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real
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so this is about friendly neighbors
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everyday life learning process
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in contrast non-formal education refers
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to plant and structure personal and
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social education programs and processes
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designed specially designed to improve a
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range of skills and competences outside
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the formal curriculum so the former
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curriculum I'm talking about schools and
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University of course this is informal
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and outside this
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this is kind of personal and social
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education program and process it's
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especially designed to develop some
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special skills
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so a through the exchange of experience
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opinions and values of people from
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different social and cultural and
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educational backgrounds stereotypical
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thinking patterns are broken
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so normally you mix up some kind of
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groups and it's all about that the
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process practical skills and abilities
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practices also
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one advantage of this method method
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of working especially with young people
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and that's why we made this program for
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trainers and youth workers
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is to relieve the pressure of the formal
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and institutionalized context and create
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space for free expression to increase
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interaction creativity and motivation
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and as mentioned about have fun as well
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so we'll try to increase also these kind
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of superpowers everybody has I referred
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to in the beginning
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imagination and creativity
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non-formal education takes place in
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places like youth organizations maybe
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you have one sports clubs theater groups
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everybody everything where young people
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need to do projects together play games
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talk camp in the Music Theater for
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example can be everybody's everything or
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even life rules life is an open game or
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role-playing game of any catch
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so here imagine oh
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for my education yes educational
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institutions as I mentioned uh they are
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structured planned facilitated and we
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start with kindergarten
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schools colleges universities normally
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you finished up with some kind of
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diploma or degrees
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and we get a official qualification
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the informal learning is everyday life
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and groups deliberate self-direct
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learning unstructured it's not fully
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structured if you get to know fishing by
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rent there
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spontaneous self-motivated it's about
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personal development and
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self-fulfillment but you don't get a
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qualification so even if you rent that
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took you I don't know every Autumn
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holiday to fishing sorry about the
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example
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um you don't get a qualification that
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you're a good fish
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but we are at the non-formal
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point so this is extracurricular
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trainings it's structured you thought
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about it like the webinars are just one
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part of it it's planned and it's
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facility agent
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there are courses workshops and seminars
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or trainings with some kind of trainers
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um and you get skills and capabilities
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but you don't get a certification so we
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don't get a special PDF to print out
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that you say okay no I'm a tested I
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don't know a role-playing trainer this
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is not effective
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foreign
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so um beside the activities and the
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webinars the workshops we also have a
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manual and of course yeah the training
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in Rome in September we are still some
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places free
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so dealing with the topic of non-formal
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Education
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in the chat
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um one advantage big benefit of this
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method of working
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foreign
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range of activities
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remember the four year before
378
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there's a lot of things you can do like
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practical things hand crafting even
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theater skills like gesture training
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vocational training voice training which
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is also can also be part of the role
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playing game so non-formal education
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methods are very diverse and have a wide
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range of learning needs
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going through workshops training courses
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seminars and conferences simulations
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case studies debates role plays team
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games theater as well problem solving
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00:16:51,360 --> 00:16:58,019
methods etc etc the following key points
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are important sub-aspects of non-formal
392
00:16:58,019 --> 00:17:03,540
Education it is voluntary it's main part
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don't force kids to do a pen and paper
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Workshop
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00:17:05,280 --> 00:17:10,620
doesn't work out it's accessible to all
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it's an ideal
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it's often organized process with
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educational goals it's participative you
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should include everybody in the best
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00:17:17,220 --> 00:17:20,339
case
401
00:17:18,240 --> 00:17:22,020
it's based on inclusion of individual
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00:17:20,339 --> 00:17:24,600
and group learning with a collective
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00:17:22,020 --> 00:17:26,339
approach so leave no one behind this
404
00:17:24,600 --> 00:17:28,380
Collective approach of inclusional
405
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inclusion as well
406
00:17:28,380 --> 00:17:34,200
it's integrated and process orientated
407
00:17:30,900 --> 00:17:36,120
it's based on experience and action
408
00:17:34,200 --> 00:17:39,260
and it's organized on the basis of the
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00:17:36,120 --> 00:17:39,260
needs of the participants
410
00:17:45,720 --> 00:17:48,260
that's right
411
00:17:50,039 --> 00:17:54,240
what is particularly important yes it's
412
00:17:52,740 --> 00:17:56,460
based on the voluntary approach it
413
00:17:54,240 --> 00:17:57,780
enables participants to know him or
414
00:17:56,460 --> 00:18:00,240
herself better
415
00:17:57,780 --> 00:18:02,700
to analyze him or herself
416
00:18:00,240 --> 00:18:04,980
to take stock of his or her skills and
417
00:18:02,700 --> 00:18:06,900
abilities while getting him or used to
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00:18:04,980 --> 00:18:09,120
take initiative within the group and
419
00:18:06,900 --> 00:18:11,100
measuring their impact
420
00:18:09,120 --> 00:18:13,140
sorry about a lot of words I'll try to
421
00:18:11,100 --> 00:18:15,600
sum it up in some kind of visual
422
00:18:13,140 --> 00:18:17,880
examples yeah
423
00:18:15,600 --> 00:18:21,240
so co-responsibility and core decisions
424
00:18:17,880 --> 00:18:23,160
are on the one hand goals of the work
425
00:18:21,240 --> 00:18:25,679
with children and young people and on
426
00:18:23,160 --> 00:18:28,440
the other hand basic principles of the
427
00:18:25,679 --> 00:18:30,900
methodology which can be focused and
428
00:18:28,440 --> 00:18:32,460
implemented very well especially in
429
00:18:30,900 --> 00:18:36,299
role-playing games
430
00:18:32,460 --> 00:18:38,360
as we'll see participated particularly a
431
00:18:36,299 --> 00:18:40,320
method of role-playing games
432
00:18:38,360 --> 00:18:42,960
Intercultural communication and
433
00:18:40,320 --> 00:18:44,700
perception can be taught
434
00:18:42,960 --> 00:18:46,980
playing different roles which are not
435
00:18:44,700 --> 00:18:49,440
quite
436
00:18:46,980 --> 00:18:51,179
primarily about winning this is not
437
00:18:49,440 --> 00:18:53,280
about winning there's no winner at the
438
00:18:51,179 --> 00:18:56,100
end of this case but about the
439
00:18:53,280 --> 00:18:58,440
experience of playing itself is a very
440
00:18:56,100 --> 00:19:01,500
effective way of experience firsthand
441
00:18:58,440 --> 00:19:03,179
what Intercultural differences are
442
00:19:01,500 --> 00:19:05,460
how they are perceived by different
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people and how they react to them so
444
00:19:05,460 --> 00:19:10,320
just imagine a nerdy example a dwarf
445
00:19:08,280 --> 00:19:12,660
talking to an elf this is actually
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00:19:10,320 --> 00:19:15,000
Intercultural experience
447
00:19:12,660 --> 00:19:17,660
besides all the fun that develops from
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00:19:15,000 --> 00:19:17,660
this method
449
00:19:20,640 --> 00:19:23,940
so
450
00:19:21,780 --> 00:19:25,799
we come now to the connection of
451
00:19:23,940 --> 00:19:27,419
non-formal Education to love and
452
00:19:25,799 --> 00:19:30,240
role-playing game I think I started with
453
00:19:27,419 --> 00:19:33,900
it as well so as a well-known online
454
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area describe the role-playing game
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in game science role-playing game is a
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form of game in which players take on
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roles of real people fictional
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characters animals or even objects
459
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he sent me the players their own parents
460
00:19:46,620 --> 00:19:49,919
teachers and friends but also desire
461
00:19:48,360 --> 00:19:53,539
characters from the fields of Adventures
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animals such as dog cats or machines
463
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such as motorbikes or airplanes
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play scientists are warwicks describe
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the idea behind this very popular type
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of playing as being someone else to to
467
00:20:06,299 --> 00:20:10,980
play so this is also experience
468
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different kind of world
469
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two guys of another individual
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this method of being someone else as a
471
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fictional character for example well
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completely with completely different
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characteristics
474
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imagine I'm playing a dwarf I'm not like
475
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180 tall I'm very small but I'm much
476
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more stronger than them
477
00:20:30,299 --> 00:20:34,260
um so different characteristics for
478
00:20:32,700 --> 00:20:37,520
example is already known from the feet
479
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of acting in theater
480
00:20:38,940 --> 00:20:42,919
in role play however it is much more
481
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about the participants themselves
482
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shaping and forming the roads it is
483
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about free improvisation with certain
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parameters in acting and speaking
485
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it doesn't matter if you're live role
486
00:20:54,299 --> 00:20:59,400
playing H name or even nerdy tabletop 10
487
00:20:57,120 --> 00:21:01,320
and paper round it's free improvisation
488
00:20:59,400 --> 00:21:04,200
with certain parameters
489
00:21:01,320 --> 00:21:07,260
it is not about memorizing prefabricated
490
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texts and acting exclusively according
491
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to instructions from a director so this
492
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is the main contrast to drama at drama
493
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class at high school this is not theater
494
00:21:14,160 --> 00:21:18,360
so nobody wrote this kind of text you
495
00:21:16,740 --> 00:21:22,940
have to act and imagine this kind of
496
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role you are free to fill it by yourself
497
00:21:23,000 --> 00:21:28,260
you can see being someone else is a
498
00:21:26,580 --> 00:21:30,360
fictional character with different
499
00:21:28,260 --> 00:21:32,400
characteristics
500
00:21:30,360 --> 00:21:34,500
you know this kind of method from acting
501
00:21:32,400 --> 00:21:36,179
in theater but in contrast to drama in
502
00:21:34,500 --> 00:21:37,679
high school it is about free
503
00:21:36,179 --> 00:21:40,320
improvisation and the participants
504
00:21:37,679 --> 00:21:42,539
shaping and forming their roles this is
505
00:21:40,320 --> 00:21:44,700
also a main part about if you facilitate
506
00:21:42,539 --> 00:21:47,480
this kind of opening workshop for
507
00:21:44,700 --> 00:21:50,840
participants how would they fill it
508
00:21:47,480 --> 00:21:50,840
completely slate
509
00:21:52,080 --> 00:21:54,080
um
510
00:21:55,440 --> 00:21:59,220
so
511
00:21:57,179 --> 00:22:01,380
especially the focus on free play
512
00:21:59,220 --> 00:22:02,100
without winners is essential there's no
513
00:22:01,380 --> 00:22:04,500
winner
514
00:22:02,100 --> 00:22:06,900
even the group is the winner the
515
00:22:04,500 --> 00:22:09,900
experience of slipping into other roads
516
00:22:06,900 --> 00:22:13,200
and thus perceiving other perspective is
517
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essential to not only for the fun Factor
518
00:22:13,200 --> 00:22:17,280
but also for the motivation of young
519
00:22:14,700 --> 00:22:19,980
people in particular to participate this
520
00:22:17,280 --> 00:22:21,360
is a voluntary approach remembered and
521
00:22:19,980 --> 00:22:23,460
also for the development of the
522
00:22:21,360 --> 00:22:26,100
following characteristics
523
00:22:23,460 --> 00:22:28,559
the ability to abstract also to put
524
00:22:26,100 --> 00:22:31,320
oneself in the shoes of other people or
525
00:22:28,559 --> 00:22:33,419
even cars or trees we mentioned that the
526
00:22:31,320 --> 00:22:35,100
empathy for itself and one others this
527
00:22:33,419 --> 00:22:37,799
is a team playing game
528
00:22:35,100 --> 00:22:40,980
creativity one of the superpowers
529
00:22:37,799 --> 00:22:45,419
spontaneity search for unusual Solutions
530
00:22:40,980 --> 00:22:47,460
also creativity and Imagination requests
531
00:22:45,419 --> 00:22:51,200
active listening
532
00:22:47,460 --> 00:22:51,200
and critical perception
533
00:22:55,260 --> 00:23:00,059
in addition role-playing also teaches
534
00:22:57,360 --> 00:23:01,860
other aspects that can contribute to the
535
00:23:00,059 --> 00:23:03,960
participants very individual character
536
00:23:01,860 --> 00:23:06,539
development so this is not only only
537
00:23:03,960 --> 00:23:08,460
about that group abilities and the team
538
00:23:06,539 --> 00:23:09,840
thing this is also about individual
539
00:23:08,460 --> 00:23:12,539
approach
540
00:23:09,840 --> 00:23:15,539
freedom of being someone else
541
00:23:12,539 --> 00:23:18,419
to change strength and weakness
542
00:23:15,539 --> 00:23:20,640
and one owns imperfections suddenly no
543
00:23:18,419 --> 00:23:22,559
longer have to play a role
544
00:23:20,640 --> 00:23:25,080
I will sum this point up because for me
545
00:23:22,559 --> 00:23:27,360
it's very important at the end but this
546
00:23:25,080 --> 00:23:29,640
is the main point that this is not only
547
00:23:27,360 --> 00:23:32,100
about team abilities it's a lot of
548
00:23:29,640 --> 00:23:34,440
things to do with teamwork
549
00:23:32,100 --> 00:23:36,600
even if you try to solve some quests but
550
00:23:34,440 --> 00:23:38,460
this is also beside without
551
00:23:36,600 --> 00:23:40,640
qualification because we are non-formal
552
00:23:38,460 --> 00:23:42,720
education context this is also about
553
00:23:40,640 --> 00:23:45,179
individual progress
554
00:23:42,720 --> 00:23:47,700
so role play is therefore suitable for
555
00:23:45,179 --> 00:23:50,159
multi-layered approaches to promoting
556
00:23:47,700 --> 00:23:53,580
the aspects mentioned around it always
557
00:23:50,159 --> 00:23:55,380
refers to dealing with and in a group
558
00:23:53,580 --> 00:23:57,000
also in a group
559
00:23:55,380 --> 00:23:59,280
team skills need to be learned and
560
00:23:57,000 --> 00:24:01,380
improved but it also refers to the
561
00:23:59,280 --> 00:24:03,740
reflection skills of the individual and
562
00:24:01,380 --> 00:24:03,740
sub
563
00:24:05,340 --> 00:24:08,820
so especially the design of certain
564
00:24:07,080 --> 00:24:10,620
scenarios for example the setting of
565
00:24:08,820 --> 00:24:12,840
fantastic Adventure worlds such as the
566
00:24:10,620 --> 00:24:15,360
Lord of the Rings by George Donald boy
567
00:24:12,840 --> 00:24:17,760
talking or Game of Thrones by George RR
568
00:24:15,360 --> 00:24:19,620
Martin sorry for this then push the free
569
00:24:17,760 --> 00:24:22,200
framework of the non-formal education
570
00:24:19,620 --> 00:24:24,659
sector so far in the background that the
571
00:24:22,200 --> 00:24:27,240
participants were probably not realize
572
00:24:24,659 --> 00:24:28,380
the first moment which skills they are
573
00:24:27,240 --> 00:24:31,200
training
574
00:24:28,380 --> 00:24:33,419
so the thing is if you create this kind
575
00:24:31,200 --> 00:24:35,460
of fantasy world or you take and fantasy
576
00:24:33,419 --> 00:24:37,320
world which is already created for
577
00:24:35,460 --> 00:24:40,760
example the lord of rings I mean it's
578
00:24:37,320 --> 00:24:40,760
Universe it's not just the book
579
00:24:41,000 --> 00:24:44,400
the movie sorry
580
00:24:43,440 --> 00:24:47,460
um
581
00:24:44,400 --> 00:24:48,840
sometimes the educational approach is so
582
00:24:47,460 --> 00:24:50,400
far in the background that they don't
583
00:24:48,840 --> 00:24:52,980
even know that they're training team
584
00:24:50,400 --> 00:24:54,900
abilities and later on therefore the
585
00:24:52,980 --> 00:24:58,500
reflection the evaluation is very
586
00:24:54,900 --> 00:25:00,240
important to show the participants that
587
00:24:58,500 --> 00:25:03,620
also individual skills are really
588
00:25:00,240 --> 00:25:03,620
trained in this method okay
589
00:25:03,840 --> 00:25:10,559
so designing and invention and playing
590
00:25:06,659 --> 00:25:12,720
in a row the playful development of
591
00:25:10,559 --> 00:25:15,240
reflective skills especially of soft
592
00:25:12,720 --> 00:25:16,980
skills and group dynamics can be
593
00:25:15,240 --> 00:25:18,000
implemented immensely well through this
594
00:25:16,980 --> 00:25:20,280
map
595
00:25:18,000 --> 00:25:22,740
because it's particularly gentle and
596
00:25:20,280 --> 00:25:24,960
subtle as I mentioned it can be all in
597
00:25:22,740 --> 00:25:28,320
the background in the kids sorry kids
598
00:25:24,960 --> 00:25:29,880
youngsters participants don't even know
599
00:25:28,320 --> 00:25:32,640
and of course it increases the
600
00:25:29,880 --> 00:25:35,480
superpower of creativity and Imagination
601
00:25:32,640 --> 00:25:35,480
as I mentioned
602
00:25:35,820 --> 00:25:40,320
it's beautiful
603
00:25:38,400 --> 00:25:42,000
in addition
604
00:25:40,320 --> 00:25:44,340
that's a good training aspect of
605
00:25:42,000 --> 00:25:45,419
physical social skills can also be
606
00:25:44,340 --> 00:25:47,820
changed
607
00:25:45,419 --> 00:25:49,679
this is determined by the focus of the
608
00:25:47,820 --> 00:25:52,320
method or the setting of The respective
609
00:25:49,679 --> 00:25:54,179
Adventure as your homework describe the
610
00:25:52,320 --> 00:25:55,799
target group of you're working with of
611
00:25:54,179 --> 00:25:57,360
the group you're working with
612
00:25:55,799 --> 00:25:59,340
it can be some kind of special things
613
00:25:57,360 --> 00:26:01,500
maybe they are not so into pen and paper
614
00:25:59,340 --> 00:26:04,320
rounds and just rolling Dice and imagine
615
00:26:01,500 --> 00:26:05,580
the world maybe the better approach for
616
00:26:04,320 --> 00:26:06,659
them there's some kind of handcrafting
617
00:26:05,580 --> 00:26:09,659
job
618
00:26:06,659 --> 00:26:12,000
and we'll go to examples later but this
619
00:26:09,659 --> 00:26:13,860
is just to have it in mind
620
00:26:12,000 --> 00:26:16,679
just like in theater body language
621
00:26:13,860 --> 00:26:18,539
intonation facial expression and
622
00:26:16,679 --> 00:26:22,020
gestures can also be trained depending
623
00:26:18,539 --> 00:26:24,600
on the roles one takes on and how the
624
00:26:22,020 --> 00:26:26,340
individual wants to develop it this is
625
00:26:24,600 --> 00:26:29,220
also about individual aspects of the
626
00:26:26,340 --> 00:26:31,640
group and also about every kind of
627
00:26:29,220 --> 00:26:31,640
participants
628
00:26:32,100 --> 00:26:36,120
so depending on the design for example
629
00:26:34,440 --> 00:26:38,640
for the creation of the appropriate
630
00:26:36,120 --> 00:26:41,460
atmosphere craft skills can even tested
631
00:26:38,640 --> 00:26:43,799
experience and improved for preparations
632
00:26:41,460 --> 00:26:46,200
an example if you're doing live flow
633
00:26:43,799 --> 00:26:47,820
action playing game so life role playing
634
00:26:46,200 --> 00:26:49,820
game
635
00:26:47,820 --> 00:26:53,039
um there can be some kind of workshops
636
00:26:49,820 --> 00:26:55,080
also to handcraft your own costumes if
637
00:26:53,039 --> 00:26:57,779
you have some kind of group which is not
638
00:26:55,080 --> 00:27:00,059
into I mention it pen on paper just do
639
00:26:57,779 --> 00:27:02,580
it like this and put the crafting
640
00:27:00,059 --> 00:27:04,860
Workshop where participants can really
641
00:27:02,580 --> 00:27:07,260
see what they do with their hands in
642
00:27:04,860 --> 00:27:09,679
some kind of wider context with a bigger
643
00:27:07,260 --> 00:27:09,679
background
644
00:27:11,880 --> 00:27:14,360
mm-hmm
645
00:27:15,320 --> 00:27:19,559
so especially in live role playing game
646
00:27:17,700 --> 00:27:21,240
as opposed to the Mind Games of the
647
00:27:19,559 --> 00:27:23,640
table tops penal paper and gamble the
648
00:27:21,240 --> 00:27:26,039
aspects are in the foreground
649
00:27:23,640 --> 00:27:28,440
why not scheduling level level working
650
00:27:26,039 --> 00:27:30,299
Workshop then create your own costumes
651
00:27:28,440 --> 00:27:32,220
why not hold the wood crafting Workshop
652
00:27:30,299 --> 00:27:34,320
to make the requisites
653
00:27:32,220 --> 00:27:35,580
we'll touch these examples as I
654
00:27:34,320 --> 00:27:37,980
mentioned later again
655
00:27:35,580 --> 00:27:39,600
so depending on the approach group goals
656
00:27:37,980 --> 00:27:42,120
and design role-playing is a holistic
657
00:27:39,600 --> 00:27:45,059
approach non-formal education it's less
658
00:27:42,120 --> 00:27:46,799
about what can of course be done green
659
00:27:45,059 --> 00:27:49,020
printers from towers and slaying dragons
660
00:27:46,799 --> 00:27:51,240
this is something a very stereotypical
661
00:27:49,020 --> 00:27:54,539
thing and it's just a part of it
662
00:27:51,240 --> 00:27:57,059
remember the bottleneck just the corner
663
00:27:54,539 --> 00:27:58,799
rather the method also offers very
664
00:27:57,059 --> 00:28:00,000
different starting points for the Youth
665
00:27:58,799 --> 00:28:02,279
workers
666
00:28:00,000 --> 00:28:04,080
which can be applied exactly to the
667
00:28:02,279 --> 00:28:07,080
needs and requirements of the respective
668
00:28:04,080 --> 00:28:09,480
Target or plagues as I mentioned in your
669
00:28:07,080 --> 00:28:11,820
homework and we'll come to it later
670
00:28:09,480 --> 00:28:15,860
so from the Pure Imagination to acting
671
00:28:11,820 --> 00:28:15,860
skills to handcrafting practical work
672
00:28:22,340 --> 00:28:28,740
so the next chapter is to choose a
673
00:28:26,279 --> 00:28:32,059
learning role for a live coaching World
674
00:28:28,740 --> 00:28:32,059
playing game or role-playing games
675
00:28:32,880 --> 00:28:39,679
so I made some examples
676
00:28:36,720 --> 00:28:39,679
to this point
677
00:28:41,159 --> 00:28:46,140
so to choose Gower is also related to
678
00:28:44,580 --> 00:28:48,179
your target group or the group
679
00:28:46,140 --> 00:28:50,100
youngsters or even participants doesn't
680
00:28:48,179 --> 00:28:51,179
have the youngsters which you're dealing
681
00:28:50,100 --> 00:28:53,279
with
682
00:28:51,179 --> 00:28:55,020
so this is the flexibility of this
683
00:28:53,279 --> 00:28:56,940
playthrough method of education and of
684
00:28:55,020 --> 00:28:59,159
course entertainment at the same time
685
00:28:56,940 --> 00:29:00,960
it's the great benefit it's entertaining
686
00:28:59,159 --> 00:29:02,880
and can be education
687
00:29:00,960 --> 00:29:05,940
as I mentioned about the topic area of
688
00:29:02,880 --> 00:29:07,919
role-playing method is relatively Broad
689
00:29:05,940 --> 00:29:10,860
there's probably less room in this
690
00:29:07,919 --> 00:29:12,419
webinar for classical drama techniques
691
00:29:10,860 --> 00:29:14,340
they're trained and applied to the
692
00:29:12,419 --> 00:29:17,580
practice field so theater body language
693
00:29:14,340 --> 00:29:19,559
intonation facial expressions
694
00:29:17,580 --> 00:29:22,080
um similarly it's not particularly
695
00:29:19,559 --> 00:29:25,380
useful to using an online method for
696
00:29:22,080 --> 00:29:28,080
wood crafting or design version
697
00:29:25,380 --> 00:29:30,120
so let's ask ourselves which learning
698
00:29:28,080 --> 00:29:31,080
method if any should and can be brought
699
00:29:30,120 --> 00:29:33,299
to
700
00:29:31,080 --> 00:29:37,020
to the floor in order to train in
701
00:29:33,299 --> 00:29:39,659
strengthen team skills and soft skills
702
00:29:37,020 --> 00:29:42,779
so role-playing is used and can be used
703
00:29:39,659 --> 00:29:45,480
also to train special skills in special
704
00:29:42,779 --> 00:29:47,820
situations you can give you one example
705
00:29:45,480 --> 00:29:51,200
most of you will know them
706
00:29:47,820 --> 00:29:54,059
good job interview if they are not
707
00:29:51,200 --> 00:29:56,039
directly questions to these examples we
708
00:29:54,059 --> 00:29:59,580
can also do this later on
709
00:29:56,039 --> 00:30:01,380
I will go on with this examples but this
710
00:29:59,580 --> 00:30:04,260
is the main topic also of this kind of
711
00:30:01,380 --> 00:30:06,360
part you have to choose a learning goal
712
00:30:04,260 --> 00:30:08,220
not a learning goal because there's no
713
00:30:06,360 --> 00:30:10,320
qualification at the end we are
714
00:30:08,220 --> 00:30:13,320
non-formal education but remind your
715
00:30:10,320 --> 00:30:14,880
group remind your first homework what
716
00:30:13,320 --> 00:30:16,380
are the needs of your target group and
717
00:30:14,880 --> 00:30:18,539
how to reach them
718
00:30:16,380 --> 00:30:20,760
so you can do just the Mind Games and
719
00:30:18,539 --> 00:30:22,799
the paper tabletops you can do a Theater
720
00:30:20,760 --> 00:30:25,140
Workshop body language expressions
721
00:30:22,799 --> 00:30:28,140
increase their own self-esteem you can
722
00:30:25,140 --> 00:30:29,940
do craft skills for the decoration and
723
00:30:28,140 --> 00:30:31,500
also about imagination free writing
724
00:30:29,940 --> 00:30:33,380
problem solving you can talk about
725
00:30:31,500 --> 00:30:36,059
developing historical
726
00:30:33,380 --> 00:30:40,260
the background as I mentioned talking
727
00:30:36,059 --> 00:30:43,679
and George are on as well can be this
728
00:30:40,260 --> 00:30:45,600
kind of C where you put them in and they
729
00:30:43,679 --> 00:30:47,220
don't even realize that they're learning
730
00:30:45,600 --> 00:30:48,960
things
731
00:30:47,220 --> 00:30:51,360
so for example
732
00:30:48,960 --> 00:30:52,679
yes can you speak a bit louder and
733
00:30:51,360 --> 00:30:56,220
clearly
734
00:30:52,679 --> 00:30:57,600
yes oh sorry thank you
735
00:30:56,220 --> 00:31:00,899
sorry about
736
00:30:57,600 --> 00:31:04,039
my microphone I would speak a bit slower
737
00:31:00,899 --> 00:31:04,039
and more clearly
738
00:31:04,500 --> 00:31:09,480
thank you Francesco
739
00:31:07,260 --> 00:31:12,120
so in schools for example or
740
00:31:09,480 --> 00:31:14,100
universities or vocational training
741
00:31:12,120 --> 00:31:16,140
there is also
742
00:31:14,100 --> 00:31:17,520
um this kind of job interview this is
743
00:31:16,140 --> 00:31:19,380
actually some kind of role-playing
744
00:31:17,520 --> 00:31:20,880
scenario and I just mentioned it here
745
00:31:19,380 --> 00:31:25,220
because
746
00:31:20,880 --> 00:31:25,220
um it's very visible what to do
747
00:31:25,820 --> 00:31:31,980
so a popular example which is play out
748
00:31:29,460 --> 00:31:34,440
again and again in various training
749
00:31:31,980 --> 00:31:35,760
sessions and practice is this top
750
00:31:34,440 --> 00:31:38,580
interview
751
00:31:35,760 --> 00:31:40,440
it is usually a topic to begin with when
752
00:31:38,580 --> 00:31:42,059
teaching adults for example in English
753
00:31:40,440 --> 00:31:44,820
courses
754
00:31:42,059 --> 00:31:46,559
as a result a job interview role play is
755
00:31:44,820 --> 00:31:49,980
an excellent way to get the class
756
00:31:46,559 --> 00:31:52,559
learning that all important material
757
00:31:49,980 --> 00:31:55,200
again this can be scripted
758
00:31:52,559 --> 00:31:58,200
or non-scripted remember the difference
759
00:31:55,200 --> 00:32:00,480
between between theater workshops and
760
00:31:58,200 --> 00:32:04,559
let the participants fulfill the script
761
00:32:00,480 --> 00:32:07,140
uh the imagination themselves
762
00:32:04,559 --> 00:32:09,120
for fund variations of this healthy
763
00:32:07,140 --> 00:32:11,520
participants interviewed for weird or
764
00:32:09,120 --> 00:32:14,100
unusual positions such as an astronaut
765
00:32:11,520 --> 00:32:16,500
the Viking sword dealer and Ancient Rome
766
00:32:14,100 --> 00:32:19,140
or named South
767
00:32:16,500 --> 00:32:21,240
the job interviews are not the goal for
768
00:32:19,140 --> 00:32:23,580
role for a change so we are not dealing
769
00:32:21,240 --> 00:32:27,059
here with vocational training for agiles
770
00:32:23,580 --> 00:32:28,740
but this is non-formal education method
771
00:32:27,059 --> 00:32:31,740
um but this is some kind of scenario you
772
00:32:28,740 --> 00:32:35,059
put some kind of guy in to imagine to
773
00:32:31,740 --> 00:32:39,299
apply for a job and however the job is
774
00:32:35,059 --> 00:32:42,679
the more creativity and Imagination the
775
00:32:39,299 --> 00:32:42,679
participant has official end
776
00:32:42,840 --> 00:32:47,520
so this is not what we are doing here
777
00:32:45,059 --> 00:32:49,679
but it illustrates as an example how
778
00:32:47,520 --> 00:32:52,320
many areas we encounter in everyday life
779
00:32:49,679 --> 00:32:55,559
we can put ourselves in the shoes of
780
00:32:52,320 --> 00:32:57,000
others or play a role and serve as a
781
00:32:55,559 --> 00:33:00,000
helpful example
782
00:32:57,000 --> 00:33:01,380
so this is just an example of choose
783
00:33:00,000 --> 00:33:04,260
your own Target
784
00:33:01,380 --> 00:33:06,240
as I mentioned your homework again
785
00:33:04,260 --> 00:33:07,679
Target group different kind of
786
00:33:06,240 --> 00:33:11,159
activities
787
00:33:07,679 --> 00:33:13,159
the niche is the role playing game
788
00:33:11,159 --> 00:33:15,899
but it's more important
789
00:33:13,159 --> 00:33:19,640
so you can use a lot of orions and
790
00:33:15,899 --> 00:33:19,640
different activities in span of approach
791
00:33:24,080 --> 00:33:27,799
for example to go on with the job
792
00:33:26,460 --> 00:33:30,720
interview sorry
793
00:33:27,799 --> 00:33:32,820
imagine to give a rather shy person of
794
00:33:30,720 --> 00:33:34,200
the group the power to be the boss in
795
00:33:32,820 --> 00:33:36,899
the situation
796
00:33:34,200 --> 00:33:38,760
but she or he changes his attitude while
797
00:33:36,899 --> 00:33:40,260
feeling powerful is that something you
798
00:33:38,760 --> 00:33:42,600
should focus on
799
00:33:40,260 --> 00:33:45,600
or should it be prevent it this is also
800
00:33:42,600 --> 00:33:47,399
about filling a new role with new
801
00:33:45,600 --> 00:33:50,340
um capabilities
802
00:33:47,399 --> 00:33:51,960
in any case this is an example of a set
803
00:33:50,340 --> 00:33:54,419
scenario that runs under certain
804
00:33:51,960 --> 00:33:57,480
conditions and should definitely be
805
00:33:54,419 --> 00:33:59,519
evaluated and success afterwards so the
806
00:33:57,480 --> 00:34:01,320
participants become aware of their
807
00:33:59,519 --> 00:34:03,779
experience
808
00:34:01,320 --> 00:34:06,720
this is a part main part of non-formal
809
00:34:03,779 --> 00:34:08,460
Education you don't get a degree you get
810
00:34:06,720 --> 00:34:11,399
an official qualification but the
811
00:34:08,460 --> 00:34:14,460
evaluation and reflection afterwards is
812
00:34:11,399 --> 00:34:16,379
a main part of it so it's not just of
813
00:34:14,460 --> 00:34:19,080
course the fun part is very important
814
00:34:16,379 --> 00:34:21,659
but it's not just the fun part it's also
815
00:34:19,080 --> 00:34:22,500
about make them aware what they have
816
00:34:21,659 --> 00:34:24,659
learned
817
00:34:22,500 --> 00:34:27,300
how they fulfill this kind of new role
818
00:34:24,659 --> 00:34:29,280
so imagine the shy person is the boss in
819
00:34:27,300 --> 00:34:32,159
your interview situations how is she
820
00:34:29,280 --> 00:34:33,480
reacting is she or he using his power
821
00:34:32,159 --> 00:34:36,139
her power
822
00:34:33,480 --> 00:34:36,139
or not
823
00:34:36,179 --> 00:34:39,960
um that's pretty much of the basic of a
824
00:34:38,099 --> 00:34:42,359
goal using role play
825
00:34:39,960 --> 00:34:44,280
but of course we want more fantasy in it
826
00:34:42,359 --> 00:34:46,560
we want more fantasy and this is not a
827
00:34:44,280 --> 00:34:48,240
vocational training so we come to the
828
00:34:46,560 --> 00:34:51,720
next chapter
829
00:34:48,240 --> 00:34:55,399
examples of start fiction role-playing
830
00:34:51,720 --> 00:34:55,399
game and role-playing activities
831
00:35:05,400 --> 00:35:09,900
as I already mentioned the benefits of
832
00:35:08,099 --> 00:35:12,660
role play is that the method can be
833
00:35:09,900 --> 00:35:16,140
adopted an incredible wide range of ways
834
00:35:12,660 --> 00:35:18,420
it gives you some short examples now
835
00:35:16,140 --> 00:35:21,060
what the adaptability to the different
836
00:35:18,420 --> 00:35:24,060
wishes of the group or the educational
837
00:35:21,060 --> 00:35:27,660
goals to be achieved make the method a
838
00:35:24,060 --> 00:35:29,880
bit complex for the inner experience
839
00:35:27,660 --> 00:35:31,320
of these perspectives already shows that
840
00:35:29,880 --> 00:35:34,079
role plays
841
00:35:31,320 --> 00:35:37,980
if they are seriously prepared carry out
842
00:35:34,079 --> 00:35:39,780
and reflected upon are a complex form of
843
00:35:37,980 --> 00:35:41,940
learning
844
00:35:39,780 --> 00:35:44,400
it can contain a high degree of Learners
845
00:35:41,940 --> 00:35:46,500
and teachers involvement from this
846
00:35:44,400 --> 00:35:48,599
certain fear among teachers to use this
847
00:35:46,500 --> 00:35:50,160
method more often and to handle it
848
00:35:48,599 --> 00:35:53,040
effectively
849
00:35:50,160 --> 00:35:54,300
so the fear is if you don't have to use
850
00:35:53,040 --> 00:35:56,099
it now
851
00:35:54,300 --> 00:35:57,720
maybe they are a bit afraid to use it
852
00:35:56,099 --> 00:36:00,980
they give you some some very short
853
00:35:57,720 --> 00:36:03,300
examples very short and um
854
00:36:00,980 --> 00:36:04,980
not very unique
855
00:36:03,300 --> 00:36:06,980
so for example
856
00:36:04,980 --> 00:36:06,980
um
857
00:36:07,440 --> 00:36:11,579
you are running a youth center or you
858
00:36:09,660 --> 00:36:13,980
have a fixed group of kids
859
00:36:11,579 --> 00:36:16,500
this is some kind of where you can start
860
00:36:13,980 --> 00:36:18,780
with the doing your own craft skills and
861
00:36:16,500 --> 00:36:20,880
decorations so for example we have a
862
00:36:18,780 --> 00:36:24,240
youth center and I don't know Halloween
863
00:36:20,880 --> 00:36:26,520
is going on or Carnival is going on or
864
00:36:24,240 --> 00:36:28,980
you'll mention a special scenery
865
00:36:26,520 --> 00:36:31,380
it's about fairy tales it can be related
866
00:36:28,980 --> 00:36:33,720
to not only talking and Martin it can be
867
00:36:31,380 --> 00:36:36,119
also related to Harry Potter
868
00:36:33,720 --> 00:36:38,820
and Harry Potter is some kind of white
869
00:36:36,119 --> 00:36:40,800
background most of them know you can
870
00:36:38,820 --> 00:36:44,339
make it by your own to think about more
871
00:36:40,800 --> 00:36:46,260
obstructive to do it the Wizard World
872
00:36:44,339 --> 00:36:48,480
for example Harry Potter is copyrighted
873
00:36:46,260 --> 00:36:50,220
and stuff like this but to the wizard
874
00:36:48,480 --> 00:36:53,220
world for kids you start with the
875
00:36:50,220 --> 00:36:54,780
decoration like candles and old books
876
00:36:53,220 --> 00:36:57,359
and stuff like this so just the
877
00:36:54,780 --> 00:37:00,900
decoration for the kids to feel inside
878
00:36:57,359 --> 00:37:02,099
the atmosphere atmosphere of a different
879
00:37:00,900 --> 00:37:03,480
surroundings
880
00:37:02,099 --> 00:37:06,180
and then about
881
00:37:03,480 --> 00:37:08,339
think about playing a role so the first
882
00:37:06,180 --> 00:37:10,560
add-on in this scenario would be
883
00:37:08,339 --> 00:37:12,180
difficult names
884
00:37:10,560 --> 00:37:14,280
imagine they have their normal
885
00:37:12,180 --> 00:37:16,260
surrounding like a youth center this is
886
00:37:14,280 --> 00:37:18,540
decorated completely different in The
887
00:37:16,260 --> 00:37:20,820
Wizarding World for example not Harry
888
00:37:18,540 --> 00:37:22,740
Potter because it's copyright
889
00:37:20,820 --> 00:37:24,960
um and
890
00:37:22,740 --> 00:37:26,760
um you can
891
00:37:24,960 --> 00:37:28,680
use this add-on like eating their names
892
00:37:26,760 --> 00:37:30,359
you can prepare some kind of names you
893
00:37:28,680 --> 00:37:32,579
can let them choose you can use a name
894
00:37:30,359 --> 00:37:34,500
generator from the internet but this
895
00:37:32,579 --> 00:37:37,380
increases especially the superpower of
896
00:37:34,500 --> 00:37:39,900
imagination and leads to see the world
897
00:37:37,380 --> 00:37:41,460
in different eyes so this is not just I
898
00:37:39,900 --> 00:37:43,740
don't know Kevin and Chantal running
899
00:37:41,460 --> 00:37:45,599
through a youth center in Germany this
900
00:37:43,740 --> 00:37:47,520
can be some kind of Fantasy names and
901
00:37:45,599 --> 00:37:50,460
they are approaching a Wizard World
902
00:37:47,520 --> 00:37:52,560
School this is the first step just the
903
00:37:50,460 --> 00:37:54,720
first step
904
00:37:52,560 --> 00:37:57,180
okay
905
00:37:54,720 --> 00:38:00,060
so
906
00:37:57,180 --> 00:38:03,480
the next example is that just short
907
00:38:00,060 --> 00:38:05,339
examples for practices is for example a
908
00:38:03,480 --> 00:38:08,040
treasure hunt you have a classic
909
00:38:05,339 --> 00:38:10,320
treasure hunt or imagination you have a
910
00:38:08,040 --> 00:38:13,500
map a draw map there is a treasure to
911
00:38:10,320 --> 00:38:16,140
find there are some quests to solve it
912
00:38:13,500 --> 00:38:18,960
is expandable in every kind of range can
913
00:38:16,140 --> 00:38:21,180
be I don't know geocaching Adventure can
914
00:38:18,960 --> 00:38:24,480
be used also to kind of View Center or
915
00:38:21,180 --> 00:38:26,640
with a fixed group on the camping side
916
00:38:24,480 --> 00:38:28,560
um but what about develop a wider
917
00:38:26,640 --> 00:38:32,000
background in playing a role
918
00:38:28,560 --> 00:38:32,000
so an add-on can be
919
00:38:32,040 --> 00:38:36,060
tell a story let them explore a
920
00:38:34,500 --> 00:38:38,700
different world which can increase
921
00:38:36,060 --> 00:38:40,560
imagination and then own superpower for
922
00:38:38,700 --> 00:38:42,900
problem solving and let them combine
923
00:38:40,560 --> 00:38:45,180
that I'm talking more about kids not the
924
00:38:42,900 --> 00:38:48,960
answers but about uh for example in
925
00:38:45,180 --> 00:38:51,359
Japan can fly can't you so if you wind
926
00:38:48,960 --> 00:38:52,859
the background then we some kind of I
927
00:38:51,359 --> 00:38:55,140
don't know pirate thing for treasure
928
00:38:52,859 --> 00:38:57,780
hunt and also about some kind of fantasy
929
00:38:55,140 --> 00:39:01,079
thing and the participants get some kind
930
00:38:57,780 --> 00:39:03,119
of special powers and in each step of
931
00:39:01,079 --> 00:39:06,960
quest to solve
932
00:39:03,119 --> 00:39:09,300
can be some kind of superpower be used
933
00:39:06,960 --> 00:39:11,099
this is some kind of add-on so not just
934
00:39:09,300 --> 00:39:14,820
geocaching running around but yourself
935
00:39:11,099 --> 00:39:18,200
but just a step through your own um
936
00:39:14,820 --> 00:39:18,200
increase your imagination
937
00:39:20,400 --> 00:39:26,700
a next example is an escape room for
938
00:39:24,300 --> 00:39:28,800
example some of you design it if you're
939
00:39:26,700 --> 00:39:31,740
working with youngsters it's a clash can
940
00:39:28,800 --> 00:39:33,359
be also classical training can be used
941
00:39:31,740 --> 00:39:35,940
for imagination or even in Theater
942
00:39:33,359 --> 00:39:37,980
Workshop it's a scene it's a quest to
943
00:39:35,940 --> 00:39:40,260
solve there's a saboteur inside maybe
944
00:39:37,980 --> 00:39:42,000
some kind of creative experience it's a
945
00:39:40,260 --> 00:39:43,980
kind of detective story who's running
946
00:39:42,000 --> 00:39:46,079
around
947
00:39:43,980 --> 00:39:49,500
um so the critical
948
00:39:46,079 --> 00:39:52,260
so maybe you put some kind of villain in
949
00:39:49,500 --> 00:39:55,099
it to um I don't know prevent the others
950
00:39:52,260 --> 00:39:55,099
from solving the quest
951
00:39:57,060 --> 00:40:01,680
the add-on could be good versus evil and
952
00:39:59,640 --> 00:40:03,839
play with the group dynamics
953
00:40:01,680 --> 00:40:07,740
you post Critical examination of the
954
00:40:03,839 --> 00:40:09,960
fact that there's not only good and evil
955
00:40:07,740 --> 00:40:13,200
but they are every hero or error in
956
00:40:09,960 --> 00:40:14,880
every person simply has his own own
957
00:40:13,200 --> 00:40:16,920
special motivation
958
00:40:14,880 --> 00:40:19,680
which is not always transparent and
959
00:40:16,920 --> 00:40:22,200
first you don't know them if we are
960
00:40:19,680 --> 00:40:24,720
unfortunately honest
961
00:40:22,200 --> 00:40:27,780
um this is much closer to reality than
962
00:40:24,720 --> 00:40:30,300
many school books about mathematics
963
00:40:27,780 --> 00:40:31,859
so we have a certain scenario escape
964
00:40:30,300 --> 00:40:33,540
room I don't know if you mention this
965
00:40:31,859 --> 00:40:35,760
there are prepared scenarios you can
966
00:40:33,540 --> 00:40:37,440
think about their own but about play
967
00:40:35,760 --> 00:40:39,599
with group dynamics make someone the
968
00:40:37,440 --> 00:40:42,119
evil guy and talk about the motivation
969
00:40:39,599 --> 00:40:45,660
what is this motivation to do to kind of
970
00:40:42,119 --> 00:40:48,660
prevented you from solving the quest
971
00:40:45,660 --> 00:40:51,119
these are just some kind of examples for
972
00:40:48,660 --> 00:40:52,619
daily use
973
00:40:51,119 --> 00:40:54,300
assistant
974
00:40:52,619 --> 00:40:57,119
so
975
00:40:54,300 --> 00:40:59,540
then I go on and oh I'm running out of
976
00:40:57,119 --> 00:40:59,540
time sorry
977
00:41:01,200 --> 00:41:04,740
so for the preparation
978
00:41:03,240 --> 00:41:07,200
can be
979
00:41:04,740 --> 00:41:09,060
how do I create atmosphere
980
00:41:07,200 --> 00:41:12,000
let's ask ourselves whether for example
981
00:41:09,060 --> 00:41:14,900
a scenario is already prepared that I
982
00:41:12,000 --> 00:41:14,900
would like to play or not
983
00:41:14,940 --> 00:41:19,079
this can be also
984
00:41:16,740 --> 00:41:21,660
among other things a teaching method
985
00:41:19,079 --> 00:41:24,060
there's a that has already been tried
986
00:41:21,660 --> 00:41:26,400
and tested for example a job interview a
987
00:41:24,060 --> 00:41:28,320
certain scene or even a free play with
988
00:41:26,400 --> 00:41:30,540
certain parameters
989
00:41:28,320 --> 00:41:32,520
there are also various sources for and
990
00:41:30,540 --> 00:41:34,740
also downloading from the internet
991
00:41:32,520 --> 00:41:36,720
with the scenario has already been
992
00:41:34,740 --> 00:41:37,940
described the corresponding preparation
993
00:41:36,720 --> 00:41:39,960
and necessary
994
00:41:37,940 --> 00:41:40,920
prerequisites should also be explained
995
00:41:39,960 --> 00:41:43,200
there
996
00:41:40,920 --> 00:41:45,060
if not the preparation can be made
997
00:41:43,200 --> 00:41:46,800
together with a group
998
00:41:45,060 --> 00:41:48,780
keep in mind that this involves the
999
00:41:46,800 --> 00:41:50,760
group from the very first step so it can
1000
00:41:48,780 --> 00:41:52,440
be also useful to involve them creating
1001
00:41:50,760 --> 00:41:55,079
costumes so even the atmosphere in the
1002
00:41:52,440 --> 00:41:57,180
youth center for the Wizarding School
1003
00:41:55,079 --> 00:41:59,220
this can be very good for group dynamics
1004
00:41:57,180 --> 00:42:03,980
and stimulate creativity one of the
1005
00:41:59,220 --> 00:42:03,980
superpowers remember as an example
1006
00:42:04,200 --> 00:42:06,320
yeah
1007
00:42:06,780 --> 00:42:11,640
for an example then this short load
1008
00:42:09,180 --> 00:42:13,440
playing scenario for the same game is so
1009
00:42:11,640 --> 00:42:14,760
the first thing is how do I create
1010
00:42:13,440 --> 00:42:17,700
atmosphere
1011
00:42:14,760 --> 00:42:19,980
what props do you absolutely means how
1012
00:42:17,700 --> 00:42:21,780
can I involve the place already
1013
00:42:19,980 --> 00:42:23,700
and what can have an additional
1014
00:42:21,780 --> 00:42:26,940
authentic effect and should be part of
1015
00:42:23,700 --> 00:42:30,480
the play see what prompts
1016
00:42:26,940 --> 00:42:32,760
anything in the example above a fantasy
1017
00:42:30,480 --> 00:42:34,440
world for example importance can be
1018
00:42:32,760 --> 00:42:36,300
attached to the lightning depending on
1019
00:42:34,440 --> 00:42:38,880
the group candle light requires special
1020
00:42:36,300 --> 00:42:41,880
attention like fire safety you know that
1021
00:42:38,880 --> 00:42:44,579
but can be much more atmospheric than
1022
00:42:41,880 --> 00:42:46,500
normal Library so if you just have it
1023
00:42:44,579 --> 00:42:49,260
this kind of mind game and Imagination
1024
00:42:46,500 --> 00:42:51,780
think about the atmosphere around
1025
00:42:49,260 --> 00:42:53,700
table decorations special glasses and
1026
00:42:51,780 --> 00:42:56,160
Atmosphere Music there are only minimal
1027
00:42:53,700 --> 00:42:57,720
requirements for example to create a
1028
00:42:56,160 --> 00:43:00,079
dense atmosphere and can be easily
1029
00:42:57,720 --> 00:43:00,079
improved
1030
00:43:06,200 --> 00:43:10,740
you can as a tip you can ask the group
1031
00:43:08,940 --> 00:43:12,180
what do they need to feel comfortable in
1032
00:43:10,740 --> 00:43:13,920
this setting so this is a voluntary
1033
00:43:12,180 --> 00:43:15,960
approach they don't have to be forced
1034
00:43:13,920 --> 00:43:18,300
but they can also always talk about
1035
00:43:15,960 --> 00:43:20,160
their wishes and needs remember the
1036
00:43:18,300 --> 00:43:22,260
examples from reality you spoke about so
1037
00:43:20,160 --> 00:43:24,540
what about music in the Wizard store
1038
00:43:22,260 --> 00:43:26,579
what about a hand-drawn map it's a
1039
00:43:24,540 --> 00:43:28,500
treasure hunt what about horror sounds
1040
00:43:26,579 --> 00:43:30,839
in the Escape rooms
1041
00:43:28,500 --> 00:43:33,300
the warm-up phase before longer role
1042
00:43:30,839 --> 00:43:35,040
plays so I have to loosen up relax all
1043
00:43:33,300 --> 00:43:37,680
participants at the beginning of each
1044
00:43:35,040 --> 00:43:39,300
session so start to relax then
1045
00:43:37,680 --> 00:43:40,560
to make sure this is a voluntary
1046
00:43:39,300 --> 00:43:42,060
approach
1047
00:43:40,560 --> 00:43:43,980
and the way they are prepared to put
1048
00:43:42,060 --> 00:43:46,200
themselves in other roles with
1049
00:43:43,980 --> 00:43:49,560
experience groups the space can be yeah
1050
00:43:46,200 --> 00:43:51,300
you can quit this as well they're useful
1051
00:43:49,560 --> 00:43:54,000
the type and duration of the exercise
1052
00:43:51,300 --> 00:43:56,640
depends on the playing experience of the
1053
00:43:54,000 --> 00:43:58,079
group the facility facilitator has to
1054
00:43:56,640 --> 00:44:00,119
make sure that the face does not
1055
00:43:58,079 --> 00:44:01,800
degenerate into silliness it's when we
1056
00:44:00,119 --> 00:44:04,260
also happen for the warmer face it's my
1057
00:44:01,800 --> 00:44:06,599
tip some well-known games such as
1058
00:44:04,260 --> 00:44:08,960
continual exercise like test rates are
1059
00:44:06,599 --> 00:44:08,960
suitable
1060
00:44:09,119 --> 00:44:14,160
this is awesome kind of reparation
1061
00:44:11,640 --> 00:44:15,900
example you can do the preparation all
1062
00:44:14,160 --> 00:44:17,940
by your own if you have certain scenario
1063
00:44:15,900 --> 00:44:21,240
and just put an experience grouping I
1064
00:44:17,940 --> 00:44:23,099
just mentioned this for the
1065
00:44:21,240 --> 00:44:24,900
so implementation
1066
00:44:23,099 --> 00:44:27,060
you should start by taking in the
1067
00:44:24,900 --> 00:44:29,160
atmosphere you have created you should
1068
00:44:27,060 --> 00:44:31,500
explain the scenario if necessary alter
1069
00:44:29,160 --> 00:44:34,200
the world with its rules and laws out
1070
00:44:31,500 --> 00:44:36,000
game and advanced so the rules of
1071
00:44:34,200 --> 00:44:39,119
Tolkien for example follows different
1072
00:44:36,000 --> 00:44:41,040
kind of rules than of J Perry rolling
1073
00:44:39,119 --> 00:44:42,660
remember the job interview as well the
1074
00:44:41,040 --> 00:44:44,160
participants applied for the job as a
1075
00:44:42,660 --> 00:44:45,660
result this is some kind of special
1076
00:44:44,160 --> 00:44:49,079
scenario you have to explain those
1077
00:44:45,660 --> 00:44:50,579
always according to the experience level
1078
00:44:49,079 --> 00:44:54,000
of the groups
1079
00:44:50,579 --> 00:44:55,920
my tip is an unexperienced group it does
1080
00:44:54,000 --> 00:44:57,300
not hurt to take time to explain a
1081
00:44:55,920 --> 00:44:59,300
fantasy world you have created yourself
1082
00:44:57,300 --> 00:45:01,980
or even just a special scenario
1083
00:44:59,300 --> 00:45:04,319
explaining the rules is essential for
1084
00:45:01,980 --> 00:45:06,359
example in the world of talking the laws
1085
00:45:04,319 --> 00:45:08,460
of nature precondition Can Be Imagined
1086
00:45:06,359 --> 00:45:10,619
different than in Star Wars
1087
00:45:08,460 --> 00:45:12,780
introduce the group slowly
1088
00:45:10,619 --> 00:45:14,819
and without separate costumes give the
1089
00:45:12,780 --> 00:45:17,280
participants the opportunity to imagine
1090
00:45:14,819 --> 00:45:18,839
and describe how they want to appear to
1091
00:45:17,280 --> 00:45:21,060
Indiana's
1092
00:45:18,839 --> 00:45:22,380
this already created the first
1093
00:45:21,060 --> 00:45:24,119
abstractions
1094
00:45:22,380 --> 00:45:26,339
so if you give them time to think about
1095
00:45:24,119 --> 00:45:28,020
their own outfit this is kind of mind
1096
00:45:26,339 --> 00:45:29,099
game and then don't craft their own
1097
00:45:28,020 --> 00:45:31,200
costumes
1098
00:45:29,099 --> 00:45:34,400
just give them time and maybe extend
1099
00:45:31,200 --> 00:45:34,400
some kind of hints and motivations
1100
00:45:35,400 --> 00:45:40,079
the role play can last for different
1101
00:45:37,920 --> 00:45:41,880
lengths of time but should not get out
1102
00:45:40,079 --> 00:45:44,220
of hand so that a curious tension is
1103
00:45:41,880 --> 00:45:46,800
maintained among actors and observers to
1104
00:45:44,220 --> 00:45:48,599
help and different the action the game
1105
00:45:46,800 --> 00:45:50,460
leader and group members can intervene
1106
00:45:48,599 --> 00:45:53,040
in a questioning way if previously
1107
00:45:50,460 --> 00:45:55,740
agreed and group members can intervene
1108
00:45:53,040 --> 00:45:57,660
with questions so if you're running a
1109
00:45:55,740 --> 00:45:59,940
scenario they always can stop and say
1110
00:45:57,660 --> 00:46:01,319
okay maybe talk out games I have some
1111
00:45:59,940 --> 00:46:03,540
kind of questions and I go through the
1112
00:46:01,319 --> 00:46:05,220
toilets or stuff like this we also we
1113
00:46:03,540 --> 00:46:06,839
all work with kids and answers and we
1114
00:46:05,220 --> 00:46:08,339
know about the problems
1115
00:46:06,839 --> 00:46:11,599
in general
1116
00:46:08,339 --> 00:46:11,599
in the development phase
1117
00:46:13,260 --> 00:46:18,119
a relevant topic content or conflict is
1118
00:46:15,960 --> 00:46:20,040
discussed with the group then a
1119
00:46:18,119 --> 00:46:22,020
situation is defined
1120
00:46:20,040 --> 00:46:25,079
for the role play and the different
1121
00:46:22,020 --> 00:46:26,880
roles are worked out
1122
00:46:25,079 --> 00:46:28,920
role play means dealing with life
1123
00:46:26,880 --> 00:46:31,440
situations in a playful Way by adopting
1124
00:46:28,920 --> 00:46:33,119
different perspectives backgrounds and
1125
00:46:31,440 --> 00:46:36,300
motives become visible alternative
1126
00:46:33,119 --> 00:46:39,300
possibilities for actions are shown
1127
00:46:36,300 --> 00:46:41,579
as a role player I can realize different
1128
00:46:39,300 --> 00:46:44,940
roles
1129
00:46:41,579 --> 00:46:47,460
as a player I'm an actor when I play
1130
00:46:44,940 --> 00:46:49,440
yeah I experienced myself in the role
1131
00:46:47,460 --> 00:46:51,599
which is the same time
1132
00:46:49,440 --> 00:46:54,060
which at the same time activates my own
1133
00:46:51,599 --> 00:46:57,800
parts and makes others the road set or
1134
00:46:54,060 --> 00:46:57,800
demand of thoughts to be conscious
1135
00:46:59,460 --> 00:47:03,780
so they are the player active player as
1136
00:47:02,040 --> 00:47:06,240
a participant I'm a member of the group
1137
00:47:03,780 --> 00:47:08,160
that realized this role play and the
1138
00:47:06,240 --> 00:47:10,859
certain rules of understanding
1139
00:47:08,160 --> 00:47:12,780
here it can be against or distance but I
1140
00:47:10,859 --> 00:47:15,060
cannot remain indifferent wherever
1141
00:47:12,780 --> 00:47:17,640
whether sorry
1142
00:47:15,060 --> 00:47:19,800
whether I'm absorbed in the role or
1143
00:47:17,640 --> 00:47:23,480
object I participate in an understanding
1144
00:47:19,800 --> 00:47:23,480
sorry I have to drink a bit more
1145
00:47:23,819 --> 00:47:27,780
I'm talking too much
1146
00:47:25,920 --> 00:47:29,640
and as an observer
1147
00:47:27,780 --> 00:47:31,560
some role play scenarios even if you
1148
00:47:29,640 --> 00:47:33,300
deal with uh people with special needs
1149
00:47:31,560 --> 00:47:35,579
or abilities or problematic background
1150
00:47:33,300 --> 00:47:37,380
can be also useful to have an observer
1151
00:47:35,579 --> 00:47:39,660
for the reflection and evaluation I
1152
00:47:37,380 --> 00:47:40,880
mentioned this is very important very
1153
00:47:39,660 --> 00:47:43,859
important
1154
00:47:40,880 --> 00:47:46,400
you can see yourself as an actor and as
1155
00:47:43,859 --> 00:47:46,400
a participant
1156
00:47:46,920 --> 00:47:53,780
so I come to the main Park as I
1157
00:47:50,940 --> 00:47:53,780
mentioned the reflection
1158
00:47:54,000 --> 00:48:00,660
so um this roads give you give rise to
1159
00:47:57,540 --> 00:48:03,240
the months for the analysis of my play
1160
00:48:00,660 --> 00:48:05,339
these are the questions you can go you
1161
00:48:03,240 --> 00:48:07,500
can write them down or just develop some
1162
00:48:05,339 --> 00:48:09,480
kind of different kind of questions how
1163
00:48:07,500 --> 00:48:11,400
authentic were my actions
1164
00:48:09,480 --> 00:48:13,859
remember the different kind of universe
1165
00:48:11,400 --> 00:48:15,900
if I'm using a sword in a Star Wars
1166
00:48:13,859 --> 00:48:17,940
Universe it might not be if it's not a
1167
00:48:15,900 --> 00:48:21,119
lightsaber not that kind of authentic in
1168
00:48:17,940 --> 00:48:22,560
my action so this is always authentic in
1169
00:48:21,119 --> 00:48:25,740
a different kind of universe or
1170
00:48:22,560 --> 00:48:27,960
scenarios you create because this is the
1171
00:48:25,740 --> 00:48:29,880
see a reality Through The Eyes of
1172
00:48:27,960 --> 00:48:33,060
another
1173
00:48:29,880 --> 00:48:36,000
and then you can ask as next what did I
1174
00:48:33,060 --> 00:48:38,400
experience what this is also refers to
1175
00:48:36,000 --> 00:48:40,800
your individual learning experience what
1176
00:48:38,400 --> 00:48:42,480
was your role how did you felt which
1177
00:48:40,800 --> 00:48:44,700
parts were you own which parts were
1178
00:48:42,480 --> 00:48:47,220
aliens so what has come from you in this
1179
00:48:44,700 --> 00:48:48,180
role in which parts were just adopted by
1180
00:48:47,220 --> 00:48:51,720
the road
1181
00:48:48,180 --> 00:48:53,940
how much did and could I participate
1182
00:48:51,720 --> 00:48:56,280
did I had the chance to bring in my I
1183
00:48:53,940 --> 00:48:58,200
don't know strength or was it just show
1184
00:48:56,280 --> 00:49:00,720
my weakness
1185
00:48:58,200 --> 00:49:03,240
where are the limits what do I reject
1186
00:49:00,720 --> 00:49:05,220
for this we should skip out for the next
1187
00:49:03,240 --> 00:49:07,740
time what didn't work out examples the
1188
00:49:05,220 --> 00:49:10,560
horror sounds in escape room can be too
1189
00:49:07,740 --> 00:49:12,119
much for some kind of individuals so it
1190
00:49:10,560 --> 00:49:14,760
always refers to the special needs of
1191
00:49:12,119 --> 00:49:16,980
the group ask them in advance any better
1192
00:49:14,760 --> 00:49:18,960
then have a
1193
00:49:16,980 --> 00:49:21,300
bad effect
1194
00:49:18,960 --> 00:49:24,540
what have I observed by myself and by
1195
00:49:21,300 --> 00:49:26,339
the others whatever I see myself in as a
1196
00:49:24,540 --> 00:49:28,200
wizard with a one in the news center for
1197
00:49:26,339 --> 00:49:30,720
example remember the example I gave him
1198
00:49:28,200 --> 00:49:32,220
and what do I see in others did I
1199
00:49:30,720 --> 00:49:34,260
recognize the other people like the kids
1200
00:49:32,220 --> 00:49:35,760
I know for I don't know five years you
1201
00:49:34,260 --> 00:49:37,680
know with that school in a different
1202
00:49:35,760 --> 00:49:39,240
kind of way because there's a different
1203
00:49:37,680 --> 00:49:40,440
kind of name and reacted completely
1204
00:49:39,240 --> 00:49:42,720
different
1205
00:49:40,440 --> 00:49:44,400
in this phase there was retrospective
1206
00:49:42,720 --> 00:49:45,420
learning process takes place through
1207
00:49:44,400 --> 00:49:48,240
reflection
1208
00:49:45,420 --> 00:49:51,380
discussion raising comments alternative
1209
00:49:48,240 --> 00:49:51,380
possible solutions
1210
00:49:52,800 --> 00:49:56,760
although the focus of this phase depends
1211
00:49:54,900 --> 00:49:59,040
on whether the observation is the
1212
00:49:56,760 --> 00:50:01,500
behavior-centric or person-centered
1213
00:49:59,040 --> 00:50:03,599
but with any content relationship
1214
00:50:01,500 --> 00:50:06,720
aspects play a role and of course with
1215
00:50:03,599 --> 00:50:08,940
any relationship content at their own
1216
00:50:06,720 --> 00:50:10,760
related to the actor playoff players
1217
00:50:08,940 --> 00:50:12,480
report on their feelings during the game
1218
00:50:10,760 --> 00:50:14,040
self-observation and external
1219
00:50:12,480 --> 00:50:15,000
observation skills should be further
1220
00:50:14,040 --> 00:50:16,980
developed
1221
00:50:15,000 --> 00:50:19,020
so this is also some kind of the
1222
00:50:16,980 --> 00:50:21,240
participants tell you about their
1223
00:50:19,020 --> 00:50:23,599
feelings but you as a I don't know
1224
00:50:21,240 --> 00:50:26,819
Observer or game master dungeon master
1225
00:50:23,599 --> 00:50:29,400
uh that's also you have to also take
1226
00:50:26,819 --> 00:50:31,020
care of develop your skills if you
1227
00:50:29,400 --> 00:50:32,400
missed something in advance to expand in
1228
00:50:31,020 --> 00:50:33,540
advance and it comes up with a
1229
00:50:32,400 --> 00:50:37,220
reflection
1230
00:50:33,540 --> 00:50:37,220
doesn't matter do it next time better
1231
00:50:37,980 --> 00:50:42,000
so related to the actual player players
1232
00:50:40,200 --> 00:50:43,440
report on their feelings during the game
1233
00:50:42,000 --> 00:50:44,660
self observation and external
1234
00:50:43,440 --> 00:50:48,240
observations
1235
00:50:44,660 --> 00:50:52,140
I mentioned that before
1236
00:50:48,240 --> 00:50:54,000
reflection related to the game
1237
00:50:52,140 --> 00:50:56,220
clarify the action by correcting
1238
00:50:54,000 --> 00:50:58,440
misunderstandings and mistakes
1239
00:50:56,220 --> 00:51:00,780
working out preconditions and changes
1240
00:50:58,440 --> 00:51:03,300
that occur in the course of the game
1241
00:51:00,780 --> 00:51:05,099
analyzing courses for the action helping
1242
00:51:03,300 --> 00:51:08,339
to draw conclusions from the behavior
1243
00:51:05,099 --> 00:51:10,200
it's not only the job interview but if
1244
00:51:08,339 --> 00:51:11,520
your reflection to help then draw
1245
00:51:10,200 --> 00:51:13,619
conclusions
1246
00:51:11,520 --> 00:51:15,420
they fix up they lose an ends about
1247
00:51:13,619 --> 00:51:17,760
individual approach and group building
1248
00:51:15,420 --> 00:51:21,240
activities and they will realize what
1249
00:51:17,760 --> 00:51:23,700
they have done on this kind of scenario
1250
00:51:21,240 --> 00:51:25,920
relating actual events to intended goals
1251
00:51:23,700 --> 00:51:28,280
and reinforcing and correcting learning
1252
00:51:25,920 --> 00:51:28,280
outcomes
1253
00:51:29,540 --> 00:51:32,780
not too much
1254
00:51:34,160 --> 00:51:38,460
a group consists of people with
1255
00:51:36,540 --> 00:51:41,760
individual needs working towards a
1256
00:51:38,460 --> 00:51:44,940
common goal this is the teamwork many
1257
00:51:41,760 --> 00:51:48,420
factors affect cooperation for example
1258
00:51:44,940 --> 00:51:50,760
and just a point of view a trust in each
1259
00:51:48,420 --> 00:51:53,700
other can also be fear can also be
1260
00:51:50,760 --> 00:51:55,920
rivalry openness etc etc
1261
00:51:53,700 --> 00:51:58,200
so role playing always involves the
1262
00:51:55,920 --> 00:52:00,920
danger of the group members being at the
1263
00:51:58,200 --> 00:52:03,980
mercy of others therefore collegial
1264
00:52:00,920 --> 00:52:07,740
cooperative and opening
1265
00:52:03,980 --> 00:52:09,480
communicative Behavior within the group
1266
00:52:07,740 --> 00:52:11,520
is important
1267
00:52:09,480 --> 00:52:13,380
group rules must be observed while
1268
00:52:11,520 --> 00:52:15,480
giving feedback
1269
00:52:13,380 --> 00:52:18,359
if groups do not have these requirements
1270
00:52:15,480 --> 00:52:19,980
or only have them in part then it is
1271
00:52:18,359 --> 00:52:21,660
part of the teacher or you as a
1272
00:52:19,980 --> 00:52:24,119
facilitator or trainer
1273
00:52:21,660 --> 00:52:26,220
of teachers special skills to
1274
00:52:24,119 --> 00:52:30,059
nevertheless realize Road plan in order
1275
00:52:26,220 --> 00:52:32,220
to promote precisely these aspects
1276
00:52:30,059 --> 00:52:33,540
however this will only succeed if
1277
00:52:32,220 --> 00:52:35,640
teachers has the appropriate
1278
00:52:33,540 --> 00:52:38,099
qualifications and high level of
1279
00:52:35,640 --> 00:52:40,680
self-esteem and self-confidence but then
1280
00:52:38,099 --> 00:52:42,420
it can also lead to more success so even
1281
00:52:40,680 --> 00:52:44,040
if you try it in the first time give
1282
00:52:42,420 --> 00:52:46,319
yourself a chance to further develop
1283
00:52:44,040 --> 00:52:48,540
your own skills and further develop this
1284
00:52:46,319 --> 00:52:51,540
special skills just make sure everybody
1285
00:52:48,540 --> 00:52:53,640
is safe I'll give you an example
1286
00:52:51,540 --> 00:52:55,680
it's not a role-playing game but we
1287
00:52:53,640 --> 00:52:57,780
talked about the group with a migration
1288
00:52:55,680 --> 00:52:59,880
background from Syria fled from the war
1289
00:52:57,780 --> 00:53:01,500
and there was some kind of teamer who
1290
00:52:59,880 --> 00:53:03,059
thought about all maybe you could use
1291
00:53:01,500 --> 00:53:06,480
some kind of leisure activities by going
1292
00:53:03,059 --> 00:53:08,940
painful so shooting at each other for
1293
00:53:06,480 --> 00:53:10,859
some kind of people coming from a war is
1294
00:53:08,940 --> 00:53:13,619
not very appropriate
1295
00:53:10,859 --> 00:53:15,720
so therefore have in mind talk to the
1296
00:53:13,619 --> 00:53:17,700
group talk to special needs
1297
00:53:15,720 --> 00:53:19,980
remember your first homework just write
1298
00:53:17,700 --> 00:53:23,000
your target group and think about it how
1299
00:53:19,980 --> 00:53:23,000
they could feel comfortable
1300
00:53:25,520 --> 00:53:31,319
for the evaluation yes no further action
1301
00:53:29,220 --> 00:53:33,059
just highlighting aspects worth
1302
00:53:31,319 --> 00:53:34,500
considering write it down by yourself
1303
00:53:33,059 --> 00:53:36,420
what was good
1304
00:53:34,500 --> 00:53:39,720
enable application to other situations
1305
00:53:36,420 --> 00:53:41,640
the job interview is just one example
1306
00:53:39,720 --> 00:53:44,220
maybe you can
1307
00:53:41,640 --> 00:53:45,359
develop this kind of thing better for
1308
00:53:44,220 --> 00:53:47,819
yourself
1309
00:53:45,359 --> 00:53:51,300
make connections with previous learning
1310
00:53:47,819 --> 00:53:54,000
and make a plan for future learning
1311
00:53:51,300 --> 00:53:56,339
the effects in general
1312
00:53:54,000 --> 00:53:59,579
kind of method and even especially with
1313
00:53:56,339 --> 00:54:02,940
a good reflection evaluation can be
1314
00:53:59,579 --> 00:54:04,920
the flexibility and creativity
1315
00:54:02,940 --> 00:54:07,440
are encouraged through free
1316
00:54:04,920 --> 00:54:09,780
improvisation and role play if you
1317
00:54:07,440 --> 00:54:12,359
encourage them to play a role to act
1318
00:54:09,780 --> 00:54:14,700
free not scripted they're not doing
1319
00:54:12,359 --> 00:54:17,460
Hamlet by Shakespeare they are paying
1320
00:54:14,700 --> 00:54:20,040
their own I don't know Danish King
1321
00:54:17,460 --> 00:54:22,440
knowledge emers that is increased
1322
00:54:20,040 --> 00:54:25,280
problem problem solving skills are
1323
00:54:22,440 --> 00:54:27,780
expanded language activities expanded
1324
00:54:25,280 --> 00:54:30,599
motivation and interesting subjects
1325
00:54:27,780 --> 00:54:32,040
matter is improved changes of opinion
1326
00:54:30,599 --> 00:54:34,680
abroad about
1327
00:54:32,040 --> 00:54:38,220
Changes in Attitude are brought about
1328
00:54:34,680 --> 00:54:40,740
self-confident Behavior can be built up
1329
00:54:38,220 --> 00:54:42,980
as confident can also be very important
1330
00:54:40,740 --> 00:54:45,540
for as I mentioned
1331
00:54:42,980 --> 00:54:47,339
problematic youngsters other against us
1332
00:54:45,540 --> 00:54:50,220
in general
1333
00:54:47,339 --> 00:54:52,079
so I'm really finished so I just sum it
1334
00:54:50,220 --> 00:54:54,480
up to make it more visible I just point
1335
00:54:52,079 --> 00:54:56,700
out now one example about the great
1336
00:54:54,480 --> 00:54:59,160
benefit in this non-formal education
1337
00:54:56,700 --> 00:55:01,140
this is not the only one I mentioned a
1338
00:54:59,160 --> 00:55:03,420
lot of things and thank you for the
1339
00:55:01,140 --> 00:55:06,780
question maybe I correct the kind of
1340
00:55:03,420 --> 00:55:08,040
spelling mistakes and put the portfolio
1341
00:55:06,780 --> 00:55:11,640
also this kind of PowerPoint
1342
00:55:08,040 --> 00:55:13,619
presentation and what um not what's a
1343
00:55:11,640 --> 00:55:17,819
good Facebook group
1344
00:55:13,619 --> 00:55:19,619
so at the end it's also about combining
1345
00:55:17,819 --> 00:55:24,020
these kind of superpowers
1346
00:55:19,619 --> 00:55:24,020
suppose uh creativity and Imagination
1347
00:55:24,839 --> 00:55:29,520
so the most common group an early
1348
00:55:27,300 --> 00:55:31,980
adventure maybe the most boring group I
1349
00:55:29,520 --> 00:55:34,440
talk about I don't know the cliche and
1350
00:55:31,980 --> 00:55:37,020
stereo type of role-playing game is of
1351
00:55:34,440 --> 00:55:39,300
course the warrior is a big tank the
1352
00:55:37,020 --> 00:55:41,940
wizard is a wise and mysterious person
1353
00:55:39,300 --> 00:55:44,880
the thief or Pathfinder is the sneaky
1354
00:55:41,940 --> 00:55:47,940
one and the L for dwarf is the Exotic
1355
00:55:44,880 --> 00:55:49,740
Outsider with special abilities
1356
00:55:47,940 --> 00:55:52,740
um maybe this is also refers to the game
1357
00:55:49,740 --> 00:55:53,700
was moving and so on
1358
00:55:52,740 --> 00:55:57,119
um
1359
00:55:53,700 --> 00:55:59,040
but everyone has a special gift so we
1360
00:55:57,119 --> 00:56:01,740
lose effective weakness here because
1361
00:55:59,040 --> 00:56:03,119
everybody is also a weakness we focus on
1362
00:56:01,740 --> 00:56:05,940
the positive thing
1363
00:56:03,119 --> 00:56:08,099
the most stereotype thing is that the
1364
00:56:05,940 --> 00:56:10,319
combination of powers leads to the most
1365
00:56:08,099 --> 00:56:11,579
effective way of problem of quest
1366
00:56:10,319 --> 00:56:13,260
solving
1367
00:56:11,579 --> 00:56:16,079
so there's a reason why there's always
1368
00:56:13,260 --> 00:56:18,240
Warrior wizard thief in an elf maybe
1369
00:56:16,079 --> 00:56:19,500
this combination but it's kind of
1370
00:56:18,240 --> 00:56:21,359
strange combination
1371
00:56:19,500 --> 00:56:24,119
because it's an effective way of problem
1372
00:56:21,359 --> 00:56:26,579
solving and this is the main part of
1373
00:56:24,119 --> 00:56:28,260
non-formal Education
1374
00:56:26,579 --> 00:56:30,059
because what we are doing here is
1375
00:56:28,260 --> 00:56:32,579
remember be aware that they are damn
1376
00:56:30,059 --> 00:56:33,960
well paid managers I mean us censorship
1377
00:56:32,579 --> 00:56:36,119
weekends for five thousand dollars
1378
00:56:33,960 --> 00:56:38,099
that's exactly about that what we do
1379
00:56:36,119 --> 00:56:40,020
here as a trainer can teach young people
1380
00:56:38,099 --> 00:56:42,599
while having fun
1381
00:56:40,020 --> 00:56:46,140
because everyone has a special gift and
1382
00:56:42,599 --> 00:56:48,000
you combine the individual strength
1383
00:56:46,140 --> 00:56:50,460
the combination of individual strength
1384
00:56:48,000 --> 00:56:52,559
is a very good educational method
1385
00:56:50,460 --> 00:56:54,599
outside of your own learning process in
1386
00:56:52,559 --> 00:56:56,220
school or university this is when
1387
00:56:54,599 --> 00:57:00,180
fantasy is reality
1388
00:56:56,220 --> 00:57:01,680
so the stereotype special abilities is
1389
00:57:00,180 --> 00:57:04,800
also about the individual special
1390
00:57:01,680 --> 00:57:07,619
abilities as someone who can is more
1391
00:57:04,800 --> 00:57:10,140
open and he's more I don't know
1392
00:57:07,619 --> 00:57:12,420
can talk a lot of more and someone who's
1393
00:57:10,140 --> 00:57:14,819
a bit of shy person and maybe you think
1394
00:57:12,420 --> 00:57:16,680
in the background so if we create this
1395
00:57:14,819 --> 00:57:18,660
kind of role-playing method and we get
1396
00:57:16,680 --> 00:57:20,640
participants and youngsters to combine
1397
00:57:18,660 --> 00:57:23,520
their superpowers everyone has a
1398
00:57:20,640 --> 00:57:25,260
superpower remember the quote from the
1399
00:57:23,520 --> 00:57:25,920
random internet guy I mentioned at the
1400
00:57:25,260 --> 00:57:28,859
beginning
1401
00:57:25,920 --> 00:57:31,500
we are just normal people so this is
1402
00:57:28,859 --> 00:57:32,940
what you can do as a trainer and with a
1403
00:57:31,500 --> 00:57:35,460
good reflection and evaluation
1404
00:57:32,940 --> 00:57:37,440
afterwards this is also to make them
1405
00:57:35,460 --> 00:57:39,500
aware what they have done that they have
1406
00:57:37,440 --> 00:57:43,500
combined some superpowers by themselves
1407
00:57:39,500 --> 00:57:45,900
creativity and Imagination
1408
00:57:43,500 --> 00:57:46,760
uh sorry about the pictures but this is
1409
00:57:45,900 --> 00:57:50,160
just
1410
00:57:46,760 --> 00:57:52,800
the fantasy thing again about how um
1411
00:57:50,160 --> 00:57:54,599
yeah I don't know inclusive some kind of
1412
00:57:52,800 --> 00:57:57,660
role-playing groups are
1413
00:57:54,599 --> 00:57:59,940
so I talked for nearly one hour I'm very
1414
00:57:57,660 --> 00:58:02,280
sorry this was a lot of words I thank
1415
00:57:59,940 --> 00:58:03,180
you for you
1416
00:58:02,280 --> 00:58:05,280
um
1417
00:58:03,180 --> 00:58:08,040
yeah for being here
1418
00:58:05,280 --> 00:58:09,240
and don't be afraid it's worthwhile to
1419
00:58:08,040 --> 00:58:10,980
try it out
1420
00:58:09,240 --> 00:58:13,140
and we will provide you with further
1421
00:58:10,980 --> 00:58:15,599
examples and resistance in the following
1422
00:58:13,140 --> 00:58:18,300
seminars and with a collection of
1423
00:58:15,599 --> 00:58:20,160
materials and also you have the chance
1424
00:58:18,300 --> 00:58:23,760
with a practical Trend in Roman
1425
00:58:20,160 --> 00:58:26,700
September so I'm nearly finished now
1426
00:58:23,760 --> 00:58:30,240
but we have also time for some questions
1427
00:58:26,700 --> 00:58:31,640
I am stopping sharing my screen and my
1428
00:58:30,240 --> 00:58:35,460
nice colleague from the beautiful
1429
00:58:31,640 --> 00:58:37,200
country of Greece Janis will send you an
1430
00:58:35,460 --> 00:58:40,200
email with the assignment 2 and the
1431
00:58:37,200 --> 00:58:41,819
template and I call it extra task not
1432
00:58:40,200 --> 00:58:43,680
homework because it's one formal
1433
00:58:41,819 --> 00:58:44,640
education but homework is easier to
1434
00:58:43,680 --> 00:58:46,559
understand
1435
00:58:44,640 --> 00:58:49,079
if you want to do it and experience by
1436
00:58:46,559 --> 00:58:50,220
yourself there will be some tasks for
1437
00:58:49,079 --> 00:58:52,920
you
1438
00:58:50,220 --> 00:58:55,020
I know my screen sharing and you're
1439
00:58:52,920 --> 00:58:55,980
invited
1440
00:58:55,020 --> 00:58:59,460
um
1441
00:58:55,980 --> 00:59:01,680
yeah to criticize me or better even put
1442
00:58:59,460 --> 00:59:04,020
some questions on if someone something
1443
00:59:01,680 --> 00:59:06,660
was not very clear
1444
00:59:04,020 --> 00:59:08,900
you can even mention that I talk on too
1445
00:59:06,660 --> 00:59:08,900
much
1446
00:59:09,720 --> 00:59:12,599
and you can share your camera if you
1447
00:59:11,520 --> 00:59:15,119
want
1448
00:59:12,599 --> 00:59:17,400
so discussion is open now I can also
1449
00:59:15,119 --> 00:59:20,400
read the chat
1450
00:59:17,400 --> 00:59:20,400
foreign
1451
00:59:26,420 --> 00:59:30,780
excuse me
1452
00:59:28,140 --> 00:59:34,740
where can we get the links
1453
00:59:30,780 --> 00:59:36,540
exactly and we will get another mail or
1454
00:59:34,740 --> 00:59:38,579
you will get another mail with the links
1455
00:59:36,540 --> 00:59:41,540
for the the homework
1456
00:59:38,579 --> 00:59:45,000
um and about there was a question about
1457
00:59:41,540 --> 00:59:47,700
sharing the presentation I think
1458
00:59:45,000 --> 00:59:50,700
um I if I correct the spelling mistakes
1459
00:59:47,700 --> 00:59:53,099
we can also share them VIA mail as a PDF
1460
00:59:50,700 --> 00:59:55,260
or I can put them into the Facebook
1461
00:59:53,099 --> 00:59:57,299
group where you can also discuss about
1462
00:59:55,260 --> 00:59:59,520
the homeworks and be more interactive
1463
00:59:57,299 --> 01:00:01,700
with the other participants
1464
00:59:59,520 --> 01:00:01,700
foreign
1465
01:00:04,619 --> 01:00:09,540
is there anything
1466
01:00:06,960 --> 01:00:13,160
something we can read in case we want to
1467
01:00:09,540 --> 01:00:13,160
research more on this
1468
01:00:13,559 --> 01:00:18,380
um I didn't make a complete bibliography
1469
01:00:16,319 --> 01:00:21,000
about the non-formal education sector
1470
01:00:18,380 --> 01:00:22,380
but at the end of the project there will
1471
01:00:21,000 --> 01:00:24,720
be the manual
1472
01:00:22,380 --> 01:00:26,460
I think if you sign up for the webinars
1473
01:00:24,720 --> 01:00:28,200
we have your email address and then we
1474
01:00:26,460 --> 01:00:30,319
can send you also the link for the
1475
01:00:28,200 --> 01:00:34,319
manual I think it will be download
1476
01:00:30,319 --> 01:00:37,500
downloadable as a PDF on our website or
1477
01:00:34,319 --> 01:00:40,200
even on a I don't know portal we create
1478
01:00:37,500 --> 01:00:41,940
and in this kind of manual uh this is
1479
01:00:40,200 --> 01:00:44,160
not also describing all the different
1480
01:00:41,940 --> 01:00:46,319
kind of activities we collected but also
1481
01:00:44,160 --> 01:00:48,839
some kind of bibliography from another
1482
01:00:46,319 --> 01:00:51,180
examples role-playing games uh even some
1483
01:00:48,839 --> 01:00:54,119
kind of um academic backgrounds stuff
1484
01:00:51,180 --> 01:00:57,119
like this okay thank you
1485
01:00:54,119 --> 01:00:59,760
excuse me again but for sharing on the
1486
01:00:57,119 --> 01:01:01,559
group do we have to just uh write a new
1487
01:00:59,760 --> 01:01:03,000
post there on the group or there is
1488
01:01:01,559 --> 01:01:05,700
another way
1489
01:01:03,000 --> 01:01:08,240
like I don't really use Facebook so I'm
1490
01:01:05,700 --> 01:01:08,240
not sure
1491
01:01:08,579 --> 01:01:13,500
um the Facebook group was just an idea
1492
01:01:10,619 --> 01:01:15,299
of us to make have a discussion Point
1493
01:01:13,500 --> 01:01:17,640
um we're talking about in the team to
1494
01:01:15,299 --> 01:01:19,920
make our website uh more some kind of
1495
01:01:17,640 --> 01:01:22,140
portal thing that we have a maybe create
1496
01:01:19,920 --> 01:01:24,299
some kind of forum but we're not sure if
1497
01:01:22,140 --> 01:01:25,020
this uh is working out
1498
01:01:24,299 --> 01:01:27,720
um
1499
01:01:25,020 --> 01:01:30,780
so if you have some questions you can
1500
01:01:27,720 --> 01:01:32,160
also I think on the website there is
1501
01:01:30,780 --> 01:01:34,680
some kind of email
1502
01:01:32,160 --> 01:01:36,180
um I think it's Reuters email but he
1503
01:01:34,680 --> 01:01:38,220
will share it if you have special
1504
01:01:36,180 --> 01:01:41,400
questions that some of our team can
1505
01:01:38,220 --> 01:01:44,579
answer it okay so if we for example I
1506
01:01:41,400 --> 01:01:46,380
wanted to share the assignment on do I
1507
01:01:44,579 --> 01:01:48,839
email it to you
1508
01:01:46,380 --> 01:01:52,200
yeah you can do it as well yeah even go
1509
01:01:48,839 --> 01:01:53,700
to the website there's one email and the
1510
01:01:52,200 --> 01:01:56,099
guys who's taking care of this email you
1511
01:01:53,700 --> 01:01:58,140
will share it to the group because the
1512
01:01:56,099 --> 01:01:59,040
next webinar will be not facilitated by
1513
01:01:58,140 --> 01:02:00,780
me
1514
01:01:59,040 --> 01:02:04,400
thank you
1515
01:02:00,780 --> 01:02:04,400
um but by my lovely colleagues
1516
01:02:05,040 --> 01:02:10,740
yes of course
1517
01:02:07,799 --> 01:02:13,680
so hello there uh this is voita you can
1518
01:02:10,740 --> 01:02:15,480
find my email on the platform where you
1519
01:02:13,680 --> 01:02:18,599
have been registering yourself it's a
1520
01:02:15,480 --> 01:02:20,400
Czech Inspire gmail.com
1521
01:02:18,599 --> 01:02:22,559
if you're gonna share their your
1522
01:02:20,400 --> 01:02:25,200
homework I will be sure that everybody
1523
01:02:22,559 --> 01:02:26,940
has an opportunity to review it and
1524
01:02:25,200 --> 01:02:29,819
discuss it and we can also address it
1525
01:02:26,940 --> 01:02:32,460
during the next webinar also if you are
1526
01:02:29,819 --> 01:02:34,380
having any specific questions like you
1527
01:02:32,460 --> 01:02:36,839
are searching for something specific to
1528
01:02:34,380 --> 01:02:39,240
read on you can also write me an email
1529
01:02:36,839 --> 01:02:42,119
and we will evaluate it review it
1530
01:02:39,240 --> 01:02:44,520
individually and send you something
1531
01:02:42,119 --> 01:02:47,400
specific because when it comes to
1532
01:02:44,520 --> 01:02:49,980
materials there is dozens and dozens of
1533
01:02:47,400 --> 01:02:51,839
resources it's a little bit uh like if
1534
01:02:49,980 --> 01:02:54,000
we would be just throwing everything at
1535
01:02:51,839 --> 01:02:56,040
you you would be confused so it's easier
1536
01:02:54,000 --> 01:02:58,500
for us if you have specific question we
1537
01:02:56,040 --> 01:03:02,280
give you specific answer
1538
01:02:58,500 --> 01:03:03,359
okay thanks so I'll check the website
1539
01:03:02,280 --> 01:03:05,460
yeah
1540
01:03:03,359 --> 01:03:07,500
thank you it would be easier not
1541
01:03:05,460 --> 01:03:09,720
everybody is using Facebook but you can
1542
01:03:07,500 --> 01:03:11,760
also participate with the questions and
1543
01:03:09,720 --> 01:03:14,400
I think uh it doesn't matter where the
1544
01:03:11,760 --> 01:03:15,900
email is sent from or sent to um you can
1545
01:03:14,400 --> 01:03:18,000
share it in the group and maybe there
1546
01:03:15,900 --> 01:03:20,339
are some kind of Specialists who answer
1547
01:03:18,000 --> 01:03:22,079
to you directly via email so if you
1548
01:03:20,339 --> 01:03:23,400
don't use Facebook don't be afraid to
1549
01:03:22,079 --> 01:03:27,240
get in touch with us
1550
01:03:23,400 --> 01:03:28,859
and as a voice I mentioned um to provide
1551
01:03:27,240 --> 01:03:30,660
you with all the kind of sources
1552
01:03:28,859 --> 01:03:32,220
materials academic backgrounds even
1553
01:03:30,660 --> 01:03:34,140
there are some University studies about
1554
01:03:32,220 --> 01:03:36,599
role-playing game and stuff like this um
1555
01:03:34,140 --> 01:03:38,640
without a certain topic or certain
1556
01:03:36,599 --> 01:03:40,500
questions it's overwhelming we can send
1557
01:03:38,640 --> 01:03:43,079
you like 400 Pages
1558
01:03:40,500 --> 01:03:44,520
um just with little quotes So if you
1559
01:03:43,079 --> 01:03:46,020
have a specific questions
1560
01:03:44,520 --> 01:03:48,660
um don't hesitate to get in touch with
1561
01:03:46,020 --> 01:03:52,619
us there will be someone maybe hopefully
1562
01:03:48,660 --> 01:03:55,160
I think so able to answer thank you
1563
01:03:52,619 --> 01:03:55,160
foreign
1564
01:04:00,000 --> 01:04:03,119
did you get the point about the
1565
01:04:01,500 --> 01:04:06,440
different kind of things non-formal
1566
01:04:03,119 --> 01:04:06,440
informal formal education
1567
01:04:07,460 --> 01:04:13,440
I think there's a question in the chat
1568
01:04:11,099 --> 01:04:15,420
and there's a facility to interfere at
1569
01:04:13,440 --> 01:04:18,920
any point during the role playing does
1570
01:04:15,420 --> 01:04:18,920
the internet to make adjustments
1571
01:04:20,400 --> 01:04:25,380
um yes it's it's
1572
01:04:23,240 --> 01:04:28,559
depending on the role playing but I
1573
01:04:25,380 --> 01:04:29,220
would say yes because this is some kind
1574
01:04:28,559 --> 01:04:31,140
of
1575
01:04:29,220 --> 01:04:33,540
um it's depending on the group
1576
01:04:31,140 --> 01:04:36,839
it's depending on the special needs of
1577
01:04:33,540 --> 01:04:38,700
the group as well but doing a
1578
01:04:36,839 --> 01:04:41,520
role-playing game is also about creating
1579
01:04:38,700 --> 01:04:42,900
first safe space so you cannot push any
1580
01:04:41,520 --> 01:04:45,599
individual into some kind of Soul
1581
01:04:42,900 --> 01:04:47,520
playing fight in the woods if they don't
1582
01:04:45,599 --> 01:04:49,079
don't feel comfortable or if they don't
1583
01:04:47,520 --> 01:04:52,079
understand the rules of the universe
1584
01:04:49,079 --> 01:04:53,579
they are in for example sorry about to
1585
01:04:52,079 --> 01:04:56,579
stick this kind of Hollywood examples
1586
01:04:53,579 --> 01:04:59,220
but Star Wars is different than uh
1587
01:04:56,579 --> 01:05:02,220
um Lord of the Rings so you can
1588
01:04:59,220 --> 01:05:05,460
interfere as a facilitator at any point
1589
01:05:02,220 --> 01:05:07,200
some parts are better to let them go and
1590
01:05:05,460 --> 01:05:10,680
do it in the reflection afterwards but
1591
01:05:07,200 --> 01:05:13,319
if you get the idea that the teamwork is
1592
01:05:10,680 --> 01:05:16,380
not really doing well you can also um
1593
01:05:13,319 --> 01:05:18,059
interfere I would say yeah and even to
1594
01:05:16,380 --> 01:05:21,180
make adjustments maybe it doesn't work
1595
01:05:18,059 --> 01:05:23,579
out maybe we are all humans but we're
1596
01:05:21,180 --> 01:05:24,660
the Epic sword fight uh I don't know
1597
01:05:23,579 --> 01:05:25,380
preventing
1598
01:05:24,660 --> 01:05:27,960
um
1599
01:05:25,380 --> 01:05:30,660
Grandeur from being overrun by mordor's
1600
01:05:27,960 --> 01:05:32,339
Army but then of course it's it's nice
1601
01:05:30,660 --> 01:05:34,619
to have a little break for 10 minutes to
1602
01:05:32,339 --> 01:05:36,839
grab a coffee or ice cream or go to the
1603
01:05:34,619 --> 01:05:39,960
toilet and yes you can have these breaks
1604
01:05:36,839 --> 01:05:44,420
and sometimes they are really useful to
1605
01:05:39,960 --> 01:05:44,420
help them relax a bit in between
1606
01:05:48,540 --> 01:05:52,520
any other questions
1607
01:06:02,299 --> 01:06:06,540
so hopefully there will be some other
1608
01:06:04,559 --> 01:06:08,880
questions in the next one or two weeks
1609
01:06:06,540 --> 01:06:11,579
and then you have the chance to ask my
1610
01:06:08,880 --> 01:06:14,359
nice and very interesting colleagues a
1611
01:06:11,579 --> 01:06:14,359
webinar three
1612
01:06:15,359 --> 01:06:19,020
we are waiting for the links yeah the
1613
01:06:17,520 --> 01:06:20,940
links will come in the separate email
1614
01:06:19,020 --> 01:06:23,460
for the
1615
01:06:20,940 --> 01:06:24,900
extra task or homeworks for assignment 2
1616
01:06:23,460 --> 01:06:26,940
with the template
1617
01:06:24,900 --> 01:06:30,059
and also you get the link to the Google
1618
01:06:26,940 --> 01:06:33,119
Docs and you can download some kind of
1619
01:06:30,059 --> 01:06:35,160
um scenario for your homework so don't
1620
01:06:33,119 --> 01:06:38,819
worry my
1621
01:06:35,160 --> 01:06:40,859
nice Tech wizard be honest or one of his
1622
01:06:38,819 --> 01:06:42,960
colleagues will send them maybe not now
1623
01:06:40,859 --> 01:06:45,780
but the homework for the next weekend
1624
01:06:42,960 --> 01:06:49,700
should be for the next webinar sorry uh
1625
01:06:45,780 --> 01:06:49,700
should be coming uh within the next week
1626
01:06:56,760 --> 01:07:00,200
any more questions
1627
01:07:02,039 --> 01:07:05,700
no no no
1628
01:07:04,619 --> 01:07:06,359
so again
1629
01:07:05,700 --> 01:07:09,720
um
1630
01:07:06,359 --> 01:07:12,059
to sum it up I'm sorry to make it a bit
1631
01:07:09,720 --> 01:07:12,900
um to bomb you up with all the facts and
1632
01:07:12,059 --> 01:07:14,700
stuff
1633
01:07:12,900 --> 01:07:17,339
I try to make it some kind of more
1634
01:07:14,700 --> 01:07:19,640
visible in the end
1635
01:07:17,339 --> 01:07:21,780
um non-formal formal informal education
1636
01:07:19,640 --> 01:07:24,119
doesn't matter
1637
01:07:21,780 --> 01:07:26,339
um allow this what you like what fits to
1638
01:07:24,119 --> 01:07:27,900
your group even distance kind of at the
1639
01:07:26,339 --> 01:07:29,819
moment it's raining in Germany it's a
1640
01:07:27,900 --> 01:07:31,200
bit dark and cloudy so I would not
1641
01:07:29,819 --> 01:07:33,539
recommend a live action role playing
1642
01:07:31,200 --> 01:07:35,780
game but I know any pen on paper thing
1643
01:07:33,539 --> 01:07:40,200
put a candle on could be nice atmosphere
1644
01:07:35,780 --> 01:07:42,420
and yes increase it increases creativity
1645
01:07:40,200 --> 01:07:45,240
and Imagination and that's the main
1646
01:07:42,420 --> 01:07:47,280
thing also problem solving abilities
1647
01:07:45,240 --> 01:07:48,720
um active listening skills working at a
1648
01:07:47,280 --> 01:07:50,940
group together
1649
01:07:48,720 --> 01:07:52,260
remind yourself of your own individual
1650
01:07:50,940 --> 01:07:56,220
process
1651
01:07:52,260 --> 01:07:58,440
that's main it and this is about we are
1652
01:07:56,220 --> 01:08:00,480
putting in the cliche of hack and slay
1653
01:07:58,440 --> 01:08:02,460
running around and spraying costumes but
1654
01:08:00,480 --> 01:08:05,940
this is a bottleneck of a lot of
1655
01:08:02,460 --> 01:08:07,980
varieties whatever fits you
1656
01:08:05,940 --> 01:08:10,260
um if you have a detailed questions get
1657
01:08:07,980 --> 01:08:12,839
in touch with us we will answer it
1658
01:08:10,260 --> 01:08:14,880
hopefully maybe in the next webinar or
1659
01:08:12,839 --> 01:08:16,920
directly on your email
1660
01:08:14,880 --> 01:08:18,960
otherwise
1661
01:08:16,920 --> 01:08:20,759
I'll wait two more minutes to look water
1662
01:08:18,960 --> 01:08:23,460
after eight Central European Time
1663
01:08:20,759 --> 01:08:26,040
otherwise uh nothing left to do then
1664
01:08:23,460 --> 01:08:29,520
wish you a nice
1665
01:08:26,040 --> 01:08:33,080
rest of the weekend
1666
01:08:29,520 --> 01:08:33,080
and a good start to the next week
1667
01:08:56,040 --> 01:09:01,140
thank you all for being here hope
1668
01:08:58,620 --> 01:09:03,560
you join the third webinar with my
1669
01:09:01,140 --> 01:09:03,560
colleagues again
1670
01:09:32,759 --> 01:09:36,660
so if there are not any more questions I
1671
01:09:35,940 --> 01:09:38,759
think
1672
01:09:36,660 --> 01:09:41,480
we'll end this kind of
1673
01:09:38,759 --> 01:09:41,480
webinar
1674
01:09:58,760 --> 01:10:04,760
no more questions okay I hope you're
1675
01:10:02,699 --> 01:10:07,440
curious enough to join the third webinar
1676
01:10:04,760 --> 01:10:10,140
and you will get the link for the second
1677
01:10:07,440 --> 01:10:13,219
assignment and the homework later this
1678
01:10:10,140 --> 01:10:13,219
week via email
1679
01:10:13,580 --> 01:10:19,440
for being here and support me
1680
01:10:17,580 --> 01:10:21,500
I kept my promise that you don't have to
1681
01:10:19,440 --> 01:10:25,159
talk
1682
01:10:21,500 --> 01:10:25,159
thank you thank you so much
1683
01:10:26,159 --> 01:10:31,159
thank you for being here and yeah I
1684
01:10:28,440 --> 01:10:31,159
think you can
1685
01:10:33,060 --> 01:10:36,920
skip the webinar now
1686
01:10:37,260 --> 01:10:41,360
bye bye
1687
01:10:38,760 --> 01:10:41,360
I
102028
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