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- [Instructor] So let's talk about zones
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in a little bit more detail.
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We have our building here,
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and let's just hide a few things
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so it's a little clearer.
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And so I just have a shortcut command for hide selection.
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So I'm just going to hide a few things,
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do a little housekeeping.
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So here's one of our zones.
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So this is actually the building footprint,
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and it's on zones in 3D.
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So I think these are both in zones in 3D.
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So what we're going to do is we're going to change these zones
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and we're going to put them onto the site plan information.
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And then I'm going to hide that.
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So I'm going to show you another way to hide.
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So if you go to your palettes
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and then you can go to Quick Layers.
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So my quick layer shortcut is Command+Shift+L.
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And so I'm just going to move this over here.
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I'm going to hide selection.
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And so now all that site information has kind of disappeared.
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I'm going to hide this section
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and some of this other stuff.
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And so I'm going to hide the curtain wall
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that we were playing with earlier.
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And I'm going to do one quick thing
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so that we are able to show this.
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So let's make this area the garage.
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I'm going to just draw a wall across there.
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And then let's just break this room up a little bit.
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So let's make this kind of the living area.
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Let's just break this up simply across
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just to kind of convey what we're trying to achieve here.
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So I'm going to double click on this
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and we are in the zones area.
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And I am going to select the conditioned space first.
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And I'm going to give this a name,
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I'm going to say this is the living room.
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And I want it on this, let's see if there's a room name,
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so yeah, A Zone Room 3D.
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And everything else I'm just going to keep as it is.
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I'm going to take this dashed line off
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'cause that would be kind of confusing.
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And everything else probably can stay as it is.
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So I'm going to say okay.
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And so let's just make this the living room.
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And so if I go up to the zone at the top,
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I can select the geometry method.
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And previously what we did is
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we used the polygonal construction method.
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We could use a rectilinear method
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or what I'm going to use is a more automatic method.
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So this will go to the inside edge of the wall.
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And so I'm going to click on that,
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and if I click once, I click again,
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I have my living room zone.
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And let's just make this an anteroom.
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So let's just draw another wall there.
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And so what I did is I just pushed my alt
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and that allows me to absorb the properties.
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And then I just created a new wall.
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So let's go here.
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And since this is still conditional space
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I'm just going to go up here and change the name.
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And they already have some pre-baked names in here.
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So if you click on the arrow next to the name
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you can change that there or have it automatic.
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So I'm just going to put anteroom
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and I'm going to click once and I'm going to click again.
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And so there's the anteroom.
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And now let's make this the sunroom.
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And I'm going to click once, I'll click again,
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and let's make this the kitchen.
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So that's the zone.
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Now let's just do one more for the garage.
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So the garage is typically an unconditioned space.
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I'm going to go over here and select unconditioned
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and I'll just put garage and click once,
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and I'll click again.
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So now I have these zones.
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So I'm going to isolate these zones.
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So I'm using my pet palette for my layer control,
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and I'm going to say hide others.
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So I click on this, which is an eyeball closed,
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like a closed eyeball.
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And so now it just leaves me with these.
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And so this would be a good way to start to do
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some programmatic analysis on your project.
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And so let's see what this looks like in 3D.
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Let's right click on the object.
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And we'll just say show selection in 3D.
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My shortcut command for that is F5.
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So if we look at this,
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so we have our zones and those are our elements
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that we're using to kind of create our spaces.
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And we could change how these look,
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we can change the material
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that they're being rendered as.
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So this is that MEP equipment that I had before.
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And I can change that to like, glass.
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So it's a little bit more transparent.
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And I can start to manipulate these.
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But since they're attached to the inside of the walls
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I would have to change the actual geometry method.
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So if I changed the method
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then I would be able to manipulate it
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similar to the other elements like the slabs.
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And now let's go back.
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So I just push this back button.
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And now this zone is outside of the room
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and maybe that's not what I wanted.
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So you can set this back.
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So if I go back here, I can say
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I want it to be inside again and it'll update it.
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One other thing to note is if you have a lot of zones
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and a lot of different rooms that you're updating
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you can go to design
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into the dropdown and then there's this update zones,
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and it will pull up a little dialogue box.
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And so since I have one zone selected
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it was just showing that one.
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But if I want to update all the zones
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I can click on that and it'll update all the zones.
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I can actually look at what the square footage
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of all these zones are.
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And I can look at the percentage.
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So if the zone was showing up at a different percentage
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than what it's being calculated at, then I can update that.
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And then there's a few different options here.
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So if you are manipulating things
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and you move one of these zone labels
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and you want to keep it at that location,
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you can select this.
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And when you update all the zones
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it'll keep it at that location
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so it's not moving around every time you update.
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So there's a lot that you can do with zones.
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And I recommend that you use them in your room names
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instead of just static text
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because this is a parametric application.
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And so to leverage it to the best of your ability
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would be to use things like this zone.
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