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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,000 --> 00:00:13,999 So now that you understand all the general design ideas and things like that, we're going to go ahead and create one from scratch just in one video so you can kind of watch what I'm doing and stuff like that. 2 00:00:14,002 --> 00:00:22,999 So you can follow along if you'd like or you can just sit back and watch this video and just kind of listen to the commentary and study, more or less. 3 00:00:23,002 --> 00:00:24,999 Hopefully you'll learn a bit. 4 00:00:25,002 --> 00:00:33,999 So right now, I'm just going to experiment with shapes. That is literally all I want to do right now at this particular point in time. 5 00:00:34,002 --> 00:00:38,999 I just experiment with shapes and see what type of cool shapes can I come up with. 6 00:00:39,002 --> 00:00:46,000 And that is essentially the only thing you should be thinking about up front when you're just trying to create something cool looking, you know? 7 00:00:47,000 --> 00:00:53,999 So that's precisely all I'm doing at this point, is I'm just kind of playing with the shapes here, not doing anything else. 8 00:00:54,002 --> 00:01:00,561 Nothing exciting, really. That's kind of the name of the game, just playing with the shapes. 9 00:01:00,563 --> 00:01:02,783 Subtitled by online-courses.club We compress knowledge for you! 10 00:01:02,784 --> 00:01:08,999 Maybe do something like that. I would like to have a shape here that more or less kind of breaks the symmetry. 11 00:01:09,002 --> 00:01:13,000 So we can have maybe some empty space over here. 12 00:01:14,000 --> 00:01:18,999 See what I mean? And then back here could be the areas of clustered detail or whatever. 13 00:01:19,002 --> 00:01:24,999 It just ultimately depends on what type of result you're going for. 14 00:01:25,002 --> 00:01:30,999 This is a bit long, I would say. Maybe we could do something more like this. 15 00:01:31,002 --> 00:01:37,999 Let's go ahead and just bevel this. Let me apply the scale. 16 00:01:38,002 --> 00:01:40,000 We can bevel that. 17 00:01:41,000 --> 00:01:45,999 I could even try mirroring that to the other side. 18 00:01:46,002 --> 00:01:49,999 But I am going to want to break that symmetry. 19 00:01:50,002 --> 00:01:54,000 Because in the last one, that one was more or less symmetrical. 20 00:01:58,000 --> 00:02:03,999 So what I'm going to do, I'm going to keep this one symmetrical for now, and we'll try to break it later on in some sort of different way. 21 00:02:04,002 --> 00:02:08,999 Because I do like how this shape right here looks. I think this is quite a cool shape. 22 00:02:09,002 --> 00:02:12,999 Now let's go ahead and just chamfer the top here. 23 00:02:13,002 --> 00:02:16,999 Chamfers are always a nice introduction onto your models. 24 00:02:17,002 --> 00:02:20,999 I'm going to keep it symmetrized on the Z as well. 25 00:02:21,002 --> 00:02:26,999 Cool, and I think the area where we could cluster the detail could be right here, just right in the center. 26 00:02:27,002 --> 00:02:28,999 And that's exactly what I'm going to do. 27 00:02:29,002 --> 00:02:36,999 So let's just start trying to introduce some more linear lines following in this direction, like the shapes going. 28 00:02:37,002 --> 00:02:41,000 And let me also adjust that auto smooth a little bit. 29 00:02:45,000 --> 00:02:49,999 And again, you can always turn off the overlays panel and just kind of see how it looks. 30 00:02:50,002 --> 00:02:52,000 This is pretty good. 31 00:02:54,000 --> 00:02:56,999 Yep, could do something like that for sure. 32 00:02:57,002 --> 00:03:03,999 So now we kind of have a bit more focus brought into the center here, which is exactly what I want. 33 00:03:04,002 --> 00:03:08,999 And I could even run a slice operation kind of on the outside there. 34 00:03:09,002 --> 00:03:15,999 And now we have a lot more visual appeal coming to the center, which is kind of what I'm going for. 35 00:03:16,002 --> 00:03:20,999 So yeah, let's just keep working on this and just keep building on top of it like we've been doing. 36 00:03:21,002 --> 00:03:23,999 So we could scale this on the Y. 37 00:03:24,002 --> 00:03:26,999 And I don't want to cut that all the way through. 38 00:03:27,002 --> 00:03:33,000 I just want to kind of come in here and just move things around and play with it. 39 00:03:34,000 --> 00:03:39,999 Another way we could break that symmetry is by simply having some sort of cut like this that is only going in this direction. 40 00:03:40,002 --> 00:03:43,999 So that could be another way to kind of break that symmetry. 41 00:03:44,002 --> 00:03:47,000 Maybe we'll bevel this and just see how it looks. 42 00:03:49,000 --> 00:03:54,000 It's kind of cool. A little bit steep in my opinion, so maybe we could rotate that. 43 00:03:56,000 --> 00:03:58,000 It's not terrible. 44 00:03:59,000 --> 00:04:02,999 We could rotate this a bit more and just kind of see what different results we're getting. 45 00:04:03,002 --> 00:04:04,999 That's not too bad either. 46 00:04:05,002 --> 00:04:13,999 Yeah, I like that. Let's go ahead and apply this boolean because what I want to do, and the mirror as well, 47 00:04:14,002 --> 00:04:19,000 because what I would like to do is bevel this area here. 48 00:04:21,000 --> 00:04:23,999 And I can't go too far. Let me quickly select everything. 49 00:04:24,002 --> 00:04:26,999 X and then limited dissolve and set this to 0.1. 50 00:04:27,002 --> 00:04:32,999 So that way I can alt-click this and it's not selecting all the other garbage on the other areas. 51 00:04:33,002 --> 00:04:34,999 So I can bevel into here. 52 00:04:35,002 --> 00:04:39,999 And now we kind of have a much smoother, kind of softer shape in that area. 53 00:04:40,002 --> 00:04:44,999 Very good. And this is going to be a great way to kind of break that symmetry overall. 54 00:04:45,002 --> 00:04:47,000 So we can keep it symmetrical on the X. That's fine. 55 00:04:48,000 --> 00:04:53,999 We'll break the symmetry here on the Y axis, which you can clearly see I've just done. 56 00:04:54,002 --> 00:04:58,000 And we're just going to keep kind of dropping on that detail. 57 00:05:00,000 --> 00:05:02,999 So obviously I want to keep this connected more or less. 58 00:05:03,002 --> 00:05:04,999 I think that would look the best. 59 00:05:05,002 --> 00:05:07,999 So I'm just going to keep kind of experimenting here, 60 00:05:08,002 --> 00:05:13,000 seeing what types of different cool types of shapes can I get 61 00:05:14,000 --> 00:05:17,000 and what just doesn't really fit given the context. 62 00:05:18,000 --> 00:05:21,000 Could try just adding a nice bevel in there. 63 00:05:23,000 --> 00:05:25,000 Nah, I don't really like that. 64 00:05:26,000 --> 00:05:31,000 So let's keep going. Let's maybe go into the back here. 65 00:05:32,000 --> 00:05:40,000 And we'll add in a cube and we could cut through kind of like that. 66 00:05:41,000 --> 00:05:44,000 Scale this a bit on the X. 67 00:05:49,000 --> 00:05:54,000 And that can be a decent, kind of a decent shape. It's not too bad. 68 00:05:55,000 --> 00:05:56,999 Looks good. 69 00:05:57,002 --> 00:06:05,999 Also what I could do here, maybe, is maybe I could add in a small little wedge cut. 70 00:06:06,002 --> 00:06:09,999 We'll just use the n-gon cutter and kind of come in here and just do something like that. 71 00:06:10,002 --> 00:06:11,999 Just to add just a very small effect. 72 00:06:12,002 --> 00:06:15,999 You see what I did there? It's very subtle, but it's just kind of, I don't know, 73 00:06:16,002 --> 00:06:17,999 making it flow a bit nicer in my opinion. 74 00:06:18,002 --> 00:06:21,000 So I could do stuff like that, of course. 75 00:06:22,000 --> 00:06:23,999 And let's just keep kind of working on that detail. 76 00:06:24,002 --> 00:06:25,999 Let's go in. 77 00:06:26,002 --> 00:06:28,000 Could scale this a bit on the Y. 78 00:06:29,000 --> 00:06:33,000 And we could even introduce a slice. 79 00:06:36,000 --> 00:06:42,000 Or what I could do is I could simply rotate this, you know, 45 degrees on the Y. 80 00:06:44,000 --> 00:06:46,000 Just kind of... 81 00:06:49,000 --> 00:06:51,999 Just get like a small kind of indentation in there. 82 00:06:52,002 --> 00:06:55,000 Really just depends on the type of result you want. 83 00:06:56,000 --> 00:06:59,000 Move this in. I could even bevel this if I wanted to. 84 00:07:00,000 --> 00:07:02,000 Let's apply the scale and then bevel it. 85 00:07:03,000 --> 00:07:04,999 I could always move that down, but I don't think that looks good. 86 00:07:05,002 --> 00:07:10,000 I think the original slice we had here was going to be the best result. 87 00:07:11,000 --> 00:07:12,999 So, you know, I could do something like that. 88 00:07:13,002 --> 00:07:18,000 And then I could even, you know, come in here, 89 00:07:19,000 --> 00:07:23,000 And then I could even, you know, come here into the side 90 00:07:24,000 --> 00:07:28,000 and just add in like another chamfered type of effect here in the back. 91 00:07:29,000 --> 00:07:30,999 And then I could scale this up on the X 92 00:07:31,002 --> 00:07:35,000 and apply that same chamfered effect to this piece, the main form. 93 00:07:36,000 --> 00:07:37,999 So I'm just going to select the cutter. 94 00:07:38,002 --> 00:07:39,999 Shift click on the main mesh. 95 00:07:40,002 --> 00:07:42,999 And then boom, now we kind of have this really clean, 96 00:07:43,002 --> 00:07:45,999 like effect kind of flowing up into this area. 97 00:07:46,002 --> 00:07:48,999 And we're just bringing a lot more visual appeal here to the back. 98 00:07:49,002 --> 00:07:50,999 You see what I'm doing? 99 00:07:51,002 --> 00:07:52,999 And the more you do this, the more you realize 100 00:07:53,002 --> 00:07:55,999 this is just purely all about experimenting, 101 00:07:56,002 --> 00:07:58,000 seeing what things fit, what things don't. 102 00:07:59,000 --> 00:08:01,999 I also want to make sure this is all mirrored on the Z 103 00:08:02,002 --> 00:08:03,999 because I also want to keep this symmetrical on the Z 104 00:08:04,002 --> 00:08:08,000 because I think it looks, I don't know, I think this thing looks cool 105 00:08:09,000 --> 00:08:11,999 mirrored on both sides because we are already 106 00:08:12,002 --> 00:08:13,999 breaking the symmetry here on the Y axis. 107 00:08:14,002 --> 00:08:15,999 So we can get away with it. 108 00:08:16,002 --> 00:08:21,000 Let me go ahead and save this before my thing crashes. 109 00:08:22,000 --> 00:08:24,999 We'll go to, I just name, whenever I'm naming these, 110 00:08:25,002 --> 00:08:26,999 they're just extremely random. 111 00:08:27,002 --> 00:08:29,999 I need to start getting a better naming convention 112 00:08:30,002 --> 00:08:31,999 for the models I'm working on. 113 00:08:32,002 --> 00:08:35,999 So what I'm going to do here is I'm going to take Box Cutter 114 00:08:36,002 --> 00:08:38,000 and then just cut straight through here. 115 00:08:39,000 --> 00:08:40,999 I'm going to press the X key to run a slice. 116 00:08:41,002 --> 00:08:45,999 And let me move this up because we have a mirror on here. 117 00:08:46,002 --> 00:08:48,999 So it's going to mirror that slice on both ends. 118 00:08:49,002 --> 00:08:52,999 So maybe what I could do is I could shift-bull this 119 00:08:53,002 --> 00:08:55,000 into a regular boolean. 120 00:08:56,000 --> 00:08:57,999 Kind of do that and then we'll apply it here. 121 00:08:58,002 --> 00:08:59,999 And then here in the center, so now we kind of have 122 00:09:00,002 --> 00:09:02,999 like a cut kind of going through this. 123 00:09:03,002 --> 00:09:08,000 But I could maybe, you know, play with that. 124 00:09:09,000 --> 00:09:12,999 Move this around just to see how wide I want that gap. 125 00:09:13,002 --> 00:09:16,999 Because now we kind of have a much more interesting shape here 126 00:09:17,002 --> 00:09:18,999 when we kind of have this gap going on. 127 00:09:19,002 --> 00:09:22,000 I don't want to make that too large, but maybe, you know, 128 00:09:23,000 --> 00:09:26,000 somewhere around here could work. 129 00:09:27,000 --> 00:09:29,000 Yep, I like that. It looks good. 130 00:09:30,000 --> 00:09:33,999 And then what I could even do is I could try 131 00:09:34,002 --> 00:09:35,999 doing a reverse bevel here. 132 00:09:36,002 --> 00:09:38,999 So I control-click on mark on that face. 133 00:09:39,002 --> 00:09:41,999 And then we just get like a small reverse bevel there 134 00:09:42,002 --> 00:09:45,000 on the side, which looks kind of cool. 135 00:09:48,000 --> 00:09:49,999 So yeah, I like how this looks. 136 00:09:50,002 --> 00:09:51,999 It's kind of beginning to look more like it could be 137 00:09:52,002 --> 00:09:54,999 some sort of functional device or some sort of, you know, 138 00:09:55,002 --> 00:09:56,999 object like that. 139 00:09:57,002 --> 00:09:58,999 Alright, let's keep stacking the detail here in the middle 140 00:09:59,002 --> 00:10:02,173 because it's definitely, in my opinion, not enough. 141 00:10:02,173 --> 00:10:04,217 Subtitled by online-courses.club We compress knowledge for you! 142 00:10:04,218 --> 00:10:08,000 I think we keep bringing additional visual interest here. 143 00:10:09,000 --> 00:10:12,999 By just introducing some extra elements. 144 00:10:13,002 --> 00:10:13,999 And I want to be careful. 145 00:10:14,002 --> 00:10:16,999 I don't want to sandwich the elements too much 146 00:10:17,002 --> 00:10:19,999 because that's something I'll do sometimes. 147 00:10:20,002 --> 00:10:22,999 I'll just overdo it on the details, which can actually 148 00:10:23,002 --> 00:10:24,999 hurt the form more than it can help it. 149 00:10:25,002 --> 00:10:27,999 So you really want to be careful that you don't sandwich 150 00:10:28,002 --> 00:10:31,999 detail all in one area because sometimes overdoing it 151 00:10:32,002 --> 00:10:34,999 and just stacking and stacking detail can actually hurt you 152 00:10:35,002 --> 00:10:36,999 more than it'll help you. 153 00:10:37,002 --> 00:10:41,000 Let me go ahead and apply this boolean so that way I can... 154 00:10:43,000 --> 00:10:45,000 Let me also apply... 155 00:10:46,000 --> 00:10:47,999 Let's go through these. 156 00:10:48,002 --> 00:10:50,000 I could use ever scroll but I'm lazy. 157 00:10:52,000 --> 00:10:55,999 So what I want to do is I want to add in a chamfer there 158 00:10:56,002 --> 00:11:00,999 but I need to apply this boolean, that boolean right there. 159 00:11:01,002 --> 00:11:01,999 Cool. 160 00:11:02,002 --> 00:11:03,999 And we're just going to get in here and add in a chamfer 161 00:11:04,002 --> 00:11:07,999 and that's just going to keep helping us to echo 162 00:11:08,002 --> 00:11:11,000 those more linear elements there in the center, 163 00:11:12,000 --> 00:11:14,000 which looks great. 164 00:11:16,000 --> 00:11:17,999 Really liking how that looks. 165 00:11:18,002 --> 00:11:21,000 And also, out of curiosity, I want to try 166 00:11:22,000 --> 00:11:25,999 maybe mirroring these two pieces here on the Y. 167 00:11:26,002 --> 00:11:27,999 I know it's going to be symmetrical but I'm just curious 168 00:11:28,002 --> 00:11:29,999 how that looks. 169 00:11:30,002 --> 00:11:32,999 It actually looks kind of interesting, not going to lie. 170 00:11:33,002 --> 00:11:35,999 We have a lot of this kind of focus detail in the center 171 00:11:36,002 --> 00:11:39,999 and that negative space is kind of helping to bring 172 00:11:40,002 --> 00:11:41,999 the attention over to here. 173 00:11:42,002 --> 00:11:45,999 So we've kind of reintroduced perfect symmetry, 174 00:11:46,002 --> 00:11:48,999 which maybe I want, maybe I don't. 175 00:11:49,002 --> 00:11:50,999 It's not too bad in this case. 176 00:11:51,002 --> 00:11:52,999 I think this looks pretty cool. 177 00:11:53,002 --> 00:11:55,999 What I'm going to try is maybe I'll power save this. 178 00:11:56,002 --> 00:11:58,999 Let me smart apply all my booleans here. 179 00:11:59,002 --> 00:12:02,000 Just get them all applied and maybe what I could do 180 00:12:03,000 --> 00:12:04,999 just to kind of break that symmetry a bit 181 00:12:05,002 --> 00:12:07,999 is I could come here and just add some additional elements 182 00:12:08,002 --> 00:12:10,000 over on this side. 183 00:12:12,000 --> 00:12:13,999 I thought I chamfered this. 184 00:12:14,002 --> 00:12:16,999 Maybe I undid it by mistake. 185 00:12:17,002 --> 00:12:18,999 Let me just put that back. 186 00:12:19,002 --> 00:12:19,999 There we go. 187 00:12:20,002 --> 00:12:21,999 Then maybe over here on this side I could just start 188 00:12:22,002 --> 00:12:24,999 stacking a few different elements that are not included 189 00:12:25,002 --> 00:12:27,000 on this portion over here. 190 00:12:28,000 --> 00:12:29,999 We just want to do this very strategically 191 00:12:30,002 --> 00:12:34,000 so maybe I could come into this portion, scale this up. 192 00:12:37,000 --> 00:12:39,000 Again, I'm going to need to... 193 00:12:40,000 --> 00:12:42,000 Yeah, that should be fine. 194 00:12:44,000 --> 00:12:45,999 Then I could do something like this 195 00:12:46,002 --> 00:12:49,999 where although we have symmetry on the Y 196 00:12:50,002 --> 00:12:52,999 but doing something like this would just basically 197 00:12:53,002 --> 00:12:56,999 break that symmetry and kind of push us in this direction. 198 00:12:57,002 --> 00:12:58,999 You see what I'm saying? 199 00:12:59,002 --> 00:13:00,999 We're kind of almost guided in this direction. 200 00:13:01,002 --> 00:13:03,999 It's really easy if you reintroduce symmetry 201 00:13:04,002 --> 00:13:05,999 to break it again. 202 00:13:06,002 --> 00:13:08,999 Just doing simple little changes kind of like this. 203 00:13:09,002 --> 00:13:10,999 Introduce a bevel there. 204 00:13:11,002 --> 00:13:12,999 It could be cool. 205 00:13:13,002 --> 00:13:14,999 Again, I don't want to go too far 206 00:13:15,002 --> 00:13:16,999 because then you'll kind of get into the territory 207 00:13:17,002 --> 00:13:20,000 where you're more or less just sandwiching the details. 208 00:13:21,000 --> 00:13:25,000 But I think this could be a cool element to add. 209 00:13:28,000 --> 00:13:29,999 Yeah, it's not terrible. I like that. 210 00:13:30,002 --> 00:13:32,999 Then maybe what I could do just out of curiosity 211 00:13:33,002 --> 00:13:34,999 is I could move this down, 212 00:13:35,002 --> 00:13:38,999 ctrl-click on mark and just introduce a reverse bevel there. 213 00:13:39,002 --> 00:13:41,999 Now we kind of have an additional chamfer there in the center. 214 00:13:42,002 --> 00:13:44,000 Now let me just undo it. 215 00:13:45,000 --> 00:13:48,999 It's very subtle but I don't think I'm going to keep it. 216 00:13:49,002 --> 00:13:52,999 I don't think we need to put that many additional elements in there. 217 00:13:53,002 --> 00:13:54,999 Now at this point what we could do 218 00:13:55,002 --> 00:13:58,999 is maybe break into this empty space just a little bit. 219 00:13:59,002 --> 00:14:02,999 Not too much, but it is good to have that empty space 220 00:14:03,002 --> 00:14:07,000 but it's also good to kind of break into that here and there. 221 00:14:08,000 --> 00:14:12,999 Real quick, let me try adding in a small cut right there. 222 00:14:13,002 --> 00:14:15,000 I don't know if that will be too heavy. 223 00:14:16,000 --> 00:14:18,000 Let me just mirror it. 224 00:14:19,000 --> 00:14:21,999 I think that kind of helps emphasize the form a bit more 225 00:14:22,002 --> 00:14:24,999 so I'm going to do that. Mirror to the bottom as well. 226 00:14:25,002 --> 00:14:28,999 Now what I'm going to do is I'm going to cut into the space a bit. 227 00:14:29,002 --> 00:14:32,000 Let me show you a really cool trick we can do here. 228 00:14:33,000 --> 00:14:35,999 I'm going to go ahead and press Q, operations, 229 00:14:36,002 --> 00:14:37,999 shift-click on smart apply, 230 00:14:38,002 --> 00:14:39,999 and then we can go into local mode 231 00:14:40,002 --> 00:14:41,999 by pressing forward slash on the numpad. 232 00:14:42,002 --> 00:14:45,999 What this basically does is it duplicates that piece, 233 00:14:46,002 --> 00:14:47,999 this piece here, applies all the modifiers, 234 00:14:48,002 --> 00:14:49,999 and then separates it. 235 00:14:50,002 --> 00:14:51,999 So now I have a duplicate, 236 00:14:52,002 --> 00:14:54,999 but on this duplicate everything is applied. 237 00:14:55,002 --> 00:14:58,999 I'm going to go ahead and just get rid of these bottom pieces here. 238 00:14:59,002 --> 00:15:01,999 You can go into vertex mode and press the L key, 239 00:15:02,002 --> 00:15:05,999 and then press the X key, and then delete vertices. 240 00:15:06,002 --> 00:15:08,999 Essentially what I want to do here is I just want to... 241 00:15:09,002 --> 00:15:10,999 Let me delete this one. 242 00:15:11,002 --> 00:15:12,999 Actually, no, we'll leave this one as well. 243 00:15:13,002 --> 00:15:14,999 All I'm really trying to do in this case 244 00:15:15,002 --> 00:15:16,999 is steal some of the geometry. 245 00:15:17,002 --> 00:15:19,999 So what I'm going to do is go into wireframe. 246 00:15:20,002 --> 00:15:23,000 I'm going to completely remove these top faces, 247 00:15:25,000 --> 00:15:27,000 all these top faces here, 248 00:15:28,000 --> 00:15:29,999 because what I ultimately want, 249 00:15:30,002 --> 00:15:31,999 I want this set of edges. 250 00:15:32,002 --> 00:15:34,999 I'm going to alt-click on these sets of edges, 251 00:15:35,002 --> 00:15:36,999 Ctrl-I to invert, 252 00:15:37,002 --> 00:15:39,999 and then X deletes edges, 253 00:15:40,002 --> 00:15:41,999 and that might delete... 254 00:15:42,002 --> 00:15:42,999 Okay, that one's good. 255 00:15:43,002 --> 00:15:45,999 Yeah, we're just going to delete all the other edges. 256 00:15:46,002 --> 00:15:48,999 Basically, I'm selecting these edges, 257 00:15:49,002 --> 00:15:51,999 and then I'm inverting the selection with Ctrl-I, 258 00:15:52,002 --> 00:15:53,999 deleting the rest. 259 00:15:54,002 --> 00:15:55,999 Now we have this, so I can connect these up, 260 00:15:56,002 --> 00:15:57,999 press the F key. 261 00:15:58,002 --> 00:15:58,999 What I want to do with this, 262 00:15:59,002 --> 00:16:00,999 I can also get rid of these extra vertices, 263 00:16:01,002 --> 00:16:02,999 Ctrl-X. 264 00:16:03,002 --> 00:16:04,999 What I want to do with this piece right here 265 00:16:05,002 --> 00:16:07,999 is I want to press the F key to fill it. 266 00:16:08,002 --> 00:16:09,999 Now we have a face. 267 00:16:10,002 --> 00:16:12,999 I to inset, and then I to inset again. 268 00:16:13,002 --> 00:16:16,999 Now what I can do is I can delete out this face, 269 00:16:17,002 --> 00:16:19,999 alt-shift-click on these faces here, 270 00:16:20,002 --> 00:16:20,999 and then get rid of them. 271 00:16:21,002 --> 00:16:23,999 Now what I could do with this little detail right here 272 00:16:24,002 --> 00:16:26,999 is I can extrude it all the way down. 273 00:16:27,002 --> 00:16:28,999 That is all done for us. 274 00:16:29,002 --> 00:16:30,999 Then I'm going to run a Difference Boolean, 275 00:16:31,002 --> 00:16:32,999 kind of like that. 276 00:16:33,002 --> 00:16:34,999 In my opinion, this is a little bit too thick, 277 00:16:35,002 --> 00:16:36,999 so I'm going to press Alt-S, 278 00:16:37,002 --> 00:16:40,000 move it in, make it a bit thinner, 279 00:16:41,000 --> 00:16:43,999 just a little bit thinner. 280 00:16:44,002 --> 00:16:47,000 Then maybe I could even... 281 00:16:49,000 --> 00:16:52,000 I don't know, let's just see how that looks. 282 00:16:54,000 --> 00:16:55,999 Then we're going to need to run that Boolean 283 00:16:56,002 --> 00:16:57,999 through this piece as well, 284 00:16:58,002 --> 00:17:02,000 and then through this piece here as well. 285 00:17:03,000 --> 00:17:04,999 That's not too bad, 286 00:17:05,002 --> 00:17:05,999 but what I think I'm going to do 287 00:17:06,002 --> 00:17:09,999 is simply take this cutter we just created 288 00:17:10,002 --> 00:17:10,999 and remove a part of it. 289 00:17:11,002 --> 00:17:13,999 We can cut the cutter there, 290 00:17:14,002 --> 00:17:15,999 and now we kind of just have a little bit 291 00:17:16,002 --> 00:17:18,999 of this cool, very small, subtle element 292 00:17:19,002 --> 00:17:20,999 here on the side. 293 00:17:21,002 --> 00:17:22,999 I just think it looks pretty interesting. 294 00:17:23,002 --> 00:17:25,999 We're kind of breaking into that negative space. 295 00:17:26,002 --> 00:17:30,999 Honestly, I could even make that a bit higher, 296 00:17:31,002 --> 00:17:31,999 make that a bit bigger, 297 00:17:32,002 --> 00:17:34,999 so we're not making this too long. 298 00:17:35,002 --> 00:17:35,999 You see what I mean? 299 00:17:36,002 --> 00:17:37,999 Then it just looks weird, 300 00:17:38,002 --> 00:17:41,999 so maybe we could do a more smaller, 301 00:17:42,002 --> 00:17:43,999 subtle element like that. 302 00:17:44,002 --> 00:17:45,999 All I'm doing is scaling up the cutter 303 00:17:46,002 --> 00:17:48,000 that is on the cutter. 304 00:17:49,000 --> 00:17:52,000 I'm just kind of seeing how this looks. 305 00:17:57,000 --> 00:17:59,000 It's not too bad. 306 00:18:01,000 --> 00:18:01,999 Yeah, I like that. 307 00:18:02,002 --> 00:18:03,999 Very small, very subtle, 308 00:18:04,002 --> 00:18:05,999 but we're kind of breaking into that empty space, 309 00:18:06,002 --> 00:18:07,999 and it just looks, 310 00:18:08,002 --> 00:18:09,999 it just kind of brings everything together 311 00:18:10,002 --> 00:18:12,999 and helps us to reemphasize these shapes 312 00:18:13,002 --> 00:18:14,999 we already have going on on the model. 313 00:18:15,002 --> 00:18:16,999 Let's take a look at this. 314 00:18:17,002 --> 00:18:17,999 I really like this shape. 315 00:18:18,002 --> 00:18:19,999 We've also broken the symmetry 316 00:18:20,002 --> 00:18:21,999 through this cut here through the center. 317 00:18:22,002 --> 00:18:24,999 Now what I want to do is just introduce a remesh. 318 00:18:25,002 --> 00:18:26,999 I'm going to apply this boolean. 319 00:18:27,002 --> 00:18:28,999 We're going to run a remesh. 320 00:18:29,002 --> 00:18:32,000 Smooth Shading, set this to 0.01. 321 00:18:35,000 --> 00:18:35,999 There we go. 322 00:18:36,002 --> 00:18:37,999 Now since this cut here is so small, 323 00:18:38,002 --> 00:18:39,999 you might need to even go a bit deeper, 324 00:18:40,002 --> 00:18:42,000 maybe 0.005. 325 00:18:43,000 --> 00:18:44,999 Again, this is a pretty heavy operation, 326 00:18:45,002 --> 00:18:47,999 so you don't necessarily have to use the remesh. 327 00:18:48,002 --> 00:18:51,999 I just think it looks cool on the actual object, 328 00:18:52,002 --> 00:18:53,999 in my opinion. 329 00:18:54,002 --> 00:18:56,999 Then what I could do is the same thing here. 330 00:18:57,002 --> 00:19:01,999 Actually, I could just copy the modifier. 331 00:19:02,002 --> 00:19:03,999 There's a remesh on here. 332 00:19:04,002 --> 00:19:07,999 If you have the Copy Attributes add-on turned on, 333 00:19:08,002 --> 00:19:09,999 Copy Attributes menu, 334 00:19:10,002 --> 00:19:11,999 you can select this piece, 335 00:19:12,002 --> 00:19:12,999 shift-click on this piece, 336 00:19:13,002 --> 00:19:14,999 and then shift-click on this piece, 337 00:19:15,002 --> 00:19:17,999 Ctrl-C, Copy Selected Modifiers, 338 00:19:18,002 --> 00:19:19,999 and then choose the remesh. 339 00:19:20,002 --> 00:19:21,999 Now we have it on there as well. 340 00:19:22,002 --> 00:19:24,999 Just like that, we have a very subtle 341 00:19:25,002 --> 00:19:28,999 edge highlight going on on this model, 342 00:19:29,002 --> 00:19:30,999 which I think looks pretty cool. 343 00:19:31,002 --> 00:19:32,999 This shape is done. I'm happy with that. 344 00:19:33,002 --> 00:19:34,999 You can continue to add detail if you'd like, 345 00:19:35,002 --> 00:19:37,999 but once again, it's another little practice exercise 346 00:19:38,002 --> 00:19:40,000 for you to learn from. 28243

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