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Hello and welcome
Today we're going to be doing a general overview of
Don't timing
Timing
Big
Broad subject
In terms of Animation will only be touching
Briefly upon some very broad points
A hopefully my goal with this would be to give you
Turbo good diving board in which to use in order to jump into
Some of the more advanced or complex complex topics later on
Timing essentially is what happens between your first and final frames of
Animation
The possibilities in the options are endless
So I want to give you some
Brief understanding of
Different ways of thinking about
Or conceptualizing mucin
How to get from point A to point B
That'll be in terms of Animation that's going to be your first big question
You know it depends on the scenario
If you're just winging it and and being creative
You start with brainly
Bring B can be whatever you want doesn't matter
So you just go ahead and you start animating and be creative and have fun with it
However
If your frame a is locked in and your frame be is locked in
Then what happens in between these two things that is a big
Question
And
Implementing is many techniques
And Concepts
That you properly understand and can develop
Correctly is what's going to give you the best product from
RM80 frame be
However
We're not talking about those specific things
Today
Keeping this a little bit more generalized
So the options
These are just some basic
Layout of options
You know we have an overarching
We can go straight to it
We can
Do an under Ark
Where
The square you can potentially
We got larger
In-frame
Assets
Traveling so this
This would look like
Copper
Ferrero hear this would look like it's coming at camera
Before
Traveling away from camera
You have to settle out all those
Questions for you another thing that really
Will affect the feeling and Change-Up the timing of the animation
Is the question of
The mid-frame if
You were planning ahead a lot you weren't winging it and just going from frame a two
Whatever you want to make sure that you know where
Your mid-frame in the animation is
The placement of that frame is going to change things a lot
If you put a lot of
Square frames
If this is your mid-frame
And you put a lot of
Reims here
Can you put an equal number of frames to go from
The mid-frame to the final frame would we do here
This is going to be a slower action
And then because we're
Does does the squares
Covering this distance to this distance in the same amount of frames
This is going to be a much faster
Action
This is important because
Speed in animation
Is
Pretty much pretty much everything
Being able to control through each drawing
On each frame being able to control the speed
And have it look realistic and believable
That's basically animation in a nutshell
Now there's a ton ton ton ton tool.to doing it correctly
Doing it in a visually appealing manner
But keeping it very basic
That's kind of
It's kind of
What every animator is trying to do on a daily basis
So I wanted to quickly talk about the shorthand here for timing I used it in the previous frame but
But I want to go over it specifically now
Open would be the the timing chart
We know that
We have our frame a here we want our mid-frame here and our final frame here
We know that we have to do the entire animation in what
In 7 drawings
So if we know these are the positions of
Square
From the start
The middle and the end
Where we position the other frames will change the feeling of Animation a lot
No
When talking with other animators or maybe if you have a friend you're working on a project with or something
You like that
And you want to be able to to describe the timing of something
In a quick and easy manner
That's when we start to deal with a timing chart
So to be able to shorten this rather than throwing out the first the Mitten the final frame and trying to describe
Where
Each other drawing is
In the sequence
We just
Resort deaths
Where this is frame one
We're talkin about this being frame one rimbey is our final frame
Or in this example from 6
And then our mid-frame is 4 + 5
And then
We know that
Ram 15
We have three other frames to deal with
And when
Lay out this time in chart for you I described it like this so it is on screen
This means that
These drawings
Here
I want place closer
This drawing
Then I want them place
Distraught
That'll give you a certain fuel in the animation
Which is called and he's out it's something that we're going to be talking about in in a different lesson
But specifically the point I'm trying to get across here
Yes
This can be useful shorthand for communicating animation without actually doing any drawings
So you can get used to timing charts I'm in charge can also be helpful
For yourself as well because as you're animating something
You're not believe drawing and this goes for the effects on characters
You're not fully drawing out every frame
One by one by one by one you might be doing a little chunkier that you do a couple drawings of throat
The next couple of frames
And then you go back over at 2 add you know if its effects maybe some water or something
However as you're doing this
You have
You're putting the brainpower and the thought into the timing of the animation
As humans were only capable of juggling so much in terms of
Remembering Our intention
With the animation so
It's super smart to be dropping timing charts in your animation as little reminders to yourself
Or if you have someone who is going to be handling the work after the fact
They need to know what you're thinking so so putting in these little timing charts and then just
Writing it
Like
Water Wick
Choose or something like that you'll see the timing you'll see the note of what it is the timing charts in relation to
2 and that should be enough to jog your memory of what it was
You were thinking at the time
Each document in the timing chart the Supreme
Yeah I mean there's $20 there's 24
General timing some timing some people use different timings for we're going to go with the general time in here
Usually there's plenty for frames in a second
So
In a timing chart of a full second if you are doing every single drawing you would have
24
Of these little dashes or ticks
Used to describe where you want to place the drawing over that span of time
And this is
A very the timing charts are very common shorthand that
Pretty much anyone who's
Ever gone to animation school has learned at one point or another
So I'm by picking up this kind of practice
You're not going to be surprising anyone
If if you use this in your own work
And in fact
Best-case scenario you're going to be making it easier for other people to see what it is you're trying to lay out
Or plant
Indian animation
It's
Very
Often
Included.
We don't necessarily animate
Just because we have 24 frames a second doesn't mean we have to use every single frame
In in
. sex
The eye is very good at picking up
At picking up the visuals however it's not perfect
So
Quite often in order to save work
The idea of animating something on twos and that just means you put a frame you put a
Drawing every other frame
Animating something on Tuesday I doesn't pick up on as being too choppy
I have
Worked on Productions where
Animators will use stuff on threes
And sometimes even as far as fours
So in a typical second if you were animating on fours what is that
Buy frames stubby five frames for a second so that's a lot fewer drawings but
Once you get up to the threes and fours area
The animation does start looking a little bit choppy
And the reason I bring that up
Is because I want to show you exactly what I mean rather than just describing it
In audio
But here's an example of the
Three different timings I didn't go as far as adding Forest because forces
Uncommon but ones twos and threes is very common
It's on the top gear
This is on one's so in a typical second I don't believe this animation is a full second but that's okay
If you were putting a frame on
If you're putting a drawing on every single frame that you possibly could
This is what ones looks like it's quite smooth but it's also time-intensive
Because doing that amount of drawings
Just straight up picks ixalan time
Choose this is probably industry-standard I would say for most things
Nowadays with
The program is getting better and better it's becoming easier and easier to do things on one's
But
For all the work I have done the clients that I've had
And the animation I've done
No one ever complained about Jews
So
Sometimes they'll request once-over Tuesday but in general through should be fine
Most of the time
Breeze we can see here in this example
Reason starting to get
You know
And that's where you start the flirt with well if it's on 3s should I be adding
Sing in one more frame
Honestly it depends on the action it depends on the animation it depends on
What you can get
Away with and still happy animation look good
Because that's
Kind of the Golden Rule
That I teach all my students and or Greener employees is honestly
It doesn't matter
What techniques
What kind of timings
What kind of frame rates you use if the end product looks good
Then you've accomplished the goal of
That animation
And whatever you did to get there the ends Justified the means right
What I'm trying to do here
Is give you tips and advice on
Getting. Good final product without falling into the pit balls or things like that
I'm coming to learn the hard way of
Trial and error
So hopefully this is help give you a brief conception
Of timing
And what it entails so when you start animating your own things
You can be getting those
More visually appealing solid products right out of the gate
Rather than having to stumble in order to learn
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