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These are the user uploaded subtitles that are being translated: 1 00:00:00,710 --> 00:00:02,060 ‫Hello and welcome back. 2 00:00:02,060 --> 00:00:04,760 ‫We're going to be talking about sketching today in this lesson. 3 00:00:04,760 --> 00:00:06,140 ‫And sketching is really interesting. 4 00:00:06,140 --> 00:00:10,090 ‫I mean, there's so many different ways we can use sketching for user experience design. 5 00:00:10,100 --> 00:00:14,180 ‫One thing I really like to do is use it just for idea generation. 6 00:00:14,180 --> 00:00:15,980 ‫And we're going to learn about that. 7 00:00:15,980 --> 00:00:17,930 ‫We're going to learn about the process. 8 00:00:17,930 --> 00:00:21,740 ‫We're going to learn about sketching different types of flows and some tips in between. 9 00:00:21,740 --> 00:00:23,690 ‫So let's jump right in. 10 00:00:24,380 --> 00:00:26,690 ‫We're going to start with an intro to sketching. 11 00:00:27,020 --> 00:00:29,690 ‫So sketching is a two step process. 12 00:00:29,690 --> 00:00:34,520 ‫It's very important to remember designers consider their options and then proceed to work out those 13 00:00:34,520 --> 00:00:35,330 ‫details. 14 00:00:35,690 --> 00:00:38,330 ‫That first step is called Idea Generation. 15 00:00:38,330 --> 00:00:44,960 ‫And what we want to do here is we want to approach a new product and generate as many ideas as we can. 16 00:00:44,960 --> 00:00:51,320 ‫It isn't uncommon for us to be missing certain ideas or elements or details, but I mean, it's just 17 00:00:51,320 --> 00:00:53,810 ‫about getting ideas out there quickly. 18 00:00:54,050 --> 00:00:54,950 ‫Doesn't matter. 19 00:00:54,950 --> 00:00:59,000 ‫It isn't really focusing on the detail just at this moment. 20 00:00:59,030 --> 00:01:03,560 ‫Generally, as many approaches and then decide on which one is the most efficient for the task you're 21 00:01:03,560 --> 00:01:08,450 ‫trying to solve for the next step is adding detail and refinement. 22 00:01:08,450 --> 00:01:14,600 ‫So step by step you work on refining those sketches and then adding more detail. 23 00:01:14,930 --> 00:01:18,140 ‫It's okay to kill some of your ideas here, and that's the point. 24 00:01:18,140 --> 00:01:23,420 ‫So don't really get bogged down by all the messy sketches or the lack of detail. 25 00:01:23,420 --> 00:01:26,900 ‫Just keep on going and refining and it'll come over time. 26 00:01:26,900 --> 00:01:31,160 ‫Now let's jump right into how we actually take a look at that process. 27 00:01:31,160 --> 00:01:35,180 ‫And we go from idea generation all the way to refinement. 28 00:01:35,270 --> 00:01:38,930 ‫Now that first step is generating ideas like we just spoke about. 29 00:01:39,290 --> 00:01:45,320 ‫Now these are the initial sketches you basically create, and they have lower level details. 30 00:01:45,740 --> 00:01:51,770 ‫They have no colors, usually maybe some colors to signify key parts of the sketch. 31 00:01:51,770 --> 00:01:54,770 ‫But the goal here is to draw a lot of basic sketches. 32 00:01:54,770 --> 00:01:58,820 ‫You'll notice here that there's just like a square, an arrow, some text. 33 00:01:58,880 --> 00:02:03,800 ‫I mean, at this point, like I said, just generating as many options as you possibly can. 34 00:02:03,920 --> 00:02:07,310 ‫Don't get bogged down by those details from here. 35 00:02:07,340 --> 00:02:12,650 ‫We're going to start really kind of refining and adding some details so we can start making some sketch 36 00:02:12,650 --> 00:02:13,730 ‫like wireframes. 37 00:02:14,120 --> 00:02:19,100 ‫And you'll notice that your promising sketches start to lead to more detailed view, and it may not 38 00:02:19,100 --> 00:02:24,110 ‫have all the details still, and that's totally fine, but it will have a lot of the key details and 39 00:02:24,110 --> 00:02:27,590 ‫you want to refine those from those sketches that you had over here. 40 00:02:27,590 --> 00:02:33,110 ‫So you'll notice that like we start adding a little more elements and different types of UI elements 41 00:02:33,110 --> 00:02:37,490 ‫up here and down here buttons, different types of inputs. 42 00:02:37,700 --> 00:02:41,360 ‫This is when we're starting to think a little bit more about interaction now. 43 00:02:41,360 --> 00:02:44,060 ‫It will feature a lot more detail flows as well. 44 00:02:44,060 --> 00:02:45,590 ‫So we'll get into this soon. 45 00:02:45,590 --> 00:02:46,550 ‫Don't worry about that. 46 00:02:46,880 --> 00:02:48,020 ‫The next step. 47 00:02:48,440 --> 00:02:53,120 ‫So what I'm getting to visual design and start thinking much more about these wireframes in much more 48 00:02:53,120 --> 00:02:53,840 ‫detail. 49 00:02:54,050 --> 00:03:00,170 ‫I'm actually going to refine a lot of sketches and start to pull out certain elements that I think are 50 00:03:00,170 --> 00:03:00,980 ‫really needed. 51 00:03:00,980 --> 00:03:06,900 ‫So I'll start to realize that as I start building out these kind of components, I'm going to need like 52 00:03:06,920 --> 00:03:07,430 ‫buttons. 53 00:03:07,430 --> 00:03:09,080 ‫I'm going to need different inputs. 54 00:03:09,080 --> 00:03:12,440 ‫I'm going to need to account for different types of content. 55 00:03:12,740 --> 00:03:17,690 ‫And that's really going to help us in the future when we're thinking about the different types of requirements 56 00:03:17,690 --> 00:03:18,410 ‫that we need. 57 00:03:18,710 --> 00:03:23,360 ‫That is the basic process from going from ideas all the way to components. 58 00:03:23,390 --> 00:03:27,320 ‫Next, we're going to be talking about entire sketching process. 5923

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