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Hello,
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welcome to the space configuration design lecture
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using basic design and basic figures
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I arranged the lecture
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including the theories
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,but focused more on showing you the actual projects
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and apply those theories
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We will simply learn about the theories
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and various functions in this class
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First, we will find out about the design using the triangular composition
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, the basic modeling tool
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, how to use the Cinema 4D more effectively
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and use navigation and arrange the objects
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Next, we will use Mograph and Boolean
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to add more details
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and other stuff like balancing the image
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and how to add the details
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by going through the examples
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We will learn about the triangular composition
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The triangular composition is the most stable
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and effective layout
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when it comes to eye tracking
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Let’s find out through artworks
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from the previous artworks, we can see
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that they have used triangular composition a lot
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The one you see now is the work of Raoul Marks
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who is a legendary artist, creative director
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who now works in a place called Antibody
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with Patrick Clair
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another world famous artist
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I have worked with him when working on True Detective
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I could see that he is a genius
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If you see here, triangular composition comes up in work too
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Here, the head and the car
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and the another car,
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these make the triangular form in the work
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Next, although the triangular is turned upside down,
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you still can see a well arranged composition
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Next, to show the triangular composition using shapes,
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I brought an artwork of a friend named Javier
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You can see that there is a pool on the ground
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and shapes on the top
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If you divide it in the middle,
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it is a bit asymmetric
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, but if you look at the points here at the end,
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you can see the triangular composition in place
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These spot and line elements are included
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and the surface as well
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These parts will be explained in class
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with lots of explanations
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Moving on to the next artwork If you look at the endpoints,
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you will see the triangular composition
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and by putting these objects here
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can make the work more interesting
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It doesn't mean that
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the triangular symmetry is always good when we look at artworks
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Many of the works will be that composition
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, but if you give slight changes like this
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it can make more beautiful works
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as an outcome
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Let's look at the work of a friend named Vineeth
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Let me show you some of his works
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As you can see here
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there are so many layouts having the triangular composition
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this, too, have one, two, three points
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and if you look at the endpoints
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, you can see the triangle
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Who is the main character here
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It would be this friend of course
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This friend here is placed at the end of the triangle
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being the most standing out factor in the work
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The second will be like this
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so the visual flow starts from here
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then the rock then flows like this
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then goes up again
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when looking at the artwork
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The next one that I'm showing you
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also shows the black end corner and the laptop
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is making the triangular form
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You can draw the triangle here too
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Next is not the perfect triangle, but if you look at it carefully
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, here are one two three points
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to make the triangle
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Now let me show you some of my artworks
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I also tried to make the triangular composition as a base
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and tried to put as many changes in the work
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So this endpoint, endpoint, and this endpoint
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, you can see the Coloso logo here
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and the logo here
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also makes the triangle
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Balance is really important too
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, but I tried to balance and level out everything
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We will learn that later in the Octane class
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Let me show you as a preview
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Let's see what would happen if the stuff on the right and left side
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is out balanced
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how does it look now
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Putting this C in the middle,
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do you feel that the weight is biased to one side
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I hope you feel it yourself
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This is not only the problem of a number of objects
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It's about how the objects are generally
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placed at this side of the trangle composition
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making more heavy on this side
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especially in these triangular compositions, changes should be made
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yet balanced
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to make it easy and comfortable
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When enjoying the artwork
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in some works, the perfect symmetry
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could hold a strong visual effect
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, but when you are leveling out the balance using these various objects,
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the changes should be centered in the middle and make it symmetric
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Let’s look at the line here Here is a line here
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, but there is nothing here on the other side
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So, let's put another line on the other side
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It looks a bit balanced by adding the line
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, but to put the weight of these various objects on the other side
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I’ve added once more
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it’s not a same shape
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, but it should have a similar weight
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Of course there is more minor stuff on the right side
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, but if we look at the big objects
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, this part is weighted here around the center
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To make the balance
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and to make the triangle,
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I’ve put this friend
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If you take that out
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the triangle becomes quite ugly
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just a single object is gone, but the triangle is also gone
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making the artwork worse
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to put in your portfolio
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Let’s put in the object again
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the balance is really important
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and a single object can have a significant effect on the overall image
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In this class,
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we will learn how to put details
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using Mograph or Boolean
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to put in the details
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or use navigation
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more easily when modeling
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We will also learn how to balance the overall image
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Please remember that part
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and consider that when I'm giving an explanation on tools
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If you are to make your own layouts
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, try making the triangular composition
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and arrange the spot, line,
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surface elements, think about their combination
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and follow the class
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I assume there are lots who lack in basics
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so in the basic classes,
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let's slowly find out how to arrange the objects
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and make these works
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In class 4, based on the stuff we learned in the design theory class,
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we will have a artwork modeling time
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by making the stable triangular composition
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Also, we will use various elements of art
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such as spot, line, and surface
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and do the composition and arrangements
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Let's do the modeling to find out about basic attributes
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and various modeling methods by using the basic figures
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First, when I do these jobs,
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I roughly draw a layout
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or make major composition in 3D before starting
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I make the shape in the order of modeling
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, add the details and adjust it little by little
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So let me show you how to make a layout composition
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using the method explained right now
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When I've started this work,
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I was thinking to make an artwork layout that the C is to be on top of a platform
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to make the triangular composition
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This was the way I've designed the layout and composition
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to make the artwork
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Now here comes our best friend
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take the camera out
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Make it in this direction
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If you press Ctrl and drag
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, the same object will be copied
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, but if you press Ctrl and Shift and then move,
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you can see that it moves exactly
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in the interval of 5
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You can see it in this x y z part
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We can Ctrl + C + V this value
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and move it like -200 in x axis
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and move it like this
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or press Shift here on this window
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and adjust them
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I’m undoing it by pressing Ctrl + Z
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I’ve made these two objects placed here in 200
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and made this shape
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So, this is the shape I've made
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, but when you see it in the out corner part of the camera,
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you can see there is a distortion
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In Cinema 4D, if you make a camera,
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you can see that it is 36mm
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the lower the value
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the higher the penetration
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Making it hyper lucent,
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you can see that it changes like this
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and if the camera have a high focal length,
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then it becomes the telephoto lens
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You can see there is almost no penetration
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So this was one method
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There is also a way where you use Parallel here at the camera
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, but we are not going to use it today
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, but make the camera lens real high in Perspective
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and try doing it this way
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Mhe camera now is at -45 degree
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and the x and z axis should be identical
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Ctrl + C, Ctrl + V It has to be identical to make the shape come right in the middle
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Let's press the middle button once and look at the top view
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Here is the camera here
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You're looking at it at 45 degree
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There should be another easier way to adjust the degree
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Make Null, and make the Null at 45 degree
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then the direction is aligned in the z axis
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Now, look at the camera values
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Look at them now
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If this goes under the Null,
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the Null is positioned in 000 and and at 45 degree
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Then, the x axis is based on this Null
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and did not move sideways, making it 0
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So, it is 0
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and if you move it only in the z axis direction,
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you can zoom out in the camera
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This will make it easier to work on the middle
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P is pitch direction
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It would be best if I just show you the camera like this
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I'll make the panel into two and show it to you
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I'm going to change the 2 panels perspective and show them
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P is called the pitch
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It moves into this direction
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Pitch is the word used when the baseball players throw balls
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Let’s have a look at the yellow one
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It looks like you are throwing a ball
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and rotating in the x direction That is the pitch
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You can use the direction like this
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If you do the keyboard up and down like this,
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the value changes 1 by 1
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It changes in 1 level
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if you put Alt, however, the decimal at the back
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moves more in details
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so you can change the values in this method
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and adjust the camera
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As I adjust the camera like this,
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it is sizzling and breaking
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This is because it's too far
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Then, you can press Ctrl + D
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Go to project settings
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There is view clipping
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Let's move the view clipping
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Tiny, the really small ones
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But this is too far, so let's make it large
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You can see that it comes clearly even in the far distance away
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Switch small medium large like this
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and assign the region to be clipped
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I'm going to set it as large
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on this work
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It doesn't seem like you need this grid so badly
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Go to filter
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and turn off the work plane
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then the screen will become more clean
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and then press the middle button to come back
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I'm thinking, it would be nice
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to have a round shaped circle just below the platform
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and I'm going to make a cylinder around this cube
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Press Ctrl, drag and pull it out
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Then, if you see here below,
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you can see there is an object inside
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Let’s try something else than Ctrl
270
00:16:38,200 --> 00:16:42,633
If you press Alt instead of Ctrl, this becomes the parent
271
00:16:43,367 --> 00:16:44,333
Let’s try Shift
272
00:16:44,833 --> 00:16:46,567
If you press Shift, it becomes the children
273
00:16:47,400 --> 00:16:51,967
but in my case, this doesn't need to be children
274
00:16:52,633 --> 00:16:55,967
So, I'm going to make the cylinder using Ctrl
275
00:16:56,600 --> 00:16:58,867
and put it in the same position
276
00:16:59,800 --> 00:17:03,600
The cylinder is done, and I'll size it up large like this
277
00:17:03,833 --> 00:17:10,933
Expand it and make it go under here
278
00:17:11,967 --> 00:17:13,900
Let’s try making another friend
279
00:17:14,267 --> 00:17:18,367
I pressed Ctrl + C + V to make it
280
00:17:18,867 --> 00:17:20,467
If I copy and paste
281
00:17:20,600 --> 00:17:22,500
, it goes right under
282
00:17:23,067 --> 00:17:24,300
How to do this setup
283
00:17:24,967 --> 00:17:27,633
is go to preferences by going to edit
284
00:17:28,467 --> 00:17:31,633
You can see Insert new object at
285
00:17:32,100 --> 00:17:34,100
and Paste new objectives at
286
00:17:34,200 --> 00:17:38,067
So when you adjust these, it controls
287
00:17:38,633 --> 00:17:41,233
where the object is formed
288
00:17:41,367 --> 00:17:43,033
,where the layer goes in
289
00:17:43,467 --> 00:17:45,633
. and when you copy or paste
290
00:17:46,333 --> 00:17:47,633
Let’s change into top
291
00:17:47,633 --> 00:17:50,633
When you copy and paste after setting it to top
292
00:17:51,067 --> 00:17:52,367
, it goes on top
293
00:17:53,633 --> 00:17:56,700
Let’s change this into next
294
00:17:59,467 --> 00:18:01,500
If it is set as next
295
00:18:02,467 --> 00:18:05,267
, when you copy and paste this friend
296
00:18:05,633 --> 00:18:07,900
, it goes down like this
297
00:18:08,033 --> 00:18:10,100
So you can choose any method you feel convenient
298
00:18:10,667 --> 00:18:12,867
when your working
299
00:18:14,033 --> 00:18:16,300
So there are 2 of these friends
300
00:18:17,267 --> 00:18:18,567
In case of position
301
00:18:19,567 --> 00:18:23,000
, I want this friend to go here
302
00:18:23,533 --> 00:18:24,567
What should we do
303
00:18:25,167 --> 00:18:27,167
This should go below here
304
00:18:27,900 --> 00:18:30,667
Let’s put this under here
305
00:18:31,300 --> 00:18:35,533
Set x and z to 00
306
00:18:35,700 --> 00:18:41,767
then the x and z are the same
307
00:18:42,300 --> 00:18:44,467
, but only the yaxis is -200
308
00:18:45,400 --> 00:18:46,600
Let’s bring it out again
309
00:18:47,333 --> 00:18:50,100
If you take it out, you can see that
310
00:18:50,700 --> 00:18:53,400
it is a stair like shape
311
00:18:53,667 --> 00:18:56,667
, but the ratio is not the value I want
312
00:18:57,267 --> 00:18:59,700
So, I'm going to select these two
313
00:19:00,467 --> 00:19:03,533
Expand the Radius in the Objects
314
00:19:03,667 --> 00:19:07,000
I wanted more triangular composition
315
00:19:07,600 --> 00:19:09,167
so I'm going to stretch it like this
316
00:19:11,100 --> 00:19:14,000
These friends too I want them flat
317
00:19:14,200 --> 00:19:16,067
than be a regular cube
318
00:19:16,500 --> 00:19:18,500
so I'm going to change the position
319
00:19:19,067 --> 00:19:21,333
Size down to like 100
320
00:19:22,000 --> 00:19:25,700
Press Shift to go down to 50
321
00:19:25,900 --> 00:19:31,867
and 200 for this, and make this shape
322
00:19:32,467 --> 00:19:35,467
Next, like the method we tried before,
323
00:19:35,700 --> 00:19:37,900
I'm going to use the same method
324
00:19:38,400 --> 00:19:40,000
and make a cylinder shape
325
00:19:40,500 --> 00:19:45,833
Move the yellow here and change the size
326
00:19:46,367 --> 00:19:50,800
I actually don't look at the exact values when working
327
00:19:51,033 --> 00:19:52,833
Usually, when I’m working
328
00:19:53,400 --> 00:19:56,600
I just change the size so that it looks somewhat appropriate
329
00:19:57,833 --> 00:20:02,800
I want to put alphabet c, from the coloso,
330
00:20:03,533 --> 00:20:04,667
I'm going to bring out the tube
331
00:20:06,267 --> 00:20:09,333
press Objects, orientation
332
00:20:09,533 --> 00:20:13,267
Bring it down with the mouse to change the position
333
00:20:13,433 --> 00:20:14,467
the position is changed
334
00:20:15,000 --> 00:20:17,733
Let’s try +Zs
335
00:20:18,267 --> 00:20:21,100
and size down a little bit
336
00:20:21,500 --> 00:20:25,167
Inner is 30 and maybe 50 for this one
337
00:20:25,600 --> 00:20:27,400
Let's scale down to this level
338
00:20:27,633 --> 00:20:31,367
Change the thickness to this much
339
00:20:31,800 --> 00:20:34,200
Make it much flat
340
00:20:34,400 --> 00:20:36,767
Since I can't see them well
341
00:20:37,000 --> 00:20:40,400
, press the middle button, go to perspective view
342
00:20:40,800 --> 00:20:43,133
Press S and bring it closer
343
00:20:44,200 --> 00:20:46,967
Go to display and switch into Gouraud shading
344
00:20:47,600 --> 00:20:51,033
Then for the cube, go rotation segment
345
00:20:51,467 --> 00:20:53,267
Twice it up
346
00:20:53,800 --> 00:20:58,000
It is increased twice and take it up a bit and change the position
347
00:20:58,500 --> 00:21:02,967
Go to the Slice, and click on the slice
348
00:21:03,367 --> 00:21:05,900
Adjust the angle
349
00:21:06,533 --> 00:21:08,433
Make a c shape
350
00:21:08,767 --> 00:21:13,033
I changed it to the upper Gouraud shading
351
00:21:13,833 --> 00:21:21,100
Go back to tube, adjust the rotation a little and make it -45 degree
352
00:21:21,300 --> 00:21:23,400
and see it in the camera
353
00:21:24,033 --> 00:21:29,167
I made a little more adjustment to make the c shape prettier
354
00:21:29,733 --> 00:21:31,700
Here are the adjustments
355
00:21:31,967 --> 00:21:34,800
You don't have to follow the exact value
356
00:21:34,900 --> 00:21:38,300
, but think of it as following this ratio
357
00:21:38,933 --> 00:21:40,600
When I look at the c again
358
00:21:40,800 --> 00:21:43,033
, it seems it would be better if the camera is placed lower
359
00:21:43,100 --> 00:21:45,200
So, lower the camera slightly
360
00:21:45,633 --> 00:21:49,100
, but change the angle instead
361
00:21:49,500 --> 00:21:53,633
and make the c come about here
362
00:21:55,100 --> 00:21:57,567
I'm going to make some friend in the back
363
00:21:58,300 --> 00:21:59,467
Make a cylinder
364
00:21:59,800 --> 00:22:03,367
and go to object orientation and change it
365
00:22:03,867 --> 00:22:07,333
I’m going to change the size
366
00:22:07,800 --> 00:22:11,800
Decide the thickness
367
00:22:12,233 --> 00:22:16,600
Go to slice, make it about 270
368
00:22:16,833 --> 00:22:17,967
then it will be in this direction
369
00:22:18,400 --> 00:22:22,500
then make it in 180
370
00:22:22,867 --> 00:22:24,533
and make something like this
371
00:22:24,833 --> 00:22:27,167
I don’t need segments
372
00:22:28,500 --> 00:22:30,400
so I will decrease the segment
373
00:22:30,967 --> 00:22:34,000
then I'm going to bring this
374
00:22:34,133 --> 00:22:35,467
to a position that I want
375
00:22:35,700 --> 00:22:39,333
This is a factor that supports in the back in curves
376
00:22:39,800 --> 00:22:41,567
Just a slight in the back
377
00:22:41,900 --> 00:22:45,200
, but if this line comes close to the c like this
378
00:22:46,800 --> 00:22:49,833
,this interrupts the c shape letter
379
00:22:50,267 --> 00:22:52,000
so I will push it to the side
380
00:22:52,000 --> 00:22:54,000
Let’s try this much
381
00:22:54,433 --> 00:22:57,367
I've decreased the thickness slightly more
382
00:22:57,900 --> 00:23:01,500
then this should go in the back to finish
383
00:23:02,133 --> 00:23:05,067
The size is adjusted once more
384
00:23:06,400 --> 00:23:09,300
Make it go lower
385
00:23:09,733 --> 00:23:12,367
Make it a bit bigger
386
00:23:12,900 --> 00:23:15,400
And adjust the size
387
00:23:15,900 --> 00:23:21,067
As I see now, the ratio between the cube and this part
388
00:23:21,867 --> 00:23:23,600
doesn't look that good to me
389
00:23:23,700 --> 00:23:28,167
It will be much better if it comes in 1 of 3 of a size
390
00:23:28,233 --> 00:23:32,067
The cube, too, has a quite similar thickness
391
00:23:32,433 --> 00:23:34,333
so I want this to be slightly narrower
392
00:23:36,033 --> 00:23:37,933
Let's say I divide this in three parts
393
00:23:38,100 --> 00:23:39,400
one two three
394
00:23:39,567 --> 00:23:43,433
Three, so the thickness is about 1/3
395
00:23:43,667 --> 00:23:46,567
and have c go like this
396
00:23:47,933 --> 00:23:51,533
Put this slightly lower
397
00:23:51,867 --> 00:23:53,200
to make a better ratio than before
398
00:23:54,667 --> 00:23:58,300
Next, I'm going to push the cubes a little
399
00:23:59,300 --> 00:24:03,333
I'm pressing Shift and pushing it in the interval of 30
400
00:24:04,833 --> 00:24:08,800
Push 30, look at the ratio
401
00:24:09,033 --> 00:24:11,767
Adjust little by little like this
402
00:24:11,900 --> 00:24:15,833
when choosing the size or ratios
403
00:24:16,267 --> 00:24:21,233
to find the right level depending on the design principle
404
00:24:21,533 --> 00:24:23,133
and change them
405
00:24:24,033 --> 00:24:26,567
I've changed it in about 30 like this
406
00:24:26,933 --> 00:24:31,267
so I’ve made the approximate
407
00:24:31,533 --> 00:24:32,767
basic shape
408
00:24:33,733 --> 00:24:35,433
If I pull down the camera a little
409
00:24:36,200 --> 00:24:38,800
and change the angle like this,
410
00:24:39,633 --> 00:24:43,067
the amount of the upper side shows will decrease
411
00:24:43,267 --> 00:24:47,000
So, we’ve followed rather linear process
412
00:24:47,433 --> 00:24:49,000
before going into the next step
413
00:24:49,233 --> 00:24:50,667
I'm going to organize the objects
414
00:24:51,467 --> 00:24:55,633
In the case of the camera, I'm going to put it up at the top
415
00:24:56,067 --> 00:24:57,900
Next, the ones in the middle
416
00:24:58,233 --> 00:24:59,767
, to make null in the middle,
417
00:25:00,200 --> 00:25:02,200
I'm going to press these friends by pressing Alt + G
418
00:25:02,700 --> 00:25:06,300
Put the rest of them under here
419
00:25:07,100 --> 00:25:12,567
Then, the middle cube and the position of the null is the same
420
00:25:12,900 --> 00:25:14,567
So, there is three in here
421
00:25:14,967 --> 00:25:20,867
I'm going to make one more null
422
00:25:21,533 --> 00:25:23,467
and make it go into the middle axis
423
00:25:24,000 --> 00:25:27,533
Then the 2 goes in like this
424
00:25:28,000 --> 00:25:30,000
This one is the base
425
00:25:30,933 --> 00:25:33,967
and this is the center cube
426
00:25:34,967 --> 00:25:37,833
Press Alt + G and then top
427
00:25:39,000 --> 00:25:42,733
The logo c is rotated in to 45 degree
428
00:25:43,967 --> 00:25:47,133
Let's just make one more null and put it there
429
00:25:48,033 --> 00:25:49,833
and put it like this as a logo
430
00:25:50,233 --> 00:25:53,333
Next is the one that goes behind the cylinder
431
00:25:54,133 --> 00:25:57,300
I'm going to press Alt + G and make it back
432
00:25:57,600 --> 00:26:01,200
So, organize once more in the order of objects
433
00:26:03,067 --> 00:26:06,667
it may take time to name this every time we do this
434
00:26:07,033 --> 00:26:08,833
because we may not use them all
435
00:26:09,333 --> 00:26:11,500
So, you can just do it in the middle once in a while
436
00:26:12,367 --> 00:26:15,067
Next, when we see an image like this
437
00:26:15,567 --> 00:26:19,833
, the weight is generally biased to the left
438
00:26:20,200 --> 00:26:23,867
, but we are going to put lots of objects and details
439
00:26:24,133 --> 00:26:26,833
and straighten out the balance
440
00:26:27,433 --> 00:26:29,300
We are going to make stair
441
00:26:30,167 --> 00:26:32,633
Make this cube editable
442
00:26:33,800 --> 00:26:37,933
, leave about 2/3
443
00:26:38,833 --> 00:26:40,100
and look at it like this
444
00:26:41,200 --> 00:26:43,867
Next I'm going to make a plain
445
00:26:43,967 --> 00:26:47,167
Make a plain and switch the axis again
446
00:26:48,133 --> 00:26:50,267
and decrease the size
447
00:26:50,800 --> 00:26:53,167
Press T and adjust the size
448
00:26:53,833 --> 00:26:57,700
Then, I'm going to make a stair with 5 steps
449
00:26:58,267 --> 00:26:59,900
change to 5 5
450
00:27:00,567 --> 00:27:04,267
Press c and make it Editable
451
00:27:04,767 --> 00:27:09,833
Delete this part and select all
452
00:27:11,433 --> 00:27:13,633
When you look at the modeling axis part,
453
00:27:14,067 --> 00:27:19,467
you can move the x and y part
454
00:27:19,733 --> 00:27:23,300
so move it like this
455
00:27:24,067 --> 00:27:26,400
Then at this point,
456
00:27:27,167 --> 00:27:30,467
I'm going to make it end right here
457
00:27:30,733 --> 00:27:32,500
One two three for five steps
458
00:27:33,933 --> 00:27:38,633
Press T and match the size altogether
459
00:27:39,667 --> 00:27:41,333
The center goes here
460
00:27:42,167 --> 00:27:45,000
, making it easy to adjust
461
00:27:46,367 --> 00:27:50,500
Make the stair here
462
00:27:51,067 --> 00:27:55,267
and press D to Extrude
463
00:27:55,467 --> 00:28:01,833
You can see that the side surface comes out when you Extrude
464
00:28:03,200 --> 00:28:05,200
The truth is when you look at it from behind,
465
00:28:05,700 --> 00:28:06,767
let's press D
466
00:28:06,767 --> 00:28:09,567
shortcut D If you look at it here, it's empty
467
00:28:10,000 --> 00:28:14,600
Then, you can press create a cap and fill the space
468
00:28:15,567 --> 00:28:19,900
I'm going to move it here
469
00:28:21,033 --> 00:28:25,533
The size should accurately end here well
470
00:28:27,367 --> 00:28:32,167
Go to modeling axis, press T
471
00:28:32,233 --> 00:28:36,933
and finish the stair like this
472
00:28:37,433 --> 00:28:40,333
I don’t measure the exact values
473
00:28:41,300 --> 00:28:46,067
You can do that too, but you can use this method faster
474
00:28:46,533 --> 00:28:49,600
If this seems to be not a problem at all,
475
00:28:50,400 --> 00:28:55,233
I'm going to move the stair to the other side
476
00:28:55,800 --> 00:28:57,700
Press Ctrl and put it up like this
477
00:28:59,067 --> 00:29:04,100
, rotate 90 degrees
478
00:29:05,000 --> 00:29:07,733
and bring it up like this
479
00:29:10,067 --> 00:29:12,333
Then, you have 2 stairs
480
00:29:12,967 --> 00:29:16,800
The vision goes up,
481
00:29:17,300 --> 00:29:22,500
Make the vision flow more closer to the C
482
00:29:22,933 --> 00:29:25,800
so you can induce the vision flow to the theme
483
00:29:26,233 --> 00:29:27,667
to make a better design
484
00:29:27,767 --> 00:29:31,500
Let’s try other things now
485
00:29:32,233 --> 00:29:34,533
I’m going to use spline
486
00:29:35,267 --> 00:29:37,567
Here is the spline
487
00:29:38,233 --> 00:29:41,833
There is a rectangle in the Front view
488
00:29:42,433 --> 00:29:45,033
I'm going to copy this friend
489
00:29:45,733 --> 00:29:47,967
Press C button
490
00:29:49,000 --> 00:29:51,667
Select the upper part like this
491
00:29:52,200 --> 00:29:54,300
and put it up a bit
492
00:29:54,867 --> 00:29:58,233
Now, I have a slightly higher friend
493
00:29:58,733 --> 00:30:00,533
in the size of about 1/3 higher
494
00:30:00,900 --> 00:30:02,333
We’ve learned this before
495
00:30:02,800 --> 00:30:04,933
if you have 2 splines,
496
00:30:05,333 --> 00:30:06,800
you can combine these
497
00:30:07,167 --> 00:30:09,600
Once it is combined, I'm going to move
498
00:30:10,033 --> 00:30:12,800
this friend a little backwards
499
00:30:14,200 --> 00:30:16,167
and make this kind of shape
500
00:30:16,667 --> 00:30:18,900
What we are going to find out in the spline is,
501
00:30:19,767 --> 00:30:20,900
First, click on the right button
502
00:30:21,600 --> 00:30:24,367
You’ll see something called chamfer
503
00:30:24,467 --> 00:30:27,067
WWhat the chamfer do is
504
00:30:27,633 --> 00:30:30,133
it makes this part
505
00:30:30,333 --> 00:30:32,700
This is too small, so I'm going to give it 100 and try again
506
00:30:33,267 --> 00:30:37,133
So, this is a friend that makes a shape round
507
00:30:38,467 --> 00:30:43,567
The size was 200, and I'm going to make it 400
508
00:30:44,067 --> 00:30:45,867
It's quite too big, but it doesn't matter
509
00:30:46,633 --> 00:30:51,000
If you do that, you can see that it becomes almost circular
510
00:30:51,433 --> 00:30:55,167
There is also a circle on the other side
511
00:30:56,100 --> 00:30:59,433
For me, this looks like a good shape
512
00:30:59,867 --> 00:31:02,600
I'm going to press the middle button and see it again
513
00:31:03,533 --> 00:31:07,400
Press Alt and press Extrude
514
00:31:07,867 --> 00:31:10,533
and make this friend shaped like this
515
00:31:10,967 --> 00:31:14,033
The size can go a bit thinner
516
00:31:14,333 --> 00:31:17,200
I'm going to try making it 20
517
00:31:17,700 --> 00:31:22,933
I will copy this friend, open file 2, the one that I've been working on,
518
00:31:23,000 --> 00:31:25,500
paste it here
519
00:31:25,867 --> 00:31:27,633
and change the size
520
00:31:29,333 --> 00:31:31,000
after adjusting the size
521
00:31:31,500 --> 00:31:36,467
We can make it go on the right side
522
00:31:37,100 --> 00:31:40,767
Copy it again make another one
523
00:31:41,967 --> 00:31:45,267
Make sure that if you decrease the Extrude itself,
524
00:31:45,700 --> 00:31:48,367
the thickness will be decreased too
525
00:31:48,933 --> 00:31:50,900
instead, decrease the rectangle itself
526
00:31:51,300 --> 00:31:55,633
Then the thickness is maintained, yet the size itself is decreased
527
00:31:56,000 --> 00:31:58,000
I'm going to try this way
528
00:31:58,500 --> 00:32:02,833
Decrease it a little more, and do Extrude
529
00:32:02,833 --> 00:32:06,300
Make one or two more
530
00:32:08,033 --> 00:32:11,167
The principles that make the elements of arts look similar
531
00:32:11,600 --> 00:32:14,667
are unity, repetition, harmony rhythm, gradation, and symmetry
532
00:32:15,000 --> 00:32:18,967
we can make the image more unified
533
00:32:19,000 --> 00:32:22,867
by repeating similar shapes
534
00:32:23,633 --> 00:32:27,733
So, we are applying that theory right now
535
00:32:28,433 --> 00:32:29,867
I’ve weighted on the left side
536
00:32:30,367 --> 00:32:33,367
We should put some objects in the right
537
00:32:34,167 --> 00:32:36,133
and make additional shapes
538
00:32:36,567 --> 00:32:40,667
We're not going to put anything so complicated
539
00:32:40,900 --> 00:32:43,467
Just a simple cylinder
540
00:32:44,700 --> 00:32:46,567
x not z
541
00:32:46,933 --> 00:32:52,700
If you do it in the x axis like this, it will change directions
542
00:32:53,400 --> 00:32:55,500
Make the size bigger
543
00:32:56,000 --> 00:32:58,900
Hold the handle and put it in
544
00:32:59,600 --> 00:33:02,900
I'm going to make this rounded shape connect
545
00:33:03,500 --> 00:33:06,800
on the right side so that it blends in
546
00:33:07,267 --> 00:33:08,567
with the ones on the left
547
00:33:08,867 --> 00:33:11,900
For me, the polygon is too small
548
00:33:12,367 --> 00:33:14,533
I'm going to change it into about
549
00:33:14,800 --> 00:33:16,367
72 and change it
550
00:33:16,867 --> 00:33:20,167
I don't think it doesn't have to be so high for height segments
551
00:33:20,600 --> 00:33:21,467
Let’s just lower it down
552
00:33:21,967 --> 00:33:23,467
There are no changes in the details
553
00:33:23,833 --> 00:33:28,100
Inly the number of modeling polygons are increased
554
00:33:28,833 --> 00:33:30,033
Rather making this fall like this
555
00:33:30,400 --> 00:33:33,867
, you can have a curve here
556
00:33:34,533 --> 00:33:36,833
and maybe switch into a straight line
557
00:33:36,967 --> 00:33:38,333
same like this shape
558
00:33:38,967 --> 00:33:42,067
The same principles go here too
559
00:33:42,933 --> 00:33:45,533
I'm going to slice it once
560
00:33:46,033 --> 00:33:49,233
Set the slice at 270 other side
561
00:33:49,633 --> 00:33:53,467
and 180 in here
562
00:33:53,833 --> 00:33:57,400
Now as I see it, it seems it doesn't have to be that high
563
00:33:58,467 --> 00:34:00,767
I lowered down the rotation segment
564
00:34:01,200 --> 00:34:02,700
I'll make one like this
565
00:34:03,167 --> 00:34:06,267
to put some more details
566
00:34:06,733 --> 00:34:08,467
When making an object,
567
00:34:08,600 --> 00:34:12,767
I'm going make a partition to divide it from the others
568
00:34:13,400 --> 00:34:14,733
It would be better to have a partition
569
00:34:15,500 --> 00:34:17,733
than a surface
570
00:34:18,500 --> 00:34:21,000
Let me put in the torus
571
00:34:21,233 --> 00:34:23,400
This too should have x axis
572
00:34:23,933 --> 00:34:26,800
Decrease the Radius of the pipe
573
00:34:27,567 --> 00:34:29,500
Size it up a bit
574
00:34:30,800 --> 00:34:32,933
I'm going to put this pipe
575
00:34:32,967 --> 00:34:37,000
so that it divides the object behind at about 1/3
576
00:34:37,567 --> 00:34:39,433
Next, I’m going to put about 36
577
00:34:40,800 --> 00:34:42,900
I've changed the ring value, not the pipe
578
00:34:43,333 --> 00:34:46,233
Make the ring segments as 36
579
00:34:46,767 --> 00:34:53,067
This friend is also small, so I'm going to slice it at 270 and 180
580
00:34:53,400 --> 00:34:55,000
and change it like this
581
00:34:55,667 --> 00:34:58,833
I've worked on both sides
582
00:34:59,033 --> 00:35:01,067
, but now I can tell this friend is too down below
583
00:35:01,433 --> 00:35:05,900
I'm going to select the two and push it back
584
00:35:06,833 --> 00:35:09,133
just a little
585
00:35:09,700 --> 00:35:12,100
and balance it out
586
00:35:13,533 --> 00:35:15,367
then the size
587
00:35:15,867 --> 00:35:18,200
I think it's okay to make it bigger
588
00:35:20,600 --> 00:35:26,333
You should change the size and shapes in bits
589
00:35:26,867 --> 00:35:30,000
As you can see here, I changed the shapes
590
00:35:30,133 --> 00:35:34,000
to make this shape meet with the others and be more balanced
591
00:35:35,067 --> 00:35:38,333
Now, I'm going to fill in the back a little
592
00:35:39,100 --> 00:35:43,800
What we're going to try now is we are going to make a rectangle
593
00:35:44,433 --> 00:35:47,167
in a z y direction, not x y
594
00:35:47,767 --> 00:35:52,500
I'm going to put repeated factor using the cloner function
595
00:35:53,000 --> 00:35:55,300
We haven’t learned cloner yet
596
00:35:55,500 --> 00:35:59,100
, but this is basically a friend that copies stuff
597
00:35:59,133 --> 00:36:00,967
Those who are starting the Cinema 4D for the first time
598
00:36:01,100 --> 00:36:04,133
should get very close to this friend
599
00:36:04,800 --> 00:36:06,867
because this is used so frequently
600
00:36:07,300 --> 00:36:09,733
I'll be helping you understand
601
00:36:10,500 --> 00:36:14,567
and use various functions
602
00:36:15,467 --> 00:36:17,333
Let’s change into linear mode
603
00:36:17,400 --> 00:36:20,067
and change it into a cloner
604
00:36:21,100 --> 00:36:24,500
This is quite a linear factor, but I'm going to put roundings
605
00:36:24,867 --> 00:36:28,067
and make this go along
606
00:36:28,467 --> 00:36:32,167
With other factors, so I made it slightly round
607
00:36:32,867 --> 00:36:35,800
I'm going to take it down
608
00:36:35,800 --> 00:36:40,100
and match some parts like positioning
609
00:36:43,967 --> 00:36:45,633
In my opinion,
610
00:36:45,867 --> 00:36:49,267
I think it would be okay to have one or two of these
611
00:36:49,867 --> 00:36:52,600
I’m going to copy cloner itself
612
00:36:53,267 --> 00:36:58,400
and I'm going to change it to have these two go back
613
00:36:59,400 --> 00:37:02,033
Now, I am doing this again
614
00:37:02,433 --> 00:37:06,000
so I can't make it identically the same
615
00:37:06,500 --> 00:37:09,733
, but please keep that in mind
616
00:37:09,900 --> 00:37:11,700
and follow the lecture
617
00:37:12,400 --> 00:37:13,633
Okay, so I've put it here
618
00:37:14,433 --> 00:37:18,167
Let’s Extrude this itself
619
00:37:20,967 --> 00:37:26,800
Select these two, make it about 10, maybe 20
620
00:37:27,233 --> 00:37:30,467
I made it 20, and in the cap
621
00:37:30,700 --> 00:37:33,367
We can put rounding in the caps
622
00:37:34,800 --> 00:37:40,433
As I think of it, I'm going to make this friend slightly smaller
623
00:37:40,967 --> 00:37:43,433
and make it three each
624
00:37:43,833 --> 00:37:48,367
So, change this smaller and in the y axis
625
00:37:49,467 --> 00:37:51,833
It will be copied in the order of the counts
626
00:37:52,500 --> 00:37:55,667
Add another one on top
627
00:37:56,367 --> 00:37:58,100
, add one in the bottom too
628
00:37:58,500 --> 00:38:01,400
, and make another level
629
00:38:02,333 --> 00:38:06,733
And put it in a position where we want
630
00:38:07,367 --> 00:38:10,000
in the right place
631
00:38:11,800 --> 00:38:17,033
If you look at the line here, it looks like they are connected
632
00:38:17,533 --> 00:38:22,433
So I'm going to change the positioning of the line too
633
00:38:23,567 --> 00:38:27,333
Change it so that there is a slight space in between
634
00:38:28,300 --> 00:38:32,600
So, there goes the change
635
00:38:33,600 --> 00:38:36,833
I'm going to push this friend too
636
00:38:37,500 --> 00:38:40,667
and make the triangle form more visible
637
00:38:41,033 --> 00:38:44,567
The objects here are still a bit large
638
00:38:45,133 --> 00:38:46,367
and it looks extruded out a lot
639
00:38:47,833 --> 00:38:50,300
So, I will make some adjustments
640
00:38:50,800 --> 00:38:53,833
Click F4 and take this part
641
00:38:54,133 --> 00:38:55,533
Push it a little bit inside
642
00:38:56,633 --> 00:39:00,233
so there was the alternation
643
00:39:00,667 --> 00:39:03,100
I'm going to fix the camera as much
644
00:39:03,533 --> 00:39:04,500
So the tags here,
645
00:39:06,900 --> 00:39:10,367
some of the order of the tags are different from the last versions
646
00:39:10,467 --> 00:39:12,133
I, too, get confused from time to time
647
00:39:12,600 --> 00:39:14,600
Here is a protection in the rigging
648
00:39:15,033 --> 00:39:19,667
If you do the protection in the rigging, the camera doesn't move
649
00:39:19,967 --> 00:39:22,133
The camera is fixed in this view
650
00:39:22,700 --> 00:39:25,233
and you can work on this view only
651
00:39:25,533 --> 00:39:29,133
I'm going to change it like this so we don't click it by accident
652
00:39:32,133 --> 00:39:35,800
Then the empty place here,
653
00:39:36,733 --> 00:39:39,900
I'm going to fill it with other objects
654
00:39:40,467 --> 00:39:43,100
Here, I'm going to use cylinder and cube
655
00:39:43,200 --> 00:39:45,900
and make the positioning like this
656
00:39:47,167 --> 00:39:50,500
If you see here,
657
00:39:50,867 --> 00:39:52,967
the balance of both sides
658
00:39:54,100 --> 00:39:59,067
is evened out with the additional design factors
659
00:40:00,067 --> 00:40:03,233
I'm still not sure about the cloner's position
660
00:40:04,500 --> 00:40:06,467
I'm going to raise it one more
661
00:40:07,067 --> 00:40:12,233
Decrease the Extrude
662
00:40:13,000 --> 00:40:14,467
15 seems fine
663
00:40:15,167 --> 00:40:19,500
So 15 and cap should be more thinner
664
00:40:20,267 --> 00:40:22,733
If it's too thick, there are times it doesn't look that pretty
665
00:40:22,900 --> 00:40:26,600
because other friends are not in yet
666
00:40:27,133 --> 00:40:29,467
So, just make this very thin
667
00:40:31,567 --> 00:40:35,067
Then, I'm going to select the ones at the bottom
668
00:40:35,333 --> 00:40:39,200
and put some more details in the base ones
669
00:40:40,033 --> 00:40:43,500
I'm going to save the work as number 3
670
00:40:44,700 --> 00:40:46,467
and move on to the next step
671
00:40:47,267 --> 00:40:50,933
Now ,there are going to do some repeated works
672
00:40:51,433 --> 00:40:53,567
There are nothing much to explain
673
00:40:53,933 --> 00:40:57,767
So, I'm just going to show you making it
674
00:40:58,233 --> 00:41:01,600
so the more important stuff
675
00:41:01,933 --> 00:41:03,267
can be introduced
676
00:41:03,800 --> 00:41:04,800
Let's proceed
677
00:41:05,633 --> 00:41:09,933
I'm going to put more objects in the back
678
00:41:10,667 --> 00:41:13,967
and balance out the overall work
679
00:41:14,200 --> 00:41:16,200
in details
680
00:41:17,067 --> 00:41:18,500
In case of sphere,
681
00:41:20,667 --> 00:41:22,633
make this hemisphere
682
00:41:23,367 --> 00:41:25,867
Group these two
683
00:41:26,533 --> 00:41:28,667
Put one more in the back
684
00:41:30,033 --> 00:41:32,133
If you see here in the upper part
685
00:41:32,267 --> 00:41:34,567
, there are some parts that the outline is hanging out
686
00:41:34,600 --> 00:41:36,167
and even sticking out
687
00:41:36,633 --> 00:41:38,767
There are some empty feeling in the middle
688
00:41:39,333 --> 00:41:44,867
I'm going to move the position of these objects
689
00:41:45,500 --> 00:41:47,900
I'm going to put some linear elements
690
00:41:48,233 --> 00:41:51,767
Connect the overall objects
691
00:41:52,400 --> 00:41:54,500
Make it look beautiful in the arts perspective
692
00:41:55,000 --> 00:41:57,100
Put more details into it
693
00:41:57,667 --> 00:42:00,033
I'm going to do it
694
00:42:00,400 --> 00:42:01,700
With splines,
695
00:42:02,067 --> 00:42:04,800
I'm going to arrange this before we do that
696
00:42:05,067 --> 00:42:07,300
Cloner There are two cloners
697
00:42:08,333 --> 00:42:09,467
And then the stairs,
698
00:42:10,333 --> 00:42:12,900
Put camera on the most top
699
00:42:13,967 --> 00:42:17,633
I think it is best that
700
00:42:17,667 --> 00:42:21,133
you organize whenever each stage is done
701
00:42:21,233 --> 00:42:23,900
Because, if you do it every time you start
702
00:42:24,600 --> 00:42:28,233
, you are not even sure which objects you are going to be using
703
00:42:28,633 --> 00:42:33,000
, but can ended up spending too much time, naming objects
704
00:42:33,400 --> 00:42:35,633
So, I think it is best that you change them
705
00:42:35,767 --> 00:42:37,300
little by little whenever you need
706
00:42:38,000 --> 00:42:39,467
The linear elements
707
00:42:40,467 --> 00:42:42,700
This could be the way to emphasize the theme
708
00:42:43,033 --> 00:42:46,000
by putting a line at about here
709
00:42:46,167 --> 00:42:47,900
Because if you look in the surface wise,
710
00:42:48,000 --> 00:42:50,333
this is a big surface, and nothing there
711
00:42:51,000 --> 00:42:54,100
and a linear element could be the answer
712
00:42:54,600 --> 00:42:57,967
I'm going to change the cloud a bit
713
00:43:00,433 --> 00:43:03,833
Take this friend here
714
00:43:04,533 --> 00:43:07,467
and change this one
715
00:43:08,267 --> 00:43:10,300
I've raised it to 90 degree
716
00:43:11,300 --> 00:43:16,500
Let's change the angle in this way
717
00:43:16,867 --> 00:43:20,133
Press Shift on the other side, and 180 degree
718
00:43:21,733 --> 00:43:25,367
I'm just checking where to put this
719
00:43:25,933 --> 00:43:27,900
and the sizes and stuff
720
00:43:30,200 --> 00:43:33,067
As I do the design, things may be different from the ones I've done before
721
00:43:33,867 --> 00:43:35,967
, but it doesn't matter if you follow that
722
00:43:36,533 --> 00:43:38,933
I'm going to put it back a bit
723
00:43:39,433 --> 00:43:42,233
trying not to touch the c region as much as I can
724
00:43:42,667 --> 00:43:44,333
Make it blend in
725
00:43:44,767 --> 00:43:45,967
So, I'm trying to do that
726
00:43:46,467 --> 00:43:49,267
I'm going to make a new window
727
00:43:49,600 --> 00:43:50,967
Make this shape
728
00:43:51,900 --> 00:43:54,900
The camera is in the middle
729
00:43:55,300 --> 00:43:56,700
Then, it goes right in the middle
730
00:43:58,500 --> 00:44:00,067
Increase the size
731
00:44:00,800 --> 00:44:04,700
I’m working on the backgrounds too
732
00:44:05,600 --> 00:44:07,867
This work is done based on 300 mm telephoto lens
733
00:44:08,367 --> 00:44:11,167
and make the transparent as low as I could
734
00:44:11,633 --> 00:44:15,000
So, I'm going to make this line
735
00:44:15,300 --> 00:44:17,267
Match more in the plane
736
00:44:18,467 --> 00:44:19,633
I’ve done that
737
00:44:20,267 --> 00:44:23,533
Next, I'm going to take this friend outside
738
00:44:25,967 --> 00:44:29,000
and put background
739
00:44:29,500 --> 00:44:33,167
What we can do with the rectangle is
740
00:44:33,533 --> 00:44:35,200
something called create outline
741
00:44:35,733 --> 00:44:37,133
So, this is the create outline
742
00:44:37,700 --> 00:44:42,600
which makes an outline
743
00:44:42,867 --> 00:44:44,167
with the same space in between
744
00:44:45,233 --> 00:44:48,400
Then, I'm going to use Extrude to this friend
745
00:44:49,733 --> 00:44:52,733
and make space
746
00:44:54,733 --> 00:44:56,767
I'm going to make one more of this
747
00:44:58,133 --> 00:45:00,000
Make it big
748
00:45:02,367 --> 00:45:03,233
There goes the size
749
00:45:04,833 --> 00:45:10,233
and position it with this friend
750
00:45:11,500 --> 00:45:12,600
If you Extrude,
751
00:45:13,133 --> 00:45:15,800
you can get a space here
752
00:45:17,167 --> 00:45:20,167
If this friend goes inside
753
00:45:21,000 --> 00:45:24,833
, then you see there is a space here
754
00:45:25,633 --> 00:45:27,900
I'm going to make another rectangle
755
00:45:28,767 --> 00:45:30,100
Match the position
756
00:45:30,900 --> 00:45:33,067
Do the rounding
757
00:45:33,467 --> 00:45:35,900
Make it almost a sphere
758
00:45:36,133 --> 00:45:37,700
This has a lot of usages
759
00:45:38,633 --> 00:45:40,667
If you expand it like this
760
00:45:41,733 --> 00:45:45,167
, you can get another line like this
761
00:45:46,133 --> 00:45:49,000
I'm going to make this line start
762
00:45:50,400 --> 00:45:54,567
from the front and go around to the back space
763
00:45:55,833 --> 00:45:59,033
I’ll group the background
764
00:46:00,100 --> 00:46:01,533
Name it background
765
00:46:02,400 --> 00:46:03,700
and turn it off
766
00:46:05,633 --> 00:46:08,967
If you see it like this, the ground and the line
767
00:46:08,967 --> 00:46:10,700
doesn’t seem like it aligns
768
00:46:11,433 --> 00:46:14,200
To put it as a circle
769
00:46:14,600 --> 00:46:17,500
, to put a circle as the linear element,
770
00:46:17,900 --> 00:46:19,867
It doesn't look like it's going to match the angle here
771
00:46:20,667 --> 00:46:22,700
I'm going to fix the floor instead
772
00:46:23,200 --> 00:46:25,133
and proceed
773
00:46:25,867 --> 00:46:27,633
I’m going to delete this floor
774
00:46:28,267 --> 00:46:30,367
And instead, make another one like this
775
00:46:30,933 --> 00:46:35,267
Do Extrude here, and expand
776
00:46:35,667 --> 00:46:39,567
so that this friend and the floor looks like the same shape
777
00:46:40,067 --> 00:46:42,200
There was the change
778
00:46:42,767 --> 00:46:45,600
Let's think about what to do with this friend
779
00:46:47,300 --> 00:46:49,833
It doesn't have to be exactly symmetric
780
00:46:50,067 --> 00:46:53,367
Let’s try balancing it out
781
00:46:57,000 --> 00:46:58,767
Still, I think we can
782
00:46:59,133 --> 00:47:02,200
position it to be symmetric
783
00:47:04,100 --> 00:47:07,833
and make the shape like this
784
00:47:09,267 --> 00:47:11,967
so the linear element is in the middle
785
00:47:13,033 --> 00:47:15,700
ome from the back to the middle
786
00:47:15,867 --> 00:47:18,600
If you go in the middle, there's a stair leading to this way
787
00:47:19,600 --> 00:47:22,033
And if you follow the stair, it goes to c
788
00:47:23,133 --> 00:47:26,233
So, if you have some linear elements
789
00:47:26,867 --> 00:47:28,767
, it makes it easy to lead the viewpoint
790
00:47:29,333 --> 00:47:33,133
when you arrange the space configuration
791
00:47:33,533 --> 00:47:35,800
So, if this comes from here and goes up,
792
00:47:36,333 --> 00:47:38,500
it would be nice to have another friend
793
00:47:38,700 --> 00:47:40,400
that comes down
794
00:47:41,200 --> 00:47:46,100
Make one rectangle and position it
795
00:47:46,900 --> 00:47:48,867
Put it in the back
796
00:47:49,867 --> 00:47:52,600
There is a lot of rounded factors
797
00:47:53,167 --> 00:47:56,333
So, I'm going to put round too
798
00:47:56,767 --> 00:47:58,333
So, if you put a line here,
799
00:47:59,700 --> 00:48:02,000
the view flow goes to the middle
800
00:48:02,433 --> 00:48:03,667
Comes down again
801
00:48:04,167 --> 00:48:06,867
So, there was the design where the overall flow
802
00:48:07,400 --> 00:48:10,767
is lead by lines
803
00:48:11,367 --> 00:48:12,500
If one step is finished like this,
804
00:48:13,000 --> 00:48:15,600
again, organize the camera, lines
805
00:48:16,533 --> 00:48:20,000
backgrounds
806
00:48:21,100 --> 00:48:26,367
Right, left, and logos and stuff
807
00:48:27,367 --> 00:48:29,467
make groups
808
00:48:30,033 --> 00:48:33,367
I'm going to save it as number 4
809
00:48:33,600 --> 00:48:35,067
Moving on to number 5
810
00:48:35,600 --> 00:48:38,367
and work on other parts like the logo
811
00:48:39,933 --> 00:48:45,167
Next, I've brought out the tube and cylinder in advance
812
00:48:45,933 --> 00:48:47,467
and brought objects that I’m going to use
813
00:48:47,933 --> 00:48:52,800
Here is the triangular composition
814
00:48:53,300 --> 00:48:55,033
I see that S is missing
815
00:48:55,200 --> 00:48:58,200
I'm going to use illustrator
816
00:48:58,500 --> 00:49:00,267
and bring in the S
817
00:49:01,000 --> 00:49:04,233
If you open the logo file
818
00:49:06,200 --> 00:49:08,900
, you can directly use the illustrator logo
819
00:49:09,500 --> 00:49:10,633
When you save,
820
00:49:11,767 --> 00:49:16,233
you have to add the version
821
00:49:18,100 --> 00:49:20,933
and save it as the lowest version
822
00:49:21,300 --> 00:49:23,400
You have to save it in the lowest version
823
00:49:24,533 --> 00:49:27,600
In order to read it in the Cinema 4D,
824
00:49:28,167 --> 00:49:31,067
one way to insert is, you click merge object
825
00:49:31,367 --> 00:49:33,433
to bring it in
826
00:49:33,900 --> 00:49:36,833
Another method is open file folder
827
00:49:37,500 --> 00:49:41,400
, press Shift and insert it in like this
828
00:49:42,233 --> 00:49:46,633
I've pressed Ctrl and that's why it's opened in the other scene
829
00:49:47,200 --> 00:49:51,167
, but if you press Shift and drag
830
00:49:52,133 --> 00:49:55,500
you can see the file
831
00:49:55,833 --> 00:49:58,267
Goes right into the scene
832
00:49:58,800 --> 00:50:03,000
All I need is the S
833
00:50:03,533 --> 00:50:06,167
I’m going to work with S only
834
00:50:07,933 --> 00:50:09,667
Extrude
835
00:50:09,967 --> 00:50:11,400
And change the size
836
00:50:12,000 --> 00:50:14,733
so it matches the right one we want
837
00:50:15,500 --> 00:50:18,433
It seems good to have a curved elements here
838
00:50:18,933 --> 00:50:20,667
Not so bad
839
00:50:21,000 --> 00:50:24,133
I'm going to put it in like this
840
00:50:24,267 --> 00:50:27,600
Again, I'm going to adjust the size
841
00:50:28,000 --> 00:50:32,533
Next, the O is inside
842
00:50:32,900 --> 00:50:34,067
I'm going to take this friend out too
843
00:50:34,567 --> 00:50:37,867
Do Extrude a bit
844
00:50:38,933 --> 00:50:42,667
and I'm going to make S come out slightly to the front
845
00:50:43,433 --> 00:50:46,667
Here, I can't see the letters because of other objects placed behind
846
00:50:47,333 --> 00:50:49,200
I'm going to make a material
847
00:50:49,533 --> 00:50:52,267
And apply it like this
848
00:50:52,533 --> 00:50:55,167
Only the parts that need to be bright is left
849
00:50:55,467 --> 00:50:57,267
and all the other ones go out
850
00:50:58,500 --> 00:51:01,500
Done with the position arrangement
851
00:51:02,000 --> 00:51:03,733
Here, wee finishished
852
00:51:04,467 --> 00:51:08,200
I'm going to save this file as number 5
853
00:51:10,000 --> 00:51:13,400
Now, let’s use spot and lines
854
00:51:14,467 --> 00:51:17,433
Put repeated patterns
855
00:51:18,167 --> 00:51:20,533
and put more details into it
856
00:51:21,433 --> 00:51:23,767
You can use the cloner here
857
00:51:24,400 --> 00:51:25,833
Just like as we first used
858
00:51:26,233 --> 00:51:28,100
in this cube,
859
00:51:29,700 --> 00:51:31,500
make one cube
860
00:51:32,167 --> 00:51:35,767
Press Alt
861
00:51:36,267 --> 00:51:37,800
and make a cloner here
862
00:51:38,300 --> 00:51:40,167
Switch into linear
863
00:51:40,967 --> 00:51:43,100
Press T and
864
00:51:43,333 --> 00:51:45,400
scale down the cube
865
00:51:45,867 --> 00:51:50,667
Adjust the spacings in about 30
866
00:51:51,167 --> 00:51:54,933
and expand the cube
867
00:51:55,733 --> 00:51:57,933
Expand it more
868
00:51:58,533 --> 00:52:00,867
Set the position here
869
00:52:01,200 --> 00:52:02,767
Take it down
870
00:52:03,967 --> 00:52:08,067
and raise the cloner count number
871
00:52:08,667 --> 00:52:12,133
The number is increased Now this object and this object
872
00:52:13,000 --> 00:52:14,100
is going to be combined
873
00:52:15,267 --> 00:52:16,567
There is a function called Boolean
874
00:52:17,133 --> 00:52:19,233
In Cinema 4D it is called Boole
875
00:52:19,933 --> 00:52:21,933
We are going to make this one
876
00:52:22,733 --> 00:52:26,867
You put cylinder and cloner here
877
00:52:27,633 --> 00:52:32,400
I'm going to bring the cloner a little more closer to the object
878
00:52:33,067 --> 00:52:35,800
Then, you can see that the object
879
00:52:35,833 --> 00:52:40,233
have a dented shape
880
00:52:40,833 --> 00:52:44,067
I'm going to click, and check the shape
881
00:52:45,300 --> 00:52:46,900
You see there is the linear element
882
00:52:48,433 --> 00:52:49,333
Let’s check
883
00:52:49,867 --> 00:52:51,033
It seems there is too much
884
00:52:51,867 --> 00:52:55,000
Take it out slightly to the z axis
885
00:52:55,900 --> 00:53:00,433
AI'm going to make the linear elements slimmer and sophisticated
886
00:53:01,867 --> 00:53:04,467
and decrease the shape slightly
887
00:53:05,500 --> 00:53:09,967
Make the spacings smaller
888
00:53:10,367 --> 00:53:14,700
Make the image expanded and add more lines
889
00:53:15,333 --> 00:53:18,167
So there was the position alternation
890
00:53:18,667 --> 00:53:21,267
There is a lot of linear elements
891
00:53:21,933 --> 00:53:24,667
Linear element goes in a big surface
892
00:53:25,367 --> 00:53:28,667
which makes me think of the c, the theme part
893
00:53:28,900 --> 00:53:31,967
is emphasized since the line goes through the C
894
00:53:32,567 --> 00:53:37,100
and make the viewpoint more focused here
895
00:53:38,600 --> 00:53:42,700
Now, let's put the spot elements in the cube
896
00:53:43,300 --> 00:53:45,900
by adding spotted patterns
897
00:53:46,400 --> 00:53:49,933
Let’s copy and see
898
00:53:51,100 --> 00:53:52,267
If you look it here
899
00:53:53,133 --> 00:53:57,367
I’m going to add cloner and boolean
900
00:53:57,967 --> 00:54:01,033
Make another cloner
901
00:54:01,533 --> 00:54:03,500
Put it in a same position
902
00:54:04,333 --> 00:54:06,900
In the cloner,
903
00:54:07,700 --> 00:54:10,300
I’m going to put a sphere
904
00:54:10,833 --> 00:54:13,333
Size down the sphere
905
00:54:13,833 --> 00:54:16,933
Then the object
906
00:54:19,300 --> 00:54:22,933
For now, the cloner has various modes
907
00:54:23,300 --> 00:54:25,633
Many modes in x y z axis
908
00:54:26,000 --> 00:54:29,467
From the front, x y, y is the up
909
00:54:30,067 --> 00:54:33,533
and you can adjust the counts in the z axis
910
00:54:33,933 --> 00:54:39,033
What we need is one for the x axis, 3 for the z axis
911
00:54:39,033 --> 00:54:43,633
then there are the 9 spheres
912
00:54:44,500 --> 00:54:47,400
I'm going to increase the size of the sphere itself
913
00:54:48,333 --> 00:54:51,433
Take the cloner slightly to the front
914
00:54:52,133 --> 00:54:55,900
and combine the two object
915
00:54:57,767 --> 00:55:01,167
Press Alt here in the Boole, press here
916
00:55:01,667 --> 00:55:03,400
Put it in
917
00:55:03,900 --> 00:55:07,633
Place the Extrude in the top
918
00:55:08,067 --> 00:55:10,433
Now, you can see that in the two objects
919
00:55:11,033 --> 00:55:14,333
, you can add another sphere
920
00:55:15,200 --> 00:55:16,933
In case of the polygon,
921
00:55:17,433 --> 00:55:21,100
if you change the angle like this a bit,
922
00:55:21,900 --> 00:55:23,900
you can get a clean geo
923
00:55:24,700 --> 00:55:28,300
There are various methods to change objects
924
00:55:29,000 --> 00:55:30,967
In the cloner,
925
00:55:31,967 --> 00:55:34,500
For now, I'm going to go in transform
926
00:55:35,567 --> 00:55:37,367
and change it like this
927
00:55:38,700 --> 00:55:39,600
Now, as I look at it again,
928
00:55:40,033 --> 00:55:42,500
it would be better to make it a bit bigger
929
00:55:43,000 --> 00:55:45,300
I’ll increase the size
930
00:55:46,400 --> 00:55:48,700
Now ,you can use the Boolean object itself
931
00:55:49,500 --> 00:55:52,433
As a cloner,
932
00:55:54,933 --> 00:55:58,867
the position is slightly different
933
00:55:59,400 --> 00:56:02,400
You should fix it like this
934
00:56:03,333 --> 00:56:05,833
Another thing we can use here is
935
00:56:06,433 --> 00:56:09,000
since we are using the same children here
936
00:56:09,100 --> 00:56:10,633
, it doesn't have to be that heavy
937
00:56:11,633 --> 00:56:13,000
There is something called instance
938
00:56:13,400 --> 00:56:16,033
Instance is a function which it copies
939
00:56:16,533 --> 00:56:18,200
The same objects
940
00:56:18,300 --> 00:56:20,867
Click it, make one
941
00:56:20,967 --> 00:56:21,800
as a copy
942
00:56:22,733 --> 00:56:25,400
If you put in inside the cloner,
943
00:56:26,133 --> 00:56:28,500
it is calculating the same object
944
00:56:28,867 --> 00:56:32,100
Making it more simple
945
00:56:32,467 --> 00:56:34,400
If you change the sphere in the cloner
946
00:56:35,433 --> 00:56:39,500
, all of the others will change too
947
00:56:40,267 --> 00:56:43,000
because the Boole here is in as an instance
948
00:56:43,367 --> 00:56:46,433
A simple way to change everything at once
949
00:56:46,933 --> 00:56:48,600
Next, the lines
950
00:56:48,900 --> 00:56:50,667
I'm going to add thickness
951
00:56:52,267 --> 00:56:53,500
We've learned the Sweep
952
00:56:53,733 --> 00:57:00,933
Put Sweep here, and add circle
953
00:57:01,667 --> 00:57:03,400
to make the line
954
00:57:03,967 --> 00:57:06,667
Size down like this
955
00:57:07,300 --> 00:57:09,800
You can apply the sweep
956
00:57:10,133 --> 00:57:12,567
to other places identically
957
00:57:14,000 --> 00:57:17,300
Another method is, if you want these three lines the same,
958
00:57:17,667 --> 00:57:19,467
press Alt + G
959
00:57:20,200 --> 00:57:23,567
Group these three objects together
960
00:57:24,033 --> 00:57:28,567
and if you connect these friends
961
00:57:29,133 --> 00:57:32,567
Then it recognizes as one object, a line
962
00:57:33,233 --> 00:57:36,967
and you can control all the lines
963
00:57:37,600 --> 00:57:38,767
Next, we are going to add
964
00:57:38,767 --> 00:57:42,167
Spot elements
965
00:57:42,800 --> 00:57:44,733
We are going to make a sphere as the spot element
966
00:57:45,200 --> 00:57:49,167
which goes through certain lines
967
00:57:49,700 --> 00:57:51,733
There are various ways to do that
968
00:57:51,933 --> 00:57:54,367
, but if you go to animation tags
969
00:57:54,800 --> 00:57:56,500
You can see align to spline
970
00:57:56,733 --> 00:57:57,667
Now, you can see the sphere
971
00:57:58,467 --> 00:58:03,233
is applied in one of the splines
972
00:58:03,867 --> 00:58:05,067
Change the position
973
00:58:05,433 --> 00:58:08,800
The position can be animated
974
00:58:09,367 --> 00:58:11,800
If you drag, you can see it goes 0 to 100 only
975
00:58:12,367 --> 00:58:14,733
, but if you press the up down button
976
00:58:15,900 --> 00:58:19,700
You can make a forever looping animation
977
00:58:20,200 --> 00:58:22,867
The lines here looks so heavy
978
00:58:23,300 --> 00:58:27,267
I'm going to decrease the circle's number
979
00:58:28,133 --> 00:58:31,667
We can have a lighter file
980
00:58:32,233 --> 00:58:34,333
The size can go slimmer too
981
00:58:34,767 --> 00:58:36,133
I’m going to put 2
982
00:58:37,133 --> 00:58:39,467
Let’s make another sphere
983
00:58:39,900 --> 00:58:43,267
Put it in other object this time
984
00:58:43,833 --> 00:58:49,400
Make the next one, put it in another objects
985
00:58:49,767 --> 00:58:54,567
and arrange the positioning like this
986
00:58:55,667 --> 00:58:57,900
I think we can put the cylinder
987
00:58:58,833 --> 00:58:59,933
, using the same method
988
00:59:00,733 --> 00:59:01,500
Let’s try
989
00:59:02,100 --> 00:59:04,767
I see the problem with the cylinder here
990
00:59:05,567 --> 00:59:07,967
It does go in
991
00:59:08,367 --> 00:59:10,733
Put the cylinder's shape itself does not follow this curve
992
00:59:11,667 --> 00:59:13,000
And bend,
993
00:59:13,400 --> 00:59:15,733
how to fix this is,
994
00:59:16,067 --> 00:59:17,400
you will learn in later
995
00:59:19,033 --> 00:59:20,833
You can use something called deformer
996
00:59:21,633 --> 00:59:25,533
You will be learning about deformer later in the part with characters
997
00:59:26,467 --> 00:59:30,733
but for now, let's just Spline Wrap this time
998
00:59:30,867 --> 00:59:34,733
Press Shift, and put it in
999
00:59:35,467 --> 00:59:37,133
Then, apply it to the wanted spline
1000
00:59:37,533 --> 00:59:40,133
like this
1001
00:59:42,533 --> 00:59:43,900
There are various modes
1002
00:59:43,900 --> 00:59:45,833
we are going to use keep length, not the fit
1003
00:59:46,767 --> 00:59:49,967
to maintain the length itself
1004
00:59:50,633 --> 00:59:54,533
I'm going to change the axis
1005
00:59:55,067 --> 00:59:57,800
If you change it into Y
1006
00:59:58,033 --> 01:00:02,067
, it seems like we get the wanted angle
1007
01:00:02,800 --> 01:00:04,867
So, you should use that too
1008
01:00:05,533 --> 01:00:07,100
I’m going to use offset
1009
01:00:07,767 --> 01:00:09,833
and move this
1010
01:00:10,600 --> 01:00:11,933
For the cylinder,
1011
01:00:12,267 --> 01:00:16,467
increase the height and make it longer
1012
01:00:16,967 --> 01:00:21,167
I see there should be more details in the curved part
1013
01:00:21,633 --> 01:00:23,800
Let’s increase the segments a little more
1014
01:00:24,467 --> 01:00:28,300
, and increase the Radius too
1015
01:00:28,867 --> 01:00:30,400
And the curve,
1016
01:00:31,033 --> 01:00:33,933
I've made it become a curve
1017
01:00:34,633 --> 01:00:38,533
So you can use spline wrap into other lines too
1018
01:00:39,033 --> 01:00:42,400
By individually putting splines in each of them,
1019
01:00:43,000 --> 01:00:45,567
you can change the positions too
1020
01:00:46,100 --> 01:00:50,833
or change the height like this
1021
01:00:51,900 --> 01:00:54,600
So, we’ve used the triangular composition
1022
01:00:55,033 --> 01:00:56,900
Spot, line
1023
01:00:57,300 --> 01:00:59,567
and surface elements
1024
01:01:00,633 --> 01:01:01,867
to make space configuration,
1025
01:01:02,400 --> 01:01:05,133
You can use various shapes
1026
01:01:05,633 --> 01:01:07,400
to make the space
1027
01:01:07,467 --> 01:01:09,800
, but as we learned the triangular composition,
1028
01:01:10,300 --> 01:01:12,000
I recommend staying within the triangle
1029
01:01:12,433 --> 01:01:16,067
Make the line element follow the flow as much as it can
1030
01:01:16,567 --> 01:01:19,467
Go around the space and induce the view
1031
01:01:19,900 --> 01:01:23,500
and exercise making such direction
1032
01:01:23,933 --> 01:01:24,700
This is the basic class
1033
01:01:25,033 --> 01:01:28,367
and I tried to slowly explain in details as much
1034
01:01:28,767 --> 01:01:31,433
But from now on, I'll be speeding up slightly
1035
01:01:31,800 --> 01:01:34,967
and try showing you more works
1036
01:01:35,567 --> 01:01:35,833
Thank you
71972
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