All language subtitles for 458597-07 - Creating Garments Tracing a Pattern - Clo 3D Basics - Learn 3D Fashion Design - Create Clothes from Home - CAD Flats - Marvelous Designer.en
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So let's move on to creating our own garments.
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So if I drag a selection box over all of
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these pieces of fabric from the T-shirt that we imported earlier.
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And just going to delete them.
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So how do we create fabric?
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We can create pieces of fabric in different ways here by going to this icon.
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So we have the Rectangle tool,
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we have the Ellipse tool,
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and we have the polygon tool.
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So let's start with the Rectangle tool and just click and drag.
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We can make rectangle pieces of fabric.
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And notice when they appear in the 2D pattern window,
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they also appear in the 3D window on the left.
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If I wanted to create a piece of fabric of a certain size,
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I can just click once and then I can input my specific measurements.
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So again, really useful if you are
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copying real life design and you already have the measurements.
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This may be a really useful feature.
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And then the Ellipse tool,
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very similar to the rectangle tool,
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but of course we are making circular pieces of fabric instead.
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So I can make a circular piece of fabric of any size by clicking and dragging.
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Or I can click once and input my specific size,
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then there is the polygon to.
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So I use the polygon tool to make custom shaped pieces of fabric.
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So we have the polygon tool I can click to make an individual point.
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Then I can click again to make another point which has a straight line in between.
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And if I join up these points,
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I can therefore make a closed shape.
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So with the polygon tool,
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if I hold the mouse button down,
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when I'm making a new points,
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I can make a BCA CAB.
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So drawing shapes like this to
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Adobe Illustrator if you've worked with that software before.
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We can also make curved lines by holding down the command button.
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So the command button on the Mac or the control button on a PC.
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So we hold on, that button was clicking.
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We can make a cab.
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So there's two ways of making a cab,
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BCA CAB, or by holding down the button and clicking.
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But if we now press simulate these pieces of fabric and not Bachelier sewed to anything.
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So if you press Simulate,
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they should just drop straight onto the floor.
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But save, I move this piece of fabric here
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just on top of needs head and lamprey simulate.
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It should just land on his head, maybe fall off.
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So gravity applies in a way that's similar to real-life here.
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We can adjust where they are in a 2D pattern window,
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but this movement is not replicated in the 3D window.
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We can also move them in the 3D window separately
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here by just clicking on them and using the hours that appear.
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And we can rotate them by adjusting the curved lines here.
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So that's the very basics of joining pieces of fabric.
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Now instead of trying to make your fast pattern from scratch with no guidance.
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I've actually provided an image of a pattern in the workshop resources.
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So I've provided a pattern for a long-sleeved jumper or cookie.
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We're going to trace that image instead of spending
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a lot of time trying to create our own design.
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So if you have an image or a line drawing of a pattern,
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we can actually import it into our 2D pattern window.
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And we can do this by going to the TV pattern window and
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just right-clicking and then clicking import background image.
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So make sure you've downloaded the workshop resources so we can locate this file.
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And if we just click this tiny folder icon here,
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we can then browse our computer to locate that file.
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So locate that file,
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that background images in the 2D pattern windows,
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not in a 3D window.
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And now we can trace these pieces here.
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So using the polygon tool that I just went through earlier,
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we can actually just trace these pieces of fabric in this image.
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So let's select the polygon tool.
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And all these pieces of fabric are symmetrical.
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So that's important to know because we can just draw half
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of this piece and then symmetrically unfolded,
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which guarantees that these two shapes are identical.
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Again, this is a workflow that would happen in real life pattern cutting where you can
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physically fold the piece of fabric in half and make sure that they are the same size.
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So let's trace this left-hand from panel of the shared
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by first clicking and just making this corner here.
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And then going upwards.
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And for this bit here,
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I'm just going to press down the mouse and hold to make BCA CAB for the shoulder area.
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They make another straight line.
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And then to complete the shape,
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make another BCA CAB by pressing the mouse button down and holding.
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So there's different types of cloning.
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If I right-click on this piece of fabric.
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And under clone Patton with link editing,
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there is symmetric pattern with selling symmetric Patton and instance Patton.
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Instance pattern.
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If I click on that,
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just creates a new instance of this pattern just above here,
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which is very similar to copying and pasting.
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Symmetric pattern is kind of like copying and pasting the mirror image.
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And symmetric pattern with sewing is same as
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the symmetric pattern but also copies and inserting that would be applied to this piece.
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But we're going to ignore that for now,
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as we haven't seen this yet.
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So, so what we actually want to do is unfold this piece.
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We're not going to clone it,
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but we have to have the edit to select it.
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So we go to the edit pattern tool.
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And the reason why we have to have this tool selected is because we need
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to select this one individual line fast before we can unfolded.
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So by selecting this one individual line,
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we are indicating where we want the fold to happen.
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So we select this individual line and right-click,
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we can now click on fold.
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So we have two options here.
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We have unfold and we have unfold symmetric editing with sewing.
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If I just unfold it,
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this piece which I will do now just to show you what happens,
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unfold this PCR, it has no symmetrical editing,
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which means I can move the individual prints around.
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And this movement of this individual point is not mirrored by this point over here.
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So I'm going to press Command Z to undo that.
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And now I'm going to unfold with symmetric editing.
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So personally I prefer this,
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especially as this government is very symmetrical.
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Now if I select this individual point,
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you can see that this movement is mirrored.
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So actually makes the editing process a little bit quicker as
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it don't have to move this point and then move that point.
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So all of these pieces inside this comment of symmetrical,
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so we're just going to repeat that process for each piece of fabric.
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Don't worry about the hood right now though,
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as we are going to go through that in another video,
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as it's a little bit more advanced.
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But we haven't sold are pieces of fabric together.
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So let's move on.
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