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This time, we're going to the center before the geter.
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The array field contains no values, so right now there's nothing to really get.
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So in this lesson, we're going to add a letter that updates the cars field.
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The dealership has one field, so we need to add one setar, I told you before that a seller starts
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with the word set and ends with the full name.
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So should our set to be called set cars?
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No, said cars implies updating every object at once.
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And that doesn't make any sense.
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Currently, the car's array only has room for three cars.
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But what if we made room for one hundred cars or a thousand cars and you only want to update one of
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them?
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Surely you're not going to pass in an array of a thousand objects for the sake of updating one?
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The screaming cat doesn't approve.
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The senator should update one object at a time and let the user choose which one.
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This approach offers more flexibility.
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So when your dealership class at the Sutter said car.
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And it's going to take one car object as a parameter.
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All right, now our dealership object can call set car and when called set car is going to receive a
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car object.
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But which index in the car, Zoraida, we add it to we need to add another parameter that takes an index
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value int index.
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And at the index chosen by the user, we're going to set that element in the car's array.
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Equal to a new car object.
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And we're going to call the copy constructor by passing in a source object.
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Also, notice that I'm setting the area equal to a copy of the car object, and I'm not just setting
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them equal to each other.
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You don't want your field to get caught in the reference trap.
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Get in the habit of creating a new object and using the copy constructor to copy every value from a
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source.
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Right after we're creating a new car object, we're passing in a source object down the nose to run
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the copy constructor that receives one as a parameter.
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And then it's going to copy every field value from the source object into the one we just created.
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And remember that this refers to the current object that's called the A constructor or method.
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All right, now we can update the cars right in Maine, we're going to update the first index in the
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cars field with the Nissan Object dealership that said car.
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Nissan.
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At Index zero.
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And now update index one with the Dodge object.
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And indexed to what, the second Nissan?
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And they're now your dealership has three cars.
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First, you're setting the element at index zero equal to a new car object, and after creating the
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new object, you're passing in a source.
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So have a nose to run the copy constructor, which copies every field from the source object into the
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current object.
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You did the same thing for index one and two.
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And now your dealership is full of cars.
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Now, before we wrap up, you can clean up our code a little, instead of defining three separate car
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variables, we can define an array of cars.
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Currys.
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Is equal to a new array of car objects.
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The first element in the array is a car object with fields that describe a Nissan.
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The second element in the array is going to be another car object with fields that describe a dodge.
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And the third element of the car object is also going to be a Nissan, but with a color of yellow.
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And a new set of parts.
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Also, by the way, this.
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Is the same thing, is this.
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And you know what, we can also pass this array directly.
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And now we can pass in the car object at index zero.
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Index one.
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An index to.
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And now you might be wondering, isn't there a better way to do this and you would be right to assume
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so instead of writing the same code three times a week can create a far loop that runs through the length
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of the car's array.
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By the way, since you're familiar with loops at this point, I don't mind showing you a trick to autocomplete
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A for loop.
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Just click on Fawry.
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And what this does is it creates a loop that runs through the length of the nearest Thouret, pretty
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convenient.
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I didn't want to show it to you before just because I wanted you to practice creating loops.
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But right now, I know you're an expert.
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Anyways, during each run, we're going to call a set car.
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And we're going to index a car object and pass it in as the first argument and in the second argument
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pass in the index, that's it.
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Ultimately, the Sloup is going to update the cars filled with car objects, that index is zero one
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and two.
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In this lesson, you added a Seder.
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The Seder set car receives two values, an object and an index, and then it updates the array at an
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index of your choice.
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You updated index zero of the cars field with the Nissan object.
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One would dodge.
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And indexed to what, the second Nissan?
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