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Let's talk about a very important design technique that you can use and you
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should use in every single design that you create and it's working from
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references. Now this is a very misunderstood topic because most people
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think that working from references means repeating what you're seeing in the
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image which is very incorrect and I'll show you what I mean in a minute but I
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wanted to say that if you don't work from references and you don't create a
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visual library and you don't immerse your brain in the type of design you
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want to work with then you will never be able to grab a cube and create
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something cool out of it unless you're incredibly talented okay because you do
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need to understand how things work from the mechanical standpoint for example if
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you're creating you know some sci-fi 3d let's say mech you know the mechanical
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rules that come into play which you need to follow otherwise it's just gonna look
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unrealistic and kind of dumb but also dumb different kind of styles and you
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may want to study them because this could be something that you're gonna
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like and you'll be creating on top of it okay so let me show you how I work
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usually I'm using this puref software which is fantastic it's free it allows
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you to load images and have them being displayed on top of your windows and the
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way you feed that puref file is by simply going to your browser clicking on
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an image and dragging it into here in this window when you populate this with
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a lot of images you can right-click and save it okay so let me just load in one
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of them here one of my puref files and you can see I have a lot of them it's
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about 50 gigabytes of puref files now we're gonna load in one with mechs okay
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so we're gonna go to mech and bots I'm gonna load it in and you can see that I
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have a lot of you know different kinds of mechs here okay so you can see that
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all these mechs kind of follow the same theme so it's a kind of like a humanoid
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mech which means his feet and arms and a head but it's a mech okay so with few
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exceptions so let's say I wanted to create a mech foot so I'm gonna be
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looking at different feet of different mechs to see how people design them okay
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how they handle mechanics how they handle the pistons the pivot points the balance
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of elements in the foot how is it connected to the leg etc I'll just look
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for ideas on how it's done first then secondly I would look for something
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that's going to speak to me in terms of style okay something that's gonna tell
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me oh you know my brain oh shit that's pretty cool and I'll create something
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similar for example a very simple foot like this right you got these overlaying
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elements here kind of plating on top of the mechanism to protect it which means
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the design is gonna be industrial and you can see that here is kind of rough
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and industrial so it's about functionality more than you know
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aesthetics and there's something like a protective bar in the back pivot point
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here you know this looks pretty cool so let's say we wanted to create something
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like this right so instead of now creating a replica of this all you want
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to do is you want to approach it from a more creative standpoint okay so you
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want to think what kind of elements you would be adding that would actually make
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sense and create something in a similar style okay this could be very difficult
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and challenging even daunting at start but you need to push through that kind
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of a period of difficulty and keep trying because that's the only way to
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teach your brain how to think in a specific language just like you're
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learning a literally a language a foreign language you need to immerse
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yourself in that language and at certain point of switch will flip and you start
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thinking in that language there was a point when I was learning Japanese where
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my brain flipped a switch and he stopped translating from English to
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Japanese because I simply I was thinking in Japanese I wasn't fluent yet but I
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was you know sort of knowledgeable enough to think in Japanese how to
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proceed with my sentence okay this is exactly what you need to do here so
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let's design something like this you know in this style okay so plain move it
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over here and we're going to drop the edge here down and I'll text and we're
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gonna drop this plane here on the top press F and alt R to rotate it that's a
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edge constraint with machine tools which doesn't seem to be working very well so
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let's just do it manually and I'm gonna have to align these back here to the
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edges with machine tools there we go this may be a little bit too you know
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too high so let me just grab this edge here and drop it down a bit some of it
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and drop these edges down a bit more okay some of this right create a bevel
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here and so far you know it's very similar right but now instead of going
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inside because you can see that this element here is smaller than this one
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I'm just gonna cut these edges here with a box cutter so it's gonna be a bit more
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even here so cut that and I'm gonna sharpen this I'm gonna shifty that I'm
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gonna make it larger okay like this right and I'm gonna rotate it a bit more
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like this to create this kind of like a illusion of feet and then I'm going to
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grab an end gun and I'm gonna slice it here like this okay so it's gonna be
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diagonal right and maybe also like this here and I'm gonna grab cube and scale
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it down here and produce one finger or toe whatever but I'm not gonna create
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two of them like this I'm gonna create one smaller right and then I'm gonna
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create one bigger okay so I'm gonna rotate this and create something like this and one
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bigger okay and the bigger one's gonna be you know chamfered okay so move it
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somewhere here right and then we can do something like this
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sorry and then we're going to create another cube here so cube and move it in
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here and make it larger right move it in here maybe a bit more narrow rotate it
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apply scale we're gonna apply a bevel here to the other side and sharpen this
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and then we're gonna grab a cylinder and going to scale this in here make it
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larger and then we're gonna try to play with these shapes right so make it
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larger and put it in the back here and create a chamfer mirror to the other
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side make it larger okay move it up here somewhere right and we're going to cut
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this one with a similar angle okay more or less right see what I mean cool and
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then this could be actually larger here
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there we go and then we need another cube right so another cube and move it
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somewhere here and make it larger I mean longer here and we're gonna create this
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kind of okay heel feeling here okay
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right sharpen this and make it wider right then we could even create some
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contact and add some bevels to create a separation so you can actually see that
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right this could be a little bit larger like this there we go this could be also
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a bit bigger so move it somewhere move it somewhere here there we go
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cool and we could create an opening here to create a bit more sort of an airy
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feeling okay so just you know open this up here like this
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right so on here we could also open the fingers here like that
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let's just ever scroll this scale it and difference okay cool and you got a very
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different feel you know of this feet but it kind of follows a similar idea so
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this is how you work from references guys you don't you know don't follow
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blindly what you're seeing you're kind of grabbing an anchor that your brain
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kind of latched on to thinking oh shit that's pretty cool and then you run with
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your own idea trying to reference this or any other image because you can
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reference more images let's say you want to have a different idea of a joint or a
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piston or whatever well look at different references and find something
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that you think is gonna fit yeah so maybe these fingers is toast you're not
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the best maybe you could make them a bit better maybe it could be a bit more
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angled what whatever it just you know use your imagination and you know always
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look at other references to kind of get your brain going okay so that's it for
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the reference video thanks for watching and I'll see you in the next one
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