All language subtitles for 563068-05 - How to make a Superhero Cape - Cape & Cloak in Marvelous Designer.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:01,580 --> 00:00:04,230 In this tutorial, I'll show you how 2 00:00:04,230 --> 00:00:06,750 to create a Superman kind of Cape. 3 00:00:06,750 --> 00:00:09,720 I am going to start with a rectangular. 4 00:00:09,720 --> 00:00:11,850 I am willing to make first half of 5 00:00:11,850 --> 00:00:17,770 it and grab this point and draw it out. 6 00:00:19,550 --> 00:00:23,030 Then bring this point up to here. 7 00:00:23,025 --> 00:00:30,275 Then add a cough point to make us shaped like this. 8 00:00:30,270 --> 00:00:32,920 And I'll split line up in here. 9 00:00:33,280 --> 00:00:39,770 Incur this switch to 10 00:00:39,770 --> 00:00:41,120 team texture surface so I 11 00:00:41,120 --> 00:00:43,860 see what inside, what is outside. 12 00:00:55,180 --> 00:00:57,650 Sometimes it's a bit hard to 13 00:00:57,650 --> 00:00:59,870 tell that what inside what outside. 14 00:00:59,870 --> 00:01:02,770 I think this is the outside. 15 00:01:02,765 --> 00:01:05,665 I want to make it that I will treat it 16 00:01:05,660 --> 00:01:08,140 around the her knee, but not Joker. 17 00:01:08,135 --> 00:01:11,795 I see. I have to make that a bit wider. 18 00:01:12,040 --> 00:01:15,420 I'll put that point down. 19 00:01:17,140 --> 00:01:26,760 Download bit more, something like that. 20 00:01:27,190 --> 00:01:30,020 Now we can keep these two pieces 21 00:01:30,020 --> 00:01:31,670 so you can have symmetry in it, 22 00:01:31,670 --> 00:01:32,990 or you can unfold it. 23 00:01:32,990 --> 00:01:34,310 I'm going to unfold. 24 00:01:34,310 --> 00:01:36,200 Problem is, if these two are 25 00:01:36,200 --> 00:01:37,940 in the same line when I unfold, 26 00:01:37,940 --> 00:01:41,760 it will also unfold this part. 27 00:01:42,010 --> 00:01:45,220 It will tell me that it's too close. 28 00:01:45,215 --> 00:01:51,125 So I have to just move this part in a tiny bit. 29 00:01:54,310 --> 00:01:57,770 Then I can unfold this line. 30 00:01:57,770 --> 00:02:01,300 And it gives us a kind of spiky point here. 31 00:02:01,295 --> 00:02:04,805 So I'm going to convert that to the cutoff point. 32 00:02:07,090 --> 00:02:14,000 That looks like a roof around her neck segment. 33 00:02:14,000 --> 00:02:18,000 So these two not to deadline. 34 00:02:18,820 --> 00:02:21,930 These parts together. 35 00:02:22,690 --> 00:02:24,710 I will just change in 36 00:02:24,710 --> 00:02:28,040 the VC fabric to something like cotton. 37 00:02:28,040 --> 00:02:30,480 Simulate 38 00:02:37,690 --> 00:02:39,080 the yellow 39 00:02:39,080 --> 00:02:41,130 got our keep him. 40 00:02:41,130 --> 00:02:43,540 I'll just change it to Procreate 41 00:02:43,540 --> 00:02:45,400 so you can see it better. 42 00:02:45,400 --> 00:02:48,210 And x some specularity. 43 00:02:48,205 --> 00:02:50,745 There is a lot of fabric here 44 00:02:50,740 --> 00:02:53,020 and I don't think it look nicer. 45 00:02:53,020 --> 00:02:54,300 So to get rid of that, 46 00:02:54,295 --> 00:02:55,845 I am going to change. 47 00:02:55,840 --> 00:02:57,610 The way that IS. 48 00:02:57,610 --> 00:03:02,550 Curve here is you can see ice creating this mode. 49 00:03:02,545 --> 00:03:04,725 There is less in this fabric and 50 00:03:04,720 --> 00:03:06,730 is more hanging off a shoulder. 51 00:03:06,730 --> 00:03:10,040 Then here, hanging on her shoulder. 52 00:03:13,020 --> 00:03:16,620 If you want this part to be straighter here, 53 00:03:16,615 --> 00:03:19,555 we can also straight in this part out. 54 00:03:19,555 --> 00:03:22,665 Then it's not surrounded like you can see here. 55 00:03:22,660 --> 00:03:32,660 It's straighter. Now this 56 00:03:32,660 --> 00:03:34,510 is rather spiky here. 57 00:03:34,505 --> 00:03:37,375 And if you want that effect, that's nice. 58 00:03:37,370 --> 00:03:38,960 But if you don't want that, 59 00:03:38,960 --> 00:03:40,120 if it will be spiky, 60 00:03:40,115 --> 00:03:42,655 we want it to be perfectly round meeting 61 00:03:42,650 --> 00:03:43,960 up without that spike, 62 00:03:43,955 --> 00:03:46,865 then we have to move these points. 63 00:03:49,060 --> 00:03:52,150 Unless we move them outwards. 64 00:03:52,145 --> 00:03:54,085 I just Shoreline link so I 65 00:03:54,080 --> 00:03:56,000 can make sure that these match. 66 00:03:56,000 --> 00:03:58,280 You can see that it's spike and becoming 67 00:03:58,280 --> 00:04:00,750 more or less spike, 68 00:04:00,745 --> 00:04:03,515 even more nice and round like that. 69 00:04:03,515 --> 00:04:06,095 If you want this to be longer, 70 00:04:06,095 --> 00:04:09,815 then you just have to link in this. 71 00:04:15,880 --> 00:04:19,470 Then you have a longer thing here. 72 00:04:20,410 --> 00:04:22,600 If this is bothering you, 73 00:04:22,595 --> 00:04:24,335 then it's sticking up like that. 74 00:04:24,335 --> 00:04:26,395 You can go into the physical properties 75 00:04:26,390 --> 00:04:28,120 to make it soft or extra, 76 00:04:28,115 --> 00:04:30,995 or you could just go in here. 77 00:04:31,330 --> 00:04:34,860 Straighten this out a bit further. 78 00:04:41,470 --> 00:04:44,860 If you wanted these to be spikier, 79 00:04:44,855 --> 00:04:49,715 like some kind of a pretty rural kind of loop. 80 00:04:53,710 --> 00:04:56,990 Then just bring this closer together. 81 00:04:56,990 --> 00:05:00,930 And the B becomes spikier. 82 00:05:10,750 --> 00:05:13,050 The closer deadlier to be 83 00:05:13,045 --> 00:05:17,375 the sharper debt this state is going to be, 84 00:05:17,560 --> 00:05:22,380 if you want it to be round and not spiky at all, 85 00:05:23,140 --> 00:05:27,120 then flatten them as much as possible. 86 00:05:27,820 --> 00:05:30,640 And the flatter that they are, 87 00:05:30,635 --> 00:05:35,285 the more that they are meat in this rounded kind of way. 88 00:05:36,670 --> 00:05:39,710 You can also make an interesting effects 89 00:05:39,710 --> 00:05:43,270 here by making this much longer. 90 00:05:43,265 --> 00:05:46,175 Make sure they are about the same link. 91 00:05:46,175 --> 00:05:49,925 Otherwise, it's going to give you some trouble. 92 00:05:52,720 --> 00:05:55,750 Then selecting these two lines 93 00:05:55,745 --> 00:05:58,775 and adding elastic on them. 94 00:06:16,000 --> 00:06:19,910 And to properly see all these nice wrinkles, 95 00:06:19,910 --> 00:06:22,920 Let's lower the particular distance. 96 00:06:25,840 --> 00:06:28,400 Then you can get this kind of 97 00:06:28,400 --> 00:06:32,270 gathered effect by playing 98 00:06:32,270 --> 00:06:34,030 with the strength of the elastic. 99 00:06:34,025 --> 00:06:35,765 They're linked and the line. 100 00:06:35,765 --> 00:06:38,705 You can get a nice gathers effect. 101 00:06:41,710 --> 00:06:46,550 Anyway, I am going to remove this elastic now and show 102 00:06:46,550 --> 00:06:50,680 you how to add some pins so you can keep it still. 103 00:06:50,675 --> 00:06:56,795 When you aiming. I'm going to make it a bit narrower. 104 00:07:00,490 --> 00:07:02,630 Want us spiky effect, 105 00:07:02,630 --> 00:07:06,210 I'm going to move these together. 106 00:07:16,060 --> 00:07:20,210 They have got the shape now I want, if we add a wind, 107 00:07:20,210 --> 00:07:25,900 now, we animate, it's going to go pulling it up. 108 00:07:25,895 --> 00:07:27,815 And it's not willing to have the shape 109 00:07:27,815 --> 00:07:29,855 each window flying up to the window. 110 00:07:29,855 --> 00:07:32,455 So I'm just going to grab my box, 111 00:07:32,450 --> 00:07:34,750 my box building tool. 112 00:07:34,745 --> 00:07:38,795 I'm going to pin this whole area here. 113 00:07:40,580 --> 00:07:49,240 Show pins. You want add up in hold down Control Shift. 114 00:07:49,235 --> 00:07:52,505 And that will add the pins to the spin. 115 00:07:52,505 --> 00:07:56,725 If you want to remove it, hold down control. 116 00:07:56,720 --> 00:07:59,350 Then you can remove the parts. 117 00:07:59,345 --> 00:08:10,145 You want to have control Shift to add, control to remove. 118 00:08:19,600 --> 00:08:23,270 So I want that front part there to stay still. 119 00:08:23,270 --> 00:08:25,270 And it looks like it will. 120 00:08:25,265 --> 00:08:27,085 Now that we have pins, 121 00:08:27,080 --> 00:08:30,680 they're going to act as these pins to the often. 122 00:08:30,680 --> 00:08:33,440 Now let's add some wind. 123 00:08:33,440 --> 00:08:36,520 Right-click Show when controller. 124 00:08:36,515 --> 00:08:38,515 And I want it to be blowing 125 00:08:38,510 --> 00:08:40,810 from the front debt from the site. 126 00:08:40,805 --> 00:08:46,025 I move it over in front of her and rotate it. 127 00:08:47,350 --> 00:08:48,590 Here. 128 00:08:48,590 --> 00:08:50,600 You can control the angle of the wind 129 00:08:50,600 --> 00:08:56,240 to becoming from Dean, 130 00:08:56,240 --> 00:08:58,480 I'm going to activate it. 131 00:08:58,475 --> 00:09:02,945 And here you can see the wind is starting to blue. 132 00:09:04,000 --> 00:09:08,560 If you hide means this part is stay nicely on her neck. 133 00:09:08,555 --> 00:09:10,045 Where without means it would 134 00:09:10,040 --> 00:09:13,640 start blowing up from the wind as well. 135 00:09:13,640 --> 00:09:15,470 Then you can play with 136 00:09:15,470 --> 00:09:20,710 it and get it 137 00:09:20,705 --> 00:09:22,825 to hang the way that you wanted to hand 138 00:09:22,820 --> 00:09:24,790 if you're doing just a steel render. 139 00:09:24,785 --> 00:09:27,055 So that's another way to create a cape. 140 00:09:27,050 --> 00:09:29,290 I hope you've enjoyed this tutorial 141 00:09:29,285 --> 00:09:31,985 and see you in the next one. 9748

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