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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:04,466 --> 00:00:06,633 With over 20 years of history. 2 00:00:07,200 --> 00:00:10,200 Maps are a fundamental pillar of counter strike 3 00:00:12,400 --> 00:00:14,000 and in Counter-Strike, too. 4 00:00:14,000 --> 00:00:16,100 Maps are getting a new look. 5 00:00:16,100 --> 00:00:19,766 But don't worry, you can still bring along your countless hours, 6 00:00:19,766 --> 00:00:23,166 honing strategies and exploiting every corner and crevice. 7 00:00:24,000 --> 00:00:28,066 We took three approaches to improving maps while retaining their rich legacy. 8 00:00:28,633 --> 00:00:30,733 First, there are touchstone maps. 9 00:00:30,733 --> 00:00:34,400 Classic maps with solid foundations that players can use to evaluate 10 00:00:34,400 --> 00:00:37,266 gameplay changes from Cisco to Counter-Strike to 11 00:00:38,400 --> 00:00:40,566 these have improvements to lighting and character read. 12 00:00:40,566 --> 00:00:44,233 But otherwise haven't been changed. 13 00:00:44,700 --> 00:00:46,800 Next, we have upgrades. 14 00:00:46,800 --> 00:00:50,600 These are maps that use new source to lighting, including a physically based 15 00:00:50,600 --> 00:00:54,266 rendering system that produces realistic materials, lighting and reflection. 16 00:00:56,433 --> 00:00:59,700 And finally overhauls. 17 00:00:59,700 --> 00:01:02,466 The oldest maps have been fully rebuilt from the ground up, 18 00:01:02,600 --> 00:01:07,333 leveraging all of the source two tools and rendering features. 19 00:01:07,666 --> 00:01:10,400 These tools will be available for community map makers 20 00:01:10,500 --> 00:01:13,066 to make it easier to build, experiment and iterate 21 00:01:15,300 --> 00:01:17,833 with upgrades to lighting, player read and materials 22 00:01:17,833 --> 00:01:21,166 in Counter-Strike to even the familiar will feel 23 00:01:21,166 --> 00:01:42,133 brand new. 2003

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