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I hope you had fun building poker, Rito, if you had any trouble, no worries in this video.
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I'm only going to go through task one because it's very long.
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But in the next video, I'm going to go through the remaining tasks so you can choose which video to
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watch, depending on where you got stuck.
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So your first task was to create a function that returns a random card.
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As always, it's going to be public static.
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It returns string.
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And the name of the function is random card.
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It says nothing about parameters, so it's not going to take any and OK, there are 13 cards.
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So inside the function, we need to get a random number between one and 13.
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So what I'll do is I'll set double a random number is equal to Mathoura Random Times 13.
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Remember that math, that random returns a random decimal between zero and less than one.
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So if you multiply the result by 13, we can expect a decimal between zero and less than 13.
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And in the second line, I'm going to add one to the random number range by setting random number plus
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equals one.
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And now we should expect the number to be in the range of one to less than 14.
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And now we're going to set into equal to that random number, but as an integer as a whole, no.
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And so this third line is going to cut off the decimal, which means our random number should now spend
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the range of one to 13.
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So far, this is nothing new because we did something very similar when we built Paradise Project in
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the last section.
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So we're done the first part of this function, the second part requires us the return, a card that
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matches that random number.
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And what you can do is get the string values from the cards, the text file, if you go to card text
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in your file Explorer, I left you all 13 cards in the form of a string.
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So what we can do is use a switch statement to compare their random number against 13 cases.
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And in the event that a random number doesn't match any of our cases, we need to add a default case
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because the function expect a string no matter what.
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But obviously, this is never going to run because we know that our random number can only go from one
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to 13.
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In any case, in the event of a case match, we're going to return the right card.
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So here we're going to return the card for case one, which would be Ace, I'm going to copy the ace
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card to the right of the return key word, and then I can highlight all of this and press tab a few
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times and bring this back.
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And we just have to keep doing this 13 times.
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If you feel like doing it with me, then by all means.
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But if you want to skip ahead and fast forward, you can do that as well.
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OK, now, even though this is never going to get called, Java doesn't know that and it's going to
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give you an error because it's basically telling you, hey, in the event that a random number doesn't
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match any of our cases, the default case needs to return a string value as well because the function
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demands it.
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So I'm going to return this shouldn't get called because they won't.
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OK, that's all for task one, we're done, but it's good practice to always test your code before you
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write any more.
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So I'm going to call the function and print the return value from Main.
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OK, I'll run my code.
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And it returns a card, I'll know if my function works, if I keep returning a random card every time
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I run it, and that is exactly the case.
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In the next video, we're going to implement the remaining tasks.
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