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When we first spoke
about the Batmobile,
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it was quite apparent that this
one should be completely different.
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I couldn't wait to see it.
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When I showed up on set,
I was like, "Where's the Batmobile?"
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The basic talking points
were relentless force,
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raw power mounted in this frame.
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I like that
you can see the construction.
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It's not like it's alien technology
or like a repurposed,
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super high-tech military
technology like, it's...
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He's built it himself in his basement.
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We really believe that
Bruce Wayne/Batman alone,
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developing and building
that car from scratch.
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And we thought
that as an idea was a cool idea.
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The look of the Batmobile
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hopefully reflects that he couldn't
care less about his wealth
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and Wayne Industries at this point,
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and that he is doing it all himself.
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Whoa!
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We brought in this car designer
named Ash Thorp,
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and he apparently
also had always dreamed
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of being involved
in the creation of a Batmobile.
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And then we had
all of these other designers come in.
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We started sculpting.
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We used a UK company
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called Curvature Group
to fabricate the body.
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They specialize in prototypes.
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Everything that you see
here has been made, has been 3D printed,
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been cast in aluminum,
or it's been cast for real.
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You've got
all of these elements
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that were real,
and we were looking at real cars.
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I wanted them to have,
like the kind of
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nitrous sort of turbo charge
that you would get from drag racers.
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I wanted it to feel like a real car.
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We knew that when
we're in our car chase,
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we were going to be crashing
into other vehicles.
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So, it was important to us
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that we made the front of the car
as strong as possible.
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The idea that its purpose
was to perform,
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but also to be
almost like a battering ram,
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and so the front of the vehicle
had to be very powerful.
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Lovely witness line here.
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But literally, an inch or so in,
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it bolts up.
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We used a big block LS3 engine
that had to fit under the hood.
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We have effects on top of that hood.
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There are louvers located on the hood,
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that were used as intakes
that open and close.
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And, inside that,
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there was a volume of design
that included lighting effects.
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There were additional flame effects
that came out at the top of the hood.
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And there's this massive
Jet engine sort of intake.
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And so, as the car is sort of waking up
and starting to move,
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we love the idea
that these louvers would open,
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and that these sort of gills
on the interior would open.
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And you'd feel
it sort of start to breathe, basically.
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Originally, the louvers were moving,
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but we decided that we didn't
want to embrace in that.
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So we discarded that,
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and that's where we put our water tanks,
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for the traveling rain that we did.
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The rear of the car for me
is sort of the genesis of the idea.
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It's uniquely open.
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You can look at the car
and you will notice
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that you can see everything,
except what's under the hood.
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The rear of the car is exposed,
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the engine is exposed.
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Many people ask what engine that's from.
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This engine is bespoke to the Batmobile,
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it's fictional.
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Over 2,000 individual parts
you're seeing here
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that were all individually designed
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by Joe Hiura and his team.
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And then flawlessly executed by Dom,
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and his team, in terms of the builds.
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A gobsmacking amount of man-hours
and work that came through here.
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These are aluminum,
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this is stainless steel.
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This is printed metal,
which is where our flame came out.
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Which I think is quite beautiful,
the way that we've embraced
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all of this kind of smaller tube work
that fits around this engine.
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Ash started doing these iterations,
that got us very excited.
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You got the sense of those wings
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that were almost like the Futura
in the back,
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and then you got this Challenger sense.
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Finding a way of letting Bruce
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reveal his character,
and sort of the intimidation factor
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of sort of recognizing,
like, "Oh, my God, that's Batman."
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As you can see, this car at the moment
has been painted for the film.
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We wanted to always have the car to have
this kind of grungy look about it,
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this used look, we didn't want
a perfectly polished black car,
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we wanted it
to look like it'd been used.
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So the construction department,
the paint department,
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put a very nice finish on there
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that we've actually embraced.
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There was a day
when they drove the car
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and put it on the backlot,
which was under the "L",
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which is outside of the Iceberg Lounge.
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And it was the first time I saw it
and I got to sit in it
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and sitting inside that Batmobile
was a dream.
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All wheel drive,
shift and shifter,
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and then, this is the thruster
that controls the jets.
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And then, obviously,
his control panel up here.
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You know, the aesthetic,
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I just love, you know,
it's like leather wrap,
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leather dash, and then
traditional sort of muscle car gauges.
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So, right here you're seeing
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this is all control
for the jet components,
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big fuel tanks,
and cylinders for the various gases
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and things required
to drive the jet engine.
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You are not using a donor car
to make the Batmobile,
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you are building a unique one-off.
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And in our case,
we built four vehicles.
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We had a ram car that we could use
just to ram and destroy stuff.
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We had a light-weight car that could
perform jumps and other difficult tasks.
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We also had a pod car
that a stunt driver could drive
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from a mounted roll cage
from the top of the car's roof.
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Our hero car was an electric car.
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It's quiet
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and it can move around
without making noise.
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This was like engineering
an entire other car.
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You had to modify a roll cage,
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you had to accommodate
for electric motors.
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You're not just
adding an electric motor,
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you're actually adding
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an entire electric control system
that has to fit under the hood.
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We built one electric car,
then we built three petrol cars.
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The trick is, is that
they all look the same.
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Well, I wish everyone could hear
the combustion engine, you know?
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I mean, there's nothing like
hearing that V8 roar.
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The petrol car's got the 700-brake
horsepower V8 engines in it.
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Sounds unbelievable.
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It sounds like I'm driving a plane.
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It's also a four-wheel drive,
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and we made our own bespoke
transfer box inhouse
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that's based around
what they use in a rally car.
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It has to be, like, a monster.
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I want this thing to feel elemental.
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You can transfer all the power
to either the front wheels
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or the rear wheels, or both wheels,
all at the push of a button.
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And that's something
that we've used in the past.
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And from previous experiences,
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we know the stunt drivers love that,
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because what they can do
is they can set the car up,
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and then they've got immediate power
where they want it.
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Anytime you build something bespoke,
you need as much testing as you can.
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You find all the weaknesses,
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you find all the strengths.
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And part of that testing
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is that we get to a situation
where the stunt department
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can actually find some
really cool stuff that they can do.
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And by testing, we can say,
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"Well, can we add that
into the sequence?”
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Starting to push the Batmobile
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to its limits,
so we can see where the limits are.
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Well, this is why we are here
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testing to do,
to iron out all these problems.
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Get the suspension right,
get all the mounts right.
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We've had a few things bend,
which is what things are designed to do.
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But if we can do as much as we can
for real, that's what we're aiming for.
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We always knew the car needed to jump.
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That was part of our design remit.
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When we designed the rear
suspension of the car,
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we knew that we needed
a lot of suspension travel,
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so what we did is
we put it in two modes.
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So we had, like,
the general driving mode
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and then we had the jump mode.
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We designated one vehicle for the jump.
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That vehicle
had longer suspension on If,
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it had different tires.
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So the one joy
of building the Batmobile
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is you get a chance to drive it away.
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At the end of the day,
you want to be inside a Batmobile.
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And I wanted the audience
to have that experience.
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Like the Batsuit, I wanted you
to feel it was totally real.
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The workmanship that's gone
into building this car
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is one of real high standards.
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The intensity of both man and car
are just paired together perfectly.
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They both have this, sort of,
real revved up vengeance vibe.
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This is one of the finest
builds ever in feature film history.
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I mean, the car performs so beautifully.
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It's been a huge privilege
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to be a part of that
through line of history.
15616
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