All language subtitles for 563068-10 - How to make a Pixie Cape - Cape & Cloak in Marvelous Designer.en-US

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,580 --> 00:00:04,650 In this tutorial, I'll show you how to make 2 00:00:04,650 --> 00:00:07,850 a little pixie Kp. Let's get started. 3 00:00:07,845 --> 00:00:13,775 You can either make it as one piece and then half of it, 4 00:00:13,770 --> 00:00:16,230 or an unfolded, or it's going to 5 00:00:16,230 --> 00:00:19,340 make it too and symmetric manage it at the end. 6 00:00:19,335 --> 00:00:24,135 Both sides Stacy metric to each other while a what in it. 7 00:00:28,250 --> 00:00:37,930 Then what the hood square. Then pre-sold this part. 8 00:00:59,350 --> 00:01:02,460 In this slide here. 9 00:01:15,070 --> 00:01:17,460 One. 10 00:01:26,230 --> 00:01:28,330 Then get it too close. 11 00:01:28,325 --> 00:01:29,945 I am not going to add up loser. 12 00:01:29,945 --> 00:01:31,495 I'm going to show the hood 13 00:01:31,490 --> 00:01:33,320 to show the hood to either partially. 14 00:01:33,320 --> 00:01:36,610 So am going to add a segment point here. 15 00:01:36,605 --> 00:01:40,265 Then segment to network together of debt. 16 00:01:41,740 --> 00:01:45,450 Going to close it nicely there. 17 00:01:46,030 --> 00:01:48,680 I wanted to have it a bit of 18 00:01:48,680 --> 00:01:51,310 a rounded shape, not so straight. 19 00:01:51,305 --> 00:01:53,485 This is the middle part. 20 00:01:53,480 --> 00:01:56,880 Add a segment point as shown here. 21 00:01:57,490 --> 00:01:59,690 Here's a bit confusing, 22 00:01:59,690 --> 00:02:01,340 so I'm actually going to move it 23 00:02:01,340 --> 00:02:04,020 like that to see it better. 24 00:02:05,110 --> 00:02:12,580 Then drag this outwards. Something like that. 25 00:02:12,575 --> 00:02:15,575 Then I will turn that were carved point. 26 00:02:17,530 --> 00:02:19,780 We have groundnuts here. 27 00:02:19,775 --> 00:02:23,615 Then it goes across her across her arm. 28 00:02:31,180 --> 00:02:34,060 I wanted to round down to here. 29 00:02:34,055 --> 00:02:36,805 So I am going to select Keep to see where I 30 00:02:36,800 --> 00:02:40,390 have to move this to and move it like that. 31 00:02:40,385 --> 00:02:43,805 Convert that to as a cutoff point. 32 00:02:46,660 --> 00:02:49,550 I don't want that sharp point there. 33 00:02:49,550 --> 00:02:53,280 So I moved this down to make it more rounded. 34 00:02:54,220 --> 00:02:56,720 Depth of the ship, which I like. 35 00:02:56,720 --> 00:02:57,770 Now as you can see, 36 00:02:57,770 --> 00:03:00,310 the hood is being pulled out where to its height, 37 00:03:00,305 --> 00:03:01,765 too short the hood. 38 00:03:01,760 --> 00:03:08,550 So let's make it longer and a bit wider. 39 00:03:12,160 --> 00:03:14,510 Then to make it together, 40 00:03:14,510 --> 00:03:17,370 I'm going to add elastic here. 41 00:03:21,160 --> 00:03:23,750 The Wudi still not gathering. 42 00:03:23,750 --> 00:03:25,730 So let's add elastic to the hood 43 00:03:25,730 --> 00:03:32,070 to speaking it together and meet more. 44 00:03:32,140 --> 00:03:37,870 I wanted to have a whole debt sort of like this. 45 00:03:37,865 --> 00:03:40,255 I want it to end here. 46 00:03:40,250 --> 00:03:42,140 That part that comes down. 47 00:03:42,140 --> 00:03:44,940 So add a segment point here. 48 00:03:44,950 --> 00:03:48,540 One here, it didn't grab this point. 49 00:04:03,160 --> 00:04:06,650 This beta. Now I am going to carve this. 50 00:04:06,650 --> 00:04:09,680 I want it to be more rounded. 51 00:04:09,680 --> 00:04:12,750 Curve this obit. 52 00:04:14,290 --> 00:04:17,490 Change this to cotton. 53 00:04:24,490 --> 00:04:26,800 Something more like that. 54 00:04:26,795 --> 00:04:29,645 Make it more down a bit farther. 55 00:04:30,850 --> 00:04:34,920 Bit less stiff tail with more roundness. 56 00:04:40,840 --> 00:04:45,270 Slider sharp end, bit more likelihood. 57 00:05:09,090 --> 00:05:13,090 Next Vader. Now if you wanted this to be more rounded, 58 00:05:13,090 --> 00:05:14,820 linear would make it more rounded. 59 00:05:14,815 --> 00:05:17,275 I'm going to make it more inwards a bit, 60 00:05:17,275 --> 00:05:23,925 cause babies too much fabric bag, dinner. 61 00:05:23,925 --> 00:05:26,095 I'm going to lower this. 62 00:05:37,350 --> 00:05:41,210 I will leave bit more handy now I finally like it. 63 00:05:41,210 --> 00:05:44,810 Now we wanted the who'd go down a bit more to her face. 64 00:05:44,810 --> 00:05:46,370 I'm going to add a point 65 00:05:46,370 --> 00:05:56,290 here and draw it out a bit more. 66 00:05:56,285 --> 00:05:59,315 You get to that point. 67 00:06:15,790 --> 00:06:17,990 Now the escape back here, 68 00:06:17,990 --> 00:06:19,730 we sort of standing up like that. 69 00:06:19,730 --> 00:06:22,240 So this is the middle part of it. 70 00:06:22,235 --> 00:06:25,135 This part looks like has a lot of fabric. 71 00:06:25,130 --> 00:06:30,590 So I am just going to grab this point and move it down. 72 00:06:30,590 --> 00:06:33,190 And move it down some more. 73 00:06:33,185 --> 00:06:35,755 And now it's stating out and it looks much better. 74 00:06:35,750 --> 00:06:40,920 I can also define these points. 75 00:06:43,900 --> 00:06:48,050 Can make it shorter if you want the hood to be shorter, 76 00:06:48,050 --> 00:06:51,040 that pulls up the cape mode and make it longer. 77 00:06:51,035 --> 00:06:52,645 Then we have more, 78 00:06:52,640 --> 00:06:55,200 more of a hood there. 79 00:06:56,050 --> 00:06:58,690 Then to reduce bit of this, 80 00:06:58,685 --> 00:07:01,175 a lot of every gets around here. 81 00:07:01,175 --> 00:07:04,055 I'm going to bring this no-bid. 82 00:07:04,055 --> 00:07:10,685 These inhibit that, reduce it. 83 00:07:11,290 --> 00:07:14,680 Then when you serve shape that we want, 84 00:07:14,675 --> 00:07:18,325 we can make sure simulation is off. 85 00:07:18,320 --> 00:07:19,940 Symmetric merge it costs, 86 00:07:19,940 --> 00:07:21,980 sometimes it messes up the sewing a 87 00:07:21,980 --> 00:07:24,400 bit and you might have to redo it. 88 00:07:24,395 --> 00:07:28,465 It's fine. Didn't convert these to a curve point, 89 00:07:28,460 --> 00:07:29,960 so you don't have that point. 90 00:07:29,960 --> 00:07:35,160 There. We go. 91 00:07:41,470 --> 00:07:45,030 And add a video of piping 92 00:08:06,280 --> 00:08:09,720 that makes it look better. 93 00:08:10,360 --> 00:08:13,160 And draw this back a bit because it 94 00:08:13,160 --> 00:08:16,020 is too much hanging forwards. 95 00:08:18,460 --> 00:08:21,200 Then if spectacle distance and then 96 00:08:21,200 --> 00:08:24,390 its particle lessons five, here is our Kp. 97 00:08:29,350 --> 00:08:32,670 See you in an exterritorial. 6715

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