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to turn on the camera recording okay
thank you and I believe that we can
continue uh first of all let me mention
hello Francesco Francesco is here
so we are actually four people from the
team of row for change which is a group
of several International Partners who
are who are researching together how to
use role playing and LARP for
educational purposes and it's very much
worth to mention that we are sponsored
by Erasmus Plus so thanks to the Erasmus
Plus we can be doing this right now and
you can be participating in it for free
I will give a moment to my colleague to
colleagues to introduce ourselves I will
just say that I am goiter I'm from Czech
Republic I represent Inspire
organization I am an educator
facilitator project coordinator I am
also Enthusiast when it comes to live
action role playing and RPGs in general
and it somehow happened almost by
accident that I started to use those
tools for Education actually lately I'm
using those tools for Education very
actively
and I will pass words to Simone
thank you uh hi I'm Simone I'm From
Italy from Rome and I'm working for the
meter Cooperative buttons on the burger
and I'm mainly I'm a facilitator in the
youth encounters founded by iranus class
foundings and I'm also I like to be I
really like to be involved in role play
activity when it comes to
about private life but also educational
things
thank you thank you Simone Elias
hello
so I'm Elias I'm representing Rose
cooperativa from Greece and
um I'm a project manager and an
entrepreneur
I'm here with you today to be the
technical support and making sure that
everybody is uh uh is feeling okay in
this electronic uh
environment that we are
so yeah if you need anything you can
text me on Zoom
yeah thank you
Francisco would you also like to say
something about yourself
sure uh just like Simone I worked with
the metacoprativa I used to work with
the role playing game stuff
and it's a kind of daily thing and I'm
responsible for the io1 the manual and
that is the main output of this role for
change project
uh and yes I'm also an Enthusiast
regarding the all the fields that
regards the role-playing game stuff and
yes that's pretty much it
yeah you're very nicely talk about the
uh about the booklet or how do we call
it uh basically within few months all of
you will have an opportunity to read
this PDF maybe also a printed file where
we collect all different information on
how to facilitate role playing and larps
games and there is also a number of
specific activities which you can be
using with your target groups it's also
maybe worth it to mention that at
September a training course in Italy is
going to happen so if you would like to
have this experience on site you are
very much welcome to apply and to come
and for now let me just mention
something about the questions uh
basically I will start very soon with
the presentation which I prepared for
today if you will have any questions
during my presentation feel free to turn
on the speaker and ask straight away
it's also a possibility just to put your
question to the chat might be that I
will not notice it straight away but
Elias is here to support me and to tell
me if I'm missing something
and we can slowly get into it I will
start sharing my screen
um
there we go
now let's start directly here uh as you
remember we are giving you assignments
at the end of every webinar these
assignments are voluntarily uh it's for
you for your own experience to send it
to us uh this time we collected only one
uh but I would like to speak about it
very briefly as well basically I'm very
happy that you decided to send us
something
um and I forgot which one of you send it
but he sent two documents one of them
was working on the preparation for the
role playing activity second of them was
preparation for the LARP activity uh
both of them are very nice uh both of
them for me looks like a great example
of brainstorming I would like to point
uh basically two things
I was very much amazed when I read all
the possible questions for the
reflection
uh reflection which can happen after
gaming
um what I think is that the this is
little bit too big of a number of
questions if you will be asking all
these questions you will spend uh
I mean two hours just by reflecting so
for the effectivity itself it can be
worth it to select just a few questions
which you really want to use and which
question to choose it should be very
much connected to the learning goal so
here at the beginning we ask you to set
up for yourself a learning goal of the
activity honestly these learning goals
can be very broad because in non-formal
education we are having a number of
different opportunities and it's
basically about you as a facilitator to
choose what do you want to focus on
during this session and when you choose
this learning goal you want to achieve
it also shows you what type of questions
you should be focused during the
reflection itself
uh I think that's it from my site
I will ask my colleagues if any of them
would like to add something to the
assignments
all good from my side
same
yeah
that many questions it's good to have
that many questions that can be turned
into different methods and activities
maybe also I will give space to the our
viewers if they are having any specific
questions about this assignment
and if not hello hello
I want to ask you something maybe really
basic but I don't know the difference
between LA uh RP and uh I don't remember
the other uh pgr or something like that
and role playing yes very good we have
been addressing this during the first
webinar uh it's also possible to find
this webinar online
um but I will explain it very briefly in
here
RPG is a shortcut for role-playing games
mostly we are talking here about
tabletop role-playing games that means
the group of people sitting at the table
and co-creating a story together
according specific rules
when we are talking about a lot of live
action role-playing games then it's
something very similar but this time
it's fully acted it means people are not
sitting at the table but they are
literally moving in a space they are
acting out uh certain rows
um Frances Francesco do you want to add
there something
okay
um
yeah I will very briefly share our
website so also everybody can see where
to find the recordings
um here we go
so this is the website of our project
wrong4change dot U here is the webinars
that are coming we are at this moment at
the webinar free and here is the webinar
2 webminar one if you're gonna click on
these buttons it's going to give you
recording from the previous session so
you can also refresh your memory as you
need
okay
I'm going to move to the presentation
can you see presentation
okay so today webinar is focused on the
topic how to facilitate educational Lark
or role-playing games we have already
been doing the feedback on the previous
assignment I can also tell you that this
time a new assignment is coming which is
building up on the previous one so we
will come back to it but for now I will
slowly dwell into the topic how to
facilitate an adular obsession how to
keep it safe and then I'm going to pass
the word to my colleague Simone who is
going to tell you about what can what
competencies you might need when you are
facilitating the work session
um as you might notice I'm focusing it
on the Lark not so much on the tabletop
role playing
uh why because I'm of a belief that
facilitating Lark is little bit harder a
little bit more challenging and it's
more challenging because LARP is more
challenging for the players as well
basically when people are playing table
top RPGs they are sitting at the table
and they are talking which is a little
bit less exposing a little bit less
involving than when you are literally
playing with your whole body as you are
doing inside of the life so therefore
LARP is bringing its own specific
challenges
um but whatever I will be talking about
you can take and you can apply it on
facilitating tabletop RPG sessions as
well maybe it's not going to be exactly
the same but it will be very similar
so
um I will be talking about the one Lark
which I have implemented a few years ago
back in Latvia the
there's a lot of implementation of the
Lark has several steps it starts with
the planning then the preparation of the
activity then people are on the spot
they need to land they need to get to
know the activity itself then there is a
Spain for the game and then there is a
space for reflection and evaluation how
everything go
um so now we are standing in the
planning step in the first phase for
everything if you are a facilitator you
start at this store at this point
for me I was starting with the a lot of
uh Czech LARP which is called who plays
um it's actually a little bit tricky to
translate it to English it's based on
the Czech idiom so this is not the best
translation but this is the best
translation I have been able to provide
it's not a milarp it's a LARP which has
been created by my friends and who gave
me permission to implement it basically
this LARP is for eight players so I knew
that when I'm going to play it I need
exactly eight participants
it is a lot about children imagination
but it's also a lot about children
cruelty basically about bullying
and the whole scene is happening in The
Foster House so the players the
participants who came to play the Lark
knew that they are going to take the
role of the foster kids of the kids who
has been abandoned in The Foster House
um
as I mentioned I have been in Latvia
when I have been implementing this thing
I came to decision that I want to do
this and I started to prepare everything
first I need to figure out where I am
going to do it then I need to know that
I'm having all the equipments Etc so I
read very carefully through the script
of the game
and then I also created a certain trial
certain introduction for the game
so that's already the face of the
preparation planning is the part when
I'm getting to know all the facts and
then I start to do actions and that's
already the preparation part
inside of the preparation part I'm
basically promoting the event that this
is going to happen and I started to
prepare the potential participants on
what is coming in a sense I created a
trailer just like if I would be inviting
people for a movie just like in the
trailer I needed to attract them
and just like in the trailer I couldn't
tell them what exactly is going to
happen because they then they would not
be interested to come anymore
I created a Facebook event inside of the
Facebook event I created a poster I put
some description part of this
description are those very practical
things so where is it going to happen at
what time how much is it going to cost
what people need to bring with
themselves
um
and then I also needed to prepare the
place itself for people to come so I
needed to be sure that the place is
fitting to my needs that I have all the
requisities props that I have a music
ready that I have the materials for
people to read and I also have a backup
plan uh makeup plan when we are
implementing Clark is very important
basically when we are playing an
activity when we are having specific
number of players in my case it was
eight players and one of them will not
come I cannot play the game cannot
happen it's ruined for everybody so I
needed to know that I have somebody in
my mind who can replace this missing
purple missing person last minute
it's also very useful to know that the
place is saved what happened to me is
that I arrive on the spot and somebody
who owned the place and who didn't know
that the LARP is happening just came
there with his friends and they wanted
to play some board games fortunately he
was very friendly and he just he just
gave us the space and we could continue
according the plan
here you can see a screenshot from the
Czech Check website where they are
calling uh where they are organizing a
lot of different labs this is a good
example on how to do this little
trailers basically there is always some
picture which is attracting which is
creating the atmosphere of the game then
there is the name of the game and there
is a short description what the game is
about
without actually revealing anything
here there is the person who is
organizing the activity
and here is how many people is needed
including gender division
and how much it's going to cost how long
it's going to take and this is just the
registration button
of course this group they are doing they
are organizing clerks for a long time
it's not necessary for you to create
something like this but it's a good
signpost a good thing like
it provides an idea what you need to
have ready when you are to prepare a lot
of
by the way if I would be talking too
fast let me know
when we prepared all the everything we
needed for the Lark we can move to the
implementing the work to the face which
I called blending an introduction of
this activity
so basically what will happen to you as
a facilitator that certain number of
people will gather on the spot maybe
those people know themselves from before
maybe they know you
maybe they are completely new especially
if you are organizing Clark for the
first time there is a great chance that
you will have complete newbies
uh both to you and to the larva that's
also what happened to me that uh people
get it there who I have never seen
before
and you can imagine what is actually
happening when completely random people
are gathering on the spot there is a lot
of social awkwardness this uh kind of
anxieties and people they don't know
what is going to happen Etc
so it's very important to provide them a
comfortable space
in which the fears can go down
it is useful to have some refreshment on
a spot no not heavy alcoholic drinks I
would say beer maximum but water soft
drinks maybe some chips whatever depends
on the setting but it definitely can
help to for it can help the people to be
more comfortable
it's also very useful to inform them
about the Practical things which you
already know for example that it's going
to take three hours that it would be
lovely that they are not using their
phones for these three hours
uh even if you already announced these
things before on the Facebook or to
email or whatever Channel you gathered
them through
it is useful to remind it again because
it helps to people to calm down and
people know what is coming it's easier
um I very often follow the steps of the
Maslow pyramid I assume that you have
heard about Maslow pyramid in the past
basically
on the bottom step there is this thing
which goes to the physical need to this
warm food water toilet yeah basically in
every lab people will be busy with where
they can go to bathroom
so it actually helps to be busy with
these very basic things because it's
easy to figure and figure them out
people are going to ask for them anyway
and it provides them comfort
second need is this feeling of security
safety so basically for us as
facilitators of large it is very
important to create the feeling that
people are welcomed that they don't have
to be afraid because especially if they
are new to this game they will be afraid
and they are coming it's very useful to
put on some ice breakers it can be soft
talk it can be some small activity
whatever what is going to help them
um
basically it can be any sort of warm-up
activities which breaks the contact
barrier which helps them to get to know
each other with create the friendly
atmosphere me personally I'm not a big
fan of ice breakers but in the same time
I can say that using them for the people
who are completely new to the thing it
can be beneficial because it helps them
to get together faster
it's also useful to use type of
activities which already support the
mood of the game itself so in our case
it was a game about the imagination and
about bullying so we were providing the
short activities based on the impro
theater assignments one of the
activities was grep whatever what is
around you and use it as a prop so
basically if I screamed
uh now you hold sword they just needed
to grab anything around and pretend that
it is a sword and this we were doing for
five minutes then in the next step we
have invited people hey now you will be
co-creating a story and your task your
group assignment is that you will always
say one sentence
and uh
you as a group need to create the whole
fairy tale this type of assignments help
them to land on the spot and in the same
time it helped them to prepare
themselves for the game that is coming
some games already have these workshops
described
in other cases you need to be creative
and come up with the activities which
you simply find fitting
well after this after Gathering people
on the spot after informing them what is
coming after playing this warm-up
activities it's usually time to go to
rules
uh why I prefer to go to rules a little
bit later
because rules can be complicated
in larps the rules are very often simple
but still their explanation can take
around 20 minutes and it requires that
people are present people are focused
people are ready for the thing that's
why I think it is better to first kind
of warm them up and only after that to
go to the rules
when it comes to scripted Labs where
everybody is having a sheet with their
character usually one and a half page
where they need to read something about
themselves
players also need time to learn their
characters
so this is important for you when you
are evaluating how long it's going to
take let's say that a lot of activity
itself is going to take one and one and
a half hour
but you need 20 minutes to welcome
people on the spot one hour to the
warm-up activities another hour for them
to explain the rules and to memorize
their characters and only after that you
are going to the game itself
so the whole process can be much longer
than you would estimate at the beginning
so let's say that at this moment all the
players understand the rules they read
their characters
and the game can begin
what do you do as a facilitator
basically you actively observe what is
happening
you
first of all are checking that people
are keeping the rules
you also are very present to see if
there is some intervention from your
site needed it happened to me during
different activity
that the things went a little bit astray
so what I did that I very quickly
created for myself a character and I
entered the game inside of the character
to influence in which direction the game
is going this is not very common this is
not needed all the time but it can
happen
[Music]
um
you are also your role is also to
observe very carefully what is happening
because you can use it later on
and the game is power when you'll be
reflecting upon what the participants
did
um then it's good to work with the
specific things which happen during the
game you can ask about them you can
pinpoint them and it can really be
helpful for recognizing the learnings
that are happening during the game
I would say that for LARP it is always
useful to work in couple it is not
necessary most of the labs I have been
doing I implemented them myself without
anybody to help me
uh but if you are too then one of you
can always focus on the technical parts
for example playing the music or the
props are on the Spot while the second
person can be always focused on the
participants on the players how things
are going
um okay
we play the game we finish the game it's
time to go into the reflection
but before we go into the reflection
players usually need
breathe out to have a break smoking
break is very useful to send them for a
cigarette to grab some fresh drink to
shake off whatever characters they have
been playing so far
and only after this stepping out of the
experience because until now they have
been playing certain character and they
need to leave the character behind so
only after they step out of this
experience
you can move to reflecting about the
whole experience
and once again you are facilitating the
process
as a facilitator of the process your
task is to actively observe what is
happening
actively ask questions
and also actively use silence
very often it is a better
not to say much especially when
be blurish certain flow
and led them to
let the group dynamic to handle
themselves
or if you see that it's going in the
direction where it's not supporting the
learning
you as a facilitator can always step in
and put it on the track where you need
it
and finally there is an opportunity for
there is a question yes
or no
okay
well if there is a question please ask
or write it to the chat
only after the reflection part
there is the time to go to the
evaluation evaluation is not here for
participants that much it is here for
you as a facilitator this is an
opportunity for you to discover what is
not working what is working
what is not working you leave out for
the future and what is working you are
building up home you are making it
bigger
um it can be useful to ask
participants about their opinions also
from another reason basically people are
very critical beings they always have an
opinion they always have the need to
share they want to be listened
my personal advice to you as a
facilitator is
uh don't take things they are saying way
too personally basically there will be
all the time somebody who will be
complaining somebody who will have a
feeling that they know better uh mostly
they don't you as a facilitator are
usually having better awareness about
what is happening it is always good to
listen to what people have to say
but it doesn't mean that you need to
apply everything what they are saying
because very often what players believe
would be great
could not actually work inside of the
game
[Music]
this was about
um
implementing a lot of activity before I
will go to the next phase
let me ask you again if there are any
questions to this I get a feeling that I
throw a lot of information at you in a
very short time
is the facilitator in LARP
can we call the facilitator in a lot of
the game master or it's a different
the game master term is coming from
table top RPGs okay and in a lot we are
mostly not using it so I would call
consider it different from
okay
okay
then let's talk also a little bit about
the safety inside of the LARP activities
this is for me a very crucial thing
keeping it safe it's yeah one of the key
roles which you as an organizer are
holding
and the safety is having several steps
the most obvious the most logical step
is physical safety
uh so the physical safety is important
especially when you are playing uh like
Larks for the big groups as we mentioned
in the number one there can be labs for
like small scale labs for eight players
as I was implementing a lot yeah but
there can be also a lot for 50 players
for 500 players for 5 000 players really
massive lives and more people are
present bigger chance somebody is going
to get hurt
so as an organizer you are putting their
safety standards and it's also your task
to evaluate and to check that these
safety standards are met if we are
talking about so-called battles when
people are using softened weapons you
should have very specifically describe
how long weapons people can use how it
should be softened you should also check
every weapon which is inside of the game
because if you will not do some weapon
which is dangerous can get inside of the
game and then bigger chance that people
get hurt
many of these safety standards are
already
present somewhere online there is more
system existing so you can just Google
and choose the one which fits you the
best the same goes for post-apocalyptic
Labs where they are using Airsoft
weapons and similar things so here once
again you should have some agreements
about which type of weapons is okay
which is too dangerous you should be
sure that people are wearing goggles
etc etc
you can also if you are concerned about
your personal safety as a facilitator
then you can ask people to sign Library
basically before anybody join the game
they sign a paper that they are entering
the game on their own danger which could
a little bit protect you from the legal
perspective I mean I have never had to
do it in the past but if you are doing
something massive it can be definitely
useful thing
and of course first Cape kit is always
useful especially like if you have
bigger group first aid kit is necessity
if you are having a smaller group you
are mostly not so concerned about their
physical safety but much more concern
about their emotional safety because
these smaller Larks are usually dramatic
and very often they are dealing with the
heavy topics not necessarily they are
comedy larps where there is nothing
serious happening
uh but with this so-called chamberlarps
uh very often we are dealing about uh
topic as bullying as mentioned before or
homosexuality or domestic violence etc
etc
um these things can be potentially
triggering for a player even more if
they experience something like this in
the past
for that reason I consider it useful to
prepare a list of triggers which can
happen during the game it can be useful
to put this little trigger to players
awareness already inside of the trailer
already inside of the Facebook event so
people are informed in advance and they
know that hey there is a trigger rape
and this is really not for me so I will
not be applying for the activity
um it's always useful to repeat these
Triggers on the spot when the group is
already gathered that you as a
facilitator are aware that people don't
have a problem with this
you can do it in a safe way basically if
you have a list of triggers you ask
people to close their ass to close their
eyes you read the list of triggers and
if somebody has a trigger from this word
they raise their hand and then you
upload approach them in private and just
discuss with them can be that the player
decided it's safer for them not to play
can be that they decide to play anyway
[Music]
um
even if the game doesn't have
any obvious triggers you can still check
with players if they themselves think
that they could get triggered by
something
they should have an opportunity to
approach in the private
and check with you share with you hey
this is what I'm worried about do I have
a reason to be worried
if you are the facilitator you are
guarding the safety and therefore you
are there to serve the players and to
support them with whatever is coming
and what can also happen during the game
are triggers which nobody see coming so
for example it happened to us that I
have been playing this experimental art
about dancing
and there was just some talk about the
car crash it didn't even have been part
of the car crash it was very much side
note
but one of the players uh experienced
car crash two years ago
and
yeah it just didn't do him well and he
started to shake like for him it was a
very short attack it took just one
minute when he was little bit out of the
game
but I'm mentioning this as an example
that some things we basically cannot
predict some things just can happen and
as a facilitators we should be ready
that those things can happen
of course
first of all for the beginning it might
be useful for the new facilitators to
start with games which are not so
emotionally demanding so Focus yourself
on the comedies or on the a lot of
activities which are not going into this
serious topic
um but anyway you uh if you are a
professional facilitator most probably
you already have experience with
supporting people who are
getting into hard situations we are also
having some guidelines on how to how to
behave during the lab activity in case
that somebody actually is getting
triggered so that's our next slide
basically we are having these three
principles one of them is
if somebody
is playing the role but something
happened something is going straight for
them they should always have an
opportunity for a short break
as a facilitator you can always inform
them before that hey it's okay to step
out of the game for one minute
usually we are using this sign
hand behind the head
if somebody is doing this it means that
they are out of the game for a time and
only when they put the hand down it's
assigned to other players that they are
ready to play again
there is also the rule red stop
which I consider the most important
safety rule of the Larks in general
I have never experienced it personally
but we always in every LARP activity we
are mentioning it basically
if a player got triggered it's something
which is not okay is happening to them
every player has a right to scream at a
stop in a moment they scream it the game
is stopped
there is stop interrupted usually not
finished if the game is to be finished
people meet again another time but for
now the game is stopped so we can
address whatever is happening there
and finally there are Regulators
Regulators are useful mostly for the
battle Labs or the type of labs when we
are going more into the physical
contract
and basically it's a tool for players
how to enjoy the game as much as
possible there can be a regulator that
the player scream slow down
which is assigned to the other players
that they should be a little bit less
aggressive inside of the game
and the example of the opposite
regulator would be give me more
which is signed to the players that they
are ready to take more aggressivity
inside of the game and these things are
very individual every participant is
having different boundaries somebody is
ready to get very touchy very physical
very emotional inside of the game
someone else is not ready for it
so those tools are helping them to find
the appropriate balance so they can be
all playing in the safe and pleasant way
um Francesco do you want to add
something to regulators
well uh you I I think you covered most
of the main topics but uh of course it's
best to keep in mind that it's a very
huge world and uh um there are thousands
of associations that do labs and
activities that do LARP and each very
lab is uh really different so
um the main rules the main things that
voida talked about about safety I think
they are quite common and I think they
are essential for every circumstance
thank you okay I'm running out of time
so I will very quickly run through
through the last LARP uh last LARP is
about the boundaries
um from my experiences Larks are more
fun and people really put themselves
into them and they put themselves
physically emotionally fully it really
can create experience which nobody will
ever forget but of course more you are
putting yourself to the game the more
you are raising the danger that the
boundary is crossed that some trigger is
going to happen that somebody is going
to get hurt etc etc
so for you as an organizer
you are basically having responsibility
you are having a responsibility to set
up the boundaries which are true for the
whole group you are saying this is alone
this is not
and then players should have an
opportunity to make individual
agreements in between each other
so they can um
they can make the game more interesting
for themselves to give you an example uh
we have been running a game on a boat
when we have a part of the game was sex
it was very important for the characters
that they are having this love affairs
in between each other it was adding the
spiciness to the game the drama Etc
there was some cheating in between
characters involved
but the organizers told us very clearly
if you want to
play out that you are kissing somebody
you are going to touch them cheek on
cheek
and if you want to act out a very
passionate scene
sex scene you are going to touch with
your face on both cheeks
and this was this was the rule this was
the barrier which was given to us by
organizers but after they also said
if you want you can go to other players
and make individual agreements
so basically what I did I was playing a
character which was uh
Ladykiller eyes based on the script I
got I slept with the half of the women
who were on the boat
so basically I went to every one of
these players and I told them hey I have
this idea
pretty much I just want to make it all
more theatrically visible so would you
be okay that I will if we are collect
out a sex scene that I would like very
tactically slap you from both sides over
the S not really like in the sexual way
but more in the way that everybody
around can see and they can react on it
and most of the girls have been very
okay with it but one was very much
against it as I learned later on this
girl was part of the LGBT community she
also had some bad experiences with men
so if I would do something like this
without agreeing with her about it
before I would very badly cross her
personal boundaries
um what I'm trying to illustrate is that
as a as a facilitator
you are guaranteeing the safety
and you should give also opportunity to
players to
make it more spicy for themselves
um
and still players are responsible for
their actions
I have a little bit more stories ready
for you
maybe I can get to them later on but for
now I will ask you again if you are
having any questions to this safety area
foreign
can talk about competencies I will stop
sharing
thank you
then I will start my sharing
okay everyone can see
was like
good yes
good
then we are going to talk about
competencies
how do we do it
my proposal is to have
a small shared narration
so it will be kind of interactive story
involving all of us we are going to be
adventurers as facilitators in the
competencies field
so let's start this small game feel free
to participate to join
according to your chance
um what do we need in order to play
guidelines
a setting and encounter that will be
provided by those science class
presentation the guidelines basically is
it means and how to deal with personally
the sad thing is that here and now so
the the our ambientation our contest
the encounters will be the challenges
we'll be facing during our convention
and if you feel like you need it to take
some notes or something you should have
the most classical tool with paper
and you can also do it digitally on your
network or whatever device you're using
so if everyone is ready let's start
guys
so we are discovering this world and in
order to discover that very complex and
familiar word we need to go step by step
and
step by step we can try to master all
the work
the guidance the guidelines or rules
they are also something very basic in
these kind of things
because they provide like a fixed stable
pattern which is not uh you can
make confrontation about it
and and these patterns helps the player
guide the player to approach the setting
that to interact with the other players
and with the settings so this will be a
sort of guidelines how to proceed for
you and the our guidelines will be these
uh
bubble screen
um which I drove in
after a consultation with reuter and it
basically made out of bubbles we could
call the levels of the bubbles and we
are starting with a smaller one the
inner one which is the role play game
then we go further
with the live action model play games
which involved also a more deep
involvement of the body and the art it's
a full life
then we have something called working
Gene
and then the location of faith as our
final player
and please try to keep in mind these uh
this bubble scheme because it could
really can help you
to proceed
from something which can be more simple
and
step by step dealing with something more
complex and not to start just
from the world picture we could be very
hard to guess
other stuff
so then our guys
then the city
our setting will be
a youth quest in a fantasy world
It's actually an activity for young sets
it's called the dragon egg
it will be probably also present you
will find in the manual
and what is it about
among youngest from different countries
which are getting for something as a
youth encounter
in this your third country they are
taking part in the workshop about
communication
and this activity will be the dragonet
they are just going to find it
and we are going to be defacitated
so how the Activity Works
the participants will be given some
presets already printed character cards
each belongs to a different fantasy ways
and it can be creative but for that we
have helped humans Vibes and obvious the
most classical one like from The Lord of
the Rings so that maybe everyone knows
and then we split into a short fiction
according to the role and to the
character that you see to the new
identity let's see
difficult has have them through
physically create their own Villages
using whatever material they have a
direct disposition or aromatica we give
them we provide them with
after that
they uh told the story about this
powerful radio
which is the ruler of their land of
legislative which rat Wilson here each
of the four Villages of us
why because she held them responsible
for stealing something to have something
very delicious
then the only Safe Way the only way out
I mean for the villagers is to willingly
and accordingly choose one of the
village to sacrifice to offer as a
sacrifice the lady of the Dragon
then the other three villages will be
so
that then will be three rounds
after the story is told that the
villages
each one made by a Village Council and
the Diplomatic base what does it mean it
means that
every village we choose
to representative
each round
and they will send it to another to one
of the other people to make conversation
about this is the final decision
and then they will they have a second
step
in which they come back to the view they
a consultation among themselves into the
village
after those three rounds
the legendary dragon will come finally
and ask for the first Village for the
final joint answer and of course if
there will be an argument the villages
will be destroyed
is there any questions so far
oh my God
at the end of the game there will be
only one Village left standing yes but
only no
um
it can be two outcomes
if the village can agree on just one
Village to sacrifice to offering
sacrifice that will be the only one we
left destroy but if they are not able to
agree to reach an agreement a joint
agreement before
destroyed
it says there were three rounds okay yes
they have three rounds of time of
contact patients
how much is one round
we are not I didn't include here the the
timing of each keys because it's not
really where it's not that we are going
to play this we are the facilitator of
these activities
okay so thanks is it clear Francesco
okay thank you
how many then
some questions is needed for the game
this game has four Villages which needs
to be uh needs to have at least three or
four I the minimum should be for
participants for each Village so a total
of 60 participants it's very big
activity that's why the setting is a
youth encounter
okay this activity is planned to involve
a big language of participants
is that any other question
good
then
comments the encounters are the main
competence you're being facing
and the related problem the related
issues
so following this guiding map the bubble
we just saw
a list of competence you might deal with
will now be presented to you
and according to the settings
will be to relate those competence to
possible eventful aspects or issues
you might eventually figure out for this
activity
so the competencies will be presented in
sets
and for each set
I will leave you like two minutes like
one two minutes to have a small
reflection or take notes
and to share it to share your
observation or any via chat you can
activate your microphone Network
[Music]
for each set you will also find uh funny
how to improve boats
which provide some tips or services for
boasting your character skills
for those
it may be a bit hard to grasp
so I would say let's go directly to the
Practical thing
this is the first set of competence we
encounter
and according to our scheme we are
starting with propagate
and we find the communication in the
photo in the form of meaningful
communication
with some under uh sub
competencies which uh
between the finance shaping the context
the ability to fit in the context
and those girls side by side it's
theatrical or improvisation skills and
the capacity of entertaining and
involved
then we have something very important
related to communication which is the
empathy
then we have of course resources and
time management
self-awareness and confidence
and something about the group dynamics
which is related to something we call
mediation skills
now I will leave you just one minutes
to
have a vote about it
and can you may are you able to relate
some of these confidence to the to the
activity
with the Scout before
so
relate some competence to part some
aspect of activities or to some problems
they might eventually come out during
relative
this is very martial workout
wow
can you repeat one more time
the last sentence
uh I just said that it may be a bit
harder to figure it out but yeah it's
it's really it's mostly a work of
imagination for us because we need to
imagine how that activity we could
develop
ment
so in what context these competencies
will uh occur yeah exactly using as
example the previous activity but I
would say you can also be free to use
whatever example you you want if you
have already experience in uh role play
or uh Allah activities
foreign
[Music]
in order to gain some bonus points uh we
would like to suggest to have some
reading there is also some funny very
funny reading that can be like a leisure
activities there are the manuals from uh
the most uh Commons and famous uh role
play games and organizations they're
already existing one the famous is
Dungeons and Dragons that is the bunch
of Masters Guide it's a manual it's a
very nice find me with a lot of pictures
and also useful tips for narrations and
creating subjects
there are others like word of darkness
and I'm sure if you contact every one of
us each one of us you can get a lot of
suggestion about literature truth
manuals and also movies also movies are
really as you saw most of the the races
from this activity I think
and then also like
are always very useful
okay if someone wants to add something
about
want to say something about these
competencies
come with some few seconds
otherwise we shall proceed to the next
set of competencies
so we have live action role playing
games
second bubble going faster
we say it's a full active full body
acting
game
so of course we find artistical
Technical and digital companies
I would like to leave you and to live to
your imagination to think about why
those competencies can be useful for a
live action Google Play game
and the first thing the bonus you find
the game is something that can help you
which is again a physical system
Workshop as well as crafting with with
crafting we intend mainly handcrafting
uh which which involves full of any
materials from protein to smoking to
carpentering
anything that could be related to
to about maybe it's a Fantastical or not
experimenting with conferencing
platforms like Zoom like like teams like
this because this is also something that
can be used that can be integrated with
the with the role play even with the
live action of those like may may be
difficult or not but it's something that
can be done and it's already being done
so also experimenting with the tools you
can uh
you have on these kind of softwares can
also give you a nice idea Concepts
and Concepts
and then also photography and music and
video making single courses or Workshop
really useful to develop such
competencies
I shall then wait just few seconds to
see some Juan wants to
take something
and
then shall we proceed to the
third set
and we will be discussing these uh
together with the food
this is something we call working
and cooperating successfullying teams
it's how I name this competence so we
name this competency if you have a
better definition or expression you're
welcome
um
and I would not like to explain things
it's not good
but I would like to go back to the
how to gain bonus points and you can buy
youth camps you can count as
why because they are usually those are
good settings to
to prove to experiment the self in
Teamwork because usually you have an
widened teams in such a situation maybe
you have project with botnets and you
are dealing with the
differential workouts and it's not just
it's not just you and maybe your usual
great colleagues so we are more and this
can be really a good environment and
situation where to be aware of what it
means to work with other people or other
colleagues with different competencies
with different abilities and skills and
point of views also endings
and trying to still working on something
together with a common thing
also I would like I would like to say
that experimenting teamwork as a player
in a role play game or in a live action
group the game could be a nice way to uh
to experience to be aware of the of what
working in team means
because
mainly all the the
I'm not sure
I'm not sure but I don't think there are
that many localities that you can play
like as a standalone
unless we are talking about video games
or something like this uh
even escape room nowadays have like that
they are
um they are settled to to work on a
party on a party team
and the party which is a team of players
is a concept which we find
very very often in all the live election
workplace
so this is kind the model of the
teamwork I would say and can be a very
funny way to experiment yourself buttons
in work and both with this sort of page
immediately to do to the education
which is somehow related because
um probably
most common situation where you find
yourself working in a team is the
educational frame
it's yeah it's very difficult to find a
private game session with more than one
Mustang
so the educational trade we have
a data control approach because the
um
International mobilities
it's a factor is very constant in a lot
of educational works are these and even
in the lock I working locally High
chance that you can get people from
different cultures and also not not just
for different culture but with all the
differences that they will
can we so this kind of approach can be
really
something even because the game
sometimes the game itself are structural
in a way to provide the identities fixed
identities with fixed characteristics
so some many times those activities are
named I meant to create diversity in the
game
and an approach to the
right and I mean
um a good approach to the diversity it's
fundamental
at at least from the side of the
facility
then facilitating learning which implies
creating and maintaining a safe
environment
the signing programs ability to approve
it when the second reflects then upon it
and of course embracing mistakes
most of those points were already
covered by Oita in the previous session
like the the safety uh safer environment
to make the planning and assigned
programs
and also about the reflection
and then we have
devaluating practices
which was also covered by avoida but
those are also competencies when we come
to the educational layer because about
the devaluation of the practice of the
results of the activities of our bubble
is a way to improve to live about what
it wasn't working or what can be made
better and to improve what is already
working yes it's
it's like self permission in a way
and to that
I was suggesting me traveling University
in different accountancy is always
something very very helpful to for the
uh for the dynastic approach
also you have literature tools in the
form of Youth Works manuals the manual
of the youth work that the most common
artist how to use the compass but they
are also more and I have that there will
be one coming soon about role play
activities I think
and um
test here
it may be it maybe sounds hard complex
but
this is a personal suggestion sometimes
to to try to design our your own method
and testing and failing it's a good way
to start building your competencies and
your skates
and with that
we come to the end of our attention
I'm sorry if I could
some minutes
I will now stop the presentation
and I will leave the world to goiter if
there is no question or no
thank you very much Simone
I'm going to share with you screen again
even though it's uh
sharing just for the sake of my own
pleasure basically because what I want
to show you is
yeah
not my whole presentation but the Google
started to
launch itself again
I want to show you almost the last slide
yeah which is this one and the slide is
about discussion because this is a
moment for you if you are having any
questions please ask us write them to
the chat or anything I have a feeling
that I have been really rushing through
this uh presentation through this
webinar
uh we are 15 minutes over the original
plan I have a feeling that I didn't
manage to tell everything I wanted there
is really a lot a lot of information in
these webinars so anyway the next 15
minutes belongs to you
any questions
not further assignmented
thank you
I'm having this problem and I'm sharing
the screen I cannot see the the chat
I will let you know if there is anything
on the charts okay
then let's make a small
brainstorm for the people at the screen
please each one of you just write us to
the chat
one competence which you consider the
most important for implementing LARP or
RPG one competence which is in your
opinion the most important for
facilitating and implementing club and
RPG
foreign
[Music]
[Music]
foreign
both of those are extremely important
communication first of all already when
you are explaining the rules of the RPG
or LARP so you are very clearly
communicating
what is happening actually already
before when you are doing the
preparation of the game and you are
kicking out the trailer for The activity
when you are inviting people it's very
important to know how to communicate
properly what is ahead of them
um
empathy is very important
when you are on a spot and you are
dealing with a difficult situation and
you are having a proper empathy you can
support people in much uh better and
more meaningful way also it's very
useful during reflection I see here
respect yeah definitely
everybody is equal and we should keep it
in mind on the spot we are just having
different uh
different role
you as a organizer and facilitator are
only a human just like everybody else
but of course it's your role to keep
everything safe
personal boundaries
yeah
as mentioned during my presentation
first of all you as a facilitator should
have your own personal boundaries and
you shouldn't let uh participants to
step into them you are still a human
it's also important to set up a safety
zone for everybody and to let people
discuss their own personal boundaries it
reminds me when I was implementing
polarp now in the Great Britain it was
the whole daylight on a motive of the
King Arthur we had 40 players what we
did we set up very common boundaries
which was no physical touch and then we
get rid all people in the circle and we
let them announce if they want to like
each every one of them say for
themselves if they are no touch or if
they are okay with some touch and they
specifically out loud said in front of
everybody what is okay for them what is
not okay for them it was working very
nicely for me
consent yes consent also very important
thing I have another story to consent
that's from the time and I was a player
I have been playing this uh LARP about
the family drama
and basically my character has been kind
of cheating on his wife
and I was very much
like I was thinking as an actor as a
player if I should kiss this other
person my mistress from the game and I
was very much like open to it but in the
same time I didn't check with her her
personal boundaries in advance I didn't
know if she would be okay with it or if
maybe she's not in the relationship and
I wouldn't completely cross her
boundaries her partner boundaries so I
didn't do anything
um until the moment when she and I
completely didn't expect it suddenly she
kissed me player as a player not person
as a person but player as a player so
actually she crossed my boundaries or
let's say I was perfectly fine with it
it was all good
but that's an example of uh doing
something without the consent uh and
yeah in my case it was fine but let's
imagine that I would have a girlfriend
in that time and then I would have to be
explaining my girlfriend and somebody
just kissed me so yeah it's good to have
a consent it's also good to give players
a chance to make these agreements in
between each other
ability to improvise and be flexible as
a facilitator if you are able to
improvise it's going to make your life
much easier
and improvising competence to improvise
is something what can be learned and
trained very easily I highly invite you
to go for some theater session in Pro in
protea and similar things it can help
you a lot if you are into those things
it's not necessary but it's helpful
imagination imagination is very good for
the players of Lark and Root playing
games if you are a tabletop a gamer
Master if you are a game master who is
telling the story imagination can
definitely help you with uh crafting the
very interesting scenario for the player
it can make it more intriguing for them
active listening definitely very useful
especially during the reflection when
you are reflecting upon the learning of
the people
personally I believe that active
listening is the most important skill
for running a successful reflection
um May I I this active listening it's
really worth mention it and maybe it
could be better with something like the
active observation if if we want to
include also the number communication
which can be very important in those
situations
mm-hmm
Francesco do you have something to add
to the discussion Francesco is very
experienced when it comes to using RPG
and luck for education
well um I think that all the skills and
competences and the voices I'm reading
it the chat are
um are really useful fundamentals most
of them but the main point is uh of
course there are everything is useful
uh I would also
[Music]
um
would add also to do some experience in
LARP because even though it's not a
proper competence it's something that uh
it really
links all those skills all those
competences and give you a lot of uh
awareness about this field and I think
that even though
put that uh somebody as all these skills
all these competences uh
but uh wouldn't be enough for uh
probably for a person without experience
to run
uh alarm
at least at the very first experience
and so I would just uh say that I would
suggest you to to have to jump in an
alarm to have an experience to step
forward because uh this really gives you
a completely different point of view
regarding this
thank you Francesco yes you are raising
very important point we have been
talking about this I believe during the
time we have been discussing manual
there was this question coming from the
team what skills do I need to have when
I am to implement lab or role-playing
game and we came to the conclusion that
the only thing which you need is a
willingness to do it basically give it a
shot no matter what experiment with it
and see what is coming out of it because
all these things which we mentioned it's
not only that you have this competencies
before you are going to implement a lot
but also it's going the opposite
direction through implementing blood
through implementing role-playing
activities you can actually learn these
competencies you can get better in those
competencies so invitation from our site
is basically go for it and see what is
bringing
which is actually linking me to the
assignment of the third webinar I will
share the screen again
the assignment for the webinar number
four
is to take this role-playing activities
you have been preparing in the last two
weeks
and do it
get a group of people
and with this group of people play this
short table of RPG
or play this short Lark with them and
just to experience it experience it for
yourself
and then write a short report about the
success you had you don't have to do
anything long from two paragraphs to one
page just your experiences from the
whole game you can put there what you
like you can put it there but you think
you could do better
we will evaluate it again
and come back to it at the beginning of
the next webinar the events webinar will
be delivered to you by Francesco and
other colleagues from our team and it
will be on the topic how to do LARP and
role-playing games online
how to do how to
play RPGs tabletop RPGs online
I would also add um
yeah last time people have been asking
about the if you will get the PowerPoint
presentation so I'm sending you the
PowerPoint presentation I have been
using to the chat right now I hope that
you can see it
I will also add there the link for the
assignment so
on this link
you can download download the template
and you can fill the template and you
can do the assignment there is also a
link to our Facebook group inside of
this secret Facebook group you can be
posting your assignments you can be
asking your questions
um
last time a lot of people have been
asking about Reading literature
and we said that it's very broad if you
have something specific please ask us
something specific basically uh to give
you some examples if you want to
get a specific tabletop RPG so you can
learn the rules you can just write us
and then we can recommend you for
example lasers and feelings which is a
rule for tabletop RPGs which is having
exactly one page but we can also
recommend you world of darkness which is
uh rules for RPG which are having 150
Pages or we can give you Dungeons and
Dragons which is having I don't know 500
pages plus plus the diversity is really
big
maybe you will be interested in the
topic how to design uh how to design
LARP so we can recommend you some uh
some presentation and some YouTube
videos very explain how to actually do
the designing part
and designing is a little bit different
from playing and from facilitating here
we are busy with the facilitating but
maybe you want to know how to actually
create the game and then we can we can
give you recommendations
and so on and so on there is a really
broad scale of options so I just invite
you if you have a question put it to the
Facebook group or write it to our email
to our contact email from the website
and we will answer you as soon as
possible
and I think that's it from my side
fellas
is there any last question
and team is there anything else to add
helias
no I don't think so just want to say
that I'm gonna send this uh last
information also uh on your emails you
will receive the evaluation form the
voluntary homework the next days you
will also see on our website the this
webinar uploaded on YouTube
and yeah you will also receive the the
link for our Facebook group in case
you're not a member yet
that's it from me as well
then that's it my friends we are over
for today and I'm looking forward to see
you in two weeks from now on
enjoy the rest of your Sunday
thank you thank you
thank you everybody
bye
bye
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