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These are the user uploaded subtitles that are being translated: 1 00:00:00.05 --> 00:00:02.02 - [Instructor] So let's talk about zones 2 00:00:02.02 --> 00:00:03.07 in a little bit more detail. 3 00:00:03.07 --> 00:00:05.08 We have our building here, 4 00:00:05.08 --> 00:00:09.01 and let's just hide a few things 5 00:00:09.01 --> 00:00:10.04 so it's a little clearer. 6 00:00:10.04 --> 00:00:16.02 And so I just have a shortcut command for hide selection. 7 00:00:16.02 --> 00:00:18.07 So I'm just going to hide a few things, 8 00:00:18.07 --> 00:00:19.09 do a little housekeeping. 9 00:00:19.09 --> 00:00:21.07 So here's one of our zones. 10 00:00:21.07 --> 00:00:26.03 So this is actually the building footprint, 11 00:00:26.03 --> 00:00:30.00 and it's on zones in 3D. 12 00:00:30.00 --> 00:00:32.09 So I think these are both in zones in 3D. 13 00:00:32.09 --> 00:00:34.08 So what we're going to do is we're going to change these zones 14 00:00:34.08 --> 00:00:39.02 and we're going to put them onto the site plan information. 15 00:00:39.02 --> 00:00:40.05 And then I'm going to hide that. 16 00:00:40.05 --> 00:00:45.02 So I'm going to show you another way to hide. 17 00:00:45.02 --> 00:00:47.07 So if you go to your palettes 18 00:00:47.07 --> 00:00:50.04 and then you can go to Quick Layers. 19 00:00:50.04 --> 00:00:55.02 So my quick layer shortcut is Command+Shift+L. 20 00:00:55.02 --> 00:00:57.07 And so I'm just going to move this over here. 21 00:00:57.07 --> 00:00:59.06 I'm going to hide selection. 22 00:00:59.06 --> 00:01:03.03 And so now all that site information has kind of disappeared. 23 00:01:03.03 --> 00:01:06.02 I'm going to hide this section 24 00:01:06.02 --> 00:01:08.08 and some of this other stuff. 25 00:01:08.08 --> 00:01:10.07 And so I'm going to hide the curtain wall 26 00:01:10.07 --> 00:01:12.02 that we were playing with earlier. 27 00:01:12.02 --> 00:01:15.04 And I'm going to do one quick thing 28 00:01:15.04 --> 00:01:18.07 so that we are able to show this. 29 00:01:18.07 --> 00:01:21.07 So let's make this area the garage. 30 00:01:21.07 --> 00:01:24.05 I'm going to just draw a wall across there. 31 00:01:24.05 --> 00:01:27.09 And then let's just break this room up a little bit. 32 00:01:27.09 --> 00:01:32.01 So let's make this kind of the living area. 33 00:01:32.01 --> 00:01:35.03 Let's just break this up simply across 34 00:01:35.03 --> 00:01:39.05 just to kind of convey what we're trying to achieve here. 35 00:01:39.05 --> 00:01:41.05 So I'm going to double click on this 36 00:01:41.05 --> 00:01:44.08 and we are in the zones area. 37 00:01:44.08 --> 00:01:53.09 And I am going to select the conditioned space first. 38 00:01:53.09 --> 00:01:56.06 And I'm going to give this a name, 39 00:01:56.06 --> 00:02:00.03 I'm going to say this is the living room. 40 00:02:00.03 --> 00:02:04.09 And I want it on this, let's see if there's a room name, 41 00:02:04.09 --> 00:02:07.04 so yeah, A Zone Room 3D. 42 00:02:07.04 --> 00:02:10.07 And everything else I'm just going to keep as it is. 43 00:02:10.07 --> 00:02:13.09 I'm going to take this dashed line off 44 00:02:13.09 --> 00:02:15.07 'cause that would be kind of confusing. 45 00:02:15.07 --> 00:02:21.03 And everything else probably can stay as it is. 46 00:02:21.03 --> 00:02:22.08 So I'm going to say okay. 47 00:02:22.08 --> 00:02:26.02 And so let's just make this the living room. 48 00:02:26.02 --> 00:02:29.06 And so if I go up to the zone at the top, 49 00:02:29.06 --> 00:02:32.02 I can select the geometry method. 50 00:02:32.02 --> 00:02:33.08 And previously what we did is 51 00:02:33.08 --> 00:02:36.08 we used the polygonal construction method. 52 00:02:36.08 --> 00:02:39.04 We could use a rectilinear method 53 00:02:39.04 --> 00:02:42.09 or what I'm going to use is a more automatic method. 54 00:02:42.09 --> 00:02:46.01 So this will go to the inside edge of the wall. 55 00:02:46.01 --> 00:02:47.06 And so I'm going to click on that, 56 00:02:47.06 --> 00:02:50.08 and if I click once, I click again, 57 00:02:50.08 --> 00:02:53.05 I have my living room zone. 58 00:02:53.05 --> 00:02:57.01 And let's just make this an anteroom. 59 00:02:57.01 --> 00:03:00.05 So let's just draw another wall there. 60 00:03:00.05 --> 00:03:05.00 And so what I did is I just pushed my alt 61 00:03:05.00 --> 00:03:08.04 and that allows me to absorb the properties. 62 00:03:08.04 --> 00:03:10.00 And then I just created a new wall. 63 00:03:10.00 --> 00:03:12.00 So let's go here. 64 00:03:12.00 --> 00:03:14.00 And since this is still conditional space 65 00:03:14.00 --> 00:03:16.07 I'm just going to go up here and change the name. 66 00:03:16.07 --> 00:03:20.06 And they already have some pre-baked names in here. 67 00:03:20.06 --> 00:03:22.08 So if you click on the arrow next to the name 68 00:03:22.08 --> 00:03:25.05 you can change that there or have it automatic. 69 00:03:25.05 --> 00:03:27.03 So I'm just going to put anteroom 70 00:03:27.03 --> 00:03:31.02 and I'm going to click once and I'm going to click again. 71 00:03:31.02 --> 00:03:33.05 And so there's the anteroom. 72 00:03:33.05 --> 00:03:39.03 And now let's make this the sunroom. 73 00:03:39.03 --> 00:03:42.02 And I'm going to click once, I'll click again, 74 00:03:42.02 --> 00:03:47.02 and let's make this the kitchen. 75 00:03:47.02 --> 00:03:49.01 So that's the zone. 76 00:03:49.01 --> 00:03:51.03 Now let's just do one more for the garage. 77 00:03:51.03 --> 00:03:54.06 So the garage is typically an unconditioned space. 78 00:03:54.06 --> 00:03:57.06 I'm going to go over here and select unconditioned 79 00:03:57.06 --> 00:04:01.01 and I'll just put garage and click once, 80 00:04:01.01 --> 00:04:02.06 and I'll click again. 81 00:04:02.06 --> 00:04:04.03 So now I have these zones. 82 00:04:04.03 --> 00:04:06.08 So I'm going to isolate these zones. 83 00:04:06.08 --> 00:04:10.05 So I'm using my pet palette for my layer control, 84 00:04:10.05 --> 00:04:12.07 and I'm going to say hide others. 85 00:04:12.07 --> 00:04:16.07 So I click on this, which is an eyeball closed, 86 00:04:16.07 --> 00:04:18.00 like a closed eyeball. 87 00:04:18.00 --> 00:04:20.00 And so now it just leaves me with these. 88 00:04:20.00 --> 00:04:22.08 And so this would be a good way to start to do 89 00:04:22.08 --> 00:04:26.06 some programmatic analysis on your project. 90 00:04:26.06 --> 00:04:29.09 And so let's see what this looks like in 3D. 91 00:04:29.09 --> 00:04:32.06 Let's right click on the object. 92 00:04:32.06 --> 00:04:35.04 And we'll just say show selection in 3D. 93 00:04:35.04 --> 00:04:37.05 My shortcut command for that is F5. 94 00:04:37.05 --> 00:04:39.06 So if we look at this, 95 00:04:39.06 --> 00:04:45.07 so we have our zones and those are our elements 96 00:04:45.07 --> 00:04:49.02 that we're using to kind of create our spaces. 97 00:04:49.02 --> 00:04:51.00 And we could change how these look, 98 00:04:51.00 --> 00:04:52.02 we can change the material 99 00:04:52.02 --> 00:04:56.00 that they're being rendered as. 100 00:04:56.00 --> 00:05:01.01 So this is that MEP equipment that I had before. 101 00:05:01.01 --> 00:05:05.00 And I can change that to like, glass. 102 00:05:05.00 --> 00:05:07.02 So it's a little bit more transparent. 103 00:05:07.02 --> 00:05:10.07 And I can start to manipulate these. 104 00:05:10.07 --> 00:05:14.04 But since they're attached to the inside of the walls 105 00:05:14.04 --> 00:05:17.04 I would have to change the actual geometry method. 106 00:05:17.04 --> 00:05:19.00 So if I changed the method 107 00:05:19.00 --> 00:05:21.08 then I would be able to manipulate it 108 00:05:21.08 --> 00:05:25.08 similar to the other elements like the slabs. 109 00:05:25.08 --> 00:05:27.04 And now let's go back. 110 00:05:27.04 --> 00:05:29.05 So I just push this back button. 111 00:05:29.05 --> 00:05:33.01 And now this zone is outside of the room 112 00:05:33.01 --> 00:05:35.02 and maybe that's not what I wanted. 113 00:05:35.02 --> 00:05:37.01 So you can set this back. 114 00:05:37.01 --> 00:05:39.08 So if I go back here, I can say 115 00:05:39.08 --> 00:05:43.00 I want it to be inside again and it'll update it. 116 00:05:43.00 --> 00:05:45.09 One other thing to note is if you have a lot of zones 117 00:05:45.09 --> 00:05:48.08 and a lot of different rooms that you're updating 118 00:05:48.08 --> 00:05:50.06 you can go to design 119 00:05:50.06 --> 00:05:53.09 into the dropdown and then there's this update zones, 120 00:05:53.09 --> 00:05:57.00 and it will pull up a little dialogue box. 121 00:05:57.00 --> 00:06:00.02 And so since I have one zone selected 122 00:06:00.02 --> 00:06:02.01 it was just showing that one. 123 00:06:02.01 --> 00:06:04.02 But if I want to update all the zones 124 00:06:04.02 --> 00:06:07.00 I can click on that and it'll update all the zones. 125 00:06:07.00 --> 00:06:09.02 I can actually look at what the square footage 126 00:06:09.02 --> 00:06:11.00 of all these zones are. 127 00:06:11.00 --> 00:06:14.01 And I can look at the percentage. 128 00:06:14.01 --> 00:06:19.02 So if the zone was showing up at a different percentage 129 00:06:19.02 --> 00:06:23.02 than what it's being calculated at, then I can update that. 130 00:06:23.02 --> 00:06:25.01 And then there's a few different options here. 131 00:06:25.01 --> 00:06:27.09 So if you are manipulating things 132 00:06:27.09 --> 00:06:32.05 and you move one of these zone labels 133 00:06:32.05 --> 00:06:34.07 and you want to keep it at that location, 134 00:06:34.07 --> 00:06:36.03 you can select this. 135 00:06:36.03 --> 00:06:38.00 And when you update all the zones 136 00:06:38.00 --> 00:06:39.06 it'll keep it at that location 137 00:06:39.06 --> 00:06:42.01 so it's not moving around every time you update. 138 00:06:42.01 --> 00:06:44.04 So there's a lot that you can do with zones. 139 00:06:44.04 --> 00:06:50.00 And I recommend that you use them in your room names 140 00:06:50.00 --> 00:06:52.02 instead of just static text 141 00:06:52.02 --> 00:06:54.07 because this is a parametric application. 142 00:06:54.07 --> 00:06:58.01 And so to leverage it to the best of your ability 143 00:06:58.01 --> 00:07:01.02 would be to use things like this zone. 11438

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