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If you import and after with
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clothing or armor network
modeled in another program.
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And then you just
want to add a cape.
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You can't show the
cape onto him.
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Institute, we have
to take in onto him.
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Let's show you how to do that.
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There we have got our Kp.
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Now I am going to zoom up
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close and take my deck
on off that tool.
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I click here right
on the corner.
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And then click a second time
right on that corner to
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attach itself to denial.
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Click on this corner until
it to tack onto here.
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Same thing with the side.
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Now let us simulate first,
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I'll raise the particle
distance 20 so it goes farther.
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Then simulate. Not too bad.
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Now it's not very straight
here in the bottom.
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So maybe we should
add another Tech in
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the middle that will
illustrate in it.
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And if you wanted to start
exactly on the line here,
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and all we have to do
is edit our texts.
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Move these points down a bit.
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Now the reason why the upload
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is detailing and shaking like
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that is because I don't know
how to model my own models.
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So I am using one
of the desk studio.
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And the model from
the desk is tiny gap
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between all the different
parts of the armor.
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So the color, the shirt in
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the lighter part and
the darker part,
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they all have tiny gap.
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So the cloth wants
to go into that gap.
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So just to make sure that
when you import your models,
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they don't have gaps and then
you don't have the problem.
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We say proven just
moving attacks.
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We might need to make
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the whole team per beat
and narrower here,
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I will take my Edit
Pattern tool, hold down,
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Shift, right-click and site
in by Dean from the side.
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They do the same
thing on the side.
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Now we can see when
I moved it in,
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the deck here, go left behind.
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Let's edit our texts.
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Get rid of that one
that left behind,
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and then make our new debt from
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this corner to here. Simulate.
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That's better. Now if
we look at this side,
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we can see that it sort
of sticking up into
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the air because of these
skin offset settings.
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So if you clicked on him,
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we can change his skin upset.
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I'll set it to one.
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Then when we simulate
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now sitting much
tighter against him.
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And that's basically how we can
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attach a cape onto your outlet.
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And if you don't want
it surrounded here,
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then just carve it up
a bit. Add your wind.
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Of course, if you load
the vertical distance,
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you'll get more detail.
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Enough fabric properties
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depending on your
setting you make.
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You can choose from
some of these presets.
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Make it safer to make it softer.
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She phone or setting
will make IT software.
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The best thing is to
change the settings
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yourself for specific
hang that you are after.
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Remember that internal damper if
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arise that it will
make it slower.
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And when you animated
in the animation tab,
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Indian city, if you raise that,
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will make the CAPM.
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And of course the effect
how it moves with
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the wind and all the
lower the density,
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the tighter it will be.
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Just play with all the settings,
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the bending, the shear,
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the stretch, buckling,
damping density,
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and also your wind.
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Different settings there to
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get the kind of n that you want.
5807
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