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Original subtitles

Hello, welcome to chapter 2 this chapter. We're gonna start sculpting out our character, but first we're just gonna adjust some proportions

Across the character. I also want to define some some fingers

On the character just looking at it from the last chapter. I think that would be a that'd be quite good

So the first thing I want to do is actually just group everything now that we have it like this

So I'm gonna select the pelvis here as the last object

and then I'm gonna say ctrl a and hit visual geometry to mesh I think and then

We kind of we can combine everything without the modifiers and track them with each other

then I should be able to go into sculpt mode already and

Then I'm just gonna pull out the the bar here. So I'm in sculpt mode and then turn on

X symmetry there. So now

If I

Sculpt in. Oh, I'm gonna press G. Now if I sculpt in, you know, it's gonna affect these things so we can actually

adjust a lot of the proportional stuff here before we even

You know start merging everything and that could be really really useful and

Powerful and I can get a bit closer to

What I what I need here

Let's see. So maybe I'll pull this up a little bit

Put that up there just bring that in

Like that the head could be a little bit wider there

That's pretty good

Something like that give it a little more bulk there if needed or pull in everything if that's if that's what's needed here

It's like that

And then you can just make these

Changes here. I think that's what's really cool about it. I definitely think that the legs are too short for what I want

So I'm gonna pull up

everything right here

Just pulling that up pulling up the glutes and just stylizing this a bit more to what it is. I would like

And the cool thing with with dumping separated is that we still maintain all those gaps

and stuff and we could even go in and

Pull on individual muscles in an edit mode if if like that and it's just not a flexibility you have

when when everything is merged, so I quite like that I can get to the stage and just make some of these changes and

I always feel like it really helps me down the line. Okay like that maybe something

That

Zooming out to see the portion little stuff here. I could still go a little bit

More here

This it's it's to me. It's like he's too big actually like too muscular

I think I'm gonna bring that in a little bit just so that he's not as

broad and then I don't mind the wide kind of

the wide shoulder region here and that's sticking out as

That much I think that actually

Actually kind of works for the character

Something like that

See here and

You know check out your reference. Just see what what works there

You could also done like a if you're drawing the character itself, or if you're modeling from a concept

then you know you could have found a

model sheet or something like that where where you can

Exactly match the proportions, but I definitely prefer feeling it out in 3d

I think sometimes when you just follow the 2d to

Exactly, then you don't actually get the feeling of the 2d because it behaves differently in 3d and 2d. So some I would much rather

Exaggerate what I need to exaggerate in 3d to get the same feeling as 2d because I think that's that's actually the importance

Just because it's a different dimension right with an extra dimension that everything needs to work in and then stuff just works a little bit

differently

So it can be quite quite valuable

Yeah, this is

Getting closer it is quite in realistic portion territory, so I might

Just bring this up

Just to stylize it a little bit more

like that I

Do have those arms still that are quite

Long, but I think that's fine

I

Do think I want to give this guy a little bit longer legs here, and maybe I can even

Bring this out here

Take that out to get that shape more and a little bit more bulk on this stuff here

Yeah, I think that's that's a bit more what I was what I was hoping for

Great, and we've still got the random colors. We could know we don't accept those anymore because remember everything

Okay

Pretty good, then I think I want to add some fingers to this so

You see here X is still on from

From sculpting there, so if I do make changes like this then it'll affect it. That's

Kind of good

But sometimes it doesn't work super consistently in blender, so don't don't count on it kind of and you can see if I

Do this then it also

It doesn't mirror properly right, so I'm gonna go in and grab a

Cube I think and then that's I'm gonna use that as a base for my for my fingers

And I just want to have the geo there the geometry so I don't have to extrude them out in

Sculpting mode which you can do. It's actually not too bad. I just definitely prefer doing it like like this

Uh-huh like that

like that

That's enough kind of for for the finger there make this one a little bit bigger and thinner

Get that in there

Like that

Like that and pinky right there

That seems pretty good and then the thumb of course

Which will be over here somewhere

Like that

And scale up just for a good measure

So we have that as well

I

And that hand is quite big which maybe isn't the worst thing

If I take this here actually and this one I separate it out by hitting P

I say separate selection, then I'll just delete this one here

and then I'll

Combine these two

Then mirror them over

Then I can

Just adjust the hand size here a little bit

The arms are still quite long, so maybe I'll pull this up here a little bit

Like that

I mean, I think that's

Actually, you know what they're still bothering me a little bit

I think they're a bit too long

So I'm gonna scale this one down make sure that it's still mirrored over there and I can just adjust this still

Yeah, that feels better that feels definitely feels better

Cool, okay. Nice. So

we got that

we got that separated now and

That means that we can

We can move on to the sculpting phase we just need to bring the hands back into to this one

So I'm gonna ctrl a and say visual geometry to mesh so that it applies all the modifiers

I'm gonna join it with the body here

And then now we got this body and then there's a couple of different ways that we could remesh it

So I think one way is to go on to the thing itself and then say add modifier and then we say add

Remesh, right and you can see immediately it becomes this penguin manta ray thing and that's because the resolution

It's not that big. Another thing is just to make sure that your scale is applied

So I hit ctrl a and just hit rotation and scale just so that

The remesh works properly

Then i'm gonna hold and shift here so I can increment this with smaller details and then i'm just gonna pull it down

Until I get closer and closer to what it is exactly that I want here and you can see the the stuff is starting to

To redefine itself here

And now we're at this level we don't quite have this finger separated

But there are multiple ways of dealing with that and then I can just hit ctrl a and say

This finger separated

But there are multiple ways of dealing with that and then I can start seeing where I have the issues

Right, and I can still go into edit mode and adjust these things. So here for example, i'm getting some

holes, so then I could take these and just

You know gap, you know fill the gaps there kind of then we get a more

You know kind of uniform mesh

Looking in there and it's like, okay. There's actually a hole coming through there

Then I got whatever this is use that to just

Fill in that hole and so this remesh method is kind of smart for that

uh, you can also just bring in that stuff there and that should

Be similar the other side. Yep

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And this stuff is all stuff i'm okay with uh

That's not too deep of a crevice there

I got that stuff

That stuff there

That's pretty good, uh, I do not like how much this one is

Kind of reaching over the clavicle there. That's not super good. So i'm gonna do this instead

Oh, actually it's not mirroring there and why is that I don't know but I can just do that

Like that

Put that down that works

Okay, cool

Uh, but still the fingers are not quite there yet. So let's see. We got 0.05 here. Let's try setting it to two

That gets very detailed it's a little bit too detailed for what I would want is it three here

Let's see that also looks quite it's a bit too much I think I almost liked five than more

Yeah, I think that's the resolution. I kind of want

um

That seems like a pretty good space to to start on

Uh, but the fingers are not really separating out as much as I would like

so maybe I can

Move these out a little bit

Sometimes it's also just worth doing the fingers later. Um, that's uh

They don't work out super well in the beginning but but they're kind of got something that that's working

And I got that separation and it's just so I have that mesh so I can actually

Sculpt on it. Let's see if we go a little bit lower. Uh, if I can get a bit more

Combination here of things that wouldn't be too

Too bad

See how low we actually can

Can go with the other stuff

Is there stuff really merging?

A bit too much actually

I think uh

I

Think five is okay

That actually that's okay and then we got that separation there nice

And now that we got that then we can go over and hit

apply

And now we have our actual mesh, but a good thing before we hit apply. I'm just going to undo here. It's just create a

A duplicate of that thing. Oh, we actually didn't get the feet in

Good thing. So i'm just gonna put that into the thing and then you can see. Okay, so it has a

mirror on it a visual geometry to mesh

and just

uh

Combine that into the thing but i'm going to create a copy of the whole thing just so I have the base

In case something happens, so it's called this base

And then you could always use that for for the future or something like that

I'm gonna hide that then I got my sculpt here. I've got a cube here. I don't know what that is

Empty i'll just remove that

For my sculpt i'm gonna hit ctrl a and visual geometry to mesh and then it should actually be ready to be

To be sculpted on and to start sculpting. I am using a tablet. Um with a pen

um, that's just kind of the best way to sculpt you can of course use the mouse, but I think

Here it's most people just use a tablet, right? Because it

It's a it feels a little bit nicer that you can do it that way

so

Uh, i'm going to jump into sculpt mode here and then we want to start

uh

You know

making things work

um, and where you start there's no right or wrong, but I tend to

Try to get the body working first and then I move my my way out kind of

But hopefully we can do everything in stages

So i'm going to be using a few different tools here. Um

To begin with i'm probably going to be using this clay strips tool and then the smooth tool which I will access on shift

And then the grab tool which i'll access on g

And the grab tool, you know, that's just this shift for smoothing. That's like that

and then the

The clay strips is just the one i'm on so I don't have to shift as much

right

Cool let's see here

So

So we want to start filling out some things here so this stuff here

That can probably blend and then as i'm blending I will be remeshing

Once in a while and you can see right now it's set to 0.1. So if I hit ctrl

R it's going to remesh way too much, right?

or

But I can also use shift r then i'm going to set i'm going to setting the resolution for the actual sculpt here

And then I can hit something a bit closer let's see if I just come out here shift r

Do we get the actual numbers? I think somewhere around

Maybe that works

Uh, that's kind of destroying the fingers

So I think i'm just gonna keep it on

0.5

And then I can

That seems to be destroying them no matter what. Okay, let's ignore the fingers then

And then reconstruct them later on

And but but then I can kind of

Remesh when I need some

Some control again here

We're doing that

Doing that

We're doing this here

Doing that and then I can remesh then I everything gets readjusted and in areas like this where there's a huge gap

And we actually need to fill it out

I tend to just inflate it a little bit

If I can like this

And then maybe use the scope draw tool

Like that and then remesh and then that kind of solves itself a little bit right and you can do the same here

Remesh and then you got that

All right, but you can see how the muscles and stuff we already put down before it's helping us

Get closer to uh to what we need a bit earlier. Okay, so i'm going to bring that in like that

I think maybe i'm going to try to just define the face a little bit

We're not going to be doing a hugely detailed face at all, um, it's uh, it's not that kind of a character but um

But there's still going to be some definition

And this is where you really want to think about, you know, the skull

and like how that

how the head sits i'm gonna be doing like some um

some sockets for the

For the eyes there do a nose

Something like that

And then ctrl r refresh get in a brow here I think I actually had quite a

Quite a head like that

And then bring in some clay strips and then I can start building out some

Uh some of the cheek here

and the masseter

Muscles sitting like that the cheekbone coming in across here

And then building out almost like a skull

Bring underneath there

And then you did have quite a nose I think so i'm going to bring that in so let's see if we can

Get that working then

Have a chin also a lot of just pulling back and forth until we get to a more

Proper stage here

So

Let's see we got that here

Well, I definitely want to get this head shape a little more right and this is you know

look at a skull if you're not super comfortable with

With building this stuff out here, but something

like this

That's pretty good so okay bring the cheekbone down here a bit a bit wider

Cheekbones like that

Building up the masses around here

Like so

And then

Some kind of thing like that very good

Okay

Let's see here kind of want to get a bit more definition there

We also don't have to go too far yet because obviously we're still in really low resolution

so don't fight the detail level just

really think

big forms here

big forms

So that's almost like if the eye was closed that's kind of what that feels like at least

We got some cheekbone there i'll bring that a bit higher up

So maybe the brow and i'm looking at kind of the reference on my side here for the actual character

to uh from the concept piece to

Imagine what it'd be like

Um, we also have the ears that'd be good to to get that in so I think i'm just gonna

Put in something like these. Um

These little lumps here like this

And then I can remesh and then I can start pulling out

Like that like that like that

Creating a little bit of an overlap

And then remeshing then

Very quickly, you will start getting something that um that works out and then I draw sharp

And carve in behind the ear here

Like that and then remeshing and then that starts becoming a little bit more

Acceptable see here

Like that

And just carving in here this one also

Like that then we

Kind of have the beginnings of an ear there

At least enough so we can start figuring out the proportional changes and he actually had a little bit of a light bulb head

So he was quite a bit wider on the top there

Then um

Then um

The normal or what's normal, right but

But that was his character at least the nose was

Quite a

It had a crook on it a little bit of a brow

And

Something like that and it's also about finding the feeling of the character just uh

In 3d, right like I mentioned before but it's starting to do something. That's actually not too bad

Cool then we can start building this stuff up here so I can start bridging the trapezius muscles here

And breaking that into a proper

Proper muscle and this area definitely needs a little bit of work here needs to be just

Just a little bit

With the trapezius lying on top here, then there's a scapula underneath there

It'll probably poke out here

a little bit and the trapezius

Sits on top gets squashed in here

And then we have the

The back muscle sitting like this

And what i'm kind of doing with the brush here is that i'm using the clay strips to follow the muscle

Strands, so if you look at actual muscle strands in which direction they go. I literally just use

The brush to go in that direction

And then I'm using the clay strips to follow the muscle

I literally just use

The brush to go in that direction

And it builds up a little bit of texture and I might not need it, but it helps me get the right kind of muscle

um

a lot faster, I think than if I was

Trying to solve it differently

So there using g here to just move stuff around a little bit like that

And

Pulling out some muscles here and there depending on what i'm grabbing

I think the trapezius needs to come out a little bit more

It could be a little bit bigger like that

then we got

I kind of got that as a base there

Um this area I definitely need to work on a little bit, uh

And how it uh intersects with the trapezius here

Or not the trapezius, the triceps

Triceps kind of

A little bit of a muscle like that

Then it comes down to the

To the elbow, so i'm remeshing just once in a while just to give me that

That topology to actually move stuff around then we have the erector spinae here

and

And you really just have to study your anatomy and

and then

Sculpting these things out but in terms of sculpting i'm not doing anything really crazy here. I'm just

Slowly bringing the character to uh

to life

But blocking it out the way we were doing it that it that really helps me at least uh to uh

to get it right, uh, I think here we

Could actually see a little bit of the

The spine

poking out usually

But it depends on how muscular the person is but

They're not

The most muscular person but I mean still strong

But not like a bodybuilder or anything like that

You can see how it kind of affects the trapezius here it

It's uh

It works

Okay, and then

It's kind of just wrapping i'm trying to

Imagine if the scapula was underneath here, it would kind of go there

Go there

And then down there

And then this thing would kind of wrap underneath there. So I think maybe i'm gonna

Put that in

Like so this is the bulging of the scapula underneath

And then i'm kind of wrapping

These things on top here

Just a little bit and it creates a little bit of a bump there probably be a little bit stronger

Like that

And be clear like be clear with your separations of the the muscles a little uh, like more than you than you think

um

Throughout this thing. It'll you can always soften it, but you can't always get them the definition back in

So that's definitely worth. Uh

Trying to to build up

Okay, we got that there

Like like that seems pretty good

And then I can start building up this stuff here actually

You know, i'll jump between things and I think it's just sometimes seeing this in relationship to this just really helps

you can of course sculpt the thing separately, but

Seeing them next to each other just makes me

Rethink them a little bit, you know, you're kind of like, ah, you know now that I see this in combination with this

I don't really like that flow or

or whatever, you know and

It's something to to think about

Kind of want this very

Clear separation there. I quite like that

Then we can get a bit more of a back head

And the top is actually a little bit higher towards the back of the head. So it's something that you can

definitely play with

I also want to figure out if my neck is is too low

Uh, I think actually it needs to be a little bit higher the whole thing i'm gonna pull up the whole head here

Like that

Then I can get a bit more of a separation between

Body and

Stuff here

So this one's also annoying me a little bit. It's a bit too big

What really needs to happen is that the trapezius becomes the big muscle here?

I've seen from the front and then yeah, that's better

Bringing that in and then

The actual clavicles here, they gotta come in and then do something

Kind of like that

Like so

Carving that out a little bit here

Just again for for my sake just making it really clear what it is that i'm doing

Then getting some sharp here

Like that

There'll be a degree of stylization for this character

So sometimes some things will be a little bit inaccurate, but but that's also that's fine

Okay, then we can bring up this here

Cut my clavicles and i'll be stylizing the clavicles probably quite a lot and that's okay

Um, because I want that

That's only part of it

Okay

Nice but even if you're doing something stylized they can they can help doing something a bit more

Clear to begin with and then simplify the shapes afterwards

Not always but uh, but I definitely I work that way

And it lets me stylize everything a little bit differently each time and that's good if you're doing like a unique character and you're exploring

how to group things, but if you're

Sticking to a style and you want to make sure you stylize the same every time then maybe that's not the best way

um

But for this for me right now, it's probably it's perfect

Okay getting that together there

That is cool and you can kind of see if we bring out the base here next to it

Then you can kind of see how

Uh, oh, there we go. What happens to the base?

Did I delete it by accident, okay, I did apparently somehow

I want to go into sculpt mode, please object mode. There we go. Uh, take the base and then

Ah, it's uh

Okay, there we go

For some reason it's a little bit slow, but that's okay

so you can see how that it transferred from that to uh to the other one like and not that much effort and then we're

already kind of

building up something

kind of

Substantial from from that thing. So that's where the stuff the groupings are really really helping me

To uh to define those areas. So yeah, I just thought that was interesting to look at

Okay

Back to this guy here

Back in sculpting mode

So we can move on and now suddenly it's kind of slow for some reason

Okay, now it's back to normal

Okay, so then we can go down here

Then I can just inflate this a little bit

And

I might need to look at a little bit of a reference here just to make sure that I get this the right way

So i'm looking at some

back muscle stuff

Kind of seeing what's going on over here

We've got this stuff. We've got that stuff

This stuff is bulging. This stuff is bulging quite a lot more than what I would

Think and here we got this stuff. Yes. We've got that trapezius up there lying around there. Then we got that

Uh latissimus the big shoulder muscle and then all this stuff just kind of groups itself together and I think that's

What I can then do next is just group the stuff a little bit more

Looking at it here kind of how it blends together

And how this stuff comes together as well

And actually the extreme angle of this pulling all the way down there

Something that I can uh so that I can replicate we got already got a little bit of an angle coming down

Um

But then I need my

bicep coming up a bit more towards here

then my

this one

Then I can carve this out a little bit

more

Like that

Like that that's quite a hard separation right there now, but that's also okay, uh, it's just so I know

What uh what needs to be done here and then

I'm

Kind of carving that in there. Let's see how that affects it on the back side here

And maybe that means that I can pull my triceps up a little bit there's not a space for it up there

I can bring that up with some mass building here

Arms always take me a really long time to to get right. Um

I think they just they just have that feeling where they

They um

They're kind of flexible because they can move so they look so different in different positions and then

Exactly what position?

Am I making it in in here right and then how that'll just

Constantly shift a little bit

So it always takes me a little bit of extra time to to get them right where where this stuff tends to just

Be a little bit more just in this position, uh with the arms in this area, especially it it really

It really contorts itself, uh quite a lot

Okay, we got this here maybe this one is a bit too poking out there

Like that like that like that and then this one

I need this one to also just

To group itself here a little bit

Like that

So that's pretty good

Yeah, quite like that

That's uh bringing in a little bit of that mass there and i'm gonna inflate it a little bit on the inside here

But uh, you know not not too much it shouldn't be

extreme

Like that, yeah

And on the inside here I can definitely see that it needs some some love

It's uh, it's getting quite

Thin here

So let's build out this this mass of this bicep it's coming down here

Like that

Like that and then probably have some kind of muscle sitting in between here also

And then we get that coming around

Coming around like that

Cool

Like that like that like that like that

Cool

And then this will kind of build into a

kind of squarish structure around the

On the wrist here, so where the ulna and the radius they kind of meet so the arm bones

Then we need some kind of build up of muscle here also

And we have underneath as well

Oh, that's a bit too much we gotta inflate there a little bit

Postentially

So to get that right mass there this one becomes the upper part there

Like that there

Nice, then I can start adjusting the proportions. Oh, we've got a big hole there

So i'm just filling this out so i'm not talking too much right now

There's not so much to say about the sculpting process itself. It's just what's

What's uh, what's happening

And as I

As I go along here

And we got the hand pillows, oh i'm really creating a lot of

Holes like that. So i'm using the inflate just to fix these areas

And that's kind of what happens when we're staying at such a low resolution

Like that

Okay, cool

I'll just have to deal with the hands in some other way because uh, this is not

Working super great

And stuff is getting

Merged in that sense

But that's also okay, I just need to get the rough form of everything

Because we are going to be re-topologizing this character and then

Sculpt further on the re-topologized version and that gives us an opportunity to redo the hands

um

in a

In a more controlled manner, I will then have control of the topology and we won't be remeshing as much all the time

so

so hopefully that'll

That'll work itself out

Like that there

And then we can merge those things there then I can get the

Uh

Keep going on the front here. Then I start putting in some of these

Serratus they're coming around sitting on the

On the

On the back of the ribcage and then they fold in and then they kind of interlock with these abdominal

muscles like this

They kind of come in and then sit

Like that

And fold down

We've got one three, so that's and then the eight pack with the bottom one as well

And this is definitely definitely stuff I would stylize a little bit

Uh

And I want to mark out the

Kind of the ribcage it's sitting

right there

somehow

I'm figuring out exactly how

to blend these shapes

But again, I want to build out the kind of the correct or the ensemble form first and then simplify

that

I think that works a little bit nicer for me

Um, but I could probably get this one a bit more

Like this, uh the athletic fold kind of

Around this here

I

Like that like that

And then

Just mixing in stuff here and there

Okay

I'm bringing in these and these things

And we don't need the most detailed sculpt in the world

uh

because of the things we're doing but having a detailed sculpt still means that you can

Um

Or having details in some places means that you can kind of emphasize

When then going into simplification and emphasize certain bits and give it that

Characteristic look like maybe

We know that our character will have really emphasized. Uh, these ones the serratus here

Or maybe that's the look of the stylization

So that's something you can kind of decide for yourself

Like that

Um

Let's see here if this is where I want to have a bit more of a

Separation

That could be for sure that's oh that was not the right one

Yeah

Yeah, something like that potentially and here i'm i'm simplifying a little bit

Just bringing in what I want

Creating a little bit of a um separation there

Cutting that in there and then doing something like that

It'll be quite nice to keep everything really separate

Just adjusting bits I think I'm going to pull that out

That becomes separate

Like that like that

Mm-hmm and he's you know, he's not super young this character

So I am going for something a little bit more

Middle-aged so the microphone is a little bit more

You know

Uh, so I am going for something a little bit more middle-aged so there might be some

The body might have collapsed a little bit still strong but it might have collapsed a little bit and some stuff is

merging together because of old skin or

or whatever um

That is something to also consider like how this stuff is going to blend

So

Of course we got that and we got

That one

Well, there might be an interesting stylization there how that looks

Uh, and then maybe even bringing in this a little bit here

I quite like that. You can clearly see that

That the ribcage kind of sits there and intersects

Into the stuff. I think that's a

It's a feature that I like

It's a feature that I like

I'm gonna just carve this out a little bit here

And then maybe this can come out a little bit again

Yeah

Like so

Very nice

Okay, let's continue here a little bit

um

I'm gonna concentrate on the upper body still here

Let's get that working. I think that all this stuff here is a little bit too

Far away from the core body. It could definitely come in a little bit closer

Um and have a little bit more definition

I think stuff like

Like that there

See what we got going on here

We've got our trapezius sitting

There maybe getting that to bulge out a little bit there

on the

The neck thing there maybe overemphasizing the

Um kind of the cut between here a little bit so we got that thing

Coming out like that

Yeah, so the deltoid sounds pretty good and then

We could probably do something a little bit similar here maybe even carry it quite far up

Until there maybe and use the

The strips here to just connect this it kind of has this interesting connection the

the pectorals like

They spring out from here

and then they attach different places, but then they also

attach quite nicely to the

To the collarbone right there

That creates quite a nice transition

Between the bone and muscle there

And i think i'll pull these ones in a little bit it's it's kind of cool that they're so

um

Visible but um, I think it's a little bit too much

Got that there

A little bit of definition there

Yeah

Okay

Still could use a little bit of

That stuff here and the elbow there that's also something to figure out here is like exactly where I want the elbow to

To come into uh to come into place

There's a lot of stuff kind of happening there. Um

And I actually want this muscle so the

tricep kind of has two heads

kind of has one coming up like

like that ish

And then bulging out here

Coming down like that and then

The other one sitting on the side coming and wrapping

Around like

Like that and then there's a separation in between those two things

kind of like

Like that or something. Yeah, I think that feels somewhat right

Cool oh that's a bit too much

Put that there

I think we can inflate this just a little bit again

But again, I don't want too much I want some but not too much

Because it's not going to be all bulky

It's going to be more like um tendons and stuff showing themselves

There we go

So

Ensuring that on the inside there

Maybe the deltoids can use a little bit more mass

They are looking a little bit small and maybe they're just looking a little bit short

We bring them in here like that

And then just giving everything

A pop right there

So

Yeah, I think that's

Pretty good there. I think I want to very emphasize the

Rocky radialis thing here

Like so that's gonna be very clear

I think that'll be a good feature to highlight. I usually highlight it in my 2d as well

so highlighting it in the 3d also just makes

A lot of sense

Having that be one of the characteristic kind of things to to implement as well

Um, I can work on making that a lot more clear but

Yeah, you know it's kind of doing something there

That kind of works that like that nice

Um, maybe this could be a little bit higher up

Um depends on

How this should unfold here

Could also bring this mass in here

So this stuff connects a little bit

So

Okay, I think let's push the

Proportions here a little bit and get in that stylization

We can bring in that

Quite like the v there

Maybe we can actually

Bulk this up a little bit and then get kind of a taper towards the arms

And we haven't been at the face for a while so i'm gonna

Just get in there a little bit

Let's see what we can do. Um, this could probably be raised a little bit

And then

We can get

A little bit more cheek here or what's called like a jaw jaw action right there

We need a little bit more resolution for this thing here so i'm not gonna go crazy on that

I kind of like how the skull feels like the head it's it has the stylization, but it's

It's not too bad. It's it's kind of interesting. Um

It has this

A little bit if you've ever seen that movie megamind he has that

um

light bulb

Kind of skull but I don't think I mind it that much. I actually think I kind of like it

Um

It feels

unique somehow

I'm gonna pull the cheekbones out here a little bit. Just bring that in bring that out a little bit

And bring this in

And then I still have that bulb here

Which I think I which I think matches kind of what the concept was playing

Um

Okay, that is uh kind of the

Upper torso, um

Okay, i'm gonna jump on to the the legs now here. So let's start building those things out. There's some work to be

done for sure

Uh, let's see here. We got this coming down here

I can just start

Um, let's see

Let's get in and fill in these holes here

Like that building out a knee of some sort

Getting that right up there

But then let's see here

Getting this like that building in some

Let's just inflate this a little bit there we get the ankles

Then that

Getting out a toe and really not gonna spend

That much effort on making a really good foot. It's it's just gonna be really simple because we don't need any articulation really

So it's gonna be more like a mass

Um then uh

Then a proper like

You know with with individual toe digits and stuff like that

And we need this here

Heel

Then we can just smooth that out a little bit

And see what we get here

So

Okay, look at that going on there that happening there

And we want the outer one to be higher up than the inner one

So the the inner the outer angle is higher up than the uh, the inner one

Basically, that's the way that

This needs to unfold

Let's see here get some shape

Go on here

Get that toe coming in

It's a little bit of an ankle inwards

Like that, okay, it actually looks like okay we have a quite a big

Hole there. I'm, just gonna fill that out

With our trusty technique

Like that

There's just you know a lot of pushing and pulling back and forth

There's just you know a lot of pushing and pulling back and forth until you get what you what you need here

Let's see here i'm trying to get a little bit of a toe

And you know our character is so low detail we could almost do the same thing for the hand, but I think it's

it's just nicer to have the digits for the hands for

What we might be doing?

um, and you could you know go further with the detail than

than what i'm doing, uh

but I think you're

For demonstration purpose. I think it's better to not go too far because the the principles are the same throughout the process, right?

It's just how much you do them

and

I mostly just want to show you how to go through the steps

So that you can

Figure out how to

Where to reapply them on your own projects, right?

You're also welcome to follow along and do exactly

The level of detail that i'm also doing

That's uh, it's usually the detail i'll bring stuff to

But um, sometimes you need something a little bit more detailed, right and then it it doesn't work

I need something different. Okay, like this here

I'm gonna bring in some shape like that. Just bring in the

The shins they actually have a slight curve

on them

So I want to make sure I get that

And then this upper part here

And then this upper part here

It looks a little bit different

Here we

Kind of have some strands coming down

Like that

And then we got a knee here and the knee is something i'm going to be heavily stylizing

For sure

So

Like so

Like how this whole thing is gonna wrap together there's gonna be some kind of

Stylization, but i'm gonna

Get that in a little a little bit later

Um

Like exactly how I want to simplify everything, but i'm already starting to think about it

Just to uh

To get into the mindset

So

Okay, then here we got these two big kind of back thigh muscles

Are they the hamstrings that's what they're called

We've got this stuff here

Pulling that stuff out there and then start building on the side here

So

Pulling that up as well

Bringing in a little bit of definition there

Just to see how that all comes together like so

Pairing the volume there a little bit then we got these strands down the side

And then these ones will probably connect somewhere around here

Also getting a little bit of that

And then these ones and then here we have these quads and we got

Usually you get you got the three heads, right? So you got one sitting there

Ish then one sitting on the inside here and one sitting on the outside here

So

I think the outside one is the one that's missing the most attention right now

Uh, let's see probably we can build it up here ish

Like that then we can bring in some muscle here

Like that

And we just redefine that again, so it's kind of this thing where you you define something then you break it down

then you define it again slowly just

Getting the right form

Push and pull

Push and pull

Nice yeah

Mm-hmm

We've got that going on there

Then this is quite a sharp transition, but we don't want to forget about the form

That's why we have that reminder. There is that

differentiating factor between

This grouping here and that grouping there we want to keep that as much as possible

So

Even when we're getting everything really soft

It's still an important separation to have for everything to feel right and that becomes important in the stylization also

that we have have that as a

as a factor

Okay the glutes here

So our legs sit like this they're a little bit

Far apart maybe

We could bring in the stuff here a little bit like that

Bring in that somehow

Yeah, bring in this here

Bring that out there

Not gonna have the strongest legs, you know, they're gonna be a bit more

And we slender more slender

Or slender for sure

Um, but we still do want to make sure we get something that feels right and

I think we're getting there. But um, but there's still a little bit of way to go

How exactly?

it feels

I always tend to put more love into the chest area than uh, than the

um

The legs and I think partly it's because

It's more often that if something is kind of naked or revealed, uh on the body, then it will be the chest

uh, so I

You know, I can save some time

by

Not spending that much time because it's a less crucial area on the on the bottom half

And people just tend to look more on the upper half of people's bodies

so the focus is also just

Uh there you can kind of get away with a bit more

looseness or inaccuracies on the legs

Um, and I just know the chest area better and I think it's a bit more fun to sculpt

Uh

Than the legs so I also just feel more confident

on that area

But um, but obviously it's it's good to practice the whole

The whole

The whole section right like

Understand as much of the human body as you as you can this but it's definitely looking a little bit too

Not correct. So let's see if we can

Get that solved somehow here

So I think we need a little bit more mass there and then definitely a lot more mass here like that

And then

Building up the muscle like that and then bringing that in so we get these sides

of the

of the butt cheeks

Like so

Bringing that in

Squeezing that around

Boink boink

Like that

Yeah, that's definitely starting to feel a lot more

How it should feel

um

These are poking out a bit too much

I'm gonna bring those in a little bit

and then

This gap here is also too big. It definitely needs more mass from the torso side

Like that maybe and then some

Uh connecting muscles are kind of happening here

Uh, let's see we can uh, you kind of get this form that looks like like this like a triangle

Uh that sits here between the different bits

And you get one of them that is like really big that sits uh kind of here

And then we just wrap that together

Okay, I could wrap this one around here a little bit

And just get a bit more of a side on that butt there and the shape is not quite

Amazing yet

I think by pushing stuff around we can get it there

Okay, let's see here getting that getting that

And it's important here to have the right

um

break breaking point of the form, so

Seeing this from the silhouette here then

there's more flat here and then suddenly it kind of breaks down there and

Depending on the volume of the body of the butt then

That'll be different

But I think that when the guy is a little bit more

Just just like thin muscles then that flatness will kind of be emphasized and then the

The bulge will sit somewhere else and it also depends a little bit on the individual's anatomy, of course, but

I think

Luckily, we're doing a character from from mine so

You can always say that it's

That specific anatomy, right?

but then

You can get around that problem a little bit. Okay. This one is

It's getting there but it's also not exactly

Exactly I think there's a little bit more of a plane here

But then getting that in there

And then this one kind of connects here a little bit more

Like that

And this one

Which I have that

On the side of the butt there and I think it's just probably because the legs are a bit too far apart

I'm going to give them a bit more mass here

Just so the butt looks a little bit more natural

Let's see the length of the legs here. Yeah, it's not too bad

It's not too bad. It could probably be

Overall, it could maybe be a little bit longer just the whole thing

I

Don't know what's the best way to do that. I think if I

Take this and just pull this down a little bit

Then

I should get that in there

And

Adjusting big proportions here

Then I want to move the entire thing

And how do I do that best I could go over to the move tool here

Just move that

The whole thing up

Like that and then he is approaching two meters, but uh, we can

We can scale them when it when it comes to that

I could actually just scale them here now

Uh

Like that so there's two meters there

Um, let's put them around here

Like that cool

And

Looking a lot at the silhouette kind of and that the silhouette feels right. Uh, we got all these overlaps here. Um, make sure that

That that at least is working the way that you

Intended to

Like that

Let's see

We get a little bit more

Definition happening here

Depending on what exactly we need

So

Like that like that like that

Kind of exaggerated knees is never a bad thing

Having very clear knees

It's better to have a bit too big knees I think than too small knees at least in my

taste

um

see a lot of stylization where the knees are just tiny and

I don't know. I think knees are

They're super cool features. Why would you make them?

Small make them big like they

They have something to say, you know

Why else would they be there

Okay

A bit more of the heel here

Bringing that in

You know, and I don't need to make any of this like uber perfect

um

It's just to a point where it's it's good enough for

For you know

like a

Third-person action or like an action rpg or like a roguelike or something

And we're going to see the character from quite far away

So I just what I really need is like for the big things to be

Where I want them to be

you know and

That's like the most essential

And the detail you can always figure that out once you have the big things

In the position that you want

but all this like

Proportional stuff

Where exactly does what's it that's

This stuff want to figure okay, we are getting pretty close to a good

Measure and i've still been keeping the same resolution, uh throughout just figuring everything out with the with this level of

Of detail. Um, I do need to correct some things here. This distance here is not really

uh working out I think that

overall, I like the

Longer legs so I can

I can start doing that a little bit more

You can bring that up bring these things closer

Uh figure out exactly what's happening with

But this one I think the pelvis kind of sticks out here a little bit

And then this could also just calm down a little bit

Maybe

Then we got that

Yeah, yeah got this stuff here and break that in

Then quite some interesting areas here and there the legs are definitely not

Quite there yet. Um

But it's also not too far away

Because what's going to happen is that when we have this one?

Kind of in the proportional range that we want to then we're going to retopo and then continue sculpting after the

the retopology

section

and

We just got to make sure we have the stuff we need

To be able to do the retopology

And we are getting quite close

To the to that part

So that is good

Um

And I honestly think that because we did that

That a structural build up the the block out then some areas just work naturally on their own without

um

Much effort, right because they they just stuff just kind of overlaps and then you got these sections works

we don't even have to sculpt that they just we know that they kind of

that they kind of work and uh

That's what's I think that's quite nice

Okay, and then the stuff here

Maybe something along these lines here

Let's see what we got there actually

I think

There's this kind of this double layer thing here, which is incorrect. Uh, I don't really

like that

So maybe I can bring up some of these muscles instead and just

Uh kill this area a little bit more

And then say okay, you know what these muscles are going to be the ones that

Intersect with the stuff here

And this one can come in a little bit more

And this can come out a little bit more

Make sure to check your balance here

heel

head

All this stuff here

Make sure all that stuff works

Grab the whole thing

Like that

Very cool

Yeah, that looks good here and there

Okay, and just last thing is I want to I think I want to fix

That area because it's still bothering me a little bit and actually I think we can raise the knees

Just a little bit there

And get a bit of a better

I think this one collapsed a little bit the

It kind of lost a bit of its

Mass there and this one can come down a little bit here

And I just want to get that bend in there

Yeah, I think that feels right but it might be a little bit too

Yeah, something like that

Uh, but then this area here i'm not that's not really working completely yet

To get that

Need to get that fixed a little bit

I think we just kind of fill out the mass here some muscle strands like that

So that it has a purpose

And maybe even

It's like I have to bring it in and out constantly. Uh, maybe I just need to bring the whole thigh part out a lot more

And then bring that out there the thighs are a very big

uh area of muscle on the body like the whole leg structure just needs to hold up so much more than

than

Than the rest so don't underestimate it

How much

It actually takes up

Okay, then we got that thing in here. It's kind of coming down

That thing in here it's kind of coming down

It is it kind of does have this like under

Side a little bit

The muscle maybe it's something

Like that that needs to happen

So we got that overlay there a little bit too harsh, but it can work

And then the clay strips on top

But i'm really not using any super fancy techniques with sculpting

I just also just I like keeping it simple, but I also want to keep it simple for you guys

just so that

we can all

Follow along

Okay

And then maybe building up the inside a little bit more here

Yeah

I don't know what the point of whispering is, but it sort of just happens

you know, i'm very focused on trying to give you guys a good result and then also

Explain there isn't that much to explain. So

It'll definitely come later when we're doing some of the more technical stuff. This is just sculpting, you know, it's uh

It has its own

Process

Like that

So

Just redefining a few things there and there

Cool, uh, and I think this actually the quads here kind of collapsed a little bit as we were

Moving between them

Okay

and let's just

Smooth this out a little bit

I don't necessarily smooth out but just bring the stuff a little bit closer

And I could almost use a little bit of an inflate here

I inflate the butt

but uh, no genuinely I think actually it might help a little bit with

how this area feels and then just

Bring it together like that. Yeah

and then

Just take another good look at it

And say

Wrap it around here

Something's going on there

And then something is happening

Possibly here

Bring it out again bring it in just a lot of pushing and pulling back and forth until you get

To the right spot here

Okay there and then this just needs to be inflated a little bit

Like that

Connecting these and then I can get this connection here

And separation just with the

Stuff there there's something happening here

There

So, let's just move everything in again

that can happen if you

sculpt some details and then it it ruins the silhouette a little bit and then you

go back and then you go back and then you

constantly

Pushing and pulling the stuff until it fits the silhouette. Yeah, I think that's good. I definitely like that. Um,

The chest here is a bit further out

Then and the rest

Didn't actually spend that much time on the pectorals, but I think they kind of just

Exist in the way that that I want them to to exist. Um, some stuff that's not working too

Well, it's like how this stuff is

Closing itself off. Uh

That definitely oh

Okay, I think I just

Ruined that a little bit

Gotta bring that back

And then

The stuff here needs to connect that way

There we go

And then digging into this a little bit

And bringing this out

Yep, that's more like it

This hip area is a little bit small here we could bring that out also

If need be but

Stylization, right? That's what

It's dictating that

Yeah, yeah

Yeah, we're getting a pretty good

Yeah, we're getting a pretty good base here for doing everything the hands, um

I think i'm really gonna wait with that until we can do a proper mesh for them

Uh, but we got something going on right now in terms of proportions

Uh, but i'm gonna wait with that until we do the retopology because they're just gonna be a lot easier to do

Uh that way

But maybe this flow

That seems better

You know, this stuff is not great yet, um

But I also figured it out after we do the retopo now at least we have a base to

To define everything on and get the most important sections

Sculpt it out

and that is

pretty much the whole

point of all this stuff here

And it is a little bit of a long chapter and some of the other chapters also going to be a little bit long but

I think

It's needed

It's needed

Okay

Cool

Let's see here got that we got that

Great

Great

Yeah, i'm gonna end the this chapter here and then we're going to move on to the next chapter where we're going to start

Retopologizing the the character. So yeah, that's it for now

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