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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,799 to turn on the camera recording okay 2 00:00:04,440 --> 00:00:11,040 thank you and I believe that we can 3 00:00:07,799 --> 00:00:14,340 continue uh first of all let me mention 4 00:00:11,040 --> 00:00:16,560 hello Francesco Francesco is here 5 00:00:14,340 --> 00:00:20,220 so we are actually four people from the 6 00:00:16,560 --> 00:00:22,619 team of row for change which is a group 7 00:00:20,220 --> 00:00:26,699 of several International Partners who 8 00:00:22,619 --> 00:00:29,460 are who are researching together how to 9 00:00:26,699 --> 00:00:32,220 use role playing and LARP for 10 00:00:29,460 --> 00:00:34,200 educational purposes and it's very much 11 00:00:32,220 --> 00:00:36,840 worth to mention that we are sponsored 12 00:00:34,200 --> 00:00:38,760 by Erasmus Plus so thanks to the Erasmus 13 00:00:36,840 --> 00:00:41,420 Plus we can be doing this right now and 14 00:00:38,760 --> 00:00:44,820 you can be participating in it for free 15 00:00:41,420 --> 00:00:47,280 I will give a moment to my colleague to 16 00:00:44,820 --> 00:00:49,200 colleagues to introduce ourselves I will 17 00:00:47,280 --> 00:00:51,300 just say that I am goiter I'm from Czech 18 00:00:49,200 --> 00:00:54,059 Republic I represent Inspire 19 00:00:51,300 --> 00:00:57,000 organization I am an educator 20 00:00:54,059 --> 00:00:59,460 facilitator project coordinator I am 21 00:00:57,000 --> 00:01:02,160 also Enthusiast when it comes to live 22 00:00:59,460 --> 00:01:04,920 action role playing and RPGs in general 23 00:01:02,160 --> 00:01:07,439 and it somehow happened almost by 24 00:01:04,920 --> 00:01:09,840 accident that I started to use those 25 00:01:07,439 --> 00:01:11,820 tools for Education actually lately I'm 26 00:01:09,840 --> 00:01:13,020 using those tools for Education very 27 00:01:11,820 --> 00:01:17,119 actively 28 00:01:13,020 --> 00:01:17,119 and I will pass words to Simone 29 00:01:17,880 --> 00:01:25,140 thank you uh hi I'm Simone I'm From 30 00:01:22,080 --> 00:01:28,560 Italy from Rome and I'm working for the 31 00:01:25,140 --> 00:01:32,280 meter Cooperative buttons on the burger 32 00:01:28,560 --> 00:01:34,939 and I'm mainly I'm a facilitator in the 33 00:01:32,280 --> 00:01:39,780 youth encounters founded by iranus class 34 00:01:34,939 --> 00:01:41,820 foundings and I'm also I like to be I 35 00:01:39,780 --> 00:01:44,159 really like to be involved in role play 36 00:01:41,820 --> 00:01:47,460 activity when it comes to 37 00:01:44,159 --> 00:01:49,680 about private life but also educational 38 00:01:47,460 --> 00:01:54,180 things 39 00:01:49,680 --> 00:01:55,460 thank you thank you Simone Elias 40 00:01:54,180 --> 00:01:58,320 hello 41 00:01:55,460 --> 00:02:01,439 so I'm Elias I'm representing Rose 42 00:01:58,320 --> 00:02:03,299 cooperativa from Greece and 43 00:02:01,439 --> 00:02:04,740 um I'm a project manager and an 44 00:02:03,299 --> 00:02:07,979 entrepreneur 45 00:02:04,740 --> 00:02:09,780 I'm here with you today to be the 46 00:02:07,979 --> 00:02:13,620 technical support and making sure that 47 00:02:09,780 --> 00:02:16,700 everybody is uh uh is feeling okay in 48 00:02:13,620 --> 00:02:19,260 this electronic uh 49 00:02:16,700 --> 00:02:21,120 environment that we are 50 00:02:19,260 --> 00:02:23,459 so yeah if you need anything you can 51 00:02:21,120 --> 00:02:25,739 text me on Zoom 52 00:02:23,459 --> 00:02:27,780 yeah thank you 53 00:02:25,739 --> 00:02:29,400 Francisco would you also like to say 54 00:02:27,780 --> 00:02:32,400 something about yourself 55 00:02:29,400 --> 00:02:36,180 sure uh just like Simone I worked with 56 00:02:32,400 --> 00:02:39,200 the metacoprativa I used to work with 57 00:02:36,180 --> 00:02:43,200 the role playing game stuff 58 00:02:39,200 --> 00:02:46,319 and it's a kind of daily thing and I'm 59 00:02:43,200 --> 00:02:51,060 responsible for the io1 the manual and 60 00:02:46,319 --> 00:02:52,459 that is the main output of this role for 61 00:02:51,060 --> 00:02:56,300 change project 62 00:02:52,459 --> 00:02:59,640 uh and yes I'm also an Enthusiast 63 00:02:56,300 --> 00:03:03,060 regarding the all the fields that 64 00:02:59,640 --> 00:03:06,360 regards the role-playing game stuff and 65 00:03:03,060 --> 00:03:08,700 yes that's pretty much it 66 00:03:06,360 --> 00:03:11,879 yeah you're very nicely talk about the 67 00:03:08,700 --> 00:03:15,420 uh about the booklet or how do we call 68 00:03:11,879 --> 00:03:17,580 it uh basically within few months all of 69 00:03:15,420 --> 00:03:20,400 you will have an opportunity to read 70 00:03:17,580 --> 00:03:22,620 this PDF maybe also a printed file where 71 00:03:20,400 --> 00:03:25,379 we collect all different information on 72 00:03:22,620 --> 00:03:28,379 how to facilitate role playing and larps 73 00:03:25,379 --> 00:03:30,360 games and there is also a number of 74 00:03:28,379 --> 00:03:33,060 specific activities which you can be 75 00:03:30,360 --> 00:03:34,500 using with your target groups it's also 76 00:03:33,060 --> 00:03:37,500 maybe worth it to mention that at 77 00:03:34,500 --> 00:03:39,239 September a training course in Italy is 78 00:03:37,500 --> 00:03:41,940 going to happen so if you would like to 79 00:03:39,239 --> 00:03:44,940 have this experience on site you are 80 00:03:41,940 --> 00:03:47,099 very much welcome to apply and to come 81 00:03:44,940 --> 00:03:49,440 and for now let me just mention 82 00:03:47,099 --> 00:03:52,019 something about the questions uh 83 00:03:49,440 --> 00:03:53,760 basically I will start very soon with 84 00:03:52,019 --> 00:03:56,220 the presentation which I prepared for 85 00:03:53,760 --> 00:03:59,159 today if you will have any questions 86 00:03:56,220 --> 00:04:01,019 during my presentation feel free to turn 87 00:03:59,159 --> 00:04:04,019 on the speaker and ask straight away 88 00:04:01,019 --> 00:04:06,420 it's also a possibility just to put your 89 00:04:04,019 --> 00:04:08,099 question to the chat might be that I 90 00:04:06,420 --> 00:04:10,319 will not notice it straight away but 91 00:04:08,099 --> 00:04:12,900 Elias is here to support me and to tell 92 00:04:10,319 --> 00:04:16,320 me if I'm missing something 93 00:04:12,900 --> 00:04:19,440 and we can slowly get into it I will 94 00:04:16,320 --> 00:04:20,820 start sharing my screen 95 00:04:19,440 --> 00:04:22,440 um 96 00:04:20,820 --> 00:04:27,120 there we go 97 00:04:22,440 --> 00:04:30,000 now let's start directly here uh as you 98 00:04:27,120 --> 00:04:32,460 remember we are giving you assignments 99 00:04:30,000 --> 00:04:34,919 at the end of every webinar these 100 00:04:32,460 --> 00:04:37,259 assignments are voluntarily uh it's for 101 00:04:34,919 --> 00:04:39,720 you for your own experience to send it 102 00:04:37,259 --> 00:04:42,900 to us uh this time we collected only one 103 00:04:39,720 --> 00:04:44,940 uh but I would like to speak about it 104 00:04:42,900 --> 00:04:47,220 very briefly as well basically I'm very 105 00:04:44,940 --> 00:04:49,139 happy that you decided to send us 106 00:04:47,220 --> 00:04:52,020 something 107 00:04:49,139 --> 00:04:55,080 um and I forgot which one of you send it 108 00:04:52,020 --> 00:04:57,960 but he sent two documents one of them 109 00:04:55,080 --> 00:05:00,419 was working on the preparation for the 110 00:04:57,960 --> 00:05:03,600 role playing activity second of them was 111 00:05:00,419 --> 00:05:05,699 preparation for the LARP activity uh 112 00:05:03,600 --> 00:05:08,759 both of them are very nice uh both of 113 00:05:05,699 --> 00:05:12,000 them for me looks like a great example 114 00:05:08,759 --> 00:05:14,040 of brainstorming I would like to point 115 00:05:12,000 --> 00:05:17,639 uh basically two things 116 00:05:14,040 --> 00:05:19,860 I was very much amazed when I read all 117 00:05:17,639 --> 00:05:21,240 the possible questions for the 118 00:05:19,860 --> 00:05:23,580 reflection 119 00:05:21,240 --> 00:05:25,139 uh reflection which can happen after 120 00:05:23,580 --> 00:05:27,060 gaming 121 00:05:25,139 --> 00:05:29,160 um what I think is that the this is 122 00:05:27,060 --> 00:05:30,900 little bit too big of a number of 123 00:05:29,160 --> 00:05:33,479 questions if you will be asking all 124 00:05:30,900 --> 00:05:37,080 these questions you will spend uh 125 00:05:33,479 --> 00:05:40,080 I mean two hours just by reflecting so 126 00:05:37,080 --> 00:05:43,440 for the effectivity itself it can be 127 00:05:40,080 --> 00:05:46,979 worth it to select just a few questions 128 00:05:43,440 --> 00:05:48,780 which you really want to use and which 129 00:05:46,979 --> 00:05:50,880 question to choose it should be very 130 00:05:48,780 --> 00:05:52,620 much connected to the learning goal so 131 00:05:50,880 --> 00:05:54,600 here at the beginning we ask you to set 132 00:05:52,620 --> 00:05:57,060 up for yourself a learning goal of the 133 00:05:54,600 --> 00:05:59,820 activity honestly these learning goals 134 00:05:57,060 --> 00:06:01,919 can be very broad because in non-formal 135 00:05:59,820 --> 00:06:03,900 education we are having a number of 136 00:06:01,919 --> 00:06:06,840 different opportunities and it's 137 00:06:03,900 --> 00:06:09,000 basically about you as a facilitator to 138 00:06:06,840 --> 00:06:11,220 choose what do you want to focus on 139 00:06:09,000 --> 00:06:13,680 during this session and when you choose 140 00:06:11,220 --> 00:06:16,560 this learning goal you want to achieve 141 00:06:13,680 --> 00:06:19,259 it also shows you what type of questions 142 00:06:16,560 --> 00:06:22,039 you should be focused during the 143 00:06:19,259 --> 00:06:26,100 reflection itself 144 00:06:22,039 --> 00:06:28,020 uh I think that's it from my site 145 00:06:26,100 --> 00:06:29,460 I will ask my colleagues if any of them 146 00:06:28,020 --> 00:06:32,120 would like to add something to the 147 00:06:29,460 --> 00:06:32,120 assignments 148 00:06:33,660 --> 00:06:37,740 all good from my side 149 00:06:35,819 --> 00:06:38,720 same 150 00:06:37,740 --> 00:06:41,580 yeah 151 00:06:38,720 --> 00:06:43,800 that many questions it's good to have 152 00:06:41,580 --> 00:06:48,020 that many questions that can be turned 153 00:06:43,800 --> 00:06:48,020 into different methods and activities 154 00:06:49,460 --> 00:06:54,360 maybe also I will give space to the our 155 00:06:52,319 --> 00:06:57,979 viewers if they are having any specific 156 00:06:54,360 --> 00:06:57,979 questions about this assignment 157 00:07:04,620 --> 00:07:09,979 and if not hello hello 158 00:07:10,100 --> 00:07:15,539 I want to ask you something maybe really 159 00:07:13,800 --> 00:07:20,400 basic but I don't know the difference 160 00:07:15,539 --> 00:07:24,740 between LA uh RP and uh I don't remember 161 00:07:20,400 --> 00:07:27,960 the other uh pgr or something like that 162 00:07:24,740 --> 00:07:29,880 and role playing yes very good we have 163 00:07:27,960 --> 00:07:32,400 been addressing this during the first 164 00:07:29,880 --> 00:07:35,280 webinar uh it's also possible to find 165 00:07:32,400 --> 00:07:38,160 this webinar online 166 00:07:35,280 --> 00:07:39,020 um but I will explain it very briefly in 167 00:07:38,160 --> 00:07:42,479 here 168 00:07:39,020 --> 00:07:44,840 RPG is a shortcut for role-playing games 169 00:07:42,479 --> 00:07:47,699 mostly we are talking here about 170 00:07:44,840 --> 00:07:49,860 tabletop role-playing games that means 171 00:07:47,699 --> 00:07:52,800 the group of people sitting at the table 172 00:07:49,860 --> 00:07:55,139 and co-creating a story together 173 00:07:52,800 --> 00:07:57,539 according specific rules 174 00:07:55,139 --> 00:08:00,000 when we are talking about a lot of live 175 00:07:57,539 --> 00:08:02,580 action role-playing games then it's 176 00:08:00,000 --> 00:08:05,639 something very similar but this time 177 00:08:02,580 --> 00:08:07,380 it's fully acted it means people are not 178 00:08:05,639 --> 00:08:09,360 sitting at the table but they are 179 00:08:07,380 --> 00:08:13,259 literally moving in a space they are 180 00:08:09,360 --> 00:08:14,819 acting out uh certain rows 181 00:08:13,259 --> 00:08:17,240 um Frances Francesco do you want to add 182 00:08:14,819 --> 00:08:17,240 there something 183 00:08:19,500 --> 00:08:21,900 okay 184 00:08:21,060 --> 00:08:26,099 um 185 00:08:21,900 --> 00:08:29,039 yeah I will very briefly share our 186 00:08:26,099 --> 00:08:31,259 website so also everybody can see where 187 00:08:29,039 --> 00:08:33,260 to find the recordings 188 00:08:31,259 --> 00:08:39,020 um here we go 189 00:08:33,260 --> 00:08:43,440 so this is the website of our project 190 00:08:39,020 --> 00:08:45,899 wrong4change dot U here is the webinars 191 00:08:43,440 --> 00:08:48,540 that are coming we are at this moment at 192 00:08:45,899 --> 00:08:50,820 the webinar free and here is the webinar 193 00:08:48,540 --> 00:08:53,339 2 webminar one if you're gonna click on 194 00:08:50,820 --> 00:08:55,800 these buttons it's going to give you 195 00:08:53,339 --> 00:08:58,980 recording from the previous session so 196 00:08:55,800 --> 00:09:01,160 you can also refresh your memory as you 197 00:08:58,980 --> 00:09:01,160 need 198 00:09:01,260 --> 00:09:05,880 okay 199 00:09:03,060 --> 00:09:09,200 I'm going to move to the presentation 200 00:09:05,880 --> 00:09:09,200 can you see presentation 201 00:09:09,899 --> 00:09:16,740 okay so today webinar is focused on the 202 00:09:13,740 --> 00:09:19,140 topic how to facilitate educational Lark 203 00:09:16,740 --> 00:09:21,120 or role-playing games we have already 204 00:09:19,140 --> 00:09:23,820 been doing the feedback on the previous 205 00:09:21,120 --> 00:09:26,100 assignment I can also tell you that this 206 00:09:23,820 --> 00:09:28,560 time a new assignment is coming which is 207 00:09:26,100 --> 00:09:31,800 building up on the previous one so we 208 00:09:28,560 --> 00:09:34,080 will come back to it but for now I will 209 00:09:31,800 --> 00:09:37,380 slowly dwell into the topic how to 210 00:09:34,080 --> 00:09:39,720 facilitate an adular obsession how to 211 00:09:37,380 --> 00:09:41,580 keep it safe and then I'm going to pass 212 00:09:39,720 --> 00:09:44,100 the word to my colleague Simone who is 213 00:09:41,580 --> 00:09:46,320 going to tell you about what can what 214 00:09:44,100 --> 00:09:49,140 competencies you might need when you are 215 00:09:46,320 --> 00:09:51,660 facilitating the work session 216 00:09:49,140 --> 00:09:53,940 um as you might notice I'm focusing it 217 00:09:51,660 --> 00:09:55,080 on the Lark not so much on the tabletop 218 00:09:53,940 --> 00:09:58,680 role playing 219 00:09:55,080 --> 00:10:01,260 uh why because I'm of a belief that 220 00:09:58,680 --> 00:10:03,540 facilitating Lark is little bit harder a 221 00:10:01,260 --> 00:10:05,160 little bit more challenging and it's 222 00:10:03,540 --> 00:10:07,279 more challenging because LARP is more 223 00:10:05,160 --> 00:10:09,660 challenging for the players as well 224 00:10:07,279 --> 00:10:12,180 basically when people are playing table 225 00:10:09,660 --> 00:10:14,640 top RPGs they are sitting at the table 226 00:10:12,180 --> 00:10:17,720 and they are talking which is a little 227 00:10:14,640 --> 00:10:20,640 bit less exposing a little bit less 228 00:10:17,720 --> 00:10:23,220 involving than when you are literally 229 00:10:20,640 --> 00:10:25,920 playing with your whole body as you are 230 00:10:23,220 --> 00:10:28,740 doing inside of the life so therefore 231 00:10:25,920 --> 00:10:30,779 LARP is bringing its own specific 232 00:10:28,740 --> 00:10:32,360 challenges 233 00:10:30,779 --> 00:10:35,160 um but whatever I will be talking about 234 00:10:32,360 --> 00:10:38,700 you can take and you can apply it on 235 00:10:35,160 --> 00:10:40,800 facilitating tabletop RPG sessions as 236 00:10:38,700 --> 00:10:44,480 well maybe it's not going to be exactly 237 00:10:40,800 --> 00:10:44,480 the same but it will be very similar 238 00:10:44,880 --> 00:10:48,839 so 239 00:10:46,079 --> 00:10:51,959 um I will be talking about the one Lark 240 00:10:48,839 --> 00:10:54,920 which I have implemented a few years ago 241 00:10:51,959 --> 00:10:57,240 back in Latvia the 242 00:10:54,920 --> 00:11:00,660 there's a lot of implementation of the 243 00:10:57,240 --> 00:11:03,240 Lark has several steps it starts with 244 00:11:00,660 --> 00:11:05,220 the planning then the preparation of the 245 00:11:03,240 --> 00:11:07,500 activity then people are on the spot 246 00:11:05,220 --> 00:11:09,600 they need to land they need to get to 247 00:11:07,500 --> 00:11:12,180 know the activity itself then there is a 248 00:11:09,600 --> 00:11:14,820 Spain for the game and then there is a 249 00:11:12,180 --> 00:11:17,480 space for reflection and evaluation how 250 00:11:14,820 --> 00:11:17,480 everything go 251 00:11:17,880 --> 00:11:23,100 um so now we are standing in the 252 00:11:20,519 --> 00:11:25,800 planning step in the first phase for 253 00:11:23,100 --> 00:11:28,860 everything if you are a facilitator you 254 00:11:25,800 --> 00:11:31,740 start at this store at this point 255 00:11:28,860 --> 00:11:35,760 for me I was starting with the a lot of 256 00:11:31,740 --> 00:11:37,440 uh Czech LARP which is called who plays 257 00:11:35,760 --> 00:11:39,720 um it's actually a little bit tricky to 258 00:11:37,440 --> 00:11:41,820 translate it to English it's based on 259 00:11:39,720 --> 00:11:43,079 the Czech idiom so this is not the best 260 00:11:41,820 --> 00:11:45,240 translation but this is the best 261 00:11:43,079 --> 00:11:48,300 translation I have been able to provide 262 00:11:45,240 --> 00:11:50,040 it's not a milarp it's a LARP which has 263 00:11:48,300 --> 00:11:52,500 been created by my friends and who gave 264 00:11:50,040 --> 00:11:56,279 me permission to implement it basically 265 00:11:52,500 --> 00:11:57,720 this LARP is for eight players so I knew 266 00:11:56,279 --> 00:12:00,180 that when I'm going to play it I need 267 00:11:57,720 --> 00:12:03,180 exactly eight participants 268 00:12:00,180 --> 00:12:05,700 it is a lot about children imagination 269 00:12:03,180 --> 00:12:09,240 but it's also a lot about children 270 00:12:05,700 --> 00:12:13,560 cruelty basically about bullying 271 00:12:09,240 --> 00:12:15,839 and the whole scene is happening in The 272 00:12:13,560 --> 00:12:18,600 Foster House so the players the 273 00:12:15,839 --> 00:12:20,579 participants who came to play the Lark 274 00:12:18,600 --> 00:12:23,519 knew that they are going to take the 275 00:12:20,579 --> 00:12:27,260 role of the foster kids of the kids who 276 00:12:23,519 --> 00:12:27,260 has been abandoned in The Foster House 277 00:12:27,720 --> 00:12:30,779 um 278 00:12:28,740 --> 00:12:32,760 as I mentioned I have been in Latvia 279 00:12:30,779 --> 00:12:35,040 when I have been implementing this thing 280 00:12:32,760 --> 00:12:37,860 I came to decision that I want to do 281 00:12:35,040 --> 00:12:40,500 this and I started to prepare everything 282 00:12:37,860 --> 00:12:43,019 first I need to figure out where I am 283 00:12:40,500 --> 00:12:46,560 going to do it then I need to know that 284 00:12:43,019 --> 00:12:49,079 I'm having all the equipments Etc so I 285 00:12:46,560 --> 00:12:50,700 read very carefully through the script 286 00:12:49,079 --> 00:12:54,480 of the game 287 00:12:50,700 --> 00:12:57,300 and then I also created a certain trial 288 00:12:54,480 --> 00:12:59,220 certain introduction for the game 289 00:12:57,300 --> 00:13:02,220 so that's already the face of the 290 00:12:59,220 --> 00:13:04,440 preparation planning is the part when 291 00:13:02,220 --> 00:13:06,120 I'm getting to know all the facts and 292 00:13:04,440 --> 00:13:08,279 then I start to do actions and that's 293 00:13:06,120 --> 00:13:10,860 already the preparation part 294 00:13:08,279 --> 00:13:13,260 inside of the preparation part I'm 295 00:13:10,860 --> 00:13:15,360 basically promoting the event that this 296 00:13:13,260 --> 00:13:18,180 is going to happen and I started to 297 00:13:15,360 --> 00:13:20,760 prepare the potential participants on 298 00:13:18,180 --> 00:13:23,160 what is coming in a sense I created a 299 00:13:20,760 --> 00:13:25,139 trailer just like if I would be inviting 300 00:13:23,160 --> 00:13:27,300 people for a movie just like in the 301 00:13:25,139 --> 00:13:29,160 trailer I needed to attract them 302 00:13:27,300 --> 00:13:30,899 and just like in the trailer I couldn't 303 00:13:29,160 --> 00:13:33,060 tell them what exactly is going to 304 00:13:30,899 --> 00:13:35,519 happen because they then they would not 305 00:13:33,060 --> 00:13:38,220 be interested to come anymore 306 00:13:35,519 --> 00:13:41,160 I created a Facebook event inside of the 307 00:13:38,220 --> 00:13:43,200 Facebook event I created a poster I put 308 00:13:41,160 --> 00:13:45,720 some description part of this 309 00:13:43,200 --> 00:13:48,899 description are those very practical 310 00:13:45,720 --> 00:13:51,000 things so where is it going to happen at 311 00:13:48,899 --> 00:13:52,740 what time how much is it going to cost 312 00:13:51,000 --> 00:13:55,279 what people need to bring with 313 00:13:52,740 --> 00:13:55,279 themselves 314 00:13:55,380 --> 00:14:00,360 um 315 00:13:56,899 --> 00:14:04,320 and then I also needed to prepare the 316 00:14:00,360 --> 00:14:06,660 place itself for people to come so I 317 00:14:04,320 --> 00:14:08,700 needed to be sure that the place is 318 00:14:06,660 --> 00:14:11,579 fitting to my needs that I have all the 319 00:14:08,700 --> 00:14:14,760 requisities props that I have a music 320 00:14:11,579 --> 00:14:17,220 ready that I have the materials for 321 00:14:14,760 --> 00:14:21,060 people to read and I also have a backup 322 00:14:17,220 --> 00:14:23,220 plan uh makeup plan when we are 323 00:14:21,060 --> 00:14:25,920 implementing Clark is very important 324 00:14:23,220 --> 00:14:27,779 basically when we are playing an 325 00:14:25,920 --> 00:14:29,880 activity when we are having specific 326 00:14:27,779 --> 00:14:32,220 number of players in my case it was 327 00:14:29,880 --> 00:14:34,860 eight players and one of them will not 328 00:14:32,220 --> 00:14:38,040 come I cannot play the game cannot 329 00:14:34,860 --> 00:14:40,260 happen it's ruined for everybody so I 330 00:14:38,040 --> 00:14:42,480 needed to know that I have somebody in 331 00:14:40,260 --> 00:14:46,199 my mind who can replace this missing 332 00:14:42,480 --> 00:14:48,600 purple missing person last minute 333 00:14:46,199 --> 00:14:51,120 it's also very useful to know that the 334 00:14:48,600 --> 00:14:54,380 place is saved what happened to me is 335 00:14:51,120 --> 00:14:57,360 that I arrive on the spot and somebody 336 00:14:54,380 --> 00:14:59,100 who owned the place and who didn't know 337 00:14:57,360 --> 00:15:00,480 that the LARP is happening just came 338 00:14:59,100 --> 00:15:03,000 there with his friends and they wanted 339 00:15:00,480 --> 00:15:05,459 to play some board games fortunately he 340 00:15:03,000 --> 00:15:07,019 was very friendly and he just he just 341 00:15:05,459 --> 00:15:09,899 gave us the space and we could continue 342 00:15:07,019 --> 00:15:13,320 according the plan 343 00:15:09,899 --> 00:15:16,740 here you can see a screenshot from the 344 00:15:13,320 --> 00:15:19,440 Czech Check website where they are 345 00:15:16,740 --> 00:15:21,060 calling uh where they are organizing a 346 00:15:19,440 --> 00:15:23,399 lot of different labs this is a good 347 00:15:21,060 --> 00:15:25,980 example on how to do this little 348 00:15:23,399 --> 00:15:27,540 trailers basically there is always some 349 00:15:25,980 --> 00:15:30,120 picture which is attracting which is 350 00:15:27,540 --> 00:15:32,279 creating the atmosphere of the game then 351 00:15:30,120 --> 00:15:34,560 there is the name of the game and there 352 00:15:32,279 --> 00:15:35,420 is a short description what the game is 353 00:15:34,560 --> 00:15:38,820 about 354 00:15:35,420 --> 00:15:41,399 without actually revealing anything 355 00:15:38,820 --> 00:15:43,980 here there is the person who is 356 00:15:41,399 --> 00:15:46,940 organizing the activity 357 00:15:43,980 --> 00:15:49,800 and here is how many people is needed 358 00:15:46,940 --> 00:15:52,920 including gender division 359 00:15:49,800 --> 00:15:55,019 and how much it's going to cost how long 360 00:15:52,920 --> 00:15:57,600 it's going to take and this is just the 361 00:15:55,019 --> 00:16:00,720 registration button 362 00:15:57,600 --> 00:16:02,459 of course this group they are doing they 363 00:16:00,720 --> 00:16:04,620 are organizing clerks for a long time 364 00:16:02,459 --> 00:16:07,139 it's not necessary for you to create 365 00:16:04,620 --> 00:16:10,980 something like this but it's a good 366 00:16:07,139 --> 00:16:13,860 signpost a good thing like 367 00:16:10,980 --> 00:16:17,040 it provides an idea what you need to 368 00:16:13,860 --> 00:16:19,220 have ready when you are to prepare a lot 369 00:16:17,040 --> 00:16:19,220 of 370 00:16:19,620 --> 00:16:24,740 by the way if I would be talking too 371 00:16:21,480 --> 00:16:24,740 fast let me know 372 00:16:25,260 --> 00:16:31,860 when we prepared all the everything we 373 00:16:29,040 --> 00:16:34,139 needed for the Lark we can move to the 374 00:16:31,860 --> 00:16:37,079 implementing the work to the face which 375 00:16:34,139 --> 00:16:38,519 I called blending an introduction of 376 00:16:37,079 --> 00:16:41,519 this activity 377 00:16:38,519 --> 00:16:43,560 so basically what will happen to you as 378 00:16:41,519 --> 00:16:46,259 a facilitator that certain number of 379 00:16:43,560 --> 00:16:47,880 people will gather on the spot maybe 380 00:16:46,259 --> 00:16:49,680 those people know themselves from before 381 00:16:47,880 --> 00:16:52,320 maybe they know you 382 00:16:49,680 --> 00:16:54,480 maybe they are completely new especially 383 00:16:52,320 --> 00:16:56,100 if you are organizing Clark for the 384 00:16:54,480 --> 00:16:57,779 first time there is a great chance that 385 00:16:56,100 --> 00:17:00,540 you will have complete newbies 386 00:16:57,779 --> 00:17:03,060 uh both to you and to the larva that's 387 00:17:00,540 --> 00:17:05,579 also what happened to me that uh people 388 00:17:03,060 --> 00:17:06,839 get it there who I have never seen 389 00:17:05,579 --> 00:17:09,000 before 390 00:17:06,839 --> 00:17:10,740 and you can imagine what is actually 391 00:17:09,000 --> 00:17:12,540 happening when completely random people 392 00:17:10,740 --> 00:17:16,740 are gathering on the spot there is a lot 393 00:17:12,540 --> 00:17:19,439 of social awkwardness this uh kind of 394 00:17:16,740 --> 00:17:22,079 anxieties and people they don't know 395 00:17:19,439 --> 00:17:25,919 what is going to happen Etc 396 00:17:22,079 --> 00:17:27,299 so it's very important to provide them a 397 00:17:25,919 --> 00:17:30,240 comfortable space 398 00:17:27,299 --> 00:17:32,640 in which the fears can go down 399 00:17:30,240 --> 00:17:36,299 it is useful to have some refreshment on 400 00:17:32,640 --> 00:17:39,240 a spot no not heavy alcoholic drinks I 401 00:17:36,299 --> 00:17:42,179 would say beer maximum but water soft 402 00:17:39,240 --> 00:17:43,860 drinks maybe some chips whatever depends 403 00:17:42,179 --> 00:17:46,799 on the setting but it definitely can 404 00:17:43,860 --> 00:17:47,940 help to for it can help the people to be 405 00:17:46,799 --> 00:17:49,980 more comfortable 406 00:17:47,940 --> 00:17:51,660 it's also very useful to inform them 407 00:17:49,980 --> 00:17:54,120 about the Practical things which you 408 00:17:51,660 --> 00:17:56,640 already know for example that it's going 409 00:17:54,120 --> 00:17:58,320 to take three hours that it would be 410 00:17:56,640 --> 00:18:00,360 lovely that they are not using their 411 00:17:58,320 --> 00:18:02,940 phones for these three hours 412 00:18:00,360 --> 00:18:05,940 uh even if you already announced these 413 00:18:02,940 --> 00:18:07,799 things before on the Facebook or to 414 00:18:05,940 --> 00:18:08,940 email or whatever Channel you gathered 415 00:18:07,799 --> 00:18:11,160 them through 416 00:18:08,940 --> 00:18:14,100 it is useful to remind it again because 417 00:18:11,160 --> 00:18:18,200 it helps to people to calm down and 418 00:18:14,100 --> 00:18:18,200 people know what is coming it's easier 419 00:18:18,299 --> 00:18:23,640 um I very often follow the steps of the 420 00:18:21,419 --> 00:18:26,280 Maslow pyramid I assume that you have 421 00:18:23,640 --> 00:18:28,080 heard about Maslow pyramid in the past 422 00:18:26,280 --> 00:18:30,600 basically 423 00:18:28,080 --> 00:18:32,460 on the bottom step there is this thing 424 00:18:30,600 --> 00:18:37,500 which goes to the physical need to this 425 00:18:32,460 --> 00:18:39,480 warm food water toilet yeah basically in 426 00:18:37,500 --> 00:18:41,220 every lab people will be busy with where 427 00:18:39,480 --> 00:18:43,860 they can go to bathroom 428 00:18:41,220 --> 00:18:45,900 so it actually helps to be busy with 429 00:18:43,860 --> 00:18:47,580 these very basic things because it's 430 00:18:45,900 --> 00:18:49,580 easy to figure and figure them out 431 00:18:47,580 --> 00:18:53,100 people are going to ask for them anyway 432 00:18:49,580 --> 00:18:55,640 and it provides them comfort 433 00:18:53,100 --> 00:18:58,500 second need is this feeling of security 434 00:18:55,640 --> 00:19:00,720 safety so basically for us as 435 00:18:58,500 --> 00:19:02,400 facilitators of large it is very 436 00:19:00,720 --> 00:19:04,320 important to create the feeling that 437 00:19:02,400 --> 00:19:06,480 people are welcomed that they don't have 438 00:19:04,320 --> 00:19:08,640 to be afraid because especially if they 439 00:19:06,480 --> 00:19:11,280 are new to this game they will be afraid 440 00:19:08,640 --> 00:19:14,160 and they are coming it's very useful to 441 00:19:11,280 --> 00:19:16,380 put on some ice breakers it can be soft 442 00:19:14,160 --> 00:19:19,679 talk it can be some small activity 443 00:19:16,380 --> 00:19:20,940 whatever what is going to help them 444 00:19:19,679 --> 00:19:24,059 um 445 00:19:20,940 --> 00:19:26,700 basically it can be any sort of warm-up 446 00:19:24,059 --> 00:19:29,580 activities which breaks the contact 447 00:19:26,700 --> 00:19:32,039 barrier which helps them to get to know 448 00:19:29,580 --> 00:19:34,320 each other with create the friendly 449 00:19:32,039 --> 00:19:37,380 atmosphere me personally I'm not a big 450 00:19:34,320 --> 00:19:40,140 fan of ice breakers but in the same time 451 00:19:37,380 --> 00:19:42,419 I can say that using them for the people 452 00:19:40,140 --> 00:19:44,640 who are completely new to the thing it 453 00:19:42,419 --> 00:19:47,820 can be beneficial because it helps them 454 00:19:44,640 --> 00:19:51,059 to get together faster 455 00:19:47,820 --> 00:19:54,179 it's also useful to use type of 456 00:19:51,059 --> 00:19:57,720 activities which already support the 457 00:19:54,179 --> 00:20:01,020 mood of the game itself so in our case 458 00:19:57,720 --> 00:20:05,520 it was a game about the imagination and 459 00:20:01,020 --> 00:20:09,179 about bullying so we were providing the 460 00:20:05,520 --> 00:20:11,820 short activities based on the impro 461 00:20:09,179 --> 00:20:15,240 theater assignments one of the 462 00:20:11,820 --> 00:20:18,240 activities was grep whatever what is 463 00:20:15,240 --> 00:20:20,520 around you and use it as a prop so 464 00:20:18,240 --> 00:20:23,640 basically if I screamed 465 00:20:20,520 --> 00:20:26,400 uh now you hold sword they just needed 466 00:20:23,640 --> 00:20:28,740 to grab anything around and pretend that 467 00:20:26,400 --> 00:20:30,660 it is a sword and this we were doing for 468 00:20:28,740 --> 00:20:32,820 five minutes then in the next step we 469 00:20:30,660 --> 00:20:35,460 have invited people hey now you will be 470 00:20:32,820 --> 00:20:38,039 co-creating a story and your task your 471 00:20:35,460 --> 00:20:39,780 group assignment is that you will always 472 00:20:38,039 --> 00:20:41,880 say one sentence 473 00:20:39,780 --> 00:20:43,980 and uh 474 00:20:41,880 --> 00:20:47,039 you as a group need to create the whole 475 00:20:43,980 --> 00:20:49,799 fairy tale this type of assignments help 476 00:20:47,039 --> 00:20:51,539 them to land on the spot and in the same 477 00:20:49,799 --> 00:20:54,299 time it helped them to prepare 478 00:20:51,539 --> 00:20:57,600 themselves for the game that is coming 479 00:20:54,299 --> 00:20:59,039 some games already have these workshops 480 00:20:57,600 --> 00:21:01,440 described 481 00:20:59,039 --> 00:21:03,960 in other cases you need to be creative 482 00:21:01,440 --> 00:21:07,100 and come up with the activities which 483 00:21:03,960 --> 00:21:10,980 you simply find fitting 484 00:21:07,100 --> 00:21:13,740 well after this after Gathering people 485 00:21:10,980 --> 00:21:15,840 on the spot after informing them what is 486 00:21:13,740 --> 00:21:19,380 coming after playing this warm-up 487 00:21:15,840 --> 00:21:20,660 activities it's usually time to go to 488 00:21:19,380 --> 00:21:24,720 rules 489 00:21:20,660 --> 00:21:26,580 uh why I prefer to go to rules a little 490 00:21:24,720 --> 00:21:29,159 bit later 491 00:21:26,580 --> 00:21:33,480 because rules can be complicated 492 00:21:29,159 --> 00:21:35,760 in larps the rules are very often simple 493 00:21:33,480 --> 00:21:38,580 but still their explanation can take 494 00:21:35,760 --> 00:21:40,860 around 20 minutes and it requires that 495 00:21:38,580 --> 00:21:43,200 people are present people are focused 496 00:21:40,860 --> 00:21:45,059 people are ready for the thing that's 497 00:21:43,200 --> 00:21:47,340 why I think it is better to first kind 498 00:21:45,059 --> 00:21:48,900 of warm them up and only after that to 499 00:21:47,340 --> 00:21:51,240 go to the rules 500 00:21:48,900 --> 00:21:54,299 when it comes to scripted Labs where 501 00:21:51,240 --> 00:21:56,100 everybody is having a sheet with their 502 00:21:54,299 --> 00:21:57,659 character usually one and a half page 503 00:21:56,100 --> 00:21:58,860 where they need to read something about 504 00:21:57,659 --> 00:22:02,400 themselves 505 00:21:58,860 --> 00:22:03,900 players also need time to learn their 506 00:22:02,400 --> 00:22:06,360 characters 507 00:22:03,900 --> 00:22:08,220 so this is important for you when you 508 00:22:06,360 --> 00:22:10,860 are evaluating how long it's going to 509 00:22:08,220 --> 00:22:13,020 take let's say that a lot of activity 510 00:22:10,860 --> 00:22:14,400 itself is going to take one and one and 511 00:22:13,020 --> 00:22:17,340 a half hour 512 00:22:14,400 --> 00:22:19,980 but you need 20 minutes to welcome 513 00:22:17,340 --> 00:22:23,280 people on the spot one hour to the 514 00:22:19,980 --> 00:22:24,960 warm-up activities another hour for them 515 00:22:23,280 --> 00:22:27,720 to explain the rules and to memorize 516 00:22:24,960 --> 00:22:29,760 their characters and only after that you 517 00:22:27,720 --> 00:22:33,780 are going to the game itself 518 00:22:29,760 --> 00:22:38,059 so the whole process can be much longer 519 00:22:33,780 --> 00:22:38,059 than you would estimate at the beginning 520 00:22:39,419 --> 00:22:44,280 so let's say that at this moment all the 521 00:22:41,580 --> 00:22:45,900 players understand the rules they read 522 00:22:44,280 --> 00:22:49,380 their characters 523 00:22:45,900 --> 00:22:53,940 and the game can begin 524 00:22:49,380 --> 00:22:57,240 what do you do as a facilitator 525 00:22:53,940 --> 00:22:59,100 basically you actively observe what is 526 00:22:57,240 --> 00:23:00,360 happening 527 00:22:59,100 --> 00:23:01,980 you 528 00:23:00,360 --> 00:23:03,659 first of all are checking that people 529 00:23:01,980 --> 00:23:06,480 are keeping the rules 530 00:23:03,659 --> 00:23:08,039 you also are very present to see if 531 00:23:06,480 --> 00:23:10,320 there is some intervention from your 532 00:23:08,039 --> 00:23:12,059 site needed it happened to me during 533 00:23:10,320 --> 00:23:14,460 different activity 534 00:23:12,059 --> 00:23:16,860 that the things went a little bit astray 535 00:23:14,460 --> 00:23:19,980 so what I did that I very quickly 536 00:23:16,860 --> 00:23:22,440 created for myself a character and I 537 00:23:19,980 --> 00:23:26,340 entered the game inside of the character 538 00:23:22,440 --> 00:23:29,340 to influence in which direction the game 539 00:23:26,340 --> 00:23:32,520 is going this is not very common this is 540 00:23:29,340 --> 00:23:34,140 not needed all the time but it can 541 00:23:32,520 --> 00:23:34,860 happen 542 00:23:34,140 --> 00:23:35,700 [Music] 543 00:23:34,860 --> 00:23:38,880 um 544 00:23:35,700 --> 00:23:40,500 you are also your role is also to 545 00:23:38,880 --> 00:23:42,600 observe very carefully what is happening 546 00:23:40,500 --> 00:23:44,340 because you can use it later on 547 00:23:42,600 --> 00:23:46,740 and the game is power when you'll be 548 00:23:44,340 --> 00:23:48,720 reflecting upon what the participants 549 00:23:46,740 --> 00:23:50,820 did 550 00:23:48,720 --> 00:23:52,380 um then it's good to work with the 551 00:23:50,820 --> 00:23:54,120 specific things which happen during the 552 00:23:52,380 --> 00:23:56,820 game you can ask about them you can 553 00:23:54,120 --> 00:23:59,640 pinpoint them and it can really be 554 00:23:56,820 --> 00:24:02,520 helpful for recognizing the learnings 555 00:23:59,640 --> 00:24:04,860 that are happening during the game 556 00:24:02,520 --> 00:24:08,280 I would say that for LARP it is always 557 00:24:04,860 --> 00:24:10,860 useful to work in couple it is not 558 00:24:08,280 --> 00:24:13,140 necessary most of the labs I have been 559 00:24:10,860 --> 00:24:14,940 doing I implemented them myself without 560 00:24:13,140 --> 00:24:17,400 anybody to help me 561 00:24:14,940 --> 00:24:19,500 uh but if you are too then one of you 562 00:24:17,400 --> 00:24:22,140 can always focus on the technical parts 563 00:24:19,500 --> 00:24:24,900 for example playing the music or the 564 00:24:22,140 --> 00:24:28,280 props are on the Spot while the second 565 00:24:24,900 --> 00:24:31,020 person can be always focused on the 566 00:24:28,280 --> 00:24:33,500 participants on the players how things 567 00:24:31,020 --> 00:24:33,500 are going 568 00:24:35,100 --> 00:24:39,240 um okay 569 00:24:36,120 --> 00:24:42,179 we play the game we finish the game it's 570 00:24:39,240 --> 00:24:45,059 time to go into the reflection 571 00:24:42,179 --> 00:24:48,299 but before we go into the reflection 572 00:24:45,059 --> 00:24:51,360 players usually need 573 00:24:48,299 --> 00:24:54,480 breathe out to have a break smoking 574 00:24:51,360 --> 00:24:57,419 break is very useful to send them for a 575 00:24:54,480 --> 00:25:01,080 cigarette to grab some fresh drink to 576 00:24:57,419 --> 00:25:03,419 shake off whatever characters they have 577 00:25:01,080 --> 00:25:06,480 been playing so far 578 00:25:03,419 --> 00:25:08,400 and only after this stepping out of the 579 00:25:06,480 --> 00:25:10,260 experience because until now they have 580 00:25:08,400 --> 00:25:12,000 been playing certain character and they 581 00:25:10,260 --> 00:25:13,860 need to leave the character behind so 582 00:25:12,000 --> 00:25:15,600 only after they step out of this 583 00:25:13,860 --> 00:25:18,780 experience 584 00:25:15,600 --> 00:25:21,539 you can move to reflecting about the 585 00:25:18,780 --> 00:25:23,700 whole experience 586 00:25:21,539 --> 00:25:26,000 and once again you are facilitating the 587 00:25:23,700 --> 00:25:26,000 process 588 00:25:26,580 --> 00:25:32,039 as a facilitator of the process your 589 00:25:29,400 --> 00:25:33,059 task is to actively observe what is 590 00:25:32,039 --> 00:25:35,760 happening 591 00:25:33,059 --> 00:25:38,700 actively ask questions 592 00:25:35,760 --> 00:25:41,159 and also actively use silence 593 00:25:38,700 --> 00:25:44,100 very often it is a better 594 00:25:41,159 --> 00:25:47,159 not to say much especially when 595 00:25:44,100 --> 00:25:49,620 be blurish certain flow 596 00:25:47,159 --> 00:25:51,900 and led them to 597 00:25:49,620 --> 00:25:52,799 let the group dynamic to handle 598 00:25:51,900 --> 00:25:55,020 themselves 599 00:25:52,799 --> 00:25:56,880 or if you see that it's going in the 600 00:25:55,020 --> 00:25:57,840 direction where it's not supporting the 601 00:25:56,880 --> 00:26:00,299 learning 602 00:25:57,840 --> 00:26:03,240 you as a facilitator can always step in 603 00:26:00,299 --> 00:26:05,419 and put it on the track where you need 604 00:26:03,240 --> 00:26:05,419 it 605 00:26:07,799 --> 00:26:13,039 and finally there is an opportunity for 606 00:26:09,659 --> 00:26:13,039 there is a question yes 607 00:26:14,640 --> 00:26:17,240 or no 608 00:26:19,380 --> 00:26:23,340 okay 609 00:26:21,419 --> 00:26:26,600 well if there is a question please ask 610 00:26:23,340 --> 00:26:26,600 or write it to the chat 611 00:26:27,900 --> 00:26:33,240 only after the reflection part 612 00:26:31,200 --> 00:26:37,039 there is the time to go to the 613 00:26:33,240 --> 00:26:39,120 evaluation evaluation is not here for 614 00:26:37,039 --> 00:26:41,039 participants that much it is here for 615 00:26:39,120 --> 00:26:43,440 you as a facilitator this is an 616 00:26:41,039 --> 00:26:46,400 opportunity for you to discover what is 617 00:26:43,440 --> 00:26:49,020 not working what is working 618 00:26:46,400 --> 00:26:51,000 what is not working you leave out for 619 00:26:49,020 --> 00:26:52,559 the future and what is working you are 620 00:26:51,000 --> 00:26:54,860 building up home you are making it 621 00:26:52,559 --> 00:26:54,860 bigger 622 00:26:54,900 --> 00:27:00,419 um it can be useful to ask 623 00:26:57,740 --> 00:27:03,120 participants about their opinions also 624 00:27:00,419 --> 00:27:05,039 from another reason basically people are 625 00:27:03,120 --> 00:27:06,659 very critical beings they always have an 626 00:27:05,039 --> 00:27:08,580 opinion they always have the need to 627 00:27:06,659 --> 00:27:10,440 share they want to be listened 628 00:27:08,580 --> 00:27:12,299 my personal advice to you as a 629 00:27:10,440 --> 00:27:15,059 facilitator is 630 00:27:12,299 --> 00:27:16,980 uh don't take things they are saying way 631 00:27:15,059 --> 00:27:18,360 too personally basically there will be 632 00:27:16,980 --> 00:27:19,860 all the time somebody who will be 633 00:27:18,360 --> 00:27:22,799 complaining somebody who will have a 634 00:27:19,860 --> 00:27:25,799 feeling that they know better uh mostly 635 00:27:22,799 --> 00:27:28,200 they don't you as a facilitator are 636 00:27:25,799 --> 00:27:30,240 usually having better awareness about 637 00:27:28,200 --> 00:27:33,480 what is happening it is always good to 638 00:27:30,240 --> 00:27:35,340 listen to what people have to say 639 00:27:33,480 --> 00:27:37,020 but it doesn't mean that you need to 640 00:27:35,340 --> 00:27:39,299 apply everything what they are saying 641 00:27:37,020 --> 00:27:40,740 because very often what players believe 642 00:27:39,299 --> 00:27:42,840 would be great 643 00:27:40,740 --> 00:27:44,960 could not actually work inside of the 644 00:27:42,840 --> 00:27:44,960 game 645 00:27:45,660 --> 00:27:48,809 [Music] 646 00:27:49,020 --> 00:27:51,080 this was about 647 00:27:50,460 --> 00:27:55,140 um 648 00:27:51,080 --> 00:27:59,220 implementing a lot of activity before I 649 00:27:55,140 --> 00:28:01,559 will go to the next phase 650 00:27:59,220 --> 00:28:03,539 let me ask you again if there are any 651 00:28:01,559 --> 00:28:05,760 questions to this I get a feeling that I 652 00:28:03,539 --> 00:28:08,299 throw a lot of information at you in a 653 00:28:05,760 --> 00:28:08,299 very short time 654 00:28:10,860 --> 00:28:16,620 is the facilitator in LARP 655 00:28:14,400 --> 00:28:20,220 can we call the facilitator in a lot of 656 00:28:16,620 --> 00:28:22,320 the game master or it's a different 657 00:28:20,220 --> 00:28:26,400 the game master term is coming from 658 00:28:22,320 --> 00:28:29,279 table top RPGs okay and in a lot we are 659 00:28:26,400 --> 00:28:31,080 mostly not using it so I would call 660 00:28:29,279 --> 00:28:33,620 consider it different from 661 00:28:31,080 --> 00:28:33,620 okay 662 00:28:37,020 --> 00:28:40,320 okay 663 00:28:38,520 --> 00:28:44,240 then let's talk also a little bit about 664 00:28:40,320 --> 00:28:46,860 the safety inside of the LARP activities 665 00:28:44,240 --> 00:28:51,000 this is for me a very crucial thing 666 00:28:46,860 --> 00:28:53,279 keeping it safe it's yeah one of the key 667 00:28:51,000 --> 00:28:54,539 roles which you as an organizer are 668 00:28:53,279 --> 00:28:58,320 holding 669 00:28:54,539 --> 00:29:00,559 and the safety is having several steps 670 00:28:58,320 --> 00:29:03,260 the most obvious the most logical step 671 00:29:00,559 --> 00:29:06,299 is physical safety 672 00:29:03,260 --> 00:29:09,659 uh so the physical safety is important 673 00:29:06,299 --> 00:29:12,120 especially when you are playing uh like 674 00:29:09,659 --> 00:29:15,679 Larks for the big groups as we mentioned 675 00:29:12,120 --> 00:29:18,360 in the number one there can be labs for 676 00:29:15,679 --> 00:29:20,580 like small scale labs for eight players 677 00:29:18,360 --> 00:29:22,380 as I was implementing a lot yeah but 678 00:29:20,580 --> 00:29:26,159 there can be also a lot for 50 players 679 00:29:22,380 --> 00:29:30,539 for 500 players for 5 000 players really 680 00:29:26,159 --> 00:29:33,179 massive lives and more people are 681 00:29:30,539 --> 00:29:34,260 present bigger chance somebody is going 682 00:29:33,179 --> 00:29:38,039 to get hurt 683 00:29:34,260 --> 00:29:40,919 so as an organizer you are putting their 684 00:29:38,039 --> 00:29:44,700 safety standards and it's also your task 685 00:29:40,919 --> 00:29:47,039 to evaluate and to check that these 686 00:29:44,700 --> 00:29:49,860 safety standards are met if we are 687 00:29:47,039 --> 00:29:52,500 talking about so-called battles when 688 00:29:49,860 --> 00:29:54,299 people are using softened weapons you 689 00:29:52,500 --> 00:29:57,480 should have very specifically describe 690 00:29:54,299 --> 00:29:59,580 how long weapons people can use how it 691 00:29:57,480 --> 00:30:02,279 should be softened you should also check 692 00:29:59,580 --> 00:30:05,100 every weapon which is inside of the game 693 00:30:02,279 --> 00:30:06,960 because if you will not do some weapon 694 00:30:05,100 --> 00:30:08,580 which is dangerous can get inside of the 695 00:30:06,960 --> 00:30:10,100 game and then bigger chance that people 696 00:30:08,580 --> 00:30:13,200 get hurt 697 00:30:10,100 --> 00:30:14,220 many of these safety standards are 698 00:30:13,200 --> 00:30:17,279 already 699 00:30:14,220 --> 00:30:19,440 present somewhere online there is more 700 00:30:17,279 --> 00:30:21,120 system existing so you can just Google 701 00:30:19,440 --> 00:30:24,059 and choose the one which fits you the 702 00:30:21,120 --> 00:30:26,460 best the same goes for post-apocalyptic 703 00:30:24,059 --> 00:30:29,039 Labs where they are using Airsoft 704 00:30:26,460 --> 00:30:30,840 weapons and similar things so here once 705 00:30:29,039 --> 00:30:32,940 again you should have some agreements 706 00:30:30,840 --> 00:30:34,500 about which type of weapons is okay 707 00:30:32,940 --> 00:30:36,960 which is too dangerous you should be 708 00:30:34,500 --> 00:30:38,399 sure that people are wearing goggles 709 00:30:36,960 --> 00:30:42,980 etc etc 710 00:30:38,399 --> 00:30:45,539 you can also if you are concerned about 711 00:30:42,980 --> 00:30:48,440 your personal safety as a facilitator 712 00:30:45,539 --> 00:30:51,240 then you can ask people to sign Library 713 00:30:48,440 --> 00:30:54,779 basically before anybody join the game 714 00:30:51,240 --> 00:30:57,419 they sign a paper that they are entering 715 00:30:54,779 --> 00:30:59,580 the game on their own danger which could 716 00:30:57,419 --> 00:31:01,260 a little bit protect you from the legal 717 00:30:59,580 --> 00:31:03,600 perspective I mean I have never had to 718 00:31:01,260 --> 00:31:06,179 do it in the past but if you are doing 719 00:31:03,600 --> 00:31:07,679 something massive it can be definitely 720 00:31:06,179 --> 00:31:11,700 useful thing 721 00:31:07,679 --> 00:31:14,340 and of course first Cape kit is always 722 00:31:11,700 --> 00:31:17,760 useful especially like if you have 723 00:31:14,340 --> 00:31:20,340 bigger group first aid kit is necessity 724 00:31:17,760 --> 00:31:22,140 if you are having a smaller group you 725 00:31:20,340 --> 00:31:24,059 are mostly not so concerned about their 726 00:31:22,140 --> 00:31:25,919 physical safety but much more concern 727 00:31:24,059 --> 00:31:30,559 about their emotional safety because 728 00:31:25,919 --> 00:31:33,419 these smaller Larks are usually dramatic 729 00:31:30,559 --> 00:31:35,340 and very often they are dealing with the 730 00:31:33,419 --> 00:31:37,260 heavy topics not necessarily they are 731 00:31:35,340 --> 00:31:38,840 comedy larps where there is nothing 732 00:31:37,260 --> 00:31:42,720 serious happening 733 00:31:38,840 --> 00:31:45,480 uh but with this so-called chamberlarps 734 00:31:42,720 --> 00:31:48,419 uh very often we are dealing about uh 735 00:31:45,480 --> 00:31:52,500 topic as bullying as mentioned before or 736 00:31:48,419 --> 00:31:54,120 homosexuality or domestic violence etc 737 00:31:52,500 --> 00:31:56,460 etc 738 00:31:54,120 --> 00:31:59,580 um these things can be potentially 739 00:31:56,460 --> 00:32:02,820 triggering for a player even more if 740 00:31:59,580 --> 00:32:03,960 they experience something like this in 741 00:32:02,820 --> 00:32:07,140 the past 742 00:32:03,960 --> 00:32:09,360 for that reason I consider it useful to 743 00:32:07,140 --> 00:32:11,700 prepare a list of triggers which can 744 00:32:09,360 --> 00:32:14,460 happen during the game it can be useful 745 00:32:11,700 --> 00:32:16,620 to put this little trigger to players 746 00:32:14,460 --> 00:32:19,440 awareness already inside of the trailer 747 00:32:16,620 --> 00:32:21,299 already inside of the Facebook event so 748 00:32:19,440 --> 00:32:23,940 people are informed in advance and they 749 00:32:21,299 --> 00:32:26,340 know that hey there is a trigger rape 750 00:32:23,940 --> 00:32:29,779 and this is really not for me so I will 751 00:32:26,340 --> 00:32:29,779 not be applying for the activity 752 00:32:30,899 --> 00:32:35,640 um it's always useful to repeat these 753 00:32:33,360 --> 00:32:37,500 Triggers on the spot when the group is 754 00:32:35,640 --> 00:32:40,320 already gathered that you as a 755 00:32:37,500 --> 00:32:42,120 facilitator are aware that people don't 756 00:32:40,320 --> 00:32:44,279 have a problem with this 757 00:32:42,120 --> 00:32:46,020 you can do it in a safe way basically if 758 00:32:44,279 --> 00:32:48,539 you have a list of triggers you ask 759 00:32:46,020 --> 00:32:51,240 people to close their ass to close their 760 00:32:48,539 --> 00:32:53,460 eyes you read the list of triggers and 761 00:32:51,240 --> 00:32:55,200 if somebody has a trigger from this word 762 00:32:53,460 --> 00:32:57,659 they raise their hand and then you 763 00:32:55,200 --> 00:33:00,600 upload approach them in private and just 764 00:32:57,659 --> 00:33:02,600 discuss with them can be that the player 765 00:33:00,600 --> 00:33:07,380 decided it's safer for them not to play 766 00:33:02,600 --> 00:33:07,919 can be that they decide to play anyway 767 00:33:07,380 --> 00:33:09,919 [Music] 768 00:33:07,919 --> 00:33:09,919 um 769 00:33:10,260 --> 00:33:16,860 even if the game doesn't have 770 00:33:13,260 --> 00:33:19,799 any obvious triggers you can still check 771 00:33:16,860 --> 00:33:22,440 with players if they themselves think 772 00:33:19,799 --> 00:33:23,760 that they could get triggered by 773 00:33:22,440 --> 00:33:25,200 something 774 00:33:23,760 --> 00:33:26,940 they should have an opportunity to 775 00:33:25,200 --> 00:33:29,039 approach in the private 776 00:33:26,940 --> 00:33:31,260 and check with you share with you hey 777 00:33:29,039 --> 00:33:33,380 this is what I'm worried about do I have 778 00:33:31,260 --> 00:33:35,820 a reason to be worried 779 00:33:33,380 --> 00:33:38,340 if you are the facilitator you are 780 00:33:35,820 --> 00:33:40,799 guarding the safety and therefore you 781 00:33:38,340 --> 00:33:45,179 are there to serve the players and to 782 00:33:40,799 --> 00:33:47,519 support them with whatever is coming 783 00:33:45,179 --> 00:33:51,120 and what can also happen during the game 784 00:33:47,519 --> 00:33:52,980 are triggers which nobody see coming so 785 00:33:51,120 --> 00:33:54,840 for example it happened to us that I 786 00:33:52,980 --> 00:33:56,760 have been playing this experimental art 787 00:33:54,840 --> 00:33:59,279 about dancing 788 00:33:56,760 --> 00:34:00,960 and there was just some talk about the 789 00:33:59,279 --> 00:34:02,640 car crash it didn't even have been part 790 00:34:00,960 --> 00:34:03,659 of the car crash it was very much side 791 00:34:02,640 --> 00:34:06,600 note 792 00:34:03,659 --> 00:34:08,760 but one of the players uh experienced 793 00:34:06,600 --> 00:34:10,139 car crash two years ago 794 00:34:08,760 --> 00:34:13,740 and 795 00:34:10,139 --> 00:34:15,899 yeah it just didn't do him well and he 796 00:34:13,740 --> 00:34:18,839 started to shake like for him it was a 797 00:34:15,899 --> 00:34:20,820 very short attack it took just one 798 00:34:18,839 --> 00:34:21,720 minute when he was little bit out of the 799 00:34:20,820 --> 00:34:23,940 game 800 00:34:21,720 --> 00:34:28,820 but I'm mentioning this as an example 801 00:34:23,940 --> 00:34:28,820 that some things we basically cannot 802 00:34:29,099 --> 00:34:33,720 predict some things just can happen and 803 00:34:32,099 --> 00:34:36,179 as a facilitators we should be ready 804 00:34:33,720 --> 00:34:38,720 that those things can happen 805 00:34:36,179 --> 00:34:38,720 of course 806 00:34:38,940 --> 00:34:44,700 first of all for the beginning it might 807 00:34:41,580 --> 00:34:46,980 be useful for the new facilitators to 808 00:34:44,700 --> 00:34:48,960 start with games which are not so 809 00:34:46,980 --> 00:34:52,080 emotionally demanding so Focus yourself 810 00:34:48,960 --> 00:34:54,060 on the comedies or on the a lot of 811 00:34:52,080 --> 00:34:56,339 activities which are not going into this 812 00:34:54,060 --> 00:34:59,640 serious topic 813 00:34:56,339 --> 00:35:01,200 um but anyway you uh if you are a 814 00:34:59,640 --> 00:35:03,359 professional facilitator most probably 815 00:35:01,200 --> 00:35:06,240 you already have experience with 816 00:35:03,359 --> 00:35:09,060 supporting people who are 817 00:35:06,240 --> 00:35:12,060 getting into hard situations we are also 818 00:35:09,060 --> 00:35:14,220 having some guidelines on how to how to 819 00:35:12,060 --> 00:35:15,599 behave during the lab activity in case 820 00:35:14,220 --> 00:35:18,780 that somebody actually is getting 821 00:35:15,599 --> 00:35:21,260 triggered so that's our next slide 822 00:35:18,780 --> 00:35:24,960 basically we are having these three 823 00:35:21,260 --> 00:35:26,760 principles one of them is 824 00:35:24,960 --> 00:35:29,760 if somebody 825 00:35:26,760 --> 00:35:31,980 is playing the role but something 826 00:35:29,760 --> 00:35:33,300 happened something is going straight for 827 00:35:31,980 --> 00:35:35,460 them they should always have an 828 00:35:33,300 --> 00:35:37,440 opportunity for a short break 829 00:35:35,460 --> 00:35:40,140 as a facilitator you can always inform 830 00:35:37,440 --> 00:35:42,359 them before that hey it's okay to step 831 00:35:40,140 --> 00:35:45,420 out of the game for one minute 832 00:35:42,359 --> 00:35:48,359 usually we are using this sign 833 00:35:45,420 --> 00:35:51,119 hand behind the head 834 00:35:48,359 --> 00:35:54,300 if somebody is doing this it means that 835 00:35:51,119 --> 00:35:56,880 they are out of the game for a time and 836 00:35:54,300 --> 00:35:59,220 only when they put the hand down it's 837 00:35:56,880 --> 00:36:01,619 assigned to other players that they are 838 00:35:59,220 --> 00:36:05,040 ready to play again 839 00:36:01,619 --> 00:36:07,079 there is also the rule red stop 840 00:36:05,040 --> 00:36:09,839 which I consider the most important 841 00:36:07,079 --> 00:36:12,260 safety rule of the Larks in general 842 00:36:09,839 --> 00:36:15,480 I have never experienced it personally 843 00:36:12,260 --> 00:36:18,180 but we always in every LARP activity we 844 00:36:15,480 --> 00:36:21,240 are mentioning it basically 845 00:36:18,180 --> 00:36:23,040 if a player got triggered it's something 846 00:36:21,240 --> 00:36:25,680 which is not okay is happening to them 847 00:36:23,040 --> 00:36:29,460 every player has a right to scream at a 848 00:36:25,680 --> 00:36:31,020 stop in a moment they scream it the game 849 00:36:29,460 --> 00:36:33,480 is stopped 850 00:36:31,020 --> 00:36:35,640 there is stop interrupted usually not 851 00:36:33,480 --> 00:36:37,920 finished if the game is to be finished 852 00:36:35,640 --> 00:36:39,960 people meet again another time but for 853 00:36:37,920 --> 00:36:43,980 now the game is stopped so we can 854 00:36:39,960 --> 00:36:45,660 address whatever is happening there 855 00:36:43,980 --> 00:36:49,380 and finally there are Regulators 856 00:36:45,660 --> 00:36:51,839 Regulators are useful mostly for the 857 00:36:49,380 --> 00:36:53,099 battle Labs or the type of labs when we 858 00:36:51,839 --> 00:36:54,240 are going more into the physical 859 00:36:53,099 --> 00:36:57,180 contract 860 00:36:54,240 --> 00:36:59,520 and basically it's a tool for players 861 00:36:57,180 --> 00:37:03,060 how to enjoy the game as much as 862 00:36:59,520 --> 00:37:06,119 possible there can be a regulator that 863 00:37:03,060 --> 00:37:08,160 the player scream slow down 864 00:37:06,119 --> 00:37:11,220 which is assigned to the other players 865 00:37:08,160 --> 00:37:13,740 that they should be a little bit less 866 00:37:11,220 --> 00:37:15,300 aggressive inside of the game 867 00:37:13,740 --> 00:37:17,579 and the example of the opposite 868 00:37:15,300 --> 00:37:21,720 regulator would be give me more 869 00:37:17,579 --> 00:37:23,460 which is signed to the players that they 870 00:37:21,720 --> 00:37:25,680 are ready to take more aggressivity 871 00:37:23,460 --> 00:37:29,640 inside of the game and these things are 872 00:37:25,680 --> 00:37:31,260 very individual every participant is 873 00:37:29,640 --> 00:37:33,720 having different boundaries somebody is 874 00:37:31,260 --> 00:37:35,400 ready to get very touchy very physical 875 00:37:33,720 --> 00:37:38,520 very emotional inside of the game 876 00:37:35,400 --> 00:37:41,520 someone else is not ready for it 877 00:37:38,520 --> 00:37:44,040 so those tools are helping them to find 878 00:37:41,520 --> 00:37:47,900 the appropriate balance so they can be 879 00:37:44,040 --> 00:37:47,900 all playing in the safe and pleasant way 880 00:37:48,960 --> 00:37:53,119 um Francesco do you want to add 881 00:37:50,160 --> 00:37:53,119 something to regulators 882 00:37:53,520 --> 00:37:59,579 well uh you I I think you covered most 883 00:37:56,760 --> 00:38:02,300 of the main topics but uh of course it's 884 00:37:59,579 --> 00:38:06,119 best to keep in mind that it's a very 885 00:38:02,300 --> 00:38:08,400 huge world and uh um there are thousands 886 00:38:06,119 --> 00:38:12,119 of associations that do labs and 887 00:38:08,400 --> 00:38:16,140 activities that do LARP and each very 888 00:38:12,119 --> 00:38:18,960 lab is uh really different so 889 00:38:16,140 --> 00:38:22,200 um the main rules the main things that 890 00:38:18,960 --> 00:38:24,900 voida talked about about safety I think 891 00:38:22,200 --> 00:38:29,180 they are quite common and I think they 892 00:38:24,900 --> 00:38:33,060 are essential for every circumstance 893 00:38:29,180 --> 00:38:35,579 thank you okay I'm running out of time 894 00:38:33,060 --> 00:38:38,940 so I will very quickly run through 895 00:38:35,579 --> 00:38:41,940 through the last LARP uh last LARP is 896 00:38:38,940 --> 00:38:45,960 about the boundaries 897 00:38:41,940 --> 00:38:48,599 um from my experiences Larks are more 898 00:38:45,960 --> 00:38:50,220 fun and people really put themselves 899 00:38:48,599 --> 00:38:53,579 into them and they put themselves 900 00:38:50,220 --> 00:38:55,920 physically emotionally fully it really 901 00:38:53,579 --> 00:38:58,500 can create experience which nobody will 902 00:38:55,920 --> 00:39:00,900 ever forget but of course more you are 903 00:38:58,500 --> 00:39:03,420 putting yourself to the game the more 904 00:39:00,900 --> 00:39:05,640 you are raising the danger that the 905 00:39:03,420 --> 00:39:07,320 boundary is crossed that some trigger is 906 00:39:05,640 --> 00:39:09,960 going to happen that somebody is going 907 00:39:07,320 --> 00:39:13,140 to get hurt etc etc 908 00:39:09,960 --> 00:39:15,060 so for you as an organizer 909 00:39:13,140 --> 00:39:17,099 you are basically having responsibility 910 00:39:15,060 --> 00:39:20,280 you are having a responsibility to set 911 00:39:17,099 --> 00:39:21,900 up the boundaries which are true for the 912 00:39:20,280 --> 00:39:24,660 whole group you are saying this is alone 913 00:39:21,900 --> 00:39:26,760 this is not 914 00:39:24,660 --> 00:39:28,440 and then players should have an 915 00:39:26,760 --> 00:39:31,200 opportunity to make individual 916 00:39:28,440 --> 00:39:33,180 agreements in between each other 917 00:39:31,200 --> 00:39:35,579 so they can um 918 00:39:33,180 --> 00:39:38,820 they can make the game more interesting 919 00:39:35,579 --> 00:39:41,880 for themselves to give you an example uh 920 00:39:38,820 --> 00:39:45,000 we have been running a game on a boat 921 00:39:41,880 --> 00:39:47,280 when we have a part of the game was sex 922 00:39:45,000 --> 00:39:49,920 it was very important for the characters 923 00:39:47,280 --> 00:39:51,720 that they are having this love affairs 924 00:39:49,920 --> 00:39:53,599 in between each other it was adding the 925 00:39:51,720 --> 00:39:55,859 spiciness to the game the drama Etc 926 00:39:53,599 --> 00:39:57,599 there was some cheating in between 927 00:39:55,859 --> 00:40:00,960 characters involved 928 00:39:57,599 --> 00:40:02,760 but the organizers told us very clearly 929 00:40:00,960 --> 00:40:04,820 if you want to 930 00:40:02,760 --> 00:40:07,740 play out that you are kissing somebody 931 00:40:04,820 --> 00:40:08,660 you are going to touch them cheek on 932 00:40:07,740 --> 00:40:12,720 cheek 933 00:40:08,660 --> 00:40:14,820 and if you want to act out a very 934 00:40:12,720 --> 00:40:17,820 passionate scene 935 00:40:14,820 --> 00:40:21,180 sex scene you are going to touch with 936 00:40:17,820 --> 00:40:23,640 your face on both cheeks 937 00:40:21,180 --> 00:40:25,440 and this was this was the rule this was 938 00:40:23,640 --> 00:40:28,500 the barrier which was given to us by 939 00:40:25,440 --> 00:40:31,500 organizers but after they also said 940 00:40:28,500 --> 00:40:34,200 if you want you can go to other players 941 00:40:31,500 --> 00:40:36,720 and make individual agreements 942 00:40:34,200 --> 00:40:39,380 so basically what I did I was playing a 943 00:40:36,720 --> 00:40:42,599 character which was uh 944 00:40:39,380 --> 00:40:44,579 Ladykiller eyes based on the script I 945 00:40:42,599 --> 00:40:46,020 got I slept with the half of the women 946 00:40:44,579 --> 00:40:48,720 who were on the boat 947 00:40:46,020 --> 00:40:50,940 so basically I went to every one of 948 00:40:48,720 --> 00:40:52,079 these players and I told them hey I have 949 00:40:50,940 --> 00:40:54,359 this idea 950 00:40:52,079 --> 00:40:56,460 pretty much I just want to make it all 951 00:40:54,359 --> 00:40:59,520 more theatrically visible so would you 952 00:40:56,460 --> 00:41:02,280 be okay that I will if we are collect 953 00:40:59,520 --> 00:41:05,220 out a sex scene that I would like very 954 00:41:02,280 --> 00:41:07,859 tactically slap you from both sides over 955 00:41:05,220 --> 00:41:09,420 the S not really like in the sexual way 956 00:41:07,859 --> 00:41:12,780 but more in the way that everybody 957 00:41:09,420 --> 00:41:14,640 around can see and they can react on it 958 00:41:12,780 --> 00:41:18,000 and most of the girls have been very 959 00:41:14,640 --> 00:41:21,420 okay with it but one was very much 960 00:41:18,000 --> 00:41:23,820 against it as I learned later on this 961 00:41:21,420 --> 00:41:26,400 girl was part of the LGBT community she 962 00:41:23,820 --> 00:41:29,339 also had some bad experiences with men 963 00:41:26,400 --> 00:41:31,920 so if I would do something like this 964 00:41:29,339 --> 00:41:34,260 without agreeing with her about it 965 00:41:31,920 --> 00:41:36,839 before I would very badly cross her 966 00:41:34,260 --> 00:41:39,540 personal boundaries 967 00:41:36,839 --> 00:41:43,079 um what I'm trying to illustrate is that 968 00:41:39,540 --> 00:41:45,660 as a as a facilitator 969 00:41:43,079 --> 00:41:48,359 you are guaranteeing the safety 970 00:41:45,660 --> 00:41:50,280 and you should give also opportunity to 971 00:41:48,359 --> 00:41:53,640 players to 972 00:41:50,280 --> 00:41:54,300 make it more spicy for themselves 973 00:41:53,640 --> 00:41:56,579 um 974 00:41:54,300 --> 00:41:59,359 and still players are responsible for 975 00:41:56,579 --> 00:41:59,359 their actions 976 00:42:00,060 --> 00:42:03,119 I have a little bit more stories ready 977 00:42:01,859 --> 00:42:06,599 for you 978 00:42:03,119 --> 00:42:08,760 maybe I can get to them later on but for 979 00:42:06,599 --> 00:42:12,780 now I will ask you again if you are 980 00:42:08,760 --> 00:42:15,380 having any questions to this safety area 981 00:42:12,780 --> 00:42:15,380 foreign 982 00:42:25,099 --> 00:42:30,440 can talk about competencies I will stop 983 00:42:27,960 --> 00:42:30,440 sharing 984 00:42:33,180 --> 00:42:40,339 thank you 985 00:42:34,700 --> 00:42:40,339 then I will start my sharing 986 00:42:44,480 --> 00:42:51,859 okay everyone can see 987 00:42:49,079 --> 00:42:51,859 was like 988 00:42:52,020 --> 00:42:56,579 good yes 989 00:42:54,660 --> 00:42:59,579 good 990 00:42:56,579 --> 00:43:01,859 then we are going to talk about 991 00:42:59,579 --> 00:43:03,740 competencies 992 00:43:01,859 --> 00:43:06,480 how do we do it 993 00:43:03,740 --> 00:43:09,359 my proposal is to have 994 00:43:06,480 --> 00:43:13,200 a small shared narration 995 00:43:09,359 --> 00:43:16,319 so it will be kind of interactive story 996 00:43:13,200 --> 00:43:19,859 involving all of us we are going to be 997 00:43:16,319 --> 00:43:22,440 adventurers as facilitators in the 998 00:43:19,859 --> 00:43:25,920 competencies field 999 00:43:22,440 --> 00:43:29,460 so let's start this small game feel free 1000 00:43:25,920 --> 00:43:33,720 to participate to join 1001 00:43:29,460 --> 00:43:38,119 according to your chance 1002 00:43:33,720 --> 00:43:38,119 um what do we need in order to play 1003 00:43:38,880 --> 00:43:41,599 guidelines 1004 00:43:41,640 --> 00:43:46,619 a setting and encounter that will be 1005 00:43:45,180 --> 00:43:49,020 provided by those science class 1006 00:43:46,619 --> 00:43:52,740 presentation the guidelines basically is 1007 00:43:49,020 --> 00:43:55,800 it means and how to deal with personally 1008 00:43:52,740 --> 00:44:00,359 the sad thing is that here and now so 1009 00:43:55,800 --> 00:44:02,700 the the our ambientation our contest 1010 00:44:00,359 --> 00:44:07,200 the encounters will be the challenges 1011 00:44:02,700 --> 00:44:10,859 we'll be facing during our convention 1012 00:44:07,200 --> 00:44:13,260 and if you feel like you need it to take 1013 00:44:10,859 --> 00:44:17,880 some notes or something you should have 1014 00:44:13,260 --> 00:44:20,640 the most classical tool with paper 1015 00:44:17,880 --> 00:44:25,380 and you can also do it digitally on your 1016 00:44:20,640 --> 00:44:31,099 network or whatever device you're using 1017 00:44:25,380 --> 00:44:31,099 so if everyone is ready let's start 1018 00:44:33,599 --> 00:44:38,760 guys 1019 00:44:35,520 --> 00:44:40,500 so we are discovering this world and in 1020 00:44:38,760 --> 00:44:46,460 order to discover that very complex and 1021 00:44:40,500 --> 00:44:46,460 familiar word we need to go step by step 1022 00:44:46,740 --> 00:44:51,119 and 1023 00:44:48,000 --> 00:44:53,480 step by step we can try to master all 1024 00:44:51,119 --> 00:44:53,480 the work 1025 00:44:54,060 --> 00:45:00,900 the guidance the guidelines or rules 1026 00:44:58,079 --> 00:45:02,640 they are also something very basic in 1027 00:45:00,900 --> 00:45:05,160 these kind of things 1028 00:45:02,640 --> 00:45:09,420 because they provide like a fixed stable 1029 00:45:05,160 --> 00:45:12,300 pattern which is not uh you can 1030 00:45:09,420 --> 00:45:15,660 make confrontation about it 1031 00:45:12,300 --> 00:45:18,660 and and these patterns helps the player 1032 00:45:15,660 --> 00:45:20,640 guide the player to approach the setting 1033 00:45:18,660 --> 00:45:22,980 that to interact with the other players 1034 00:45:20,640 --> 00:45:25,859 and with the settings so this will be a 1035 00:45:22,980 --> 00:45:29,460 sort of guidelines how to proceed for 1036 00:45:25,859 --> 00:45:30,900 you and the our guidelines will be these 1037 00:45:29,460 --> 00:45:33,800 uh 1038 00:45:30,900 --> 00:45:33,800 bubble screen 1039 00:45:33,839 --> 00:45:40,560 um which I drove in 1040 00:45:36,960 --> 00:45:45,000 after a consultation with reuter and it 1041 00:45:40,560 --> 00:45:48,720 basically made out of bubbles we could 1042 00:45:45,000 --> 00:45:50,280 call the levels of the bubbles and we 1043 00:45:48,720 --> 00:45:53,760 are starting with a smaller one the 1044 00:45:50,280 --> 00:45:56,339 inner one which is the role play game 1045 00:45:53,760 --> 00:45:58,819 then we go further 1046 00:45:56,339 --> 00:46:03,140 with the live action model play games 1047 00:45:58,819 --> 00:46:06,000 which involved also a more deep 1048 00:46:03,140 --> 00:46:07,980 involvement of the body and the art it's 1049 00:46:06,000 --> 00:46:09,839 a full life 1050 00:46:07,980 --> 00:46:10,800 then we have something called working 1051 00:46:09,839 --> 00:46:13,859 Gene 1052 00:46:10,800 --> 00:46:16,920 and then the location of faith as our 1053 00:46:13,859 --> 00:46:19,920 final player 1054 00:46:16,920 --> 00:46:22,440 and please try to keep in mind these uh 1055 00:46:19,920 --> 00:46:24,780 this bubble scheme because it could 1056 00:46:22,440 --> 00:46:26,460 really can help you 1057 00:46:24,780 --> 00:46:28,859 to proceed 1058 00:46:26,460 --> 00:46:30,060 from something which can be more simple 1059 00:46:28,859 --> 00:46:32,359 and 1060 00:46:30,060 --> 00:46:35,760 step by step dealing with something more 1061 00:46:32,359 --> 00:46:38,700 complex and not to start just 1062 00:46:35,760 --> 00:46:39,839 from the world picture we could be very 1063 00:46:38,700 --> 00:46:42,599 hard to guess 1064 00:46:39,839 --> 00:46:46,880 other stuff 1065 00:46:42,599 --> 00:46:46,880 so then our guys 1066 00:46:47,339 --> 00:46:50,760 then the city 1067 00:46:48,900 --> 00:46:54,060 our setting will be 1068 00:46:50,760 --> 00:46:57,540 a youth quest in a fantasy world 1069 00:46:54,060 --> 00:47:00,300 It's actually an activity for young sets 1070 00:46:57,540 --> 00:47:02,400 it's called the dragon egg 1071 00:47:00,300 --> 00:47:04,500 it will be probably also present you 1072 00:47:02,400 --> 00:47:08,960 will find in the manual 1073 00:47:04,500 --> 00:47:08,960 and what is it about 1074 00:47:14,579 --> 00:47:19,020 among youngest from different countries 1075 00:47:16,740 --> 00:47:20,640 which are getting for something as a 1076 00:47:19,020 --> 00:47:22,560 youth encounter 1077 00:47:20,640 --> 00:47:24,660 in this your third country they are 1078 00:47:22,560 --> 00:47:27,000 taking part in the workshop about 1079 00:47:24,660 --> 00:47:30,540 communication 1080 00:47:27,000 --> 00:47:33,000 and this activity will be the dragonet 1081 00:47:30,540 --> 00:47:36,599 they are just going to find it 1082 00:47:33,000 --> 00:47:39,720 and we are going to be defacitated 1083 00:47:36,599 --> 00:47:42,300 so how the Activity Works 1084 00:47:39,720 --> 00:47:46,020 the participants will be given some 1085 00:47:42,300 --> 00:47:48,720 presets already printed character cards 1086 00:47:46,020 --> 00:47:52,319 each belongs to a different fantasy ways 1087 00:47:48,720 --> 00:47:54,119 and it can be creative but for that we 1088 00:47:52,319 --> 00:47:56,040 have helped humans Vibes and obvious the 1089 00:47:54,119 --> 00:47:59,220 most classical one like from The Lord of 1090 00:47:56,040 --> 00:48:02,880 the Rings so that maybe everyone knows 1091 00:47:59,220 --> 00:48:04,319 and then we split into a short fiction 1092 00:48:02,880 --> 00:48:06,359 according to the role and to the 1093 00:48:04,319 --> 00:48:08,220 character that you see to the new 1094 00:48:06,359 --> 00:48:10,680 identity let's see 1095 00:48:08,220 --> 00:48:13,319 difficult has have them through 1096 00:48:10,680 --> 00:48:15,660 physically create their own Villages 1097 00:48:13,319 --> 00:48:19,140 using whatever material they have a 1098 00:48:15,660 --> 00:48:21,720 direct disposition or aromatica we give 1099 00:48:19,140 --> 00:48:23,520 them we provide them with 1100 00:48:21,720 --> 00:48:28,380 after that 1101 00:48:23,520 --> 00:48:31,160 they uh told the story about this 1102 00:48:28,380 --> 00:48:31,160 powerful radio 1103 00:48:31,319 --> 00:48:36,839 which is the ruler of their land of 1104 00:48:33,540 --> 00:48:38,579 legislative which rat Wilson here each 1105 00:48:36,839 --> 00:48:40,980 of the four Villages of us 1106 00:48:38,579 --> 00:48:42,780 why because she held them responsible 1107 00:48:40,980 --> 00:48:45,440 for stealing something to have something 1108 00:48:42,780 --> 00:48:45,440 very delicious 1109 00:48:46,560 --> 00:48:53,220 then the only Safe Way the only way out 1110 00:48:49,560 --> 00:48:55,319 I mean for the villagers is to willingly 1111 00:48:53,220 --> 00:48:57,359 and accordingly choose one of the 1112 00:48:55,319 --> 00:48:59,780 village to sacrifice to offer as a 1113 00:48:57,359 --> 00:49:04,440 sacrifice the lady of the Dragon 1114 00:48:59,780 --> 00:49:05,579 then the other three villages will be 1115 00:49:04,440 --> 00:49:08,579 so 1116 00:49:05,579 --> 00:49:10,619 that then will be three rounds 1117 00:49:08,579 --> 00:49:13,160 after the story is told that the 1118 00:49:10,619 --> 00:49:13,160 villages 1119 00:49:13,260 --> 00:49:19,380 each one made by a Village Council and 1120 00:49:16,140 --> 00:49:20,880 the Diplomatic base what does it mean it 1121 00:49:19,380 --> 00:49:23,339 means that 1122 00:49:20,880 --> 00:49:24,780 every village we choose 1123 00:49:23,339 --> 00:49:26,760 to representative 1124 00:49:24,780 --> 00:49:31,260 each round 1125 00:49:26,760 --> 00:49:33,359 and they will send it to another to one 1126 00:49:31,260 --> 00:49:36,900 of the other people to make conversation 1127 00:49:33,359 --> 00:49:39,180 about this is the final decision 1128 00:49:36,900 --> 00:49:40,200 and then they will they have a second 1129 00:49:39,180 --> 00:49:42,720 step 1130 00:49:40,200 --> 00:49:45,599 in which they come back to the view they 1131 00:49:42,720 --> 00:49:46,440 a consultation among themselves into the 1132 00:49:45,599 --> 00:49:48,720 village 1133 00:49:46,440 --> 00:49:51,420 after those three rounds 1134 00:49:48,720 --> 00:49:53,880 the legendary dragon will come finally 1135 00:49:51,420 --> 00:49:56,700 and ask for the first Village for the 1136 00:49:53,880 --> 00:49:58,920 final joint answer and of course if 1137 00:49:56,700 --> 00:50:01,760 there will be an argument the villages 1138 00:49:58,920 --> 00:50:01,760 will be destroyed 1139 00:50:01,920 --> 00:50:05,720 is there any questions so far 1140 00:50:05,880 --> 00:50:08,780 oh my God 1141 00:50:13,940 --> 00:50:19,920 at the end of the game there will be 1142 00:50:16,560 --> 00:50:21,839 only one Village left standing yes but 1143 00:50:19,920 --> 00:50:23,099 only no 1144 00:50:21,839 --> 00:50:25,380 um 1145 00:50:23,099 --> 00:50:28,440 it can be two outcomes 1146 00:50:25,380 --> 00:50:30,180 if the village can agree on just one 1147 00:50:28,440 --> 00:50:32,520 Village to sacrifice to offering 1148 00:50:30,180 --> 00:50:35,099 sacrifice that will be the only one we 1149 00:50:32,520 --> 00:50:37,800 left destroy but if they are not able to 1150 00:50:35,099 --> 00:50:41,220 agree to reach an agreement a joint 1151 00:50:37,800 --> 00:50:41,220 agreement before 1152 00:50:41,839 --> 00:50:46,560 destroyed 1153 00:50:43,680 --> 00:50:48,480 it says there were three rounds okay yes 1154 00:50:46,560 --> 00:50:49,980 they have three rounds of time of 1155 00:50:48,480 --> 00:50:53,000 contact patients 1156 00:50:49,980 --> 00:50:56,400 how much is one round 1157 00:50:53,000 --> 00:50:58,920 we are not I didn't include here the the 1158 00:50:56,400 --> 00:51:00,780 timing of each keys because it's not 1159 00:50:58,920 --> 00:51:02,940 really where it's not that we are going 1160 00:51:00,780 --> 00:51:05,540 to play this we are the facilitator of 1161 00:51:02,940 --> 00:51:05,540 these activities 1162 00:51:06,200 --> 00:51:11,819 okay so thanks is it clear Francesco 1163 00:51:10,140 --> 00:51:14,400 okay thank you 1164 00:51:11,819 --> 00:51:18,540 how many then 1165 00:51:14,400 --> 00:51:22,680 some questions is needed for the game 1166 00:51:18,540 --> 00:51:26,760 this game has four Villages which needs 1167 00:51:22,680 --> 00:51:28,619 to be uh needs to have at least three or 1168 00:51:26,760 --> 00:51:30,839 four I the minimum should be for 1169 00:51:28,619 --> 00:51:32,700 participants for each Village so a total 1170 00:51:30,839 --> 00:51:34,980 of 60 participants it's very big 1171 00:51:32,700 --> 00:51:36,900 activity that's why the setting is a 1172 00:51:34,980 --> 00:51:40,319 youth encounter 1173 00:51:36,900 --> 00:51:43,319 okay this activity is planned to involve 1174 00:51:40,319 --> 00:51:46,640 a big language of participants 1175 00:51:43,319 --> 00:51:46,640 is that any other question 1176 00:51:48,540 --> 00:51:52,880 good 1177 00:51:50,280 --> 00:51:52,880 then 1178 00:51:53,000 --> 00:51:57,300 comments the encounters are the main 1179 00:51:55,319 --> 00:51:59,819 competence you're being facing 1180 00:51:57,300 --> 00:52:01,079 and the related problem the related 1181 00:51:59,819 --> 00:52:03,780 issues 1182 00:52:01,079 --> 00:52:06,359 so following this guiding map the bubble 1183 00:52:03,780 --> 00:52:08,760 we just saw 1184 00:52:06,359 --> 00:52:11,880 a list of competence you might deal with 1185 00:52:08,760 --> 00:52:15,319 will now be presented to you 1186 00:52:11,880 --> 00:52:15,319 and according to the settings 1187 00:52:16,559 --> 00:52:23,339 will be to relate those competence to 1188 00:52:19,859 --> 00:52:26,640 possible eventful aspects or issues 1189 00:52:23,339 --> 00:52:29,059 you might eventually figure out for this 1190 00:52:26,640 --> 00:52:29,059 activity 1191 00:52:29,160 --> 00:52:33,000 so the competencies will be presented in 1192 00:52:31,800 --> 00:52:34,980 sets 1193 00:52:33,000 --> 00:52:37,380 and for each set 1194 00:52:34,980 --> 00:52:39,660 I will leave you like two minutes like 1195 00:52:37,380 --> 00:52:42,359 one two minutes to have a small 1196 00:52:39,660 --> 00:52:44,160 reflection or take notes 1197 00:52:42,359 --> 00:52:49,160 and to share it to share your 1198 00:52:44,160 --> 00:52:51,410 observation or any via chat you can 1199 00:52:49,160 --> 00:52:52,559 activate your microphone Network 1200 00:52:51,410 --> 00:52:56,339 [Music] 1201 00:52:52,559 --> 00:52:58,280 for each set you will also find uh funny 1202 00:52:56,339 --> 00:53:03,300 how to improve boats 1203 00:52:58,280 --> 00:53:06,300 which provide some tips or services for 1204 00:53:03,300 --> 00:53:09,079 boasting your character skills 1205 00:53:06,300 --> 00:53:09,079 for those 1206 00:53:09,780 --> 00:53:16,020 it may be a bit hard to grasp 1207 00:53:12,480 --> 00:53:18,000 so I would say let's go directly to the 1208 00:53:16,020 --> 00:53:20,700 Practical thing 1209 00:53:18,000 --> 00:53:23,700 this is the first set of competence we 1210 00:53:20,700 --> 00:53:23,700 encounter 1211 00:53:24,079 --> 00:53:29,280 and according to our scheme we are 1212 00:53:27,420 --> 00:53:32,280 starting with propagate 1213 00:53:29,280 --> 00:53:33,839 and we find the communication in the 1214 00:53:32,280 --> 00:53:35,940 photo in the form of meaningful 1215 00:53:33,839 --> 00:53:39,920 communication 1216 00:53:35,940 --> 00:53:44,700 with some under uh sub 1217 00:53:39,920 --> 00:53:46,680 competencies which uh 1218 00:53:44,700 --> 00:53:49,440 between the finance shaping the context 1219 00:53:46,680 --> 00:53:52,380 the ability to fit in the context 1220 00:53:49,440 --> 00:53:55,380 and those girls side by side it's 1221 00:53:52,380 --> 00:53:56,940 theatrical or improvisation skills and 1222 00:53:55,380 --> 00:53:58,680 the capacity of entertaining and 1223 00:53:56,940 --> 00:54:00,660 involved 1224 00:53:58,680 --> 00:54:02,460 then we have something very important 1225 00:54:00,660 --> 00:54:04,880 related to communication which is the 1226 00:54:02,460 --> 00:54:04,880 empathy 1227 00:54:05,220 --> 00:54:09,680 then we have of course resources and 1228 00:54:07,140 --> 00:54:09,680 time management 1229 00:54:09,800 --> 00:54:15,839 self-awareness and confidence 1230 00:54:13,140 --> 00:54:18,540 and something about the group dynamics 1231 00:54:15,839 --> 00:54:21,440 which is related to something we call 1232 00:54:18,540 --> 00:54:21,440 mediation skills 1233 00:54:25,920 --> 00:54:33,599 now I will leave you just one minutes 1234 00:54:31,440 --> 00:54:36,480 to 1235 00:54:33,599 --> 00:54:40,140 have a vote about it 1236 00:54:36,480 --> 00:54:43,260 and can you may are you able to relate 1237 00:54:40,140 --> 00:54:45,119 some of these confidence to the to the 1238 00:54:43,260 --> 00:54:48,319 activity 1239 00:54:45,119 --> 00:54:48,319 with the Scout before 1240 00:54:48,960 --> 00:54:52,680 so 1241 00:54:50,040 --> 00:54:56,579 relate some competence to part some 1242 00:54:52,680 --> 00:54:58,920 aspect of activities or to some problems 1243 00:54:56,579 --> 00:55:00,720 they might eventually come out during 1244 00:54:58,920 --> 00:55:04,640 relative 1245 00:55:00,720 --> 00:55:04,640 this is very martial workout 1246 00:55:04,800 --> 00:55:10,500 wow 1247 00:55:07,280 --> 00:55:13,460 can you repeat one more time 1248 00:55:10,500 --> 00:55:13,460 the last sentence 1249 00:55:13,500 --> 00:55:19,260 uh I just said that it may be a bit 1250 00:55:17,040 --> 00:55:21,780 harder to figure it out but yeah it's 1251 00:55:19,260 --> 00:55:24,720 it's really it's mostly a work of 1252 00:55:21,780 --> 00:55:28,079 imagination for us because we need to 1253 00:55:24,720 --> 00:55:30,680 imagine how that activity we could 1254 00:55:28,079 --> 00:55:30,680 develop 1255 00:55:30,960 --> 00:55:35,160 ment 1256 00:55:31,940 --> 00:55:39,720 so in what context these competencies 1257 00:55:35,160 --> 00:55:42,300 will uh occur yeah exactly using as 1258 00:55:39,720 --> 00:55:45,000 example the previous activity but I 1259 00:55:42,300 --> 00:55:47,099 would say you can also be free to use 1260 00:55:45,000 --> 00:55:49,859 whatever example you you want if you 1261 00:55:47,099 --> 00:55:54,599 have already experience in uh role play 1262 00:55:49,859 --> 00:55:54,599 or uh Allah activities 1263 00:55:55,800 --> 00:55:58,880 foreign 1264 00:55:57,140 --> 00:56:02,640 [Music] 1265 00:55:58,880 --> 00:56:05,040 in order to gain some bonus points uh we 1266 00:56:02,640 --> 00:56:07,260 would like to suggest to have some 1267 00:56:05,040 --> 00:56:10,020 reading there is also some funny very 1268 00:56:07,260 --> 00:56:12,599 funny reading that can be like a leisure 1269 00:56:10,020 --> 00:56:15,480 activities there are the manuals from uh 1270 00:56:12,599 --> 00:56:18,720 the most uh Commons and famous uh role 1271 00:56:15,480 --> 00:56:20,760 play games and organizations they're 1272 00:56:18,720 --> 00:56:22,440 already existing one the famous is 1273 00:56:20,760 --> 00:56:25,319 Dungeons and Dragons that is the bunch 1274 00:56:22,440 --> 00:56:29,819 of Masters Guide it's a manual it's a 1275 00:56:25,319 --> 00:56:33,119 very nice find me with a lot of pictures 1276 00:56:29,819 --> 00:56:34,740 and also useful tips for narrations and 1277 00:56:33,119 --> 00:56:37,319 creating subjects 1278 00:56:34,740 --> 00:56:39,839 there are others like word of darkness 1279 00:56:37,319 --> 00:56:43,099 and I'm sure if you contact every one of 1280 00:56:39,839 --> 00:56:45,920 us each one of us you can get a lot of 1281 00:56:43,099 --> 00:56:49,140 suggestion about literature truth 1282 00:56:45,920 --> 00:56:52,020 manuals and also movies also movies are 1283 00:56:49,140 --> 00:56:55,280 really as you saw most of the the races 1284 00:56:52,020 --> 00:56:55,280 from this activity I think 1285 00:56:58,740 --> 00:57:02,760 and then also like 1286 00:57:04,700 --> 00:57:08,540 are always very useful 1287 00:57:12,059 --> 00:57:15,480 okay if someone wants to add something 1288 00:57:14,280 --> 00:57:17,880 about 1289 00:57:15,480 --> 00:57:20,599 want to say something about these 1290 00:57:17,880 --> 00:57:20,599 competencies 1291 00:57:21,000 --> 00:57:24,619 come with some few seconds 1292 00:57:24,839 --> 00:57:30,559 otherwise we shall proceed to the next 1293 00:57:27,599 --> 00:57:30,559 set of competencies 1294 00:57:36,480 --> 00:57:39,900 so we have live action role playing 1295 00:57:39,000 --> 00:57:44,119 games 1296 00:57:39,900 --> 00:57:44,119 second bubble going faster 1297 00:57:45,599 --> 00:57:52,380 we say it's a full active full body 1298 00:57:50,400 --> 00:57:54,720 acting 1299 00:57:52,380 --> 00:57:58,920 game 1300 00:57:54,720 --> 00:58:02,780 so of course we find artistical 1301 00:57:58,920 --> 00:58:02,780 Technical and digital companies 1302 00:58:02,819 --> 00:58:08,940 I would like to leave you and to live to 1303 00:58:06,300 --> 00:58:12,660 your imagination to think about why 1304 00:58:08,940 --> 00:58:15,059 those competencies can be useful for a 1305 00:58:12,660 --> 00:58:16,920 live action Google Play game 1306 00:58:15,059 --> 00:58:19,680 and the first thing the bonus you find 1307 00:58:16,920 --> 00:58:22,800 the game is something that can help you 1308 00:58:19,680 --> 00:58:25,680 which is again a physical system 1309 00:58:22,800 --> 00:58:28,800 Workshop as well as crafting with with 1310 00:58:25,680 --> 00:58:31,980 crafting we intend mainly handcrafting 1311 00:58:28,800 --> 00:58:36,660 uh which which involves full of any 1312 00:58:31,980 --> 00:58:39,660 materials from protein to smoking to 1313 00:58:36,660 --> 00:58:39,660 carpentering 1314 00:58:39,720 --> 00:58:49,819 anything that could be related to 1315 00:58:44,160 --> 00:58:49,819 to about maybe it's a Fantastical or not 1316 00:58:51,680 --> 00:58:56,819 experimenting with conferencing 1317 00:58:53,700 --> 00:58:58,799 platforms like Zoom like like teams like 1318 00:58:56,819 --> 00:59:00,900 this because this is also something that 1319 00:58:58,799 --> 00:59:03,059 can be used that can be integrated with 1320 00:59:00,900 --> 00:59:06,119 the with the role play even with the 1321 00:59:03,059 --> 00:59:08,339 live action of those like may may be 1322 00:59:06,119 --> 00:59:11,099 difficult or not but it's something that 1323 00:59:08,339 --> 00:59:13,740 can be done and it's already being done 1324 00:59:11,099 --> 00:59:16,140 so also experimenting with the tools you 1325 00:59:13,740 --> 00:59:19,140 can uh 1326 00:59:16,140 --> 00:59:22,079 you have on these kind of softwares can 1327 00:59:19,140 --> 00:59:24,599 also give you a nice idea Concepts 1328 00:59:22,079 --> 00:59:28,079 and Concepts 1329 00:59:24,599 --> 00:59:31,260 and then also photography and music and 1330 00:59:28,079 --> 00:59:32,819 video making single courses or Workshop 1331 00:59:31,260 --> 00:59:35,299 really useful to develop such 1332 00:59:32,819 --> 00:59:35,299 competencies 1333 00:59:37,339 --> 00:59:46,440 I shall then wait just few seconds to 1334 00:59:42,059 --> 00:59:49,160 see some Juan wants to 1335 00:59:46,440 --> 00:59:49,160 take something 1336 00:59:54,900 --> 00:59:59,339 and 1337 00:59:56,280 --> 01:00:00,900 then shall we proceed to the 1338 00:59:59,339 --> 01:00:03,299 third set 1339 01:00:00,900 --> 01:00:05,819 and we will be discussing these uh 1340 01:00:03,299 --> 01:00:08,579 together with the food 1341 01:00:05,819 --> 01:00:11,640 this is something we call working 1342 01:00:08,579 --> 01:00:15,299 and cooperating successfullying teams 1343 01:00:11,640 --> 01:00:17,640 it's how I name this competence so we 1344 01:00:15,299 --> 01:00:20,579 name this competency if you have a 1345 01:00:17,640 --> 01:00:22,680 better definition or expression you're 1346 01:00:20,579 --> 01:00:23,520 welcome 1347 01:00:22,680 --> 01:00:28,940 um 1348 01:00:23,520 --> 01:00:31,079 and I would not like to explain things 1349 01:00:28,940 --> 01:00:33,839 it's not good 1350 01:00:31,079 --> 01:00:36,839 but I would like to go back to the 1351 01:00:33,839 --> 01:00:40,280 how to gain bonus points and you can buy 1352 01:00:36,839 --> 01:00:40,280 youth camps you can count as 1353 01:00:41,400 --> 01:00:47,880 why because they are usually those are 1354 01:00:45,359 --> 01:00:49,920 good settings to 1355 01:00:47,880 --> 01:00:53,119 to prove to experiment the self in 1356 01:00:49,920 --> 01:00:58,680 Teamwork because usually you have an 1357 01:00:53,119 --> 01:01:01,319 widened teams in such a situation maybe 1358 01:00:58,680 --> 01:01:04,099 you have project with botnets and you 1359 01:01:01,319 --> 01:01:07,500 are dealing with the 1360 01:01:04,099 --> 01:01:10,440 differential workouts and it's not just 1361 01:01:07,500 --> 01:01:13,440 it's not just you and maybe your usual 1362 01:01:10,440 --> 01:01:16,200 great colleagues so we are more and this 1363 01:01:13,440 --> 01:01:19,799 can be really a good environment and 1364 01:01:16,200 --> 01:01:22,799 situation where to be aware of what it 1365 01:01:19,799 --> 01:01:24,780 means to work with other people or other 1366 01:01:22,799 --> 01:01:26,880 colleagues with different competencies 1367 01:01:24,780 --> 01:01:29,400 with different abilities and skills and 1368 01:01:26,880 --> 01:01:31,799 point of views also endings 1369 01:01:29,400 --> 01:01:35,099 and trying to still working on something 1370 01:01:31,799 --> 01:01:37,380 together with a common thing 1371 01:01:35,099 --> 01:01:39,660 also I would like I would like to say 1372 01:01:37,380 --> 01:01:42,059 that experimenting teamwork as a player 1373 01:01:39,660 --> 01:01:45,900 in a role play game or in a live action 1374 01:01:42,059 --> 01:01:48,720 group the game could be a nice way to uh 1375 01:01:45,900 --> 01:01:51,660 to experience to be aware of the of what 1376 01:01:48,720 --> 01:01:52,819 working in team means 1377 01:01:51,660 --> 01:01:55,380 because 1378 01:01:52,819 --> 01:01:57,780 mainly all the the 1379 01:01:55,380 --> 01:02:00,359 I'm not sure 1380 01:01:57,780 --> 01:02:02,640 I'm not sure but I don't think there are 1381 01:02:00,359 --> 01:02:04,740 that many localities that you can play 1382 01:02:02,640 --> 01:02:06,540 like as a standalone 1383 01:02:04,740 --> 01:02:09,420 unless we are talking about video games 1384 01:02:06,540 --> 01:02:12,420 or something like this uh 1385 01:02:09,420 --> 01:02:14,040 even escape room nowadays have like that 1386 01:02:12,420 --> 01:02:16,680 they are 1387 01:02:14,040 --> 01:02:18,960 um they are settled to to work on a 1388 01:02:16,680 --> 01:02:21,720 party on a party team 1389 01:02:18,960 --> 01:02:25,200 and the party which is a team of players 1390 01:02:21,720 --> 01:02:28,380 is a concept which we find 1391 01:02:25,200 --> 01:02:30,119 very very often in all the live election 1392 01:02:28,380 --> 01:02:32,520 workplace 1393 01:02:30,119 --> 01:02:34,740 so this is kind the model of the 1394 01:02:32,520 --> 01:02:38,220 teamwork I would say and can be a very 1395 01:02:34,740 --> 01:02:43,280 funny way to experiment yourself buttons 1396 01:02:38,220 --> 01:02:43,280 in work and both with this sort of page 1397 01:02:45,079 --> 01:02:52,079 immediately to do to the education 1398 01:02:48,599 --> 01:02:53,460 which is somehow related because 1399 01:02:52,079 --> 01:02:55,740 um probably 1400 01:02:53,460 --> 01:02:57,359 most common situation where you find 1401 01:02:55,740 --> 01:02:58,740 yourself working in a team is the 1402 01:02:57,359 --> 01:03:02,160 educational frame 1403 01:02:58,740 --> 01:03:04,319 it's yeah it's very difficult to find a 1404 01:03:02,160 --> 01:03:06,859 private game session with more than one 1405 01:03:04,319 --> 01:03:06,859 Mustang 1406 01:03:07,140 --> 01:03:14,579 so the educational trade we have 1407 01:03:10,680 --> 01:03:15,180 a data control approach because the 1408 01:03:14,579 --> 01:03:17,339 um 1409 01:03:15,180 --> 01:03:19,920 International mobilities 1410 01:03:17,339 --> 01:03:24,059 it's a factor is very constant in a lot 1411 01:03:19,920 --> 01:03:27,420 of educational works are these and even 1412 01:03:24,059 --> 01:03:28,980 in the lock I working locally High 1413 01:03:27,420 --> 01:03:32,040 chance that you can get people from 1414 01:03:28,980 --> 01:03:33,960 different cultures and also not not just 1415 01:03:32,040 --> 01:03:36,180 for different culture but with all the 1416 01:03:33,960 --> 01:03:40,200 differences that they will 1417 01:03:36,180 --> 01:03:41,400 can we so this kind of approach can be 1418 01:03:40,200 --> 01:03:43,500 really 1419 01:03:41,400 --> 01:03:47,720 something even because the game 1420 01:03:43,500 --> 01:03:47,720 sometimes the game itself are structural 1421 01:03:47,900 --> 01:03:55,740 in a way to provide the identities fixed 1422 01:03:51,660 --> 01:03:59,040 identities with fixed characteristics 1423 01:03:55,740 --> 01:04:01,619 so some many times those activities are 1424 01:03:59,040 --> 01:04:02,579 named I meant to create diversity in the 1425 01:04:01,619 --> 01:04:05,339 game 1426 01:04:02,579 --> 01:04:07,619 and an approach to the 1427 01:04:05,339 --> 01:04:10,500 right and I mean 1428 01:04:07,619 --> 01:04:12,000 um a good approach to the diversity it's 1429 01:04:10,500 --> 01:04:14,400 fundamental 1430 01:04:12,000 --> 01:04:16,440 at at least from the side of the 1431 01:04:14,400 --> 01:04:19,799 facility 1432 01:04:16,440 --> 01:04:21,900 then facilitating learning which implies 1433 01:04:19,799 --> 01:04:23,579 creating and maintaining a safe 1434 01:04:21,900 --> 01:04:27,240 environment 1435 01:04:23,579 --> 01:04:29,940 the signing programs ability to approve 1436 01:04:27,240 --> 01:04:32,339 it when the second reflects then upon it 1437 01:04:29,940 --> 01:04:33,900 and of course embracing mistakes 1438 01:04:32,339 --> 01:04:36,119 most of those points were already 1439 01:04:33,900 --> 01:04:39,799 covered by Oita in the previous session 1440 01:04:36,119 --> 01:04:42,180 like the the safety uh safer environment 1441 01:04:39,799 --> 01:04:43,260 to make the planning and assigned 1442 01:04:42,180 --> 01:04:46,579 programs 1443 01:04:43,260 --> 01:04:46,579 and also about the reflection 1444 01:04:46,859 --> 01:04:52,140 and then we have 1445 01:04:48,839 --> 01:04:54,359 devaluating practices 1446 01:04:52,140 --> 01:04:57,420 which was also covered by avoida but 1447 01:04:54,359 --> 01:05:00,119 those are also competencies when we come 1448 01:04:57,420 --> 01:05:02,460 to the educational layer because about 1449 01:05:00,119 --> 01:05:04,200 the devaluation of the practice of the 1450 01:05:02,460 --> 01:05:08,400 results of the activities of our bubble 1451 01:05:04,200 --> 01:05:11,460 is a way to improve to live about what 1452 01:05:08,400 --> 01:05:13,319 it wasn't working or what can be made 1453 01:05:11,460 --> 01:05:15,900 better and to improve what is already 1454 01:05:13,319 --> 01:05:21,079 working yes it's 1455 01:05:15,900 --> 01:05:21,079 it's like self permission in a way 1456 01:05:22,220 --> 01:05:25,579 and to that 1457 01:05:26,119 --> 01:05:30,359 I was suggesting me traveling University 1458 01:05:28,559 --> 01:05:33,119 in different accountancy is always 1459 01:05:30,359 --> 01:05:37,079 something very very helpful to for the 1460 01:05:33,119 --> 01:05:39,960 uh for the dynastic approach 1461 01:05:37,079 --> 01:05:42,660 also you have literature tools in the 1462 01:05:39,960 --> 01:05:44,339 form of Youth Works manuals the manual 1463 01:05:42,660 --> 01:05:46,020 of the youth work that the most common 1464 01:05:44,339 --> 01:05:48,180 artist how to use the compass but they 1465 01:05:46,020 --> 01:05:50,520 are also more and I have that there will 1466 01:05:48,180 --> 01:05:52,760 be one coming soon about role play 1467 01:05:50,520 --> 01:05:56,180 activities I think 1468 01:05:52,760 --> 01:05:56,180 and um 1469 01:05:57,020 --> 01:06:03,119 test here 1470 01:05:59,520 --> 01:06:05,119 it may be it maybe sounds hard complex 1471 01:06:03,119 --> 01:06:07,980 but 1472 01:06:05,119 --> 01:06:13,260 this is a personal suggestion sometimes 1473 01:06:07,980 --> 01:06:16,740 to to try to design our your own method 1474 01:06:13,260 --> 01:06:19,440 and testing and failing it's a good way 1475 01:06:16,740 --> 01:06:21,420 to start building your competencies and 1476 01:06:19,440 --> 01:06:23,780 your skates 1477 01:06:21,420 --> 01:06:28,260 and with that 1478 01:06:23,780 --> 01:06:30,119 we come to the end of our attention 1479 01:06:28,260 --> 01:06:32,839 I'm sorry if I could 1480 01:06:30,119 --> 01:06:32,839 some minutes 1481 01:06:34,079 --> 01:06:39,020 I will now stop the presentation 1482 01:06:39,539 --> 01:06:48,619 and I will leave the world to goiter if 1483 01:06:45,119 --> 01:06:48,619 there is no question or no 1484 01:06:56,599 --> 01:07:03,740 thank you very much Simone 1485 01:06:59,280 --> 01:07:03,740 I'm going to share with you screen again 1486 01:07:04,920 --> 01:07:10,200 even though it's uh 1487 01:07:07,440 --> 01:07:12,900 sharing just for the sake of my own 1488 01:07:10,200 --> 01:07:16,619 pleasure basically because what I want 1489 01:07:12,900 --> 01:07:18,359 to show you is 1490 01:07:16,619 --> 01:07:21,240 yeah 1491 01:07:18,359 --> 01:07:22,819 not my whole presentation but the Google 1492 01:07:21,240 --> 01:07:25,940 started to 1493 01:07:22,819 --> 01:07:31,760 launch itself again 1494 01:07:25,940 --> 01:07:31,760 I want to show you almost the last slide 1495 01:07:37,380 --> 01:07:43,440 yeah which is this one and the slide is 1496 01:07:40,260 --> 01:07:45,780 about discussion because this is a 1497 01:07:43,440 --> 01:07:49,619 moment for you if you are having any 1498 01:07:45,780 --> 01:07:52,260 questions please ask us write them to 1499 01:07:49,619 --> 01:07:55,200 the chat or anything I have a feeling 1500 01:07:52,260 --> 01:07:57,960 that I have been really rushing through 1501 01:07:55,200 --> 01:07:59,039 this uh presentation through this 1502 01:07:57,960 --> 01:08:01,680 webinar 1503 01:07:59,039 --> 01:08:03,480 uh we are 15 minutes over the original 1504 01:08:01,680 --> 01:08:05,460 plan I have a feeling that I didn't 1505 01:08:03,480 --> 01:08:07,500 manage to tell everything I wanted there 1506 01:08:05,460 --> 01:08:10,619 is really a lot a lot of information in 1507 01:08:07,500 --> 01:08:13,700 these webinars so anyway the next 15 1508 01:08:10,619 --> 01:08:13,700 minutes belongs to you 1509 01:08:21,839 --> 01:08:24,560 any questions 1510 01:08:32,100 --> 01:08:36,000 not further assignmented 1511 01:08:35,219 --> 01:08:37,799 thank you 1512 01:08:36,000 --> 01:08:42,080 I'm having this problem and I'm sharing 1513 01:08:37,799 --> 01:08:42,080 the screen I cannot see the the chat 1514 01:08:42,779 --> 01:08:48,020 I will let you know if there is anything 1515 01:08:44,219 --> 01:08:48,020 on the charts okay 1516 01:08:50,640 --> 01:08:57,440 then let's make a small 1517 01:08:53,779 --> 01:09:00,600 brainstorm for the people at the screen 1518 01:08:57,440 --> 01:09:02,100 please each one of you just write us to 1519 01:09:00,600 --> 01:09:05,279 the chat 1520 01:09:02,100 --> 01:09:08,940 one competence which you consider the 1521 01:09:05,279 --> 01:09:12,000 most important for implementing LARP or 1522 01:09:08,940 --> 01:09:13,920 RPG one competence which is in your 1523 01:09:12,000 --> 01:09:16,500 opinion the most important for 1524 01:09:13,920 --> 01:09:18,540 facilitating and implementing club and 1525 01:09:16,500 --> 01:09:21,080 RPG 1526 01:09:18,540 --> 01:09:21,080 foreign 1527 01:09:31,500 --> 01:09:34,569 [Music] 1528 01:09:36,790 --> 01:09:39,920 [Music] 1529 01:09:53,520 --> 01:09:56,120 foreign 1530 01:09:57,120 --> 01:10:04,140 both of those are extremely important 1531 01:10:01,400 --> 01:10:07,140 communication first of all already when 1532 01:10:04,140 --> 01:10:09,239 you are explaining the rules of the RPG 1533 01:10:07,140 --> 01:10:10,500 or LARP so you are very clearly 1534 01:10:09,239 --> 01:10:12,000 communicating 1535 01:10:10,500 --> 01:10:14,000 what is happening actually already 1536 01:10:12,000 --> 01:10:17,179 before when you are doing the 1537 01:10:14,000 --> 01:10:19,739 preparation of the game and you are 1538 01:10:17,179 --> 01:10:21,840 kicking out the trailer for The activity 1539 01:10:19,739 --> 01:10:24,719 when you are inviting people it's very 1540 01:10:21,840 --> 01:10:28,380 important to know how to communicate 1541 01:10:24,719 --> 01:10:28,920 properly what is ahead of them 1542 01:10:28,380 --> 01:10:31,560 um 1543 01:10:28,920 --> 01:10:34,820 empathy is very important 1544 01:10:31,560 --> 01:10:37,440 when you are on a spot and you are 1545 01:10:34,820 --> 01:10:39,300 dealing with a difficult situation and 1546 01:10:37,440 --> 01:10:42,060 you are having a proper empathy you can 1547 01:10:39,300 --> 01:10:44,219 support people in much uh better and 1548 01:10:42,060 --> 01:10:46,380 more meaningful way also it's very 1549 01:10:44,219 --> 01:10:49,699 useful during reflection I see here 1550 01:10:46,380 --> 01:10:52,260 respect yeah definitely 1551 01:10:49,699 --> 01:10:54,179 everybody is equal and we should keep it 1552 01:10:52,260 --> 01:10:55,620 in mind on the spot we are just having 1553 01:10:54,179 --> 01:10:57,120 different uh 1554 01:10:55,620 --> 01:11:00,540 different role 1555 01:10:57,120 --> 01:11:02,760 you as a organizer and facilitator are 1556 01:11:00,540 --> 01:11:05,280 only a human just like everybody else 1557 01:11:02,760 --> 01:11:07,940 but of course it's your role to keep 1558 01:11:05,280 --> 01:11:07,940 everything safe 1559 01:11:09,199 --> 01:11:12,920 personal boundaries 1560 01:11:13,260 --> 01:11:16,880 yeah 1561 01:11:14,640 --> 01:11:19,560 as mentioned during my presentation 1562 01:11:16,880 --> 01:11:21,179 first of all you as a facilitator should 1563 01:11:19,560 --> 01:11:23,520 have your own personal boundaries and 1564 01:11:21,179 --> 01:11:26,640 you shouldn't let uh participants to 1565 01:11:23,520 --> 01:11:29,159 step into them you are still a human 1566 01:11:26,640 --> 01:11:32,340 it's also important to set up a safety 1567 01:11:29,159 --> 01:11:34,140 zone for everybody and to let people 1568 01:11:32,340 --> 01:11:36,420 discuss their own personal boundaries it 1569 01:11:34,140 --> 01:11:38,820 reminds me when I was implementing 1570 01:11:36,420 --> 01:11:41,520 polarp now in the Great Britain it was 1571 01:11:38,820 --> 01:11:44,940 the whole daylight on a motive of the 1572 01:11:41,520 --> 01:11:47,400 King Arthur we had 40 players what we 1573 01:11:44,940 --> 01:11:50,159 did we set up very common boundaries 1574 01:11:47,400 --> 01:11:53,100 which was no physical touch and then we 1575 01:11:50,159 --> 01:11:56,280 get rid all people in the circle and we 1576 01:11:53,100 --> 01:11:58,020 let them announce if they want to like 1577 01:11:56,280 --> 01:12:00,840 each every one of them say for 1578 01:11:58,020 --> 01:12:02,820 themselves if they are no touch or if 1579 01:12:00,840 --> 01:12:05,280 they are okay with some touch and they 1580 01:12:02,820 --> 01:12:07,860 specifically out loud said in front of 1581 01:12:05,280 --> 01:12:10,020 everybody what is okay for them what is 1582 01:12:07,860 --> 01:12:12,260 not okay for them it was working very 1583 01:12:10,020 --> 01:12:15,719 nicely for me 1584 01:12:12,260 --> 01:12:17,520 consent yes consent also very important 1585 01:12:15,719 --> 01:12:19,920 thing I have another story to consent 1586 01:12:17,520 --> 01:12:22,380 that's from the time and I was a player 1587 01:12:19,920 --> 01:12:24,060 I have been playing this uh LARP about 1588 01:12:22,380 --> 01:12:27,719 the family drama 1589 01:12:24,060 --> 01:12:29,540 and basically my character has been kind 1590 01:12:27,719 --> 01:12:33,179 of cheating on his wife 1591 01:12:29,540 --> 01:12:35,940 and I was very much 1592 01:12:33,179 --> 01:12:38,460 like I was thinking as an actor as a 1593 01:12:35,940 --> 01:12:41,880 player if I should kiss this other 1594 01:12:38,460 --> 01:12:44,280 person my mistress from the game and I 1595 01:12:41,880 --> 01:12:46,440 was very much like open to it but in the 1596 01:12:44,280 --> 01:12:48,900 same time I didn't check with her her 1597 01:12:46,440 --> 01:12:51,420 personal boundaries in advance I didn't 1598 01:12:48,900 --> 01:12:53,880 know if she would be okay with it or if 1599 01:12:51,420 --> 01:12:55,500 maybe she's not in the relationship and 1600 01:12:53,880 --> 01:12:57,600 I wouldn't completely cross her 1601 01:12:55,500 --> 01:12:59,940 boundaries her partner boundaries so I 1602 01:12:57,600 --> 01:13:02,280 didn't do anything 1603 01:12:59,940 --> 01:13:03,960 um until the moment when she and I 1604 01:13:02,280 --> 01:13:06,780 completely didn't expect it suddenly she 1605 01:13:03,960 --> 01:13:09,120 kissed me player as a player not person 1606 01:13:06,780 --> 01:13:10,920 as a person but player as a player so 1607 01:13:09,120 --> 01:13:12,659 actually she crossed my boundaries or 1608 01:13:10,920 --> 01:13:13,980 let's say I was perfectly fine with it 1609 01:13:12,659 --> 01:13:17,280 it was all good 1610 01:13:13,980 --> 01:13:20,040 but that's an example of uh doing 1611 01:13:17,280 --> 01:13:22,020 something without the consent uh and 1612 01:13:20,040 --> 01:13:23,340 yeah in my case it was fine but let's 1613 01:13:22,020 --> 01:13:25,140 imagine that I would have a girlfriend 1614 01:13:23,340 --> 01:13:26,520 in that time and then I would have to be 1615 01:13:25,140 --> 01:13:29,400 explaining my girlfriend and somebody 1616 01:13:26,520 --> 01:13:31,739 just kissed me so yeah it's good to have 1617 01:13:29,400 --> 01:13:34,380 a consent it's also good to give players 1618 01:13:31,739 --> 01:13:36,480 a chance to make these agreements in 1619 01:13:34,380 --> 01:13:39,600 between each other 1620 01:13:36,480 --> 01:13:42,179 ability to improvise and be flexible as 1621 01:13:39,600 --> 01:13:44,340 a facilitator if you are able to 1622 01:13:42,179 --> 01:13:46,280 improvise it's going to make your life 1623 01:13:44,340 --> 01:13:49,800 much easier 1624 01:13:46,280 --> 01:13:51,659 and improvising competence to improvise 1625 01:13:49,800 --> 01:13:54,600 is something what can be learned and 1626 01:13:51,659 --> 01:13:57,360 trained very easily I highly invite you 1627 01:13:54,600 --> 01:13:59,340 to go for some theater session in Pro in 1628 01:13:57,360 --> 01:14:01,199 protea and similar things it can help 1629 01:13:59,340 --> 01:14:05,480 you a lot if you are into those things 1630 01:14:01,199 --> 01:14:05,480 it's not necessary but it's helpful 1631 01:14:06,380 --> 01:14:11,820 imagination imagination is very good for 1632 01:14:09,900 --> 01:14:16,440 the players of Lark and Root playing 1633 01:14:11,820 --> 01:14:19,560 games if you are a tabletop a gamer 1634 01:14:16,440 --> 01:14:21,120 Master if you are a game master who is 1635 01:14:19,560 --> 01:14:25,800 telling the story imagination can 1636 01:14:21,120 --> 01:14:29,040 definitely help you with uh crafting the 1637 01:14:25,800 --> 01:14:32,460 very interesting scenario for the player 1638 01:14:29,040 --> 01:14:35,219 it can make it more intriguing for them 1639 01:14:32,460 --> 01:14:37,739 active listening definitely very useful 1640 01:14:35,219 --> 01:14:40,380 especially during the reflection when 1641 01:14:37,739 --> 01:14:41,640 you are reflecting upon the learning of 1642 01:14:40,380 --> 01:14:43,260 the people 1643 01:14:41,640 --> 01:14:44,940 personally I believe that active 1644 01:14:43,260 --> 01:14:48,920 listening is the most important skill 1645 01:14:44,940 --> 01:14:48,920 for running a successful reflection 1646 01:14:52,020 --> 01:14:58,020 um May I I this active listening it's 1647 01:14:55,440 --> 01:15:00,320 really worth mention it and maybe it 1648 01:14:58,020 --> 01:15:03,600 could be better with something like the 1649 01:15:00,320 --> 01:15:05,340 active observation if if we want to 1650 01:15:03,600 --> 01:15:08,340 include also the number communication 1651 01:15:05,340 --> 01:15:09,780 which can be very important in those 1652 01:15:08,340 --> 01:15:12,500 situations 1653 01:15:09,780 --> 01:15:12,500 mm-hmm 1654 01:15:13,199 --> 01:15:16,860 Francesco do you have something to add 1655 01:15:14,940 --> 01:15:19,140 to the discussion Francesco is very 1656 01:15:16,860 --> 01:15:22,280 experienced when it comes to using RPG 1657 01:15:19,140 --> 01:15:22,280 and luck for education 1658 01:15:22,920 --> 01:15:29,760 well um I think that all the skills and 1659 01:15:26,760 --> 01:15:31,800 competences and the voices I'm reading 1660 01:15:29,760 --> 01:15:34,500 it the chat are 1661 01:15:31,800 --> 01:15:38,699 um are really useful fundamentals most 1662 01:15:34,500 --> 01:15:42,060 of them but the main point is uh of 1663 01:15:38,699 --> 01:15:44,750 course there are everything is useful 1664 01:15:42,060 --> 01:15:45,239 uh I would also 1665 01:15:44,750 --> 01:15:46,679 [Music] 1666 01:15:45,239 --> 01:15:50,520 um 1667 01:15:46,679 --> 01:15:53,640 would add also to do some experience in 1668 01:15:50,520 --> 01:15:57,540 LARP because even though it's not a 1669 01:15:53,640 --> 01:15:58,760 proper competence it's something that uh 1670 01:15:57,540 --> 01:16:01,980 it really 1671 01:15:58,760 --> 01:16:05,400 links all those skills all those 1672 01:16:01,980 --> 01:16:08,460 competences and give you a lot of uh 1673 01:16:05,400 --> 01:16:10,920 awareness about this field and I think 1674 01:16:08,460 --> 01:16:15,300 that even though 1675 01:16:10,920 --> 01:16:18,199 put that uh somebody as all these skills 1676 01:16:15,300 --> 01:16:22,380 all these competences uh 1677 01:16:18,199 --> 01:16:24,840 but uh wouldn't be enough for uh 1678 01:16:22,380 --> 01:16:25,920 probably for a person without experience 1679 01:16:24,840 --> 01:16:28,520 to run 1680 01:16:25,920 --> 01:16:31,340 uh alarm 1681 01:16:28,520 --> 01:16:35,820 at least at the very first experience 1682 01:16:31,340 --> 01:16:38,940 and so I would just uh say that I would 1683 01:16:35,820 --> 01:16:40,440 suggest you to to have to jump in an 1684 01:16:38,940 --> 01:16:44,060 alarm to have an experience to step 1685 01:16:40,440 --> 01:16:47,760 forward because uh this really gives you 1686 01:16:44,060 --> 01:16:50,340 a completely different point of view 1687 01:16:47,760 --> 01:16:52,500 regarding this 1688 01:16:50,340 --> 01:16:54,179 thank you Francesco yes you are raising 1689 01:16:52,500 --> 01:16:56,100 very important point we have been 1690 01:16:54,179 --> 01:16:57,780 talking about this I believe during the 1691 01:16:56,100 --> 01:17:00,120 time we have been discussing manual 1692 01:16:57,780 --> 01:17:03,060 there was this question coming from the 1693 01:17:00,120 --> 01:17:05,760 team what skills do I need to have when 1694 01:17:03,060 --> 01:17:08,340 I am to implement lab or role-playing 1695 01:17:05,760 --> 01:17:11,280 game and we came to the conclusion that 1696 01:17:08,340 --> 01:17:14,040 the only thing which you need is a 1697 01:17:11,280 --> 01:17:16,380 willingness to do it basically give it a 1698 01:17:14,040 --> 01:17:18,980 shot no matter what experiment with it 1699 01:17:16,380 --> 01:17:21,840 and see what is coming out of it because 1700 01:17:18,980 --> 01:17:23,580 all these things which we mentioned it's 1701 01:17:21,840 --> 01:17:26,040 not only that you have this competencies 1702 01:17:23,580 --> 01:17:27,960 before you are going to implement a lot 1703 01:17:26,040 --> 01:17:29,699 but also it's going the opposite 1704 01:17:27,960 --> 01:17:31,980 direction through implementing blood 1705 01:17:29,699 --> 01:17:34,860 through implementing role-playing 1706 01:17:31,980 --> 01:17:36,780 activities you can actually learn these 1707 01:17:34,860 --> 01:17:39,960 competencies you can get better in those 1708 01:17:36,780 --> 01:17:43,739 competencies so invitation from our site 1709 01:17:39,960 --> 01:17:45,900 is basically go for it and see what is 1710 01:17:43,739 --> 01:17:48,840 bringing 1711 01:17:45,900 --> 01:17:52,679 which is actually linking me to the 1712 01:17:48,840 --> 01:17:55,520 assignment of the third webinar I will 1713 01:17:52,679 --> 01:17:55,520 share the screen again 1714 01:17:58,199 --> 01:18:03,239 the assignment for the webinar number 1715 01:18:01,980 --> 01:18:07,260 four 1716 01:18:03,239 --> 01:18:09,900 is to take this role-playing activities 1717 01:18:07,260 --> 01:18:10,920 you have been preparing in the last two 1718 01:18:09,900 --> 01:18:13,020 weeks 1719 01:18:10,920 --> 01:18:14,940 and do it 1720 01:18:13,020 --> 01:18:17,460 get a group of people 1721 01:18:14,940 --> 01:18:20,280 and with this group of people play this 1722 01:18:17,460 --> 01:18:23,460 short table of RPG 1723 01:18:20,280 --> 01:18:25,500 or play this short Lark with them and 1724 01:18:23,460 --> 01:18:26,640 just to experience it experience it for 1725 01:18:25,500 --> 01:18:29,699 yourself 1726 01:18:26,640 --> 01:18:31,920 and then write a short report about the 1727 01:18:29,699 --> 01:18:35,580 success you had you don't have to do 1728 01:18:31,920 --> 01:18:38,340 anything long from two paragraphs to one 1729 01:18:35,580 --> 01:18:40,320 page just your experiences from the 1730 01:18:38,340 --> 01:18:41,760 whole game you can put there what you 1731 01:18:40,320 --> 01:18:43,140 like you can put it there but you think 1732 01:18:41,760 --> 01:18:45,300 you could do better 1733 01:18:43,140 --> 01:18:48,300 we will evaluate it again 1734 01:18:45,300 --> 01:18:51,239 and come back to it at the beginning of 1735 01:18:48,300 --> 01:18:53,940 the next webinar the events webinar will 1736 01:18:51,239 --> 01:18:56,940 be delivered to you by Francesco and 1737 01:18:53,940 --> 01:18:59,580 other colleagues from our team and it 1738 01:18:56,940 --> 01:19:02,340 will be on the topic how to do LARP and 1739 01:18:59,580 --> 01:19:04,800 role-playing games online 1740 01:19:02,340 --> 01:19:09,600 how to do how to 1741 01:19:04,800 --> 01:19:12,120 play RPGs tabletop RPGs online 1742 01:19:09,600 --> 01:19:16,620 I would also add um 1743 01:19:12,120 --> 01:19:20,219 yeah last time people have been asking 1744 01:19:16,620 --> 01:19:22,260 about the if you will get the PowerPoint 1745 01:19:20,219 --> 01:19:24,120 presentation so I'm sending you the 1746 01:19:22,260 --> 01:19:26,340 PowerPoint presentation I have been 1747 01:19:24,120 --> 01:19:28,679 using to the chat right now I hope that 1748 01:19:26,340 --> 01:19:32,460 you can see it 1749 01:19:28,679 --> 01:19:34,380 I will also add there the link for the 1750 01:19:32,460 --> 01:19:36,300 assignment so 1751 01:19:34,380 --> 01:19:40,020 on this link 1752 01:19:36,300 --> 01:19:42,420 you can download download the template 1753 01:19:40,020 --> 01:19:44,460 and you can fill the template and you 1754 01:19:42,420 --> 01:19:47,040 can do the assignment there is also a 1755 01:19:44,460 --> 01:19:48,780 link to our Facebook group inside of 1756 01:19:47,040 --> 01:19:50,400 this secret Facebook group you can be 1757 01:19:48,780 --> 01:19:53,360 posting your assignments you can be 1758 01:19:50,400 --> 01:19:53,360 asking your questions 1759 01:19:53,400 --> 01:19:56,100 um 1760 01:19:54,000 --> 01:19:58,980 last time a lot of people have been 1761 01:19:56,100 --> 01:20:01,500 asking about Reading literature 1762 01:19:58,980 --> 01:20:03,420 and we said that it's very broad if you 1763 01:20:01,500 --> 01:20:06,239 have something specific please ask us 1764 01:20:03,420 --> 01:20:09,360 something specific basically uh to give 1765 01:20:06,239 --> 01:20:12,480 you some examples if you want to 1766 01:20:09,360 --> 01:20:14,880 get a specific tabletop RPG so you can 1767 01:20:12,480 --> 01:20:17,100 learn the rules you can just write us 1768 01:20:14,880 --> 01:20:20,880 and then we can recommend you for 1769 01:20:17,100 --> 01:20:23,280 example lasers and feelings which is a 1770 01:20:20,880 --> 01:20:26,100 rule for tabletop RPGs which is having 1771 01:20:23,280 --> 01:20:28,320 exactly one page but we can also 1772 01:20:26,100 --> 01:20:32,159 recommend you world of darkness which is 1773 01:20:28,320 --> 01:20:34,679 uh rules for RPG which are having 150 1774 01:20:32,159 --> 01:20:36,719 Pages or we can give you Dungeons and 1775 01:20:34,679 --> 01:20:40,560 Dragons which is having I don't know 500 1776 01:20:36,719 --> 01:20:41,640 pages plus plus the diversity is really 1777 01:20:40,560 --> 01:20:44,100 big 1778 01:20:41,640 --> 01:20:46,980 maybe you will be interested in the 1779 01:20:44,100 --> 01:20:49,920 topic how to design uh how to design 1780 01:20:46,980 --> 01:20:51,960 LARP so we can recommend you some uh 1781 01:20:49,920 --> 01:20:55,320 some presentation and some YouTube 1782 01:20:51,960 --> 01:20:56,940 videos very explain how to actually do 1783 01:20:55,320 --> 01:20:59,340 the designing part 1784 01:20:56,940 --> 01:21:01,739 and designing is a little bit different 1785 01:20:59,340 --> 01:21:03,780 from playing and from facilitating here 1786 01:21:01,739 --> 01:21:05,820 we are busy with the facilitating but 1787 01:21:03,780 --> 01:21:08,640 maybe you want to know how to actually 1788 01:21:05,820 --> 01:21:10,860 create the game and then we can we can 1789 01:21:08,640 --> 01:21:13,980 give you recommendations 1790 01:21:10,860 --> 01:21:17,820 and so on and so on there is a really 1791 01:21:13,980 --> 01:21:20,159 broad scale of options so I just invite 1792 01:21:17,820 --> 01:21:23,219 you if you have a question put it to the 1793 01:21:20,159 --> 01:21:25,320 Facebook group or write it to our email 1794 01:21:23,219 --> 01:21:27,780 to our contact email from the website 1795 01:21:25,320 --> 01:21:30,140 and we will answer you as soon as 1796 01:21:27,780 --> 01:21:30,140 possible 1797 01:21:31,140 --> 01:21:35,100 and I think that's it from my side 1798 01:21:32,760 --> 01:21:38,480 fellas 1799 01:21:35,100 --> 01:21:38,480 is there any last question 1800 01:21:45,860 --> 01:21:50,480 and team is there anything else to add 1801 01:21:54,420 --> 01:21:59,699 helias 1802 01:21:56,360 --> 01:22:01,500 no I don't think so just want to say 1803 01:21:59,699 --> 01:22:04,920 that I'm gonna send this uh last 1804 01:22:01,500 --> 01:22:07,380 information also uh on your emails you 1805 01:22:04,920 --> 01:22:10,380 will receive the evaluation form the 1806 01:22:07,380 --> 01:22:12,840 voluntary homework the next days you 1807 01:22:10,380 --> 01:22:15,540 will also see on our website the this 1808 01:22:12,840 --> 01:22:18,360 webinar uploaded on YouTube 1809 01:22:15,540 --> 01:22:20,460 and yeah you will also receive the the 1810 01:22:18,360 --> 01:22:23,100 link for our Facebook group in case 1811 01:22:20,460 --> 01:22:26,480 you're not a member yet 1812 01:22:23,100 --> 01:22:26,480 that's it from me as well 1813 01:22:29,640 --> 01:22:35,820 then that's it my friends we are over 1814 01:22:32,760 --> 01:22:38,640 for today and I'm looking forward to see 1815 01:22:35,820 --> 01:22:40,679 you in two weeks from now on 1816 01:22:38,640 --> 01:22:43,080 enjoy the rest of your Sunday 1817 01:22:40,679 --> 01:22:45,300 thank you thank you 1818 01:22:43,080 --> 01:22:46,500 thank you everybody 1819 01:22:45,300 --> 01:22:49,340 bye 1820 01:22:46,500 --> 01:22:49,340 bye 130687

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