
Then how come the drumming is getting louder?
Yeah.
Yikes! It's there! Ask the ghost drum!
Zoinks!
Scooby-Doo, where were you?
- Hiding. - Hiding? You mean scaring.
Is this any way to greet your buddies?
- Better? - Better.
Well, so much for Scooby's vanishing act.
Now let's find Mr. Simms.
- Let's don't. - Right.
Shame on you two. After all, he's our host...
...and he took us to 47 luaus.
- And there might not be a 48th. - Another luau? Let's go.
Right!
- Hmm. Not a single clue. - Look on the ground.
- All I see is dirt. - A struggle took place here.
There's where somebody was dragged away.
That somebody must have been Mr. Simms.
Let's follow it. Come on!
- Hold it! - First ghosts, now litterbugs.
A newspaper article written by John Simms.
His article tells about villagers being terrorized...
...by a ghostly legend come to life:
Mano Tiki Tia.
He's investigating if the ghosts have come back to haunt the islands.
We've got another mystery on our hands.
And the first thing to do is find Mr. Simms.
- And I bet he's in that ancient village. - That's a perfect place for ghosts.
Who wants to find an old haunted village?
- Not us. - Oh, yes, you do.
Like, no way! Besides, those tracks stop at the jungle.
We can follow them in the jungle, thanks to Scooby's keen tracking nose.
Who? Me? What nose?
Too bad. This Scooby Snack smells delicious.
A Scooby Snack?
Hey.
Sorry, Scoob. You had your chance.
Zoinks!
- Bats. - Yeah, bats.
Zoinks!
Hey, look out!
Look out? Like, all I can see are your paws.
Sorry, guys. It looks like I've not only lost Shag and Scoob, but us too.
So how will we ever find them or the haunted village?
- Any ideas, Fred? - Not yet, but something will hit me.
Wow! Now where is this?
Hey, give a look up. Maybe it's a clue.
It's Mano Tiki Tia.
Well, thanks to Shag and Scooby, we found the haunted village.
It looks too creepy to be real.
Like, it's real, all right.
Let's have a look.
- Zoinks! - Let's get out of here!
Whew! We lost him.
What next?
Daph, did you have to say that?
Fred, Velma and Daph are still in that creepy place.
And I wish we were too.
What is this place?
I don't know, and I don't think I want to find out.
Hey, guys. Shaggy and Scooby got out.
- Then this must be the way out. - Well?
It won't budge. There must be another way out.
Okay. Let's find it.
- Hey, let us in before... - Over there!
Oh, no! And me without even my slingshot!
Like, I guess a club will do.
Okay, spooky! Come and get it!
- Zoinks! - Yikes!
We'll need a torch. Shh.
Shh.
She's... She's disappeared!
Now we have to find Mr. Simms, Shaggy, Scooby and Velma.
Look, Fred. It might be a way out.
Or a way in to more danger.
Wow. Oh, no!
It's Mr. Simms' hat. They've got him!
But they're not gonna get me.
Come on, Scoob. Like, you're not really afraid of ghosts, are you?
- Uh-huh. - Mano Tiki Tia!
- Like, who said that? - Not me.
Well, that answers that.
Thanks, Velma.
In another moment, that freaky Tiki would've made poi out of this boy.
- Me too. - We're still not safe, so let's split.
But old Terrible Tiki's after us.
- Not only him, but also the... - Witch doctor.
Right, Scoob, the witch doctor. But how did you know?
Zoinks!
Let's barricade the door! Come on, Velma.
Like, thanks.
- Oh, no! - What's the matter?
Uh-oh.
Have a seat, doc.
Shag? Velma? Scooby-Doo?
Fred, there's nobody here but us.
- Like, me Tarzan. This Jane. - Yeah. Me Jane.
Him Cheetah the chimp.
You look for boy, girl and dog?
Like, they went thataway.
- Whew. - It worked! What a lucky break.
Like, some lucky break!
Shh.
- What did you see? - Something on that table.
Oyster shells and pearls. This is a real clue!
You're right.
Now all we have to do is find everybody and solve the mystery of Mano Tiki Tia.
This way.
Oh, my feet are killing me.
It's a good thing we slipped the witch doctor...
...or that wasn't all that'd get killed.
Like, I'm too whacked to walk.
Oh, boy! Let's fly. Look!
Hey! An airplane!
- It must have crashed here years ago. - I don't think so.
- What about all those vines? - Plastic and definitely a clue.
- It's a skinny spooky. - No, Shag. It's not real.
Look at your foot. See? It's a trip wire.
It sure tripped me.
Yes, but it also operated that fake skeleton.
And look what Scooby found:
A tape recorder that made the skeleton laugh.
- Like, I sure fell for that trick. - Naturally.
I wonder why anyone would make such an elaborate setup.
Beats me, but I'm going to have the last laugh.
Hey, skinny, do you know why the skeleton went to the library?
To bone up on a few things.
See? I got the last laugh.
Yow!
We were hoping we'd bump into you guys.
- Yeah, but not so hard. - That's togetherness.
With the clues we found so far, the mystery is starting to piece together.
Except we still haven't found Mr. Simms.
- Footprints! - Scooby's right. Footprints.
- And they're fresh. - Wonder where they go.
- Let's follow them. - Come on.
Whoever he is, get him!
I forgot my swim fins, but here goes!
A secret cavern.
That is the way out, I hope.
- A secret entrance to the village. - Yeah, but where did the old man go?
Who is that old man?
Foolish mortals!
You have returned to face the wrath of Mano Tiki Tia!
- We're trapped! - Like, what do we do?
- I say we get out of here. - Brilliant!
What is that?
Wow!
- We did it! - We certainly did, Scooby.
It's sure strange the witch doctor could get shook up by a jungle creature.
Right. That's my plan, to shake him up a lot.
What's the action?
First, let's get that trick amusement park mirror from the Mystery Machine.
Now we hide it in the jungle like this.
Next, Scooby and Shaggy play ghost drums to lure the witch doctor.
Right. Like, we're experts.
Then when he sees his image in the mirror, he runs down the trail...
...and plops into the giant pit we covered with palm leaves and bingo!
We capture the witch doctor and solve the mystery.
Stop clowning, Scoob. It's time for spooking.
Okay.
Hey, Scoob. Pick up the beat.
What you crying about? Zoinks!
Yikes! Another witch doctor!
Hang on, Scoob!
Well, what do you know? We got him.
Now for the unmasking. Ladies and gentlemen...
...Mr. John Simms?!
But what is a Mano Tiki Tia?
See, Shaggy. It's like a parade float operated by Mr. Simms' henchman.
Now all the clues add up. Simms engineered this hoax.
The plan was to scare the villagers away...
...so they could poach their pearl beds. Right?
I'm not talking!
Then he'd come to the haunted village because nobody dared to follow ghosts.
But he was at the luau with us.
No. It was his pal disguised as the witch doctor.
What about the mysterious old man?
Perhaps I can answer that.
Lieutenant Tomoro, Hawaii Police Department.
I was on the trail of these pearl poachers for a long time, but thanks to you kids...
And you, too, Scooby-Doo, things got wrapped up in a hurry.
Oh, well. We still have one more vacation day left.
And that day will be on me.
Yahoo!
Oh, no!
Scooby-Doo, come back here with my poi!
Scooby-Doo!
Shh!
No. No, no. Like, it can't be.
And now, ladies and gentlemen...
...Zarko the Magician will perform his last feat for the evening.
Will two brave volunteers please step forward?
- Brave? - Like, that's not us.
Two full-course dinners will be the prize.
- Dinners? - Like, that is us.
Do I have any volunteers for two free dinners?
Excellent. Please step inside the box.
That's it, make yourselves comfortable.
And now, I close the door.
Relax, Scoob. It'll soon be chow time.
Now, I shall attempt to saw through the box...
...and my volunteers.
Saw through us?
- Oh, no. We change our minds, Zarko. - Nonsense.
In that case, could we, like, have our dinners first, please?
Oh, no. I can't watch.
Don't be silly. It's only a trick.
Let's get out of here.
Yeah, what's left of us.
Hey, come back here.
Oh, no.
Hey, we're still in one piece.
Yeah.
You dimwits ruined my act.
Like, sorry, Zark. But do we still get our dinners?
Dinners?
Like, let's do a disappearing act out of here.
We better, before Zarko gets his hands on you two.
It's time to leave anyway.
We should be at Shaggy's uncle's house by now.
Let's go.
Hey, Shag, how much further to your uncle's place?
Well, like...
Like, there it is now.
Are you kidding?
This looks like old England, not New England.
It's, like, both.
Uncle Shagworthy took a liking to an old castle in England.
So he had it shipped over here and put it back together, stone by stone.
He must be a little weird to do that.
He's a kooky zillionaire. One of the world's biggest jewel dealers.
Wow, it's just like in the movies.
Even a moat.
And look, here's somebody to welcome us.
- Go back. Leave here at once. - Huh?
Like, my uncle owns this rock pile. Who are you?
Clarence, the caretaker.
Now, please, leave here.
Where's Mr. Shagworthy?
The master disappeared.
Disappeared? Where? How?
He's the victim of the curse of Camelot.
This is Camelot castle?
Yes, but when he brought it here from England...
...he also brought back with it the ghosts of Merlin the sorcerer...
...and his evil servant, the Black Knight.
Ghosts?
Ghosts or no ghosts, we're not going anywhere...
...until we find Shaggy's uncle.
Who dares to enter the domain of the great Merlin?
Not us.
Like... Like, we were just leaving.
Foolish mortals, there is no escape.
Since thou didst not heed my warning of no intruders...
...thou must also suffer the curse of Camelot.
No, anything but that.
Away with him.
No, no.
No, no.
And as for thee, leave now...
...or I shall loose my black-magic spells on you.
- Wow. - That settles it.
We're going into that castle and rescue your uncle.
Maybe we'd better knock first.
We don't have to. Come on.
Wow, what a creepy place.
Your uncle even brought over the spider webs.
- Zoinks! What's that? - Oh, it's just your shadows.
Can't you tell by the way they're trembling?
Shadows? Oh, shadows.
Come on, gang. Let's look around to see if we can find some clues.
So far so good, Scoob. We haven't found a thing.
Yeah.
Like, I'd like to scream, but my throat's so dry I can't.
I need water.
No sooner said than done.
Like, thanks.
It's all right.
Sounds like they got scared by a drink of water.
Look, it's the Black Knight.
Let's get out of here.
Yeah.
- A secret panel. - Let's go.
Hey, Shag, it's safe now.
It is?
Phew.
It doesn't feel safe.
What a weird room. Look.
It's King Arthur and the Knights of the Round Table.
More ghosts?
No, silly. They're just wax mannequins of the famous medieval court.
It sure looks a lot like Camelot.
Zoinks! They're coming after us.
- It sounds like the coast is clear, Scoob. - Uh-huh.
So, foolish mortals...
...thou didst not heed my warning.
Yes, we did. Like, we're just leaving.
Look deep and become my evil apprentices.
Art thou now my slaves?
Yes, master.
Prove it.
Anything you say, master.
No, no.
Stop it, stop it.
Stop it, I say.
Thou art my evil servants.
Oh, evil.
That's better. Now do something evil.
Enough. Thou hast proven thyselves.
Come.
Thy former friends are in the library. You shall dispose of them.
Listen to my instructions.
Pull the falcon's secret feather lever.
That will dispose of them forever.
It will drop them in the moat, where they'll float like a bottomless boat.
Got it, master.
Good. Now repeat what I said.
Pull the falcon's bottomless boat...
...and its feather will float like a secret lever in a moat.
No, no.
- You say it. - Okay.
Pull the falcon's feather. Drop them in the moat.
They'll float like a bottomless boat.
Ah, excellent.
Now, begone. And you hadst best not fail me.
Yes, master.
Not that way. Take the shortcut.
This must be Uncle Shagworthy's library.
And it looks like there's been a struggle.
Uncle Shagworthy must have been in this room when he vanished.
I'll bet he's still in the castle.
A red scarf.
I wonder what it means.
And I wonder where Shaggy and Scooby are.
They probably found a place to hide and fell asleep.
It's Shag and Scooby.
They must've been hiding behind the bookcase.
And look, they're still asleep.
Hey, what's with you two?
Pull falcon's feather lever.
Whoa!
It worked.
Watch it, Shag. You almost dropped down into the moat.
Scoob and Shag are acting awfully strange. Even for them.
Come on, everybody. We've gotta look for more clues.
Right.
Hm.
- Those two are up to something. - Like what?
- Now. - Okay.
Yow!
Whoa!
You wanted to know what they were up to?
It looks like the ceiling.
- They've flipped. - They tried to trap us in that chandelier.
All right, hold it, you two.
Now, what's with this phony sleepwalking bit?
I'm afraid it's not phony.
Fred, they've been mesmerized.
So that's it.
- Merlin has control of their minds. - Exactly.
However, I think I know a way to unmesmerize those two.
Keep your eyes on the Scooby Snack.
Inhale deeply.
- Scooby Snacks. - Yeah.
You did it, Velma.
It's just a matter of stomach over mind.
Do you guys remember what Merlin told you to do?
- Merlin? - Merlin who?
Oh, never mind. Let's get on with the search.
I don't like the looks of this place.
And I don't like the sounds of it, either.
We're in a dungeon.
Somebody's in there.
We'll never get that open without a key.
Come on, Scoob, you're the only one who can do it.
- Who, me? - And hurry.
Yipe!
- Scooby, are you okay? - I'm okay.
Then how come you're moaning?
That wasn't me. That was him.
Uncle Shagworthy, we've found you.
Nephew Shaggy.
Those moans. Like, are you all right?
It's my stomach. Like, I'm famished.
Like, me too.
Like uncle, like nephew.
Then about two weeks ago...
...promptly at 12:15 every night...
...the darn Merlin ghost and his tin-can pal started prowling around the castle.
Seemed to be searching for something.
Twelve fifteen?
I thought ghosts always started prowling at the stroke of midnight.
Like, maybe his hourglass was slow or something.
I have a hunch that's another clue to our mystery.
And the only way to solve it is to find those ghosts.
Care to join us, Mr. Shagworthy?
I can't. I've got an allergy.
- An allergy? - Like, I'm allergic to ghosts.
Like I said, like uncle, like nephew.
This must be the treasury room, but it's been ransacked.
Do you think this was the work of those ghost creeps?
Why do you say that? Like, what good is treasure to a ghost?
We'll ask Merlin when we catch him.
The real question is how are we gonna do that?
Especially since he's a sorcerer.
It's those gruesome ghosts again.
The master wants you. Come.
- Like, we're not going anywhere. - Uh-uh.
Phew. It looks like we lost them.
Yeah, but we lost Shaggy and Scooby too.
Like, help!
- It sounded like it came from downstairs. - Well, come on, let's find out.
So thou hast failed me.
Like, I didn't do so hot in math, either.
For that you will pay dearly.
Seize them.
Now I have thee.
How do you do? Step right in, please. We represent Bouncy Baby...
...the baby-clothes line. You've been selected...
...to receive a beautiful new set of samples of our very latest items.
Here you are.
What's going on here?
Relax, my good sir. Everything is absolutely free.
Including these polyunsaturated and non-hydrogenated diapers.
- I'm not going to stand for this. - Why stand, sir...
...when you can sit down and enjoy our new rollaway stroller.
Bye-bye.
Like, all right for you.
I'm taking my sample back.
Get up. After them.
Quick, Scoob, in here.
Okay.
- Where did they go? - They went thataway.
Now I have thee... Ah!
It's empty.
We must find them.
And this time, show no mercy.
Shh. What's that?
Creepers, it's the Black Knight.
Quick, inside this room, and we'll try to trap him.
It's a music room.
Right. And it's the Black Knight who's going to face the music.
Now, here's what we'll do.
Hey, you big tin dummy. In here.
Ready, set...
...charge.
Oh, no.
Shaggy, Scooby.
We thought you were the Black Knight.
Like, so we noticed.
Well, now that we're back together, let's get back to solving this mystery.
We've searched the whole castle.
Except for the tower.
And if my calculations are correct...
...the secret to this mystery must be in there.
Well, unfortunately, there's no way to get inside the tower.
Hey, I've got a way. Let's get to the roof.
It's very simple.
All you have to do is jump down on this board...
...and that will catapult the rock with the rope tied to it up to that window.
And then we'll all climb up the rope.
- Great idea, Fred. - Yeah.
Okay, ready? Jump.
Oh, no.
Zoinks, it missed.
Don't let go, Scoob. I'll climb in.
Okay.
Wow. Made it. Come on up, everybody. I'll open the door.
- What about me? - Oh.
I'll get you, Scoob.
- Thanks, old buddy. - You're welcome.
Welcome to Merlin Towers.
Say, look at that.
What is it?
It looks kind of like an electronic organ.
If it's what I think it is, we may have solved the mystery.
You're right, Velma.
Now, all we have to do to wrap it up...
...is trap Merlin and his tin-suited buddy.
But a trap needs bait. So who'll volunteer?
Not me.
Would you do it for a couple of Scooby Snacks apiece?
Yep.
- Let's go. - Okay, here's the plan.
Wait till I get my hands on those meddlers.
Special delivery for Mr. Merlin and Mr. Knight.
Sign here, sir.
Thank you. Give it to him, Scoob.
What, no tip?
Cheapskates.
We're all set with the trap. Now let's see what's happening.
It looks like Merlin and the Black Knight have taken the bait.
Right into the ballroom.
Now, the rest is up to us and this automatic haunting contraption.
They've got to be in here someplace.
Aha. So that's their hiding place.
Now to cast the spell to turn you into ghosts.
Hold it. Like, have you paid your light bill?
Hey. My wand.
Agh!
Oh, yeah? Abracadabra.
- Now. - One magic spell coming up.
Abracadabra.
Only I know the secrets of magic in this castle.
- Now for the grand finale. - Allow me.
That's your cue, Daph.
Right.
Oh, no. My finger's stuck in the keys.
I can't work the trick.
Danger-prone Daphne did it again.
- Uh-oh. - Forget the magic, Scoob.
Like, I think we better use our feet.
They're gaining on us. Like, quick, up the wall.
Pull them down and it will all be over.
Yes, master.
Watch it, you dolt.
Well, well. Now let's see who these characters are...
...who were after Mr. Shagworthy's jewels.
Who's he?
Just a hired henchman for the real culprit.
Clarence?
He'd like us to think so, Scoob.
But it's really...
Zarko.
And how, if I may ask, did you figure out it was Zarko?
Well, the first clue was when the Black Knight disappeared through the wall.
That's an old magician's trick.
Then we found the red silk scarf, which is also used in magic acts.
The electric console that made the ghosts of the Round Table appear...
...was just a magician's type of illusion.
The most important clue was when you told us...
...that Merlin's ghost always appeared at 15 minutes after midnight.
What's important about that?
Zarko's magic show in town is over at midnight...
...and it took him 15 minutes to get here.
Now it's our turn for a little magic, Zarko.
We're gonna make you and your pal disappear from here...
...and reappear in prison.
Nephew, you look hungry.
Now, there's a news bulletin.
I sure am, unc.
Like, I wish you could wave a magic wand and come up with...
- ...a couple of dozen hamburgers. - Yeah, hamburgers.
Like, who needs magic?
I always keep a few snacks around for emergencies.
Oh, boy. Oh, boy. Oh, boy.
Yeah, let's eat.
One thing still puzzles me, Mr. Shagworthy.
Why couldn't those crooks find your jewels?
Because I keep all my greatest treasures in the refrigerator.
That figures in this family.
Like, wow. You must be holding a cool million in jewels there, unc.
Shall we say a very cool million, nephew?
Now, that's cool, unc. Huh?
Scooby-Dooby-Doo.
That's my pal.
Scooby-Dooby-Doo!
Wow, I can see why Big Canyon was chosen...
...for this year's hang-gliding tournaments.
You bet, Velma. Up there you can fly for miles.
Yeah, and, like, you can drop for miles too.
Yeah.
This weekend's contest ought to be terrific.
Only the most experienced flyers were invited to compete.
Like, even if I knew how to hang glide, I wouldn't fly through this creepy canyon.
- Me neither. - Oh, stop worrying.
This is the last place in the world something weird could happen.
Well, here's where we'll be staying for the meet:
Big Canyon Dude Ranch.
You guys got everything?
Like, everything from duffel bags to double-dipped sardine sandwiches.
Boy, it sure is quiet up here.
Yeah. Even the crickets sound louder.
And the owls.
- And, like, the bats. - Bats, nothing. Look.
- Zoinks! A ghost! - A pterodactyl ghost.
- Yikes! He's heading this way. - Take cover.
Wow.
Oh, it's gone.
- And so are Shaggy and Scooby. - I think I know where they are.
You chickens can come out now.
- Is... Is it, like, safe? - It's safe.
Like, let's go inside. I don't wanna stay out here.
Me neither.
Maybe the manager can explain that weird-looking ghost we saw.
So you saw it too?
Right, Mr. Bohannon, with our own 10 eyes.
Yeah.
Can you tell us anything about that soaring spook?
Well, millions of years ago...
...this canyon was filled with dinosaurs and pterodactyls.
Some people believe the pterodactyls evolved into manlike flying creatures...
...that inhabited the canyon caves.
But of course, the dinosaurs and pterodactyls are long since dead.
Yeah. You know that and we know that, heh...
...but I don't think old Creepy out there knows it.
Now I will show you to your rooms.
This sure is going to be a good trip.
We've got a super hang-glider contest by day...
...and a creepy ghost mystery by night.
Zoinks! Heh. Speaking of mystery, what's that?
Don't be frightened. That's only my handyman, Mr. Morbly.
- Pleased to meet you, Mr. Morbly. - Likewise.
He'll take your luggage.
Good night, kids. I'll see you in the morning, I hope.
Pleasant dreams.
Attention, all contestants. Prepare for the safety inspection.
Well, I'm all set.
After your flight, we'll start digging into this pterodactyl mystery.
Right.
Tuna fish, ham and cheese, roast beef.
Yum-yum-yum-yum-yum-yum-yum-yum.
Help!
- Yipes! - Look out, Scoob!
Help!
Help!
- Zoinks! - Hang in there, Scooby!
- Like, how's he doing, Fred? - So far, so good.
I think he's gonna make it.
I didn't know we had a dog entered in the competition.
Neither did I.
Help!
Ooh! Ooh! Ow! Ooh!
What happened to Scooby?
He flew across the river and into that cave.
Like, where those ptero-whatever-it-is are supposed to live.
- It could be. - Come on.
We'd better get down there, fast.
Here's the cave, but where's Scooby?
I wonder if that flying creep got him.
Come on, let's look in the cave.
Scooby. Scooby-Doo.
Zoinks! This cave is not only creepy, it talks.
That's only an echo.
Now, come on, we've gotta find Scooby.
Scooby. Come out, wherever you are.
Hold it. Look.
- Jeepers, cave carvings. - Of primitive pterodactyl humanoids.
And look, fresh carvings on that monster, and he's got Scooby.
It looks like he put Scooby behind a section of the cave wall.
Look over there. That must be it.
Zoinks! Like, somebody changed him into a mummy.
No, he's scared stiff.
Scooby. Scooby. Like, are you all right?
Ah! Speak to me, Scoob.
Shaggy. Oh. Am I glad to see you.
That monster's going to an awful lot of trouble to scare us away.
And he's doing a darn good job. Like, let's get out of here.
Not so fast.
We're not leaving until we find out what's going on.
Oh, it seems as if we've been walking for miles...
...and we haven't found a thing.
Wait a minute, our luck's just changed. Look.
- Tracks. - Oh, now we can follow them.
If we're real lucky...
...we'll come face-to-face with an old Fright Face himself.
I just know it'll be my bad luck to have this your lucky day.
Stop worrying and start walking.
- The footprints go in there. - Wow, look.
- A Stone Age living room. - Yeah, with wall-to-wall dirt.
This must be where these creepy creatures live.
Yeah, like, if they live.
Yikes!
Well, they're not here now...
...but their tracks lead down both those tunnels.
We can cover more ground if we split up. Shaggy, you and Scooby go that way.
And we'll go this way.
Let's go, Scoob. Like, I'll stick right behind you.
Okay. Huh? Uh-uh!
Can pterodactyls go through walls?
Heh, I doubt it.
Let's have a look.
Look.
Zoinks! That's it.
Quick, we gotta hide.
Quiet, Scoob. Don't move a muscle.
Ah... Ah... Ah... Ah... Ah!
Ahem. Uh, just in time for a feast.
We have skeleton of lizard, juicy woolly-mammoth bones.
- Dinosaur eggs. - Taste it.
Uh, no, no, no. No, thank you. How about you, Scoob?
Uh-uh.
Mm. Delicious. Now you try a spoonful.
Come on, Scoob.
I hope Shaggy and Scooby are having better luck than we are...
...at finding some clues.
Jeepers, listen. Creepy music.
It sounds like it's coming from in there.
Nothing in here.
Except that. Look, a tape cassette.
What is weird music and a tape cassette doing in a pterodactyl's cave?
Help!
Help!
Yipes!
I think we lost him, Scoob.
Uh-oh. Look.
Relax, Scoob. It's not the ghost. It's just a man.
Boy, am I glad to see you.
You know we thought this whole cave was haunted?
Haunted? Let me out of here!
You know, I never saw a skeleton run so fast.
Me neither.
- Skeleton? - Skeleton?
Zoinks! Let's get going.
Look out, Scoob. It's old Fright Face again.
- Help! - Help!
Like, faster. Old Creepy's gaining on us, Scoob.
- Yike! Heh, like, it's coming back. - Golly, I'm getting out of here.
Likewise.
- Phew. - And double phew.
Yeah. Hey, where are Shag and Scooby?
- Where else? - Hi.
When it comes to finding clues, we're not exactly hitting the jackpot.
Yeah, that cassette doesn't even have a label on it.
Let's see what it is.
Wow, it's Elvis John's latest hit single.
It looks like those Stone Agers like rock music.
Get it? "Stone" Agers? "Rock" music?
I don't get it.
Most of the caves here in the canyon have primitive carvings...
...and the cassette was probably dropped by a frightened teenager.
- They seem like pretty slim clues to me. - I guess you're right, Mr. Bohannon.
But we're going to search for more clues tonight.
W... W... We are?
Take my advice, kids. Quit while you're ahead.
Jeepers, listen. The same weird music we heard in the cave.
- It's coming from the basement. - What are we waiting for?
Yikes. The music stopped.
And, like, someone's coming in here.
Quick, out of sight.
It's Mr. Morbly. Let's see what he's up to.
He's going out the back door.
Shh.
When I see that glow, it makes me wanna go.
- Me too. - See you upstairs.
- Shaggy. Scoob. Come back. - Too late.
They're probably the fastest chickens in the West.
- What is that glow? - It's only Mr. Morbly burning something.
He's going away.
Now we can see what he was burning. Come on.
Faster, Scoob.
A couple of more steps and we'll be out of this creepy basement. Zoinks!
Hoo-hoo! Like, where'd he come from?
Old Morbly was burning papers.
- Help! - Like, the...
...pterodactyl.
I don't see anything.
There's not much left of it, Velma, but it might be a clue.
I can tell there's not enough light to read by out here.
Well, come on.
Let's go get Shaggy and Scooby out of the barn.
Shaggy? Scooby?
Shh! Like, there's nobody here but us burros.
You chicken burritos can come on out now. The coast is clear.
Phew. Am I glad old Prehistoric Puss is gone.
This mystery keeps getting more mysterious every minute.
Well, we know where we can solve it, gang. Up at the cave where we first saw the ghost.
Oh, no, you can count me out, old Fred.
I'm not going back to those caves anymore.
- Me neither. - Okay, Shag.
Then you and Scooby go out into the spooky dark...
...find Morbly, and see what he's up to.
Like, all by ourselves? Heh. On second thought...
There's safety in numbers, I hope.
These surefooted little burros will take us straight to the cave.
Like, that's what I'm afraid of.
Golly, there are creepy caves all over the canyon.
Right. But we're heading for the big one at the top.
So far, so good.
If that pterodactyl will leave us alone...
...maybe we can sneak up on him and find out what he's up to.
Zoinks!
Heh. We don't have to sneak up on him.
Ha, ha. He snuck up on us.
Let's get out of here.
Whoa! Can't we go any faster than this?
These little burros were not built for speed, Shaggy.
Maybe they're not...
...but we are.
Yikes! Here it comes, an aerial attack.
Like, let's hide in here, Scoob.
Let's follow Shaggy and Scooby into this cave.
Hey, where are Shaggy and Scooby?
Oh, golly. The roof must have caved in on them.
Help!
How did they get behind there?
I don't know, but we've gotta get them out.
Creepers, a secret switch.
- And a fake wall. - Oh. Like, thanks.
- Now let's get out of here. - Hold it, you guys.
Let's find out what somebody was trying to hide behind this phony wall.
Wow. Do you see what I see?
A room full of recording equipment.
Yeah, but what's it doing in this cave?
It looks like our prehistoric pterodactyl monster...
...is becoming less primitive all the time.
And it looks like we're coming closer to solving this mystery.
Right. Now, let's get back to the Mystery Machine...
...and go back down to the lower cave.
I have a hunch we can wrap this up before the night's over.
Hear that, Scoob?
I think this is where he was going when he saw us.
He may have flown in, but look.
Unless he has landing gear, someone else drove a car in.
Looks like our ghost is meeting somebody who's real flesh and blood...
...and whoever they are, we're gonna trap them inside.
- We are? How? - I don't know yet, but...
- That's it. - What's it?
We'll build a roadblock.
- A roadblock? - A roadblock?
Like, we were... Heh. We were digging a place to hide.
It's still a great idea. Keep digging.
Come on, let's give them a hand.
Phew. Like, I don't dig all this digging.
Uh-oh. Look.
Zoinks! Monster eyes!
Oh, those aren't eyes, you fraidycats.
They're headlights reflecting from our lantern.
Uh-oh. Watch out, here they come.
Wow, the ghost was driving Johnny's sandwich truck.
But the truck wasn't carrying sandwiches. It was loaded with music tapes and records.
Like, is the ghost gone?
Yeah, and so's our chance to catch him unless we get moving.
Come on.
Look, over there where it says "Wild River Raft Trips."
He's escaping downriver in a rubber raft.
- Oh, we'll never get him now. - Oh, yes, we will. I've got a plan.
Well, good luck, old Fred.
Hold it. The plan includes you.
Uh-huh. Like, I just knew you'd say that.
- Whoa! - Huh?
- Hang in there, Scooby. - Whoa!
Relax, Shag.
When we catch up with the ghost...
...the story will make a big splash in all the newspapers.
Like, I'm worried about making a big splash, heh, right now.
- Look, we're gaining on him. - Oh, I can't look.
I'm afraid of heights, hang gliders, falling and drowning...
...and all that kind of stuff.
Me too.
I'll dive on him, and you do the rest.
Oh, boy. If this works, I'm gonna run away and join the circus.
Now.
Yeow! Help!
Freddy! Help!
You've got him. I'll meet you below the rapids.
He'll meet us below the rapids.
- Rapids? - Rapids?
Help! Help!
Hold on!
Help! Help!
- Help! - I gotcha, Scoob.
Hang on, Scooby-Doo!
Look out!
Help!
Whoa!
We're running out of air. Oh, no. Oh, no, we're gonna crash.
This is it, Scoob. We're doomed. Goodbye, old buddy.
- Here they come now, sheriff. - I don't see anything.
Not in the water, sheriff. In the air.
Abandon ship!
Will somebody tell me what this is all about?
- Who's the kooky bird man? - This is Johnny, owner of a catering truck.
But that was just a cover for his real operation.
A music-pirating ring.
They've been stealing hit tunes broadcast over the airwaves.
And making a fortune with cheap copies of tape cassettes and records.
I heard your dispatch on my citizens band radio, sheriff.
- What's going on? - You're just in time, Mr. Bohannon.
Oh? In time for what?
For the sheriff to place you under arrest.
Arrest? Heh.
What's she talking about?
I'm not sure yet. But I'm finding it very interesting.
The music pirates made their recordings...
...in an underground studio we found in an old cave above the ranch.
Then to save time crossing the river...
...Johnny would fly the records down to the warehouse on the other side...
...in a special hang glider.
Then they'd deliver the bootleg tapes and records to stores...
...with their catering truck.
It worked fine until folks spotted the hang-glider flights and got curious.
That's when Bohannon dreamed up that phony pterodactyl legend...
...to scare everybody away from the caves.
You have no evidence to tie me in with this.
Surprise.
When Mr. Morbly burned the day's trash, we rescued part of this purchase order.
"To Mr. Bohannon, Big Canyon Dude Ranch."
Please ship 3000 albums, 3000 cassettes.
"Check enclosed. Twelve thousand dollars."
Sounds pretty good to me.
Bohannon, I'm taking you in.
Meddling kids.
You ruined a perfect million-dollar operation.
- Stop him. - Ready, Scoob?
Ready.
Pretty snappy trappy, huh, Scoob? Heh.
Scooby-Dooby-Doo!
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