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WEBVTT
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So how that can be just to much it's not in many ways this can be done or whether we're going to look
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into that default method utilized by NCB which is R.G. arguably science for red green and blue.
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So imagine this 10 by 10 grid I have here represented an image and each pixel point which is what these
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cells are.
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We have tree values one for red one for green one from Blue.
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Now open can see these stories these values in it as an integer.
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It allows us to go from zero to 255.
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Giving us 256 values.
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So no we represent colors here by mixing different intensities of red green and blue.
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So as we can see in this pretty childish drawing here all these values here are going to be white.
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White is represented by 255 in each color.
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So that's two of the five for red green and blue.
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Next if we have a green over here.
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So 0 4 is going to be have zero red 0 blue but for.
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They'll make colors like brown and yellow.
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Now if we mix colors as you may have done in kindergarten I guess you can see that they're mixing red
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and green.
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You actually create yellow.
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No that's actually how you represent color spectrum using RGV by mixing different combinations of colors
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of different intensities.
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And that's what these values are.
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By the way are called intensities.
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So the value of red that's low is going to be a dim dark value and one that's two fifty five is going
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to be a bright red.
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Similar to the shade here.
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Now this picture of the Eiffel Tower which a blue letter actually resized we actually have a very long
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green pixel count.
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You can see the individual pixels here and you can actually see that there are different shades of yellow
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and brown and black.
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So that's exactly how we use RGV to represent images.
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Now I've talked a lot about how our jobi is used but I haven't talked a lot about how it's stored in
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a computer.
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So that's what we're going to look at next.
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So this scary looking thing here is actually hold still images.
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This mess basically represents honored by a hundred pixel image where each point goes from zero to fifty
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five as we saw previously.
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And these are the colors for any color intensities for blue green and red.
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If you're familiar with programming you'd quickly realize that this data can be easily stored in areas.
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And that's exactly open C.V stores images if you're unfamiliar with the.
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I'll give you a quick introduction before we go into any coding.
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First think of an array is a table which is so then if I'd best location which is called its index in
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a one dimensional array you have one row of information and each cell is identified by index number
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which is 0 1 2 and so on.
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In a two dimensional array we have multiple rows now so no we need two numbers to identify individual
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cells.
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So imagine this cell right here with midmost this is over.
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It's going to be identified by position 1 1.
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Think of it like an x y coordinate system.
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So now we move on to treat emotional areas which is what we use is an open city to store images.
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So in a three dimensional array think of this seeming two dimensional array but these are stacks behind
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them.
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So as you can see and this is stuck here we have to read values.
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Then behind it degree values and certain values and so on.
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So what this means now is that each cell isn't then defined by tree numbers.
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Now we have 0 0 and 0 here 0 1 and 0 to represent a red.
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If you wanted to find the green value it would be 0 1 1.
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So that's essentially how R.G. images are stored in an array is open C-v.
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So what about black and white or grayscale images.
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Now these are actually simpler.
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These do have a two dimension.
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In fact they're just stored in a two dimensional array.
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So instead of having multiple layers you just have a single layer like this.
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And with each and with each coordinate position there's a value associated with it and that value in
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a greyscale image basically represents sheets of three under 256 sheets not 50 and
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as you can see here darker colors are represented by lower values previously so white being represents
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represented by high values.
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And that follows suit here.
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So now we have a full spectrum of gray for an image.
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This is an image of a number one by the way.
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So what about binary images binary images can also be called black and white images.
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However they're just two values use 2:55 and zero binary meaning two.
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So it's either Maximin type system.
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