All language subtitles for 16 Creating the Potion Liquid.en

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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:00,990 Hello everyone. 2 00:00:00,990 --> 00:00:04,800 In this lesson we are going to be adding the potion inside of our potion bottle. 3 00:00:04,800 --> 00:00:08,220 And to start with, let's click on the potion bottle deselected. 4 00:00:08,220 --> 00:00:10,710 And it's set on x-ray mode by holding on Z on 5 00:00:10,710 --> 00:00:14,100 our keyboard within the mouse down and letting go of z. 6 00:00:14,100 --> 00:00:17,400 And now we can see through our bottle bit better cook. 7 00:00:17,400 --> 00:00:21,950 So the bottle selected is press Shift D to duplicate that bottle. 8 00:00:21,945 --> 00:00:24,165 So let's press shift D. 9 00:00:24,165 --> 00:00:27,275 And I can see we have made a copy of that bottle and let's 10 00:00:27,270 --> 00:00:31,010 right-click to set it back to its original location. 11 00:00:31,005 --> 00:00:34,025 Now we can double-click on the new object's name over here. 12 00:00:34,020 --> 00:00:37,050 You'll see is the one that says dot 000 001. 13 00:00:37,050 --> 00:00:41,410 And we're going to rename that to potion liquid and press Enter. 14 00:00:41,410 --> 00:00:45,220 And, and we want that liquid to be a little bit smaller than the actual bottle. 15 00:00:45,215 --> 00:00:46,945 And he can't just scale that down. 16 00:00:46,940 --> 00:00:49,550 Let me show you quickly. Let's press S to scale. 17 00:00:49,550 --> 00:00:52,180 And you'll see as we scale that down, 18 00:00:52,175 --> 00:00:55,265 if you look at the body of the bottle, that looks good. 19 00:00:55,265 --> 00:00:56,845 But then at the top The, 20 00:00:56,840 --> 00:01:00,020 you'll see it starts passing through the outside of our bottle. 21 00:01:00,020 --> 00:01:03,530 So let's undo that by pressing Control Z. 22 00:01:03,530 --> 00:01:07,360 Now let's go into edit mode with our potion liquid selected. 23 00:01:07,355 --> 00:01:10,495 So you can press tab on our keyboard to go into edit mode. 24 00:01:10,490 --> 00:01:13,090 Now we can press a to select all. 25 00:01:13,085 --> 00:01:15,415 And now we want to scale everything away from 26 00:01:15,410 --> 00:01:18,130 the direction that they are facing, all the faces. 27 00:01:18,125 --> 00:01:21,125 And do that, instead of just pressing S to scale, 28 00:01:21,125 --> 00:01:25,585 we're going to press Alt S. And now as we scale that down, 29 00:01:25,580 --> 00:01:30,230 you'll see all the faces scale inwards away from where they were facing. 30 00:01:30,230 --> 00:01:32,780 So it's scatter down little bit. 31 00:01:32,780 --> 00:01:35,480 And the amount that you scaling this down will determine how 32 00:01:35,480 --> 00:01:38,260 thick your glass looks in your potion bottle. 33 00:01:38,255 --> 00:01:42,175 So I'm going to make mine something like that and then just lift click to apply. 34 00:01:42,170 --> 00:01:45,040 So let's go back into object mode quickly. 35 00:01:45,035 --> 00:01:51,355 Now you can see our potion liquid is now perfectly inside of our potion bottle. 36 00:01:51,350 --> 00:01:54,250 Now we need to sit the level of our liquid. 37 00:01:54,245 --> 00:01:55,855 And to do that, we're going to create 38 00:01:55,850 --> 00:01:59,080 an object that cuts off a certain part of the liquid. 39 00:01:59,075 --> 00:02:03,175 And that allows us to easily adjust how full we want this bottle to be. 40 00:02:03,170 --> 00:02:08,680 So to do that, Let's press Shift a to add the two mesh and add another cube. 41 00:02:08,675 --> 00:02:15,815 Now let's press S to scale and type 3 to make that three times bigger and press Enter. 42 00:02:15,815 --> 00:02:20,005 And let's zoom out Tibet. And let's just rename that DoubleClick. 43 00:02:20,000 --> 00:02:24,020 I'm going to call that potion level and press Enter. 44 00:02:24,020 --> 00:02:26,500 Now to make it a bit easier to see through this, 45 00:02:26,495 --> 00:02:30,595 Let's go to the object properties is little square icon over here. 46 00:02:30,590 --> 00:02:32,950 And then under visibility, 47 00:02:32,945 --> 00:02:37,985 we can open that and uncheck renders because we didn't want to render this cube. 48 00:02:37,985 --> 00:02:40,145 And in under re visibility, 49 00:02:40,145 --> 00:02:43,115 we can just click and drag to disable all of these. 50 00:02:43,115 --> 00:02:47,065 And then under view-port display, we can open that up. 51 00:02:47,060 --> 00:02:50,840 And you'll see display as it's currently set to textured. 52 00:02:50,839 --> 00:02:53,379 And we can change it to wire. 53 00:02:53,375 --> 00:02:57,535 And I will only show us the outline wireframe of this object. 54 00:02:57,530 --> 00:03:01,900 So we can easily see what's going on even if you're not in x-ray mode. 55 00:03:01,895 --> 00:03:05,785 Now let's go into front view quickly with numpad 1. 56 00:03:05,780 --> 00:03:07,660 Select our potion level, 57 00:03:07,655 --> 00:03:11,675 and then press G to grab and move x0 to move it on the z-axis. 58 00:03:11,675 --> 00:03:13,345 And then just move that up. 59 00:03:13,340 --> 00:03:16,910 And we ever, we place this is going to start cutting off the potion level. 60 00:03:16,910 --> 00:03:19,300 So let's say we wanted to have something like that. 61 00:03:19,295 --> 00:03:22,225 Now the person will only be at the bottom part day. 62 00:03:22,220 --> 00:03:26,990 Anything that's inside this cube will be cut off, glue. 63 00:03:26,990 --> 00:03:31,630 Make this cube actually do something with select a potion liquid. 64 00:03:31,625 --> 00:03:33,545 So if you click once it will shake the bottle, 65 00:03:33,545 --> 00:03:35,225 click again and I'll select the potion. 66 00:03:35,225 --> 00:03:37,975 And you can just make sure that you have the liquid selected 67 00:03:37,970 --> 00:03:41,330 by looking at the blue bar in this list over here. 68 00:03:41,330 --> 00:03:43,220 Now with a person liquid selected, 69 00:03:43,220 --> 00:03:46,820 let's go to the modifier properties is little range over here, 70 00:03:46,820 --> 00:03:48,760 and it's add a modifier. 71 00:03:48,755 --> 00:03:51,715 And under Generate you'll see the Boolean modifier. 72 00:03:51,710 --> 00:03:53,720 So let's click deselect that. 73 00:03:53,720 --> 00:03:57,260 And I can see we have different settings for this Boolean modifier. 74 00:03:57,259 --> 00:04:00,339 And for our purposes we're only going to look at difference right now. 75 00:04:00,335 --> 00:04:04,235 So now under object, we want to select our potion level object. 76 00:04:04,235 --> 00:04:06,115 And you can easily do that simply by clicking 77 00:04:06,110 --> 00:04:09,940 this little eyedropper and then moving until it says potion level. 78 00:04:09,935 --> 00:04:11,705 And then click on that. 79 00:04:11,705 --> 00:04:16,675 And they can see it cuts off the potion way that cube is located now. 80 00:04:16,670 --> 00:04:18,080 So if you select that cube, 81 00:04:18,080 --> 00:04:21,100 press G to grab and move that around. 82 00:04:21,095 --> 00:04:25,625 You can see you can easily make the person level higher or lower. 83 00:04:25,625 --> 00:04:27,805 So it's sitted like that. 84 00:04:27,800 --> 00:04:30,740 And now you may have noticed that the performance gets a 85 00:04:30,740 --> 00:04:34,250 bit choppy in our viewport over here and fix it. 86 00:04:34,250 --> 00:04:35,510 We can simply select our objects. 87 00:04:35,510 --> 00:04:37,160 Let's start with the Coke. 88 00:04:37,160 --> 00:04:41,500 And under the subdivision modifier and the modifier properties, 89 00:04:41,495 --> 00:04:46,555 we can turn down the levels viewport sitting to two, 90 00:04:46,550 --> 00:04:49,820 but leave the render sitting at for today, 91 00:04:49,820 --> 00:04:54,350 I'll turn down the subdivisions in this viewport and make everything run a bit smoother. 92 00:04:54,350 --> 00:04:55,840 But then when we render, 93 00:04:55,835 --> 00:05:00,605 it will still use the highest subdivision levels to give us nice smooth arenas. 94 00:05:00,605 --> 00:05:02,695 So it's like the bottle as well, 95 00:05:02,690 --> 00:05:05,090 to the labels viewport down to two. 96 00:05:05,090 --> 00:05:11,900 And then click on the potion liquid and turn the levels viewport down to two as well. 97 00:05:11,900 --> 00:05:15,010 Now if we grab this again, move that around. 98 00:05:15,005 --> 00:05:16,955 You can see it's a lot smoother. 99 00:05:16,955 --> 00:05:20,485 Qu and Alex parent this potion liquid to the bottle as well. 100 00:05:20,480 --> 00:05:22,570 Because at the moment if you grab this bottle, 101 00:05:22,565 --> 00:05:24,695 you'll see the person stays behind. 102 00:05:24,695 --> 00:05:26,215 So let's click on the potion, 103 00:05:26,210 --> 00:05:28,790 deselected potion, hold down, shift, 104 00:05:28,790 --> 00:05:30,470 click on the bottle, 105 00:05:30,470 --> 00:05:33,970 and then press Control P again to parent. 106 00:05:33,965 --> 00:05:37,825 And select Object Group. 107 00:05:37,820 --> 00:05:39,400 Now we can select the bottle, 108 00:05:39,395 --> 00:05:40,925 press G to grab, 109 00:05:40,925 --> 00:05:42,685 and we can move that around. 110 00:05:42,680 --> 00:05:44,780 And as you can see, the potion level 111 00:05:44,780 --> 00:05:48,260 stays at that certain level where the cube cancel off. 112 00:05:48,260 --> 00:05:51,800 The cool thing now is we can rotate this bottle around and that 113 00:05:51,800 --> 00:05:56,170 liquid will stay in the correct orientation, as you can see. 114 00:05:56,165 --> 00:06:01,345 And it's just reset the location and rotation by holding on Alt and pressing G to 115 00:06:01,340 --> 00:06:06,700 receive the location and holding on Alt and pressing R to reset the rotation. 116 00:06:06,695 --> 00:06:10,915 And one last thing you want to do is make it so that we can move this bottle 117 00:06:10,910 --> 00:06:16,010 around without having to select our potion level object the whole time as well. 118 00:06:16,010 --> 00:06:18,170 A painting this 2D object won't give us 119 00:06:18,170 --> 00:06:21,850 the desired effect because they need would rotate with our object as well. 120 00:06:21,845 --> 00:06:23,975 Let me show you what the problem with that would be. 121 00:06:23,975 --> 00:06:26,095 So we're going to parent that to the bottle. 122 00:06:26,090 --> 00:06:27,530 Now if you select the bottle, 123 00:06:27,530 --> 00:06:29,500 if we move it, everything is fine. 124 00:06:29,495 --> 00:06:31,015 But if you rotate it, 125 00:06:31,010 --> 00:06:33,590 you see a person doesn't look right anymore because 126 00:06:33,590 --> 00:06:36,140 the level rotates along with the bottle. 127 00:06:36,140 --> 00:06:38,330 Now, let's undo that, undo, 128 00:06:38,330 --> 00:06:40,940 undo. Here we go. 129 00:06:40,940 --> 00:06:42,400 So now to fix that, 130 00:06:42,395 --> 00:06:44,185 we can sit a constraint to 131 00:06:44,180 --> 00:06:48,520 our potion label object so that it follows the location of our bottle, 132 00:06:48,515 --> 00:06:50,105 but not the rotation. 133 00:06:50,104 --> 00:06:54,124 And to do that, we can make sure our potion level object is selected. 134 00:06:54,125 --> 00:06:56,855 And we can go down to constraint properties. 135 00:06:56,854 --> 00:07:00,484 You'll see it looks like two little circles with a constraint around them. 136 00:07:00,485 --> 00:07:07,165 We can click on that and we can click on Add Object Constraint and in copy location. 137 00:07:07,160 --> 00:07:09,430 So click on Copy location. 138 00:07:09,425 --> 00:07:11,425 And then for the target, 139 00:07:11,420 --> 00:07:16,660 we went to click on this little dropper again and then select our bottle. 140 00:07:16,655 --> 00:07:19,645 But now it will always keep the exact location of 141 00:07:19,640 --> 00:07:23,560 our bottle and we can't move that around to adjust the level anymore. 142 00:07:23,555 --> 00:07:26,845 And to fix that, we simply need to enable offset over here. 143 00:07:26,840 --> 00:07:30,100 So click on offset and now it'll keep the offset so we can select 144 00:07:30,095 --> 00:07:34,285 our potion and adjust the level two what EBIT we want. 145 00:07:34,280 --> 00:07:37,990 But then if we click on our bottle and grab and move that around, 146 00:07:37,985 --> 00:07:39,445 it will move like that. 147 00:07:39,440 --> 00:07:41,080 And if you rotate that, 148 00:07:41,075 --> 00:07:45,305 we can rotate the bottle and the Persian level still stays correct. 149 00:07:45,305 --> 00:07:45,865 Cool. 150 00:07:45,860 --> 00:07:48,580 I'm going to reset the location and rotation again by pressing 151 00:07:48,575 --> 00:07:52,775 Alt G to receive the location and ALT are two receipt the rotation. 152 00:07:52,775 --> 00:07:53,335 Awesome. 153 00:07:53,330 --> 00:07:57,780 And in the next lesson we're going to add some nice materials to our potion. 12964

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