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Original subtitles

Hello welcome back

They were going to be talking about

Straight Ahead Animation vs keyframe animation

These her styles

Approach to animation

But they are both fight

Important and

You need to know where and when to

Use each one of these approaches in order to

Death not just the best

Products that you are trying to create in terms of animation

But also knowing when and where to use these

Will help you

Get deadline

Pastor as well

Because if you're working in a professional setting or if you just have

Lots of people are busy these days

Animation time consuming

Professional Hobby

The we we want to make sure that you are getting as much bang for your buck for the time that you

Are putting in

Straight Ahead animation simply means that you are carrying all the information in your head

Or you are going in and doing the work

I talked a lot about planning out animation

Making sure that you're working from solid designs making sure that your compositing

Things correctly

In the truck you're working in

Whatever it is that you're working on

However if you have a lot of experience with animation or you are

Peculiarly familiar with

A specific effect or

Whatever it is that you're going to

You working on

There may come a point in time

In which

You are sort of

Ready to try to take on the experience

Doing less planning and seeing what comes up

The final animation

And I would say that if the final animation you feel works just as well

Straight Ahead ink as it does

With the other option of keyframing and you drop some of the planning you are doing

Beforehand

Then you're probably experienced enough to

Keep Rollin with it

I also like straight ahead in for Creative purposes

Quite often it can be hard to look at a blank screen

When you're looking to create something

Just want to see where your brain takes you

Then there's less reason to plan

I

You want to just get those creative juices flowing

And you just might as well straight ahead

Animation

And see where it takes you and what it does for you and what kind of things

Learn from it

Because

Of its more

Speedy nature it will help with the deadlines however you have to keep

Keep in mind.

You might be sacrificing a bit of quality because of the lack

So

Just way those two things in your head and consider the situation that you're in

What it is you're trying to

I'll push for going forward

Other than that there's not too much to say about trailer heading it's pretty self-explanatory

The next thing however

Keyframing

Keyframing is a much more methodical

Approach to animation and that is why

I'm investment

Ultimately

Normally gets you a better result

In your animation

You know where things are going to

Specifically be on

M1

My friend for

And your final frame in this example

M7

There's no guessing

We know that the triangle will be here and then it ends here

The other mid-frame

So when

We first start out

With the the key frame method we have we have our

First frame

Enter last frame so we know the position of these new drawings already

Real only question is where does the mid drawing go

Mid drawing

We have decided to

But in

The middle

So these would-be are keyframes

Rm1

And

I'm 7 and I use these to try to note

So this might be frame one

But this is also drawing one

This is the first drawing you do however with the key frame method

This might be frame

7

Here

But this is drawing number to that

But we won or start and our stop frames

After that

We want our mid-frame

Also

Commonly

Refer to as a breakdown

So our mid-frame is

Or however this is

Drawing free

The week in a race

Everything in the middle here

And here

We're only dealing with

These three drawings for the socks

Keyframe

Keyframe

Break up

Once we have all those

We start adding in our other frames

Here

In here

Know if you have enough information

And you know what that this is frame one and this is the breakdown

Then

Doing the in-betweens is relatively self-explanatory

It's a simpler job

Back in the day

We're talkin classical animation you know old Disney stuff

Don Bluth stuff

50's 60's 70's kind of Animation era

This was a preferred method was

You had

Specific positions

Actually

Where

You had a key frame artist and it was their specific job

It just do

He's drawing

And then

Once

Those were solid enough and approved by an animation director or maybe the director them

Themselves

Then they would hand

The work off

2

An in-between artist and the in-between artist

Filled in the blanks

This was still a very important job

However it's considered a little bit more Junior because you're not laying out the overall look and feeling

Of the animation

However nowadays

An animator is

More often than not

At least my professional experience which is like going on

I'm 15 plus years now

Animators are responsible for for all of it

But once we get to the in-between portion

Things are much worse

Self-explanatory and there's very little guesswork of where you have to put these Frank

There's some timing and stuff you have to worry about but in general

When you have these kinds when you have the key frame

And the breakdown

Very very little is left to the imagination for the invite

Which is good

Because inbetweening can sort of be a little bit guitaraddict it's it's drawing a

It's still fun

However

It's not a ton of brainpower so

It's a different mode of working where I was with the keyframes in this simple example it's not that big of a

The deal but when you're working on more complicated stuff to keyframes you have to put a lot of thought

Work and effort

Because

They are kind of your anchors

In the look

The animation

Where is Straight Ahead in your winging it be framing

It's very

Everything is

Laid out

No

One last thing I want to address

Which isn't

Address in these drawings

Is that

You have to decide for yourself what a keyframe is

In this example is very simple because that's how I want it to be for anyone who is

Potentially watching the series

However

Animation can have multiple

Keyframes

In between those keyframes can have multiple

Breakdown

You're not

I'd

Two only two keyframes in one breakdown

You can have as many of these as you need

In order to help

Describe the action or the animation

A potentially what should happen is if you have your keyframes in your breakdown

Done and they're all done properly if you play the animation It should read

Ready

Well

Like it should read as being

Like

Dang near

Finished

I hope that help with giving you a couple different options of ways to approach animation these are the only two that I

Kind of really think exist

I don't think there's really a third way of doing animation because it's kind of

These two methods kind of boiled down to

Winging it and planning it

Straight ahead and keyframing is just

Different terminology

Describing those two things

However

They don't

Both

Light equally in all situations

So

I find it a very interesting exercise getting people to

Animate the exact same thing in both

Styles or bar methods of animation and seeing which one they like

Because you're very quickly find out it was

It was a lot quicker and easier to straight ahead

This kind of Animation then it is beef Ramen

And then vice versa

The more familiar you become

With

Where

It's more opportunistic to use one over the other

That's when you become a better quicker anime

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