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These are the user uploaded subtitles that are being translated: 1 00:00:00,950 --> 00:00:06,860 In the last section, we created this form key instance variable, we assigned it an instance of a global 2 00:00:06,860 --> 00:00:13,040 key that has kind of conformed to expect to reference a form state instance, and then we pass that 3 00:00:13,040 --> 00:00:15,440 key off to our form that we created right here. 4 00:00:16,160 --> 00:00:22,670 So now our form is going to reference the form state instance that is created when our login screen 5 00:00:22,670 --> 00:00:24,680 state appears on the screen of our device. 6 00:00:25,490 --> 00:00:31,640 So now that we have a direct reference to our form state instance, we can go and look up the documentation 7 00:00:31,970 --> 00:00:37,640 for form states like the actual form state class and just see how we can actually interact with this 8 00:00:37,640 --> 00:00:38,960 form state that has been created. 9 00:00:39,560 --> 00:00:40,940 Let's take a look at the documentation. 10 00:00:40,940 --> 00:00:42,350 I think you'll see what I'm getting at. 11 00:00:43,300 --> 00:00:45,760 OK, so I'm going to go back over to my FLEDER documentation. 12 00:00:47,450 --> 00:00:51,770 I'm going to do a search for form states, here's the form state class. 13 00:00:53,200 --> 00:00:57,910 And now that we have a direct reference to the instance of form state that is created, when we make 14 00:00:57,910 --> 00:01:02,620 our form, we can look at all the different properties that are associated with this thing in all the 15 00:01:02,620 --> 00:01:04,930 different methods that are associated with it as well. 16 00:01:05,500 --> 00:01:10,990 So whereas before you and I could really only get access to the different constructors that are associated 17 00:01:10,990 --> 00:01:16,420 with all these different widgets, we now have the ability to reference all these properties and call 18 00:01:16,420 --> 00:01:18,520 all these methods things to the. 19 00:01:19,620 --> 00:01:24,900 Thanks to the global key that we set up right here, so again, the global key gives us the ability 20 00:01:24,900 --> 00:01:30,930 to reference a very specific widget and reference properties and call methods that are associated with 21 00:01:30,930 --> 00:01:31,530 that widget. 22 00:01:32,630 --> 00:01:36,770 So in the case of our form state class, we can look at the different methods that are associated with 23 00:01:36,770 --> 00:01:37,190 this thing. 24 00:01:37,760 --> 00:01:40,730 You'll notice that one method is called reset. 25 00:01:40,970 --> 00:01:47,150 And if we call reset, then it's going to attempt to reset every form field that is a descendant of 26 00:01:47,150 --> 00:01:47,810 that form. 27 00:01:48,600 --> 00:01:55,460 So if we call reset on our form state class, I think that it should probably reset these two inputs 28 00:01:55,460 --> 00:01:56,030 right here. 29 00:01:56,450 --> 00:02:00,410 I think that even though that's not what our submit button is supposed to do, that might be a good 30 00:02:00,410 --> 00:02:03,590 test just to make sure that this stuff is working the way we expect. 31 00:02:05,320 --> 00:02:07,510 So I'm going to go to my. 32 00:02:09,160 --> 00:02:11,380 Callback on the Smith button. 33 00:02:12,310 --> 00:02:17,470 So here's the submit button, here's where we create the raised button widget and here's the on pressed 34 00:02:17,470 --> 00:02:18,040 callback. 35 00:02:19,000 --> 00:02:23,770 So on this thing right here, whenever this thing gets pressed, I'm going to attempt to reference the 36 00:02:23,770 --> 00:02:27,400 form St. Instance and call the reset method on it. 37 00:02:27,850 --> 00:02:34,180 So to do so, I'm going to reference first the form key, which is going to give us a reference to the 38 00:02:34,180 --> 00:02:41,710 form state instance that is created to kind of back up or represent our form on the screen. 39 00:02:42,430 --> 00:02:47,830 So we have we just reference to the key by by writing out form key and then to actually get a handle 40 00:02:47,830 --> 00:02:53,110 on the form state instance right here we write out DOT current state. 41 00:02:54,570 --> 00:03:01,530 So if you now hover over current state, you'll see that it returns to us the form state instance or 42 00:03:01,530 --> 00:03:08,250 something of type form state, so form keeg, current state, this thing right here is our form state 43 00:03:08,250 --> 00:03:15,090 instant's so on this I can call reset and now any time user press this button, it should attempt to 44 00:03:15,180 --> 00:03:17,490 reset every field within our form. 45 00:03:18,510 --> 00:03:23,130 So to test this out, I will do a full refresh with a shifter. 46 00:03:25,990 --> 00:03:27,400 I will wait for the reload. 47 00:03:31,500 --> 00:03:36,870 OK, I'll enter in some random email, some random password, and then when I click on the submit button, 48 00:03:37,680 --> 00:03:44,040 I see that both my inputs got completely zeroed out or essentially reset back to their default initial 49 00:03:44,040 --> 00:03:47,260 state where they have no value associated with them whatsoever. 50 00:03:48,090 --> 00:03:48,560 All right. 51 00:03:48,570 --> 00:03:49,500 So that's pretty much it. 52 00:03:49,780 --> 00:03:54,930 That's how we get a handle on some particular widget that has been created inside of our application 53 00:03:55,350 --> 00:03:58,550 and call a method associated with it or reference a property. 54 00:03:58,950 --> 00:04:01,200 We use this global key thing right here. 55 00:04:01,530 --> 00:04:06,750 We save the key and then we pass that key off to whatever element or whatever widget we want to get 56 00:04:06,750 --> 00:04:07,500 our reference to. 57 00:04:08,450 --> 00:04:14,060 So now that we have the ability to get a reference to our form state, we can now. 58 00:04:15,140 --> 00:04:22,010 Go back to this diagram, so we now have access to our foreign states now, we can use that reference 59 00:04:22,430 --> 00:04:27,020 to tell it to validate all the text form fields that are rendered inside the form. 60 00:04:27,590 --> 00:04:30,170 So let's take a quick break and we'll tackle that in the next section. 6215

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