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‫So we're back again in Concepts and we're just going to go through some quick tips just to kind of wrap
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‫everything up in terms of sketching.
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‫So let's just give ourselves a little title here.
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‫You know, I'm going to repeat a couple of things that I've been talking about, but I really want you
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‫all to understand how important they actually are.
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‫Number one is, don't worry about being messy.
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‫Go jump right in.
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‫Ask yourself those questions and just keep going.
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‫Like you saw.
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‫I created a homescreen pretty quickly and I started understanding that maybe we do need these elements
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‫here.
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‫They're going to probably be useful and I start learning about what content I can actually get from
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‫just like a quick sketch like that.
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‫And from there, we can actually go in and start refining that a bit more.
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‫You know, add icons, figuring out maybe that's an avatar, figuring out what type of information goes
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‫in here.
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‫Like we found out that we needed a heart and maybe we need a price tag.
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‫Most definitely need a price tag.
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‫But this is the kind of stuff that it's just a natural progression.
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‫And you don't worry about drawing something like this because eventually it's going to get to something
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‫even better into the product that we eventually built.
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‫Don't worry about being messy.
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‫Like I said, be lean, agile sketch quickly and save yourself some time instead of worrying about the
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‫detail.
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‫The next tip is it takes a little practice, but only a little.
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‫Think about it as building blocks.
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‫All you need are some squares, rectangles, maybe circles, and you can build a fairly decent UI like
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‫we've done before.
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‫Like our cart screen is just just an x.
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‫Whatever text we have there, we have a square.
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‫Some lines, another square to us.
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‫We understand what we're building here and we can refine that if we're going to present it to teammates.
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‫We've got a fairly good understanding of what we need to build a screen like this.
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‫Don't worry about it too much.
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‫If you want to have a little bit of practice like you can go and open an app that you love or a website
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‫that you love and try just sketching that out, just using some shapes or like some basic type.
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‫And eventually you'll just develop your own type of system for sketching.
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‫And there really is no wrong or right way to do it.
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‫It's just whatever is going to work for you.
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‫Next step, keep your sketches safe.
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‫Buy yourself a folder, please.
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‫I mean, if you're doing it digitally, that's that's great, too, because, like, services like this
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‫will allow you to, like, export it in JPEG or whatever file format.
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‫It doesn't really matter for sketches like this, if you're using paper stored in a folder, scan it
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‫right away.
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‫Take a picture, please, because I can't count how many times I've lost sketches that I really needed
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‫or I really liked.
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‫And sometimes you lose details.
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‫Just remember, keep them safe.
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‫Always be prepared.
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‫Keep a sketch pad near you.
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‫Pencil a pen with you on my desk at home.
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‫I always have my sketchbook.
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‫It's a dotted line sketchbook, so it's really easy for drawing wireframes and stuff like that.
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‫So keep something with you if you like to draw digitally, like on an iPad, or if you have a tablet
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‫that you draw on like a Wacom tablet.
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‫Keep that by your side because you never know when an idea is going to come.
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‫You just never know when you need to sketch.
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‫Keep it by your side.
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‫The other thing I'd like to do is I like to hang my sketches up.
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‫So like, say if I have some sort of like board beside me or a wall, I just like to hang up my sketches
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‫for some inspiration and then I just write additional notes.
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‫If I'm working from home, I have my whiteboard that I hang up and it serves as a daily reminder, just
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‫so I can see what I've been thinking about.
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‫I can maybe scrap some ideas.
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‫I can maybe take this new idea that I have and or this old idea I have, and maybe something else comes
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‫from it.
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‫Because I've taken some time to just take some breathing room, you know, just put it up for yourself.
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‫And if you're working with teams, they help as well because other people can kind of get into it and
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‫they can start to provide some valuable insight.
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‫You want to keep people in your team participating.
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‫So that's the best thing I've always found is just put your sketches up, share them.
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‫And that leads me to my next tip over here.
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‫My next step is to kind of communicate.
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‫Just please communicate.
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‫Don't hide these gems that you're making in.
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‫I call them gems because like every product starts from something like this.
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‫And, you know, that may not seem true, but that's what really is the skeleton of your product.
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‫They'll always start from like a messy sketch, so share them with people because this is a collaborative
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‫process.
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‫Share them with your team, talk to every teammate.
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‫It doesn't matter.
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‫They'll always provide valuable insights.
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‫We talked a little bit about like a certain feature over here.
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‫Where there was going to be a carousel, you'll just quickly draw it again.
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‫And if a user swiped left.
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‫The new image would come in.
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‫And if I were to develop a feature like this or build a feature like this, the first person I would
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‫talk to would be a developer.
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‫And I would like to understand, is this feasible for our timeline?
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‫What's the best way to do it?
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‫And you can have those conversations early on.
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‫Next thing I'd like to do is I mentioned it briefly about like putting your sketches up, but some people
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‫like to get a big whiteboard and sketch on a whiteboard and that's totally fine too.
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‫I love sketching on whiteboards now.
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‫It's very collaborative and it's easy to involve team members in this discussion.
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‫And when you're just drawing screens, everyone can kind of just come in, point certain things out
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‫because it's marker.
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‫Nobody really gets tied to the details.
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‫Everyone's thinking about like the overall flow.
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‫You have so much space, sometimes you'll be surprised at how fast you can actually fill that up with
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‫your whole team.
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‫And what I also like to do is I like to pin my sketches there as well.
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‫So maybe they have some sort of relation to a certain screen.
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‫It's a good jumping off point for yourself, so you can kind of go back to your desk or wherever you're
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‫working and start thinking about different things.
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‫That could relate.
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‫And one of the last tips I have and I do this fairly often, sometimes I'll grab a sketch.
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‫So if I have our search experience.
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‫Like.
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‫So it's easy to you know, it's easy to just sketch these out, but sometimes you don't necessarily
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‫get like a feel for the product, you know, that's natural because it's on paper or it's just static.
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‫And sometimes you want to understand how does that feel when a user actually clicks this?
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‫So what you could do is you can export like individual frames any which way you want to do it, like
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‫you can export this whole thing here in concepts, this whole canvas, and you can kind of duplicate
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‫it and crop it to crop out each individual frame and you can bring it into figma and link it together
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‫in a prototype and bam, you have like something super simple and give you a little bit more context
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‫on how it will actually work in the digital product.
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‫So sometimes I'll do that or I'll scan in a sketch and that will really help me to figure that out.
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‫If things actually work, if while I'm tapping it on the mobile screen, it'll also give me a sense
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‫on, you know, these elements need to be bigger than I thought.
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‫Maybe it's not going to work here.
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‫So like on a home screen, we thought about things like the little hearts, but maybe we'll realize
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‫that that's not really feasible for our user to tap.
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‫Maybe it is for larger images on a mobile screen, but maybe if we're thinking about smaller ones,
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‫maybe we leave that out there because it's a little confusing and a user may go to tap that and then
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‫actually tap into the image when they didn't want to.
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‫Where do they go?
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‫They go to like that product description page that we've been talking so much about.
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‫All these different tips are going to really help you create a much better user experience.
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‫It's going to help you drive that communication throughout the whole team, create that collaborative
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‫process.
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‫At the end of the day, it's going to make you a better designer.
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‫It's going to make your users happy.
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‫So follow these tips, follow that process we talked about earlier in the lesson, and you're well on
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‫your way to sketching some amazing interactions and different types of flows.
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