All language subtitles for 22 Creating an Animation for the Key.en

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:02,510 Hello everyone. In this lesson we're going to be creating 2 00:00:02,505 --> 00:00:05,385 a spinning animation for this key that we created. 3 00:00:05,385 --> 00:00:08,765 So to begin with, let's just reset the rotation of this object. 4 00:00:08,760 --> 00:00:12,020 So hold on Alt and press R to reset the rotation. 5 00:00:12,015 --> 00:00:16,655 And now we can make a timeline a bit larger by dragging this upwards a bit cool. 6 00:00:16,650 --> 00:00:20,850 Now let's tell blender to remember the rotation of the key at this frame. 7 00:00:20,850 --> 00:00:22,830 So we can insert a keyframe. 8 00:00:22,830 --> 00:00:25,230 So let's press I to insert. 9 00:00:25,225 --> 00:00:27,985 And in select rotation. 10 00:00:27,980 --> 00:00:31,960 And just make sure you are in object mode or else this won't work. 11 00:00:31,955 --> 00:00:35,585 Qu, and let's drag this all the way to 30 frames. 12 00:00:35,585 --> 00:00:37,615 And now with the objects selected, 13 00:00:37,610 --> 00:00:39,220 let's press R to rotate, 14 00:00:39,215 --> 00:00:43,505 Z to rotate on the z-axis and n-type 36 0. 15 00:00:43,505 --> 00:00:48,125 And press Enter. Now let's insert another keyframe. 16 00:00:48,125 --> 00:00:49,405 So let's press I again, 17 00:00:49,400 --> 00:00:51,530 an insulated rotation Qu, 18 00:00:51,530 --> 00:00:54,680 and I can see it spins around as we scroll around the timeline. 19 00:00:54,680 --> 00:00:58,310 Now let's make this move up and down as well while it's spins. 20 00:00:58,310 --> 00:01:02,300 So let's press G to grab Z to move it on the z-axis. 21 00:01:02,300 --> 00:01:05,450 And just move that down a little bit like that. 22 00:01:05,450 --> 00:01:08,000 Now we want it to be in the same position in 23 00:01:08,000 --> 00:01:11,090 the beginning and at the end so that it loops nicely. 24 00:01:11,090 --> 00:01:14,110 And to do that, let's insert a keyframe over here. 25 00:01:14,105 --> 00:01:16,055 So press I to insert. 26 00:01:16,055 --> 00:01:18,415 And now we're going to be changing the location. 27 00:01:18,410 --> 00:01:23,180 So click on location and drag it to the end. 28 00:01:23,180 --> 00:01:27,290 I again, and click on location again. 29 00:01:27,290 --> 00:01:29,060 So now we'll always be in 30 00:01:29,060 --> 00:01:33,670 this exact spot at the beginning and at the end of our animation. 31 00:01:33,665 --> 00:01:35,465 So let's go to 15 frames, 32 00:01:35,465 --> 00:01:37,105 which is the middle of the animation. 33 00:01:37,100 --> 00:01:39,620 And let's press G to grab Z, 34 00:01:39,620 --> 00:01:41,150 to move it on the z-axis. 35 00:01:41,150 --> 00:01:43,100 And move that up a little bit. 36 00:01:43,100 --> 00:01:44,920 And literally to apply, 37 00:01:44,915 --> 00:01:50,285 now we can press I to insert a keyframe and then select location again. 38 00:01:51,390 --> 00:01:55,120 So now it moves up or down. 39 00:01:55,119 --> 00:01:58,019 But now we have that same issue that we had with the chest, 40 00:01:58,015 --> 00:02:02,535 which starting slowly and speeds up and then finishes slowly again. 41 00:02:02,530 --> 00:02:04,840 And that looks good for the up and down movement, 42 00:02:04,840 --> 00:02:06,270 but for the spinning movement, 43 00:02:06,265 --> 00:02:08,205 it just looks a bit strange. 44 00:02:08,200 --> 00:02:15,190 And how to fix that, we can select these keyframes and press T and in select linear. 45 00:02:15,190 --> 00:02:18,090 But now we set everything to linear movement, 46 00:02:18,085 --> 00:02:20,365 even the up-and-down movement as well. 47 00:02:20,365 --> 00:02:23,635 So now you see it kind of bounces off the top and the bottom. 48 00:02:23,635 --> 00:02:24,715 Let's Play. 49 00:02:24,715 --> 00:02:27,045 And that's something that you want them, it's good. 50 00:02:27,040 --> 00:02:29,760 But I want mine to move up and down a bit smoother. 51 00:02:29,755 --> 00:02:33,935 So let's click on this little arrow over here to open up the side panel. 52 00:02:33,935 --> 00:02:35,885 Let's click on Summary. 53 00:02:35,885 --> 00:02:41,605 And the we can see we've got a different key frames and then click on Object Transforms. 54 00:02:41,600 --> 00:02:43,790 And over here you can see we've got the x, y, 55 00:02:43,790 --> 00:02:46,010 and z rotation and the x, 56 00:02:46,010 --> 00:02:47,590 y, and z location. 57 00:02:47,585 --> 00:02:51,265 So those are the different keyframes for this animation that we just made. 58 00:02:51,260 --> 00:02:53,390 And now we can select any of these separately and 59 00:02:53,390 --> 00:02:55,550 change the interpolation for them as well. 60 00:02:55,550 --> 00:02:59,390 So let's click and drag and select only these bottom ones. 61 00:02:59,390 --> 00:03:01,790 These are the location keyframes. 62 00:03:01,790 --> 00:03:06,070 So now we can press T again and sit them back to Bezier. 63 00:03:06,065 --> 00:03:09,205 Let's press Space again. And I can see it's 64 00:03:09,200 --> 00:03:12,460 spins nicely and it moves up and down smoothly as well. 65 00:03:12,455 --> 00:03:15,065 And now let's get to the output sittings quickly. 66 00:03:15,065 --> 00:03:16,975 This little printer over here. 67 00:03:16,970 --> 00:03:20,060 And we're going to switch the output format back to 68 00:03:20,060 --> 00:03:23,620 PNG so that we have the transparent background. 69 00:03:23,615 --> 00:03:25,725 And for the output location, 70 00:03:25,729 --> 00:03:27,139 let's click on this little folder. 71 00:03:27,140 --> 00:03:29,210 And this is a new key folder that I made. 72 00:03:29,210 --> 00:03:32,270 I'm going to call this key spinning and select, 73 00:03:32,270 --> 00:03:34,390 except maybe we go. 74 00:03:34,385 --> 00:03:39,725 Now I can press Control if 12 to render your animation, Qu, and it's done. 75 00:03:39,725 --> 00:03:43,415 Let's press Control. If you live in to view the animation. 76 00:03:43,415 --> 00:03:45,445 Smooth this up. 77 00:03:45,440 --> 00:03:47,680 Wu and you can see we have a black background. 78 00:03:47,675 --> 00:03:50,465 That is because we've forgotten able RGBA. 79 00:03:50,465 --> 00:03:54,115 So we didn't have the alpha channel list is rendered that again. 80 00:03:54,110 --> 00:03:56,180 And it's done this press Control. 81 00:03:56,180 --> 00:03:59,710 If you live in, There we go. 82 00:03:59,705 --> 00:04:02,645 Now you have a transparent background to our key as well. 83 00:04:02,645 --> 00:04:05,705 And if you wanted to make that a little bit less reflective, maybe. 84 00:04:05,705 --> 00:04:07,915 I don't know if it's a little bit too much. 85 00:04:07,910 --> 00:04:11,500 Let's just look for one of those angled frames. 86 00:04:11,495 --> 00:04:14,165 Let's press if 12 to read a one frame. 87 00:04:14,165 --> 00:04:17,095 Now we can just make some minor adjustments 88 00:04:17,090 --> 00:04:20,650 to the roughness up a little bit risky of 12 again. 89 00:04:20,645 --> 00:04:21,835 There we go. 90 00:04:21,830 --> 00:04:25,150 It's going to render the animation again quickly, skip to the end. 91 00:04:25,145 --> 00:04:25,705 Cool. 92 00:04:25,700 --> 00:04:28,590 And is press Control if you live in to view. 93 00:04:29,050 --> 00:04:30,760 There we go. 94 00:04:30,755 --> 00:04:34,625 I quite like that. Cool, and that is it for this lesson. 7424

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