All language subtitles for 3. Graphs

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,030 --> 00:00:05,840 Do you want to have dynamic cities, maps with height variations, even breakpoints? 1 2 00:00:05,850 --> 00:00:08,970 Then graphs might be the data structure you're looking for. 2 3 00:00:09,000 --> 00:00:13,650 A graph is a data structure made out of a collection of nodes and edges. 3 4 00:00:13,710 --> 00:00:22,170 The nodes like these are the end points, and they usually store data as containers. And the edges 4 5 00:00:22,170 --> 00:00:25,620 are the connections between two distinct points. 5 6 00:00:25,710 --> 00:00:29,940 Notice here that the edges have only one way to go. 6 7 00:00:29,940 --> 00:00:33,540 This is actually a special type of graph called direct graph. 7 8 00:00:33,540 --> 00:00:36,660 Of course, they also have pros and cons. 8 9 00:00:36,660 --> 00:00:39,420 Let's find them out together. Using graphs, 9 10 00:00:39,420 --> 00:00:45,600 you can model any type of terrain, height or whatever else you need, street intersections and much 10 11 00:00:45,600 --> 00:00:50,100 more, and it can be easily updated if the map changes real time. 11 12 00:00:50,100 --> 00:00:56,490 But of course the graphs are much harder to work with than grids, let's say, because mostly you have 12 13 00:00:56,490 --> 00:00:58,170 to implement them yourself. 13 14 00:00:58,170 --> 00:01:03,690 Another option for having an environment for the AI is the navmesh. 1490

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