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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 0 1 00:00:00,030 --> 00:00:01,620 Welcome to the project section. 1 2 00:00:02,310 --> 00:00:06,390 In this video you will learn how to get the most out of the project. 2 3 00:00:06,420 --> 00:00:12,990 The project is an important part of the course. You will find here not only the examples but the full 3 4 00:00:12,990 --> 00:00:13,310 game AI 4 5 00:00:13,350 --> 00:00:16,380 project that you can study and use in your game. 5 6 00:00:17,320 --> 00:00:25,630 Let's take a look at the file structure. From the folders 01 to 06 There are examples from the first modules 6 7 00:00:25,630 --> 00:00:26,440 in the course. 7 8 00:00:26,740 --> 00:00:32,440 They contain scripts, scenes which you can run to find out about various functionalities. 8 9 00:00:32,440 --> 00:00:39,670 But the most important part is of course the demo one, and in here you'll find the full game AI project 9 10 00:00:39,670 --> 00:00:40,480 as following. 10 11 00:00:40,480 --> 00:00:44,950 The main scene is located in scenes/demo_scene. 11 12 00:00:45,900 --> 00:00:51,720 Please note that this project is already configured to run this scene as the default one. The different 12 13 00:00:51,720 --> 00:00:56,040 functionalities are then broken down in various folders. 13 14 00:00:56,310 --> 00:01:02,670 And one decision I took in making this was to keep the scripts close to the objects that use them. 14 15 00:01:03,510 --> 00:01:10,480 This is why in the scripts folder you'll find only generic scripts where the player and the enemy scripts. 15 16 00:01:10,890 --> 00:01:14,330 You'll need to head over to the prefabs folder in here. 16 17 00:01:14,460 --> 00:01:18,090 Let's say enemy in the you'll find the generic enemy script. 17 18 00:01:18,090 --> 00:01:21,690 And for each enemy system, the scripts will be here. 18 19 00:01:23,320 --> 00:01:27,280 They are nicely organized to serve their individual purposes. 19 20 00:01:27,970 --> 00:01:30,460 The project is also highly modular. 20 21 00:01:31,060 --> 00:01:37,300 This means that most of the functionalities are individual objects that get attached to the enemy or 21 22 00:01:37,300 --> 00:01:37,870 the player. 22 23 00:01:38,380 --> 00:01:41,500 And one such object is the HP system. 23 24 00:01:42,340 --> 00:01:46,960 And you can just take this out from the project and use it in your own. 24 25 00:01:47,320 --> 00:01:54,130 But this is highly modular and can be easily used in the AI, in the player and any object that needs 25 26 00:01:54,490 --> 00:01:57,700 to take damage and actually die at some point. 26 27 00:01:58,360 --> 00:02:04,210 There are other folders here for particles, shaders, materials and much more for you to explore. 27 28 00:02:04,240 --> 00:02:06,550 Good luck on your Game AI journey! 2933

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