All language subtitles for 563068-15 - Attaching a Cape to Avatars Armour-Costume - Cape & Cloak in Marvelous Designer.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:00,650 --> 00:00:03,420 If you import and after with 2 00:00:03,420 --> 00:00:06,740 clothing or armor network modeled in another program. 3 00:00:06,735 --> 00:00:09,065 And then you just want to add a cape. 4 00:00:09,060 --> 00:00:11,330 You can't show the cape onto him. 5 00:00:11,325 --> 00:00:13,835 Institute, we have to take in onto him. 6 00:00:13,830 --> 00:00:16,660 Let's show you how to do that. 7 00:00:16,820 --> 00:00:19,680 There we have got our Kp. 8 00:00:19,680 --> 00:00:21,660 Now I am going to zoom up 9 00:00:21,660 --> 00:00:25,310 close and take my deck on off that tool. 10 00:00:25,305 --> 00:00:30,915 I click here right on the corner. 11 00:00:31,190 --> 00:00:36,000 And then click a second time right on that corner to 12 00:00:36,000 --> 00:00:41,540 attach itself to denial. 13 00:00:41,540 --> 00:00:47,580 Click on this corner until it to tack onto here. 14 00:00:48,250 --> 00:00:51,510 Same thing with the side. 15 00:00:55,570 --> 00:00:57,860 Now let us simulate first, 16 00:00:57,860 --> 00:01:02,000 I'll raise the particle distance 20 so it goes farther. 17 00:01:01,995 --> 00:01:06,815 Then simulate. Not too bad. 18 00:01:06,815 --> 00:01:09,935 Now it's not very straight here in the bottom. 19 00:01:09,935 --> 00:01:13,135 So maybe we should add another Tech in 20 00:01:13,130 --> 00:01:18,670 the middle that will illustrate in it. 21 00:01:18,665 --> 00:01:21,925 And if you wanted to start exactly on the line here, 22 00:01:21,920 --> 00:01:25,920 and all we have to do is edit our texts. 23 00:01:25,915 --> 00:01:29,615 Move these points down a bit. 24 00:01:29,615 --> 00:01:31,405 Now the reason why the upload 25 00:01:31,400 --> 00:01:32,930 is detailing and shaking like 26 00:01:32,930 --> 00:01:36,640 that is because I don't know how to model my own models. 27 00:01:36,635 --> 00:01:39,455 So I am using one of the desk studio. 28 00:01:39,455 --> 00:01:41,965 And the model from the desk is tiny gap 29 00:01:41,960 --> 00:01:44,410 between all the different parts of the armor. 30 00:01:44,405 --> 00:01:46,045 So the color, the shirt in 31 00:01:46,040 --> 00:01:48,070 the lighter part and the darker part, 32 00:01:48,065 --> 00:01:49,675 they all have tiny gap. 33 00:01:49,670 --> 00:01:52,450 So the cloth wants to go into that gap. 34 00:01:52,445 --> 00:01:55,405 So just to make sure that when you import your models, 35 00:01:55,400 --> 00:01:58,810 they don't have gaps and then you don't have the problem. 36 00:01:58,805 --> 00:02:00,685 We say proven just moving attacks. 37 00:02:00,680 --> 00:02:01,910 We might need to make 38 00:02:01,910 --> 00:02:04,330 the whole team per beat and narrower here, 39 00:02:04,325 --> 00:02:06,925 I will take my Edit Pattern tool, hold down, 40 00:02:06,920 --> 00:02:11,270 Shift, right-click and site in by Dean from the side. 41 00:02:11,270 --> 00:02:14,120 They do the same thing on the side. 42 00:02:14,120 --> 00:02:16,840 Now we can see when I moved it in, 43 00:02:16,835 --> 00:02:19,655 the deck here, go left behind. 44 00:02:20,470 --> 00:02:23,170 Let's edit our texts. 45 00:02:23,165 --> 00:02:25,865 Get rid of that one that left behind, 46 00:02:25,865 --> 00:02:27,655 and then make our new debt from 47 00:02:27,650 --> 00:02:32,910 this corner to here. Simulate. 48 00:02:44,320 --> 00:02:49,120 That's better. Now if we look at this side, 49 00:02:49,120 --> 00:02:51,730 we can see that it sort of sticking up into 50 00:02:51,730 --> 00:02:55,680 the air because of these skin offset settings. 51 00:02:55,675 --> 00:02:57,615 So if you clicked on him, 52 00:02:57,610 --> 00:02:59,770 we can change his skin upset. 53 00:02:59,770 --> 00:03:01,630 I'll set it to one. 54 00:03:01,630 --> 00:03:03,730 Then when we simulate 55 00:03:03,730 --> 00:03:06,210 now sitting much tighter against him. 56 00:03:06,205 --> 00:03:08,295 And that's basically how we can 57 00:03:08,290 --> 00:03:10,630 attach a cape onto your outlet. 58 00:03:10,630 --> 00:03:13,230 And if you don't want it surrounded here, 59 00:03:13,225 --> 00:03:19,185 then just carve it up a bit. Add your wind. 60 00:03:19,180 --> 00:03:22,480 Of course, if you load the vertical distance, 61 00:03:22,480 --> 00:03:24,100 you'll get more detail. 62 00:03:24,100 --> 00:03:26,100 Enough fabric properties 63 00:03:26,095 --> 00:03:28,165 depending on your setting you make. 64 00:03:28,165 --> 00:03:30,965 You can choose from some of these presets. 65 00:03:30,965 --> 00:03:33,995 Make it safer to make it softer. 66 00:03:33,995 --> 00:03:37,045 She phone or setting will make IT software. 67 00:03:37,040 --> 00:03:39,170 The best thing is to change the settings 68 00:03:39,170 --> 00:03:42,890 yourself for specific hang that you are after. 69 00:03:42,890 --> 00:03:45,200 Remember that internal damper if 70 00:03:45,200 --> 00:03:47,600 arise that it will make it slower. 71 00:03:47,600 --> 00:03:50,420 And when you animated in the animation tab, 72 00:03:50,420 --> 00:03:52,870 Indian city, if you raise that, 73 00:03:52,865 --> 00:03:54,465 will make the CAPM. 74 00:03:54,469 --> 00:03:56,899 And of course the effect how it moves with 75 00:03:56,900 --> 00:03:59,600 the wind and all the lower the density, 76 00:03:59,600 --> 00:04:01,130 the tighter it will be. 77 00:04:01,130 --> 00:04:03,370 Just play with all the settings, 78 00:04:03,365 --> 00:04:04,765 the bending, the shear, 79 00:04:04,760 --> 00:04:08,240 the stretch, buckling, damping density, 80 00:04:08,240 --> 00:04:09,940 and also your wind. 81 00:04:09,935 --> 00:04:11,875 Different settings there to 82 00:04:11,870 --> 00:04:15,090 get the kind of n that you want. 5807

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