All language subtitles for 458597-07 - Creating Garments Tracing a Pattern - Clo 3D Basics - Learn 3D Fashion Design - Create Clothes from Home - CAD Flats - Marvelous Designer.en

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These are the user uploaded subtitles that are being translated: 1 00:00:00,920 --> 00:00:05,270 So let's move on to creating our own garments. 2 00:00:05,265 --> 00:00:08,165 So if I drag a selection box over all of 3 00:00:08,160 --> 00:00:12,090 these pieces of fabric from the T-shirt that we imported earlier. 4 00:00:12,090 --> 00:00:14,490 And just going to delete them. 5 00:00:14,490 --> 00:00:17,450 So how do we create fabric? 6 00:00:17,445 --> 00:00:22,955 We can create pieces of fabric in different ways here by going to this icon. 7 00:00:22,950 --> 00:00:24,950 So we have the Rectangle tool, 8 00:00:24,945 --> 00:00:26,585 we have the Ellipse tool, 9 00:00:26,580 --> 00:00:28,430 and we have the polygon tool. 10 00:00:28,425 --> 00:00:33,035 So let's start with the Rectangle tool and just click and drag. 11 00:00:33,030 --> 00:00:36,280 We can make rectangle pieces of fabric. 12 00:00:36,280 --> 00:00:40,000 And notice when they appear in the 2D pattern window, 13 00:00:39,995 --> 00:00:42,955 they also appear in the 3D window on the left. 14 00:00:42,950 --> 00:00:46,720 If I wanted to create a piece of fabric of a certain size, 15 00:00:46,715 --> 00:00:51,865 I can just click once and then I can input my specific measurements. 16 00:00:51,860 --> 00:00:54,070 So again, really useful if you are 17 00:00:54,065 --> 00:00:57,835 copying real life design and you already have the measurements. 18 00:00:57,830 --> 00:00:59,960 This may be a really useful feature. 19 00:00:59,960 --> 00:01:01,850 And then the Ellipse tool, 20 00:01:01,850 --> 00:01:04,010 very similar to the rectangle tool, 21 00:01:04,010 --> 00:01:08,250 but of course we are making circular pieces of fabric instead. 22 00:01:08,254 --> 00:01:13,204 So I can make a circular piece of fabric of any size by clicking and dragging. 23 00:01:13,205 --> 00:01:19,475 Or I can click once and input my specific size, 24 00:01:19,475 --> 00:01:22,415 then there is the polygon to. 25 00:01:22,415 --> 00:01:27,995 So I use the polygon tool to make custom shaped pieces of fabric. 26 00:01:27,995 --> 00:01:32,615 So we have the polygon tool I can click to make an individual point. 27 00:01:32,615 --> 00:01:37,555 Then I can click again to make another point which has a straight line in between. 28 00:01:37,550 --> 00:01:40,910 And if I join up these points, 29 00:01:40,910 --> 00:01:44,950 I can therefore make a closed shape. 30 00:01:44,945 --> 00:01:47,345 So with the polygon tool, 31 00:01:47,345 --> 00:01:49,385 if I hold the mouse button down, 32 00:01:49,385 --> 00:01:51,505 when I'm making a new points, 33 00:01:51,500 --> 00:01:54,660 I can make a BCA CAB. 34 00:01:54,820 --> 00:01:58,510 So drawing shapes like this to 35 00:01:58,505 --> 00:02:02,585 Adobe Illustrator if you've worked with that software before. 36 00:02:02,585 --> 00:02:08,345 We can also make curved lines by holding down the command button. 37 00:02:08,345 --> 00:02:13,495 So the command button on the Mac or the control button on a PC. 38 00:02:13,490 --> 00:02:17,610 So we hold on, that button was clicking. 39 00:02:17,920 --> 00:02:20,780 We can make a cab. 40 00:02:20,780 --> 00:02:22,900 So there's two ways of making a cab, 41 00:02:22,895 --> 00:02:26,825 BCA CAB, or by holding down the button and clicking. 42 00:02:26,825 --> 00:02:34,045 But if we now press simulate these pieces of fabric and not Bachelier sewed to anything. 43 00:02:34,040 --> 00:02:36,070 So if you press Simulate, 44 00:02:36,065 --> 00:02:39,355 they should just drop straight onto the floor. 45 00:02:39,350 --> 00:02:42,320 But save, I move this piece of fabric here 46 00:02:42,320 --> 00:02:45,250 just on top of needs head and lamprey simulate. 47 00:02:45,245 --> 00:02:48,055 It should just land on his head, maybe fall off. 48 00:02:48,050 --> 00:02:52,420 So gravity applies in a way that's similar to real-life here. 49 00:02:52,415 --> 00:02:57,265 We can adjust where they are in a 2D pattern window, 50 00:02:57,260 --> 00:03:01,760 but this movement is not replicated in the 3D window. 51 00:03:01,760 --> 00:03:05,120 We can also move them in the 3D window separately 52 00:03:05,120 --> 00:03:08,840 here by just clicking on them and using the hours that appear. 53 00:03:08,840 --> 00:03:12,680 And we can rotate them by adjusting the curved lines here. 54 00:03:12,680 --> 00:03:16,970 So that's the very basics of joining pieces of fabric. 55 00:03:16,970 --> 00:03:21,910 Now instead of trying to make your fast pattern from scratch with no guidance. 56 00:03:21,905 --> 00:03:27,115 I've actually provided an image of a pattern in the workshop resources. 57 00:03:27,110 --> 00:03:32,430 So I've provided a pattern for a long-sleeved jumper or cookie. 58 00:03:32,560 --> 00:03:36,280 We're going to trace that image instead of spending 59 00:03:36,275 --> 00:03:39,785 a lot of time trying to create our own design. 60 00:03:39,784 --> 00:03:43,774 So if you have an image or a line drawing of a pattern, 61 00:03:43,775 --> 00:03:47,555 we can actually import it into our 2D pattern window. 62 00:03:47,555 --> 00:03:50,935 And we can do this by going to the TV pattern window and 63 00:03:50,930 --> 00:03:56,330 just right-clicking and then clicking import background image. 64 00:03:56,330 --> 00:04:02,720 So make sure you've downloaded the workshop resources so we can locate this file. 65 00:04:02,720 --> 00:04:06,260 And if we just click this tiny folder icon here, 66 00:04:06,260 --> 00:04:10,220 we can then browse our computer to locate that file. 67 00:04:10,220 --> 00:04:12,180 So locate that file, 68 00:04:12,180 --> 00:04:18,170 that background images in the 2D pattern windows, 69 00:04:18,170 --> 00:04:19,660 not in a 3D window. 70 00:04:19,655 --> 00:04:23,225 And now we can trace these pieces here. 71 00:04:24,970 --> 00:04:29,330 So using the polygon tool that I just went through earlier, 72 00:04:29,330 --> 00:04:33,170 we can actually just trace these pieces of fabric in this image. 73 00:04:33,170 --> 00:04:36,230 So let's select the polygon tool. 74 00:04:36,230 --> 00:04:40,040 And all these pieces of fabric are symmetrical. 75 00:04:40,040 --> 00:04:43,730 So that's important to know because we can just draw half 76 00:04:43,730 --> 00:04:47,630 of this piece and then symmetrically unfolded, 77 00:04:47,630 --> 00:04:51,140 which guarantees that these two shapes are identical. 78 00:04:51,140 --> 00:04:56,390 Again, this is a workflow that would happen in real life pattern cutting where you can 79 00:04:56,390 --> 00:05:02,800 physically fold the piece of fabric in half and make sure that they are the same size. 80 00:05:02,795 --> 00:05:06,865 So let's trace this left-hand from panel of the shared 81 00:05:06,860 --> 00:05:11,330 by first clicking and just making this corner here. 82 00:05:11,330 --> 00:05:13,600 And then going upwards. 83 00:05:13,595 --> 00:05:15,155 And for this bit here, 84 00:05:15,155 --> 00:05:23,275 I'm just going to press down the mouse and hold to make BCA CAB for the shoulder area. 85 00:05:23,270 --> 00:05:26,630 They make another straight line. 86 00:05:26,630 --> 00:05:28,690 And then to complete the shape, 87 00:05:28,685 --> 00:05:34,505 make another BCA CAB by pressing the mouse button down and holding. 88 00:05:42,250 --> 00:05:45,620 So there's different types of cloning. 89 00:05:45,620 --> 00:05:48,830 If I right-click on this piece of fabric. 90 00:05:48,830 --> 00:05:52,930 And under clone Patton with link editing, 91 00:05:52,925 --> 00:05:58,775 there is symmetric pattern with selling symmetric Patton and instance Patton. 92 00:05:58,775 --> 00:06:00,155 Instance pattern. 93 00:06:00,155 --> 00:06:01,385 If I click on that, 94 00:06:01,385 --> 00:06:06,545 just creates a new instance of this pattern just above here, 95 00:06:06,545 --> 00:06:10,805 which is very similar to copying and pasting. 96 00:06:10,805 --> 00:06:16,595 Symmetric pattern is kind of like copying and pasting the mirror image. 97 00:06:16,595 --> 00:06:19,795 And symmetric pattern with sewing is same as 98 00:06:19,790 --> 00:06:23,930 the symmetric pattern but also copies and inserting that would be applied to this piece. 99 00:06:23,930 --> 00:06:26,060 But we're going to ignore that for now, 100 00:06:26,060 --> 00:06:27,830 as we haven't seen this yet. 101 00:06:27,830 --> 00:06:32,510 So, so what we actually want to do is unfold this piece. 102 00:06:32,510 --> 00:06:34,490 We're not going to clone it, 103 00:06:34,490 --> 00:06:38,050 but we have to have the edit to select it. 104 00:06:38,045 --> 00:06:40,405 So we go to the edit pattern tool. 105 00:06:40,400 --> 00:06:45,590 And the reason why we have to have this tool selected is because we need 106 00:06:45,590 --> 00:06:51,190 to select this one individual line fast before we can unfolded. 107 00:06:51,185 --> 00:06:54,815 So by selecting this one individual line, 108 00:06:54,815 --> 00:06:58,435 we are indicating where we want the fold to happen. 109 00:06:58,430 --> 00:07:01,700 So we select this individual line and right-click, 110 00:07:01,700 --> 00:07:04,730 we can now click on fold. 111 00:07:04,729 --> 00:07:07,989 So we have two options here. 112 00:07:07,985 --> 00:07:13,765 We have unfold and we have unfold symmetric editing with sewing. 113 00:07:13,760 --> 00:07:15,140 If I just unfold it, 114 00:07:15,140 --> 00:07:18,700 this piece which I will do now just to show you what happens, 115 00:07:18,695 --> 00:07:22,405 unfold this PCR, it has no symmetrical editing, 116 00:07:22,400 --> 00:07:26,510 which means I can move the individual prints around. 117 00:07:26,510 --> 00:07:32,290 And this movement of this individual point is not mirrored by this point over here. 118 00:07:32,285 --> 00:07:36,635 So I'm going to press Command Z to undo that. 119 00:07:36,635 --> 00:07:42,775 And now I'm going to unfold with symmetric editing. 120 00:07:42,770 --> 00:07:45,080 So personally I prefer this, 121 00:07:45,080 --> 00:07:48,740 especially as this government is very symmetrical. 122 00:07:48,740 --> 00:07:51,310 Now if I select this individual point, 123 00:07:51,305 --> 00:07:54,145 you can see that this movement is mirrored. 124 00:07:54,140 --> 00:07:57,500 So actually makes the editing process a little bit quicker as 125 00:07:57,500 --> 00:08:01,390 it don't have to move this point and then move that point. 126 00:08:01,385 --> 00:08:06,125 So all of these pieces inside this comment of symmetrical, 127 00:08:06,125 --> 00:08:11,305 so we're just going to repeat that process for each piece of fabric. 128 00:08:11,300 --> 00:08:14,480 Don't worry about the hood right now though, 129 00:08:14,480 --> 00:08:17,360 as we are going to go through that in another video, 130 00:08:17,360 --> 00:08:19,730 as it's a little bit more advanced. 131 00:08:19,730 --> 00:08:23,390 But we haven't sold are pieces of fabric together. 132 00:08:23,390 --> 00:08:25,590 So let's move on. 11050

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