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to turn on the camera recording okay
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thank you and I believe that we can
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continue uh first of all let me mention
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hello Francesco Francesco is here
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so we are actually four people from the
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team of row for change which is a group
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of several International Partners who
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are who are researching together how to
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use role playing and LARP for
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educational purposes and it's very much
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worth to mention that we are sponsored
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by Erasmus Plus so thanks to the Erasmus
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Plus we can be doing this right now and
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you can be participating in it for free
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I will give a moment to my colleague to
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colleagues to introduce ourselves I will
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just say that I am goiter I'm from Czech
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Republic I represent Inspire
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organization I am an educator
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facilitator project coordinator I am
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also Enthusiast when it comes to live
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action role playing and RPGs in general
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and it somehow happened almost by
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accident that I started to use those
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tools for Education actually lately I'm
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using those tools for Education very
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actively
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and I will pass words to Simone
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thank you uh hi I'm Simone I'm From
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Italy from Rome and I'm working for the
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meter Cooperative buttons on the burger
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and I'm mainly I'm a facilitator in the
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youth encounters founded by iranus class
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foundings and I'm also I like to be I
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really like to be involved in role play
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activity when it comes to
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about private life but also educational
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things
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thank you thank you Simone Elias
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hello
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so I'm Elias I'm representing Rose
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cooperativa from Greece and
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um I'm a project manager and an
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entrepreneur
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I'm here with you today to be the
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technical support and making sure that
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everybody is uh uh is feeling okay in
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this electronic uh
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environment that we are
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so yeah if you need anything you can
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text me on Zoom
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yeah thank you
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Francisco would you also like to say
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something about yourself
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sure uh just like Simone I worked with
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the metacoprativa I used to work with
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the role playing game stuff
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and it's a kind of daily thing and I'm
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responsible for the io1 the manual and
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that is the main output of this role for
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change project
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uh and yes I'm also an Enthusiast
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regarding the all the fields that
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regards the role-playing game stuff and
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yes that's pretty much it
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yeah you're very nicely talk about the
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uh about the booklet or how do we call
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it uh basically within few months all of
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you will have an opportunity to read
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this PDF maybe also a printed file where
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we collect all different information on
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how to facilitate role playing and larps
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games and there is also a number of
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specific activities which you can be
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using with your target groups it's also
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maybe worth it to mention that at
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September a training course in Italy is
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going to happen so if you would like to
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have this experience on site you are
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very much welcome to apply and to come
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and for now let me just mention
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something about the questions uh
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basically I will start very soon with
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the presentation which I prepared for
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today if you will have any questions
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during my presentation feel free to turn
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on the speaker and ask straight away
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it's also a possibility just to put your
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question to the chat might be that I
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will not notice it straight away but
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Elias is here to support me and to tell
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me if I'm missing something
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and we can slowly get into it I will
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start sharing my screen
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um
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there we go
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now let's start directly here uh as you
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remember we are giving you assignments
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at the end of every webinar these
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assignments are voluntarily uh it's for
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you for your own experience to send it
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to us uh this time we collected only one
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uh but I would like to speak about it
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very briefly as well basically I'm very
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happy that you decided to send us
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something
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um and I forgot which one of you send it
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but he sent two documents one of them
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was working on the preparation for the
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role playing activity second of them was
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preparation for the LARP activity uh
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both of them are very nice uh both of
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them for me looks like a great example
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of brainstorming I would like to point
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uh basically two things
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I was very much amazed when I read all
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the possible questions for the
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reflection
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uh reflection which can happen after
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gaming
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um what I think is that the this is
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little bit too big of a number of
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questions if you will be asking all
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these questions you will spend uh
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I mean two hours just by reflecting so
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for the effectivity itself it can be
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worth it to select just a few questions
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which you really want to use and which
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question to choose it should be very
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much connected to the learning goal so
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here at the beginning we ask you to set
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up for yourself a learning goal of the
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activity honestly these learning goals
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can be very broad because in non-formal
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education we are having a number of
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different opportunities and it's
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basically about you as a facilitator to
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choose what do you want to focus on
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during this session and when you choose
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this learning goal you want to achieve
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it also shows you what type of questions
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you should be focused during the
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reflection itself
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uh I think that's it from my site
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I will ask my colleagues if any of them
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would like to add something to the
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assignments
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all good from my side
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same
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yeah
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that many questions it's good to have
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that many questions that can be turned
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into different methods and activities
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maybe also I will give space to the our
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viewers if they are having any specific
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questions about this assignment
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and if not hello hello
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I want to ask you something maybe really
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basic but I don't know the difference
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between LA uh RP and uh I don't remember
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the other uh pgr or something like that
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and role playing yes very good we have
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been addressing this during the first
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webinar uh it's also possible to find
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this webinar online
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um but I will explain it very briefly in
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here
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RPG is a shortcut for role-playing games
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mostly we are talking here about
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tabletop role-playing games that means
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the group of people sitting at the table
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and co-creating a story together
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according specific rules
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when we are talking about a lot of live
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action role-playing games then it's
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something very similar but this time
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it's fully acted it means people are not
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sitting at the table but they are
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literally moving in a space they are
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acting out uh certain rows
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um Frances Francesco do you want to add
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there something
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okay
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um
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yeah I will very briefly share our
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website so also everybody can see where
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to find the recordings
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um here we go
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so this is the website of our project
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wrong4change dot U here is the webinars
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that are coming we are at this moment at
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the webinar free and here is the webinar
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2 webminar one if you're gonna click on
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these buttons it's going to give you
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recording from the previous session so
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you can also refresh your memory as you
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need
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okay
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I'm going to move to the presentation
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can you see presentation
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okay so today webinar is focused on the
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topic how to facilitate educational Lark
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or role-playing games we have already
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been doing the feedback on the previous
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assignment I can also tell you that this
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time a new assignment is coming which is
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building up on the previous one so we
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will come back to it but for now I will
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slowly dwell into the topic how to
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facilitate an adular obsession how to
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keep it safe and then I'm going to pass
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the word to my colleague Simone who is
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going to tell you about what can what
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competencies you might need when you are
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facilitating the work session
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um as you might notice I'm focusing it
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on the Lark not so much on the tabletop
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role playing
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uh why because I'm of a belief that
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facilitating Lark is little bit harder a
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little bit more challenging and it's
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more challenging because LARP is more
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challenging for the players as well
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basically when people are playing table
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top RPGs they are sitting at the table
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and they are talking which is a little
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bit less exposing a little bit less
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involving than when you are literally
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playing with your whole body as you are
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doing inside of the life so therefore
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LARP is bringing its own specific
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challenges
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um but whatever I will be talking about
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you can take and you can apply it on
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facilitating tabletop RPG sessions as
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well maybe it's not going to be exactly
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the same but it will be very similar
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so
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um I will be talking about the one Lark
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which I have implemented a few years ago
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back in Latvia the
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there's a lot of implementation of the
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Lark has several steps it starts with
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the planning then the preparation of the
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activity then people are on the spot
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they need to land they need to get to
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know the activity itself then there is a
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Spain for the game and then there is a
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space for reflection and evaluation how
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everything go
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um so now we are standing in the
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planning step in the first phase for
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everything if you are a facilitator you
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start at this store at this point
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for me I was starting with the a lot of
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uh Czech LARP which is called who plays
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um it's actually a little bit tricky to
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translate it to English it's based on
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the Czech idiom so this is not the best
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translation but this is the best
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translation I have been able to provide
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it's not a milarp it's a LARP which has
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been created by my friends and who gave
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me permission to implement it basically
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this LARP is for eight players so I knew
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that when I'm going to play it I need
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exactly eight participants
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it is a lot about children imagination
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but it's also a lot about children
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cruelty basically about bullying
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and the whole scene is happening in The
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Foster House so the players the
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participants who came to play the Lark
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knew that they are going to take the
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role of the foster kids of the kids who
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has been abandoned in The Foster House
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um
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as I mentioned I have been in Latvia
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00:12:30,779 --> 00:12:35,040
when I have been implementing this thing
280
00:12:32,760 --> 00:12:37,860
I came to decision that I want to do
281
00:12:35,040 --> 00:12:40,500
this and I started to prepare everything
282
00:12:37,860 --> 00:12:43,019
first I need to figure out where I am
283
00:12:40,500 --> 00:12:46,560
going to do it then I need to know that
284
00:12:43,019 --> 00:12:49,079
I'm having all the equipments Etc so I
285
00:12:46,560 --> 00:12:50,700
read very carefully through the script
286
00:12:49,079 --> 00:12:54,480
of the game
287
00:12:50,700 --> 00:12:57,300
and then I also created a certain trial
288
00:12:54,480 --> 00:12:59,220
certain introduction for the game
289
00:12:57,300 --> 00:13:02,220
so that's already the face of the
290
00:12:59,220 --> 00:13:04,440
preparation planning is the part when
291
00:13:02,220 --> 00:13:06,120
I'm getting to know all the facts and
292
00:13:04,440 --> 00:13:08,279
then I start to do actions and that's
293
00:13:06,120 --> 00:13:10,860
already the preparation part
294
00:13:08,279 --> 00:13:13,260
inside of the preparation part I'm
295
00:13:10,860 --> 00:13:15,360
basically promoting the event that this
296
00:13:13,260 --> 00:13:18,180
is going to happen and I started to
297
00:13:15,360 --> 00:13:20,760
prepare the potential participants on
298
00:13:18,180 --> 00:13:23,160
what is coming in a sense I created a
299
00:13:20,760 --> 00:13:25,139
trailer just like if I would be inviting
300
00:13:23,160 --> 00:13:27,300
people for a movie just like in the
301
00:13:25,139 --> 00:13:29,160
trailer I needed to attract them
302
00:13:27,300 --> 00:13:30,899
and just like in the trailer I couldn't
303
00:13:29,160 --> 00:13:33,060
tell them what exactly is going to
304
00:13:30,899 --> 00:13:35,519
happen because they then they would not
305
00:13:33,060 --> 00:13:38,220
be interested to come anymore
306
00:13:35,519 --> 00:13:41,160
I created a Facebook event inside of the
307
00:13:38,220 --> 00:13:43,200
Facebook event I created a poster I put
308
00:13:41,160 --> 00:13:45,720
some description part of this
309
00:13:43,200 --> 00:13:48,899
description are those very practical
310
00:13:45,720 --> 00:13:51,000
things so where is it going to happen at
311
00:13:48,899 --> 00:13:52,740
what time how much is it going to cost
312
00:13:51,000 --> 00:13:55,279
what people need to bring with
313
00:13:52,740 --> 00:13:55,279
themselves
314
00:13:55,380 --> 00:14:00,360
um
315
00:13:56,899 --> 00:14:04,320
and then I also needed to prepare the
316
00:14:00,360 --> 00:14:06,660
place itself for people to come so I
317
00:14:04,320 --> 00:14:08,700
needed to be sure that the place is
318
00:14:06,660 --> 00:14:11,579
fitting to my needs that I have all the
319
00:14:08,700 --> 00:14:14,760
requisities props that I have a music
320
00:14:11,579 --> 00:14:17,220
ready that I have the materials for
321
00:14:14,760 --> 00:14:21,060
people to read and I also have a backup
322
00:14:17,220 --> 00:14:23,220
plan uh makeup plan when we are
323
00:14:21,060 --> 00:14:25,920
implementing Clark is very important
324
00:14:23,220 --> 00:14:27,779
basically when we are playing an
325
00:14:25,920 --> 00:14:29,880
activity when we are having specific
326
00:14:27,779 --> 00:14:32,220
number of players in my case it was
327
00:14:29,880 --> 00:14:34,860
eight players and one of them will not
328
00:14:32,220 --> 00:14:38,040
come I cannot play the game cannot
329
00:14:34,860 --> 00:14:40,260
happen it's ruined for everybody so I
330
00:14:38,040 --> 00:14:42,480
needed to know that I have somebody in
331
00:14:40,260 --> 00:14:46,199
my mind who can replace this missing
332
00:14:42,480 --> 00:14:48,600
purple missing person last minute
333
00:14:46,199 --> 00:14:51,120
it's also very useful to know that the
334
00:14:48,600 --> 00:14:54,380
place is saved what happened to me is
335
00:14:51,120 --> 00:14:57,360
that I arrive on the spot and somebody
336
00:14:54,380 --> 00:14:59,100
who owned the place and who didn't know
337
00:14:57,360 --> 00:15:00,480
that the LARP is happening just came
338
00:14:59,100 --> 00:15:03,000
there with his friends and they wanted
339
00:15:00,480 --> 00:15:05,459
to play some board games fortunately he
340
00:15:03,000 --> 00:15:07,019
was very friendly and he just he just
341
00:15:05,459 --> 00:15:09,899
gave us the space and we could continue
342
00:15:07,019 --> 00:15:13,320
according the plan
343
00:15:09,899 --> 00:15:16,740
here you can see a screenshot from the
344
00:15:13,320 --> 00:15:19,440
Czech Check website where they are
345
00:15:16,740 --> 00:15:21,060
calling uh where they are organizing a
346
00:15:19,440 --> 00:15:23,399
lot of different labs this is a good
347
00:15:21,060 --> 00:15:25,980
example on how to do this little
348
00:15:23,399 --> 00:15:27,540
trailers basically there is always some
349
00:15:25,980 --> 00:15:30,120
picture which is attracting which is
350
00:15:27,540 --> 00:15:32,279
creating the atmosphere of the game then
351
00:15:30,120 --> 00:15:34,560
there is the name of the game and there
352
00:15:32,279 --> 00:15:35,420
is a short description what the game is
353
00:15:34,560 --> 00:15:38,820
about
354
00:15:35,420 --> 00:15:41,399
without actually revealing anything
355
00:15:38,820 --> 00:15:43,980
here there is the person who is
356
00:15:41,399 --> 00:15:46,940
organizing the activity
357
00:15:43,980 --> 00:15:49,800
and here is how many people is needed
358
00:15:46,940 --> 00:15:52,920
including gender division
359
00:15:49,800 --> 00:15:55,019
and how much it's going to cost how long
360
00:15:52,920 --> 00:15:57,600
it's going to take and this is just the
361
00:15:55,019 --> 00:16:00,720
registration button
362
00:15:57,600 --> 00:16:02,459
of course this group they are doing they
363
00:16:00,720 --> 00:16:04,620
are organizing clerks for a long time
364
00:16:02,459 --> 00:16:07,139
it's not necessary for you to create
365
00:16:04,620 --> 00:16:10,980
something like this but it's a good
366
00:16:07,139 --> 00:16:13,860
signpost a good thing like
367
00:16:10,980 --> 00:16:17,040
it provides an idea what you need to
368
00:16:13,860 --> 00:16:19,220
have ready when you are to prepare a lot
369
00:16:17,040 --> 00:16:19,220
of
370
00:16:19,620 --> 00:16:24,740
by the way if I would be talking too
371
00:16:21,480 --> 00:16:24,740
fast let me know
372
00:16:25,260 --> 00:16:31,860
when we prepared all the everything we
373
00:16:29,040 --> 00:16:34,139
needed for the Lark we can move to the
374
00:16:31,860 --> 00:16:37,079
implementing the work to the face which
375
00:16:34,139 --> 00:16:38,519
I called blending an introduction of
376
00:16:37,079 --> 00:16:41,519
this activity
377
00:16:38,519 --> 00:16:43,560
so basically what will happen to you as
378
00:16:41,519 --> 00:16:46,259
a facilitator that certain number of
379
00:16:43,560 --> 00:16:47,880
people will gather on the spot maybe
380
00:16:46,259 --> 00:16:49,680
those people know themselves from before
381
00:16:47,880 --> 00:16:52,320
maybe they know you
382
00:16:49,680 --> 00:16:54,480
maybe they are completely new especially
383
00:16:52,320 --> 00:16:56,100
if you are organizing Clark for the
384
00:16:54,480 --> 00:16:57,779
first time there is a great chance that
385
00:16:56,100 --> 00:17:00,540
you will have complete newbies
386
00:16:57,779 --> 00:17:03,060
uh both to you and to the larva that's
387
00:17:00,540 --> 00:17:05,579
also what happened to me that uh people
388
00:17:03,060 --> 00:17:06,839
get it there who I have never seen
389
00:17:05,579 --> 00:17:09,000
before
390
00:17:06,839 --> 00:17:10,740
and you can imagine what is actually
391
00:17:09,000 --> 00:17:12,540
happening when completely random people
392
00:17:10,740 --> 00:17:16,740
are gathering on the spot there is a lot
393
00:17:12,540 --> 00:17:19,439
of social awkwardness this uh kind of
394
00:17:16,740 --> 00:17:22,079
anxieties and people they don't know
395
00:17:19,439 --> 00:17:25,919
what is going to happen Etc
396
00:17:22,079 --> 00:17:27,299
so it's very important to provide them a
397
00:17:25,919 --> 00:17:30,240
comfortable space
398
00:17:27,299 --> 00:17:32,640
in which the fears can go down
399
00:17:30,240 --> 00:17:36,299
it is useful to have some refreshment on
400
00:17:32,640 --> 00:17:39,240
a spot no not heavy alcoholic drinks I
401
00:17:36,299 --> 00:17:42,179
would say beer maximum but water soft
402
00:17:39,240 --> 00:17:43,860
drinks maybe some chips whatever depends
403
00:17:42,179 --> 00:17:46,799
on the setting but it definitely can
404
00:17:43,860 --> 00:17:47,940
help to for it can help the people to be
405
00:17:46,799 --> 00:17:49,980
more comfortable
406
00:17:47,940 --> 00:17:51,660
it's also very useful to inform them
407
00:17:49,980 --> 00:17:54,120
about the Practical things which you
408
00:17:51,660 --> 00:17:56,640
already know for example that it's going
409
00:17:54,120 --> 00:17:58,320
to take three hours that it would be
410
00:17:56,640 --> 00:18:00,360
lovely that they are not using their
411
00:17:58,320 --> 00:18:02,940
phones for these three hours
412
00:18:00,360 --> 00:18:05,940
uh even if you already announced these
413
00:18:02,940 --> 00:18:07,799
things before on the Facebook or to
414
00:18:05,940 --> 00:18:08,940
email or whatever Channel you gathered
415
00:18:07,799 --> 00:18:11,160
them through
416
00:18:08,940 --> 00:18:14,100
it is useful to remind it again because
417
00:18:11,160 --> 00:18:18,200
it helps to people to calm down and
418
00:18:14,100 --> 00:18:18,200
people know what is coming it's easier
419
00:18:18,299 --> 00:18:23,640
um I very often follow the steps of the
420
00:18:21,419 --> 00:18:26,280
Maslow pyramid I assume that you have
421
00:18:23,640 --> 00:18:28,080
heard about Maslow pyramid in the past
422
00:18:26,280 --> 00:18:30,600
basically
423
00:18:28,080 --> 00:18:32,460
on the bottom step there is this thing
424
00:18:30,600 --> 00:18:37,500
which goes to the physical need to this
425
00:18:32,460 --> 00:18:39,480
warm food water toilet yeah basically in
426
00:18:37,500 --> 00:18:41,220
every lab people will be busy with where
427
00:18:39,480 --> 00:18:43,860
they can go to bathroom
428
00:18:41,220 --> 00:18:45,900
so it actually helps to be busy with
429
00:18:43,860 --> 00:18:47,580
these very basic things because it's
430
00:18:45,900 --> 00:18:49,580
easy to figure and figure them out
431
00:18:47,580 --> 00:18:53,100
people are going to ask for them anyway
432
00:18:49,580 --> 00:18:55,640
and it provides them comfort
433
00:18:53,100 --> 00:18:58,500
second need is this feeling of security
434
00:18:55,640 --> 00:19:00,720
safety so basically for us as
435
00:18:58,500 --> 00:19:02,400
facilitators of large it is very
436
00:19:00,720 --> 00:19:04,320
important to create the feeling that
437
00:19:02,400 --> 00:19:06,480
people are welcomed that they don't have
438
00:19:04,320 --> 00:19:08,640
to be afraid because especially if they
439
00:19:06,480 --> 00:19:11,280
are new to this game they will be afraid
440
00:19:08,640 --> 00:19:14,160
and they are coming it's very useful to
441
00:19:11,280 --> 00:19:16,380
put on some ice breakers it can be soft
442
00:19:14,160 --> 00:19:19,679
talk it can be some small activity
443
00:19:16,380 --> 00:19:20,940
whatever what is going to help them
444
00:19:19,679 --> 00:19:24,059
um
445
00:19:20,940 --> 00:19:26,700
basically it can be any sort of warm-up
446
00:19:24,059 --> 00:19:29,580
activities which breaks the contact
447
00:19:26,700 --> 00:19:32,039
barrier which helps them to get to know
448
00:19:29,580 --> 00:19:34,320
each other with create the friendly
449
00:19:32,039 --> 00:19:37,380
atmosphere me personally I'm not a big
450
00:19:34,320 --> 00:19:40,140
fan of ice breakers but in the same time
451
00:19:37,380 --> 00:19:42,419
I can say that using them for the people
452
00:19:40,140 --> 00:19:44,640
who are completely new to the thing it
453
00:19:42,419 --> 00:19:47,820
can be beneficial because it helps them
454
00:19:44,640 --> 00:19:51,059
to get together faster
455
00:19:47,820 --> 00:19:54,179
it's also useful to use type of
456
00:19:51,059 --> 00:19:57,720
activities which already support the
457
00:19:54,179 --> 00:20:01,020
mood of the game itself so in our case
458
00:19:57,720 --> 00:20:05,520
it was a game about the imagination and
459
00:20:01,020 --> 00:20:09,179
about bullying so we were providing the
460
00:20:05,520 --> 00:20:11,820
short activities based on the impro
461
00:20:09,179 --> 00:20:15,240
theater assignments one of the
462
00:20:11,820 --> 00:20:18,240
activities was grep whatever what is
463
00:20:15,240 --> 00:20:20,520
around you and use it as a prop so
464
00:20:18,240 --> 00:20:23,640
basically if I screamed
465
00:20:20,520 --> 00:20:26,400
uh now you hold sword they just needed
466
00:20:23,640 --> 00:20:28,740
to grab anything around and pretend that
467
00:20:26,400 --> 00:20:30,660
it is a sword and this we were doing for
468
00:20:28,740 --> 00:20:32,820
five minutes then in the next step we
469
00:20:30,660 --> 00:20:35,460
have invited people hey now you will be
470
00:20:32,820 --> 00:20:38,039
co-creating a story and your task your
471
00:20:35,460 --> 00:20:39,780
group assignment is that you will always
472
00:20:38,039 --> 00:20:41,880
say one sentence
473
00:20:39,780 --> 00:20:43,980
and uh
474
00:20:41,880 --> 00:20:47,039
you as a group need to create the whole
475
00:20:43,980 --> 00:20:49,799
fairy tale this type of assignments help
476
00:20:47,039 --> 00:20:51,539
them to land on the spot and in the same
477
00:20:49,799 --> 00:20:54,299
time it helped them to prepare
478
00:20:51,539 --> 00:20:57,600
themselves for the game that is coming
479
00:20:54,299 --> 00:20:59,039
some games already have these workshops
480
00:20:57,600 --> 00:21:01,440
described
481
00:20:59,039 --> 00:21:03,960
in other cases you need to be creative
482
00:21:01,440 --> 00:21:07,100
and come up with the activities which
483
00:21:03,960 --> 00:21:10,980
you simply find fitting
484
00:21:07,100 --> 00:21:13,740
well after this after Gathering people
485
00:21:10,980 --> 00:21:15,840
on the spot after informing them what is
486
00:21:13,740 --> 00:21:19,380
coming after playing this warm-up
487
00:21:15,840 --> 00:21:20,660
activities it's usually time to go to
488
00:21:19,380 --> 00:21:24,720
rules
489
00:21:20,660 --> 00:21:26,580
uh why I prefer to go to rules a little
490
00:21:24,720 --> 00:21:29,159
bit later
491
00:21:26,580 --> 00:21:33,480
because rules can be complicated
492
00:21:29,159 --> 00:21:35,760
in larps the rules are very often simple
493
00:21:33,480 --> 00:21:38,580
but still their explanation can take
494
00:21:35,760 --> 00:21:40,860
around 20 minutes and it requires that
495
00:21:38,580 --> 00:21:43,200
people are present people are focused
496
00:21:40,860 --> 00:21:45,059
people are ready for the thing that's
497
00:21:43,200 --> 00:21:47,340
why I think it is better to first kind
498
00:21:45,059 --> 00:21:48,900
of warm them up and only after that to
499
00:21:47,340 --> 00:21:51,240
go to the rules
500
00:21:48,900 --> 00:21:54,299
when it comes to scripted Labs where
501
00:21:51,240 --> 00:21:56,100
everybody is having a sheet with their
502
00:21:54,299 --> 00:21:57,659
character usually one and a half page
503
00:21:56,100 --> 00:21:58,860
where they need to read something about
504
00:21:57,659 --> 00:22:02,400
themselves
505
00:21:58,860 --> 00:22:03,900
players also need time to learn their
506
00:22:02,400 --> 00:22:06,360
characters
507
00:22:03,900 --> 00:22:08,220
so this is important for you when you
508
00:22:06,360 --> 00:22:10,860
are evaluating how long it's going to
509
00:22:08,220 --> 00:22:13,020
take let's say that a lot of activity
510
00:22:10,860 --> 00:22:14,400
itself is going to take one and one and
511
00:22:13,020 --> 00:22:17,340
a half hour
512
00:22:14,400 --> 00:22:19,980
but you need 20 minutes to welcome
513
00:22:17,340 --> 00:22:23,280
people on the spot one hour to the
514
00:22:19,980 --> 00:22:24,960
warm-up activities another hour for them
515
00:22:23,280 --> 00:22:27,720
to explain the rules and to memorize
516
00:22:24,960 --> 00:22:29,760
their characters and only after that you
517
00:22:27,720 --> 00:22:33,780
are going to the game itself
518
00:22:29,760 --> 00:22:38,059
so the whole process can be much longer
519
00:22:33,780 --> 00:22:38,059
than you would estimate at the beginning
520
00:22:39,419 --> 00:22:44,280
so let's say that at this moment all the
521
00:22:41,580 --> 00:22:45,900
players understand the rules they read
522
00:22:44,280 --> 00:22:49,380
their characters
523
00:22:45,900 --> 00:22:53,940
and the game can begin
524
00:22:49,380 --> 00:22:57,240
what do you do as a facilitator
525
00:22:53,940 --> 00:22:59,100
basically you actively observe what is
526
00:22:57,240 --> 00:23:00,360
happening
527
00:22:59,100 --> 00:23:01,980
you
528
00:23:00,360 --> 00:23:03,659
first of all are checking that people
529
00:23:01,980 --> 00:23:06,480
are keeping the rules
530
00:23:03,659 --> 00:23:08,039
you also are very present to see if
531
00:23:06,480 --> 00:23:10,320
there is some intervention from your
532
00:23:08,039 --> 00:23:12,059
site needed it happened to me during
533
00:23:10,320 --> 00:23:14,460
different activity
534
00:23:12,059 --> 00:23:16,860
that the things went a little bit astray
535
00:23:14,460 --> 00:23:19,980
so what I did that I very quickly
536
00:23:16,860 --> 00:23:22,440
created for myself a character and I
537
00:23:19,980 --> 00:23:26,340
entered the game inside of the character
538
00:23:22,440 --> 00:23:29,340
to influence in which direction the game
539
00:23:26,340 --> 00:23:32,520
is going this is not very common this is
540
00:23:29,340 --> 00:23:34,140
not needed all the time but it can
541
00:23:32,520 --> 00:23:34,860
happen
542
00:23:34,140 --> 00:23:35,700
[Music]
543
00:23:34,860 --> 00:23:38,880
um
544
00:23:35,700 --> 00:23:40,500
you are also your role is also to
545
00:23:38,880 --> 00:23:42,600
observe very carefully what is happening
546
00:23:40,500 --> 00:23:44,340
because you can use it later on
547
00:23:42,600 --> 00:23:46,740
and the game is power when you'll be
548
00:23:44,340 --> 00:23:48,720
reflecting upon what the participants
549
00:23:46,740 --> 00:23:50,820
did
550
00:23:48,720 --> 00:23:52,380
um then it's good to work with the
551
00:23:50,820 --> 00:23:54,120
specific things which happen during the
552
00:23:52,380 --> 00:23:56,820
game you can ask about them you can
553
00:23:54,120 --> 00:23:59,640
pinpoint them and it can really be
554
00:23:56,820 --> 00:24:02,520
helpful for recognizing the learnings
555
00:23:59,640 --> 00:24:04,860
that are happening during the game
556
00:24:02,520 --> 00:24:08,280
I would say that for LARP it is always
557
00:24:04,860 --> 00:24:10,860
useful to work in couple it is not
558
00:24:08,280 --> 00:24:13,140
necessary most of the labs I have been
559
00:24:10,860 --> 00:24:14,940
doing I implemented them myself without
560
00:24:13,140 --> 00:24:17,400
anybody to help me
561
00:24:14,940 --> 00:24:19,500
uh but if you are too then one of you
562
00:24:17,400 --> 00:24:22,140
can always focus on the technical parts
563
00:24:19,500 --> 00:24:24,900
for example playing the music or the
564
00:24:22,140 --> 00:24:28,280
props are on the Spot while the second
565
00:24:24,900 --> 00:24:31,020
person can be always focused on the
566
00:24:28,280 --> 00:24:33,500
participants on the players how things
567
00:24:31,020 --> 00:24:33,500
are going
568
00:24:35,100 --> 00:24:39,240
um okay
569
00:24:36,120 --> 00:24:42,179
we play the game we finish the game it's
570
00:24:39,240 --> 00:24:45,059
time to go into the reflection
571
00:24:42,179 --> 00:24:48,299
but before we go into the reflection
572
00:24:45,059 --> 00:24:51,360
players usually need
573
00:24:48,299 --> 00:24:54,480
breathe out to have a break smoking
574
00:24:51,360 --> 00:24:57,419
break is very useful to send them for a
575
00:24:54,480 --> 00:25:01,080
cigarette to grab some fresh drink to
576
00:24:57,419 --> 00:25:03,419
shake off whatever characters they have
577
00:25:01,080 --> 00:25:06,480
been playing so far
578
00:25:03,419 --> 00:25:08,400
and only after this stepping out of the
579
00:25:06,480 --> 00:25:10,260
experience because until now they have
580
00:25:08,400 --> 00:25:12,000
been playing certain character and they
581
00:25:10,260 --> 00:25:13,860
need to leave the character behind so
582
00:25:12,000 --> 00:25:15,600
only after they step out of this
583
00:25:13,860 --> 00:25:18,780
experience
584
00:25:15,600 --> 00:25:21,539
you can move to reflecting about the
585
00:25:18,780 --> 00:25:23,700
whole experience
586
00:25:21,539 --> 00:25:26,000
and once again you are facilitating the
587
00:25:23,700 --> 00:25:26,000
process
588
00:25:26,580 --> 00:25:32,039
as a facilitator of the process your
589
00:25:29,400 --> 00:25:33,059
task is to actively observe what is
590
00:25:32,039 --> 00:25:35,760
happening
591
00:25:33,059 --> 00:25:38,700
actively ask questions
592
00:25:35,760 --> 00:25:41,159
and also actively use silence
593
00:25:38,700 --> 00:25:44,100
very often it is a better
594
00:25:41,159 --> 00:25:47,159
not to say much especially when
595
00:25:44,100 --> 00:25:49,620
be blurish certain flow
596
00:25:47,159 --> 00:25:51,900
and led them to
597
00:25:49,620 --> 00:25:52,799
let the group dynamic to handle
598
00:25:51,900 --> 00:25:55,020
themselves
599
00:25:52,799 --> 00:25:56,880
or if you see that it's going in the
600
00:25:55,020 --> 00:25:57,840
direction where it's not supporting the
601
00:25:56,880 --> 00:26:00,299
learning
602
00:25:57,840 --> 00:26:03,240
you as a facilitator can always step in
603
00:26:00,299 --> 00:26:05,419
and put it on the track where you need
604
00:26:03,240 --> 00:26:05,419
it
605
00:26:07,799 --> 00:26:13,039
and finally there is an opportunity for
606
00:26:09,659 --> 00:26:13,039
there is a question yes
607
00:26:14,640 --> 00:26:17,240
or no
608
00:26:19,380 --> 00:26:23,340
okay
609
00:26:21,419 --> 00:26:26,600
well if there is a question please ask
610
00:26:23,340 --> 00:26:26,600
or write it to the chat
611
00:26:27,900 --> 00:26:33,240
only after the reflection part
612
00:26:31,200 --> 00:26:37,039
there is the time to go to the
613
00:26:33,240 --> 00:26:39,120
evaluation evaluation is not here for
614
00:26:37,039 --> 00:26:41,039
participants that much it is here for
615
00:26:39,120 --> 00:26:43,440
you as a facilitator this is an
616
00:26:41,039 --> 00:26:46,400
opportunity for you to discover what is
617
00:26:43,440 --> 00:26:49,020
not working what is working
618
00:26:46,400 --> 00:26:51,000
what is not working you leave out for
619
00:26:49,020 --> 00:26:52,559
the future and what is working you are
620
00:26:51,000 --> 00:26:54,860
building up home you are making it
621
00:26:52,559 --> 00:26:54,860
bigger
622
00:26:54,900 --> 00:27:00,419
um it can be useful to ask
623
00:26:57,740 --> 00:27:03,120
participants about their opinions also
624
00:27:00,419 --> 00:27:05,039
from another reason basically people are
625
00:27:03,120 --> 00:27:06,659
very critical beings they always have an
626
00:27:05,039 --> 00:27:08,580
opinion they always have the need to
627
00:27:06,659 --> 00:27:10,440
share they want to be listened
628
00:27:08,580 --> 00:27:12,299
my personal advice to you as a
629
00:27:10,440 --> 00:27:15,059
facilitator is
630
00:27:12,299 --> 00:27:16,980
uh don't take things they are saying way
631
00:27:15,059 --> 00:27:18,360
too personally basically there will be
632
00:27:16,980 --> 00:27:19,860
all the time somebody who will be
633
00:27:18,360 --> 00:27:22,799
complaining somebody who will have a
634
00:27:19,860 --> 00:27:25,799
feeling that they know better uh mostly
635
00:27:22,799 --> 00:27:28,200
they don't you as a facilitator are
636
00:27:25,799 --> 00:27:30,240
usually having better awareness about
637
00:27:28,200 --> 00:27:33,480
what is happening it is always good to
638
00:27:30,240 --> 00:27:35,340
listen to what people have to say
639
00:27:33,480 --> 00:27:37,020
but it doesn't mean that you need to
640
00:27:35,340 --> 00:27:39,299
apply everything what they are saying
641
00:27:37,020 --> 00:27:40,740
because very often what players believe
642
00:27:39,299 --> 00:27:42,840
would be great
643
00:27:40,740 --> 00:27:44,960
could not actually work inside of the
644
00:27:42,840 --> 00:27:44,960
game
645
00:27:45,660 --> 00:27:48,809
[Music]
646
00:27:49,020 --> 00:27:51,080
this was about
647
00:27:50,460 --> 00:27:55,140
um
648
00:27:51,080 --> 00:27:59,220
implementing a lot of activity before I
649
00:27:55,140 --> 00:28:01,559
will go to the next phase
650
00:27:59,220 --> 00:28:03,539
let me ask you again if there are any
651
00:28:01,559 --> 00:28:05,760
questions to this I get a feeling that I
652
00:28:03,539 --> 00:28:08,299
throw a lot of information at you in a
653
00:28:05,760 --> 00:28:08,299
very short time
654
00:28:10,860 --> 00:28:16,620
is the facilitator in LARP
655
00:28:14,400 --> 00:28:20,220
can we call the facilitator in a lot of
656
00:28:16,620 --> 00:28:22,320
the game master or it's a different
657
00:28:20,220 --> 00:28:26,400
the game master term is coming from
658
00:28:22,320 --> 00:28:29,279
table top RPGs okay and in a lot we are
659
00:28:26,400 --> 00:28:31,080
mostly not using it so I would call
660
00:28:29,279 --> 00:28:33,620
consider it different from
661
00:28:31,080 --> 00:28:33,620
okay
662
00:28:37,020 --> 00:28:40,320
okay
663
00:28:38,520 --> 00:28:44,240
then let's talk also a little bit about
664
00:28:40,320 --> 00:28:46,860
the safety inside of the LARP activities
665
00:28:44,240 --> 00:28:51,000
this is for me a very crucial thing
666
00:28:46,860 --> 00:28:53,279
keeping it safe it's yeah one of the key
667
00:28:51,000 --> 00:28:54,539
roles which you as an organizer are
668
00:28:53,279 --> 00:28:58,320
holding
669
00:28:54,539 --> 00:29:00,559
and the safety is having several steps
670
00:28:58,320 --> 00:29:03,260
the most obvious the most logical step
671
00:29:00,559 --> 00:29:06,299
is physical safety
672
00:29:03,260 --> 00:29:09,659
uh so the physical safety is important
673
00:29:06,299 --> 00:29:12,120
especially when you are playing uh like
674
00:29:09,659 --> 00:29:15,679
Larks for the big groups as we mentioned
675
00:29:12,120 --> 00:29:18,360
in the number one there can be labs for
676
00:29:15,679 --> 00:29:20,580
like small scale labs for eight players
677
00:29:18,360 --> 00:29:22,380
as I was implementing a lot yeah but
678
00:29:20,580 --> 00:29:26,159
there can be also a lot for 50 players
679
00:29:22,380 --> 00:29:30,539
for 500 players for 5 000 players really
680
00:29:26,159 --> 00:29:33,179
massive lives and more people are
681
00:29:30,539 --> 00:29:34,260
present bigger chance somebody is going
682
00:29:33,179 --> 00:29:38,039
to get hurt
683
00:29:34,260 --> 00:29:40,919
so as an organizer you are putting their
684
00:29:38,039 --> 00:29:44,700
safety standards and it's also your task
685
00:29:40,919 --> 00:29:47,039
to evaluate and to check that these
686
00:29:44,700 --> 00:29:49,860
safety standards are met if we are
687
00:29:47,039 --> 00:29:52,500
talking about so-called battles when
688
00:29:49,860 --> 00:29:54,299
people are using softened weapons you
689
00:29:52,500 --> 00:29:57,480
should have very specifically describe
690
00:29:54,299 --> 00:29:59,580
how long weapons people can use how it
691
00:29:57,480 --> 00:30:02,279
should be softened you should also check
692
00:29:59,580 --> 00:30:05,100
every weapon which is inside of the game
693
00:30:02,279 --> 00:30:06,960
because if you will not do some weapon
694
00:30:05,100 --> 00:30:08,580
which is dangerous can get inside of the
695
00:30:06,960 --> 00:30:10,100
game and then bigger chance that people
696
00:30:08,580 --> 00:30:13,200
get hurt
697
00:30:10,100 --> 00:30:14,220
many of these safety standards are
698
00:30:13,200 --> 00:30:17,279
already
699
00:30:14,220 --> 00:30:19,440
present somewhere online there is more
700
00:30:17,279 --> 00:30:21,120
system existing so you can just Google
701
00:30:19,440 --> 00:30:24,059
and choose the one which fits you the
702
00:30:21,120 --> 00:30:26,460
best the same goes for post-apocalyptic
703
00:30:24,059 --> 00:30:29,039
Labs where they are using Airsoft
704
00:30:26,460 --> 00:30:30,840
weapons and similar things so here once
705
00:30:29,039 --> 00:30:32,940
again you should have some agreements
706
00:30:30,840 --> 00:30:34,500
about which type of weapons is okay
707
00:30:32,940 --> 00:30:36,960
which is too dangerous you should be
708
00:30:34,500 --> 00:30:38,399
sure that people are wearing goggles
709
00:30:36,960 --> 00:30:42,980
etc etc
710
00:30:38,399 --> 00:30:45,539
you can also if you are concerned about
711
00:30:42,980 --> 00:30:48,440
your personal safety as a facilitator
712
00:30:45,539 --> 00:30:51,240
then you can ask people to sign Library
713
00:30:48,440 --> 00:30:54,779
basically before anybody join the game
714
00:30:51,240 --> 00:30:57,419
they sign a paper that they are entering
715
00:30:54,779 --> 00:30:59,580
the game on their own danger which could
716
00:30:57,419 --> 00:31:01,260
a little bit protect you from the legal
717
00:30:59,580 --> 00:31:03,600
perspective I mean I have never had to
718
00:31:01,260 --> 00:31:06,179
do it in the past but if you are doing
719
00:31:03,600 --> 00:31:07,679
something massive it can be definitely
720
00:31:06,179 --> 00:31:11,700
useful thing
721
00:31:07,679 --> 00:31:14,340
and of course first Cape kit is always
722
00:31:11,700 --> 00:31:17,760
useful especially like if you have
723
00:31:14,340 --> 00:31:20,340
bigger group first aid kit is necessity
724
00:31:17,760 --> 00:31:22,140
if you are having a smaller group you
725
00:31:20,340 --> 00:31:24,059
are mostly not so concerned about their
726
00:31:22,140 --> 00:31:25,919
physical safety but much more concern
727
00:31:24,059 --> 00:31:30,559
about their emotional safety because
728
00:31:25,919 --> 00:31:33,419
these smaller Larks are usually dramatic
729
00:31:30,559 --> 00:31:35,340
and very often they are dealing with the
730
00:31:33,419 --> 00:31:37,260
heavy topics not necessarily they are
731
00:31:35,340 --> 00:31:38,840
comedy larps where there is nothing
732
00:31:37,260 --> 00:31:42,720
serious happening
733
00:31:38,840 --> 00:31:45,480
uh but with this so-called chamberlarps
734
00:31:42,720 --> 00:31:48,419
uh very often we are dealing about uh
735
00:31:45,480 --> 00:31:52,500
topic as bullying as mentioned before or
736
00:31:48,419 --> 00:31:54,120
homosexuality or domestic violence etc
737
00:31:52,500 --> 00:31:56,460
etc
738
00:31:54,120 --> 00:31:59,580
um these things can be potentially
739
00:31:56,460 --> 00:32:02,820
triggering for a player even more if
740
00:31:59,580 --> 00:32:03,960
they experience something like this in
741
00:32:02,820 --> 00:32:07,140
the past
742
00:32:03,960 --> 00:32:09,360
for that reason I consider it useful to
743
00:32:07,140 --> 00:32:11,700
prepare a list of triggers which can
744
00:32:09,360 --> 00:32:14,460
happen during the game it can be useful
745
00:32:11,700 --> 00:32:16,620
to put this little trigger to players
746
00:32:14,460 --> 00:32:19,440
awareness already inside of the trailer
747
00:32:16,620 --> 00:32:21,299
already inside of the Facebook event so
748
00:32:19,440 --> 00:32:23,940
people are informed in advance and they
749
00:32:21,299 --> 00:32:26,340
know that hey there is a trigger rape
750
00:32:23,940 --> 00:32:29,779
and this is really not for me so I will
751
00:32:26,340 --> 00:32:29,779
not be applying for the activity
752
00:32:30,899 --> 00:32:35,640
um it's always useful to repeat these
753
00:32:33,360 --> 00:32:37,500
Triggers on the spot when the group is
754
00:32:35,640 --> 00:32:40,320
already gathered that you as a
755
00:32:37,500 --> 00:32:42,120
facilitator are aware that people don't
756
00:32:40,320 --> 00:32:44,279
have a problem with this
757
00:32:42,120 --> 00:32:46,020
you can do it in a safe way basically if
758
00:32:44,279 --> 00:32:48,539
you have a list of triggers you ask
759
00:32:46,020 --> 00:32:51,240
people to close their ass to close their
760
00:32:48,539 --> 00:32:53,460
eyes you read the list of triggers and
761
00:32:51,240 --> 00:32:55,200
if somebody has a trigger from this word
762
00:32:53,460 --> 00:32:57,659
they raise their hand and then you
763
00:32:55,200 --> 00:33:00,600
upload approach them in private and just
764
00:32:57,659 --> 00:33:02,600
discuss with them can be that the player
765
00:33:00,600 --> 00:33:07,380
decided it's safer for them not to play
766
00:33:02,600 --> 00:33:07,919
can be that they decide to play anyway
767
00:33:07,380 --> 00:33:09,919
[Music]
768
00:33:07,919 --> 00:33:09,919
um
769
00:33:10,260 --> 00:33:16,860
even if the game doesn't have
770
00:33:13,260 --> 00:33:19,799
any obvious triggers you can still check
771
00:33:16,860 --> 00:33:22,440
with players if they themselves think
772
00:33:19,799 --> 00:33:23,760
that they could get triggered by
773
00:33:22,440 --> 00:33:25,200
something
774
00:33:23,760 --> 00:33:26,940
they should have an opportunity to
775
00:33:25,200 --> 00:33:29,039
approach in the private
776
00:33:26,940 --> 00:33:31,260
and check with you share with you hey
777
00:33:29,039 --> 00:33:33,380
this is what I'm worried about do I have
778
00:33:31,260 --> 00:33:35,820
a reason to be worried
779
00:33:33,380 --> 00:33:38,340
if you are the facilitator you are
780
00:33:35,820 --> 00:33:40,799
guarding the safety and therefore you
781
00:33:38,340 --> 00:33:45,179
are there to serve the players and to
782
00:33:40,799 --> 00:33:47,519
support them with whatever is coming
783
00:33:45,179 --> 00:33:51,120
and what can also happen during the game
784
00:33:47,519 --> 00:33:52,980
are triggers which nobody see coming so
785
00:33:51,120 --> 00:33:54,840
for example it happened to us that I
786
00:33:52,980 --> 00:33:56,760
have been playing this experimental art
787
00:33:54,840 --> 00:33:59,279
about dancing
788
00:33:56,760 --> 00:34:00,960
and there was just some talk about the
789
00:33:59,279 --> 00:34:02,640
car crash it didn't even have been part
790
00:34:00,960 --> 00:34:03,659
of the car crash it was very much side
791
00:34:02,640 --> 00:34:06,600
note
792
00:34:03,659 --> 00:34:08,760
but one of the players uh experienced
793
00:34:06,600 --> 00:34:10,139
car crash two years ago
794
00:34:08,760 --> 00:34:13,740
and
795
00:34:10,139 --> 00:34:15,899
yeah it just didn't do him well and he
796
00:34:13,740 --> 00:34:18,839
started to shake like for him it was a
797
00:34:15,899 --> 00:34:20,820
very short attack it took just one
798
00:34:18,839 --> 00:34:21,720
minute when he was little bit out of the
799
00:34:20,820 --> 00:34:23,940
game
800
00:34:21,720 --> 00:34:28,820
but I'm mentioning this as an example
801
00:34:23,940 --> 00:34:28,820
that some things we basically cannot
802
00:34:29,099 --> 00:34:33,720
predict some things just can happen and
803
00:34:32,099 --> 00:34:36,179
as a facilitators we should be ready
804
00:34:33,720 --> 00:34:38,720
that those things can happen
805
00:34:36,179 --> 00:34:38,720
of course
806
00:34:38,940 --> 00:34:44,700
first of all for the beginning it might
807
00:34:41,580 --> 00:34:46,980
be useful for the new facilitators to
808
00:34:44,700 --> 00:34:48,960
start with games which are not so
809
00:34:46,980 --> 00:34:52,080
emotionally demanding so Focus yourself
810
00:34:48,960 --> 00:34:54,060
on the comedies or on the a lot of
811
00:34:52,080 --> 00:34:56,339
activities which are not going into this
812
00:34:54,060 --> 00:34:59,640
serious topic
813
00:34:56,339 --> 00:35:01,200
um but anyway you uh if you are a
814
00:34:59,640 --> 00:35:03,359
professional facilitator most probably
815
00:35:01,200 --> 00:35:06,240
you already have experience with
816
00:35:03,359 --> 00:35:09,060
supporting people who are
817
00:35:06,240 --> 00:35:12,060
getting into hard situations we are also
818
00:35:09,060 --> 00:35:14,220
having some guidelines on how to how to
819
00:35:12,060 --> 00:35:15,599
behave during the lab activity in case
820
00:35:14,220 --> 00:35:18,780
that somebody actually is getting
821
00:35:15,599 --> 00:35:21,260
triggered so that's our next slide
822
00:35:18,780 --> 00:35:24,960
basically we are having these three
823
00:35:21,260 --> 00:35:26,760
principles one of them is
824
00:35:24,960 --> 00:35:29,760
if somebody
825
00:35:26,760 --> 00:35:31,980
is playing the role but something
826
00:35:29,760 --> 00:35:33,300
happened something is going straight for
827
00:35:31,980 --> 00:35:35,460
them they should always have an
828
00:35:33,300 --> 00:35:37,440
opportunity for a short break
829
00:35:35,460 --> 00:35:40,140
as a facilitator you can always inform
830
00:35:37,440 --> 00:35:42,359
them before that hey it's okay to step
831
00:35:40,140 --> 00:35:45,420
out of the game for one minute
832
00:35:42,359 --> 00:35:48,359
usually we are using this sign
833
00:35:45,420 --> 00:35:51,119
hand behind the head
834
00:35:48,359 --> 00:35:54,300
if somebody is doing this it means that
835
00:35:51,119 --> 00:35:56,880
they are out of the game for a time and
836
00:35:54,300 --> 00:35:59,220
only when they put the hand down it's
837
00:35:56,880 --> 00:36:01,619
assigned to other players that they are
838
00:35:59,220 --> 00:36:05,040
ready to play again
839
00:36:01,619 --> 00:36:07,079
there is also the rule red stop
840
00:36:05,040 --> 00:36:09,839
which I consider the most important
841
00:36:07,079 --> 00:36:12,260
safety rule of the Larks in general
842
00:36:09,839 --> 00:36:15,480
I have never experienced it personally
843
00:36:12,260 --> 00:36:18,180
but we always in every LARP activity we
844
00:36:15,480 --> 00:36:21,240
are mentioning it basically
845
00:36:18,180 --> 00:36:23,040
if a player got triggered it's something
846
00:36:21,240 --> 00:36:25,680
which is not okay is happening to them
847
00:36:23,040 --> 00:36:29,460
every player has a right to scream at a
848
00:36:25,680 --> 00:36:31,020
stop in a moment they scream it the game
849
00:36:29,460 --> 00:36:33,480
is stopped
850
00:36:31,020 --> 00:36:35,640
there is stop interrupted usually not
851
00:36:33,480 --> 00:36:37,920
finished if the game is to be finished
852
00:36:35,640 --> 00:36:39,960
people meet again another time but for
853
00:36:37,920 --> 00:36:43,980
now the game is stopped so we can
854
00:36:39,960 --> 00:36:45,660
address whatever is happening there
855
00:36:43,980 --> 00:36:49,380
and finally there are Regulators
856
00:36:45,660 --> 00:36:51,839
Regulators are useful mostly for the
857
00:36:49,380 --> 00:36:53,099
battle Labs or the type of labs when we
858
00:36:51,839 --> 00:36:54,240
are going more into the physical
859
00:36:53,099 --> 00:36:57,180
contract
860
00:36:54,240 --> 00:36:59,520
and basically it's a tool for players
861
00:36:57,180 --> 00:37:03,060
how to enjoy the game as much as
862
00:36:59,520 --> 00:37:06,119
possible there can be a regulator that
863
00:37:03,060 --> 00:37:08,160
the player scream slow down
864
00:37:06,119 --> 00:37:11,220
which is assigned to the other players
865
00:37:08,160 --> 00:37:13,740
that they should be a little bit less
866
00:37:11,220 --> 00:37:15,300
aggressive inside of the game
867
00:37:13,740 --> 00:37:17,579
and the example of the opposite
868
00:37:15,300 --> 00:37:21,720
regulator would be give me more
869
00:37:17,579 --> 00:37:23,460
which is signed to the players that they
870
00:37:21,720 --> 00:37:25,680
are ready to take more aggressivity
871
00:37:23,460 --> 00:37:29,640
inside of the game and these things are
872
00:37:25,680 --> 00:37:31,260
very individual every participant is
873
00:37:29,640 --> 00:37:33,720
having different boundaries somebody is
874
00:37:31,260 --> 00:37:35,400
ready to get very touchy very physical
875
00:37:33,720 --> 00:37:38,520
very emotional inside of the game
876
00:37:35,400 --> 00:37:41,520
someone else is not ready for it
877
00:37:38,520 --> 00:37:44,040
so those tools are helping them to find
878
00:37:41,520 --> 00:37:47,900
the appropriate balance so they can be
879
00:37:44,040 --> 00:37:47,900
all playing in the safe and pleasant way
880
00:37:48,960 --> 00:37:53,119
um Francesco do you want to add
881
00:37:50,160 --> 00:37:53,119
something to regulators
882
00:37:53,520 --> 00:37:59,579
well uh you I I think you covered most
883
00:37:56,760 --> 00:38:02,300
of the main topics but uh of course it's
884
00:37:59,579 --> 00:38:06,119
best to keep in mind that it's a very
885
00:38:02,300 --> 00:38:08,400
huge world and uh um there are thousands
886
00:38:06,119 --> 00:38:12,119
of associations that do labs and
887
00:38:08,400 --> 00:38:16,140
activities that do LARP and each very
888
00:38:12,119 --> 00:38:18,960
lab is uh really different so
889
00:38:16,140 --> 00:38:22,200
um the main rules the main things that
890
00:38:18,960 --> 00:38:24,900
voida talked about about safety I think
891
00:38:22,200 --> 00:38:29,180
they are quite common and I think they
892
00:38:24,900 --> 00:38:33,060
are essential for every circumstance
893
00:38:29,180 --> 00:38:35,579
thank you okay I'm running out of time
894
00:38:33,060 --> 00:38:38,940
so I will very quickly run through
895
00:38:35,579 --> 00:38:41,940
through the last LARP uh last LARP is
896
00:38:38,940 --> 00:38:45,960
about the boundaries
897
00:38:41,940 --> 00:38:48,599
um from my experiences Larks are more
898
00:38:45,960 --> 00:38:50,220
fun and people really put themselves
899
00:38:48,599 --> 00:38:53,579
into them and they put themselves
900
00:38:50,220 --> 00:38:55,920
physically emotionally fully it really
901
00:38:53,579 --> 00:38:58,500
can create experience which nobody will
902
00:38:55,920 --> 00:39:00,900
ever forget but of course more you are
903
00:38:58,500 --> 00:39:03,420
putting yourself to the game the more
904
00:39:00,900 --> 00:39:05,640
you are raising the danger that the
905
00:39:03,420 --> 00:39:07,320
boundary is crossed that some trigger is
906
00:39:05,640 --> 00:39:09,960
going to happen that somebody is going
907
00:39:07,320 --> 00:39:13,140
to get hurt etc etc
908
00:39:09,960 --> 00:39:15,060
so for you as an organizer
909
00:39:13,140 --> 00:39:17,099
you are basically having responsibility
910
00:39:15,060 --> 00:39:20,280
you are having a responsibility to set
911
00:39:17,099 --> 00:39:21,900
up the boundaries which are true for the
912
00:39:20,280 --> 00:39:24,660
whole group you are saying this is alone
913
00:39:21,900 --> 00:39:26,760
this is not
914
00:39:24,660 --> 00:39:28,440
and then players should have an
915
00:39:26,760 --> 00:39:31,200
opportunity to make individual
916
00:39:28,440 --> 00:39:33,180
agreements in between each other
917
00:39:31,200 --> 00:39:35,579
so they can um
918
00:39:33,180 --> 00:39:38,820
they can make the game more interesting
919
00:39:35,579 --> 00:39:41,880
for themselves to give you an example uh
920
00:39:38,820 --> 00:39:45,000
we have been running a game on a boat
921
00:39:41,880 --> 00:39:47,280
when we have a part of the game was sex
922
00:39:45,000 --> 00:39:49,920
it was very important for the characters
923
00:39:47,280 --> 00:39:51,720
that they are having this love affairs
924
00:39:49,920 --> 00:39:53,599
in between each other it was adding the
925
00:39:51,720 --> 00:39:55,859
spiciness to the game the drama Etc
926
00:39:53,599 --> 00:39:57,599
there was some cheating in between
927
00:39:55,859 --> 00:40:00,960
characters involved
928
00:39:57,599 --> 00:40:02,760
but the organizers told us very clearly
929
00:40:00,960 --> 00:40:04,820
if you want to
930
00:40:02,760 --> 00:40:07,740
play out that you are kissing somebody
931
00:40:04,820 --> 00:40:08,660
you are going to touch them cheek on
932
00:40:07,740 --> 00:40:12,720
cheek
933
00:40:08,660 --> 00:40:14,820
and if you want to act out a very
934
00:40:12,720 --> 00:40:17,820
passionate scene
935
00:40:14,820 --> 00:40:21,180
sex scene you are going to touch with
936
00:40:17,820 --> 00:40:23,640
your face on both cheeks
937
00:40:21,180 --> 00:40:25,440
and this was this was the rule this was
938
00:40:23,640 --> 00:40:28,500
the barrier which was given to us by
939
00:40:25,440 --> 00:40:31,500
organizers but after they also said
940
00:40:28,500 --> 00:40:34,200
if you want you can go to other players
941
00:40:31,500 --> 00:40:36,720
and make individual agreements
942
00:40:34,200 --> 00:40:39,380
so basically what I did I was playing a
943
00:40:36,720 --> 00:40:42,599
character which was uh
944
00:40:39,380 --> 00:40:44,579
Ladykiller eyes based on the script I
945
00:40:42,599 --> 00:40:46,020
got I slept with the half of the women
946
00:40:44,579 --> 00:40:48,720
who were on the boat
947
00:40:46,020 --> 00:40:50,940
so basically I went to every one of
948
00:40:48,720 --> 00:40:52,079
these players and I told them hey I have
949
00:40:50,940 --> 00:40:54,359
this idea
950
00:40:52,079 --> 00:40:56,460
pretty much I just want to make it all
951
00:40:54,359 --> 00:40:59,520
more theatrically visible so would you
952
00:40:56,460 --> 00:41:02,280
be okay that I will if we are collect
953
00:40:59,520 --> 00:41:05,220
out a sex scene that I would like very
954
00:41:02,280 --> 00:41:07,859
tactically slap you from both sides over
955
00:41:05,220 --> 00:41:09,420
the S not really like in the sexual way
956
00:41:07,859 --> 00:41:12,780
but more in the way that everybody
957
00:41:09,420 --> 00:41:14,640
around can see and they can react on it
958
00:41:12,780 --> 00:41:18,000
and most of the girls have been very
959
00:41:14,640 --> 00:41:21,420
okay with it but one was very much
960
00:41:18,000 --> 00:41:23,820
against it as I learned later on this
961
00:41:21,420 --> 00:41:26,400
girl was part of the LGBT community she
962
00:41:23,820 --> 00:41:29,339
also had some bad experiences with men
963
00:41:26,400 --> 00:41:31,920
so if I would do something like this
964
00:41:29,339 --> 00:41:34,260
without agreeing with her about it
965
00:41:31,920 --> 00:41:36,839
before I would very badly cross her
966
00:41:34,260 --> 00:41:39,540
personal boundaries
967
00:41:36,839 --> 00:41:43,079
um what I'm trying to illustrate is that
968
00:41:39,540 --> 00:41:45,660
as a as a facilitator
969
00:41:43,079 --> 00:41:48,359
you are guaranteeing the safety
970
00:41:45,660 --> 00:41:50,280
and you should give also opportunity to
971
00:41:48,359 --> 00:41:53,640
players to
972
00:41:50,280 --> 00:41:54,300
make it more spicy for themselves
973
00:41:53,640 --> 00:41:56,579
um
974
00:41:54,300 --> 00:41:59,359
and still players are responsible for
975
00:41:56,579 --> 00:41:59,359
their actions
976
00:42:00,060 --> 00:42:03,119
I have a little bit more stories ready
977
00:42:01,859 --> 00:42:06,599
for you
978
00:42:03,119 --> 00:42:08,760
maybe I can get to them later on but for
979
00:42:06,599 --> 00:42:12,780
now I will ask you again if you are
980
00:42:08,760 --> 00:42:15,380
having any questions to this safety area
981
00:42:12,780 --> 00:42:15,380
foreign
982
00:42:25,099 --> 00:42:30,440
can talk about competencies I will stop
983
00:42:27,960 --> 00:42:30,440
sharing
984
00:42:33,180 --> 00:42:40,339
thank you
985
00:42:34,700 --> 00:42:40,339
then I will start my sharing
986
00:42:44,480 --> 00:42:51,859
okay everyone can see
987
00:42:49,079 --> 00:42:51,859
was like
988
00:42:52,020 --> 00:42:56,579
good yes
989
00:42:54,660 --> 00:42:59,579
good
990
00:42:56,579 --> 00:43:01,859
then we are going to talk about
991
00:42:59,579 --> 00:43:03,740
competencies
992
00:43:01,859 --> 00:43:06,480
how do we do it
993
00:43:03,740 --> 00:43:09,359
my proposal is to have
994
00:43:06,480 --> 00:43:13,200
a small shared narration
995
00:43:09,359 --> 00:43:16,319
so it will be kind of interactive story
996
00:43:13,200 --> 00:43:19,859
involving all of us we are going to be
997
00:43:16,319 --> 00:43:22,440
adventurers as facilitators in the
998
00:43:19,859 --> 00:43:25,920
competencies field
999
00:43:22,440 --> 00:43:29,460
so let's start this small game feel free
1000
00:43:25,920 --> 00:43:33,720
to participate to join
1001
00:43:29,460 --> 00:43:38,119
according to your chance
1002
00:43:33,720 --> 00:43:38,119
um what do we need in order to play
1003
00:43:38,880 --> 00:43:41,599
guidelines
1004
00:43:41,640 --> 00:43:46,619
a setting and encounter that will be
1005
00:43:45,180 --> 00:43:49,020
provided by those science class
1006
00:43:46,619 --> 00:43:52,740
presentation the guidelines basically is
1007
00:43:49,020 --> 00:43:55,800
it means and how to deal with personally
1008
00:43:52,740 --> 00:44:00,359
the sad thing is that here and now so
1009
00:43:55,800 --> 00:44:02,700
the the our ambientation our contest
1010
00:44:00,359 --> 00:44:07,200
the encounters will be the challenges
1011
00:44:02,700 --> 00:44:10,859
we'll be facing during our convention
1012
00:44:07,200 --> 00:44:13,260
and if you feel like you need it to take
1013
00:44:10,859 --> 00:44:17,880
some notes or something you should have
1014
00:44:13,260 --> 00:44:20,640
the most classical tool with paper
1015
00:44:17,880 --> 00:44:25,380
and you can also do it digitally on your
1016
00:44:20,640 --> 00:44:31,099
network or whatever device you're using
1017
00:44:25,380 --> 00:44:31,099
so if everyone is ready let's start
1018
00:44:33,599 --> 00:44:38,760
guys
1019
00:44:35,520 --> 00:44:40,500
so we are discovering this world and in
1020
00:44:38,760 --> 00:44:46,460
order to discover that very complex and
1021
00:44:40,500 --> 00:44:46,460
familiar word we need to go step by step
1022
00:44:46,740 --> 00:44:51,119
and
1023
00:44:48,000 --> 00:44:53,480
step by step we can try to master all
1024
00:44:51,119 --> 00:44:53,480
the work
1025
00:44:54,060 --> 00:45:00,900
the guidance the guidelines or rules
1026
00:44:58,079 --> 00:45:02,640
they are also something very basic in
1027
00:45:00,900 --> 00:45:05,160
these kind of things
1028
00:45:02,640 --> 00:45:09,420
because they provide like a fixed stable
1029
00:45:05,160 --> 00:45:12,300
pattern which is not uh you can
1030
00:45:09,420 --> 00:45:15,660
make confrontation about it
1031
00:45:12,300 --> 00:45:18,660
and and these patterns helps the player
1032
00:45:15,660 --> 00:45:20,640
guide the player to approach the setting
1033
00:45:18,660 --> 00:45:22,980
that to interact with the other players
1034
00:45:20,640 --> 00:45:25,859
and with the settings so this will be a
1035
00:45:22,980 --> 00:45:29,460
sort of guidelines how to proceed for
1036
00:45:25,859 --> 00:45:30,900
you and the our guidelines will be these
1037
00:45:29,460 --> 00:45:33,800
uh
1038
00:45:30,900 --> 00:45:33,800
bubble screen
1039
00:45:33,839 --> 00:45:40,560
um which I drove in
1040
00:45:36,960 --> 00:45:45,000
after a consultation with reuter and it
1041
00:45:40,560 --> 00:45:48,720
basically made out of bubbles we could
1042
00:45:45,000 --> 00:45:50,280
call the levels of the bubbles and we
1043
00:45:48,720 --> 00:45:53,760
are starting with a smaller one the
1044
00:45:50,280 --> 00:45:56,339
inner one which is the role play game
1045
00:45:53,760 --> 00:45:58,819
then we go further
1046
00:45:56,339 --> 00:46:03,140
with the live action model play games
1047
00:45:58,819 --> 00:46:06,000
which involved also a more deep
1048
00:46:03,140 --> 00:46:07,980
involvement of the body and the art it's
1049
00:46:06,000 --> 00:46:09,839
a full life
1050
00:46:07,980 --> 00:46:10,800
then we have something called working
1051
00:46:09,839 --> 00:46:13,859
Gene
1052
00:46:10,800 --> 00:46:16,920
and then the location of faith as our
1053
00:46:13,859 --> 00:46:19,920
final player
1054
00:46:16,920 --> 00:46:22,440
and please try to keep in mind these uh
1055
00:46:19,920 --> 00:46:24,780
this bubble scheme because it could
1056
00:46:22,440 --> 00:46:26,460
really can help you
1057
00:46:24,780 --> 00:46:28,859
to proceed
1058
00:46:26,460 --> 00:46:30,060
from something which can be more simple
1059
00:46:28,859 --> 00:46:32,359
and
1060
00:46:30,060 --> 00:46:35,760
step by step dealing with something more
1061
00:46:32,359 --> 00:46:38,700
complex and not to start just
1062
00:46:35,760 --> 00:46:39,839
from the world picture we could be very
1063
00:46:38,700 --> 00:46:42,599
hard to guess
1064
00:46:39,839 --> 00:46:46,880
other stuff
1065
00:46:42,599 --> 00:46:46,880
so then our guys
1066
00:46:47,339 --> 00:46:50,760
then the city
1067
00:46:48,900 --> 00:46:54,060
our setting will be
1068
00:46:50,760 --> 00:46:57,540
a youth quest in a fantasy world
1069
00:46:54,060 --> 00:47:00,300
It's actually an activity for young sets
1070
00:46:57,540 --> 00:47:02,400
it's called the dragon egg
1071
00:47:00,300 --> 00:47:04,500
it will be probably also present you
1072
00:47:02,400 --> 00:47:08,960
will find in the manual
1073
00:47:04,500 --> 00:47:08,960
and what is it about
1074
00:47:14,579 --> 00:47:19,020
among youngest from different countries
1075
00:47:16,740 --> 00:47:20,640
which are getting for something as a
1076
00:47:19,020 --> 00:47:22,560
youth encounter
1077
00:47:20,640 --> 00:47:24,660
in this your third country they are
1078
00:47:22,560 --> 00:47:27,000
taking part in the workshop about
1079
00:47:24,660 --> 00:47:30,540
communication
1080
00:47:27,000 --> 00:47:33,000
and this activity will be the dragonet
1081
00:47:30,540 --> 00:47:36,599
they are just going to find it
1082
00:47:33,000 --> 00:47:39,720
and we are going to be defacitated
1083
00:47:36,599 --> 00:47:42,300
so how the Activity Works
1084
00:47:39,720 --> 00:47:46,020
the participants will be given some
1085
00:47:42,300 --> 00:47:48,720
presets already printed character cards
1086
00:47:46,020 --> 00:47:52,319
each belongs to a different fantasy ways
1087
00:47:48,720 --> 00:47:54,119
and it can be creative but for that we
1088
00:47:52,319 --> 00:47:56,040
have helped humans Vibes and obvious the
1089
00:47:54,119 --> 00:47:59,220
most classical one like from The Lord of
1090
00:47:56,040 --> 00:48:02,880
the Rings so that maybe everyone knows
1091
00:47:59,220 --> 00:48:04,319
and then we split into a short fiction
1092
00:48:02,880 --> 00:48:06,359
according to the role and to the
1093
00:48:04,319 --> 00:48:08,220
character that you see to the new
1094
00:48:06,359 --> 00:48:10,680
identity let's see
1095
00:48:08,220 --> 00:48:13,319
difficult has have them through
1096
00:48:10,680 --> 00:48:15,660
physically create their own Villages
1097
00:48:13,319 --> 00:48:19,140
using whatever material they have a
1098
00:48:15,660 --> 00:48:21,720
direct disposition or aromatica we give
1099
00:48:19,140 --> 00:48:23,520
them we provide them with
1100
00:48:21,720 --> 00:48:28,380
after that
1101
00:48:23,520 --> 00:48:31,160
they uh told the story about this
1102
00:48:28,380 --> 00:48:31,160
powerful radio
1103
00:48:31,319 --> 00:48:36,839
which is the ruler of their land of
1104
00:48:33,540 --> 00:48:38,579
legislative which rat Wilson here each
1105
00:48:36,839 --> 00:48:40,980
of the four Villages of us
1106
00:48:38,579 --> 00:48:42,780
why because she held them responsible
1107
00:48:40,980 --> 00:48:45,440
for stealing something to have something
1108
00:48:42,780 --> 00:48:45,440
very delicious
1109
00:48:46,560 --> 00:48:53,220
then the only Safe Way the only way out
1110
00:48:49,560 --> 00:48:55,319
I mean for the villagers is to willingly
1111
00:48:53,220 --> 00:48:57,359
and accordingly choose one of the
1112
00:48:55,319 --> 00:48:59,780
village to sacrifice to offer as a
1113
00:48:57,359 --> 00:49:04,440
sacrifice the lady of the Dragon
1114
00:48:59,780 --> 00:49:05,579
then the other three villages will be
1115
00:49:04,440 --> 00:49:08,579
so
1116
00:49:05,579 --> 00:49:10,619
that then will be three rounds
1117
00:49:08,579 --> 00:49:13,160
after the story is told that the
1118
00:49:10,619 --> 00:49:13,160
villages
1119
00:49:13,260 --> 00:49:19,380
each one made by a Village Council and
1120
00:49:16,140 --> 00:49:20,880
the Diplomatic base what does it mean it
1121
00:49:19,380 --> 00:49:23,339
means that
1122
00:49:20,880 --> 00:49:24,780
every village we choose
1123
00:49:23,339 --> 00:49:26,760
to representative
1124
00:49:24,780 --> 00:49:31,260
each round
1125
00:49:26,760 --> 00:49:33,359
and they will send it to another to one
1126
00:49:31,260 --> 00:49:36,900
of the other people to make conversation
1127
00:49:33,359 --> 00:49:39,180
about this is the final decision
1128
00:49:36,900 --> 00:49:40,200
and then they will they have a second
1129
00:49:39,180 --> 00:49:42,720
step
1130
00:49:40,200 --> 00:49:45,599
in which they come back to the view they
1131
00:49:42,720 --> 00:49:46,440
a consultation among themselves into the
1132
00:49:45,599 --> 00:49:48,720
village
1133
00:49:46,440 --> 00:49:51,420
after those three rounds
1134
00:49:48,720 --> 00:49:53,880
the legendary dragon will come finally
1135
00:49:51,420 --> 00:49:56,700
and ask for the first Village for the
1136
00:49:53,880 --> 00:49:58,920
final joint answer and of course if
1137
00:49:56,700 --> 00:50:01,760
there will be an argument the villages
1138
00:49:58,920 --> 00:50:01,760
will be destroyed
1139
00:50:01,920 --> 00:50:05,720
is there any questions so far
1140
00:50:05,880 --> 00:50:08,780
oh my God
1141
00:50:13,940 --> 00:50:19,920
at the end of the game there will be
1142
00:50:16,560 --> 00:50:21,839
only one Village left standing yes but
1143
00:50:19,920 --> 00:50:23,099
only no
1144
00:50:21,839 --> 00:50:25,380
um
1145
00:50:23,099 --> 00:50:28,440
it can be two outcomes
1146
00:50:25,380 --> 00:50:30,180
if the village can agree on just one
1147
00:50:28,440 --> 00:50:32,520
Village to sacrifice to offering
1148
00:50:30,180 --> 00:50:35,099
sacrifice that will be the only one we
1149
00:50:32,520 --> 00:50:37,800
left destroy but if they are not able to
1150
00:50:35,099 --> 00:50:41,220
agree to reach an agreement a joint
1151
00:50:37,800 --> 00:50:41,220
agreement before
1152
00:50:41,839 --> 00:50:46,560
destroyed
1153
00:50:43,680 --> 00:50:48,480
it says there were three rounds okay yes
1154
00:50:46,560 --> 00:50:49,980
they have three rounds of time of
1155
00:50:48,480 --> 00:50:53,000
contact patients
1156
00:50:49,980 --> 00:50:56,400
how much is one round
1157
00:50:53,000 --> 00:50:58,920
we are not I didn't include here the the
1158
00:50:56,400 --> 00:51:00,780
timing of each keys because it's not
1159
00:50:58,920 --> 00:51:02,940
really where it's not that we are going
1160
00:51:00,780 --> 00:51:05,540
to play this we are the facilitator of
1161
00:51:02,940 --> 00:51:05,540
these activities
1162
00:51:06,200 --> 00:51:11,819
okay so thanks is it clear Francesco
1163
00:51:10,140 --> 00:51:14,400
okay thank you
1164
00:51:11,819 --> 00:51:18,540
how many then
1165
00:51:14,400 --> 00:51:22,680
some questions is needed for the game
1166
00:51:18,540 --> 00:51:26,760
this game has four Villages which needs
1167
00:51:22,680 --> 00:51:28,619
to be uh needs to have at least three or
1168
00:51:26,760 --> 00:51:30,839
four I the minimum should be for
1169
00:51:28,619 --> 00:51:32,700
participants for each Village so a total
1170
00:51:30,839 --> 00:51:34,980
of 60 participants it's very big
1171
00:51:32,700 --> 00:51:36,900
activity that's why the setting is a
1172
00:51:34,980 --> 00:51:40,319
youth encounter
1173
00:51:36,900 --> 00:51:43,319
okay this activity is planned to involve
1174
00:51:40,319 --> 00:51:46,640
a big language of participants
1175
00:51:43,319 --> 00:51:46,640
is that any other question
1176
00:51:48,540 --> 00:51:52,880
good
1177
00:51:50,280 --> 00:51:52,880
then
1178
00:51:53,000 --> 00:51:57,300
comments the encounters are the main
1179
00:51:55,319 --> 00:51:59,819
competence you're being facing
1180
00:51:57,300 --> 00:52:01,079
and the related problem the related
1181
00:51:59,819 --> 00:52:03,780
issues
1182
00:52:01,079 --> 00:52:06,359
so following this guiding map the bubble
1183
00:52:03,780 --> 00:52:08,760
we just saw
1184
00:52:06,359 --> 00:52:11,880
a list of competence you might deal with
1185
00:52:08,760 --> 00:52:15,319
will now be presented to you
1186
00:52:11,880 --> 00:52:15,319
and according to the settings
1187
00:52:16,559 --> 00:52:23,339
will be to relate those competence to
1188
00:52:19,859 --> 00:52:26,640
possible eventful aspects or issues
1189
00:52:23,339 --> 00:52:29,059
you might eventually figure out for this
1190
00:52:26,640 --> 00:52:29,059
activity
1191
00:52:29,160 --> 00:52:33,000
so the competencies will be presented in
1192
00:52:31,800 --> 00:52:34,980
sets
1193
00:52:33,000 --> 00:52:37,380
and for each set
1194
00:52:34,980 --> 00:52:39,660
I will leave you like two minutes like
1195
00:52:37,380 --> 00:52:42,359
one two minutes to have a small
1196
00:52:39,660 --> 00:52:44,160
reflection or take notes
1197
00:52:42,359 --> 00:52:49,160
and to share it to share your
1198
00:52:44,160 --> 00:52:51,410
observation or any via chat you can
1199
00:52:49,160 --> 00:52:52,559
activate your microphone Network
1200
00:52:51,410 --> 00:52:56,339
[Music]
1201
00:52:52,559 --> 00:52:58,280
for each set you will also find uh funny
1202
00:52:56,339 --> 00:53:03,300
how to improve boats
1203
00:52:58,280 --> 00:53:06,300
which provide some tips or services for
1204
00:53:03,300 --> 00:53:09,079
boasting your character skills
1205
00:53:06,300 --> 00:53:09,079
for those
1206
00:53:09,780 --> 00:53:16,020
it may be a bit hard to grasp
1207
00:53:12,480 --> 00:53:18,000
so I would say let's go directly to the
1208
00:53:16,020 --> 00:53:20,700
Practical thing
1209
00:53:18,000 --> 00:53:23,700
this is the first set of competence we
1210
00:53:20,700 --> 00:53:23,700
encounter
1211
00:53:24,079 --> 00:53:29,280
and according to our scheme we are
1212
00:53:27,420 --> 00:53:32,280
starting with propagate
1213
00:53:29,280 --> 00:53:33,839
and we find the communication in the
1214
00:53:32,280 --> 00:53:35,940
photo in the form of meaningful
1215
00:53:33,839 --> 00:53:39,920
communication
1216
00:53:35,940 --> 00:53:44,700
with some under uh sub
1217
00:53:39,920 --> 00:53:46,680
competencies which uh
1218
00:53:44,700 --> 00:53:49,440
between the finance shaping the context
1219
00:53:46,680 --> 00:53:52,380
the ability to fit in the context
1220
00:53:49,440 --> 00:53:55,380
and those girls side by side it's
1221
00:53:52,380 --> 00:53:56,940
theatrical or improvisation skills and
1222
00:53:55,380 --> 00:53:58,680
the capacity of entertaining and
1223
00:53:56,940 --> 00:54:00,660
involved
1224
00:53:58,680 --> 00:54:02,460
then we have something very important
1225
00:54:00,660 --> 00:54:04,880
related to communication which is the
1226
00:54:02,460 --> 00:54:04,880
empathy
1227
00:54:05,220 --> 00:54:09,680
then we have of course resources and
1228
00:54:07,140 --> 00:54:09,680
time management
1229
00:54:09,800 --> 00:54:15,839
self-awareness and confidence
1230
00:54:13,140 --> 00:54:18,540
and something about the group dynamics
1231
00:54:15,839 --> 00:54:21,440
which is related to something we call
1232
00:54:18,540 --> 00:54:21,440
mediation skills
1233
00:54:25,920 --> 00:54:33,599
now I will leave you just one minutes
1234
00:54:31,440 --> 00:54:36,480
to
1235
00:54:33,599 --> 00:54:40,140
have a vote about it
1236
00:54:36,480 --> 00:54:43,260
and can you may are you able to relate
1237
00:54:40,140 --> 00:54:45,119
some of these confidence to the to the
1238
00:54:43,260 --> 00:54:48,319
activity
1239
00:54:45,119 --> 00:54:48,319
with the Scout before
1240
00:54:48,960 --> 00:54:52,680
so
1241
00:54:50,040 --> 00:54:56,579
relate some competence to part some
1242
00:54:52,680 --> 00:54:58,920
aspect of activities or to some problems
1243
00:54:56,579 --> 00:55:00,720
they might eventually come out during
1244
00:54:58,920 --> 00:55:04,640
relative
1245
00:55:00,720 --> 00:55:04,640
this is very martial workout
1246
00:55:04,800 --> 00:55:10,500
wow
1247
00:55:07,280 --> 00:55:13,460
can you repeat one more time
1248
00:55:10,500 --> 00:55:13,460
the last sentence
1249
00:55:13,500 --> 00:55:19,260
uh I just said that it may be a bit
1250
00:55:17,040 --> 00:55:21,780
harder to figure it out but yeah it's
1251
00:55:19,260 --> 00:55:24,720
it's really it's mostly a work of
1252
00:55:21,780 --> 00:55:28,079
imagination for us because we need to
1253
00:55:24,720 --> 00:55:30,680
imagine how that activity we could
1254
00:55:28,079 --> 00:55:30,680
develop
1255
00:55:30,960 --> 00:55:35,160
ment
1256
00:55:31,940 --> 00:55:39,720
so in what context these competencies
1257
00:55:35,160 --> 00:55:42,300
will uh occur yeah exactly using as
1258
00:55:39,720 --> 00:55:45,000
example the previous activity but I
1259
00:55:42,300 --> 00:55:47,099
would say you can also be free to use
1260
00:55:45,000 --> 00:55:49,859
whatever example you you want if you
1261
00:55:47,099 --> 00:55:54,599
have already experience in uh role play
1262
00:55:49,859 --> 00:55:54,599
or uh Allah activities
1263
00:55:55,800 --> 00:55:58,880
foreign
1264
00:55:57,140 --> 00:56:02,640
[Music]
1265
00:55:58,880 --> 00:56:05,040
in order to gain some bonus points uh we
1266
00:56:02,640 --> 00:56:07,260
would like to suggest to have some
1267
00:56:05,040 --> 00:56:10,020
reading there is also some funny very
1268
00:56:07,260 --> 00:56:12,599
funny reading that can be like a leisure
1269
00:56:10,020 --> 00:56:15,480
activities there are the manuals from uh
1270
00:56:12,599 --> 00:56:18,720
the most uh Commons and famous uh role
1271
00:56:15,480 --> 00:56:20,760
play games and organizations they're
1272
00:56:18,720 --> 00:56:22,440
already existing one the famous is
1273
00:56:20,760 --> 00:56:25,319
Dungeons and Dragons that is the bunch
1274
00:56:22,440 --> 00:56:29,819
of Masters Guide it's a manual it's a
1275
00:56:25,319 --> 00:56:33,119
very nice find me with a lot of pictures
1276
00:56:29,819 --> 00:56:34,740
and also useful tips for narrations and
1277
00:56:33,119 --> 00:56:37,319
creating subjects
1278
00:56:34,740 --> 00:56:39,839
there are others like word of darkness
1279
00:56:37,319 --> 00:56:43,099
and I'm sure if you contact every one of
1280
00:56:39,839 --> 00:56:45,920
us each one of us you can get a lot of
1281
00:56:43,099 --> 00:56:49,140
suggestion about literature truth
1282
00:56:45,920 --> 00:56:52,020
manuals and also movies also movies are
1283
00:56:49,140 --> 00:56:55,280
really as you saw most of the the races
1284
00:56:52,020 --> 00:56:55,280
from this activity I think
1285
00:56:58,740 --> 00:57:02,760
and then also like
1286
00:57:04,700 --> 00:57:08,540
are always very useful
1287
00:57:12,059 --> 00:57:15,480
okay if someone wants to add something
1288
00:57:14,280 --> 00:57:17,880
about
1289
00:57:15,480 --> 00:57:20,599
want to say something about these
1290
00:57:17,880 --> 00:57:20,599
competencies
1291
00:57:21,000 --> 00:57:24,619
come with some few seconds
1292
00:57:24,839 --> 00:57:30,559
otherwise we shall proceed to the next
1293
00:57:27,599 --> 00:57:30,559
set of competencies
1294
00:57:36,480 --> 00:57:39,900
so we have live action role playing
1295
00:57:39,000 --> 00:57:44,119
games
1296
00:57:39,900 --> 00:57:44,119
second bubble going faster
1297
00:57:45,599 --> 00:57:52,380
we say it's a full active full body
1298
00:57:50,400 --> 00:57:54,720
acting
1299
00:57:52,380 --> 00:57:58,920
game
1300
00:57:54,720 --> 00:58:02,780
so of course we find artistical
1301
00:57:58,920 --> 00:58:02,780
Technical and digital companies
1302
00:58:02,819 --> 00:58:08,940
I would like to leave you and to live to
1303
00:58:06,300 --> 00:58:12,660
your imagination to think about why
1304
00:58:08,940 --> 00:58:15,059
those competencies can be useful for a
1305
00:58:12,660 --> 00:58:16,920
live action Google Play game
1306
00:58:15,059 --> 00:58:19,680
and the first thing the bonus you find
1307
00:58:16,920 --> 00:58:22,800
the game is something that can help you
1308
00:58:19,680 --> 00:58:25,680
which is again a physical system
1309
00:58:22,800 --> 00:58:28,800
Workshop as well as crafting with with
1310
00:58:25,680 --> 00:58:31,980
crafting we intend mainly handcrafting
1311
00:58:28,800 --> 00:58:36,660
uh which which involves full of any
1312
00:58:31,980 --> 00:58:39,660
materials from protein to smoking to
1313
00:58:36,660 --> 00:58:39,660
carpentering
1314
00:58:39,720 --> 00:58:49,819
anything that could be related to
1315
00:58:44,160 --> 00:58:49,819
to about maybe it's a Fantastical or not
1316
00:58:51,680 --> 00:58:56,819
experimenting with conferencing
1317
00:58:53,700 --> 00:58:58,799
platforms like Zoom like like teams like
1318
00:58:56,819 --> 00:59:00,900
this because this is also something that
1319
00:58:58,799 --> 00:59:03,059
can be used that can be integrated with
1320
00:59:00,900 --> 00:59:06,119
the with the role play even with the
1321
00:59:03,059 --> 00:59:08,339
live action of those like may may be
1322
00:59:06,119 --> 00:59:11,099
difficult or not but it's something that
1323
00:59:08,339 --> 00:59:13,740
can be done and it's already being done
1324
00:59:11,099 --> 00:59:16,140
so also experimenting with the tools you
1325
00:59:13,740 --> 00:59:19,140
can uh
1326
00:59:16,140 --> 00:59:22,079
you have on these kind of softwares can
1327
00:59:19,140 --> 00:59:24,599
also give you a nice idea Concepts
1328
00:59:22,079 --> 00:59:28,079
and Concepts
1329
00:59:24,599 --> 00:59:31,260
and then also photography and music and
1330
00:59:28,079 --> 00:59:32,819
video making single courses or Workshop
1331
00:59:31,260 --> 00:59:35,299
really useful to develop such
1332
00:59:32,819 --> 00:59:35,299
competencies
1333
00:59:37,339 --> 00:59:46,440
I shall then wait just few seconds to
1334
00:59:42,059 --> 00:59:49,160
see some Juan wants to
1335
00:59:46,440 --> 00:59:49,160
take something
1336
00:59:54,900 --> 00:59:59,339
and
1337
00:59:56,280 --> 01:00:00,900
then shall we proceed to the
1338
00:59:59,339 --> 01:00:03,299
third set
1339
01:00:00,900 --> 01:00:05,819
and we will be discussing these uh
1340
01:00:03,299 --> 01:00:08,579
together with the food
1341
01:00:05,819 --> 01:00:11,640
this is something we call working
1342
01:00:08,579 --> 01:00:15,299
and cooperating successfullying teams
1343
01:00:11,640 --> 01:00:17,640
it's how I name this competence so we
1344
01:00:15,299 --> 01:00:20,579
name this competency if you have a
1345
01:00:17,640 --> 01:00:22,680
better definition or expression you're
1346
01:00:20,579 --> 01:00:23,520
welcome
1347
01:00:22,680 --> 01:00:28,940
um
1348
01:00:23,520 --> 01:00:31,079
and I would not like to explain things
1349
01:00:28,940 --> 01:00:33,839
it's not good
1350
01:00:31,079 --> 01:00:36,839
but I would like to go back to the
1351
01:00:33,839 --> 01:00:40,280
how to gain bonus points and you can buy
1352
01:00:36,839 --> 01:00:40,280
youth camps you can count as
1353
01:00:41,400 --> 01:00:47,880
why because they are usually those are
1354
01:00:45,359 --> 01:00:49,920
good settings to
1355
01:00:47,880 --> 01:00:53,119
to prove to experiment the self in
1356
01:00:49,920 --> 01:00:58,680
Teamwork because usually you have an
1357
01:00:53,119 --> 01:01:01,319
widened teams in such a situation maybe
1358
01:00:58,680 --> 01:01:04,099
you have project with botnets and you
1359
01:01:01,319 --> 01:01:07,500
are dealing with the
1360
01:01:04,099 --> 01:01:10,440
differential workouts and it's not just
1361
01:01:07,500 --> 01:01:13,440
it's not just you and maybe your usual
1362
01:01:10,440 --> 01:01:16,200
great colleagues so we are more and this
1363
01:01:13,440 --> 01:01:19,799
can be really a good environment and
1364
01:01:16,200 --> 01:01:22,799
situation where to be aware of what it
1365
01:01:19,799 --> 01:01:24,780
means to work with other people or other
1366
01:01:22,799 --> 01:01:26,880
colleagues with different competencies
1367
01:01:24,780 --> 01:01:29,400
with different abilities and skills and
1368
01:01:26,880 --> 01:01:31,799
point of views also endings
1369
01:01:29,400 --> 01:01:35,099
and trying to still working on something
1370
01:01:31,799 --> 01:01:37,380
together with a common thing
1371
01:01:35,099 --> 01:01:39,660
also I would like I would like to say
1372
01:01:37,380 --> 01:01:42,059
that experimenting teamwork as a player
1373
01:01:39,660 --> 01:01:45,900
in a role play game or in a live action
1374
01:01:42,059 --> 01:01:48,720
group the game could be a nice way to uh
1375
01:01:45,900 --> 01:01:51,660
to experience to be aware of the of what
1376
01:01:48,720 --> 01:01:52,819
working in team means
1377
01:01:51,660 --> 01:01:55,380
because
1378
01:01:52,819 --> 01:01:57,780
mainly all the the
1379
01:01:55,380 --> 01:02:00,359
I'm not sure
1380
01:01:57,780 --> 01:02:02,640
I'm not sure but I don't think there are
1381
01:02:00,359 --> 01:02:04,740
that many localities that you can play
1382
01:02:02,640 --> 01:02:06,540
like as a standalone
1383
01:02:04,740 --> 01:02:09,420
unless we are talking about video games
1384
01:02:06,540 --> 01:02:12,420
or something like this uh
1385
01:02:09,420 --> 01:02:14,040
even escape room nowadays have like that
1386
01:02:12,420 --> 01:02:16,680
they are
1387
01:02:14,040 --> 01:02:18,960
um they are settled to to work on a
1388
01:02:16,680 --> 01:02:21,720
party on a party team
1389
01:02:18,960 --> 01:02:25,200
and the party which is a team of players
1390
01:02:21,720 --> 01:02:28,380
is a concept which we find
1391
01:02:25,200 --> 01:02:30,119
very very often in all the live election
1392
01:02:28,380 --> 01:02:32,520
workplace
1393
01:02:30,119 --> 01:02:34,740
so this is kind the model of the
1394
01:02:32,520 --> 01:02:38,220
teamwork I would say and can be a very
1395
01:02:34,740 --> 01:02:43,280
funny way to experiment yourself buttons
1396
01:02:38,220 --> 01:02:43,280
in work and both with this sort of page
1397
01:02:45,079 --> 01:02:52,079
immediately to do to the education
1398
01:02:48,599 --> 01:02:53,460
which is somehow related because
1399
01:02:52,079 --> 01:02:55,740
um probably
1400
01:02:53,460 --> 01:02:57,359
most common situation where you find
1401
01:02:55,740 --> 01:02:58,740
yourself working in a team is the
1402
01:02:57,359 --> 01:03:02,160
educational frame
1403
01:02:58,740 --> 01:03:04,319
it's yeah it's very difficult to find a
1404
01:03:02,160 --> 01:03:06,859
private game session with more than one
1405
01:03:04,319 --> 01:03:06,859
Mustang
1406
01:03:07,140 --> 01:03:14,579
so the educational trade we have
1407
01:03:10,680 --> 01:03:15,180
a data control approach because the
1408
01:03:14,579 --> 01:03:17,339
um
1409
01:03:15,180 --> 01:03:19,920
International mobilities
1410
01:03:17,339 --> 01:03:24,059
it's a factor is very constant in a lot
1411
01:03:19,920 --> 01:03:27,420
of educational works are these and even
1412
01:03:24,059 --> 01:03:28,980
in the lock I working locally High
1413
01:03:27,420 --> 01:03:32,040
chance that you can get people from
1414
01:03:28,980 --> 01:03:33,960
different cultures and also not not just
1415
01:03:32,040 --> 01:03:36,180
for different culture but with all the
1416
01:03:33,960 --> 01:03:40,200
differences that they will
1417
01:03:36,180 --> 01:03:41,400
can we so this kind of approach can be
1418
01:03:40,200 --> 01:03:43,500
really
1419
01:03:41,400 --> 01:03:47,720
something even because the game
1420
01:03:43,500 --> 01:03:47,720
sometimes the game itself are structural
1421
01:03:47,900 --> 01:03:55,740
in a way to provide the identities fixed
1422
01:03:51,660 --> 01:03:59,040
identities with fixed characteristics
1423
01:03:55,740 --> 01:04:01,619
so some many times those activities are
1424
01:03:59,040 --> 01:04:02,579
named I meant to create diversity in the
1425
01:04:01,619 --> 01:04:05,339
game
1426
01:04:02,579 --> 01:04:07,619
and an approach to the
1427
01:04:05,339 --> 01:04:10,500
right and I mean
1428
01:04:07,619 --> 01:04:12,000
um a good approach to the diversity it's
1429
01:04:10,500 --> 01:04:14,400
fundamental
1430
01:04:12,000 --> 01:04:16,440
at at least from the side of the
1431
01:04:14,400 --> 01:04:19,799
facility
1432
01:04:16,440 --> 01:04:21,900
then facilitating learning which implies
1433
01:04:19,799 --> 01:04:23,579
creating and maintaining a safe
1434
01:04:21,900 --> 01:04:27,240
environment
1435
01:04:23,579 --> 01:04:29,940
the signing programs ability to approve
1436
01:04:27,240 --> 01:04:32,339
it when the second reflects then upon it
1437
01:04:29,940 --> 01:04:33,900
and of course embracing mistakes
1438
01:04:32,339 --> 01:04:36,119
most of those points were already
1439
01:04:33,900 --> 01:04:39,799
covered by Oita in the previous session
1440
01:04:36,119 --> 01:04:42,180
like the the safety uh safer environment
1441
01:04:39,799 --> 01:04:43,260
to make the planning and assigned
1442
01:04:42,180 --> 01:04:46,579
programs
1443
01:04:43,260 --> 01:04:46,579
and also about the reflection
1444
01:04:46,859 --> 01:04:52,140
and then we have
1445
01:04:48,839 --> 01:04:54,359
devaluating practices
1446
01:04:52,140 --> 01:04:57,420
which was also covered by avoida but
1447
01:04:54,359 --> 01:05:00,119
those are also competencies when we come
1448
01:04:57,420 --> 01:05:02,460
to the educational layer because about
1449
01:05:00,119 --> 01:05:04,200
the devaluation of the practice of the
1450
01:05:02,460 --> 01:05:08,400
results of the activities of our bubble
1451
01:05:04,200 --> 01:05:11,460
is a way to improve to live about what
1452
01:05:08,400 --> 01:05:13,319
it wasn't working or what can be made
1453
01:05:11,460 --> 01:05:15,900
better and to improve what is already
1454
01:05:13,319 --> 01:05:21,079
working yes it's
1455
01:05:15,900 --> 01:05:21,079
it's like self permission in a way
1456
01:05:22,220 --> 01:05:25,579
and to that
1457
01:05:26,119 --> 01:05:30,359
I was suggesting me traveling University
1458
01:05:28,559 --> 01:05:33,119
in different accountancy is always
1459
01:05:30,359 --> 01:05:37,079
something very very helpful to for the
1460
01:05:33,119 --> 01:05:39,960
uh for the dynastic approach
1461
01:05:37,079 --> 01:05:42,660
also you have literature tools in the
1462
01:05:39,960 --> 01:05:44,339
form of Youth Works manuals the manual
1463
01:05:42,660 --> 01:05:46,020
of the youth work that the most common
1464
01:05:44,339 --> 01:05:48,180
artist how to use the compass but they
1465
01:05:46,020 --> 01:05:50,520
are also more and I have that there will
1466
01:05:48,180 --> 01:05:52,760
be one coming soon about role play
1467
01:05:50,520 --> 01:05:56,180
activities I think
1468
01:05:52,760 --> 01:05:56,180
and um
1469
01:05:57,020 --> 01:06:03,119
test here
1470
01:05:59,520 --> 01:06:05,119
it may be it maybe sounds hard complex
1471
01:06:03,119 --> 01:06:07,980
but
1472
01:06:05,119 --> 01:06:13,260
this is a personal suggestion sometimes
1473
01:06:07,980 --> 01:06:16,740
to to try to design our your own method
1474
01:06:13,260 --> 01:06:19,440
and testing and failing it's a good way
1475
01:06:16,740 --> 01:06:21,420
to start building your competencies and
1476
01:06:19,440 --> 01:06:23,780
your skates
1477
01:06:21,420 --> 01:06:28,260
and with that
1478
01:06:23,780 --> 01:06:30,119
we come to the end of our attention
1479
01:06:28,260 --> 01:06:32,839
I'm sorry if I could
1480
01:06:30,119 --> 01:06:32,839
some minutes
1481
01:06:34,079 --> 01:06:39,020
I will now stop the presentation
1482
01:06:39,539 --> 01:06:48,619
and I will leave the world to goiter if
1483
01:06:45,119 --> 01:06:48,619
there is no question or no
1484
01:06:56,599 --> 01:07:03,740
thank you very much Simone
1485
01:06:59,280 --> 01:07:03,740
I'm going to share with you screen again
1486
01:07:04,920 --> 01:07:10,200
even though it's uh
1487
01:07:07,440 --> 01:07:12,900
sharing just for the sake of my own
1488
01:07:10,200 --> 01:07:16,619
pleasure basically because what I want
1489
01:07:12,900 --> 01:07:18,359
to show you is
1490
01:07:16,619 --> 01:07:21,240
yeah
1491
01:07:18,359 --> 01:07:22,819
not my whole presentation but the Google
1492
01:07:21,240 --> 01:07:25,940
started to
1493
01:07:22,819 --> 01:07:31,760
launch itself again
1494
01:07:25,940 --> 01:07:31,760
I want to show you almost the last slide
1495
01:07:37,380 --> 01:07:43,440
yeah which is this one and the slide is
1496
01:07:40,260 --> 01:07:45,780
about discussion because this is a
1497
01:07:43,440 --> 01:07:49,619
moment for you if you are having any
1498
01:07:45,780 --> 01:07:52,260
questions please ask us write them to
1499
01:07:49,619 --> 01:07:55,200
the chat or anything I have a feeling
1500
01:07:52,260 --> 01:07:57,960
that I have been really rushing through
1501
01:07:55,200 --> 01:07:59,039
this uh presentation through this
1502
01:07:57,960 --> 01:08:01,680
webinar
1503
01:07:59,039 --> 01:08:03,480
uh we are 15 minutes over the original
1504
01:08:01,680 --> 01:08:05,460
plan I have a feeling that I didn't
1505
01:08:03,480 --> 01:08:07,500
manage to tell everything I wanted there
1506
01:08:05,460 --> 01:08:10,619
is really a lot a lot of information in
1507
01:08:07,500 --> 01:08:13,700
these webinars so anyway the next 15
1508
01:08:10,619 --> 01:08:13,700
minutes belongs to you
1509
01:08:21,839 --> 01:08:24,560
any questions
1510
01:08:32,100 --> 01:08:36,000
not further assignmented
1511
01:08:35,219 --> 01:08:37,799
thank you
1512
01:08:36,000 --> 01:08:42,080
I'm having this problem and I'm sharing
1513
01:08:37,799 --> 01:08:42,080
the screen I cannot see the the chat
1514
01:08:42,779 --> 01:08:48,020
I will let you know if there is anything
1515
01:08:44,219 --> 01:08:48,020
on the charts okay
1516
01:08:50,640 --> 01:08:57,440
then let's make a small
1517
01:08:53,779 --> 01:09:00,600
brainstorm for the people at the screen
1518
01:08:57,440 --> 01:09:02,100
please each one of you just write us to
1519
01:09:00,600 --> 01:09:05,279
the chat
1520
01:09:02,100 --> 01:09:08,940
one competence which you consider the
1521
01:09:05,279 --> 01:09:12,000
most important for implementing LARP or
1522
01:09:08,940 --> 01:09:13,920
RPG one competence which is in your
1523
01:09:12,000 --> 01:09:16,500
opinion the most important for
1524
01:09:13,920 --> 01:09:18,540
facilitating and implementing club and
1525
01:09:16,500 --> 01:09:21,080
RPG
1526
01:09:18,540 --> 01:09:21,080
foreign
1527
01:09:31,500 --> 01:09:34,569
[Music]
1528
01:09:36,790 --> 01:09:39,920
[Music]
1529
01:09:53,520 --> 01:09:56,120
foreign
1530
01:09:57,120 --> 01:10:04,140
both of those are extremely important
1531
01:10:01,400 --> 01:10:07,140
communication first of all already when
1532
01:10:04,140 --> 01:10:09,239
you are explaining the rules of the RPG
1533
01:10:07,140 --> 01:10:10,500
or LARP so you are very clearly
1534
01:10:09,239 --> 01:10:12,000
communicating
1535
01:10:10,500 --> 01:10:14,000
what is happening actually already
1536
01:10:12,000 --> 01:10:17,179
before when you are doing the
1537
01:10:14,000 --> 01:10:19,739
preparation of the game and you are
1538
01:10:17,179 --> 01:10:21,840
kicking out the trailer for The activity
1539
01:10:19,739 --> 01:10:24,719
when you are inviting people it's very
1540
01:10:21,840 --> 01:10:28,380
important to know how to communicate
1541
01:10:24,719 --> 01:10:28,920
properly what is ahead of them
1542
01:10:28,380 --> 01:10:31,560
um
1543
01:10:28,920 --> 01:10:34,820
empathy is very important
1544
01:10:31,560 --> 01:10:37,440
when you are on a spot and you are
1545
01:10:34,820 --> 01:10:39,300
dealing with a difficult situation and
1546
01:10:37,440 --> 01:10:42,060
you are having a proper empathy you can
1547
01:10:39,300 --> 01:10:44,219
support people in much uh better and
1548
01:10:42,060 --> 01:10:46,380
more meaningful way also it's very
1549
01:10:44,219 --> 01:10:49,699
useful during reflection I see here
1550
01:10:46,380 --> 01:10:52,260
respect yeah definitely
1551
01:10:49,699 --> 01:10:54,179
everybody is equal and we should keep it
1552
01:10:52,260 --> 01:10:55,620
in mind on the spot we are just having
1553
01:10:54,179 --> 01:10:57,120
different uh
1554
01:10:55,620 --> 01:11:00,540
different role
1555
01:10:57,120 --> 01:11:02,760
you as a organizer and facilitator are
1556
01:11:00,540 --> 01:11:05,280
only a human just like everybody else
1557
01:11:02,760 --> 01:11:07,940
but of course it's your role to keep
1558
01:11:05,280 --> 01:11:07,940
everything safe
1559
01:11:09,199 --> 01:11:12,920
personal boundaries
1560
01:11:13,260 --> 01:11:16,880
yeah
1561
01:11:14,640 --> 01:11:19,560
as mentioned during my presentation
1562
01:11:16,880 --> 01:11:21,179
first of all you as a facilitator should
1563
01:11:19,560 --> 01:11:23,520
have your own personal boundaries and
1564
01:11:21,179 --> 01:11:26,640
you shouldn't let uh participants to
1565
01:11:23,520 --> 01:11:29,159
step into them you are still a human
1566
01:11:26,640 --> 01:11:32,340
it's also important to set up a safety
1567
01:11:29,159 --> 01:11:34,140
zone for everybody and to let people
1568
01:11:32,340 --> 01:11:36,420
discuss their own personal boundaries it
1569
01:11:34,140 --> 01:11:38,820
reminds me when I was implementing
1570
01:11:36,420 --> 01:11:41,520
polarp now in the Great Britain it was
1571
01:11:38,820 --> 01:11:44,940
the whole daylight on a motive of the
1572
01:11:41,520 --> 01:11:47,400
King Arthur we had 40 players what we
1573
01:11:44,940 --> 01:11:50,159
did we set up very common boundaries
1574
01:11:47,400 --> 01:11:53,100
which was no physical touch and then we
1575
01:11:50,159 --> 01:11:56,280
get rid all people in the circle and we
1576
01:11:53,100 --> 01:11:58,020
let them announce if they want to like
1577
01:11:56,280 --> 01:12:00,840
each every one of them say for
1578
01:11:58,020 --> 01:12:02,820
themselves if they are no touch or if
1579
01:12:00,840 --> 01:12:05,280
they are okay with some touch and they
1580
01:12:02,820 --> 01:12:07,860
specifically out loud said in front of
1581
01:12:05,280 --> 01:12:10,020
everybody what is okay for them what is
1582
01:12:07,860 --> 01:12:12,260
not okay for them it was working very
1583
01:12:10,020 --> 01:12:15,719
nicely for me
1584
01:12:12,260 --> 01:12:17,520
consent yes consent also very important
1585
01:12:15,719 --> 01:12:19,920
thing I have another story to consent
1586
01:12:17,520 --> 01:12:22,380
that's from the time and I was a player
1587
01:12:19,920 --> 01:12:24,060
I have been playing this uh LARP about
1588
01:12:22,380 --> 01:12:27,719
the family drama
1589
01:12:24,060 --> 01:12:29,540
and basically my character has been kind
1590
01:12:27,719 --> 01:12:33,179
of cheating on his wife
1591
01:12:29,540 --> 01:12:35,940
and I was very much
1592
01:12:33,179 --> 01:12:38,460
like I was thinking as an actor as a
1593
01:12:35,940 --> 01:12:41,880
player if I should kiss this other
1594
01:12:38,460 --> 01:12:44,280
person my mistress from the game and I
1595
01:12:41,880 --> 01:12:46,440
was very much like open to it but in the
1596
01:12:44,280 --> 01:12:48,900
same time I didn't check with her her
1597
01:12:46,440 --> 01:12:51,420
personal boundaries in advance I didn't
1598
01:12:48,900 --> 01:12:53,880
know if she would be okay with it or if
1599
01:12:51,420 --> 01:12:55,500
maybe she's not in the relationship and
1600
01:12:53,880 --> 01:12:57,600
I wouldn't completely cross her
1601
01:12:55,500 --> 01:12:59,940
boundaries her partner boundaries so I
1602
01:12:57,600 --> 01:13:02,280
didn't do anything
1603
01:12:59,940 --> 01:13:03,960
um until the moment when she and I
1604
01:13:02,280 --> 01:13:06,780
completely didn't expect it suddenly she
1605
01:13:03,960 --> 01:13:09,120
kissed me player as a player not person
1606
01:13:06,780 --> 01:13:10,920
as a person but player as a player so
1607
01:13:09,120 --> 01:13:12,659
actually she crossed my boundaries or
1608
01:13:10,920 --> 01:13:13,980
let's say I was perfectly fine with it
1609
01:13:12,659 --> 01:13:17,280
it was all good
1610
01:13:13,980 --> 01:13:20,040
but that's an example of uh doing
1611
01:13:17,280 --> 01:13:22,020
something without the consent uh and
1612
01:13:20,040 --> 01:13:23,340
yeah in my case it was fine but let's
1613
01:13:22,020 --> 01:13:25,140
imagine that I would have a girlfriend
1614
01:13:23,340 --> 01:13:26,520
in that time and then I would have to be
1615
01:13:25,140 --> 01:13:29,400
explaining my girlfriend and somebody
1616
01:13:26,520 --> 01:13:31,739
just kissed me so yeah it's good to have
1617
01:13:29,400 --> 01:13:34,380
a consent it's also good to give players
1618
01:13:31,739 --> 01:13:36,480
a chance to make these agreements in
1619
01:13:34,380 --> 01:13:39,600
between each other
1620
01:13:36,480 --> 01:13:42,179
ability to improvise and be flexible as
1621
01:13:39,600 --> 01:13:44,340
a facilitator if you are able to
1622
01:13:42,179 --> 01:13:46,280
improvise it's going to make your life
1623
01:13:44,340 --> 01:13:49,800
much easier
1624
01:13:46,280 --> 01:13:51,659
and improvising competence to improvise
1625
01:13:49,800 --> 01:13:54,600
is something what can be learned and
1626
01:13:51,659 --> 01:13:57,360
trained very easily I highly invite you
1627
01:13:54,600 --> 01:13:59,340
to go for some theater session in Pro in
1628
01:13:57,360 --> 01:14:01,199
protea and similar things it can help
1629
01:13:59,340 --> 01:14:05,480
you a lot if you are into those things
1630
01:14:01,199 --> 01:14:05,480
it's not necessary but it's helpful
1631
01:14:06,380 --> 01:14:11,820
imagination imagination is very good for
1632
01:14:09,900 --> 01:14:16,440
the players of Lark and Root playing
1633
01:14:11,820 --> 01:14:19,560
games if you are a tabletop a gamer
1634
01:14:16,440 --> 01:14:21,120
Master if you are a game master who is
1635
01:14:19,560 --> 01:14:25,800
telling the story imagination can
1636
01:14:21,120 --> 01:14:29,040
definitely help you with uh crafting the
1637
01:14:25,800 --> 01:14:32,460
very interesting scenario for the player
1638
01:14:29,040 --> 01:14:35,219
it can make it more intriguing for them
1639
01:14:32,460 --> 01:14:37,739
active listening definitely very useful
1640
01:14:35,219 --> 01:14:40,380
especially during the reflection when
1641
01:14:37,739 --> 01:14:41,640
you are reflecting upon the learning of
1642
01:14:40,380 --> 01:14:43,260
the people
1643
01:14:41,640 --> 01:14:44,940
personally I believe that active
1644
01:14:43,260 --> 01:14:48,920
listening is the most important skill
1645
01:14:44,940 --> 01:14:48,920
for running a successful reflection
1646
01:14:52,020 --> 01:14:58,020
um May I I this active listening it's
1647
01:14:55,440 --> 01:15:00,320
really worth mention it and maybe it
1648
01:14:58,020 --> 01:15:03,600
could be better with something like the
1649
01:15:00,320 --> 01:15:05,340
active observation if if we want to
1650
01:15:03,600 --> 01:15:08,340
include also the number communication
1651
01:15:05,340 --> 01:15:09,780
which can be very important in those
1652
01:15:08,340 --> 01:15:12,500
situations
1653
01:15:09,780 --> 01:15:12,500
mm-hmm
1654
01:15:13,199 --> 01:15:16,860
Francesco do you have something to add
1655
01:15:14,940 --> 01:15:19,140
to the discussion Francesco is very
1656
01:15:16,860 --> 01:15:22,280
experienced when it comes to using RPG
1657
01:15:19,140 --> 01:15:22,280
and luck for education
1658
01:15:22,920 --> 01:15:29,760
well um I think that all the skills and
1659
01:15:26,760 --> 01:15:31,800
competences and the voices I'm reading
1660
01:15:29,760 --> 01:15:34,500
it the chat are
1661
01:15:31,800 --> 01:15:38,699
um are really useful fundamentals most
1662
01:15:34,500 --> 01:15:42,060
of them but the main point is uh of
1663
01:15:38,699 --> 01:15:44,750
course there are everything is useful
1664
01:15:42,060 --> 01:15:45,239
uh I would also
1665
01:15:44,750 --> 01:15:46,679
[Music]
1666
01:15:45,239 --> 01:15:50,520
um
1667
01:15:46,679 --> 01:15:53,640
would add also to do some experience in
1668
01:15:50,520 --> 01:15:57,540
LARP because even though it's not a
1669
01:15:53,640 --> 01:15:58,760
proper competence it's something that uh
1670
01:15:57,540 --> 01:16:01,980
it really
1671
01:15:58,760 --> 01:16:05,400
links all those skills all those
1672
01:16:01,980 --> 01:16:08,460
competences and give you a lot of uh
1673
01:16:05,400 --> 01:16:10,920
awareness about this field and I think
1674
01:16:08,460 --> 01:16:15,300
that even though
1675
01:16:10,920 --> 01:16:18,199
put that uh somebody as all these skills
1676
01:16:15,300 --> 01:16:22,380
all these competences uh
1677
01:16:18,199 --> 01:16:24,840
but uh wouldn't be enough for uh
1678
01:16:22,380 --> 01:16:25,920
probably for a person without experience
1679
01:16:24,840 --> 01:16:28,520
to run
1680
01:16:25,920 --> 01:16:31,340
uh alarm
1681
01:16:28,520 --> 01:16:35,820
at least at the very first experience
1682
01:16:31,340 --> 01:16:38,940
and so I would just uh say that I would
1683
01:16:35,820 --> 01:16:40,440
suggest you to to have to jump in an
1684
01:16:38,940 --> 01:16:44,060
alarm to have an experience to step
1685
01:16:40,440 --> 01:16:47,760
forward because uh this really gives you
1686
01:16:44,060 --> 01:16:50,340
a completely different point of view
1687
01:16:47,760 --> 01:16:52,500
regarding this
1688
01:16:50,340 --> 01:16:54,179
thank you Francesco yes you are raising
1689
01:16:52,500 --> 01:16:56,100
very important point we have been
1690
01:16:54,179 --> 01:16:57,780
talking about this I believe during the
1691
01:16:56,100 --> 01:17:00,120
time we have been discussing manual
1692
01:16:57,780 --> 01:17:03,060
there was this question coming from the
1693
01:17:00,120 --> 01:17:05,760
team what skills do I need to have when
1694
01:17:03,060 --> 01:17:08,340
I am to implement lab or role-playing
1695
01:17:05,760 --> 01:17:11,280
game and we came to the conclusion that
1696
01:17:08,340 --> 01:17:14,040
the only thing which you need is a
1697
01:17:11,280 --> 01:17:16,380
willingness to do it basically give it a
1698
01:17:14,040 --> 01:17:18,980
shot no matter what experiment with it
1699
01:17:16,380 --> 01:17:21,840
and see what is coming out of it because
1700
01:17:18,980 --> 01:17:23,580
all these things which we mentioned it's
1701
01:17:21,840 --> 01:17:26,040
not only that you have this competencies
1702
01:17:23,580 --> 01:17:27,960
before you are going to implement a lot
1703
01:17:26,040 --> 01:17:29,699
but also it's going the opposite
1704
01:17:27,960 --> 01:17:31,980
direction through implementing blood
1705
01:17:29,699 --> 01:17:34,860
through implementing role-playing
1706
01:17:31,980 --> 01:17:36,780
activities you can actually learn these
1707
01:17:34,860 --> 01:17:39,960
competencies you can get better in those
1708
01:17:36,780 --> 01:17:43,739
competencies so invitation from our site
1709
01:17:39,960 --> 01:17:45,900
is basically go for it and see what is
1710
01:17:43,739 --> 01:17:48,840
bringing
1711
01:17:45,900 --> 01:17:52,679
which is actually linking me to the
1712
01:17:48,840 --> 01:17:55,520
assignment of the third webinar I will
1713
01:17:52,679 --> 01:17:55,520
share the screen again
1714
01:17:58,199 --> 01:18:03,239
the assignment for the webinar number
1715
01:18:01,980 --> 01:18:07,260
four
1716
01:18:03,239 --> 01:18:09,900
is to take this role-playing activities
1717
01:18:07,260 --> 01:18:10,920
you have been preparing in the last two
1718
01:18:09,900 --> 01:18:13,020
weeks
1719
01:18:10,920 --> 01:18:14,940
and do it
1720
01:18:13,020 --> 01:18:17,460
get a group of people
1721
01:18:14,940 --> 01:18:20,280
and with this group of people play this
1722
01:18:17,460 --> 01:18:23,460
short table of RPG
1723
01:18:20,280 --> 01:18:25,500
or play this short Lark with them and
1724
01:18:23,460 --> 01:18:26,640
just to experience it experience it for
1725
01:18:25,500 --> 01:18:29,699
yourself
1726
01:18:26,640 --> 01:18:31,920
and then write a short report about the
1727
01:18:29,699 --> 01:18:35,580
success you had you don't have to do
1728
01:18:31,920 --> 01:18:38,340
anything long from two paragraphs to one
1729
01:18:35,580 --> 01:18:40,320
page just your experiences from the
1730
01:18:38,340 --> 01:18:41,760
whole game you can put there what you
1731
01:18:40,320 --> 01:18:43,140
like you can put it there but you think
1732
01:18:41,760 --> 01:18:45,300
you could do better
1733
01:18:43,140 --> 01:18:48,300
we will evaluate it again
1734
01:18:45,300 --> 01:18:51,239
and come back to it at the beginning of
1735
01:18:48,300 --> 01:18:53,940
the next webinar the events webinar will
1736
01:18:51,239 --> 01:18:56,940
be delivered to you by Francesco and
1737
01:18:53,940 --> 01:18:59,580
other colleagues from our team and it
1738
01:18:56,940 --> 01:19:02,340
will be on the topic how to do LARP and
1739
01:18:59,580 --> 01:19:04,800
role-playing games online
1740
01:19:02,340 --> 01:19:09,600
how to do how to
1741
01:19:04,800 --> 01:19:12,120
play RPGs tabletop RPGs online
1742
01:19:09,600 --> 01:19:16,620
I would also add um
1743
01:19:12,120 --> 01:19:20,219
yeah last time people have been asking
1744
01:19:16,620 --> 01:19:22,260
about the if you will get the PowerPoint
1745
01:19:20,219 --> 01:19:24,120
presentation so I'm sending you the
1746
01:19:22,260 --> 01:19:26,340
PowerPoint presentation I have been
1747
01:19:24,120 --> 01:19:28,679
using to the chat right now I hope that
1748
01:19:26,340 --> 01:19:32,460
you can see it
1749
01:19:28,679 --> 01:19:34,380
I will also add there the link for the
1750
01:19:32,460 --> 01:19:36,300
assignment so
1751
01:19:34,380 --> 01:19:40,020
on this link
1752
01:19:36,300 --> 01:19:42,420
you can download download the template
1753
01:19:40,020 --> 01:19:44,460
and you can fill the template and you
1754
01:19:42,420 --> 01:19:47,040
can do the assignment there is also a
1755
01:19:44,460 --> 01:19:48,780
link to our Facebook group inside of
1756
01:19:47,040 --> 01:19:50,400
this secret Facebook group you can be
1757
01:19:48,780 --> 01:19:53,360
posting your assignments you can be
1758
01:19:50,400 --> 01:19:53,360
asking your questions
1759
01:19:53,400 --> 01:19:56,100
um
1760
01:19:54,000 --> 01:19:58,980
last time a lot of people have been
1761
01:19:56,100 --> 01:20:01,500
asking about Reading literature
1762
01:19:58,980 --> 01:20:03,420
and we said that it's very broad if you
1763
01:20:01,500 --> 01:20:06,239
have something specific please ask us
1764
01:20:03,420 --> 01:20:09,360
something specific basically uh to give
1765
01:20:06,239 --> 01:20:12,480
you some examples if you want to
1766
01:20:09,360 --> 01:20:14,880
get a specific tabletop RPG so you can
1767
01:20:12,480 --> 01:20:17,100
learn the rules you can just write us
1768
01:20:14,880 --> 01:20:20,880
and then we can recommend you for
1769
01:20:17,100 --> 01:20:23,280
example lasers and feelings which is a
1770
01:20:20,880 --> 01:20:26,100
rule for tabletop RPGs which is having
1771
01:20:23,280 --> 01:20:28,320
exactly one page but we can also
1772
01:20:26,100 --> 01:20:32,159
recommend you world of darkness which is
1773
01:20:28,320 --> 01:20:34,679
uh rules for RPG which are having 150
1774
01:20:32,159 --> 01:20:36,719
Pages or we can give you Dungeons and
1775
01:20:34,679 --> 01:20:40,560
Dragons which is having I don't know 500
1776
01:20:36,719 --> 01:20:41,640
pages plus plus the diversity is really
1777
01:20:40,560 --> 01:20:44,100
big
1778
01:20:41,640 --> 01:20:46,980
maybe you will be interested in the
1779
01:20:44,100 --> 01:20:49,920
topic how to design uh how to design
1780
01:20:46,980 --> 01:20:51,960
LARP so we can recommend you some uh
1781
01:20:49,920 --> 01:20:55,320
some presentation and some YouTube
1782
01:20:51,960 --> 01:20:56,940
videos very explain how to actually do
1783
01:20:55,320 --> 01:20:59,340
the designing part
1784
01:20:56,940 --> 01:21:01,739
and designing is a little bit different
1785
01:20:59,340 --> 01:21:03,780
from playing and from facilitating here
1786
01:21:01,739 --> 01:21:05,820
we are busy with the facilitating but
1787
01:21:03,780 --> 01:21:08,640
maybe you want to know how to actually
1788
01:21:05,820 --> 01:21:10,860
create the game and then we can we can
1789
01:21:08,640 --> 01:21:13,980
give you recommendations
1790
01:21:10,860 --> 01:21:17,820
and so on and so on there is a really
1791
01:21:13,980 --> 01:21:20,159
broad scale of options so I just invite
1792
01:21:17,820 --> 01:21:23,219
you if you have a question put it to the
1793
01:21:20,159 --> 01:21:25,320
Facebook group or write it to our email
1794
01:21:23,219 --> 01:21:27,780
to our contact email from the website
1795
01:21:25,320 --> 01:21:30,140
and we will answer you as soon as
1796
01:21:27,780 --> 01:21:30,140
possible
1797
01:21:31,140 --> 01:21:35,100
and I think that's it from my side
1798
01:21:32,760 --> 01:21:38,480
fellas
1799
01:21:35,100 --> 01:21:38,480
is there any last question
1800
01:21:45,860 --> 01:21:50,480
and team is there anything else to add
1801
01:21:54,420 --> 01:21:59,699
helias
1802
01:21:56,360 --> 01:22:01,500
no I don't think so just want to say
1803
01:21:59,699 --> 01:22:04,920
that I'm gonna send this uh last
1804
01:22:01,500 --> 01:22:07,380
information also uh on your emails you
1805
01:22:04,920 --> 01:22:10,380
will receive the evaluation form the
1806
01:22:07,380 --> 01:22:12,840
voluntary homework the next days you
1807
01:22:10,380 --> 01:22:15,540
will also see on our website the this
1808
01:22:12,840 --> 01:22:18,360
webinar uploaded on YouTube
1809
01:22:15,540 --> 01:22:20,460
and yeah you will also receive the the
1810
01:22:18,360 --> 01:22:23,100
link for our Facebook group in case
1811
01:22:20,460 --> 01:22:26,480
you're not a member yet
1812
01:22:23,100 --> 01:22:26,480
that's it from me as well
1813
01:22:29,640 --> 01:22:35,820
then that's it my friends we are over
1814
01:22:32,760 --> 01:22:38,640
for today and I'm looking forward to see
1815
01:22:35,820 --> 01:22:40,679
you in two weeks from now on
1816
01:22:38,640 --> 01:22:43,080
enjoy the rest of your Sunday
1817
01:22:40,679 --> 01:22:45,300
thank you thank you
1818
01:22:43,080 --> 01:22:46,500
thank you everybody
1819
01:22:45,300 --> 01:22:49,340
bye
1820
01:22:46,500 --> 01:22:49,340
bye
130687
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