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When people discuss AI, automatically they think about enemies.
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But that's not the only way the players experience AI systems in modern games.
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What are the most common types of AIs?
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Let's find out
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together.
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AIs
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as enemies.
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This is the most found implementation in games.
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Usually everything that comes to you and shoots to kill is most likely an enemy.
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Enemies come in different flavors
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to spice up the gameplay.
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Aggressive, defensive, tactical.
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And much more.
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AI as companions.
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Is there a non-player character following you? Then,
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most likely, you got yourself a companion, be it either for a specific mission or a squad based game.
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Companions play an important role. Games like Mass Effect or Gears of War
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have a lot of mechanics focused on companions.
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Do it right and your game will benefit a lot.
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Have companions going through walls, dying randomly and failing the mission and your game's player
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will get the bad experience. AI as your own units.
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Are you issuing orders to a squad of units in real time strategy game?
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Then most likely you are ordering smart AI Agents a tactical decision and they handle the movement, patrolling,
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attacking, or any other action they have.
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AI can be your own character, in fact.
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Are you playing a top down role playing game where your character moves around in a dungeon?
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Most likely, the AI is controlled by a pathfinder that decides where to move exactly based on your
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specific required move location.
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AI as helpers or invisible helpers.
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What if I told you that a game that has zero non-player characters and in fact any other moving parts
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has AI?
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It's true.
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I'm referring to The Witness from Jonathan Blow, where the AI was used to debug the map to find out
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the walkable areas.
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AI can take many forms.
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The limit being the imagination of the developer.
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My hope is that by getting all this information to you and that by providing this course, you'll be
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on your way to make great AI systems that will improve your game.
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Next, let's look at how AI can handle decisions.
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