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Hello everyone.
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In this lesson we are going to be creating
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some materials for this key that we made in the previous lesson.
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And before I forget again, let's just rename this to double-click on cylinder,
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and it's cool that key and press Enter.
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Now we can select our key,
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go-to material properties, click on that and click on new.
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And it's cool at key and press Enter.
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Now we can change the color for this to anything you want.
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So let's say we wanted to have a red,
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blue, yellow key or whatever.
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You can just change the color over here.
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So I'm going to make mine a reddish key.
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Turn that down a little bit, please.
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If 12 to see what that looks like.
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Maybe a little bit darker.
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Cool. Let's turn up the saturation a little bit.
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I'm going to turn up the metallic value as well.
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Let's make that 0.5 press into a nice deep red color.
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But as you can see, we're getting some reflections on the inside at that key.
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And that's sometimes just adds one light pixel like that,
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which doesn't really look nice.
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So let's close this down.
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Let's go back into edit mode quickly.
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And now let's make the inside of this key a different material.
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And to do that, it's going to face select mode by clicking
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this icon or by pressing three on your keyboard.
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And now we can select these faces.
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And to select this entire face loop,
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we can hold on Alt and then click between two of the faces that we want.
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So we can click on this edge.
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And I see it selects that entire face loop.
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Let's say we wanted to select this entire face loop on the outside here,
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we can hold on Alt and click on this age to select that entire face loop.
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At least select the inside one again.
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So let's hold on Alt and then click and illustrate a new material for this inside part.
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So let's click on this plus icon.
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And then we can click New.
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And I'm just going to call that black and press.
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And it's click over here,
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make that black turn the roughness all the way up.
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And now with this insight still selected,
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we can make sure our black material is selected as well.
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And then click assign it,
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just hold on Z, move over to material preview and release Z.
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And then we can go back to object mode with tab.
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And now we can start seeing that inside of our key, expressive 12 again.
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And I can see that bright reflective spot is a lot darker.
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If you want to get rid of that completely,
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we can always turn the specular down as well.
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And as you can see, there are no reflections at all coming from the object. We go.
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Now we can use this lick the key color and then
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change this value just by dragging them around.
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So let's say we wanted to make a green key.
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Received 12.
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There we have a green key or a blue key or whatever key you want.
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I'm going to sit mine back to red.
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Let's go into camera view quickly.
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And it's just rotate this around and see what other angles of this looks like as well.
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Cool, and I'm quite happy with that.
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And in the next lesson, I'll show you how to quickly create
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a spinning moving animation for this key as well.
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