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These are the user uploaded subtitles that are being translated: 0 1 00:00:00,420 --> 00:00:01,080 All right guys. 1 2 00:00:01,110 --> 00:00:05,940 So we've been hanging out for a little while now but let me formally introduce myself. 2 3 00:00:05,940 --> 00:00:09,260 My name is Angela and I live in London. 3 4 00:00:09,270 --> 00:00:13,680 My greatest ambition in life is to eat my own body weight in sushi. 4 5 00:00:13,710 --> 00:00:16,310 Now I want you to commit this to your memory. 5 6 00:00:16,320 --> 00:00:22,380 This truly is the first step towards our wonderful blossoming friendship because instead of politely 6 7 00:00:22,380 --> 00:00:26,600 asking you ‘Do you know anyone else called Angela who lives in London?’, 7 8 00:00:26,700 --> 00:00:32,050 I can now ask you ‘Do you know anyone else with my name who lives in my city?’, 8 9 00:00:32,200 --> 00:00:35,400 or ‘Do you know anyone else who has the same ambitions as me?’. 9 10 00:00:35,400 --> 00:00:40,590 This means that whenever I want to talk to you about my name, location or ambitions, I don't have to repeat 10 11 00:00:40,590 --> 00:00:44,510 myself and tell you the information that you've already committed to memory. 11 12 00:00:44,580 --> 00:00:50,610 So this is the same reason why we have something called variables in programming. In the same way that 12 13 00:00:50,610 --> 00:00:52,840 you've committed my name to your memory, 13 14 00:00:52,860 --> 00:00:59,430 we can commit pieces of data to the memory of the computer, but first we need to enable the user to enter 14 15 00:00:59,430 --> 00:01:00,650 a piece of information. 15 16 00:01:00,690 --> 00:01:03,060 So let's learn about the prompt keyword. 16 17 00:01:03,060 --> 00:01:10,230 Now if you open up Chrome and go to our Developer Tools, we're going to head into our Sources to work 17 18 00:01:10,290 --> 00:01:11,970 inside Chrome Snippets. 18 19 00:01:11,970 --> 00:01:17,820 Now inside the same index.js, it's just a blank file at the moment, and I want you to write a 19 20 00:01:17,820 --> 00:01:23,150 prompt that asks the user ‘What is your name?’. 20 21 00:01:23,280 --> 00:01:30,390 And now if I hit command enter or control enter on Windows, or simply just click over here, then it will run 21 22 00:01:30,390 --> 00:01:33,250 my code and it will show me a prompt. 22 23 00:01:33,300 --> 00:01:37,340 Now a prompt is pretty much identical to an alert or a pop up, 23 24 00:01:37,470 --> 00:01:43,820 but in this case it actually allows the user to input something, namely a piece of text. 24 25 00:01:43,980 --> 00:01:47,930 So I'm going to tell it that my name is Angela. 25 26 00:01:47,970 --> 00:01:50,780 So what happened to that piece of data? 26 27 00:01:50,790 --> 00:01:52,700 How can I retrieve it back? 27 28 00:01:52,710 --> 00:01:54,330 What exactly just happened? 28 29 00:01:54,510 --> 00:01:55,890 Well, nothing. 29 30 00:01:55,890 --> 00:01:57,840 It's not committed to memory, 30 31 00:01:57,840 --> 00:02:03,030 so that piece of information is just out there in the air and it's lost. 31 32 00:02:03,120 --> 00:02:05,740 So how can we remember it? 32 33 00:02:05,910 --> 00:02:08,920 Well we can use something called a variable. 33 34 00:02:08,940 --> 00:02:12,650 So for example I can write something like var 34 35 00:02:12,900 --> 00:02:16,080 myName is equal to the string 35 36 00:02:16,140 --> 00:02:17,590 that’s ‘Angela’. 36 37 00:02:17,700 --> 00:02:27,490 So now if I hit run and I go into the console and type myName and hit enter, then it will know that 37 38 00:02:27,490 --> 00:02:29,610 myName is equal to the string 38 39 00:02:29,650 --> 00:02:34,870 ‘Angela’, because I've saved this piece of data inside a variable. 39 40 00:02:34,870 --> 00:02:38,450 Now let's take a look at variables in more detail. 40 41 00:02:38,710 --> 00:02:40,880 This is what the syntax looks like. 41 42 00:02:40,930 --> 00:02:49,040 The first word var is a keyword, and just as alert is a keyword or prompt is a keyword, 42 43 00:02:49,060 --> 00:02:55,690 This tells us that we are creating a new variable, creating a new data container, and that container has 43 44 00:02:55,690 --> 00:02:59,100 the name of whatever it is that we give it here. 44 45 00:02:59,380 --> 00:03:07,030 In this case we called it myName. And then we set that variable to be equal to the value which is the 45 46 00:03:07,030 --> 00:03:08,490 string ‘Angela’. 46 47 00:03:08,500 --> 00:03:15,630 Now every time we refer to myName, the computer knows that we're talking about the string ‘Angela’. 47 48 00:03:15,700 --> 00:03:20,630 So let's dissect the syntax a little bit more and see what's happening behind the scenes. 48 49 00:03:20,680 --> 00:03:26,380 So whenever the computer encounters the keyword var it essentially knows that it has to construct a 49 50 00:03:26,380 --> 00:03:31,340 new container or a new box, and this box gets given a name, 50 51 00:03:31,480 --> 00:03:36,730 whatever it is that we put after the word var, and in this case we call it myName. 51 52 00:03:37,000 --> 00:03:43,600 Now after the equal sign is what we're going to place inside the box and in this case it's the string 52 53 00:03:43,930 --> 00:03:45,230 that's ‘Angela’. 53 54 00:03:45,310 --> 00:03:46,530 And now we get to the end. 54 55 00:03:46,540 --> 00:03:47,910 There's a semi-colon. 55 56 00:03:47,950 --> 00:03:53,140 We finished our line of code and that box has a lid placed on it. 56 57 00:03:53,140 --> 00:04:00,280 Now the special feature of a var, and why it's called a var, is because it stands for the word variable. 57 58 00:04:00,280 --> 00:04:04,500 So that means you can vary the data that you keep inside it. 58 59 00:04:04,750 --> 00:04:11,290 So, in the next instance, if I decide that I didn't really like my name, and I wanted to change it, then 59 60 00:04:11,290 --> 00:04:14,560 I can tap into that same container, by writing its name, 60 61 00:04:14,590 --> 00:04:21,370 in this case myName, and I can set it equal a new value. And what that means is that the computer will 61 62 00:04:21,370 --> 00:04:24,930 find the box that has the name of myName. 62 63 00:04:25,020 --> 00:04:32,080 It’ll take out the content that's currently contained and delete it, and then it will reassign it a new 63 64 00:04:32,080 --> 00:04:36,190 value depending on what I wrote on the right hand side of the equal sign. 64 65 00:04:36,340 --> 00:04:41,020 And with that line of code I varied what's contained inside my box. 65 66 00:04:41,020 --> 00:04:45,550 Notice that in this case I don't have to repeat the keyword var again. 66 67 00:04:45,670 --> 00:04:52,900 The word var is only used when you're constructing a new box to contain your data or when you’re constructing 67 68 00:04:52,960 --> 00:04:53,980 a new variable. 68 69 00:04:54,160 --> 00:04:59,890 When you decide to use the variable or when you decide to change the variable you don't need to use 69 70 00:04:59,890 --> 00:05:01,280 that keyword var anymore. 70 71 00:05:01,300 --> 00:05:05,770 It only needs to occur once in the lifetime of your variables. 71 72 00:05:05,770 --> 00:05:11,860 Now we know that we've saved this piece of data into the variable that's called myName. As a challenge, 72 73 00:05:11,890 --> 00:05:20,320 I want you to create an alert that shows the content of this variable but you're not allowed to type 73 74 00:05:20,380 --> 00:05:21,370 any strings. 74 75 00:05:21,490 --> 00:05:23,800 Pause the video and see if you can figure it out. 75 76 00:05:26,440 --> 00:05:26,760 All right. 76 77 00:05:26,770 --> 00:05:28,200 So this shouldn't be too hard. 77 78 00:05:28,210 --> 00:05:30,470 We already know how to write alerts. 78 79 00:05:30,550 --> 00:05:32,760 We just simply write the alert keyword, 79 80 00:05:32,800 --> 00:05:38,950 we open some parentheses, and inside we place whatever it is that we want to be displayed inside the 80 81 00:05:38,950 --> 00:05:39,720 alert. 81 82 00:05:39,910 --> 00:05:45,540 And in this case we want to show the data that's contained inside the variable myName. 82 83 00:05:45,640 --> 00:05:50,880 So all we have to do is to refer to the name that we gave that variable, 83 84 00:05:51,010 --> 00:05:58,060 in this case it's myName, and we can now hit run. And you can see that ‘Angela’ gets printed because that is 84 85 00:05:58,060 --> 00:06:02,740 the value that’s contained inside this variable or inside this box. 85 86 00:06:02,950 --> 00:06:07,810 So it's like going to a shelf where you've got lots of storage boxes and pulling out the box that's 86 87 00:06:07,810 --> 00:06:12,420 labeled myName to discover what's contained inside, which is the string 87 88 00:06:12,520 --> 00:06:18,760 ‘Angela’. Now, in the same way, we can save the information that the user inputs to our web site. 88 89 00:06:18,760 --> 00:06:26,760 So, for example, we know that myName is equal to ‘Angela’. But what if we used a prompt to ask the user 89 90 00:06:27,160 --> 00:06:29,180 ‘What is your name?’. 90 91 00:06:29,240 --> 00:06:35,470 Now, unlike the last time, we're not going to lose this piece of information. We’re going to keep it inside 91 92 00:06:35,470 --> 00:06:40,530 a variable. And that variable, we're going to give it a name, and we can call it anything we want. 92 93 00:06:40,690 --> 00:06:42,480 But let's think of something that makes sense. 93 94 00:06:42,550 --> 00:06:44,320 How about yourName? 94 95 00:06:44,320 --> 00:06:51,430 And so now you're creating a new variable that's called yourName, and the value of this variable is 95 96 00:06:51,460 --> 00:06:55,340 equal to whatever the user types into the prompt. 96 97 00:06:55,340 --> 00:07:00,040 So now let's hit run and here's my prompt, ‘What is your name?’. 97 98 00:07:00,190 --> 00:07:04,420 So let's say that my name is now Jack Bauer, 98 99 00:07:04,420 --> 00:07:06,190 my favorite person in the world. 99 100 00:07:06,660 --> 00:07:07,320 And hit 100 101 00:07:07,360 --> 00:07:08,060 OK. 101 102 00:07:08,290 --> 00:07:15,130 Now, if I go into the console and I type yourName, and hit enter, the computer knows the value that's 102 103 00:07:15,130 --> 00:07:16,890 associated with that variable 103 104 00:07:17,020 --> 00:07:18,550 is ‘Jack Bauer’. 104 105 00:07:18,670 --> 00:07:26,320 So now we can create an alert that combines the values of both of those variables. So we can write, alert 105 106 00:07:26,320 --> 00:07:33,310 "My name is " + myName, as the variable, + 106 107 00:07:33,310 --> 00:07:37,020 ", welcome to my course " +, 107 108 00:07:37,030 --> 00:07:40,920 the second variable, which is yourName, +, finally, 108 109 00:07:40,960 --> 00:07:42,880 maybe an exclamation mark. 109 110 00:07:42,910 --> 00:07:48,850 And now we close off that line of code with a semi-colon and I don't need these two lines of code anymore 110 111 00:07:48,880 --> 00:07:54,730 because that data has already been committed to the memory of the computer, so I can delete that. 111 112 00:07:54,770 --> 00:07:58,490 And now if I hit run, then you can see that it's created this message, 112 113 00:07:58,550 --> 00:08:01,300 'My nanme is Angela, 113 114 00:08:01,510 --> 00:08:08,770 welcome to my course Jack Bauer!'. So you can see that it's substituted these two places 114 115 00:08:08,830 --> 00:08:15,760 for the value that's been stored inside myName and yourName, and it's able to create this message without 115 116 00:08:15,760 --> 00:08:20,610 me having to explicitly say what these two things are. 116 117 00:08:20,680 --> 00:08:27,910 So, in this lesson, I wanted to introduce you to the power of variables, and how we can use it to store pieces 117 118 00:08:27,910 --> 00:08:28,730 of data, 118 119 00:08:28,840 --> 00:08:34,710 so we don't have to repeat ourselves and we can refer back to it later in the rest of our code. 119 120 00:08:34,840 --> 00:08:41,620 And, on a more practical level, you might have a case where you create a variable that's called gameLevel, 120 121 00:08:41,860 --> 00:08:44,440 and you set it equal to 1 to begin with, 121 122 00:08:44,560 --> 00:08:51,310 and then, as the user goes through the levels, then you can change the value of gameLevel each time. 122 123 00:08:51,310 --> 00:08:58,030 So say they complete the first level, then you can change this thing, gameLevel, to 2, and then you can 123 124 00:08:58,030 --> 00:09:00,150 keep changing this as they progress. 124 125 00:09:00,220 --> 00:09:06,160 And whenever you or the user wants to find out which level, then you can simply use an alert and say 125 126 00:09:06,280 --> 00:09:07,700 show the gameLevel. 126 127 00:09:07,810 --> 00:09:15,130 Now you'll see 3, or, if you want to make it more fancy, then you can add a string that says "Your level 127 128 00:09:15,400 --> 00:09:21,770 is currently: " + gameLevel. 128 129 00:09:21,820 --> 00:09:25,010 So you see that your level is currently: 3. 129 130 00:09:25,090 --> 00:09:27,880 Now I hope you enjoyed this lesson. In the next lesson, 130 131 00:09:27,880 --> 00:09:32,110 we're going to look at some of the rules around how you should name your variables. 131 132 00:09:32,200 --> 00:09:35,100 So for all of that and more, I'll see you on the next lesson. 14011

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