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Original subtitles

[MUSIC]

>> YOU KNOW THAT FEELING WE ALL

GET WHEN WWE IS TOTALLY AWESOME?

>> OH YEAH.

>> THAT FEELING OF FUN,

NOSTALGIA.

THE MEMORIES THAT MADE YOU AND

YOUR BUDDIES LIFE LONG FANS.

LIKE THE COUNTLESS HOURS SPENT

PLAYING THE MOST AWESOME

WRESTLING GAMES OF ALL TIME.

>> YOU WANT TO GO ONE-ON-ONE

WITH THE GREAT ONE?

>> FROM THE CLASSICS THAT

DOMINATED DORM ROOMS WORLD WIDE.

>> NO MERCY.

>> TO THE COMPETITIVE MAGIC

FOUND ONLY IN AN ARCADE.

>> LOOK AT THIS.

>> IF I DIDN'T SEE IT, I

WOULDN'T BELIEVE IT.

>> FUN CREATIONS.

>> WHAT ON EARTH?

>> TO FANTASY WARFARE.

>> OH, THERE'S NO TELLING WHAT

WE'RE GOING TO SEE HERE.

>> WE SPAN GAMING HISTORY AND

CELEBRATE THE ICONIC TITLES THAT

BROUGHT US TOGETHER.

>> PINFALL.

[CHEERING]

>> TO OUR FEET TO CHANT IN

UNISON THIS IS AWESOME.

[CROWD CHANTS "THIS IS AWESOME"]

>> WELCOME TO THIS IS AWESOME.

THE ONLY SHOW THAT CELEBRATES

THE MOST AWESOME EVERYTHING.

THEN, NOW, FOREVER AND TOGETHER.

I'M YOUR HOST, GREG MILLER,

@GAMEOVERGREGGY ON TWITTER AND

INSTAGRAM.

TODAY WE ARE IN MY WHEELHOUSE,

PEOPLE, AS WE LOOK AT THE MOST

AWESOME WRESTLING VIDEO GAMES OF

ALL TIME.

NOW, ONE OF THE REASONS WE ALL

FALL IN LOVE WITH WWE IS THAT

FEELING YOU GET FROM BEING PART

OF THE CROWD.

BEING OUT THERE.

BEING PART OF THE COMMUNITY.

IT'S THAT SAME TOGETHERNESS THAT

MAKES GAMING SO SPECIAL AS WELL.

YOU HEAR THE PHRASE, "THAT'S MY

CHILDHOOD" A LOT, AND FOR ME

THAT MEANS HAVING YOUR FRIENDS

OVER AFTER SCHOOL, BREAKING OUT

THE SEGA GENESIS, YES, I'M VERY

OLD, AND BATTLING IT OUT ON RAW.

IT'S TRULY A THING OF MAGIC.

WHILE EVERY GENERATION HAS THEIR

FAVORITES, ALL CAN AGREE THAT

WRESTLING AND VIDEO GAMES GO

TOGETHER LIKE A PLAYSTATION 2

AND A MEMORY CARD.

[MUSIC]

>> OH, THIS IS MY FAVORITE

THING.

>> AM I AN AVID VIDEO GAMER?

>> I AM A LIFELONG AVID VIDEO

GAMER.

>> I CAN CALL MY WIFE.

SHE'LL VOUCH FOR ME.

HERE WE HAVE MY HUMBLE

COLLECTION OF VIDEO GAME

CONSOLES.

>> YOUR KING KING WOODS WOULD

CONSIDER HIMSELF THE MOST AVID

VIDEO GAME PLAYER IN WWE.

NO.

>> I LOVE NINTENDO.

>> SUPER NINTENDO.

>> SAGA GENESIS.

>> PLAYSTATION 1.

>> XBOX.

>> N64.

>> I'M AN ADDICT.

I LOVE VIDEO GAMES.

>> FIGHT.

[BELL RINGS]

>> OKAY, BILL.

NEW RAW IS WAR VIDEO GAME.

ARE YOU READY TO GO ONE-ON-ONE

WITH THE GREAT ONE?

>> JUST BRING IT.

[MUSIC]

>> HONESTLY, I THINK PEOPLE

LOVE WRESTLING VIDEO GAMES

BECAUSE THEY LOVE THE

LARGER-THAN-LIFE CHARACTERS.

>> THIS IS AWESOME.

LOOK AT IT, HE JUST CHOPS.

>> IT'S A COMBINATION OF ALL THE

GAMES.

YOU GET FIGHTING GAMES.

>> BIG-TIME MOVE.

>> YOU GET STORY GAMES.

>> PLEASE BE CAREFUL OUT THERE,

EVERYONE'S PULLING FOR YOU.

>> YOU GET FANTASY OF IT, ALL OF

IT.

>> TAP, TAP, TAP.

[LAUGHTER]

>> IT'S A WAY TO ESCAPE INTO A

FANTASY.

>> WELCOME TO UPUPDOWNDOWN I'M

YOUR HOST AUSTIN CREED.

THIS IS THE BATTLE OF THE

BRANDS.

I GOT PRINCE PETTY TO MY RIGHT.

>> WHAT'S UP?

>> YOUR OVERALL GOAL OF

UPUPDOWNDOWN IS TO REALLY MERGE

THE GAP BETWEEN SEVERAL THINGS.

THERE'S A LOT OF PEOPLE WHO ARE

WRESTLING FANS, AND THERE'S A

LOT OF PEOPLE WHO ARE VIDEO GAME

FANS, BUT THERE'S PEOPLE WHO

THEY LOVE BOTH.

>> THAT COULD DO IT.

THAT COULD DO IT.

>> BECAUSE OF VIDEO GAMES, I WAS

ABLE TO MAKE SOME AMAZING

FRIENDSHIPS.

>> HELLO TO ALL MY FRIENDS AT

UPUPDOWNDOWN.

IT'S ME, MARIO.

WOOHOO.

>> IF EVERYBODY HAS THAT COMMON

GROUND, IT BRINGS A LOT OF

PEOPLE TOGETHER.

>> OH, I GOT YOU.

>> THERE ALWAYS IS THE GREAT

DEBATE OF WHICH OF THE WRESTLING

GAMES IS THE BEST.

[MUSIC]

>> MY FAVORITE WRESTLING VIDEO

GAME OF ALL TIME IS A HARD

QUESTION TO ANSWER.

>> PRESSURE, PRESSURE.

OH GOSH.

>> OH.

THERE'S SO MANY GOOD ONES, BUT

ALSO SO MANY BAD ONES.

>> THIS STRUGGLE IS GOING TO

TAKE PLACE IN THE BATHROOM.

>> MY FAVORITE WAS WCW THUNDER.

YOU CAN CLICK ON THE WRESTLER

AND THEY'LL DO A LITTLE PROMO OR

A LITTLE INTRODUCTION TO

THEMSELVES.

>> HEY, WAIT A SECOND.

I KNOW WHAT YOU'RE THINKING.

YOU WANT TO BE ME LIKE EVERYBODY

ELSE.

FORGET ABOUT IT.

YOU DON'T HAVE THE MENTAL SKILLS

OR THE DEXTERITY.

YOU DON'T WANT TO.

GO PICK SOMEBODY ELSE.

>> NO MERCY.

>> IT MIGHT BE THE FIRST

SMACKDOWN GAME.

IT HAD THIS FEATURE WHERE WHEN

YOU DID BIG MOVES, ALL THE

CAMERAS WOULD FLASH.

>> WRESTLEFEST.

I THOUGHT THE GRAPHICS WERE

INCREDIBLE.

NOW YOU LOOK AT THEM AND YOU'RE

LIKE, "WHAT IS THIS?

PEOPLE ACTUALLY PLAY LIKE THIS?"

BUT BACK THEN, THAT WAS

HIGH-TECH STUFF.

>> NEW YORK AND FLORIDA.

>> EVERY NOW AND THEN I LOVE A

VERY ARCADE-PLAY-CENTRIC WWE

GAME AND THAT'S EXACTLY WHAT ALL

STARS IS.

IT'S VERY CARTOONY AND PLAYED IN

PERFECTLY THE KIND OF FANTASY

WARFARE ERA VERSUS ERA TYPE OF

MATCHES.

>> WRESTLEMANIA 2000.

THAT'S MY PERSONAL FAVORITE.

>> WCW/NWO REVENGE.

>> I LOVE PLAYING AS AKI MAN.

I REALIZE IT'S NOT AN ACTUAL

PERSON, BUT AKI MAN WAS GREAT.

>> VIRTUAL PRO WRESTLING 2.

I HAVE PLAYED VIRTUAL PRO

WRESTLING 2 FOR N64 THANKS TO MY

FRIEND AJ STYLES.

GROWING UP, I JUST THOUGHT, "OH,

WCW AND WWE REVENGE, NO MERCY,

WRESTLEMANIA 2000 WAS JUST SO

INCREDIBLE.

HE WAS LIKE, "YOU KNOW WHERE IT

CAME FROM?

VIRTUAL PRO WRESTLING, I PLAYED

IT AND I'M LIKE, "OH, THIS IS

THE TEMPLATE."

NINTENDO 64 GAMES, THE POLYGONS

ARE RIDICULOUS.

YOU GOT SQUARES FOR SHOULDERS,

BODY PARTS ARE MISSING, BUT THE

ACTUAL GAMEPLAY WAS RIGHT ON.

>> YOU HAVE A GOOD GAME HERE.

THIS CARRIES THE THREE I'S,

INTENSITY, INTEGRITY AND

INTELLIGENCE.

ALTHOUGH IT IS ARTIFICIAL

INTELLIGENCE, IT'S STILL A

WINNER.

>> THINKING BACK ON THESE

OLD-SCHOOL VIDEO GAMES TO NOW,

THE IMPROVEMENTS, THE GRAPHICS,

EVERYTHING IS SO NIGHT AND DAY,

BUT WHEN I'M PLAYING A WRESTLING

VIDEO GAME, I'M THAT 10-YEAR-OLD

GIRL AGAIN.

>> HEY, I JUST BEAT SIX PEOPLE.

>> THERE'S JUST SOMETHING ABOUT

WRESTLING VIDEO GAMES THAT

PEOPLE LIKE MYSELF LOVE.

>> IT'S TIME TO PLAY THE GAME.

>> OKAY, I'M A LITTLE KID AGAIN,

AND I AM SO EXCITED TO GET

STARTED.

WITHOUT FURTHER ADO, OUR FIRST

SELECTION DEBUTED AT THE HEIGHT

OF THE WRESTLING BOOM IN THE

1980S, AND WAS ONE OF THE

EARLIEST TITLES FOR THE ICONIC

NINTENDO ENTERTAINMENT SYSTEM.

WIDELY CONSIDERED TO BE THE

STARTER COURSE FOR SO MANY FANS

AND WWE SUPERSTARS INTO THE

WORLD OF GAMING, LET'S TAKE A

LOOK AT NINTENDO'S PRO

WRESTLING.

[MUSIC]

>> PRO WRESTLING FOR NINTENDO,

THIS WAS THE FIRST WRESTLING

VIDEO GAME OF ALL.

JUST THE FACT THAT THERE COULD

BE WRESTLING IN A VIDEO GAME WAS

REALLY THE SELLING POINT FOR

THIS.

>> I ENJOYED THIS GAME A LOT.

I JUST LOVE THE CHARACTERS AND

THE MOVES WERE SO EASY.

YOU CAN JUMP OVER THE TOP ROPE

AND LAND ON THE GUY ON THE

OUTSIDE.

THAT WAS AWESOME.

>> I THINK IT WENT ABOVE AND

BEYOND THE EXPECTATIONS OF MOST

PEOPLE WHO EVER PLAYED THIS FOR

THE FIRST TIME.

>> AT THE TIME YOU THINK, "WOW,

HOW COULD THEY GET ANY BETTER

THAN THIS?"

>> IT WAS RATED ONE OF THE TOP

GAMES AT THE TIME FOR JUST

SPORTS IN GENERAL.

GROUNDBREAKING IN THAT SENSE.

THANKS FOR PAVING THE WAY.

APPRECIATE YOU, PRO WRESTLING.

[MUSIC]

TIME.

WHEN I PLAY THIS ALL THE TIME, I

WOULD SING THE SONG IN MY HEAD

AT NIGHT LIKE DREAMS, AND I

WON'T BE ABLE TO GET IT OUT OF

MY HEAD NOW.

HOPEFULLY YOU WON'T.

>> I REMEMBER IT BEING PRETTY

DIFFICULT.

THESE GUYS AREN'T EASY TO BEAT

ON THIS GAME.

STAR MAN IS, OF COURSE, A

CHARACTER.

HE'S SO ICONIC THAT IF YOU GO TO

INDEPENDENT SHOWS NOW THEY

ALWAYS DRESS UP SOMEBODY LIKE

STAR MAN.

EVERYBODY KNOWS STAR MAN.

>> AMAZON WAS MY FAVORITE

CHARACTER.

I DON'T KNOW WHY, HE JUST WAS.

I LIKED THE WAY HE HIT THE GUY.

HE'S USING SOME KIND OF WEAPON

ON HIM, AND THEN LIKE, "OH, I

DIDN'T DO IT."

>> KING SLENDER WAS THE

CHAMPION, AND YOU BEAT HIM AND I

GO, "I WON THE GAME.

THIS IS GREAT," BUT THEN IT

STARTS ALL OVER EVEN HARDER.

I THINK I GOT TO A POINT WHERE I

PLAYED IT SO MUCH IT'S STARTING

TO MALFUNCTION AND JUST SHOW

CODE ON THE SCREEN INSTEAD OF

WORDS AND THINGS, AND YOU GO,

"OH, I DON'T THINK THEY BUILT

THIS GAME TO BE BEATEN."

JUST KNOWING THAT WAS SO

HEARTBREAKING AS A KID.

YOU WANT TO BEAT A GAME.

>> OF COURSE, THE WINNER IS YOU,

IS HOW YOU WOULD BE ANNOUNCED

WHEN YOU WON THE CHAMPIONSHIP,

WHICH IS JUST PERFECT BECAUSE

WHY TRANSLATE IT ALL THE WAY?

WINNER IS YOU IS ENOUGH.

YOU GET IT.

>> IT'S OKAY, WE KNOW WHAT THEY

WERE TALKING ABOUT.

THE WINNER WAS ME.

IT'S THAT SIMPLE.

LOVE THE GAME.

LOVE BEING THE CHAMP.

>> PRO WRESTLING FOR THE NES WAS

CERTAINLY A PIONEER FOR FUTURE

VIDEO GAMES TO COME, EVEN WITH

ITS BUMPS AND GLITCHES, BUT FOR

YOU YOUNGSTERS WATCHING AT HOME,

THIS WAS A COMMON THING BACK IN

THE EARLY DAYS OF GAMING.

FOR REAL, SOMETIMES EVEN THE

GAME CARTRIDGES THEMSELVES WOULD

MYSTERIOUSLY STOP WORKING.

>> IF WE PUT THIS GAME IN THE

NINTENDO AND IT'S NOT WORKING,

THERE IS SOMETHING THAT YOU DO.

>> I THINK THIS ONE NEEDED A

BLOW BECAUSE I THINK I JUST GOT

SOME OF IT IN MY EYES.

>> ALL RIGHT, COOL.

>> YOU GOT TO BLOW ON IT BECAUSE

IT'S GOT TO BE THE DUST THAT'S

IN THERE THAT'S BLOCKING THE

CIRCUITS.

NO, YOU DON'T BLOW ON THESE.

THIS IS NOT GOOD.

THESE ARE RECEPTORS.

YOU DON'T BLOW ON THOSE

RECEPTORS.

AS A MATTER OF FACT, I HAVE

TAKEN THE TIME TO PREPARE A

POWERPOINT PRESENTATION.

YOU GOT TO TAKE A Q-TIP WITH A

LITTLE BIT OF ALCOHOL AND BE

VERY GENTLE WITH IT.

YOU JUST GET IN THERE, PUT A

LITTLE BIT ON THERE, AND YOU

MAKE SURE THEY'RE CLEAN.

DON'T BLOW IN THESE CARTRIDGES.

ALL YOU'RE DOING IS GETTING

MOISTURE IN THERE, AND YOU DON'T

WANT THAT IN THERE.

THESE THINGS ARE HARDER TO FIND,

SO IT'S REALLY IMPORTANT THAT WE

PRESERVE OUR TECHNOLOGY.

IF ONLY FOR NOSTALGIC PURPOSES.

>> THE WINNER IS YOU, DREW

GULAK.

BEST POWERPOINT PRESENTATION BY

A WWE SUPERSTAR I'VE EVER SEEN.

NOW, THIS NEXT ONE I LOVE FOR

TWO BIG REASONS.

FIRST, RELIVING OLD MEMORIES IN

A TOTALLY REVELING WWE NOSTALGIA

THROUGH THE 30 YEARS OF

WRESTLEMANIA MODE.

SECOND, FORGING NEW MEMORIES VIA

THE MONSTROUS CREATION SUITE,

WHERE YOU CAN LET YOUR

IMAGINATION RUN WILD.

I FOR ONE HAVE LOST YEARS OFF MY

LIFE JUST STARING AT THE

CHARACTER SELECTION SCREEN.

>> OH, OKAY.

NOW WE'RE GETTING SOMEWHERE.

2K14.

>> OKAY, THIS IS WEIRD.

IT'S LIKE GOING DOWN MEMORY

LANE.

YOU START TO FEEL LIKE A KID

AGAIN.

>> 2K14 IS A BIG ONE, BECAUSE

IT'S THE BEGINNING OF THE

FRANCHISE THAT WE ALL KNOW NOW

AS THE 2K FRANCHISE.

>> WWE 2K14, HOTTEST VIDEOGAME

IN THE WORLD TODAY.

>> THIS WAS THE OG.

>> A LOT OF PEOPLE WOULD

ARGUABLY SAY TOO THAT THIS IS

ACTUALLY ONE OF THE BEST

WRESTLING VIDEO GAMES.

I WOULD GO TO CONVEY WITH THAT

AS WELL.

IT IS.

>> IN 2013, THE RIGHTS TO WWE

GAMES WAS BOUGHT BY 2K GAMING,

BEGINNING A NEW ERA IN WRESTLING

VIDEO GAMES.

>> 2K GOT THE RIGHTS TO WWE.

EVERYONE KNEW THAT LIKE, "OKAY,

THIS IS HUGE FOR WWE GAMES.

THIS IS A BIG DIFFERENCE."

>> TO SEE 2K AND THE WWE COME

TOGETHER, FOR ME, IT WAS JUST A

WORLD OF POSSIBILITIES.

>> THIS MATCH IS ABOUT MORE THAN

JUST AN INTERCONTINENTAL

CHAMPIONSHIP.

>> BETTER GAMEPLAY, BETTER

GRAPHICS, BETTER STORYLINES,

BETTER DESIGN.

>> WHEN IT COMES TO REALISM,

THIS IS ONE OF THE BETTER GAMES.

>> THIS HAS BEEN PHYSICAL.

>> WHAT A SHOT.

>> 2K DOES A VERY GOOD JOB.

GAMEPLAY LOOKS REAL TO ME.

>> THIS GAME WAS REALLY COOL

BECAUSE IT HAD 30 YEARS' WORTH

OF WRESTLEMANIA STORYLINE.

>> 30 YEARS OF WRESTLEMANIA, ONE

EPIC GAME.

>> OH, YES.

>> WWE 2K14.

>> YOU CAN GO AND PLAY FROM

WRESTLEMANIA 1 ALL THE WAY TO

WRESTLEMANIA 30 WITH THE

HIGHLIGHTS OF THE MOST IMPORTANT

STUFF.

>> IF YOU'RE WORKING THROUGH

THESE ACTUAL THINGS THAT

HAPPENED, AND YOU'RE RECREATING

THINGS FROM WRESTLING HISTORY,

AND THEY WOULD INCENTIVIZE YOU

TO DO THE THINGS THAT ACTUALLY

HAPPENED IN THE MATCH.

IF THERE WAS A FAMOUS SPOT WHERE

SOMEBODY GOES THROUGH A TABLE OR

SOMETHING OR IF SOMEBODY WON A

MATCH BY SUBMISSION, IT WOULD BE

LIKE, "HEY, MAKE SURE YOU WIN

THIS BY SUBMISSION."

>> AUSTIN CANNOT REACH THE

ROPES.

>> TO SEE SOMETHING LIKE THAT

THAT HAS THE REAL HISTORICAL

ANGLE ON IT, BUT ALSO WITH A

REALLY SOLID GAME ENGINE, I

THINK THIS IS DEFINITELY MY

FAVORITE OF THE 2K WRESTLING

GAMES.

>> WHAT WENT INTO THESE GAMES,

THE COMMUNITY CREATIONS WHEN YOU

WOULD GO ONLINE AND PEOPLE HAD

MADE LOGOS AND MADE MOVE SETS.

>> THE DIFFERENT MODES AND

THINGS THEY CAN CREATE.

IT'S A GREAT WAY FOR FANS OF WWE

AND VIDEO GAMES TO MERGE WORLDS.

YOU GOT THE ROCK ON THE COVER,

SO YOU CAN'T GO WRONG PLAYING

IT.

>> I FEEL LIKE THE ONLY PERSON

THAT LIKE FOR THE FIRST OF THE

2K SERIES IT MAKES SENSE TO PUT

ON THE COVER.

>> WITH THE ROCK ON THE COVER.

THIS IS PREMIUM HOLLYWOOD ROCK

TOO, YOU KNOW.

>> MUCH LIKE THE MADDEN COVERS,

A BIG DEAL FOR THE REVEAL OF THE

COVER.

>> CAN YOU SMELL WHAT THAT COVER

IS COOKING?

>> THERE WAS ALWAYS A COMMERCIAL

THAT CAME.

>> FINALLY, THE ROCK HAS COME

BACK.

>> DON'T THINK THERE'S A SINGLE

VIDEO GAME PLAYER THAT DOESN'T

KNOW WHAT 2K IS.

2K IS SUCH A HUGE FRANCHISE.

WHEN YOU THINK ABOUT ALL THE

YEARS THAT WE'VE HAD NOW AND YOU

GET TO SEE THE PROGRESSION THAT

THERE'S BEEN.

>> IT STARTED THEIR RUN OF GAMES

AND WE'RE NOW AT WWE 2K22, THAT

DOESN'T GET TO EXIST UNLESS WE

GET THIS FIRST.

>> IF YOU WANTED TO CREATE WWE

IN YOUR OWN VISION, THESE GAMES

MADE THAT HAPPEN.

>> YOU REALLY HAVE TO RESPECT

2K14 FOR PAVING THE WAY TO 2K22

IN ALL THE FUN WE'RE HAVING NOW

IN ONE OF THE BEST WRESTLING

GAMES IN QUITE SOME TIME.

TAKE IT TO THE BANK, GREG MILLER

FROM KINDA FUNNY, ONE OF HIS TOP

10 GAMES OF THE YEAR.

NOW IT'S TIME TO GET YOUR

QUARTERS READY.

INSPIRED BY THE HUGE SUCCESS OF

MORTAL COMBAT IN THE EARLY

1990S, MIDWAY GAVE US A TWIST ON

THEIR TRADEMARK FIGHTING GAME

ENGINE BY MIRRORING IT WITH THE

COLORFUL WORLD OF WWE.

APTLY NAMED WRESTLEMANIA THE

ARCADE GAME, FANS WERE TREATED

TO STATE-OF-THE-ART, FULLY

DIGITIZED RECREATIONS OF WWE'S

BIGGEST SUPERSTARS AND

OUTRAGEOUS OVER-THE-TOP

GAMEPLAY, WHICH MADE IT A

ONE-OF-A-KIND EXPERIENCE.

>> GOOD EVENING, LADIES AND

GENTLEMEN, AND WELCOME TO

WRESTLEMANIA BY MIDWAY.

>> HERE WE GO.

>> WRESTLEMANIA THE ARCADE GAME.

>> IN ALL OF THE EXCELLENT

WRESTLING GAMES, ACTUALLY, I

FORGOT ABOUT THIS ONE.

THIS WAS ALSO A LOT OF FUN.

>> OKAY.

WRESTLEMANIA THE ARCADE GAME IS

INSANE.

>> ANYTHING CAN HAPPEN HERE AT

WRESTLEMANIA.

>> EVERY WRESTLER HAD LIKE A

SUPERPOWER.

>> GOOD GOD.

THIS IS ABSURD.

>> WHEN YOU WOULD SLAM PEOPLE

LIKE STUFF WOULD FALL OUT.

SHAWN WITH THE HEARTS.

>> WHEN YOU PLAYED AS THE

UNDERTAKER, YOU COULD ACTUALLY

HIT THE GUY WITH A LITERAL

TOMBSTONE.

>> MY FAVORITE WAS THE DOINK THE

CLOWN BUZZER.

>> OH, UNDERTAKER HAD THIS

CHOKESLAM WHERE HE WOULD SLIDE

ACROSS THE RING AND CHOKESLAM.

OH, IT WAS SICK.

>> OOH.

>> SO GOOD.

>> DIGITIZED GRAPHICS MEANS THIS

IS THE REAL YOKOZUNA.

>> IT WAS UNIQUE IN THE WAY THAT

THEY DID IT.

[MUSIC]

>> HEY STEVEN.

>> NO, I TO MEET YOU.

>> NO.

STAY THERE.

HOW DO WE DO THIS?

>> DIGITIZED GRAPHICS WAS A

TREND COMING OUT OF THE MORTAL

KOMBAT GENERATION WHERE THEY

DIDN'T WANT TO DO EVERYTHING

HAND DRAWN

>> ACTION.

>> IT WAS ACTUALLY A REALLY FUN

EXPERIENCE.

I GOT TO GO TO THE WAREHOUSE

WHERE THEY HAD THEIR WHOLE

SETUP.

YOU HAD TO DIVE AND JUMP AND

JUST LIKE YOU'RE GOING TO DO

THESE MOVES ON THE INVISIBLE

MAN, LIKE THERE'S NOTHING THERE.

>> ACTION.

>> THEN THEY WOULD SHRINK THEM

DOWN TO PIXELATED GRAPHICS, PUT

THE ANIMATIONS TOGETHER FRAME BY

FRAME, AND THEN THAT WAS YOUR

GAME.

>> I CAN'T BELIEVE HE PULLED IT

OFF.

>> TOOK A LOT OUT OF ME.

I REMEMBER I FELT LIKE SOMEBODY

HAD BEEN PUNCHING ME IN THE RIBS

ALL DAY LONG.

IT SHOWS IN THE QUALITY OF THE

GAME.

>> GOODNIGHT.

>> THIS GAME WAS THE MORTAL

KOMBAT OF WRESTLING GAMES.

>> INCREDIBLE COMBINATION MOVE.

>> IT PLAYED MORE LIKE A

FIGHTING GAME.

IT DIDN'T PLAY LIKE A WRESTLING

GAME.

YOU HAD HEALTH BARS, AND SUPER

MOVES, AND IT WAS VERY

INTENTIONALLY CARTOONISH.

>> YOU GET THE BIG PINS IN

THERE, AND THE ANNOUNCERS ARE

SCREAMING AND STUFF.

>> PIN HIM.

PIN HIM.

IT'S A TOTAL DEBACLE.

>> IT'S A TOTAL DEBACLE.

>> IT JUST GAVE YOU A LITTLE BIT

OF EVERYTHING THAT EVEN IF YOU

WEREN'T NECESSARILY A WWE FAN,

YOU COULD STILL ENJOY THE GAME.

>> BRING IT BACK.

BRING THIS ONE BACK.

>> DID YOU HEAR THAT?

>> ANOTHER EVOLUTION, THEM

EXPERIMENTING WITH DIFFERENT

TECHNOLOGIES AT THE TIME.

WRESTLEMANIA THE ARCADE GAME.

>> TO ME THIS IS ONE OF THE

COOLEST GAMES EVER MADE.

>> YOU WANT TO BE THE WORLD

WRESTLING -- CHAMPION?

STEP INTO THE WRESTLING WITH

WRESTLEMANIA BY MIDWAY.

>> HOW COULD YOU NOT LOVE

SLAMMING YOKOZUNA WITH A LITERAL

TOMBSTONE FROM THE UNDERTAKER?

IT ALMOST MADE UP FOR WWE

BREAKING MY HEART AT ROYAL

RUMBLE 1994, AND PUTTING

UNDERTAKER IN THE CASKET AND--

THAT'S A DIFFERENT EPISODE.

SIMILAR TO HOW WRESTLEMANIA THE

ARCADE GAME WAS BORN OUT OF

MORTAL KOMBAT'S ROOTS.

OUR NEXT ENTRY WAS A DIRECT

DESCENDANT OF STREET FIGHTER II

AS LEGENDARY DEVELOPER CAPCOM

TOOK ITS FIGHTING GAME EXPERTISE

AND APPLIED IT TO SPORTS

ENTERTAINMENT.

WHAT WAS BORN WAS SATURDAY NIGHT

SLAM MASTERS.

A CLASSIC BUTTON MASHER, WHICH

PERFECTLY CAPTURES THE 1990'S

ARCADE SCENE THAT'S EQUALLY

ACCESSIBLE TO BOTH HARDCORE AND

CASUAL GAMERS ALIKE.

>> SATURDAY NIGHT SLAM MASTERS

IS A JAM.

>> HOLY CRAP, MAN.

THAT WAS FOREVER AGO.

>> COMPLETELY FICTIONAL

UNIVERSE, ALL NEW CHARACTERS.

>> MORE SIMILAR TO THE OG PRO

WRESTLING GAME WHERE YOU HAD

UNIQUE CHARACTERS COME IN.

>> YOU HAD HAGGAR IN IT FROM

FINAL FIGHT, THE MAYOR.

WHAT ARE WE TALKING ABOUT?

WHY DON'T WE HAVE ANOTHER ONE?

>> EVERYONE KNOWS THE INTRO AND

THERE WERE ALL THESE DEBATES ON

WHO THAT GUY WAS.

WE KNOW WHO IT IS, BROTHER.

PROVE ME WRONG.

I'LL WAIT.

>> I DON'T KNOW WHY THERE HASN'T

BEEN A 9, A 10, A 12.

THAT GAME SHOULD'VE NEVER

STOPPED BEING MADE.

CAPCOM WAS MURDERING IT.

>> CAPCOM OBVIOUSLY WAS THE SAME

PEOPLE THAT MADE STREET FIGHTER

AND I FELT THEY WERE JUST TAKING

THAT AND PUTTING IT IN A RING

AND CALLING IT WRESTLING.

>> FIGHT.

>> SATURDAY NIGHT SLAM MASTERS

WAS VERY MUCH A ONE-ON-ONE

FIGHTING GAME WITH A WRESTLING

SPIN, WHICH WAS KIND OF COOL.

>> THAT WAS THE FIRST GAME THAT

I PLAYED IN THE ARCADE LIKE

WRESTLING-WISE THAT HAD DOPE

ENTRANCES.

YOU'RE A GUY WHO JUST WALKS THE

RING AND THERE ARE DIFFERENT

COLORED LIGHTS MOVING AROUND.

THERE'S PEOPLE IN THE CROWD

SCREAMING.

IT MADE YOU FEEL LIKE YOU WERE

AT THE SHOW AND I FREAKING LOVE

THAT GAME.

>> OH MAN, IT LOOKED AWESOME.

I COULDN'T WAIT TO PLAY THIS

GAME.

IT LOOKED SO FREAKING COOL.

I WANT TO LOCK UP AND DO

WRESTLING MOVES.

LET'S SEE IF I CAN'T GRAB HIM.

THERE WE GO.

THERE'S A WRESTLING MOVE.

>> GERMAN, GERMAN, GERMAN.

WE'RE JUST GOING TO GERMAN HIM.

>> SATURDAY NIGHT SLAM MASTERS

WAS AN AMAZING WRESTLING GAME.

IT FELT LIKE A FIGHTING GAME,

BUT INSIDE OF A WRESTLING GAME,

IT PLAYED DIFFERENTLY.

>> IT'S NOT THE MOST TECHNICAL

VIDEO GAME.

YOU CAN GO MORE WITH BUTTON

MASHING, BUT IT IS ONE OF THE

MOST FUN BECAUSE YOU CAN PLAY IF

YOU'RE 7, YOU CAN PLAY IF YOU'RE

77.

>> AH, COME ON.

THIS IS STUPID.

>> THE POPULARITY OF THOSE 2D

SIDE SCHOOL FIGHTERS, THEY'RE

STILL POPULAR TILL THIS DAY.

PEOPLE ARE STILL PLAYING

FIGHTERS JUST LIKE PEOPLE ARE

STILL PLAYING STREET FIGHTER.

THEY'RE NOT PLAYING SATURDAY

NIGHT SLAM MASTER, BUT I

GUARANTEE IF THEY'VE REMADE IT

THEY WOULD.

>> PIN, PIN, PIN.

HOW DO I DO THAT?

>> IT WAS MORE OF A TRADITIONAL

FIGHTING GAME SET IN A WRESTLING

WORLD, YOU STILL HAD TO PIN YOUR

OPPONENTS.

IT WAS AN AWESOME TAKE ON

WRESTLING, SEEING THAT IN VIDEO

GAMES.

>> YOU WIN.

>> GOOD ONE.

THANKS FOR THROWING THAT OUT

THERE.

THAT'S A TRIP DOWN MEMORY LANE,

MAN.

>> A TOTAL TRIP DOWN MEMORY

LANE, AND I'M WITH XAVIER ON

THIS ONE.

SATURDAY NIGHT SLAM MASTERS

SHOULD NEVER HAVE STOPPED BEING

MADE.

DO YOU HEAR US, CAPCOM?

LET RESIDENT EVIL BE FOR A

SECOND AND COME HOME TO US.

I DIGRESS.

THIS NEXT GAME I REMEMBER FOR

ALL THE AMAZING FIRSTS, FIRST

FULL ENTRANCES, FIRST BACKSTAGE

ACCESS, FIRST TIME YOU COULD

PLAY AS EDGE.

MY FAVORITE, FIRST TIME THERE

WERE ANIMATED AUDIENCES, WWE

ATTITUDE, UP THE ANTE FOR

REALISTIC IMMERSION, AND BROUGHT

WWE FANS FURTHER INTO THE GAME

LIKE NEVER BEFORE AND I LOVED

EVERY MINUTE OF IT.

>> WWE ATTITUDE.

>> I DON'T KNOW HOW MANY PEOPLE

LIKE THIS GAME.

I LOVE THIS GAME.

>> LOOK OUT.

>> MANY HOURS OF MY LIFE HAVE I

LOST PLAYING THIS GROWING UP.

>> OH, NO.

INCOMING.

>> THE ONLY MEMORY I HAVE IS I

WASN'T ALLOWED TO PLAY IT AND I

COULD NOT UNDERSTAND THE

CONTROLS.

I COULDN'T GET IT DOWN.

THIS IS JUST HOW I REMEMBER IT.

THIS IS JUST HOW I REMEMBER IT.

>> IT WAS LIKE THEY WERE TRYING

TO MAP MORTAL KOMBAT TYPE OF

CONTROLS ONTO A WRESTLING GAME.

TO DO A STUNNER, IT WOULD BE

LIKE RIGHT DOWN A TO DO A

STUNNER.

>> I USED TO HAVE TO GO ONLINE.

IT WAS A WEBSITE WE USED TO GET

LIKE, BOOM, CHEAT CODES ON HOW

TO DO THE FINISHERS, AND I WOULD

COME BACK AND I WOULD LAY THE

SMACK DOWN.

>> I'M SORRY.

THIS RIGHT HERE, IT JUST-- THERE

WAS SOMETHING ABOUT IT.

>> YOU CAN'T KILL MY BUZZ.

>> YOU WANT TO GO ONE-ON-ONE

WITH THE GREAT ONE?

[BELL RINGS]

>> FIRST OF ALL, THIS IS, WHAT,

15 YEARS OLD?

20 YEARS OLD?

IT'S LIKE, OF COURSE, THE

GRAPHICS IS NOT GOING TO BE ON

PAR WITH WHAT IT IS RIGHT NOW.

BACK IN THE DAY THIS WAS LEGIT.

>> OH, YOU PISS ME OFF.

>> WHAT TO DO?

WHAT DO TO?

>> I THINK THESE GAMES CAME OUT

FANS LIKED THE IDEA OF BEING

ABLE TO MAKE THEIR OWN

SOMETHING.

>> I HAD A BINDER OF PRINT OUTS

THAT I FOUND ON DIFFERENT

MESSAGE BOARDS OF HOW TO MAKE

DIFFERENT CHARACTERS.

ONES THAT HADN'T MADE THE GAME,

ONES FROM OTHER COMPANIES.

>> I MADE A VERSION OF MY STEP

DAD.

HE HAD A BUTTON UP SHIRT, AND

JEANS, AND A MUSTACHE.

HE JUST LOOKED LIKE A DUDE, AND

I GOT TO PUT HIS NAME IN THERE

AND SAID HIS NAME WHEN HE WALKED

DOWN THE RAMP.

THE NOVELTY OF MY STEP DAD IS

GOING TO FIGHT TRIPLE H IN A

HARDCORE MATCH OR SOMETHING WAS

AMAZING.

[BELL RINGS]

>> THE ACCLAIM GAMES WERE THE

FIRST ONES I REMEMBER CREATING

WRESTLERS.

>> ONE THING I REALLY LIKED WAS

CREATING A PAY-PER-VIEW.

>> CREATE A PAY-PER-VIEW IS MORE

LIKE YOU COULD PICK WHICH

MATCHES YOU WANT TO PUT ON THE

SHOW, IN WHICH ORDER.

YOU CAN SET YOUR ARENA TYPE IF

THEY HAD MULTIPLE DIFFERENT

ARENAS TO PICK FROM.

>> YOU COULD WIN MATCHES WHERE

NO ONE WOULD DO ANYTHING FOR 10

MINUTES, AND YOU COULD WIN BY

DECREE OF VINCE MCMAHON.

IT LITERALLY CAME UP THAT WAY ON

THE BOARD, AND YOU COULD USE

DIFFERENT WEAPONS, AND LAY

PEOPLE OUT.

>> CHECK OUT THIS CROWD.

>> THE MICROPHONE SOUND STILL

STICKS IN MY HEAD UNTIL THIS

VERY DAY.

>> THIS FANS ARE GOING TO BLOW

THE TOP OFF THIS ARENA.

>> STONE COLD, THAT WAS WHAT

THEY WANT TO SEE.

>> AS THE SHANE MCMAHON'S

ATTEMPT AT COMMENTARY IN THAT

GAME STICK IN MY HEAD.

>> MARK HENRY BOOMSHAKALAKA.

OH, BABY.

BOOM.

BIG BATTA BOOM.

CAN I GET A WITNESS?

>> IT DID INTRODUCE THE I QUIT

MATCH.

I DON'T REMEMBER HOW YOU

ACTUALLY WON THE I QUIT MATCH.

>> THE I QUIT I REMEMBER YOU HAD

TO BEAT YOUR OPPONENT ENOUGH AS

BAD AS HE CAN AND SEE IF HE

SAYS, "I QUIT."

>> THIS IS MY GAME.

THIS IS WHAT I ASSOCIATE

WRESTLING GAMES WITH.

ATTITUDE TO ME WAS THE FIRST

GAME WHERE I WENT, "I CAN MAKE

THIS ANYTHING I WANT TO MAKE

IT," AND SHANE MCMAHON'S

COMMENTARY WILL STAY IN MY HEAD

FOREVER.

>> HEY, WAIT A MINUTE.

>> WWE ATTITUDE WAS A GAME SO

GOOD THAT WHEN I GOT IT ON MY

N64 FOR CHRISTMAS, I BROUGHT THE

ENTIRE N64, ALL OF IT,

CONTROLLERS, CABLES, EVERYTHING,

OVER TO AUNT AND UNCLE SCOTT'S

HOUSE SO THAT I COULD KEEP

PLAYING WHILE THE ADULTS WERE

DRINKING.

NOW, THE BEST PART FOR ME WERE

THE COMBOS YOU NEEDED TO LEARN

CARRIED OVER BETWEEN PLATFORMS.

I WAS ABLE TO USE MY N64 SKILLS

TO BEAT MY FRIENDS ON THEIR

PLAYSTATIONS AND THAT'S A

FEELING I'LL NEVER FORGET.

NOW ONTO A GAME THAT ATTAINED AN

UNDERGROUND AND PASSIONATE

FOLLOWING OVER THE YEARS.

FIRE PRO WRESTLING, FOR THOSE

LUCKY ENOUGH TO HAVE PLAYED IT,

POSSESSES ENGROSSING AND HIGHLY

DETAILED GAMEPLAY AS WELL AS AN

INCREDIBLY DEEP CUSTOMIZATION

TOOL.

THESE ARE JUST A FEW REASONS.

THIS RANKS AS ONE OF THE BEST

WRESTLING VIDEO GAMES OF ALL

TIME.

[MUSIC]

>> FIGHT

>> FIRE PRO WRESTLING

RETURNS IS ONE OF, AND I WILL

DIE ON THIS HILL, ONE OF THE

BEST WRESTLING GAMES EVER MADE.

>> HITTING THE MARKET IN JAPAN

IN 1989, THE FIRE PRO WRESTLING

SERIES GAINED CULT STATUS

AMONGST GAMERS ACROSS THE WORLD.

[JAPANESE LANGUAGE]

>> ONE DAY I GO TO MY FRIEND'S

HOUSE, ALL WE EVER DO IS PLAY

WWE GAMES.

SUDDENLY HE HAS THIS GAME FROM

JAPAN, FIRE PRO WRESTLING.

I HAVE NO IDEA WHAT IT IS, BUT

HE PUTS IT ON AND IT IS INSANE.

>> ONE THING THAT I THINK THAT A

LOT OF PEOPLE MIGHT SHY AWAY

FROM IT FOR IS THAT, NO, IT'S

NOT GRAPHICALLY ON PAR WITH THE

GAMES THAT ARE COMING OUT NOW.

IT DOES NOT MATTER.

IT DOES NOT MATTER.

>> IT'S A PRETTY SIMPLE GAME

WITH A SIMPLE CAMERA ANGLE THAT

ACTUALLY HEARKENS BACK TO THOSE

ARCADE GAMES IN THE LATE 80S AND

EARLY 90S.

>> FIRE PRO IS SO CUSTOMIZABLE

AND THERE'S LIKE A MILLION

DIFFERENT MOVES IN THERE.

YOU CAN HAVE A MILLION DIFFERENT

PEOPLE ON THERE.

>> I THINK THAT'S WHAT A LOT OF

PEOPLE LOVED IS THAT THERE WERE

SO MANY CHARACTERS IN THIS GAME

THAT YOU COULD BE, WHETHER IT BE

ON THE INDEPENDENT SCENE

SOMEWHERE IN JAPAN, WHEREVER YOU

WANT, YOU COULD CHANGE A LOT OF

THINGS IN IT.

>> IT WAS AHEAD OF ITS TIME.

THEY WERE DOING THINGS THAT

PEOPLE WERE DOING ON THE INDIES

AND OTHER PLACES, BUT DOING IT

IN A VIDEO GAME.

>> FIRE PRO WOULD SKIRT AROUND

THE FACT THAT THEY COULDN'T

ALWAYS USE THE NAMES, BUT IF YOU

WERE A FAN, YOU KNEW EXACTLY WHO

YOU WERE PLAYING AS 'CAUSE THEY

LOOKED THE SAME.

THEIR NAMES WERE PRETTY SIMILAR.

>> BLATANT CHOKEHOLD BY THE BIG

GUY.

>> I MAY HAVE BEEN IN THERE AS

AJ SMILES OR SOMETHING LIKE

THAT, OR MJ STYLES.

YOU COULD LITERALLY MAKE

ANYBODY, AND I THINK THAT'S WHY,

IN MY OPINION, FIRE PRO

WRESTLING DID AS WELL AS IT DID.

>> THEY HAVEN'T HAD THOSE HUGE

GRAPHIC JUMPS OR THOSE HUGE

FEATURES ADDED IN, IT'S

RELATIVELY STAYED THE SAME AND I

THINK PEOPLE LIKE THAT.

>> IT'S JUST A REALLY, REALLY,

REALLY GOOD VIDEO GAME.

>> LISTEN, ONCE YOU WRAP YOUR

HEAD AROUND THIS ONE'S ROCK,

PAPER, SCISSORS GAMEPLAY, YOU'RE

GIVEN ONE OF THE BEST WRESTLING

GAMES OF ALL TIMES.

TRY IT, MY FRIENDS.

TRUST ME.

IT'S NO LONGER IT'S THE FAR

EAST.

YOU CAN PLAY IT OVER HERE NOW.

IT'S ON STEAM.

IT'S ON PLAYSTATION.

GO PLAY FIRE PRO.

A GAME THAT REALLY CAPTURE WHAT

WWE WAS LIKE IN THE 1990S WAS

THE ONE AND ONLY RAW.

A CROSS PLATFORM TITLE IN THE

GOLDEN ERA OF 16-BIT CONSOLE

GAMING.

RAW WAS KNOWN FOR ITS TRULY

EXCELLENT ANIMATION, FANTASTIC

MIDI THEMES OF YOUR FAVORITE

SUPERSTARS, AND OF COURSE, WHO

COULD FORGET, THE VOLTAGE METER.

>> OH, MY GOD.

>> YES.

MAN, THIS IS A COOL ONE.

>> THIS RIGHT HERE MY MIGHT BE A

PERSONAL FAVORITE FOR ME.

>> THIS WAS A HUGE DEAL FOR ME.

IT WAS THE FIRST VIDEO GAME I

WAS IN AFTER COMING INTO THE

WWE.

>> LOOK AT THAT.

FOR THE SEGA GENESIS.

RAW, BRO.

>> WE'RE GOING TO PLAY RAW.

RAZOR.

ALREADY DON'T EVEN KNOW WHAT I'M

DOING.

>> THIS IS ON GENESIS AND SUPER

NINTENDO.

>> I REMEMBER ABOUT THIS GAME,

THE GRAPHICS BEING SO, SO WELL

DONE.

IT LOOKED SO CRISP.

I COULDN'T BELIEVE IT.

>> YOU KNOW THE GRAPHICS, IT'S

FUNNY, AT THE TIME, WE THOUGHT

IT WERE AMAZING.

WE'RE LIKE, "OH, MAN.

IT'S SO REAL."

>> IT IS KIND OF LIKE A BUTTON

MASHIE THING.

IT WASN'T FOR ME AT LEAST ONE OF

THE MOST TECHNICAL WRESTLING

GAMES THAT WAS OUT.

>> [LAUGHS]

I REMEMBER THE PUNCHES.

>> ESPECIALLY WITH THE

THREE-BUTTON GENESIS CONTROLLER,

IT WOULD BE LIKE, "OKAY, SO YOU

GOT TO JAM ON B AND C UNTIL A

METER GOES UP."

IT'S JUST A LOT OF THAT LIKE

STRAINING YOUR NECK, TRYING TO

PRESS IT AS FAST AS POSSIBLE

BEFORE THE AI WOULD JUST DO IT

AS FAST AS IT NEEDS TO.

GETS TO THE END OF THEIR METER.

>> HOW FAST I NEED TO HIT THE

BUTTON?

>> WHEN YOU TALK ABOUT LIKE NEW

GENERATION WWE, IT HAD EVERYONE.

IT HAD BRET, OWEN, DIESEL,

RAZOR.

>> DOINK, LEX LUGER, BAM BAM,

1-2-3 KID.

>> EVERYONE TOLD ME MY CHARACTER

WAS THE BEST ONE TO PLAY.

IN REALITY, I WAS GETTING BEAT

EVERY NIGHT, BUT IN A VIDEO

GAME, I WAS KICKING EVERYONE'S

ASS.

>> SHAWN MICHAELS, THE

UNDERTAKER, AND YOKOZUNA.

>> LUNA VACHON IS IN IT AS WELL,

SO WOMEN WOULD DO IT AS WELL.

>> LUNA VACHON CAN KEEP UP WITH

ANY OPPONENT ON THE RAW VIDEO

GAME.

>> I PLAYED AS LUNA A LOT AS A

KID AND DEFEATED MY BROTHER A

LOT WITH LUNA.

>> AT CHARACTER SELECT SCREEN,

IF YOU WAITED ON IT FOR A SECOND

IT WOULD PLAY THIS MIDI VERSION

OF THEIR THEME.

[SHAWN MICHAELS' MUSIC PLAYS]

>> I WOULD LITERALLY GO THROUGH

ALL THE CHARACTERS SELECT AND

JUST BE LIKE, "YES, THAT'S

DIESEL'S MUSIC.

OH, THERE'S OWEN'S MUSIC.

I LOVE OWEN'S MUSIC."

>> IT WAS SUPER COOL.

WE DIDN'T HAVE CDS YET AT THAT

TIME OR THEY WERE JUST

BEGINNING.

IT WAS A GOOD WAY TO LISTEN TO

YOUR FAVORITE WRESTLER'S

ENTRANCE MUSIC IN THE 16-BIT

VERSION, WHICH WAS JUST ROCKING.

>> RAZOR RAMON AND UNDERTAKER

WERE MY TWO FAVORITES TO PLAY AS

IN THIS GAME.

I WOULD LOVE JUST TO GO GET A

WEAPON, A CHAIR, AND JUST BEAT

DOWN THE OTHER OPPONENT UNTIL I

COULD JUST HIT THE FINISHING

MOVE.

>> YES.

OH, I LOVED THE BUCKET.

YOU WHACK THEM WITH THE BUCKET.

>> I ALWAYS THOUGHT THE BUCKET

THING WAS FUNNY BECAUSE I DON'T

THINK I EVER SAW THE BUCKET USED

AS A WEAPON ON RAW OR ANYTHING,

BUT THERE WAS IN THE GAME.

>> BUT KNOCKING OUT THE REF WAS

ALWAYS KIND OF LIKE PRIORITY ONE

OR TWO.

AS SOON AS THE MATCH STARTED,

YOU HAD TO GET RID OF HIM.

IT WAS JUST PART OF THE FUN.

>> HE'S HIT THE REF.

WHAT'S HE DOING FIGHTING THE REF

FOR?

>> I DON'T KNOW IF YOU GUYS

REMEMBER THE MEGA MOVES.

THAT WAS A WHOLE SELLING POINT.

>> INSTEAD OF JUST DOING BODY

SLAMS AND SUPLEXES AND PUNCHES

AND STUFF LIKE THAT, THEY ADDED

IN SOMETHING EXTRA, WHICH JUST

KIND OF TOOK THE WRESTLING GAME

EXPECTATIONS TO THE NEXT LEVEL.

>> HEY, EVERYBODY.

MY NAME IS TODD PETTENGILL FOR

COLISEUM HOME VIDEO AND THE

WORLD WRESTLING --.

>> IN 1994, WWE, WHEN IT WAS

TIME TO PUT OUT THE VHS TIPS AND

TRICKS FOR WWE RAW, NOT ONLY DID

TODD PETTENGILL HAVE TO HOST IT,

BUT A LITANY OF WWE SUPERSTARS

FROM THE ERA ARE SITTING THERE

GIVING YOU ALL THESE TIPS AS IF

THEY'RE TRAVELING WITH THEIR

SUPER NINTENDOS AND SEGA

GENESISES.

>> WHEN YOUR OPPONENT IS LYING

DOWN ON THE MAT AND LOW ON

ENERGY, WALK TO THE OPPONENT'S

FEET AND HIT R ON SUPER NINTENDO

OR AB ON SEGA LOCK ON THE

SHARPSHOOTER.

>> THERE'S ACTUALLY A VIDEO OF

ME AT CHRISTMAS.

I OPEN THIS UP AND I START

SCREAMING, "THANK YOU.

THANK YOU."

I DO THE WAYNE'S WORLD, I'M NOT

WORTH THING TO MY MOM.

I'M JUST GOING, "THANK YOU.

THANK YOU, MOM."

>> A FUN, FUN PICKUP AND PLAY,

PROBABLY DOESN'T GET THE CREDIT

IT DESERVES.

WE'RE ALL FOR THE GENESIS.

>> IS IT JUST ONE BUTTON?

I'M DONE.

>> OKAY, OKAY.

I HAVE TO SHARE IT, TOO.

LIKE DAN, MY CHRISTMAS WISHES

CAME TRUE IN 1994 WHEN I

UNWRAPPED MY COPY OF WWE RAW.

FOR YOUR VIEWING PLEASURE,

LADIES AND GENTLEMEN.

"WHOOPIE.

WHOOPIE.

OH, GOODY.

GOODY, GOODY GUMDROPS."

>> WHAT'S THAT ONE NOW?

>> IT'S MONDAY NIGHT RAW.

WOW.

>> OH, MONDAY NIGHT RAW.

>> LET'S SEE.

LET'S SEE, LET'S SEE.

>> I'M GLAD I GOT THIS.

>> I DID SAY GOODY GOODY

GUMDROPS.

I DON'T KNOW WHY EITHER.

I THINK IT WAS A JOKE, BUT IT

WAS LIKE, I WAS 11, CAN WE JUST

LET IT GO?

LET'S NOT MAKE IT A TWITTER

THING, OKAY?

WE'RE DOWN TO THE FINAL TWO AND

I HAVE A FEELING YOU'VE BEEN

WAITING FOR THESE.

LET'S GO FIRST TO THE LEGENDARY

SMACKDOWN HERE COMES THE PAIN,

PROBABLY THE MOST REVERED GAME

IN THE FAMED SMACKDOWN SERIES.

WITH ITS INCREDIBLE GRAPPLING

SYSTEM, ITS SKILLFUL SEASON MODE

AND UNPARALLELED CREATOR

WRESTLER MODE, THERE'S A REASON

FANS CONSISTENTLY FEATURE THIS

GAME ON THEIR ALL-TIME LISTS.

>> RIGHT HERE.

THERE IT IS.

THE HOLY GRAIL.

HERE COMES THE PAIN.

>> THIS IS ONE OF MY FAVORITE

GAMES OF ALL TIME.

>> THERE'S SO MUCH STUFF TO DO

IN IT AND YOU CAN PLAY THIS

FOREVER, MAN.

>> I REMEMBER PLAYING THIS FOR

HOURS.

>> THIS BRINGS BACK SO MANY

MEMORIES.

>> THIS IS THE HEIGHT OF THAT

ERA OF WRESTLING GAMES.

>> FOR ITS TIME, THIS WAS

REVOLUTIONARY AND IT WON AWARDS.

>> THE BEST FIGHTING GAME OF

2003, WWE SMACKDOWN.

>> THEY DID SOMETHING RIGHT WITH

THIS ONE.

>> HERE COMES THE PAIN WAS ONE

WHERE IT WAS SIMPLE IN THE WAY

THAT THE 64 GAMES WERE, BUT IT

FELT MORE ROBUST.

>> ALL OF A SUDDEN THERE'S NOT

JUST A BUNCH OF SQUARE HEADS

THAT ARE JUST SMILING.

THEY LOOK LIKE REAL PEOPLE.

>> PEOPLE HAVE DIFFERENT

PHYSIQUES.

WHEN WE WERE PLAYING THIS, WE

WERE LIKE, "HOW CAN GRAPHICS GET

ANY BETTER?"

>> AS FAR AS GAMEPLAY GO, I

THOUGHT IT WAS GREAT.

>> IT MADE YOU FEEL LIKE YOU

WERE IN THE ACTION.

>> THIS GAME ALSO INCLUDED NEW

AND IMPROVED MATCH TYPES.

>> THIS WAS THE FIRST GAME WITH

ELIMINATION CHAMBER.

>> FOR THE FIRST TIME IN ANY WWE

VIDEO GAME, YOU COULD PLAY IN

THE ELIMINATION CHAMBER WITH THE

PODS, THE WHOLE SHEBANG.

>> THEY REALLY ADDED IN A LOT OF

BACKSTAGE FIGHTING WHICH IS

ALWAYS COOL.

>> NEW MATCH TYPES INCLUDING BRA

AND PANTIES MATCHES.

WHOO, HOW FAR WE'VE COME.

>> ONE OF THE COOLEST THINGS OF

THIS GAME TOO IS YOU'RE ABLE TO

PLAY AS LEGENDS.

>> EVERYBODY GROWS UP WITH THEIR

FAVORITE.

THE FACT THAT THEY WERE IN THE

GAME FOR THE FIRST TIME, VERY,

VERY COOL FEATURE.

>> THERE WAS A LOT MORE YOU

COULD DO IN TERMS OF SETTING UP

MOVES AND SITUATIONS.

>> YOU COULD START STACKING

FINISHERS AND IT WASN'T JUST THE

FINISHING MOVE, IT WAS

EXAGGERATION.

>> THERE WAS A MUCH MORE THOUGHT

OUT CAREER MODE.

>> YOU CAN GO BUY THINGS,

WHETHER THAT'S LIKE A NEW

TITANTRON, SOMEBODY'S THEME

MUSIC, A NEW OUTFIT FOR

SOMEBODY, A NEW MOVE SET FOR THE

CREATE A WRESTLER.

>> IN THE CREATE A WRESTLER

DEPARTMENT, YOU COULD LITERALLY

INFLATE CERTAIN BODY PARTS AND

MAKE GUYS LOOK WILD, WHICH WAS

DIFFERENT FROM THE NO MERCY ONE,

WHERE THEY WERE ALL SET TO A

PATTERN.

>> YOU COULD DO ALL THESE

ADVANCED MOVES AND STUFF YOU SAW

ON TV, BUT IT WAS STILL LIGHT

AND ARCADIA ENOUGH THAT IT

WASN'T BOGGED DOWN WITH REALITY.

IT REALLY WALKED THAT LINE

PERFECTLY.

I THINK.

>> I PERSONALLY WOULD LOVE TO

SEE A REMAKE OF THIS.

DO YOU LIKE MONEY?

VIDEO GAME DEVELOPERS?

DO YOU LIKE MONEY?

THIS IS A GOLD MINE.

>> THIS VIDEO GAME, IT JUST

SPARKED SUCH A BEAUTIFUL

NOSTALGIA IN ALL OF US, AND IT

TAKES US BACK TO THOSE CHILDHOOD

MEMORIES.

>> I WOULD ALWAYS RUSH HOME FROM

HIGH SCHOOL AND ALL I WANTED TO

DO WAS PLAY SMACKDOWN.

HERE COMES THE PAIN.

>> I REMEMBER A LOT OF FIGHTS

OVER THIS GAME.

>> DAVIS LEFT.

SHE'S MY BEST FRIEND.

>> I THINK IF YOU ASK A LOT OF

PEOPLE, THIS MIGHT BE THEIR

NUMBER ONE.

>> I TELL YOU WHAT, THIS STUFF

RULES.

>> I WAS THE BEST AT IT.

PRETTY SURE I WON A FEW VIDEO

GAME TOURNAMENTS WITHIN THE

COMPANY PLAYING THAT GAME.

>> THE CHAMPION, SHELTON

BENJAMIN.

>> IT'S KIND OF A NO-BRAINER.

THIS WAS THE WRESTLING GAME.

>> THIS IS THUG-A-NOMICS, MAN.

THE CLASS IS DISMISSED.

GET OUT TO YOUR STORE, DUDE, AND

GO COP THAT DISC.

WORD.

>> THAT GAME WAS SO GOOD, SO

GOOD THAT I PLAYED IT FOR YEARS

AFTER LAUNCH.

I EVEN WENT SO FAR AS TO MOVE A

SECOND TV INTO THE LIVING ROOM

SO THAT I COULD PLAY ALL NIGHT

AND MY GIRLFRIEND COULD WATCH

SHOWS ALL BY HERSELF.

SHE TURNED INTO MY WIFE AND THEN

SHE TURNED INTO MY EX-WIFE.

I REALLY DON'T KNOW WHY, BUT

THIS SEEMS LIKE IT MIGHT BE A

CORE ISSUE.

OUR FINAL SELECTION IN MANY FANS

AND MY OWN HUMBLE OPINION IS THE

TOTAL PACKAGE WITH SICK

CUSTOMIZATION, KILLER FIGHTING

MECHANICS, AND SUPER FUN

STORYLINES TO NAME A FEW, THE

PERFECT COMBINATION OF ARCADE

AND SIMULATION.

THIS GAME LIKE THE GOLDENEYES

AND MARIO KARTS OF ITS ERA, TOOK

DORM ROOMS BY STORM AND MADE

MULTIPLAYER GAMING WHAT IT IS

TODAY.

I GIVE YOU NO MERCY.

>> I'M GOING TO HOLD THIS IN A

PLACE OF REVERENCE.

I'M GOING TO CAREFULLY TURN IT

AROUND.

THIS IS A PIECE OF ART.

THE GREATEST GAME EVER CREATED.

[CHUCKLES]

>> I WAS WAITING FOR THIS ONE.

I WAS WAITING FOR THIS ONE.

>> AH, STOP.

THIS IS SO COOL.

>> IT'S SO WEIRD HOLDING THIS

AGAIN.

IT'S SO WEIRD.

>> THIS IS NO MERCY.

>> WWE NO MERCY.

>> NO MERCY.

>> WWE NO MERCY FOR NINTENDO 64.

IT DOESN'T GET ANY BETTER THAN

THIS.

>> IT'S THE GREATEST OF ALL

TIME.

YOU'RE SEEING IT RIGHT HERE.

THIS IS A LEGIT.

THIS IS SOMEBODY'S.

>> THIS.

SOME SAY THE GREATEST WWE VIDEO

GAME OF ALL TIME.

GEE, I WONDER WHY.

WHO WAS ON THE COMMERCIAL FOR

THIS VIDEO GAME?

OH, IT WAS THE DUDLEY BOYZ.

>> WHEN GHQ ASKED US TO BE THE

NO MERCY SPOKESMAN WE NATURALLY

AGREED.

>> VERY FOND MEMORIES OF

SHOOTING THIS COMMERCIAL.

IT WAS A LOT OF FUN IN A

FRATERNITY HOUSE.

>> ME AND MY BROTHER DEVON HAD A

REAL PROBLEM SHOWING PEOPLE

MERCY.

>> I STILL HAVE THE BIG CHECK

THAT THEY GAVE ME AND DEVON.

CAN'T FIND A BANK THEY'LL CASH

IT FOR ME, BUT THIS WAS A BLAST.

>> RATED T FOR TEEN.

>> NO MERCY WAS THE FIRST GAME

THAT I COULD SIT THERE FOR HOURS

AND I DID IT FOR MONTHS.

I NEVER GOT TIRED OF THIS GAME.

>> THAT'LL LEAVE A MARK.

>> NO MERCY HOLDS SUCH A SPECIAL

PLACE IN MY HEART.

>> LOOK AT THIS.

>> THIS HAD EVERYTHING.

THE PLAYABILITY, THE CREATE A

WRESTLER FEATURE.

THIS IS A FUN GAME RIGHT HERE.

>> YOU GOT IT.

>> THIS CAME OUT AT THE EXACT

RIGHT TIME.

THIS WAS LIKE PEAK OF THE

ATTITUDE ERA, WRESTLING'S HOTTER

THAN IT'S EVER BEEN.

>> THIS GAME HAD EVERYTHING THAT

THE ATTITUDE ERA HAD.

IT WAS COOL, IT WAS EDGY.

NOW YOU HAVE THIS GAME THAT

CEMENTS THAT LEGACY.

>> IT ALSO HAD THE BEST GAMEPLAY

BECAUSE IT WAS THAT THQ AKI

ENGINE.

THE CORE ACTION WAS

UNPARALLELED.

IT HAS NEVER EVER BEEN TOUCHED.

>> THAT IS AN AWESOME MATCHUP.

>> YOU COULD FINALLY DO THE

MOVES.

YOU COULD ACTUALLY DDT YOUR

FRIEND.

YOU COULD ACTUALLY DO A SUPLEX.

YOU COULD ACTUALLY JUMP OFF THE

TOP ROPE.

>> IT FELT LIKE THERE WERE NO

RULES, AND THAT'S HOW IT'S IN

THIS GAME.

YOU COULD DO ANYTHING YOU WANT

ON THIS GAME.

>> OH, GOD.

>> YOU WERE ALLOWED TO DO INTER

GENDER MATCHES.

>> LITA WINS IT.

>> YOU COULD CHANGE THE ATTIRE.

>> I'M ALL ABOUT THE CREATE A

WRESTLER OPTION.

I MAKE THE WRESTLERS.

I'M FINE TUNING THEM.

I COULD ACTUALLY CREATE THE

RICKY SUAVE OF MY DREAMS.

>> I WOULD SPEND MORE TIME

CREATING A CHARACTER THAN

ACTUALLY PLAYING THE GAME.

>> I DID CREATE MYSELF AND I

MADE MYSELF BEAUTIFUL.

>> I REMEMBER THE ONE TIME I

MADE ENOUGH MONEY TO GET THE

ROCK, THAT JACKET, AND MAN, I

REMEMBER IT WAS LIKE A LIFE

ACCOMPLISHMENT FOR ME.

>> STILL TO THIS VERY DAY

SOMETIMES WILL BUST IT OUT IN

THE LOCKER ROOM AND PLAY IT.

THAT'S HOW GOOD THIS GAME IS.

WHO WILL BE THE LEFT RIGHT, LEFT

RIGHT CHAMPION?

>> AJ AND RICOCHET A TRIPLE

THREAT TOURNAMENT, I MADE IT ALL

I WAS JUST WAITING FOR LIKE A

TINY MISTAKE AND I BELIEVE AJ

STEPPED OUT OF THE RING AND

THAT'S ALL YOU NEEDED.

>> YES.

>> I JUST PINNED HIM AND AJ

COULDN'T GET THERE FAST ENOUGH.

ALL THESE YEARS LATER I STILL

REMEMBERED IT.

>> IT'S RIDICULOUS.

>> THANK YOU, MAN.

THANK YOU SO MUCH.

>> THIS ALSO HAS THE BEST

SOUNDTRACK OF ALL TIME.

>> DIG DIGGITY DOG.

>> DIG DIGGITY DOG, RIGHT?

>> DIGGITY- [LAUGHS]

>> SOCKO.

>> DIGGITY DOG.

>> DIG DIGGITY DOG.

>> SOCKO.

>> WHY THE -- IS THAT IN THERE?

>> I WANT TO MEET THE GUY

DECIDED THAT LET'S LISTEN TO

THIS AGAIN.

NO, MAYBE ADD ANOTHER DIG

DIGGITY IN THERE.

CAN WE GET MANKIND TO SAY SOCKO

REALLY QUICK?

NAILED IT.

THERE IT IS.

THAT'S IT.

THAT'S THE ONE.

THAT'S WHO I WANT TO MEET,

WHOEVER THAT GUY IS, I WANT TO

SHAKE HIS HAND.

>> INDISPUTABLY THE BEST

WRESTLING GAME OF ALL TIME.

I SKIPPED SCHOOL SO I COULD STAY

UP ALL NIGHT UNLOCKING OUTFITS

AND SUPERSTARS.

I SLEPT NEXT TO MY N64 THAT

NIGHT BECAUSE I COULDN'T LEAVE

IT.

NO MERCY IS MY FAVORITE

WRESTLING GAME OF ALL TIME, AND

I REALLY HOPE IT IS YOURS TOO.

FOLKS, THAT'S A WRAP ON OUR MOST

AWESOME WRESTLING VIDEO GAMES OF

ALL TIME, AND ALSO A WRAP ON OUR

FIRST SEASON OF THIS IS AWESOME.

WE'VE HAD A BLAST CELEBRATING

THE MOST AWESOME EVERYTHING IN

THE WWE, AND WE WILL CONTINUE TO

DO SO IN SEASON 2.

THAT'S RIGHT.

SORRY, JBL.

SUCK IT, PAUL HEYMAN.

YOU'RE NOT GETTING RID OF ME.

THANK YOU FOR JOINING ME, LADIES

AND GENTLEMEN, ON THIS WILDLY

FUN NOSTALGIA-FILLED RIDE.

I'M YOUR HOST, GREG MILLER.

UNTIL NEXT TIME, IT'S BEEN MY

PLEASURE TO SERVE YOU.

ON THE SEASON 2 PREMIERE OF THIS

IS AWESOME, THE MOST AWESOME

ROYAL RUMBLE MOMENTS IN HISTORY.

>> WHOA.

REY MYSTERIO.

HE DID IT.

HE DID IT.

>> NO WAY.

>> HE DID IT.

>> 30 MEN, 30 WOMEN BATTLING FOR

SURVIVAL.

>> THE FIRST WOMAN EVER TO ENTER

THE ROYAL RUMBLE MATCH.

>> CREATING MOMENTS THAT

ASTONISHED US.

>> MY GOD, MY GOD, I DON'T

BELIEVE IT

>> AND DEFIED THE

LAWS OF PHYSICS.

>> YOU GOT TO BE KIDDING ME.

>> IT'S THE LUCK OF THE DRAW.

>> WHO SHALL ENTER THE FRAY

NEXT?

>> IN THE ELEMENT OF SURPRISE.

>> IT'S JOHN CENA.

>> LET THE COUNTDOWN BEGIN.

>> ONLY ON THE NEXT THIS IS

AWESOME.

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