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In this tutorial, I'll
show you how to make
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a little pixie Kp.
Let's get started.
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You can either make it as one
piece and then half of it,
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or an unfolded, or it's going to
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make it too and symmetric
manage it at the end.
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Both sides Stacy metric to
each other while a what in it.
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Then what the hood square.
Then pre-sold this part.
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In this slide here.
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One.
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Then get it too close.
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I am not going to add up loser.
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I'm going to show the hood
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to show the hood to
either partially.
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So am going to add a
segment point here.
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Then segment to network
together of debt.
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Going to close it nicely there.
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I wanted to have it a bit of
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a rounded shape,
not so straight.
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This is the middle part.
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Add a segment point
as shown here.
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Here's a bit confusing,
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so I'm actually going to move it
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like that to see it better.
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Then drag this outwards.
Something like that.
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Then I will turn that
were carved point.
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We have groundnuts here.
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Then it goes across
her across her arm.
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I wanted to round down to here.
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So I am going to select
Keep to see where I
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have to move this to
and move it like that.
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Convert that to as
a cutoff point.
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I don't want that
sharp point there.
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So I moved this down to
make it more rounded.
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Depth of the ship, which I like.
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Now as you can see,
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the hood is being pulled
out where to its height,
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too short the hood.
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So let's make it longer
and a bit wider.
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Then to make it together,
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I'm going to add elastic here.
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The Wudi still not gathering.
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So let's add elastic to the hood
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to speaking it together
and meet more.
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I wanted to have a whole
debt sort of like this.
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I want it to end here.
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That part that comes down.
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So add a segment point here.
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One here, it didn't
grab this point.
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This beta. Now I am
going to carve this.
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I want it to be more rounded.
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Curve this obit.
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Change this to cotton.
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Something more like that.
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Make it more down a bit farther.
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Bit less stiff tail
with more roundness.
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Slider sharp end,
bit more likelihood.
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Next Vader. Now if you wanted
this to be more rounded,
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linear would make
it more rounded.
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I'm going to make it
more inwards a bit,
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cause babies too much
fabric bag, dinner.
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I'm going to lower this.
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I will leave bit more handy
now I finally like it.
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Now we wanted the who'd go
down a bit more to her face.
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I'm going to add a point
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here and draw it out a bit more.
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You get to that point.
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Now the escape back here,
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we sort of standing
up like that.
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So this is the
middle part of it.
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This part looks like
has a lot of fabric.
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So I am just going to grab
this point and move it down.
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And move it down some more.
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And now it's stating out
and it looks much better.
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I can also define these points.
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Can make it shorter if you
want the hood to be shorter,
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that pulls up the cape
mode and make it longer.
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Then we have more,
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more of a hood there.
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Then to reduce bit of this,
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a lot of every gets around here.
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I'm going to bring this no-bid.
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These inhibit that, reduce it.
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Then when you serve
shape that we want,
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we can make sure
simulation is off.
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Symmetric merge it costs,
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sometimes it messes
up the sewing a
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bit and you might
have to redo it.
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It's fine. Didn't convert
these to a curve point,
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so you don't have that point.
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There. We go.
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And add a video of piping
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that makes it look better.
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And draw this back
a bit because it
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is too much hanging forwards.
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Then if spectacle
distance and then
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its particle lessons
five, here is our Kp.
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See you in an exterritorial.
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