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Hello and welcome back.
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We're going to be talking about sketching today in this lesson.
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And sketching is really interesting.
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I mean, there's so many different ways we can use sketching for user experience design.
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One thing I really like to do is use it just for idea generation.
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And we're going to learn about that.
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We're going to learn about the process.
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We're going to learn about sketching different types of flows and some tips in between.
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So let's jump right in.
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We're going to start with an intro to sketching.
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So sketching is a two step process.
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It's very important to remember designers consider their options and then proceed to work out those
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details.
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That first step is called Idea Generation.
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And what we want to do here is we want to approach a new product and generate as many ideas as we can.
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It isn't uncommon for us to be missing certain ideas or elements or details, but I mean, it's just
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about getting ideas out there quickly.
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Doesn't matter.
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It isn't really focusing on the detail just at this moment.
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Generally, as many approaches and then decide on which one is the most efficient for the task you're
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trying to solve for the next step is adding detail and refinement.
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So step by step you work on refining those sketches and then adding more detail.
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It's okay to kill some of your ideas here, and that's the point.
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So don't really get bogged down by all the messy sketches or the lack of detail.
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Just keep on going and refining and it'll come over time.
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Now let's jump right into how we actually take a look at that process.
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And we go from idea generation all the way to refinement.
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Now that first step is generating ideas like we just spoke about.
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Now these are the initial sketches you basically create, and they have lower level details.
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They have no colors, usually maybe some colors to signify key parts of the sketch.
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But the goal here is to draw a lot of basic sketches.
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You'll notice here that there's just like a square, an arrow, some text.
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I mean, at this point, like I said, just generating as many options as you possibly can.
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Don't get bogged down by those details from here.
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We're going to start really kind of refining and adding some details so we can start making some sketch
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like wireframes.
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And you'll notice that your promising sketches start to lead to more detailed view, and it may not
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have all the details still, and that's totally fine, but it will have a lot of the key details and
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you want to refine those from those sketches that you had over here.
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So you'll notice that like we start adding a little more elements and different types of UI elements
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up here and down here buttons, different types of inputs.
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This is when we're starting to think a little bit more about interaction now.
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It will feature a lot more detail flows as well.
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So we'll get into this soon.
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Don't worry about that.
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The next step.
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So what I'm getting to visual design and start thinking much more about these wireframes in much more
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detail.
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I'm actually going to refine a lot of sketches and start to pull out certain elements that I think are
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really needed.
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So I'll start to realize that as I start building out these kind of components, I'm going to need like
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buttons.
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I'm going to need different inputs.
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I'm going to need to account for different types of content.
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And that's really going to help us in the future when we're thinking about the different types of requirements
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that we need.
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That is the basic process from going from ideas all the way to components.
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Next, we're going to be talking about entire sketching process.
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