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In this tutorial,
I'll show you how
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to create a Superman
kind of Cape.
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I am going to start
with a rectangular.
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I am willing to
make first half of
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it and grab this point
and draw it out.
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Then bring this
point up to here.
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Then add a cough point to
make us shaped like this.
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And I'll split line up in here.
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Incur this switch to
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team texture surface so I
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see what inside,
what is outside.
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Sometimes it's a bit hard to
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tell that what
inside what outside.
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I think this is the outside.
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I want to make it
that I will treat it
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around the her knee,
but not Joker.
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I see. I have to make
that a bit wider.
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I'll put that point down.
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Download bit more,
something like that.
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Now we can keep these two pieces
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so you can have symmetry in it,
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or you can unfold it.
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I'm going to unfold.
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Problem is, if these two are
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in the same line when I unfold,
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it will also unfold this part.
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It will tell me that
it's too close.
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So I have to just move
this part in a tiny bit.
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Then I can unfold this line.
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And it gives us a kind
of spiky point here.
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So I'm going to convert
that to the cutoff point.
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That looks like a roof
around her neck segment.
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So these two not to deadline.
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These parts together.
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I will just change in
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the VC fabric to
something like cotton.
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Simulate
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the yellow
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got our keep him.
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I'll just change it to Procreate
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so you can see it better.
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And x some specularity.
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There is a lot of fabric here
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and I don't think it look nicer.
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So to get rid of that,
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I am going to change.
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The way that IS.
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Curve here is you can see
ice creating this mode.
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There is less in this fabric and
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is more hanging off a shoulder.
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Then here, hanging
on her shoulder.
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If you want this part
to be straighter here,
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we can also straight
in this part out.
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Then it's not surrounded
like you can see here.
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It's straighter. Now this
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is rather spiky here.
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And if you want that
effect, that's nice.
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But if you don't want that,
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if it will be spiky,
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we want it to be
perfectly round meeting
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up without that spike,
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then we have to
move these points.
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Unless we move them outwards.
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I just Shoreline link so I
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can make sure that these match.
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You can see that it's
spike and becoming
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more or less spike,
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even more nice and
round like that.
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If you want this to be longer,
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then you just have
to link in this.
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Then you have a
longer thing here.
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If this is bothering you,
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then it's sticking up like that.
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You can go into the
physical properties
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to make it soft or extra,
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or you could just go in here.
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Straighten this
out a bit further.
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If you wanted these
to be spikier,
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like some kind of a pretty
rural kind of loop.
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Then just bring this
closer together.
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And the B becomes spikier.
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The closer deadlier to be
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the sharper debt this
state is going to be,
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if you want it to be round
and not spiky at all,
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then flatten them as
much as possible.
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And the flatter that they are,
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the more that they are meat
in this rounded kind of way.
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You can also make an
interesting effects
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here by making this much longer.
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Make sure they are
about the same link.
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Otherwise, it's going to
give you some trouble.
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Then selecting these two lines
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and adding elastic on them.
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And to properly see all
these nice wrinkles,
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Let's lower the
particular distance.
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Then you can get this kind of
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gathered effect by playing
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with the strength
of the elastic.
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They're linked and the line.
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You can get a nice
gathers effect.
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Anyway, I am going to remove
this elastic now and show
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you how to add some pins
so you can keep it still.
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When you aiming. I'm going
to make it a bit narrower.
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Want us spiky effect,
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I'm going to move
these together.
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They have got the shape now
I want, if we add a wind,
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now, we animate, it's
going to go pulling it up.
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And it's not willing
to have the shape
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each window flying
up to the window.
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So I'm just going
to grab my box,
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my box building tool.
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I'm going to pin this
whole area here.
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Show pins. You want add up
in hold down Control Shift.
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And that will add the
pins to the spin.
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If you want to remove
it, hold down control.
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Then you can remove the parts.
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You want to have control Shift
to add, control to remove.
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So I want that front part
there to stay still.
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And it looks like it will.
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Now that we have pins,
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they're going to act as
these pins to the often.
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Now let's add some wind.
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Right-click Show
when controller.
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And I want it to be blowing
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from the front debt
from the site.
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I move it over in front
of her and rotate it.
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Here.
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You can control the
angle of the wind
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to becoming from Dean,
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I'm going to activate it.
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And here you can see the
wind is starting to blue.
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If you hide means this part
is stay nicely on her neck.
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Where without means it would
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start blowing up from
the wind as well.
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Then you can play with
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it and get it
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to hang the way that
you wanted to hand
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if you're doing just
a steel render.
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So that's another way
to create a cape.
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I hope you've enjoyed
this tutorial
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and see you in the next one.
9748
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