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Original subtitles

to turn on the camera recording okay

thank you and I believe that we can

continue uh first of all let me mention

hello Francesco Francesco is here

so we are actually four people from the

team of row for change which is a group

of several International Partners who

are who are researching together how to

use role playing and LARP for

educational purposes and it's very much

worth to mention that we are sponsored

by Erasmus Plus so thanks to the Erasmus

Plus we can be doing this right now and

you can be participating in it for free

I will give a moment to my colleague to

colleagues to introduce ourselves I will

just say that I am goiter I'm from Czech

Republic I represent Inspire

organization I am an educator

facilitator project coordinator I am

also Enthusiast when it comes to live

action role playing and RPGs in general

and it somehow happened almost by

accident that I started to use those

tools for Education actually lately I'm

using those tools for Education very

actively

and I will pass words to Simone

thank you uh hi I'm Simone I'm From

Italy from Rome and I'm working for the

meter Cooperative buttons on the burger

and I'm mainly I'm a facilitator in the

youth encounters founded by iranus class

foundings and I'm also I like to be I

really like to be involved in role play

activity when it comes to

about private life but also educational

things

thank you thank you Simone Elias

hello

so I'm Elias I'm representing Rose

cooperativa from Greece and

um I'm a project manager and an

entrepreneur

I'm here with you today to be the

technical support and making sure that

everybody is uh uh is feeling okay in

this electronic uh

environment that we are

so yeah if you need anything you can

text me on Zoom

yeah thank you

Francisco would you also like to say

something about yourself

sure uh just like Simone I worked with

the metacoprativa I used to work with

the role playing game stuff

and it's a kind of daily thing and I'm

responsible for the io1 the manual and

that is the main output of this role for

change project

uh and yes I'm also an Enthusiast

regarding the all the fields that

regards the role-playing game stuff and

yes that's pretty much it

yeah you're very nicely talk about the

uh about the booklet or how do we call

it uh basically within few months all of

you will have an opportunity to read

this PDF maybe also a printed file where

we collect all different information on

how to facilitate role playing and larps

games and there is also a number of

specific activities which you can be

using with your target groups it's also

maybe worth it to mention that at

September a training course in Italy is

going to happen so if you would like to

have this experience on site you are

very much welcome to apply and to come

and for now let me just mention

something about the questions uh

basically I will start very soon with

the presentation which I prepared for

today if you will have any questions

during my presentation feel free to turn

on the speaker and ask straight away

it's also a possibility just to put your

question to the chat might be that I

will not notice it straight away but

Elias is here to support me and to tell

me if I'm missing something

and we can slowly get into it I will

start sharing my screen

um

there we go

now let's start directly here uh as you

remember we are giving you assignments

at the end of every webinar these

assignments are voluntarily uh it's for

you for your own experience to send it

to us uh this time we collected only one

uh but I would like to speak about it

very briefly as well basically I'm very

happy that you decided to send us

something

um and I forgot which one of you send it

but he sent two documents one of them

was working on the preparation for the

role playing activity second of them was

preparation for the LARP activity uh

both of them are very nice uh both of

them for me looks like a great example

of brainstorming I would like to point

uh basically two things

I was very much amazed when I read all

the possible questions for the

reflection

uh reflection which can happen after

gaming

um what I think is that the this is

little bit too big of a number of

questions if you will be asking all

these questions you will spend uh

I mean two hours just by reflecting so

for the effectivity itself it can be

worth it to select just a few questions

which you really want to use and which

question to choose it should be very

much connected to the learning goal so

here at the beginning we ask you to set

up for yourself a learning goal of the

activity honestly these learning goals

can be very broad because in non-formal

education we are having a number of

different opportunities and it's

basically about you as a facilitator to

choose what do you want to focus on

during this session and when you choose

this learning goal you want to achieve

it also shows you what type of questions

you should be focused during the

reflection itself

uh I think that's it from my site

I will ask my colleagues if any of them

would like to add something to the

assignments

all good from my side

same

yeah

that many questions it's good to have

that many questions that can be turned

into different methods and activities

maybe also I will give space to the our

viewers if they are having any specific

questions about this assignment

and if not hello hello

I want to ask you something maybe really

basic but I don't know the difference

between LA uh RP and uh I don't remember

the other uh pgr or something like that

and role playing yes very good we have

been addressing this during the first

webinar uh it's also possible to find

this webinar online

um but I will explain it very briefly in

here

RPG is a shortcut for role-playing games

mostly we are talking here about

tabletop role-playing games that means

the group of people sitting at the table

and co-creating a story together

according specific rules

when we are talking about a lot of live

action role-playing games then it's

something very similar but this time

it's fully acted it means people are not

sitting at the table but they are

literally moving in a space they are

acting out uh certain rows

um Frances Francesco do you want to add

there something

okay

um

yeah I will very briefly share our

website so also everybody can see where

to find the recordings

um here we go

so this is the website of our project

wrong4change dot U here is the webinars

that are coming we are at this moment at

the webinar free and here is the webinar

2 webminar one if you're gonna click on

these buttons it's going to give you

recording from the previous session so

you can also refresh your memory as you

need

okay

I'm going to move to the presentation

can you see presentation

okay so today webinar is focused on the

topic how to facilitate educational Lark

or role-playing games we have already

been doing the feedback on the previous

assignment I can also tell you that this

time a new assignment is coming which is

building up on the previous one so we

will come back to it but for now I will

slowly dwell into the topic how to

facilitate an adular obsession how to

keep it safe and then I'm going to pass

the word to my colleague Simone who is

going to tell you about what can what

competencies you might need when you are

facilitating the work session

um as you might notice I'm focusing it

on the Lark not so much on the tabletop

role playing

uh why because I'm of a belief that

facilitating Lark is little bit harder a

little bit more challenging and it's

more challenging because LARP is more

challenging for the players as well

basically when people are playing table

top RPGs they are sitting at the table

and they are talking which is a little

bit less exposing a little bit less

involving than when you are literally

playing with your whole body as you are

doing inside of the life so therefore

LARP is bringing its own specific

challenges

um but whatever I will be talking about

you can take and you can apply it on

facilitating tabletop RPG sessions as

well maybe it's not going to be exactly

the same but it will be very similar

so

um I will be talking about the one Lark

which I have implemented a few years ago

back in Latvia the

there's a lot of implementation of the

Lark has several steps it starts with

the planning then the preparation of the

activity then people are on the spot

they need to land they need to get to

know the activity itself then there is a

Spain for the game and then there is a

space for reflection and evaluation how

everything go

um so now we are standing in the

planning step in the first phase for

everything if you are a facilitator you

start at this store at this point

for me I was starting with the a lot of

uh Czech LARP which is called who plays

um it's actually a little bit tricky to

translate it to English it's based on

the Czech idiom so this is not the best

translation but this is the best

translation I have been able to provide

it's not a milarp it's a LARP which has

been created by my friends and who gave

me permission to implement it basically

this LARP is for eight players so I knew

that when I'm going to play it I need

exactly eight participants

it is a lot about children imagination

but it's also a lot about children

cruelty basically about bullying

and the whole scene is happening in The

Foster House so the players the

participants who came to play the Lark

knew that they are going to take the

role of the foster kids of the kids who

has been abandoned in The Foster House

um

as I mentioned I have been in Latvia

when I have been implementing this thing

I came to decision that I want to do

this and I started to prepare everything

first I need to figure out where I am

going to do it then I need to know that

I'm having all the equipments Etc so I

read very carefully through the script

of the game

and then I also created a certain trial

certain introduction for the game

so that's already the face of the

preparation planning is the part when

I'm getting to know all the facts and

then I start to do actions and that's

already the preparation part

inside of the preparation part I'm

basically promoting the event that this

is going to happen and I started to

prepare the potential participants on

what is coming in a sense I created a

trailer just like if I would be inviting

people for a movie just like in the

trailer I needed to attract them

and just like in the trailer I couldn't

tell them what exactly is going to

happen because they then they would not

be interested to come anymore

I created a Facebook event inside of the

Facebook event I created a poster I put

some description part of this

description are those very practical

things so where is it going to happen at

what time how much is it going to cost

what people need to bring with

themselves

um

and then I also needed to prepare the

place itself for people to come so I

needed to be sure that the place is

fitting to my needs that I have all the

requisities props that I have a music

ready that I have the materials for

people to read and I also have a backup

plan uh makeup plan when we are

implementing Clark is very important

basically when we are playing an

activity when we are having specific

number of players in my case it was

eight players and one of them will not

come I cannot play the game cannot

happen it's ruined for everybody so I

needed to know that I have somebody in

my mind who can replace this missing

purple missing person last minute

it's also very useful to know that the

place is saved what happened to me is

that I arrive on the spot and somebody

who owned the place and who didn't know

that the LARP is happening just came

there with his friends and they wanted

to play some board games fortunately he

was very friendly and he just he just

gave us the space and we could continue

according the plan

here you can see a screenshot from the

Czech Check website where they are

calling uh where they are organizing a

lot of different labs this is a good

example on how to do this little

trailers basically there is always some

picture which is attracting which is

creating the atmosphere of the game then

there is the name of the game and there

is a short description what the game is

about

without actually revealing anything

here there is the person who is

organizing the activity

and here is how many people is needed

including gender division

and how much it's going to cost how long

it's going to take and this is just the

registration button

of course this group they are doing they

are organizing clerks for a long time

it's not necessary for you to create

something like this but it's a good

signpost a good thing like

it provides an idea what you need to

have ready when you are to prepare a lot

of

by the way if I would be talking too

fast let me know

when we prepared all the everything we

needed for the Lark we can move to the

implementing the work to the face which

I called blending an introduction of

this activity

so basically what will happen to you as

a facilitator that certain number of

people will gather on the spot maybe

those people know themselves from before

maybe they know you

maybe they are completely new especially

if you are organizing Clark for the

first time there is a great chance that

you will have complete newbies

uh both to you and to the larva that's

also what happened to me that uh people

get it there who I have never seen

before

and you can imagine what is actually

happening when completely random people

are gathering on the spot there is a lot

of social awkwardness this uh kind of

anxieties and people they don't know

what is going to happen Etc

so it's very important to provide them a

comfortable space

in which the fears can go down

it is useful to have some refreshment on

a spot no not heavy alcoholic drinks I

would say beer maximum but water soft

drinks maybe some chips whatever depends

on the setting but it definitely can

help to for it can help the people to be

more comfortable

it's also very useful to inform them

about the Practical things which you

already know for example that it's going

to take three hours that it would be

lovely that they are not using their

phones for these three hours

uh even if you already announced these

things before on the Facebook or to

email or whatever Channel you gathered

them through

it is useful to remind it again because

it helps to people to calm down and

people know what is coming it's easier

um I very often follow the steps of the

Maslow pyramid I assume that you have

heard about Maslow pyramid in the past

basically

on the bottom step there is this thing

which goes to the physical need to this

warm food water toilet yeah basically in

every lab people will be busy with where

they can go to bathroom

so it actually helps to be busy with

these very basic things because it's

easy to figure and figure them out

people are going to ask for them anyway

and it provides them comfort

second need is this feeling of security

safety so basically for us as

facilitators of large it is very

important to create the feeling that

people are welcomed that they don't have

to be afraid because especially if they

are new to this game they will be afraid

and they are coming it's very useful to

put on some ice breakers it can be soft

talk it can be some small activity

whatever what is going to help them

um

basically it can be any sort of warm-up

activities which breaks the contact

barrier which helps them to get to know

each other with create the friendly

atmosphere me personally I'm not a big

fan of ice breakers but in the same time

I can say that using them for the people

who are completely new to the thing it

can be beneficial because it helps them

to get together faster

it's also useful to use type of

activities which already support the

mood of the game itself so in our case

it was a game about the imagination and

about bullying so we were providing the

short activities based on the impro

theater assignments one of the

activities was grep whatever what is

around you and use it as a prop so

basically if I screamed

uh now you hold sword they just needed

to grab anything around and pretend that

it is a sword and this we were doing for

five minutes then in the next step we

have invited people hey now you will be

co-creating a story and your task your

group assignment is that you will always

say one sentence

and uh

you as a group need to create the whole

fairy tale this type of assignments help

them to land on the spot and in the same

time it helped them to prepare

themselves for the game that is coming

some games already have these workshops

described

in other cases you need to be creative

and come up with the activities which

you simply find fitting

well after this after Gathering people

on the spot after informing them what is

coming after playing this warm-up

activities it's usually time to go to

rules

uh why I prefer to go to rules a little

bit later

because rules can be complicated

in larps the rules are very often simple

but still their explanation can take

around 20 minutes and it requires that

people are present people are focused

people are ready for the thing that's

why I think it is better to first kind

of warm them up and only after that to

go to the rules

when it comes to scripted Labs where

everybody is having a sheet with their

character usually one and a half page

where they need to read something about

themselves

players also need time to learn their

characters

so this is important for you when you

are evaluating how long it's going to

take let's say that a lot of activity

itself is going to take one and one and

a half hour

but you need 20 minutes to welcome

people on the spot one hour to the

warm-up activities another hour for them

to explain the rules and to memorize

their characters and only after that you

are going to the game itself

so the whole process can be much longer

than you would estimate at the beginning

so let's say that at this moment all the

players understand the rules they read

their characters

and the game can begin

what do you do as a facilitator

basically you actively observe what is

happening

you

first of all are checking that people

are keeping the rules

you also are very present to see if

there is some intervention from your

site needed it happened to me during

different activity

that the things went a little bit astray

so what I did that I very quickly

created for myself a character and I

entered the game inside of the character

to influence in which direction the game

is going this is not very common this is

not needed all the time but it can

happen

[Music]

um

you are also your role is also to

observe very carefully what is happening

because you can use it later on

and the game is power when you'll be

reflecting upon what the participants

did

um then it's good to work with the

specific things which happen during the

game you can ask about them you can

pinpoint them and it can really be

helpful for recognizing the learnings

that are happening during the game

I would say that for LARP it is always

useful to work in couple it is not

necessary most of the labs I have been

doing I implemented them myself without

anybody to help me

uh but if you are too then one of you

can always focus on the technical parts

for example playing the music or the

props are on the Spot while the second

person can be always focused on the

participants on the players how things

are going

um okay

we play the game we finish the game it's

time to go into the reflection

but before we go into the reflection

players usually need

breathe out to have a break smoking

break is very useful to send them for a

cigarette to grab some fresh drink to

shake off whatever characters they have

been playing so far

and only after this stepping out of the

experience because until now they have

been playing certain character and they

need to leave the character behind so

only after they step out of this

experience

you can move to reflecting about the

whole experience

and once again you are facilitating the

process

as a facilitator of the process your

task is to actively observe what is

happening

actively ask questions

and also actively use silence

very often it is a better

not to say much especially when

be blurish certain flow

and led them to

let the group dynamic to handle

themselves

or if you see that it's going in the

direction where it's not supporting the

learning

you as a facilitator can always step in

and put it on the track where you need

it

and finally there is an opportunity for

there is a question yes

or no

okay

well if there is a question please ask

or write it to the chat

only after the reflection part

there is the time to go to the

evaluation evaluation is not here for

participants that much it is here for

you as a facilitator this is an

opportunity for you to discover what is

not working what is working

what is not working you leave out for

the future and what is working you are

building up home you are making it

bigger

um it can be useful to ask

participants about their opinions also

from another reason basically people are

very critical beings they always have an

opinion they always have the need to

share they want to be listened

my personal advice to you as a

facilitator is

uh don't take things they are saying way

too personally basically there will be

all the time somebody who will be

complaining somebody who will have a

feeling that they know better uh mostly

they don't you as a facilitator are

usually having better awareness about

what is happening it is always good to

listen to what people have to say

but it doesn't mean that you need to

apply everything what they are saying

because very often what players believe

would be great

could not actually work inside of the

game

[Music]

this was about

um

implementing a lot of activity before I

will go to the next phase

let me ask you again if there are any

questions to this I get a feeling that I

throw a lot of information at you in a

very short time

is the facilitator in LARP

can we call the facilitator in a lot of

the game master or it's a different

the game master term is coming from

table top RPGs okay and in a lot we are

mostly not using it so I would call

consider it different from

okay

okay

then let's talk also a little bit about

the safety inside of the LARP activities

this is for me a very crucial thing

keeping it safe it's yeah one of the key

roles which you as an organizer are

holding

and the safety is having several steps

the most obvious the most logical step

is physical safety

uh so the physical safety is important

especially when you are playing uh like

Larks for the big groups as we mentioned

in the number one there can be labs for

like small scale labs for eight players

as I was implementing a lot yeah but

there can be also a lot for 50 players

for 500 players for 5 000 players really

massive lives and more people are

present bigger chance somebody is going

to get hurt

so as an organizer you are putting their

safety standards and it's also your task

to evaluate and to check that these

safety standards are met if we are

talking about so-called battles when

people are using softened weapons you

should have very specifically describe

how long weapons people can use how it

should be softened you should also check

every weapon which is inside of the game

because if you will not do some weapon

which is dangerous can get inside of the

game and then bigger chance that people

get hurt

many of these safety standards are

already

present somewhere online there is more

system existing so you can just Google

and choose the one which fits you the

best the same goes for post-apocalyptic

Labs where they are using Airsoft

weapons and similar things so here once

again you should have some agreements

about which type of weapons is okay

which is too dangerous you should be

sure that people are wearing goggles

etc etc

you can also if you are concerned about

your personal safety as a facilitator

then you can ask people to sign Library

basically before anybody join the game

they sign a paper that they are entering

the game on their own danger which could

a little bit protect you from the legal

perspective I mean I have never had to

do it in the past but if you are doing

something massive it can be definitely

useful thing

and of course first Cape kit is always

useful especially like if you have

bigger group first aid kit is necessity

if you are having a smaller group you

are mostly not so concerned about their

physical safety but much more concern

about their emotional safety because

these smaller Larks are usually dramatic

and very often they are dealing with the

heavy topics not necessarily they are

comedy larps where there is nothing

serious happening

uh but with this so-called chamberlarps

uh very often we are dealing about uh

topic as bullying as mentioned before or

homosexuality or domestic violence etc

etc

um these things can be potentially

triggering for a player even more if

they experience something like this in

the past

for that reason I consider it useful to

prepare a list of triggers which can

happen during the game it can be useful

to put this little trigger to players

awareness already inside of the trailer

already inside of the Facebook event so

people are informed in advance and they

know that hey there is a trigger rape

and this is really not for me so I will

not be applying for the activity

um it's always useful to repeat these

Triggers on the spot when the group is

already gathered that you as a

facilitator are aware that people don't

have a problem with this

you can do it in a safe way basically if

you have a list of triggers you ask

people to close their ass to close their

eyes you read the list of triggers and

if somebody has a trigger from this word

they raise their hand and then you

upload approach them in private and just

discuss with them can be that the player

decided it's safer for them not to play

can be that they decide to play anyway

[Music]

um

even if the game doesn't have

any obvious triggers you can still check

with players if they themselves think

that they could get triggered by

something

they should have an opportunity to

approach in the private

and check with you share with you hey

this is what I'm worried about do I have

a reason to be worried

if you are the facilitator you are

guarding the safety and therefore you

are there to serve the players and to

support them with whatever is coming

and what can also happen during the game

are triggers which nobody see coming so

for example it happened to us that I

have been playing this experimental art

about dancing

and there was just some talk about the

car crash it didn't even have been part

of the car crash it was very much side

note

but one of the players uh experienced

car crash two years ago

and

yeah it just didn't do him well and he

started to shake like for him it was a

very short attack it took just one

minute when he was little bit out of the

game

but I'm mentioning this as an example

that some things we basically cannot

predict some things just can happen and

as a facilitators we should be ready

that those things can happen

of course

first of all for the beginning it might

be useful for the new facilitators to

start with games which are not so

emotionally demanding so Focus yourself

on the comedies or on the a lot of

activities which are not going into this

serious topic

um but anyway you uh if you are a

professional facilitator most probably

you already have experience with

supporting people who are

getting into hard situations we are also

having some guidelines on how to how to

behave during the lab activity in case

that somebody actually is getting

triggered so that's our next slide

basically we are having these three

principles one of them is

if somebody

is playing the role but something

happened something is going straight for

them they should always have an

opportunity for a short break

as a facilitator you can always inform

them before that hey it's okay to step

out of the game for one minute

usually we are using this sign

hand behind the head

if somebody is doing this it means that

they are out of the game for a time and

only when they put the hand down it's

assigned to other players that they are

ready to play again

there is also the rule red stop

which I consider the most important

safety rule of the Larks in general

I have never experienced it personally

but we always in every LARP activity we

are mentioning it basically

if a player got triggered it's something

which is not okay is happening to them

every player has a right to scream at a

stop in a moment they scream it the game

is stopped

there is stop interrupted usually not

finished if the game is to be finished

people meet again another time but for

now the game is stopped so we can

address whatever is happening there

and finally there are Regulators

Regulators are useful mostly for the

battle Labs or the type of labs when we

are going more into the physical

contract

and basically it's a tool for players

how to enjoy the game as much as

possible there can be a regulator that

the player scream slow down

which is assigned to the other players

that they should be a little bit less

aggressive inside of the game

and the example of the opposite

regulator would be give me more

which is signed to the players that they

are ready to take more aggressivity

inside of the game and these things are

very individual every participant is

having different boundaries somebody is

ready to get very touchy very physical

very emotional inside of the game

someone else is not ready for it

so those tools are helping them to find

the appropriate balance so they can be

all playing in the safe and pleasant way

um Francesco do you want to add

something to regulators

well uh you I I think you covered most

of the main topics but uh of course it's

best to keep in mind that it's a very

huge world and uh um there are thousands

of associations that do labs and

activities that do LARP and each very

lab is uh really different so

um the main rules the main things that

voida talked about about safety I think

they are quite common and I think they

are essential for every circumstance

thank you okay I'm running out of time

so I will very quickly run through

through the last LARP uh last LARP is

about the boundaries

um from my experiences Larks are more

fun and people really put themselves

into them and they put themselves

physically emotionally fully it really

can create experience which nobody will

ever forget but of course more you are

putting yourself to the game the more

you are raising the danger that the

boundary is crossed that some trigger is

going to happen that somebody is going

to get hurt etc etc

so for you as an organizer

you are basically having responsibility

you are having a responsibility to set

up the boundaries which are true for the

whole group you are saying this is alone

this is not

and then players should have an

opportunity to make individual

agreements in between each other

so they can um

they can make the game more interesting

for themselves to give you an example uh

we have been running a game on a boat

when we have a part of the game was sex

it was very important for the characters

that they are having this love affairs

in between each other it was adding the

spiciness to the game the drama Etc

there was some cheating in between

characters involved

but the organizers told us very clearly

if you want to

play out that you are kissing somebody

you are going to touch them cheek on

cheek

and if you want to act out a very

passionate scene

sex scene you are going to touch with

your face on both cheeks

and this was this was the rule this was

the barrier which was given to us by

organizers but after they also said

if you want you can go to other players

and make individual agreements

so basically what I did I was playing a

character which was uh

Ladykiller eyes based on the script I

got I slept with the half of the women

who were on the boat

so basically I went to every one of

these players and I told them hey I have

this idea

pretty much I just want to make it all

more theatrically visible so would you

be okay that I will if we are collect

out a sex scene that I would like very

tactically slap you from both sides over

the S not really like in the sexual way

but more in the way that everybody

around can see and they can react on it

and most of the girls have been very

okay with it but one was very much

against it as I learned later on this

girl was part of the LGBT community she

also had some bad experiences with men

so if I would do something like this

without agreeing with her about it

before I would very badly cross her

personal boundaries

um what I'm trying to illustrate is that

as a as a facilitator

you are guaranteeing the safety

and you should give also opportunity to

players to

make it more spicy for themselves

um

and still players are responsible for

their actions

I have a little bit more stories ready

for you

maybe I can get to them later on but for

now I will ask you again if you are

having any questions to this safety area

foreign

can talk about competencies I will stop

sharing

thank you

then I will start my sharing

okay everyone can see

was like

good yes

good

then we are going to talk about

competencies

how do we do it

my proposal is to have

a small shared narration

so it will be kind of interactive story

involving all of us we are going to be

adventurers as facilitators in the

competencies field

so let's start this small game feel free

to participate to join

according to your chance

um what do we need in order to play

guidelines

a setting and encounter that will be

provided by those science class

presentation the guidelines basically is

it means and how to deal with personally

the sad thing is that here and now so

the the our ambientation our contest

the encounters will be the challenges

we'll be facing during our convention

and if you feel like you need it to take

some notes or something you should have

the most classical tool with paper

and you can also do it digitally on your

network or whatever device you're using

so if everyone is ready let's start

guys

so we are discovering this world and in

order to discover that very complex and

familiar word we need to go step by step

and

step by step we can try to master all

the work

the guidance the guidelines or rules

they are also something very basic in

these kind of things

because they provide like a fixed stable

pattern which is not uh you can

make confrontation about it

and and these patterns helps the player

guide the player to approach the setting

that to interact with the other players

and with the settings so this will be a

sort of guidelines how to proceed for

you and the our guidelines will be these

uh

bubble screen

um which I drove in

after a consultation with reuter and it

basically made out of bubbles we could

call the levels of the bubbles and we

are starting with a smaller one the

inner one which is the role play game

then we go further

with the live action model play games

which involved also a more deep

involvement of the body and the art it's

a full life

then we have something called working

Gene

and then the location of faith as our

final player

and please try to keep in mind these uh

this bubble scheme because it could

really can help you

to proceed

from something which can be more simple

and

step by step dealing with something more

complex and not to start just

from the world picture we could be very

hard to guess

other stuff

so then our guys

then the city

our setting will be

a youth quest in a fantasy world

It's actually an activity for young sets

it's called the dragon egg

it will be probably also present you

will find in the manual

and what is it about

among youngest from different countries

which are getting for something as a

youth encounter

in this your third country they are

taking part in the workshop about

communication

and this activity will be the dragonet

they are just going to find it

and we are going to be defacitated

so how the Activity Works

the participants will be given some

presets already printed character cards

each belongs to a different fantasy ways

and it can be creative but for that we

have helped humans Vibes and obvious the

most classical one like from The Lord of

the Rings so that maybe everyone knows

and then we split into a short fiction

according to the role and to the

character that you see to the new

identity let's see

difficult has have them through

physically create their own Villages

using whatever material they have a

direct disposition or aromatica we give

them we provide them with

after that

they uh told the story about this

powerful radio

which is the ruler of their land of

legislative which rat Wilson here each

of the four Villages of us

why because she held them responsible

for stealing something to have something

very delicious

then the only Safe Way the only way out

I mean for the villagers is to willingly

and accordingly choose one of the

village to sacrifice to offer as a

sacrifice the lady of the Dragon

then the other three villages will be

so

that then will be three rounds

after the story is told that the

villages

each one made by a Village Council and

the Diplomatic base what does it mean it

means that

every village we choose

to representative

each round

and they will send it to another to one

of the other people to make conversation

about this is the final decision

and then they will they have a second

step

in which they come back to the view they

a consultation among themselves into the

village

after those three rounds

the legendary dragon will come finally

and ask for the first Village for the

final joint answer and of course if

there will be an argument the villages

will be destroyed

is there any questions so far

oh my God

at the end of the game there will be

only one Village left standing yes but

only no

um

it can be two outcomes

if the village can agree on just one

Village to sacrifice to offering

sacrifice that will be the only one we

left destroy but if they are not able to

agree to reach an agreement a joint

agreement before

destroyed

it says there were three rounds okay yes

they have three rounds of time of

contact patients

how much is one round

we are not I didn't include here the the

timing of each keys because it's not

really where it's not that we are going

to play this we are the facilitator of

these activities

okay so thanks is it clear Francesco

okay thank you

how many then

some questions is needed for the game

this game has four Villages which needs

to be uh needs to have at least three or

four I the minimum should be for

participants for each Village so a total

of 60 participants it's very big

activity that's why the setting is a

youth encounter

okay this activity is planned to involve

a big language of participants

is that any other question

good

then

comments the encounters are the main

competence you're being facing

and the related problem the related

issues

so following this guiding map the bubble

we just saw

a list of competence you might deal with

will now be presented to you

and according to the settings

will be to relate those competence to

possible eventful aspects or issues

you might eventually figure out for this

activity

so the competencies will be presented in

sets

and for each set

I will leave you like two minutes like

one two minutes to have a small

reflection or take notes

and to share it to share your

observation or any via chat you can

activate your microphone Network

[Music]

for each set you will also find uh funny

how to improve boats

which provide some tips or services for

boasting your character skills

for those

it may be a bit hard to grasp

so I would say let's go directly to the

Practical thing

this is the first set of competence we

encounter

and according to our scheme we are

starting with propagate

and we find the communication in the

photo in the form of meaningful

communication

with some under uh sub

competencies which uh

between the finance shaping the context

the ability to fit in the context

and those girls side by side it's

theatrical or improvisation skills and

the capacity of entertaining and

involved

then we have something very important

related to communication which is the

empathy

then we have of course resources and

time management

self-awareness and confidence

and something about the group dynamics

which is related to something we call

mediation skills

now I will leave you just one minutes

to

have a vote about it

and can you may are you able to relate

some of these confidence to the to the

activity

with the Scout before

so

relate some competence to part some

aspect of activities or to some problems

they might eventually come out during

relative

this is very martial workout

wow

can you repeat one more time

the last sentence

uh I just said that it may be a bit

harder to figure it out but yeah it's

it's really it's mostly a work of

imagination for us because we need to

imagine how that activity we could

develop

ment

so in what context these competencies

will uh occur yeah exactly using as

example the previous activity but I

would say you can also be free to use

whatever example you you want if you

have already experience in uh role play

or uh Allah activities

foreign

[Music]

in order to gain some bonus points uh we

would like to suggest to have some

reading there is also some funny very

funny reading that can be like a leisure

activities there are the manuals from uh

the most uh Commons and famous uh role

play games and organizations they're

already existing one the famous is

Dungeons and Dragons that is the bunch

of Masters Guide it's a manual it's a

very nice find me with a lot of pictures

and also useful tips for narrations and

creating subjects

there are others like word of darkness

and I'm sure if you contact every one of

us each one of us you can get a lot of

suggestion about literature truth

manuals and also movies also movies are

really as you saw most of the the races

from this activity I think

and then also like

are always very useful

okay if someone wants to add something

about

want to say something about these

competencies

come with some few seconds

otherwise we shall proceed to the next

set of competencies

so we have live action role playing

games

second bubble going faster

we say it's a full active full body

acting

game

so of course we find artistical

Technical and digital companies

I would like to leave you and to live to

your imagination to think about why

those competencies can be useful for a

live action Google Play game

and the first thing the bonus you find

the game is something that can help you

which is again a physical system

Workshop as well as crafting with with

crafting we intend mainly handcrafting

uh which which involves full of any

materials from protein to smoking to

carpentering

anything that could be related to

to about maybe it's a Fantastical or not

experimenting with conferencing

platforms like Zoom like like teams like

this because this is also something that

can be used that can be integrated with

the with the role play even with the

live action of those like may may be

difficult or not but it's something that

can be done and it's already being done

so also experimenting with the tools you

can uh

you have on these kind of softwares can

also give you a nice idea Concepts

and Concepts

and then also photography and music and

video making single courses or Workshop

really useful to develop such

competencies

I shall then wait just few seconds to

see some Juan wants to

take something

and

then shall we proceed to the

third set

and we will be discussing these uh

together with the food

this is something we call working

and cooperating successfullying teams

it's how I name this competence so we

name this competency if you have a

better definition or expression you're

welcome

um

and I would not like to explain things

it's not good

but I would like to go back to the

how to gain bonus points and you can buy

youth camps you can count as

why because they are usually those are

good settings to

to prove to experiment the self in

Teamwork because usually you have an

widened teams in such a situation maybe

you have project with botnets and you

are dealing with the

differential workouts and it's not just

it's not just you and maybe your usual

great colleagues so we are more and this

can be really a good environment and

situation where to be aware of what it

means to work with other people or other

colleagues with different competencies

with different abilities and skills and

point of views also endings

and trying to still working on something

together with a common thing

also I would like I would like to say

that experimenting teamwork as a player

in a role play game or in a live action

group the game could be a nice way to uh

to experience to be aware of the of what

working in team means

because

mainly all the the

I'm not sure

I'm not sure but I don't think there are

that many localities that you can play

like as a standalone

unless we are talking about video games

or something like this uh

even escape room nowadays have like that

they are

um they are settled to to work on a

party on a party team

and the party which is a team of players

is a concept which we find

very very often in all the live election

workplace

so this is kind the model of the

teamwork I would say and can be a very

funny way to experiment yourself buttons

in work and both with this sort of page

immediately to do to the education

which is somehow related because

um probably

most common situation where you find

yourself working in a team is the

educational frame

it's yeah it's very difficult to find a

private game session with more than one

Mustang

so the educational trade we have

a data control approach because the

um

International mobilities

it's a factor is very constant in a lot

of educational works are these and even

in the lock I working locally High

chance that you can get people from

different cultures and also not not just

for different culture but with all the

differences that they will

can we so this kind of approach can be

really

something even because the game

sometimes the game itself are structural

in a way to provide the identities fixed

identities with fixed characteristics

so some many times those activities are

named I meant to create diversity in the

game

and an approach to the

right and I mean

um a good approach to the diversity it's

fundamental

at at least from the side of the

facility

then facilitating learning which implies

creating and maintaining a safe

environment

the signing programs ability to approve

it when the second reflects then upon it

and of course embracing mistakes

most of those points were already

covered by Oita in the previous session

like the the safety uh safer environment

to make the planning and assigned

programs

and also about the reflection

and then we have

devaluating practices

which was also covered by avoida but

those are also competencies when we come

to the educational layer because about

the devaluation of the practice of the

results of the activities of our bubble

is a way to improve to live about what

it wasn't working or what can be made

better and to improve what is already

working yes it's

it's like self permission in a way

and to that

I was suggesting me traveling University

in different accountancy is always

something very very helpful to for the

uh for the dynastic approach

also you have literature tools in the

form of Youth Works manuals the manual

of the youth work that the most common

artist how to use the compass but they

are also more and I have that there will

be one coming soon about role play

activities I think

and um

test here

it may be it maybe sounds hard complex

but

this is a personal suggestion sometimes

to to try to design our your own method

and testing and failing it's a good way

to start building your competencies and

your skates

and with that

we come to the end of our attention

I'm sorry if I could

some minutes

I will now stop the presentation

and I will leave the world to goiter if

there is no question or no

thank you very much Simone

I'm going to share with you screen again

even though it's uh

sharing just for the sake of my own

pleasure basically because what I want

to show you is

yeah

not my whole presentation but the Google

started to

launch itself again

I want to show you almost the last slide

yeah which is this one and the slide is

about discussion because this is a

moment for you if you are having any

questions please ask us write them to

the chat or anything I have a feeling

that I have been really rushing through

this uh presentation through this

webinar

uh we are 15 minutes over the original

plan I have a feeling that I didn't

manage to tell everything I wanted there

is really a lot a lot of information in

these webinars so anyway the next 15

minutes belongs to you

any questions

not further assignmented

thank you

I'm having this problem and I'm sharing

the screen I cannot see the the chat

I will let you know if there is anything

on the charts okay

then let's make a small

brainstorm for the people at the screen

please each one of you just write us to

the chat

one competence which you consider the

most important for implementing LARP or

RPG one competence which is in your

opinion the most important for

facilitating and implementing club and

RPG

foreign

[Music]

[Music]

foreign

both of those are extremely important

communication first of all already when

you are explaining the rules of the RPG

or LARP so you are very clearly

communicating

what is happening actually already

before when you are doing the

preparation of the game and you are

kicking out the trailer for The activity

when you are inviting people it's very

important to know how to communicate

properly what is ahead of them

um

empathy is very important

when you are on a spot and you are

dealing with a difficult situation and

you are having a proper empathy you can

support people in much uh better and

more meaningful way also it's very

useful during reflection I see here

respect yeah definitely

everybody is equal and we should keep it

in mind on the spot we are just having

different uh

different role

you as a organizer and facilitator are

only a human just like everybody else

but of course it's your role to keep

everything safe

personal boundaries

yeah

as mentioned during my presentation

first of all you as a facilitator should

have your own personal boundaries and

you shouldn't let uh participants to

step into them you are still a human

it's also important to set up a safety

zone for everybody and to let people

discuss their own personal boundaries it

reminds me when I was implementing

polarp now in the Great Britain it was

the whole daylight on a motive of the

King Arthur we had 40 players what we

did we set up very common boundaries

which was no physical touch and then we

get rid all people in the circle and we

let them announce if they want to like

each every one of them say for

themselves if they are no touch or if

they are okay with some touch and they

specifically out loud said in front of

everybody what is okay for them what is

not okay for them it was working very

nicely for me

consent yes consent also very important

thing I have another story to consent

that's from the time and I was a player

I have been playing this uh LARP about

the family drama

and basically my character has been kind

of cheating on his wife

and I was very much

like I was thinking as an actor as a

player if I should kiss this other

person my mistress from the game and I

was very much like open to it but in the

same time I didn't check with her her

personal boundaries in advance I didn't

know if she would be okay with it or if

maybe she's not in the relationship and

I wouldn't completely cross her

boundaries her partner boundaries so I

didn't do anything

um until the moment when she and I

completely didn't expect it suddenly she

kissed me player as a player not person

as a person but player as a player so

actually she crossed my boundaries or

let's say I was perfectly fine with it

it was all good

but that's an example of uh doing

something without the consent uh and

yeah in my case it was fine but let's

imagine that I would have a girlfriend

in that time and then I would have to be

explaining my girlfriend and somebody

just kissed me so yeah it's good to have

a consent it's also good to give players

a chance to make these agreements in

between each other

ability to improvise and be flexible as

a facilitator if you are able to

improvise it's going to make your life

much easier

and improvising competence to improvise

is something what can be learned and

trained very easily I highly invite you

to go for some theater session in Pro in

protea and similar things it can help

you a lot if you are into those things

it's not necessary but it's helpful

imagination imagination is very good for

the players of Lark and Root playing

games if you are a tabletop a gamer

Master if you are a game master who is

telling the story imagination can

definitely help you with uh crafting the

very interesting scenario for the player

it can make it more intriguing for them

active listening definitely very useful

especially during the reflection when

you are reflecting upon the learning of

the people

personally I believe that active

listening is the most important skill

for running a successful reflection

um May I I this active listening it's

really worth mention it and maybe it

could be better with something like the

active observation if if we want to

include also the number communication

which can be very important in those

situations

mm-hmm

Francesco do you have something to add

to the discussion Francesco is very

experienced when it comes to using RPG

and luck for education

well um I think that all the skills and

competences and the voices I'm reading

it the chat are

um are really useful fundamentals most

of them but the main point is uh of

course there are everything is useful

uh I would also

[Music]

um

would add also to do some experience in

LARP because even though it's not a

proper competence it's something that uh

it really

links all those skills all those

competences and give you a lot of uh

awareness about this field and I think

that even though

put that uh somebody as all these skills

all these competences uh

but uh wouldn't be enough for uh

probably for a person without experience

to run

uh alarm

at least at the very first experience

and so I would just uh say that I would

suggest you to to have to jump in an

alarm to have an experience to step

forward because uh this really gives you

a completely different point of view

regarding this

thank you Francesco yes you are raising

very important point we have been

talking about this I believe during the

time we have been discussing manual

there was this question coming from the

team what skills do I need to have when

I am to implement lab or role-playing

game and we came to the conclusion that

the only thing which you need is a

willingness to do it basically give it a

shot no matter what experiment with it

and see what is coming out of it because

all these things which we mentioned it's

not only that you have this competencies

before you are going to implement a lot

but also it's going the opposite

direction through implementing blood

through implementing role-playing

activities you can actually learn these

competencies you can get better in those

competencies so invitation from our site

is basically go for it and see what is

bringing

which is actually linking me to the

assignment of the third webinar I will

share the screen again

the assignment for the webinar number

four

is to take this role-playing activities

you have been preparing in the last two

weeks

and do it

get a group of people

and with this group of people play this

short table of RPG

or play this short Lark with them and

just to experience it experience it for

yourself

and then write a short report about the

success you had you don't have to do

anything long from two paragraphs to one

page just your experiences from the

whole game you can put there what you

like you can put it there but you think

you could do better

we will evaluate it again

and come back to it at the beginning of

the next webinar the events webinar will

be delivered to you by Francesco and

other colleagues from our team and it

will be on the topic how to do LARP and

role-playing games online

how to do how to

play RPGs tabletop RPGs online

I would also add um

yeah last time people have been asking

about the if you will get the PowerPoint

presentation so I'm sending you the

PowerPoint presentation I have been

using to the chat right now I hope that

you can see it

I will also add there the link for the

assignment so

on this link

you can download download the template

and you can fill the template and you

can do the assignment there is also a

link to our Facebook group inside of

this secret Facebook group you can be

posting your assignments you can be

asking your questions

um

last time a lot of people have been

asking about Reading literature

and we said that it's very broad if you

have something specific please ask us

something specific basically uh to give

you some examples if you want to

get a specific tabletop RPG so you can

learn the rules you can just write us

and then we can recommend you for

example lasers and feelings which is a

rule for tabletop RPGs which is having

exactly one page but we can also

recommend you world of darkness which is

uh rules for RPG which are having 150

Pages or we can give you Dungeons and

Dragons which is having I don't know 500

pages plus plus the diversity is really

big

maybe you will be interested in the

topic how to design uh how to design

LARP so we can recommend you some uh

some presentation and some YouTube

videos very explain how to actually do

the designing part

and designing is a little bit different

from playing and from facilitating here

we are busy with the facilitating but

maybe you want to know how to actually

create the game and then we can we can

give you recommendations

and so on and so on there is a really

broad scale of options so I just invite

you if you have a question put it to the

Facebook group or write it to our email

to our contact email from the website

and we will answer you as soon as

possible

and I think that's it from my side

fellas

is there any last question

and team is there anything else to add

helias

no I don't think so just want to say

that I'm gonna send this uh last

information also uh on your emails you

will receive the evaluation form the

voluntary homework the next days you

will also see on our website the this

webinar uploaded on YouTube

and yeah you will also receive the the

link for our Facebook group in case

you're not a member yet

that's it from me as well

then that's it my friends we are over

for today and I'm looking forward to see

you in two weeks from now on

enjoy the rest of your Sunday

thank you thank you

thank you everybody

bye

bye

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