All language subtitles for 563068-02 - How to make a Classic Hooded Cape - Cape & Cloak in Marvelous Designer.en-US

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These are the user uploaded subtitles that are being translated: 1 00:00:01,400 --> 00:00:04,350 In this tutorial, I will show you 2 00:00:04,350 --> 00:00:07,800 the easiest way that I found to create a hoodie KP. 3 00:00:07,800 --> 00:00:10,230 I'm going to route a rectangular. 4 00:00:10,230 --> 00:00:13,010 I will delete that I want to keep to be. 5 00:00:13,005 --> 00:00:15,935 This will be the KP, no drought, 6 00:00:15,930 --> 00:00:19,230 another rectangular and this is going to be the hood. 7 00:00:19,230 --> 00:00:21,120 And I will copy that and we'll 8 00:00:21,120 --> 00:00:24,020 see and symmetric PSD, none. 9 00:00:24,020 --> 00:00:25,670 I'll go to my Split Line Tool, 10 00:00:25,670 --> 00:00:32,250 right-click in this line and type in 50% synchronized. 11 00:00:32,440 --> 00:00:36,060 Bring up her engagement points. 12 00:00:38,470 --> 00:00:43,230 Bring this to the back, flip horizontally. 13 00:00:44,200 --> 00:00:48,750 Now I want to show this to this part. 14 00:00:52,450 --> 00:00:59,480 In these two, this part, this get tangled. 15 00:00:59,480 --> 00:01:01,980 So I'll just reverse that. 16 00:01:02,560 --> 00:01:05,890 Then I am going to debt free zone. 17 00:01:05,885 --> 00:01:09,245 This part, this part. 18 00:01:09,820 --> 00:01:14,450 Then simulate. Now you can 19 00:01:14,450 --> 00:01:18,740 see that we have a hooded cape to close the escape. 20 00:01:18,740 --> 00:01:21,730 All we have to do is either fusel, 21 00:01:21,725 --> 00:01:25,925 small part of it to decide. 22 00:01:26,770 --> 00:01:29,150 Then it will pull itself 23 00:01:29,150 --> 00:01:32,220 together and close itself like dead. 24 00:01:35,140 --> 00:01:38,630 Let me just follow her arms are so it will be easier 25 00:01:38,630 --> 00:01:42,270 to bring the cape close to the friend. 26 00:01:50,650 --> 00:01:54,760 And to keep it from going through our fingers like that, 27 00:01:54,755 --> 00:01:56,245 right click on the avatar of 28 00:01:56,240 --> 00:01:59,980 type properties and then set this to something like tin. 29 00:01:59,975 --> 00:02:01,135 This can offset. 30 00:02:01,130 --> 00:02:05,300 Six also works sometimes like Denise is the best I think 31 00:02:05,300 --> 00:02:10,500 for at least for my kind of computer, 32 00:02:10,600 --> 00:02:14,550 then doesn't go through her fingers so much. 33 00:02:15,910 --> 00:02:19,880 Now if we want there to be more gathers here, 34 00:02:19,880 --> 00:02:23,220 just to make this longer. 35 00:02:24,400 --> 00:02:26,870 The longer it will be, the more 36 00:02:26,870 --> 00:02:30,520 medial and more gathers will be. 37 00:02:30,515 --> 00:02:35,495 I'm going to bring this to the front a bit more. 38 00:02:39,070 --> 00:02:43,310 Suppose if she doesn't have the finger stretch that 39 00:02:43,310 --> 00:02:47,350 part because then it tends to want to get stuck on them. 40 00:02:47,345 --> 00:02:51,125 I'm going to apply pose I meet for here. 41 00:03:01,150 --> 00:03:05,180 You can see the fingers are more inwards 42 00:03:05,180 --> 00:03:09,450 and then the Cape doesn't get so stuck in them. 43 00:03:14,740 --> 00:03:17,630 So you could either to close it. 44 00:03:17,630 --> 00:03:19,400 So this parts together. 45 00:03:19,400 --> 00:03:22,620 You could make iconic two pieces. 46 00:03:23,890 --> 00:03:27,290 You can make it felt like this. 47 00:03:27,290 --> 00:03:31,260 Or you could make it very thin to look like a string. 48 00:03:31,870 --> 00:03:35,580 Then so this part's to one side. 49 00:03:36,400 --> 00:03:39,630 This part will enter the site. 50 00:03:41,590 --> 00:03:45,560 Then if you have some kind of environment of some kind of 51 00:03:45,560 --> 00:03:47,540 middle looking things could add 52 00:03:47,540 --> 00:03:50,720 some picture into it or replace it, 53 00:03:50,720 --> 00:03:54,140 enter the program with some other prettier kind of clots. 54 00:03:54,140 --> 00:03:57,620 I'm going to make this a bit smaller. 55 00:03:57,620 --> 00:04:04,080 And Tina, the net destroys swelling to match. 56 00:04:05,440 --> 00:04:08,840 You could look at those numbers 57 00:04:08,840 --> 00:04:12,610 minus 35 and just lifted up until around 0, 58 00:04:12,605 --> 00:04:15,005 and then it's gonna match. 59 00:04:19,510 --> 00:04:22,270 I'm going to make it even Tina, 60 00:04:22,265 --> 00:04:24,665 to look more like a string. 61 00:04:44,110 --> 00:04:47,650 Now keep this from stretching too much. 62 00:04:47,645 --> 00:04:49,945 As you can see if you shrink it, 63 00:04:49,940 --> 00:04:51,590 it's still sort of stretching. 64 00:04:51,590 --> 00:04:57,060 You can add a fabric if Steve one Kennedy's connector. 65 00:04:58,390 --> 00:05:02,360 I usually start from cotton cloth and the industries 66 00:05:02,360 --> 00:05:06,510 that building warp and width to something really high. 67 00:05:10,090 --> 00:05:12,440 In-depth still not enough, 68 00:05:12,440 --> 00:05:14,320 then you can raise the stretch lift 69 00:05:14,315 --> 00:05:19,165 two that will keep it from stretching in this direction. 70 00:05:19,160 --> 00:05:21,290 So as we see, 71 00:05:21,290 --> 00:05:23,350 this hood is rather pointed 72 00:05:23,345 --> 00:05:24,985 and I want it to be around her. 73 00:05:24,980 --> 00:05:29,250 So I am just going to convert this to a curve point. 74 00:05:35,560 --> 00:05:40,900 Going to my car Point tool and bring this in a bit. 75 00:05:40,895 --> 00:05:43,795 Now one that will be more material here in the back. 76 00:05:43,790 --> 00:05:47,490 So I'm going to carve it out like this a bit. 77 00:05:51,160 --> 00:05:54,230 And I want these to be tightly around her. 78 00:05:54,230 --> 00:05:56,050 It's too loose right now. 79 00:05:56,045 --> 00:05:58,015 You could either add an elastic to 80 00:05:58,010 --> 00:06:00,290 this line are equal so the 81 00:06:00,290 --> 00:06:02,210 Kp instead of into 82 00:06:02,210 --> 00:06:05,240 the hood onto another piece of evidence which is shorter. 83 00:06:05,240 --> 00:06:08,810 And then so the hood onto that from the other side. 84 00:06:08,810 --> 00:06:11,850 So let's first do the elastic way. 85 00:06:13,720 --> 00:06:18,840 As you lower the ratio is going to tighter around. 86 00:06:19,150 --> 00:06:21,560 That's good if you want it to 87 00:06:21,560 --> 00:06:23,330 have this kind of gathers here, 88 00:06:23,330 --> 00:06:25,850 didn't you could make this longer ingest, 89 00:06:25,850 --> 00:06:29,330 have the elastic ratio lower to dietary it around. 90 00:06:29,330 --> 00:06:33,240 And then you have more material and more wrinkles. 91 00:06:33,520 --> 00:06:36,920 To make this hood hanging down like this. 92 00:06:36,920 --> 00:06:40,140 I'm just going to make it dollar. 93 00:06:47,170 --> 00:06:51,310 If this happens where it goes inside out itself, 94 00:06:51,305 --> 00:06:54,445 you can either wait for to finish simulation and then 95 00:06:54,440 --> 00:06:58,460 sometimes it fixes itself or just separate it a bit. 96 00:06:58,460 --> 00:07:00,660 Simulate. 97 00:07:04,690 --> 00:07:06,770 The longer data. I mean, 98 00:07:06,770 --> 00:07:09,130 the higher the taller it is the pattern, 99 00:07:09,125 --> 00:07:12,815 the more material you start to get hanging here. 100 00:07:15,310 --> 00:07:19,300 And also depending on your fabric, physical properties, 101 00:07:19,295 --> 00:07:21,395 it's either going to be stiffer, 102 00:07:21,395 --> 00:07:24,275 going to droop and hand more. 103 00:07:30,010 --> 00:07:32,120 This is a basic fabric, 104 00:07:32,120 --> 00:07:36,120 so I'm going to switch to something like, let's see. 105 00:07:37,420 --> 00:07:41,010 It's going to be much software. 106 00:07:50,980 --> 00:07:55,040 I want some more fabric hanging down here in the web. 107 00:07:55,040 --> 00:07:57,830 We could either make this part longer, 108 00:07:57,830 --> 00:08:00,780 which will make it a bit longer, 109 00:08:01,210 --> 00:08:03,610 give it some more roundness 110 00:08:03,605 --> 00:08:04,865 or 111 00:08:15,730 --> 00:08:16,940 left. 112 00:08:16,940 --> 00:08:18,740 So let's say that you want to add 113 00:08:18,740 --> 00:08:21,620 strings coming down or ribbon. 114 00:08:21,620 --> 00:08:26,250 The easiest thing to do is to add internal line here. 115 00:08:28,750 --> 00:08:33,740 Didn't meet these strips here. 116 00:08:33,740 --> 00:08:36,380 And add an internal line in 117 00:08:36,380 --> 00:08:37,890 the middle 118 00:08:52,240 --> 00:08:53,780 in segment. 119 00:08:53,780 --> 00:08:56,020 So this internal line, 120 00:08:56,015 --> 00:09:00,515 this, these n's to each other. 121 00:09:01,000 --> 00:09:02,690 This will be 122 00:09:02,690 --> 00:09:04,350 everyone 123 00:09:11,560 --> 00:09:12,920 copy 124 00:09:12,920 --> 00:09:14,550 and pasted. 125 00:09:15,640 --> 00:09:19,560 Savings. So debt to the middle oven. 126 00:09:25,900 --> 00:09:30,180 So it's not sticking into the other one. 127 00:09:35,650 --> 00:09:39,060 Then to add the bootstrap, 128 00:09:39,400 --> 00:09:42,840 make some strips like that. 129 00:09:45,070 --> 00:09:48,270 That would do the bottom. 130 00:10:01,450 --> 00:10:09,710 Simulate. Then to make 131 00:10:09,710 --> 00:10:13,540 that those balls ribbon part more rounded, 132 00:10:13,535 --> 00:10:15,875 Let's add another fabric. 133 00:10:15,875 --> 00:10:20,945 This ribbon around it. 134 00:10:23,410 --> 00:10:27,450 Drop it onto the ball, ballpark. 135 00:10:30,520 --> 00:10:33,830 Then start playing with up ending wept and 136 00:10:33,830 --> 00:10:35,670 the building warp 137 00:10:43,150 --> 00:10:44,450 until 138 00:10:44,450 --> 00:10:47,270 you get the rounding up like you want it to be. 139 00:10:47,270 --> 00:10:49,360 If you raise it too much, 140 00:10:49,355 --> 00:10:53,375 it's going to start sticking up into the air at a stuffy. 141 00:10:53,375 --> 00:10:55,735 You want to be gentle and move it slowly 142 00:10:55,730 --> 00:10:59,130 slider until you get the desired effects. 143 00:11:07,660 --> 00:11:11,840 Sometimes I do start to tangle up into each other, 144 00:11:11,840 --> 00:11:14,110 then just separated them beat. 145 00:11:14,105 --> 00:11:16,715 Then simulate again. 146 00:11:18,430 --> 00:11:21,680 You can also load the particularly strings to 147 00:11:21,680 --> 00:11:25,110 make them more rounded and less spiky. 148 00:11:29,890 --> 00:11:32,960 The last thing I'm going to do this look like 149 00:11:32,960 --> 00:11:36,020 I am going to make it a bit shorter, 150 00:11:36,020 --> 00:11:40,600 something like that, and change the color of everything. 151 00:11:40,595 --> 00:11:43,475 I'll shift, select them all. 152 00:11:43,475 --> 00:11:47,675 Make it a nice red riding hood color. 153 00:11:52,360 --> 00:11:55,520 Then we have to go Red Riding Hood kind of 154 00:11:55,520 --> 00:11:59,780 look to close off 155 00:11:59,780 --> 00:12:03,610 this cape and make it a bit less spiky around the edges. 156 00:12:03,605 --> 00:12:06,125 We can run up piping around it. 157 00:12:06,125 --> 00:12:08,515 I'm going to do this hood to show 158 00:12:08,510 --> 00:12:12,420 you how it can improve the loop already. 159 00:12:15,160 --> 00:12:17,730 Double-click. 160 00:12:17,860 --> 00:12:21,850 And I'm going to add a fabric for the piping. 161 00:12:21,845 --> 00:12:24,965 Actually I just copied this one. 162 00:12:25,690 --> 00:12:28,620 Name it vibing. 163 00:12:34,720 --> 00:12:38,190 Reduce the bending little bit. 164 00:13:09,370 --> 00:13:13,000 Dear frequency that loses the agent nicely 165 00:13:12,995 --> 00:13:16,535 and it's now more rounded and less spiky lake. 166 00:13:16,535 --> 00:13:20,335 We can also reduce it a little bit more bending, 167 00:13:20,330 --> 00:13:25,810 make it with software and a bit less stiff. 168 00:13:25,805 --> 00:13:28,675 To make the hood conclusions to the heart, 169 00:13:28,670 --> 00:13:29,990 body, to her face. 170 00:13:29,990 --> 00:13:33,390 We can also reduce the skin offset a bit. 171 00:13:39,940 --> 00:13:42,530 Then the very last thing I'm going to 172 00:13:42,530 --> 00:13:44,210 do is switch to tick, 173 00:13:44,210 --> 00:13:48,110 tick CSRF is select all of these fabric. 174 00:13:48,110 --> 00:13:50,870 Go to back, down of symmetry or 175 00:13:50,870 --> 00:13:54,300 front and make it a darker shade. 176 00:13:57,370 --> 00:14:00,650 I think the piping loop nights around the head, 177 00:14:00,650 --> 00:14:02,420 so I'm just going to add 178 00:14:02,420 --> 00:14:04,520 it around the wrist of the cape to 179 00:14:04,520 --> 00:14:06,770 otherwise it looks a bit like it's 180 00:14:06,770 --> 00:14:09,290 sort of cut end of February, 181 00:14:09,290 --> 00:14:13,290 but with the piping itself loses heat off nicely. 182 00:14:22,360 --> 00:14:25,430 If you have to break the piping, 183 00:14:25,430 --> 00:14:27,440 best to do somewhere where it is 184 00:14:27,440 --> 00:14:30,480 not too visible lake in the back. 185 00:14:51,580 --> 00:14:54,080 If you don't want this part, do we, 186 00:14:54,080 --> 00:14:56,410 steve this piping lines, 187 00:14:56,405 --> 00:14:59,605 put them on a fabric like cape and indeed going to 188 00:14:59,600 --> 00:15:02,780 have the same Flu and movement like the cape. 189 00:15:02,780 --> 00:15:04,850 You who want to be stiffer then 190 00:15:04,850 --> 00:15:07,100 you could put them on stiffer fabric. 191 00:15:07,100 --> 00:15:10,450 I'm just going to leave it with the fabric. 192 00:15:10,445 --> 00:15:13,375 I am going to select everything 193 00:15:13,370 --> 00:15:16,560 and reduce the particular distance. 194 00:15:19,480 --> 00:15:23,140 The area gotta nice and red riding hood cape. 195 00:15:23,135 --> 00:15:25,345 If you wanted to come more to the front, 196 00:15:25,340 --> 00:15:28,220 you can either move this point here, 197 00:15:28,220 --> 00:15:30,410 which will give it a bit more length. 198 00:15:30,410 --> 00:15:33,260 Although it will be a bit spiky like this. 199 00:15:33,260 --> 00:15:35,960 Pointed, aiming towards the bottom. 200 00:15:35,960 --> 00:15:39,100 You could just increase overall size of the cape. 201 00:15:39,095 --> 00:15:42,605 And then there will be more material everywhere. 202 00:15:43,450 --> 00:15:47,200 Of course, if you want more wrinkles on the top, 203 00:15:47,195 --> 00:15:48,835 then just make the top part 204 00:15:48,830 --> 00:15:52,110 wider by stretching you on this point. 205 00:15:52,390 --> 00:15:55,850 Then the bottom was t as it is in the top, 206 00:15:55,850 --> 00:15:58,620 we have a lot more material. 207 00:15:59,230 --> 00:16:01,820 Hope you enjoyed the tutorial. 208 00:16:01,820 --> 00:16:04,080 See you in the next one. 14925

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