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In this video we're going to be talking about framing. I want to give you some examples
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of how would I approach framing of an object like this and hopefully this is going to give
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you some ideas for creating really awesome renders. Now what I want you to understand
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is instead of following me frame by frame, try to listen to what I'm saying. Try to listen
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to why am I placing a camera in this position or the other, on this angle or the other,
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because the reasoning behind what I do will give you the tools to actually get anything
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done, right, and render. Whereas when you're going to copy what I do, it's just, you know,
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it's not going to help you, okay, because you will not understand why it's happening.
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So the whole idea behind this video is to explain you the reason behind certain framings,
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okay? So now in this case, this is our render that we created, right, and it's an orthographic
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render kind of, right, it's compressed because we're using a long focal length, 135mm, that's
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a, you know, that's a telephoto lens which means it compresses the image, right, compresses
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the angle, so everything looks a bit more orthographic. Now, if I change that for example
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to 35, right, we're going to get a very different feel of the image, okay? Also, you'll need
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to have a larger background because the camera actually sees more, okay, it's a wider field
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of view, so I'm going to have to, you know, make it really large. Now, this is not the
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best position for this because there is too much headroom here and not enough ground.
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Now imagine that you are shooting a human being, okay, every time I'm shooting something
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I'm imagining either a face or a human being, okay? So let's say this is a head, imagine
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this device here is a head, this is going to be a face, this is going to be the top
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of the head, this is going to be the back of the head, right? So when you learn how
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to shoot something, think about whatever you're shooting as a face or a human, it's going
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to be easier, okay? Even a building, a mountain, it doesn't matter, everything has a face,
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right? So let's just move this, right, a little bit like that, okay? Now you see that this
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looks a bit better, but maybe we can change the angle a little bit to maybe show a bit
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more of the, you know, of the top, maybe something like this, okay? To fill the frame a bit better,
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right? Zoom it in, okay? And, you know, this would be a fairly decent, okay, fairly decent
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wide angle shot, right? Fairly decent. So you get a bit more room on the bottom to give
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it a standing ground, you want to give it a standing ground, more room on the left side
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to give it a bit more of a breathing room, right? And slightly tighter on the top and
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here on the right side, okay, in the back. So when you frame something, you always need
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to think where the attention is going to go, right? Attention is going to go probably mainly
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here, right? Because there's a lot of contrast, you see the contrast here, dark elements and
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bright elements, and also there's a lot of detail, okay? So there's a lot of, kind of
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like a local contrast, right? Whereas here, the detail is a bit more scattered, and the
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contrast is less pronounced. So, you know, we do have text here, which is going to pull
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attention and the colors, but this is going to be the main feature. So make sure that
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the main feature is nicely framed, okay? Another way of framing this would be to go from the
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front, right? To go and, you know, shoot something like that. This also be cool, because that
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shows all the details of this model, you know, from the front. Now, maybe because now
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it's a bit narrower, okay? So this is quite long, and this is a bit narrower, we don't
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really need this kind of a framing. So always remember that you can adjust your framing
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to your needs, okay? 2560, and we can make it a little bit larger. Now, it's going to
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be difficult to, you know, let me just enable my screencast keys. It's going to be a bit
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difficult to extend this background, you know, to the distance, because it's really, it's
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going to be really, really far, since the camera catches this space here on the top.
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So what I'm going to do instead, is I'm going to create an infinite background, okay? So
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we're going to rotate this plane like this, so this edge here is parallel to the edge
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of the camera. Grab this edge here in the back, right? And we're going to, you know,
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extrude it up, okay? So easy, and extrude it up, okay? Here, like that. Can you see
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that? And we're going to move it, so G, X, X, O, Y, Y, there we go, and kind of move
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it like this here. Grab this edge here, and let's just bevel this, okay? Now, you want
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this bevel to start behind the bottle, okay? And we also need to sharpen it. Now, press
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0 on the numpad, and you see that now we have this beautiful infinite background. So a background
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that seamlessly kind of falls out, you know, into nothingness, okay? Here, we're going
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to zoom it in a bit, and now, you know, we could go with this kind of a wide-angle feel
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here, right? That's nothing wrong with it, you know, something like this. So again, you
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see, this is the same principle, guys. Look, there's a bit more room on the bottom, because
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standing ground, a bit more room on the right-hand side, because breathing space here, right?
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And a bit tighter on the top, and this is also quite fine. I would actually move it
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a little bit closer to this edge here, or just maybe rotate it like this and zoom it
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in, you know? This would also be fine, okay? So you got still room here, on the top, on
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the left, a bit more than on the right, and on the bottom, right? And you could just experiment
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maybe with different lengths. I mean, you could, you know, you could go here, and you
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could try, for example, 85, which is a kind of a standard portrait focal length, right?
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So a bit more compressed, okay? A bit more compressed, but still fine. So, you know,
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this could also work, right? Something like this, okay? Right? Maybe a bit higher, right?
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You want to give it ground, guys. Don't do this, okay? This looks awful. It looks like
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it's choking. Imagine there's a neck here, right? And you're just going to cut it under
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the chin. It looks like someone is drowning, okay? You can, you have to try to learn how
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to feel the image, okay? How to feel the framing. So if you imagine that the bottom of the frame
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is a water level, and you're going to do that, they're almost drowning. Do you see what I
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mean? You just have to envision this, okay? And that's quite decent. But now, look what
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happened to our lighting. If we're going to unlock this from the view, and go here, let
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me just see what happened to our lighting. So let's go to render, and let's go to, where
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is this? Film transparent. Let me see where the light is coming from. Yeah, light is coming
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from over there, and camera is literally aligned with the light. This is not good, okay? Because
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you're going to get a flat lighting. The reason being is that if the light is coming more
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or less from the camera direction, okay? It's parallel to the lens direction, the lighting
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is going to be very flat, because you have no dimension. Imagine sunset or sunrise. The
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reason why they're beautiful shadows is because of the angle of the light, okay? That's what
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creates this beautiful texture, very vibrant colors and drama, okay? And then imagine an
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image shot with a compact camera, which has a flash above the lens. It's just going to
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be completely flat, okay? So what you want to do is you want to angle that light. So
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if camera is aligned here, you want light to be coming from this direction, not this
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direction. So what we're going to do is we're going to rotate it, okay? So we're going to
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go here to Shader Editor, and we're going to rotate this angle here, okay? So let's
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grab this here, okay? And rotate it to the right side. So now the light is coming from,
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you know, over there, and the camera is pointing that way. So zero the numpad, and you see
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how much better it looks. It's just more dramatic. And if you want to put more light
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on it, simply, you know, rotate the light a little bit to put a bit more light on it,
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a bit from the front. And this is really nice. You get this dimensional light with beautiful
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shadows. So this is really cool, yeah? So always remember to play with your lighting,
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okay? And if the lighting is too weak, you can always bump it up, right? And now in our
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case, the background also melts with the object. So we could technically change this,
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you know, this plane, the color a little bit, okay? So go here, and maybe we can make it a
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bit darker, right? You know what I mean? See? Now it pops. See, the object pops now,
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because the plane is darker. And of course, the whole background is too big, so we can scale it
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down. And look, when I do that, how much more light is being introduced to the object. You
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see in this? Look, it's getting brighter and brighter and brighter, because we are literally
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removing the light that's being blocked, okay? Because you need to remember that light bounces
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from everywhere, okay? And it will bounce from the walls, from the clouds, from the, you know,
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from everywhere, okay? So when you have things in the way of light, you're going to obstruct it.
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You see, this is much brighter, much more, much more lit, and it looks really cool, okay? So this
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would be also not a good shot. Another way of framing this, right, would be to, you know, put
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two of them in the frame, okay? You could do that too. So let's grab this one and, you know, lock it
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to view and put it in here, and then unlock it. And what I'm going to do is I'm going to select
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all these elements here, so select the camera, right? Select the background with the shift
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ctrl i to invert it, press m, and move all these things here to this collection, right? So we're
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going to move all the elements, decals, everything to this collection. So when I'm going to turn it
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on and off, you see everything is in collection, right? So what we're going to do now is we're
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going to add an empty here, right? Like this. And we're going to select the collection here,
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right click, and select objects. Let me just move this in here, you can see better.
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Deselect is empty with a shift, and select it with a shift again, right? So reselect it here,
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okay? So we got this selected, and we're going to press ctrl p and object keep transform. Now
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you're going to be able to move that, all of these objects, right? By simply moving this empty,
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same with the scaling, okay? So we're going to press g shift z and move it somewhere here,
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and we're going to rotate it, maybe actually, maybe let's move it in here,
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rotate it like this. Now we're going to create the instance. So let's go here, and
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collection instance, and g shift z, and now what you can do here, you can show the other side of
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it, right? Like this, see what I mean? You could do something like that, okay? Maybe like this,
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all right? We could grab the camera here, and lock the view, and we could now just try to frame it,
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okay? So you need to understand a few things here, right? First of all, remember that this object is
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a main object, right? So this one is just a filler of the frame. So you're framing this,
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not this, but it's important how you frame this, okay? So for example, what you can do,
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you can crop it, you see? Like I'm cropping here, a bit of this object, that is fine,
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but there are certain rules to it, okay? First of all, you don't want to crop on lines like here,
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you know, or here. You don't want to cut people, or objects on joints, like neck, elbows, knees,
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hips, okay? You want to cut them half the limb, or half the torso, okay? The same here with object,
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you want to cut through an object here, through this element, not on the line, okay? This is
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important. Then position it in a frame, in a way that's going to look pretty decent, right? Then
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let's just unlock it, okay? Second thing that we're going to need to pay attention to is a
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separation between objects in a frame. So for example, this could be moved a little bit here,
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like that, okay? Like this. And this is also not a bad framing, you know? You get some space on the
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top, space on the bottom, you could even move this frame slightly higher, right? Or you could
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angle it lower, so you could angle the camera like this, which will fill more of the frame
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on the top, because you will need to move it up, like this, right? This one can also be sliced,
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because you know how this front looks here, so you don't need to see it, okay? You see what I mean?
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You could do something like this, yeah? And this also works, right? So you could do something like
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that in the frame. This is also fine, okay? This could be a little bit closer to us, so let's grab
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that, right? And then G, Shift, Z, and move it closer here. G, Shift, Z, closer here. The other
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object will move, because it's actually, you know, it's an instance, so you'll have to fix that,
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right? And then G, Shift, Z, and move it closer, right? Somewhere here, maybe, like that. Maybe
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let's rotate it. And you see, maybe even closer here on our X-axis, so we can have some space
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here on this side. So you get this, you know, break here, you got this spacing here, you got crop here,
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and crop here, so it kind of corresponds, and you know, this will be a decent framing. Now you need
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to check the lighting. Always remember, you need to always check the lighting, okay? And unlock your
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camera, because when you move it, you're going to mess up your image. Now, if you look at the lighting
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again, you know, it aligns almost with the, you know, with the camera, right? So we need to move
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it a little bit. So what we can do is move it just a little bit to the side, okay? Maybe somewhere
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here, right? Then press 0 on a numpad, and you know, you're good to go. And this is also an interesting
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framing, right? And you're showing back and front of your object, you see? So now, this is way too
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big, we're going to scale it down, because we're losing some light here on this object in the back.
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We're going to remove this entire area here, and boom, you see how we gained some brightness here?
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This one opened up a little bit as well, and we can, you know, grab a knife here, and cut this off,
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and off here, press space. Now, if you don't want to redo these things for every single scene,
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what you can do is create duplicate scene in here. So if you go here and click on full copy,
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you're going to have two scenes in your image, okay? You're going to have scene one and scene two.
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So if I'm going to here click on this one and change the scene, that's my main scene, right?
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And if I'm going to switch to scene two, okay, that's my scene two. So if I change the lights
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in scene two, they will not change in scene one, and vice versa, okay? So you can have multiple
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scenes, just remember it's going to bloat the size of your file, so be careful, right? And this
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is, you know, this is a decent render. Now, this is a little bit dark, so I'll show you a little
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nifty trick, okay? What you want to do in this case, I mean, this is actually an instance,
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it's going to be a bit difficult, but what we could do is actually select this part here in
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the back, this one, right? This exhaust. So the reason why it's so dark is because material is
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dark, okay? So if I place the reflector here to reflect the light back, I'm going to make this
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one brighter as well, so I can't do it. So what I can do instead is brighten the mud, okay? So I'm
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going to click here to unlink the mud from other materials in the scene, and I'm going to literally
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brighten this mud up, and look what happens, how much more visible it becomes, you see what I mean?
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So instead of pumping more light, sometimes what you can do is brighten the material,
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and it's going to do the trick, okay? And now, this looks a bit darker, right, than this one,
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right? So you're going to first look here, then you're going to move here, and then you're going
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to be bouncing here and back here. So you're going to be looking at this triangle, which is a very
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powerful feature, sort of like an element in composition, you know, in this image, right? And
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you've got beautiful space here, a bit space for the logo, maybe something here at the top as well,
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and this is a really nice, you know, sort of a balanced render. So you can see that there are
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multiple framings that you can create of your models, and don't be, you know, afraid to experiment.
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Remember that everything needs to follow certain rules. Now for instance, you know, I like the crop
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here, but I'm not crazy about this crop here. I think I'm going to move this element a bit closer.
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So if I move this element a bit closer, right, it's going to be touching, it's going to be touching
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this line here, see what I mean? So look, if I grab that and go G and Shift-Z to move this in,
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I'm going to be touching here. So I have two choices, right? Either move this one to the right,
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or make this one smaller, right? I can make this one smaller, watch. G, Shift-Z, no one's going to
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notice, okay? Just a little bit smaller, right? A little bit. You can even put the whole thing in
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the frame, right, without cropping. Just make it a little bit smaller, right? You know, and you're
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good to go, and watch. Render that, and it's going to be fine. See? It's fine. So that's how I would
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approach this render here. And remember, spacing between elements, the air flows nicely here. You
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can kind of glide through between them. You don't want to have things overlapping, although it
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depends, because sometimes it makes you look good. And make sure that the lighting is properly set,
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so your object is lit from an angle to create some nice shadows, that the render is not too dark,
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right? And that the focus of the viewer goes to where you want it to go first. So you know,
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here, and then bounce here, and then bounce here, okay? Now the last thing we're going to talk about
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is lighting. Now, you can choose different kinds of lighting, okay? You can choose different kinds
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of HDRIs here, but I would recommend starting with something simple. The reason why we are
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using Abandoned Slipaway is because it's a diffused light. Diffused light produces light
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from literally everywhere. So yes, there is a main light source over there, but it's diffused,
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which means it just shines through the clouds, and the clouds shine back onto the object,
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kind of like a massive softbox. But you do have directional lights from over there.
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Now, if you're going to use something a bit more aggressive, like for example,
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let me just change it here and show you, okay? So we're going to go to my HDRI collection, and
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let me just unlock this here, open, go to HDRI, and I'm going to grab something with the sun,
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okay? This Piaggia HDRI. See, that one is directional sunlight, okay? So it's a little
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bit more aggressive, right? So if you do that, you're going to have really harsh highlights,
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and really harsh shadows. So if you do not know how to control lighting like this,
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you might be struggling. So, you know, you need to be careful, okay? Be careful with it, okay?
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So, you need to really learn how to control this kind of lighting. Like, for example, look,
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if I set lighting like this, my top is brighter than this front, and front is where I want them
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to go. So I need to adjust and do something like this. But if I do that, now my top is really
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reflective, and this one is kind of dim, right? So, I'm not saying it's a bad render, but this
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is a difficult light to control when you have multiple elements and multiple angles in your
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object, right? Also, you have very, very deep shadows, right? This is a massive contrast,
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okay? So you gotta be careful. Now, what I would recommend you do is go to GAMRO,
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and get yourself the Alex Sensual Studio HDRIs. They're fantastic. Two packs over there,
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Studio HDRI 2 and 1, and they're really, really good, okay? And you can get some seriously great
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lights over there. They're very controlled. They're all Studio HDRIs, and you can get some
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really interesting lighting going on. You need to play with them and see which one is fitting.
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For example, this one doesn't really fit because the light comes from the top. We want something
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from an angle, so maybe a gun gradient would be better here from this pack here. So, something
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like that, maybe. Then, of course, you need to rotate the lights and see, you know, which
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direction you would want it from. Like, for example, this looks really decent. And like I said,
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these are very high quality renders, I mean, HDRIs, okay? So, if I render this one now,
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this is gonna look pretty decent. So, what you want is you want a quality lighting to work with.
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You know, you just get yourself quality HDRIs because lighting is the most important. Now,
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in this case, we have a bit of a problem because you see that the foreground here is much brighter
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than this one, right? What you want to do is you want to render, again, just the models,
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the cutouts, and the whole scene. So, you can select the models in Photoshop, and you can
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brighter or darken down these areas using curves and other tools, okay? Now, this is not a
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Photoshop tutorial, so I'm not gonna be, you know, showing everything, but I'm just giving you the
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methods, okay? So, you select these in Photoshop, and you darken the outside areas to balance it,
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okay? You can even replace the whole floor, right? Because what you can do is you can render
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just the shadows without the floor. Because if you select the floor here, press the period and
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numpad here to jump here, and grab this plane, go to this data, and go to visibility, and turn on
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shadow catcher, you'll be able to render just the shadows, not the background. Because if I
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turn it off here, so go to film and transparent, you see now I can see the shadows, but I can't
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see the background. So, you can replace the background in Photoshop with whatever you want.
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So, there are many tricks that you can use for, you know, creating precision renders, right? But in
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this case, what I would do, I would render just the objects without the background, so I would do that,
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right? And then render them with the background, select this in Photoshop, and darken the foreground,
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so the foreground here looks a bit, you know, looks a bit better, okay? So, there you go, guys. Anyway,
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hope it helps you out. Just remember, like I said, you need to think when you're framing
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something. I would recommend studying portraiture and portrait photography, because that will teach
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you a lot about lighting and framing. Like I said, you can treat your models as faces or humans,
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and if you want to go really deep into the subject, we have a fantastic course on that called
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Rendering University, which will teach you a great deal about lighting, framing, composition, because
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the whole course is literally devoted to this subject, and I'm offering you, you know, my entire
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expertise on that, and over two decades of it, so if you really want to go deep and learn how to
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properly frame your stuff, grab this course, because it's phenomenal, right? It's going to teach you a lot.
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By the way, this should give you like a, you know, kind of like an understanding of what to look for,
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how to frame your stuff, and how to create decent renders for your portfolio. Thanks for watching,
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and I'll see you in the next video.
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