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Hello and welcome to the calls.
Good to have you here with us.
My name is Rick.
I'll be your primary instructor for this course.
We'll have a couple of other game dev TV instructors join us from time to time.
And so you can learn from more than just me.
Get some different perspectives as we go along.
Now, I've got five things I want to cover in this introduction video.
The first is that we're regularly updating our content.
We're remastering it, as we call it.
So usually it means we're working through newer versions of unity.
So you get things as to date as possible.
What that means is as you're going through this course, you might get to a point where I say in a video,
hey, you've reached the end of the new content.
Coming up next is older content we've created.
The content is still fantastic.
It's still relevant.
It was just created in an older version of unity.
So sometimes the buttons are in a slightly different position or the functionalities tiny bit different.
But you can still follow that content.
You can still use a later version.
So a newer version of unity go through that content.
No problem if you have any issues at all.
We always recommend that you go and find the exact version of unity that we were using when we recorded
that section.
So everything lines up perfectly.
And you can do that by going to UNITIES website and finding an older version of unity.
My second point is that we create the course so that absolute beginners won't get lost and won't get
stuck.
So the course starts off very fundamental talking about what a statement and what a variable is and
how to create functions right from the very start of your game development journey.
So if you've got a little bit more experience, you might find it a bit slow at the start.
Not a problem.
The first section or two, if you're looking at it like this is all very familiar, I'm not learning
anything, then you can jump ahead to the third section and you will get a lot more of the meat of what
we're doing.
Or you can watch the videos and you can play them in due time speed.
So everything goes a lot quicker and you can catch it as you go.
Or you can still follow the content, but take on the challenges that we give you and really see if
you can push way beyond what we're suggesting, the challenges.
So you've got a couple of options there.
But I really want to acknowledge that if you've got a bit of experience already, we things get more
advanced in the middle and later sections of is course for sure.
There's plenty of content in there for you as well.
Third thing I want to say is that we've got three goals throughout the course.
I want to teach you the fundamentals of C sharp and programming, want to teach you unity, how to get
the most out of it.
And I want to teach you the fundamentals of game development as well.
So I'm trying to mesh that into all of our lectures.
So it's not just programming, programming, programming in a very dry way.
We're trying to have fun here.
We're trying to make games and that will come into a lot of the content that we're teaching now.
The fourth thing is this section we're in now is a very short section, just a download unity download
visual studio code.
I'll give you some input on how to ask questions and get support from our teaching assistants and our
community and to what to do if you get stuck.
Also how to share what it is you are creating.
And we'll do some just very fundamental things where if you've never touched unity and you want to have
a play around with it, then we're going to do a couple of fun things just to get our hands dirty in
unity and have a play around with it.
And the fifth thing I want to point out is I'm really excited about game development.
I'm excited to see our community create really cool things.
I love seeing someone go from having no idea what's going on into creating something cool that they're
really proud of.
So I tend to bring a lot of enthusiasm to each of the lectures wherever I can.
And I've had some people say to me, this guy is just too enthusiastic and maybe questioning whether
it's real or not.
It's absolutely real.
I love when I see the community sharing.
So as you go through this course, please take on the challenges.
Please share what it is that you come up with.
And any time you're proud, let us know what it is that you've done that you're proud of, because it's
so exciting to learn new skills and to get an extra set of expertise when it comes to game development.
So, OK, enough of me waffling.
Let's jump in, get unity, download it and get cracking on with this course.
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