All language subtitles for 024 Dealership class_en

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,330 --> 00:00:02,430 Now we're going to set up the dealership class. 2 00:00:04,650 --> 00:00:10,050 From the requirements, we identified two types of objects, we already created the car class and we 3 00:00:10,050 --> 00:00:13,920 found that a car class needs to blueprint five fields and one action. 4 00:00:14,490 --> 00:00:18,210 The car class was the blueprint from which we can create car objects. 5 00:00:24,410 --> 00:00:28,490 Also, from the requirements, we classified another type of object dealership. 6 00:00:29,790 --> 00:00:32,610 So in this lesson, we're going to create the dealership clot's. 7 00:00:36,060 --> 00:00:41,880 The dealership class is a manager class, the manager class manages objects of another class. 8 00:00:44,640 --> 00:00:49,410 The dealership class is a manager class because it will manage objects of the car class. 9 00:00:58,760 --> 00:01:03,380 We're going to start by creating the class inside the project, create another file named dealership 10 00:01:03,620 --> 00:01:04,160 Java. 11 00:01:05,360 --> 00:01:07,700 And inside a dealership class. 12 00:01:09,700 --> 00:01:13,070 The dealership class needs to model every field and every action. 13 00:01:13,720 --> 00:01:19,300 Looking back at the requirements, the dealership is identified by the cars that it manages cars, it's 14 00:01:19,300 --> 00:01:19,840 plural. 15 00:01:19,840 --> 00:01:22,840 So the field is going to be an array of car objects. 16 00:01:26,100 --> 00:01:31,920 And making an array of objects is the same as making any other array play square brackets next to the 17 00:01:31,920 --> 00:01:34,620 class type and set the array size. 18 00:01:38,640 --> 00:01:41,640 This creates an array that can store three car objects. 19 00:01:43,610 --> 00:01:46,430 So we can define this field in the dealership class. 20 00:01:55,010 --> 00:02:01,520 And from a diagram standpoint, this is what our class looks like, the dealership also has two important 21 00:02:01,520 --> 00:02:03,500 actions, which we're going to add later. 22 00:02:08,889 --> 00:02:11,120 We're going to create an object of the dealership class. 23 00:02:11,140 --> 00:02:12,820 We're going to call the variable dealership. 24 00:02:16,230 --> 00:02:19,050 And we'll set it equal to a new dealership object. 25 00:02:21,720 --> 00:02:24,980 And that's all you just created an object of the dealership class. 26 00:02:25,230 --> 00:02:29,370 The object has one field cars, which by default is going to be No. 27 00:02:30,810 --> 00:02:35,160 We need to update the cars field as soon as we create the object, and that's what a constructor is 28 00:02:35,160 --> 00:02:35,460 for. 29 00:02:36,060 --> 00:02:40,980 So we need to start by applying the big three steps, constructor getters and setters. 30 00:02:43,280 --> 00:02:46,130 In this lesson, you made an object of the dealership class. 31 00:02:47,230 --> 00:02:52,510 So far, the dealership class blueprint's one field, and as you know, whenever a class has fields, 32 00:02:52,510 --> 00:02:56,710 you need to apply the big three steps at a constructor getters and setters. 3286

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