Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:01,000 --> 00:00:13,999
So now that you understand all the general design ideas and things like that, we're going to go ahead and create one from scratch just in one video so you can kind of watch what I'm doing and stuff like that.
2
00:00:14,002 --> 00:00:22,999
So you can follow along if you'd like or you can just sit back and watch this video and just kind of listen to the commentary and study, more or less.
3
00:00:23,002 --> 00:00:24,999
Hopefully you'll learn a bit.
4
00:00:25,002 --> 00:00:33,999
So right now, I'm just going to experiment with shapes. That is literally all I want to do right now at this particular point in time.
5
00:00:34,002 --> 00:00:38,999
I just experiment with shapes and see what type of cool shapes can I come up with.
6
00:00:39,002 --> 00:00:46,000
And that is essentially the only thing you should be thinking about up front when you're just trying to create something cool looking, you know?
7
00:00:47,000 --> 00:00:53,999
So that's precisely all I'm doing at this point, is I'm just kind of playing with the shapes here, not doing anything else.
8
00:00:54,002 --> 00:01:00,561
Nothing exciting, really. That's kind of the name of the game, just playing with the shapes.
9
00:01:00,563 --> 00:01:02,783
Subtitled by
online-courses.club
We compress knowledge for you!
10
00:01:02,784 --> 00:01:08,999
Maybe do something like that. I would like to have a shape here that more or less kind of breaks the symmetry.
11
00:01:09,002 --> 00:01:13,000
So we can have maybe some empty space over here.
12
00:01:14,000 --> 00:01:18,999
See what I mean? And then back here could be the areas of clustered detail or whatever.
13
00:01:19,002 --> 00:01:24,999
It just ultimately depends on what type of result you're going for.
14
00:01:25,002 --> 00:01:30,999
This is a bit long, I would say. Maybe we could do something more like this.
15
00:01:31,002 --> 00:01:37,999
Let's go ahead and just bevel this. Let me apply the scale.
16
00:01:38,002 --> 00:01:40,000
We can bevel that.
17
00:01:41,000 --> 00:01:45,999
I could even try mirroring that to the other side.
18
00:01:46,002 --> 00:01:49,999
But I am going to want to break that symmetry.
19
00:01:50,002 --> 00:01:54,000
Because in the last one, that one was more or less symmetrical.
20
00:01:58,000 --> 00:02:03,999
So what I'm going to do, I'm going to keep this one symmetrical for now, and we'll try to break it later on in some sort of different way.
21
00:02:04,002 --> 00:02:08,999
Because I do like how this shape right here looks. I think this is quite a cool shape.
22
00:02:09,002 --> 00:02:12,999
Now let's go ahead and just chamfer the top here.
23
00:02:13,002 --> 00:02:16,999
Chamfers are always a nice introduction onto your models.
24
00:02:17,002 --> 00:02:20,999
I'm going to keep it symmetrized on the Z as well.
25
00:02:21,002 --> 00:02:26,999
Cool, and I think the area where we could cluster the detail could be right here, just right in the center.
26
00:02:27,002 --> 00:02:28,999
And that's exactly what I'm going to do.
27
00:02:29,002 --> 00:02:36,999
So let's just start trying to introduce some more linear lines following in this direction, like the shapes going.
28
00:02:37,002 --> 00:02:41,000
And let me also adjust that auto smooth a little bit.
29
00:02:45,000 --> 00:02:49,999
And again, you can always turn off the overlays panel and just kind of see how it looks.
30
00:02:50,002 --> 00:02:52,000
This is pretty good.
31
00:02:54,000 --> 00:02:56,999
Yep, could do something like that for sure.
32
00:02:57,002 --> 00:03:03,999
So now we kind of have a bit more focus brought into the center here, which is exactly what I want.
33
00:03:04,002 --> 00:03:08,999
And I could even run a slice operation kind of on the outside there.
34
00:03:09,002 --> 00:03:15,999
And now we have a lot more visual appeal coming to the center, which is kind of what I'm going for.
35
00:03:16,002 --> 00:03:20,999
So yeah, let's just keep working on this and just keep building on top of it like we've been doing.
36
00:03:21,002 --> 00:03:23,999
So we could scale this on the Y.
37
00:03:24,002 --> 00:03:26,999
And I don't want to cut that all the way through.
38
00:03:27,002 --> 00:03:33,000
I just want to kind of come in here and just move things around and play with it.
39
00:03:34,000 --> 00:03:39,999
Another way we could break that symmetry is by simply having some sort of cut like this that is only going in this direction.
40
00:03:40,002 --> 00:03:43,999
So that could be another way to kind of break that symmetry.
41
00:03:44,002 --> 00:03:47,000
Maybe we'll bevel this and just see how it looks.
42
00:03:49,000 --> 00:03:54,000
It's kind of cool. A little bit steep in my opinion, so maybe we could rotate that.
43
00:03:56,000 --> 00:03:58,000
It's not terrible.
44
00:03:59,000 --> 00:04:02,999
We could rotate this a bit more and just kind of see what different results we're getting.
45
00:04:03,002 --> 00:04:04,999
That's not too bad either.
46
00:04:05,002 --> 00:04:13,999
Yeah, I like that. Let's go ahead and apply this boolean because what I want to do, and the mirror as well,
47
00:04:14,002 --> 00:04:19,000
because what I would like to do is bevel this area here.
48
00:04:21,000 --> 00:04:23,999
And I can't go too far. Let me quickly select everything.
49
00:04:24,002 --> 00:04:26,999
X and then limited dissolve and set this to 0.1.
50
00:04:27,002 --> 00:04:32,999
So that way I can alt-click this and it's not selecting all the other garbage on the other areas.
51
00:04:33,002 --> 00:04:34,999
So I can bevel into here.
52
00:04:35,002 --> 00:04:39,999
And now we kind of have a much smoother, kind of softer shape in that area.
53
00:04:40,002 --> 00:04:44,999
Very good. And this is going to be a great way to kind of break that symmetry overall.
54
00:04:45,002 --> 00:04:47,000
So we can keep it symmetrical on the X. That's fine.
55
00:04:48,000 --> 00:04:53,999
We'll break the symmetry here on the Y axis, which you can clearly see I've just done.
56
00:04:54,002 --> 00:04:58,000
And we're just going to keep kind of dropping on that detail.
57
00:05:00,000 --> 00:05:02,999
So obviously I want to keep this connected more or less.
58
00:05:03,002 --> 00:05:04,999
I think that would look the best.
59
00:05:05,002 --> 00:05:07,999
So I'm just going to keep kind of experimenting here,
60
00:05:08,002 --> 00:05:13,000
seeing what types of different cool types of shapes can I get
61
00:05:14,000 --> 00:05:17,000
and what just doesn't really fit given the context.
62
00:05:18,000 --> 00:05:21,000
Could try just adding a nice bevel in there.
63
00:05:23,000 --> 00:05:25,000
Nah, I don't really like that.
64
00:05:26,000 --> 00:05:31,000
So let's keep going. Let's maybe go into the back here.
65
00:05:32,000 --> 00:05:40,000
And we'll add in a cube and we could cut through kind of like that.
66
00:05:41,000 --> 00:05:44,000
Scale this a bit on the X.
67
00:05:49,000 --> 00:05:54,000
And that can be a decent, kind of a decent shape. It's not too bad.
68
00:05:55,000 --> 00:05:56,999
Looks good.
69
00:05:57,002 --> 00:06:05,999
Also what I could do here, maybe, is maybe I could add in a small little wedge cut.
70
00:06:06,002 --> 00:06:09,999
We'll just use the n-gon cutter and kind of come in here and just do something like that.
71
00:06:10,002 --> 00:06:11,999
Just to add just a very small effect.
72
00:06:12,002 --> 00:06:15,999
You see what I did there? It's very subtle, but it's just kind of, I don't know,
73
00:06:16,002 --> 00:06:17,999
making it flow a bit nicer in my opinion.
74
00:06:18,002 --> 00:06:21,000
So I could do stuff like that, of course.
75
00:06:22,000 --> 00:06:23,999
And let's just keep kind of working on that detail.
76
00:06:24,002 --> 00:06:25,999
Let's go in.
77
00:06:26,002 --> 00:06:28,000
Could scale this a bit on the Y.
78
00:06:29,000 --> 00:06:33,000
And we could even introduce a slice.
79
00:06:36,000 --> 00:06:42,000
Or what I could do is I could simply rotate this, you know, 45 degrees on the Y.
80
00:06:44,000 --> 00:06:46,000
Just kind of...
81
00:06:49,000 --> 00:06:51,999
Just get like a small kind of indentation in there.
82
00:06:52,002 --> 00:06:55,000
Really just depends on the type of result you want.
83
00:06:56,000 --> 00:06:59,000
Move this in. I could even bevel this if I wanted to.
84
00:07:00,000 --> 00:07:02,000
Let's apply the scale and then bevel it.
85
00:07:03,000 --> 00:07:04,999
I could always move that down, but I don't think that looks good.
86
00:07:05,002 --> 00:07:10,000
I think the original slice we had here was going to be the best result.
87
00:07:11,000 --> 00:07:12,999
So, you know, I could do something like that.
88
00:07:13,002 --> 00:07:18,000
And then I could even, you know, come in here,
89
00:07:19,000 --> 00:07:23,000
And then I could even, you know, come here into the side
90
00:07:24,000 --> 00:07:28,000
and just add in like another chamfered type of effect here in the back.
91
00:07:29,000 --> 00:07:30,999
And then I could scale this up on the X
92
00:07:31,002 --> 00:07:35,000
and apply that same chamfered effect to this piece, the main form.
93
00:07:36,000 --> 00:07:37,999
So I'm just going to select the cutter.
94
00:07:38,002 --> 00:07:39,999
Shift click on the main mesh.
95
00:07:40,002 --> 00:07:42,999
And then boom, now we kind of have this really clean,
96
00:07:43,002 --> 00:07:45,999
like effect kind of flowing up into this area.
97
00:07:46,002 --> 00:07:48,999
And we're just bringing a lot more visual appeal here to the back.
98
00:07:49,002 --> 00:07:50,999
You see what I'm doing?
99
00:07:51,002 --> 00:07:52,999
And the more you do this, the more you realize
100
00:07:53,002 --> 00:07:55,999
this is just purely all about experimenting,
101
00:07:56,002 --> 00:07:58,000
seeing what things fit, what things don't.
102
00:07:59,000 --> 00:08:01,999
I also want to make sure this is all mirrored on the Z
103
00:08:02,002 --> 00:08:03,999
because I also want to keep this symmetrical on the Z
104
00:08:04,002 --> 00:08:08,000
because I think it looks, I don't know, I think this thing looks cool
105
00:08:09,000 --> 00:08:11,999
mirrored on both sides because we are already
106
00:08:12,002 --> 00:08:13,999
breaking the symmetry here on the Y axis.
107
00:08:14,002 --> 00:08:15,999
So we can get away with it.
108
00:08:16,002 --> 00:08:21,000
Let me go ahead and save this before my thing crashes.
109
00:08:22,000 --> 00:08:24,999
We'll go to, I just name, whenever I'm naming these,
110
00:08:25,002 --> 00:08:26,999
they're just extremely random.
111
00:08:27,002 --> 00:08:29,999
I need to start getting a better naming convention
112
00:08:30,002 --> 00:08:31,999
for the models I'm working on.
113
00:08:32,002 --> 00:08:35,999
So what I'm going to do here is I'm going to take Box Cutter
114
00:08:36,002 --> 00:08:38,000
and then just cut straight through here.
115
00:08:39,000 --> 00:08:40,999
I'm going to press the X key to run a slice.
116
00:08:41,002 --> 00:08:45,999
And let me move this up because we have a mirror on here.
117
00:08:46,002 --> 00:08:48,999
So it's going to mirror that slice on both ends.
118
00:08:49,002 --> 00:08:52,999
So maybe what I could do is I could shift-bull this
119
00:08:53,002 --> 00:08:55,000
into a regular boolean.
120
00:08:56,000 --> 00:08:57,999
Kind of do that and then we'll apply it here.
121
00:08:58,002 --> 00:08:59,999
And then here in the center, so now we kind of have
122
00:09:00,002 --> 00:09:02,999
like a cut kind of going through this.
123
00:09:03,002 --> 00:09:08,000
But I could maybe, you know, play with that.
124
00:09:09,000 --> 00:09:12,999
Move this around just to see how wide I want that gap.
125
00:09:13,002 --> 00:09:16,999
Because now we kind of have a much more interesting shape here
126
00:09:17,002 --> 00:09:18,999
when we kind of have this gap going on.
127
00:09:19,002 --> 00:09:22,000
I don't want to make that too large, but maybe, you know,
128
00:09:23,000 --> 00:09:26,000
somewhere around here could work.
129
00:09:27,000 --> 00:09:29,000
Yep, I like that. It looks good.
130
00:09:30,000 --> 00:09:33,999
And then what I could even do is I could try
131
00:09:34,002 --> 00:09:35,999
doing a reverse bevel here.
132
00:09:36,002 --> 00:09:38,999
So I control-click on mark on that face.
133
00:09:39,002 --> 00:09:41,999
And then we just get like a small reverse bevel there
134
00:09:42,002 --> 00:09:45,000
on the side, which looks kind of cool.
135
00:09:48,000 --> 00:09:49,999
So yeah, I like how this looks.
136
00:09:50,002 --> 00:09:51,999
It's kind of beginning to look more like it could be
137
00:09:52,002 --> 00:09:54,999
some sort of functional device or some sort of, you know,
138
00:09:55,002 --> 00:09:56,999
object like that.
139
00:09:57,002 --> 00:09:58,999
Alright, let's keep stacking the detail here in the middle
140
00:09:59,002 --> 00:10:02,173
because it's definitely, in my opinion, not enough.
141
00:10:02,173 --> 00:10:04,217
Subtitled by
online-courses.club
We compress knowledge for you!
142
00:10:04,218 --> 00:10:08,000
I think we keep bringing additional visual interest here.
143
00:10:09,000 --> 00:10:12,999
By just introducing some extra elements.
144
00:10:13,002 --> 00:10:13,999
And I want to be careful.
145
00:10:14,002 --> 00:10:16,999
I don't want to sandwich the elements too much
146
00:10:17,002 --> 00:10:19,999
because that's something I'll do sometimes.
147
00:10:20,002 --> 00:10:22,999
I'll just overdo it on the details, which can actually
148
00:10:23,002 --> 00:10:24,999
hurt the form more than it can help it.
149
00:10:25,002 --> 00:10:27,999
So you really want to be careful that you don't sandwich
150
00:10:28,002 --> 00:10:31,999
detail all in one area because sometimes overdoing it
151
00:10:32,002 --> 00:10:34,999
and just stacking and stacking detail can actually hurt you
152
00:10:35,002 --> 00:10:36,999
more than it'll help you.
153
00:10:37,002 --> 00:10:41,000
Let me go ahead and apply this boolean so that way I can...
154
00:10:43,000 --> 00:10:45,000
Let me also apply...
155
00:10:46,000 --> 00:10:47,999
Let's go through these.
156
00:10:48,002 --> 00:10:50,000
I could use ever scroll but I'm lazy.
157
00:10:52,000 --> 00:10:55,999
So what I want to do is I want to add in a chamfer there
158
00:10:56,002 --> 00:11:00,999
but I need to apply this boolean, that boolean right there.
159
00:11:01,002 --> 00:11:01,999
Cool.
160
00:11:02,002 --> 00:11:03,999
And we're just going to get in here and add in a chamfer
161
00:11:04,002 --> 00:11:07,999
and that's just going to keep helping us to echo
162
00:11:08,002 --> 00:11:11,000
those more linear elements there in the center,
163
00:11:12,000 --> 00:11:14,000
which looks great.
164
00:11:16,000 --> 00:11:17,999
Really liking how that looks.
165
00:11:18,002 --> 00:11:21,000
And also, out of curiosity, I want to try
166
00:11:22,000 --> 00:11:25,999
maybe mirroring these two pieces here on the Y.
167
00:11:26,002 --> 00:11:27,999
I know it's going to be symmetrical but I'm just curious
168
00:11:28,002 --> 00:11:29,999
how that looks.
169
00:11:30,002 --> 00:11:32,999
It actually looks kind of interesting, not going to lie.
170
00:11:33,002 --> 00:11:35,999
We have a lot of this kind of focus detail in the center
171
00:11:36,002 --> 00:11:39,999
and that negative space is kind of helping to bring
172
00:11:40,002 --> 00:11:41,999
the attention over to here.
173
00:11:42,002 --> 00:11:45,999
So we've kind of reintroduced perfect symmetry,
174
00:11:46,002 --> 00:11:48,999
which maybe I want, maybe I don't.
175
00:11:49,002 --> 00:11:50,999
It's not too bad in this case.
176
00:11:51,002 --> 00:11:52,999
I think this looks pretty cool.
177
00:11:53,002 --> 00:11:55,999
What I'm going to try is maybe I'll power save this.
178
00:11:56,002 --> 00:11:58,999
Let me smart apply all my booleans here.
179
00:11:59,002 --> 00:12:02,000
Just get them all applied and maybe what I could do
180
00:12:03,000 --> 00:12:04,999
just to kind of break that symmetry a bit
181
00:12:05,002 --> 00:12:07,999
is I could come here and just add some additional elements
182
00:12:08,002 --> 00:12:10,000
over on this side.
183
00:12:12,000 --> 00:12:13,999
I thought I chamfered this.
184
00:12:14,002 --> 00:12:16,999
Maybe I undid it by mistake.
185
00:12:17,002 --> 00:12:18,999
Let me just put that back.
186
00:12:19,002 --> 00:12:19,999
There we go.
187
00:12:20,002 --> 00:12:21,999
Then maybe over here on this side I could just start
188
00:12:22,002 --> 00:12:24,999
stacking a few different elements that are not included
189
00:12:25,002 --> 00:12:27,000
on this portion over here.
190
00:12:28,000 --> 00:12:29,999
We just want to do this very strategically
191
00:12:30,002 --> 00:12:34,000
so maybe I could come into this portion, scale this up.
192
00:12:37,000 --> 00:12:39,000
Again, I'm going to need to...
193
00:12:40,000 --> 00:12:42,000
Yeah, that should be fine.
194
00:12:44,000 --> 00:12:45,999
Then I could do something like this
195
00:12:46,002 --> 00:12:49,999
where although we have symmetry on the Y
196
00:12:50,002 --> 00:12:52,999
but doing something like this would just basically
197
00:12:53,002 --> 00:12:56,999
break that symmetry and kind of push us in this direction.
198
00:12:57,002 --> 00:12:58,999
You see what I'm saying?
199
00:12:59,002 --> 00:13:00,999
We're kind of almost guided in this direction.
200
00:13:01,002 --> 00:13:03,999
It's really easy if you reintroduce symmetry
201
00:13:04,002 --> 00:13:05,999
to break it again.
202
00:13:06,002 --> 00:13:08,999
Just doing simple little changes kind of like this.
203
00:13:09,002 --> 00:13:10,999
Introduce a bevel there.
204
00:13:11,002 --> 00:13:12,999
It could be cool.
205
00:13:13,002 --> 00:13:14,999
Again, I don't want to go too far
206
00:13:15,002 --> 00:13:16,999
because then you'll kind of get into the territory
207
00:13:17,002 --> 00:13:20,000
where you're more or less just sandwiching the details.
208
00:13:21,000 --> 00:13:25,000
But I think this could be a cool element to add.
209
00:13:28,000 --> 00:13:29,999
Yeah, it's not terrible. I like that.
210
00:13:30,002 --> 00:13:32,999
Then maybe what I could do just out of curiosity
211
00:13:33,002 --> 00:13:34,999
is I could move this down,
212
00:13:35,002 --> 00:13:38,999
ctrl-click on mark and just introduce a reverse bevel there.
213
00:13:39,002 --> 00:13:41,999
Now we kind of have an additional chamfer there in the center.
214
00:13:42,002 --> 00:13:44,000
Now let me just undo it.
215
00:13:45,000 --> 00:13:48,999
It's very subtle but I don't think I'm going to keep it.
216
00:13:49,002 --> 00:13:52,999
I don't think we need to put that many additional elements in there.
217
00:13:53,002 --> 00:13:54,999
Now at this point what we could do
218
00:13:55,002 --> 00:13:58,999
is maybe break into this empty space just a little bit.
219
00:13:59,002 --> 00:14:02,999
Not too much, but it is good to have that empty space
220
00:14:03,002 --> 00:14:07,000
but it's also good to kind of break into that here and there.
221
00:14:08,000 --> 00:14:12,999
Real quick, let me try adding in a small cut right there.
222
00:14:13,002 --> 00:14:15,000
I don't know if that will be too heavy.
223
00:14:16,000 --> 00:14:18,000
Let me just mirror it.
224
00:14:19,000 --> 00:14:21,999
I think that kind of helps emphasize the form a bit more
225
00:14:22,002 --> 00:14:24,999
so I'm going to do that. Mirror to the bottom as well.
226
00:14:25,002 --> 00:14:28,999
Now what I'm going to do is I'm going to cut into the space a bit.
227
00:14:29,002 --> 00:14:32,000
Let me show you a really cool trick we can do here.
228
00:14:33,000 --> 00:14:35,999
I'm going to go ahead and press Q, operations,
229
00:14:36,002 --> 00:14:37,999
shift-click on smart apply,
230
00:14:38,002 --> 00:14:39,999
and then we can go into local mode
231
00:14:40,002 --> 00:14:41,999
by pressing forward slash on the numpad.
232
00:14:42,002 --> 00:14:45,999
What this basically does is it duplicates that piece,
233
00:14:46,002 --> 00:14:47,999
this piece here, applies all the modifiers,
234
00:14:48,002 --> 00:14:49,999
and then separates it.
235
00:14:50,002 --> 00:14:51,999
So now I have a duplicate,
236
00:14:52,002 --> 00:14:54,999
but on this duplicate everything is applied.
237
00:14:55,002 --> 00:14:58,999
I'm going to go ahead and just get rid of these bottom pieces here.
238
00:14:59,002 --> 00:15:01,999
You can go into vertex mode and press the L key,
239
00:15:02,002 --> 00:15:05,999
and then press the X key, and then delete vertices.
240
00:15:06,002 --> 00:15:08,999
Essentially what I want to do here is I just want to...
241
00:15:09,002 --> 00:15:10,999
Let me delete this one.
242
00:15:11,002 --> 00:15:12,999
Actually, no, we'll leave this one as well.
243
00:15:13,002 --> 00:15:14,999
All I'm really trying to do in this case
244
00:15:15,002 --> 00:15:16,999
is steal some of the geometry.
245
00:15:17,002 --> 00:15:19,999
So what I'm going to do is go into wireframe.
246
00:15:20,002 --> 00:15:23,000
I'm going to completely remove these top faces,
247
00:15:25,000 --> 00:15:27,000
all these top faces here,
248
00:15:28,000 --> 00:15:29,999
because what I ultimately want,
249
00:15:30,002 --> 00:15:31,999
I want this set of edges.
250
00:15:32,002 --> 00:15:34,999
I'm going to alt-click on these sets of edges,
251
00:15:35,002 --> 00:15:36,999
Ctrl-I to invert,
252
00:15:37,002 --> 00:15:39,999
and then X deletes edges,
253
00:15:40,002 --> 00:15:41,999
and that might delete...
254
00:15:42,002 --> 00:15:42,999
Okay, that one's good.
255
00:15:43,002 --> 00:15:45,999
Yeah, we're just going to delete all the other edges.
256
00:15:46,002 --> 00:15:48,999
Basically, I'm selecting these edges,
257
00:15:49,002 --> 00:15:51,999
and then I'm inverting the selection with Ctrl-I,
258
00:15:52,002 --> 00:15:53,999
deleting the rest.
259
00:15:54,002 --> 00:15:55,999
Now we have this, so I can connect these up,
260
00:15:56,002 --> 00:15:57,999
press the F key.
261
00:15:58,002 --> 00:15:58,999
What I want to do with this,
262
00:15:59,002 --> 00:16:00,999
I can also get rid of these extra vertices,
263
00:16:01,002 --> 00:16:02,999
Ctrl-X.
264
00:16:03,002 --> 00:16:04,999
What I want to do with this piece right here
265
00:16:05,002 --> 00:16:07,999
is I want to press the F key to fill it.
266
00:16:08,002 --> 00:16:09,999
Now we have a face.
267
00:16:10,002 --> 00:16:12,999
I to inset, and then I to inset again.
268
00:16:13,002 --> 00:16:16,999
Now what I can do is I can delete out this face,
269
00:16:17,002 --> 00:16:19,999
alt-shift-click on these faces here,
270
00:16:20,002 --> 00:16:20,999
and then get rid of them.
271
00:16:21,002 --> 00:16:23,999
Now what I could do with this little detail right here
272
00:16:24,002 --> 00:16:26,999
is I can extrude it all the way down.
273
00:16:27,002 --> 00:16:28,999
That is all done for us.
274
00:16:29,002 --> 00:16:30,999
Then I'm going to run a Difference Boolean,
275
00:16:31,002 --> 00:16:32,999
kind of like that.
276
00:16:33,002 --> 00:16:34,999
In my opinion, this is a little bit too thick,
277
00:16:35,002 --> 00:16:36,999
so I'm going to press Alt-S,
278
00:16:37,002 --> 00:16:40,000
move it in, make it a bit thinner,
279
00:16:41,000 --> 00:16:43,999
just a little bit thinner.
280
00:16:44,002 --> 00:16:47,000
Then maybe I could even...
281
00:16:49,000 --> 00:16:52,000
I don't know, let's just see how that looks.
282
00:16:54,000 --> 00:16:55,999
Then we're going to need to run that Boolean
283
00:16:56,002 --> 00:16:57,999
through this piece as well,
284
00:16:58,002 --> 00:17:02,000
and then through this piece here as well.
285
00:17:03,000 --> 00:17:04,999
That's not too bad,
286
00:17:05,002 --> 00:17:05,999
but what I think I'm going to do
287
00:17:06,002 --> 00:17:09,999
is simply take this cutter we just created
288
00:17:10,002 --> 00:17:10,999
and remove a part of it.
289
00:17:11,002 --> 00:17:13,999
We can cut the cutter there,
290
00:17:14,002 --> 00:17:15,999
and now we kind of just have a little bit
291
00:17:16,002 --> 00:17:18,999
of this cool, very small, subtle element
292
00:17:19,002 --> 00:17:20,999
here on the side.
293
00:17:21,002 --> 00:17:22,999
I just think it looks pretty interesting.
294
00:17:23,002 --> 00:17:25,999
We're kind of breaking into that negative space.
295
00:17:26,002 --> 00:17:30,999
Honestly, I could even make that a bit higher,
296
00:17:31,002 --> 00:17:31,999
make that a bit bigger,
297
00:17:32,002 --> 00:17:34,999
so we're not making this too long.
298
00:17:35,002 --> 00:17:35,999
You see what I mean?
299
00:17:36,002 --> 00:17:37,999
Then it just looks weird,
300
00:17:38,002 --> 00:17:41,999
so maybe we could do a more smaller,
301
00:17:42,002 --> 00:17:43,999
subtle element like that.
302
00:17:44,002 --> 00:17:45,999
All I'm doing is scaling up the cutter
303
00:17:46,002 --> 00:17:48,000
that is on the cutter.
304
00:17:49,000 --> 00:17:52,000
I'm just kind of seeing how this looks.
305
00:17:57,000 --> 00:17:59,000
It's not too bad.
306
00:18:01,000 --> 00:18:01,999
Yeah, I like that.
307
00:18:02,002 --> 00:18:03,999
Very small, very subtle,
308
00:18:04,002 --> 00:18:05,999
but we're kind of breaking into that empty space,
309
00:18:06,002 --> 00:18:07,999
and it just looks,
310
00:18:08,002 --> 00:18:09,999
it just kind of brings everything together
311
00:18:10,002 --> 00:18:12,999
and helps us to reemphasize these shapes
312
00:18:13,002 --> 00:18:14,999
we already have going on on the model.
313
00:18:15,002 --> 00:18:16,999
Let's take a look at this.
314
00:18:17,002 --> 00:18:17,999
I really like this shape.
315
00:18:18,002 --> 00:18:19,999
We've also broken the symmetry
316
00:18:20,002 --> 00:18:21,999
through this cut here through the center.
317
00:18:22,002 --> 00:18:24,999
Now what I want to do is just introduce a remesh.
318
00:18:25,002 --> 00:18:26,999
I'm going to apply this boolean.
319
00:18:27,002 --> 00:18:28,999
We're going to run a remesh.
320
00:18:29,002 --> 00:18:32,000
Smooth Shading, set this to 0.01.
321
00:18:35,000 --> 00:18:35,999
There we go.
322
00:18:36,002 --> 00:18:37,999
Now since this cut here is so small,
323
00:18:38,002 --> 00:18:39,999
you might need to even go a bit deeper,
324
00:18:40,002 --> 00:18:42,000
maybe 0.005.
325
00:18:43,000 --> 00:18:44,999
Again, this is a pretty heavy operation,
326
00:18:45,002 --> 00:18:47,999
so you don't necessarily have to use the remesh.
327
00:18:48,002 --> 00:18:51,999
I just think it looks cool on the actual object,
328
00:18:52,002 --> 00:18:53,999
in my opinion.
329
00:18:54,002 --> 00:18:56,999
Then what I could do is the same thing here.
330
00:18:57,002 --> 00:19:01,999
Actually, I could just copy the modifier.
331
00:19:02,002 --> 00:19:03,999
There's a remesh on here.
332
00:19:04,002 --> 00:19:07,999
If you have the Copy Attributes add-on turned on,
333
00:19:08,002 --> 00:19:09,999
Copy Attributes menu,
334
00:19:10,002 --> 00:19:11,999
you can select this piece,
335
00:19:12,002 --> 00:19:12,999
shift-click on this piece,
336
00:19:13,002 --> 00:19:14,999
and then shift-click on this piece,
337
00:19:15,002 --> 00:19:17,999
Ctrl-C, Copy Selected Modifiers,
338
00:19:18,002 --> 00:19:19,999
and then choose the remesh.
339
00:19:20,002 --> 00:19:21,999
Now we have it on there as well.
340
00:19:22,002 --> 00:19:24,999
Just like that, we have a very subtle
341
00:19:25,002 --> 00:19:28,999
edge highlight going on on this model,
342
00:19:29,002 --> 00:19:30,999
which I think looks pretty cool.
343
00:19:31,002 --> 00:19:32,999
This shape is done. I'm happy with that.
344
00:19:33,002 --> 00:19:34,999
You can continue to add detail if you'd like,
345
00:19:35,002 --> 00:19:37,999
but once again, it's another little practice exercise
346
00:19:38,002 --> 00:19:40,000
for you to learn from.
28243
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.