All language subtitles for 1A_13

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu

Original subtitles

So the main pillars of our lighting formula have already been put into place, now we can

play with the details. how about spicing it all up with some dust particles, such atmospheric

enhancements to our lighting setup is the perfect opportunity to enhance the sense of

place that we try to recreate on onset, to add the markers of authenticity and believability,

which is as important in CG graphics is if not more important than in classical cinematography,

before we pepper up our beautiful sunbeams with dust, I think I'll toggle off the visibility of

the fog layer to make it slightly more performant in terms of viewport speed.

so I've added a new collection called dust, now I'm going to teleport to one of the project files

included with the course, namely the .blend file with the dust effect, here we can see a

classical dust imitation technique implemented, a particle texture applied to material transparency,

what we can do without diving deep into its material settings is just select the plane,

it is a one polygon plane indeed, so with the plane being selected, now Ctrl C, copy objects,

navigate back to our gorgeous mineral scene and then Ctrl V to paste it.

now if everything went right, the transparency should show up in both the material preview and

rendered modes, what I'll try to do with this fake particle sprite now is put in such way so it falls

right into focus, so the viewer can technically appreciate the intricacies of this thing, for the

convenience his sake I have switched temporarily to the material preview mode to work in real time

and so it feels like it should be in focus now.

as for the shader it's nothing more than the alpha texture applied to a plane, really and some neutral

colored emission that probably shouldn't go over the top, it is meant as a fairly subtle

effect to sell the sunshine that passes through the particles passing through the air, like every

other such effect it shouldn't jump straight in our faces, it should be used in a minimal way.

I think what I'll do is turn down the emission strength considerably, so it's barely visible, but

still visible, you know what I mean and I will also Infuse some peachiness into the emission tint to

make it look like it's illuminated by our sun lamp indeed which has this warmer property to its color,

I think it's still a little bit too crude, I will reduce the emission strength furthermore,

now it looks to me like it could help us indeed to sell the effect of the sun beams passing

through the denser air, that's good, maybe we can press Shift D a few times to create a few layers

of dust to make it more three-dimensional, let's say, one placed in the backdrop and the other one

barely touching the lens so we see the nice out of focus circles of bokeh, cool! so Shift D again,

that is the third dust plane that we have created, I wonder, can you see these blurred

highlights that look almost like the lens dirt? I think the aberrations like that is such a nice

touch both in terms of selling the atmosphere and just for its aesthetic pleasure. it reminds

me of real photography where you capture such things even if you don't want it, sometimes it

just happens naturally and we have to simulate it all from scratch :) it is not fair, not fair! :)

to remove the anamorphic squeeze feel free to reset the aperture ratio to 1, but personally

I adore the horizontal squeeze effect of the out of focus elements, it gives away

the cinematic vibe by association with the real anamorphic lenses, it's just beautiful I think.

so let's keep it anamorphic and turn back the fog layer on while we are on it.

it is fair to say that one of the functions of lighting is to enhance the sense of place

to help sell the location's believability by adding those small and not so small details.

unfortunately for us 3D lighting gaffers, there is a performance cost associated with stacking

layers on top of layers on top of layers. the more volumetric we go in terms of adding fog and the

more transparency layers we stack, the harder it becomes for Cycles to render, so if you feel that

at this point your computer started struggling with it, feel free to toggle some layers off

temporarily. for example the haze layer, then when needed you'll toggle it back on just for a second,

have a look, toggle it back off until the final render where you enable all bells and whistles.

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.