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In this video, we're going to be downloading Unity Hub, I'll be installing Unity twenty twenty point
one, and I'll also be downloading Visual Studio code.
First step in the process is go to a Web browser and search for download unity that will allow you to
find the download page from the download page.
You'll see a couple of options.
What we need to do first is download Unity Hub now already done this.
Let me show you what Unity Hub looks like for context.
This is a place where we can manage our installations.
I've got just one installation at the moment.
It's an older version.
I'll install the latest unity in a moment and it allows you to manage your project.
So it's like a launcher and like a place to manage all things unity related.
So go ahead and download Unity Hub by clicking on the green button and then wait for it to do to finish
its downloading.
Obviously, once it is finished, you can just simply click through that process.
You've installed things before.
I know.
So click on the launcher, follow the prompts, install it on your hard drive once it's installed,
then open up unity hub and you'll be in the same spot that I am at now.
So you might need to pause the video whilst downloading and once it's downloaded, then catch up to
me for accessing unity hub.
OK, with Unity Hub Open, we need to look for the installs option.
Now they change changes around all the time.
So the buttons might be in a slightly different spot.
But just look for installs and then we're going to look for the add option.
Click on add.
My strong, strong advice is never go and download the alpha version.
These are going to be buggy and you'll have issues.
So look for the latest official releases.
They usually the ones with an F in them.
The latest that's available to me right now is Unity twenty twenty point one.
So I'll be using that.
It's OK for you to use a newer version if you want, but like I say, don't use the Alpha.
So click on the version that you find and click on it next.
And you can see here we're now adding the modules to install.
You can install Android, build support, go build support.
For now, we will install the web, go build support so that we can create builds that can work on a
website, which is cool.
I'm going to leave the others blank and I'm going to turn off Microsoft, Microsoft Visual Studio Community.
I'm going to be using Visual Studio Code, which is really similar to Visual Studio community, but
has the advantage.
We've found that it looks the same for PC and Mac users.
So if you want, you can use visual studio community.
Not a problem, but if you want to follow along exactly with me, then you can uncheck that.
And in a moment we'll be downloading Visual Studio Code.
So once you've done that, click on Done Once Again will go through the process of installing.
I don't believe it asks us where.
It just says radio.
I'm going to install it wherever Hub is installed.
That's cool.
And it'll take a while and it's a download need to install and go through that process.
Now while it is installing.
What I'm going to do is install Visual Studio Code, which will be my editor or my idea.
And I'm going to explain how these work in just a moment.
Once we get things, downloading your browser, type in download visual studio code, fine.
The website should be the first one.
Then you'll see a page like this that will allow us to choose the operating system that's appropriate
for us.
Click on that and start that process of getting that downloaded.
Yep.
Mine starting to download now.
Cool.
So while Unity and while video studio code of downloading, I want to show you just something to give
you the context if you're new to this.
So the two main components for downloading at the moment, our game engine, we're using unity are the
game engines you've probably heard of Unreal.
It's the other big popular one.
And we have our integrated development environment.
I'm using visual studio code because I found that works better.
Like I say, for Mac and PC users, we could use visual studio community.
There's a lot of different ideas out there.
You don't have to use a particular one.
We know what game engines are.
That's why you're here.
You want to learn unity and use it as a visual interface for creating games.
There's a whole bunch of code that we get with the game.
Engines are like physics and rendering and audio and a ton of other things that give us a big advantage,
a big headstart when it comes to making games.
Now, it's why we're using those.
That's the place that helps us write the code to tell the game engine what to do.
And why do we use an idea instead of just writing it in notepad, for example, writing our code in
notepad?
Well, ideas such as Visual Studio Code give us a whole bunch of tools like auto completing or color
coding or syntax error checking.
So if you type something in to say, I don't think that's quite right.
So it gives us a lot of support because it already knows a little bit about what we're trying to do
and gives us some hints as to what might work and what might not work.
And these two relate together by in our ideas.
We will be creating dots, six files.
So these are the scripts where we save our code into particular files on our hard drive.
And then Unity is going to read those files to see what it needs to do in the game.
So over and outside, we might say move our player, tend to the right and we'll save that information
in a script as a case file.
And then Unity will read that script and say, Okay, I'll move the player ten.
What did I say, 10 somethings to the right, just as an example.
So that's the relationship between our ideas and our game engine.
And just in case you've only been watching so far, here's the timer I'll remind you of.
Your challenge is to download Unity Hub, download the latest unity release that you can find.
If there's any problems at all, download the version that we are using in in this section of the course.
I'm using twenty twenty point one download visual studio code and we'll make sure everything works properly
in the next video, where I'll be firing up Unity and Visual Studio Code and we'd be writing our first
bit of code.
So good luck with the download.
Hopefully it doesn't take too long for you and I'll see you in the next lecture.
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