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In this tutorial,
I will show you
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the easiest way that I found
to create a hoodie KP.
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I'm going to route
a rectangular.
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I will delete that I
want to keep to be.
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This will be the KP, no drought,
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another rectangular and this
is going to be the hood.
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And I will copy that and we'll
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see and symmetric PSD, none.
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I'll go to my Split Line Tool,
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right-click in this line and
type in 50% synchronized.
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Bring up her engagement points.
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Bring this to the back,
flip horizontally.
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Now I want to show
this to this part.
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In these two, this
part, this get tangled.
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So I'll just reverse that.
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Then I am going to
debt free zone.
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This part, this part.
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Then simulate. Now you can
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see that we have a hooded
cape to close the escape.
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All we have to do
is either fusel,
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small part of it to decide.
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Then it will pull itself
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together and close
itself like dead.
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Let me just follow her arms
are so it will be easier
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to bring the cape
close to the friend.
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And to keep it from going
through our fingers like that,
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right click on the avatar of
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type properties and then set
this to something like tin.
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This can offset.
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Six also works sometimes like
Denise is the best I think
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for at least for my
kind of computer,
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then doesn't go through
her fingers so much.
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Now if we want there to
be more gathers here,
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just to make this longer.
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The longer it will be, the more
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medial and more gathers will be.
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I'm going to bring this
to the front a bit more.
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Suppose if she doesn't have
the finger stretch that
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part because then it tends to
want to get stuck on them.
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I'm going to apply
pose I meet for here.
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You can see the fingers
are more inwards
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and then the Cape doesn't
get so stuck in them.
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So you could either to close it.
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So this parts together.
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You could make
iconic two pieces.
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You can make it felt like this.
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Or you could make it very
thin to look like a string.
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Then so this part's to one side.
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This part will enter the site.
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Then if you have some kind of
environment of some kind of
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middle looking things could add
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some picture into
it or replace it,
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enter the program with some
other prettier kind of clots.
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I'm going to make
this a bit smaller.
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And Tina, the net destroys
swelling to match.
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You could look at those numbers
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minus 35 and just lifted
up until around 0,
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and then it's gonna match.
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I'm going to make it even Tina,
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to look more like a string.
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Now keep this from
stretching too much.
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As you can see if you shrink it,
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it's still sort of stretching.
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You can add a fabric if Steve
one Kennedy's connector.
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I usually start from cotton
cloth and the industries
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that building warp and width
to something really high.
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In-depth still not enough,
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then you can raise
the stretch lift
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two that will keep it from
stretching in this direction.
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So as we see,
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this hood is rather pointed
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and I want it to be around her.
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So I am just going to convert
this to a curve point.
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Going to my car Point tool
and bring this in a bit.
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Now one that will be more
material here in the back.
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So I'm going to carve
it out like this a bit.
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And I want these to be
tightly around her.
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It's too loose right now.
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You could either
add an elastic to
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this line are equal so the
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Kp instead of into
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the hood onto another piece
of evidence which is shorter.
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And then so the hood onto
that from the other side.
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So let's first do
the elastic way.
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As you lower the ratio is
going to tighter around.
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That's good if you want it to
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have this kind of gathers here,
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didn't you could make
this longer ingest,
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have the elastic ratio
lower to dietary it around.
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00:06:29,330 --> 00:06:33,240
And then you have more
material and more wrinkles.
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To make this hood
hanging down like this.
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I'm just going to
make it dollar.
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If this happens where it
goes inside out itself,
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you can either wait for to
finish simulation and then
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sometimes it fixes itself
or just separate it a bit.
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Simulate.
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The longer data. I mean,
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00:07:06,770 --> 00:07:09,130
the higher the taller
it is the pattern,
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00:07:09,125 --> 00:07:12,815
the more material you
start to get hanging here.
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00:07:15,310 --> 00:07:19,300
And also depending on your
fabric, physical properties,
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00:07:19,295 --> 00:07:21,395
it's either going to be stiffer,
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00:07:21,395 --> 00:07:24,275
going to droop and hand more.
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This is a basic fabric,
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so I'm going to switch to
something like, let's see.
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It's going to be much software.
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I want some more fabric
hanging down here in the web.
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We could either make
this part longer,
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which will make it a bit longer,
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give it some more roundness
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or
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left.
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00:08:16,940 --> 00:08:18,740
So let's say that
you want to add
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strings coming down or ribbon.
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The easiest thing to do is
to add internal line here.
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Didn't meet these strips here.
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And add an internal line in
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the middle
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in segment.
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So this internal line,
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this, these n's to each other.
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This will be
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everyone
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copy
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and pasted.
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Savings. So debt to
the middle oven.
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So it's not sticking
into the other one.
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Then to add the bootstrap,
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make some strips like that.
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That would do the bottom.
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Simulate. Then to make
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that those balls ribbon
part more rounded,
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Let's add another fabric.
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This ribbon around it.
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Drop it onto the ball, ballpark.
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Then start playing with
up ending wept and
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the building warp
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until
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you get the rounding up
like you want it to be.
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If you raise it too much,
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it's going to start sticking
up into the air at a stuffy.
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You want to be gentle
and move it slowly
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slider until you get
the desired effects.
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Sometimes I do start to
tangle up into each other,
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then just separated them beat.
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Then simulate again.
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You can also load the
particularly strings to
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make them more rounded
and less spiky.
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00:11:29,890 --> 00:11:32,960
The last thing I'm going
to do this look like
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I am going to make
it a bit shorter,
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something like that, and change
the color of everything.
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I'll shift, select them all.
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Make it a nice red
riding hood color.
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00:11:52,360 --> 00:11:55,520
Then we have to go Red
Riding Hood kind of
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look to close off
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this cape and make it a bit
less spiky around the edges.
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00:12:03,605 --> 00:12:06,125
We can run up piping around it.
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00:12:06,125 --> 00:12:08,515
I'm going to do
this hood to show
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you how it can improve
the loop already.
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00:12:15,160 --> 00:12:17,730
Double-click.
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And I'm going to add a
fabric for the piping.
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Actually I just copied this one.
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Name it vibing.
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Reduce the bending little bit.
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Dear frequency that
loses the agent nicely
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and it's now more rounded
and less spiky lake.
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We can also reduce it a
little bit more bending,
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00:13:20,330 --> 00:13:25,810
make it with software
and a bit less stiff.
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To make the hood
conclusions to the heart,
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body, to her face.
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00:13:29,990 --> 00:13:33,390
We can also reduce the
skin offset a bit.
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00:13:39,940 --> 00:13:42,530
Then the very last
thing I'm going to
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do is switch to tick,
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tick CSRF is select
all of these fabric.
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Go to back, down of symmetry or
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00:13:50,870 --> 00:13:54,300
front and make it
a darker shade.
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I think the piping loop
nights around the head,
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so I'm just going to add
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00:14:02,420 --> 00:14:04,520
it around the wrist
of the cape to
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00:14:04,520 --> 00:14:06,770
otherwise it looks
a bit like it's
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00:14:06,770 --> 00:14:09,290
sort of cut end of February,
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but with the piping itself
loses heat off nicely.
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If you have to break the piping,
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best to do somewhere where it is
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not too visible
lake in the back.
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00:14:51,580 --> 00:14:54,080
If you don't want
this part, do we,
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00:14:54,080 --> 00:14:56,410
steve this piping lines,
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put them on a fabric like
cape and indeed going to
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00:14:59,600 --> 00:15:02,780
have the same Flu and
movement like the cape.
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00:15:02,780 --> 00:15:04,850
You who want to be stiffer then
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00:15:04,850 --> 00:15:07,100
you could put them
on stiffer fabric.
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00:15:07,100 --> 00:15:10,450
I'm just going to leave
it with the fabric.
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00:15:10,445 --> 00:15:13,375
I am going to select everything
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00:15:13,370 --> 00:15:16,560
and reduce the
particular distance.
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00:15:19,480 --> 00:15:23,140
The area gotta nice and
red riding hood cape.
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00:15:23,135 --> 00:15:25,345
If you wanted to come
more to the front,
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00:15:25,340 --> 00:15:28,220
you can either move
this point here,
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00:15:28,220 --> 00:15:30,410
which will give it
a bit more length.
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00:15:30,410 --> 00:15:33,260
Although it will be a
bit spiky like this.
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00:15:33,260 --> 00:15:35,960
Pointed, aiming
towards the bottom.
200
00:15:35,960 --> 00:15:39,100
You could just increase
overall size of the cape.
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00:15:39,095 --> 00:15:42,605
And then there will be
more material everywhere.
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00:15:43,450 --> 00:15:47,200
Of course, if you want
more wrinkles on the top,
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00:15:47,195 --> 00:15:48,835
then just make the top part
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00:15:48,830 --> 00:15:52,110
wider by stretching
you on this point.
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00:15:52,390 --> 00:15:55,850
Then the bottom was t
as it is in the top,
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00:15:55,850 --> 00:15:58,620
we have a lot more material.
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00:15:59,230 --> 00:16:01,820
Hope you enjoyed the tutorial.
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00:16:01,820 --> 00:16:04,080
See you in the next one.
14925
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