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- [Instructor] All right. Let's talk about the Mesh Tool.
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So the Mesh Tool can be found in your toolbox over here.
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And so let's double-click and kind of look at what this is.
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So the mesh is a multi-faceted element
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that can represent the ground plane
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and you can use it to kind of delineate
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the surface of your project.
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And it can be shown in a couple of different ways
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so you can have a solid internally
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and a skirt around it and the surface of it.
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It can just have the skirt and the surface,
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or it can just have the surface.
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And you can change what kind of material it's made out of,
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and you can change the location of where it is.
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Sometimes I put this on a story
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that's below the first story.
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You'll start to figure that out
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once you get a little bit more into this.
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So if I do put it on a story that's below my first floor
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I will just have it show up on the story above it
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and we can adjust what the surfaces are of that mesh.
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And then finally, we can adjust the layer.
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So I'm going to put this on L Site 3D and say okay.
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And because that layer is off, right when I click,
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it's going to ask me "Do you want to show that layer
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"or do you want to choose another layer?"
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So I'm going to say "Show that layer."
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And I can create this in a couple of different ways.
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I can create it by the poly method
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that we've been using before,
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I can do just a rectilinear method
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and then I can also do it so that it's creating the slopes
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through its own settings.
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And so what I'm going to do,
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I'm going to use a technique that we've been using before.
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This just saves me some time.
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I'm just going to push the spacebar.
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I have the tool selected.
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I have the settings that I want,
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and I'm just going to click on the edge of the zone
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that I created earlier.
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And now I have this mesh
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but what I really want to do is I'm going to hide this zone.
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So here's the mesh
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and what I'm going to do is I want to create
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the actual mesh of the site.
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So I'm just turning back on the trace
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of the site survey that we have
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and what I could do to create this is I'm going to
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take my pen line tool
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and I'm just going to choose a different layer for this.
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So let's put this on the drafting layer,
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'cause I'm just using this to
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kind of create some information.
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So I could do it this way.
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So I can go around and kind of click through
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and get like kind of a best fit.
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And these are the contours that I'm following.
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So I could do it that way.
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Another way I could do it is I'm going to go
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to the survey itself.
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So I'm going to use this changed my reference.
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So now I'm going to go back to the reference to this.
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And so I'm going to select that but I need to ungroup these.
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And so I'm going to take these groupings,
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I'm going to suspend groups.
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That's leaving me with just this survey line.
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And what I'm going to do is I'm going to hide others
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so it leaves me with most of the surveys,
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not sure what that line is,
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but I'm not worried about it right now.
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And then I'm going to invert my survey
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or I'm going to go back to the floor plan.
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And so nothing's showing up.
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So I just want to turn on
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the mesh itself that I was working with.
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So that was found on L Sites,
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so let me just turn that one on.
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And so there's the outline of our site.
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And what I can do is if I push the alter option button
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and click on the mesh, that highlights the mesh.
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And so this allows me to do something really unique.
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It allows me to push the spacebar
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and depending on what I'm selecting,
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so I'm going to do one thing before I do that.
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I'm going to just remove all my guidelines.
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So I can go in here and click on that line
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that's the reference
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and I'm just going to save, Fit to User Ridges and say okay.
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And so that's giving me the contours.
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And so if I could do that again, I can go through
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and it's going to allow me to quickly go through this.
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The only caveat to this is that
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sometimes when things like this happen,
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it can mess you up a little bit.
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So I'm just going to go back, just Command + Z or Control + Z,
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and I'm going to show you a different way to do this.
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So I still have the tool selected
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and so if I wanted to start to follow these contours
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I can click the line and start to trace it around
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and that'll allow me to follow the contours.
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Once you start to get comfortable with this
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now you need to elevate the contours.
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And so I fit to user ridges.
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And so let's look at this look closer.
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So this is saying it's at 97 feet
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and so what's my lowest one?
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So these are at, this is 97. This looks like it's 96.
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So 96, 95, 94, 93 92
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and it looks like there's like a 91 there.
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So what I can do is I can elevate this.
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So this is one, two, three, four, five, six feet higher.
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So I grab that node
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and if I click the Z button, elevate mesh,
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and I say apply to all of the pieces of that line
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or everything that's connected to that one contour,
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I can raise that 6 feet
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and then I'm going to raise this one
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and it's already selected in that elevate.
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So just put 7 feet and let's just make this 8 feet
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and this one is 8 feet
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because it's not connected through around that.
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And let's make this 10 feet.
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So let's look at that in 3D.
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And so show selection in 3D, I just right-click on it.
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And you can see pretty quickly here,
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I can start to get a little bit of a contour or a Topo map.
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And so it looks like one of these lines didn't really get
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to the right height.
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So let's just elevate that and so I'm going to elevate it
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and I can do it individually.
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And then I can slide over
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and start to fix the little anomalies that are happening.
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So it looks like there's a few extra points
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that got created there.
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So that's one thing to be cognizant of
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as you start to create these meshes
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but this gives you a good idea
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of how quickly you can create a mesh.
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There are a few other ways,
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and we'll talk about that later in the course,
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how you can quickly bring in a mesh.
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