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These are the user uploaded subtitles that are being translated: 1 00:00:00,267 --> 00:00:04,767 If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2 00:00:05,500 --> 00:00:06,100 Hello, 3 00:00:06,100 --> 00:00:08,633 welcome to the space configuration design lecture 4 00:00:08,900 --> 00:00:11,967 using basic design and basic figures 5 00:00:13,067 --> 00:00:16,167 I arranged the lecture 6 00:00:16,467 --> 00:00:18,633 including the theories 7 00:00:18,967 --> 00:00:24,100 ,but focused more on showing you the actual projects 8 00:00:24,333 --> 00:00:26,567 and apply those theories 9 00:00:26,900 --> 00:00:29,300 We will simply learn about the theories 10 00:00:29,733 --> 00:00:33,000 and various functions in this class 11 00:00:33,700 --> 00:00:37,667 First, we will find out about the design using the triangular composition 12 00:00:38,500 --> 00:00:41,333 , the basic modeling tool 13 00:00:41,600 --> 00:00:43,700 , how to use the Cinema 4D more effectively 14 00:00:43,933 --> 00:00:47,567 and use navigation and arrange the objects 15 00:00:48,300 --> 00:00:51,767 Next, we will use Mograph and Boolean 16 00:00:51,900 --> 00:00:54,067 to add more details 17 00:00:54,867 --> 00:00:59,400 and other stuff like balancing the image 18 00:00:59,733 --> 00:01:01,567 and how to add the details 19 00:01:01,900 --> 00:01:05,033 by going through the examples 20 00:01:06,767 --> 00:01:09,733 We will learn about the triangular composition 21 00:01:10,233 --> 00:01:13,400 The triangular composition is the most stable 22 00:01:13,900 --> 00:01:16,400 and effective layout 23 00:01:16,600 --> 00:01:20,267 when it comes to eye tracking 24 00:01:20,700 --> 00:01:23,067 Let’s find out through artworks 25 00:01:23,400 --> 00:01:27,467 from the previous artworks, we can see 26 00:01:28,133 --> 00:01:31,567 that they have used triangular composition a lot 27 00:01:31,967 --> 00:01:36,100 The one you see now is the work of Raoul Marks 28 00:01:36,400 --> 00:01:40,133 who is a legendary artist, creative director 29 00:01:40,133 --> 00:01:41,600 who now works in a place called Antibody 30 00:01:42,833 --> 00:01:45,700 with Patrick Clair 31 00:01:45,833 --> 00:01:46,933 another world famous artist 32 00:01:47,200 --> 00:01:50,867 I have worked with him when working on True Detective 33 00:01:51,167 --> 00:01:54,333 I could see that he is a genius 34 00:01:54,867 --> 00:01:58,733 If you see here, triangular composition comes up in work too 35 00:01:59,133 --> 00:02:02,333 Here, the head and the car 36 00:02:02,633 --> 00:02:04,267 and the another car, 37 00:02:04,500 --> 00:02:08,400 these make the triangular form in the work 38 00:02:09,333 --> 00:02:13,100 Next, although the triangular is turned upside down, 39 00:02:13,533 --> 00:02:18,633 you still can see a well arranged composition 40 00:02:20,467 --> 00:02:25,333 Next, to show the triangular composition using shapes, 41 00:02:25,767 --> 00:02:28,733 I brought an artwork of a friend named Javier 42 00:02:29,967 --> 00:02:33,267 You can see that there is a pool on the ground 43 00:02:33,700 --> 00:02:35,667 and shapes on the top 44 00:02:36,167 --> 00:02:38,600 If you divide it in the middle, 45 00:02:39,033 --> 00:02:40,833 it is a bit asymmetric 46 00:02:41,167 --> 00:02:45,267 , but if you look at the points here at the end, 47 00:02:46,367 --> 00:02:50,067 you can see the triangular composition in place 48 00:02:51,500 --> 00:02:55,567 These spot and line elements are included 49 00:02:55,933 --> 00:02:58,733 and the surface as well 50 00:02:59,033 --> 00:03:01,100 These parts will be explained in class 51 00:03:01,433 --> 00:03:03,433 with lots of explanations 52 00:03:04,567 --> 00:03:09,133 Moving on to the next artwork If you look at the endpoints, 53 00:03:09,367 --> 00:03:12,200 you will see the triangular composition 54 00:03:12,633 --> 00:03:14,767 and by putting these objects here 55 00:03:15,400 --> 00:03:19,433 can make the work more interesting 56 00:03:19,867 --> 00:03:21,467 It doesn't mean that 57 00:03:21,733 --> 00:03:24,767 the triangular symmetry is always good when we look at artworks 58 00:03:25,600 --> 00:03:27,433 Many of the works will be that composition 59 00:03:27,533 --> 00:03:29,833 , but if you give slight changes like this 60 00:03:30,100 --> 00:03:34,167 it can make more beautiful works 61 00:03:34,467 --> 00:03:35,767 as an outcome 62 00:03:37,967 --> 00:03:40,800 Let's look at the work of a friend named Vineeth 63 00:03:41,200 --> 00:03:42,667 Let me show you some of his works 64 00:03:43,500 --> 00:03:44,567 As you can see here 65 00:03:45,500 --> 00:03:49,333 there are so many layouts having the triangular composition 66 00:03:49,767 --> 00:03:52,400 this, too, have one, two, three points 67 00:03:52,667 --> 00:03:54,033 and if you look at the endpoints 68 00:03:54,433 --> 00:03:58,233 , you can see the triangle 69 00:03:58,633 --> 00:04:00,000 Who is the main character here 70 00:04:00,800 --> 00:04:02,100 It would be this friend of course 71 00:04:02,433 --> 00:04:04,767 This friend here is placed at the end of the triangle 72 00:04:05,133 --> 00:04:08,200 being the most standing out factor in the work 73 00:04:08,600 --> 00:04:10,467 The second will be like this 74 00:04:10,467 --> 00:04:12,933 so the visual flow starts from here 75 00:04:13,567 --> 00:04:16,967 then the rock then flows like this 76 00:04:17,300 --> 00:04:19,933 then goes up again 77 00:04:20,133 --> 00:04:23,567 when looking at the artwork 78 00:04:24,233 --> 00:04:27,333 The next one that I'm showing you 79 00:04:27,667 --> 00:04:31,367 also shows the black end corner and the laptop 80 00:04:31,800 --> 00:04:35,400 is making the triangular form 81 00:04:37,100 --> 00:04:39,933 You can draw the triangle here too 82 00:04:41,167 --> 00:04:45,767 Next is not the perfect triangle, but if you look at it carefully 83 00:04:46,333 --> 00:04:49,933 , here are one two three points 84 00:04:50,333 --> 00:04:53,833 to make the triangle 85 00:04:55,633 --> 00:04:59,367 Now let me show you some of my artworks 86 00:04:59,933 --> 00:05:04,167 I also tried to make the triangular composition as a base 87 00:05:04,533 --> 00:05:07,900 and tried to put as many changes in the work 88 00:05:08,567 --> 00:05:12,467 So this endpoint, endpoint, and this endpoint 89 00:05:12,800 --> 00:05:14,933 , you can see the Coloso logo here 90 00:05:15,333 --> 00:05:17,200 and the logo here 91 00:05:17,867 --> 00:05:22,033 also makes the triangle 92 00:05:22,967 --> 00:05:25,333 Balance is really important too 93 00:05:25,600 --> 00:05:28,100 , but I tried to balance and level out everything 94 00:05:28,633 --> 00:05:33,233 We will learn that later in the Octane class 95 00:05:33,400 --> 00:05:34,967 Let me show you as a preview 96 00:05:36,633 --> 00:05:41,867 Let's see what would happen if the stuff on the right and left side 97 00:05:42,233 --> 00:05:44,067 is out balanced 98 00:05:45,533 --> 00:05:48,433 how does it look now 99 00:05:49,067 --> 00:05:53,000 Putting this C in the middle, 100 00:05:53,100 --> 00:05:56,933 do you feel that the weight is biased to one side 101 00:05:57,067 --> 00:05:59,133 I hope you feel it yourself 102 00:05:59,400 --> 00:06:01,567 This is not only the problem of a number of objects 103 00:06:02,000 --> 00:06:05,067 It's about how the objects are generally 104 00:06:05,533 --> 00:06:09,400 placed at this side of the trangle composition 105 00:06:10,133 --> 00:06:13,300 making more heavy on this side 106 00:06:13,800 --> 00:06:16,967 especially in these triangular compositions, changes should be made 107 00:06:17,200 --> 00:06:19,033 yet balanced 108 00:06:19,333 --> 00:06:21,000 to make it easy and comfortable 109 00:06:21,233 --> 00:06:24,400 When enjoying the artwork 110 00:06:24,833 --> 00:06:28,367 in some works, the perfect symmetry 111 00:06:28,700 --> 00:06:31,267 could hold a strong visual effect 112 00:06:32,033 --> 00:06:36,667 , but when you are leveling out the balance using these various objects, 113 00:06:37,000 --> 00:06:42,200 the changes should be centered in the middle and make it symmetric 114 00:06:42,767 --> 00:06:46,233 Let’s look at the line here Here is a line here 115 00:06:46,600 --> 00:06:48,833 , but there is nothing here on the other side 116 00:06:49,400 --> 00:06:52,700 So, let's put another line on the other side 117 00:06:53,233 --> 00:06:56,167 It looks a bit balanced by adding the line 118 00:06:56,533 --> 00:07:01,367 , but to put the weight of these various objects on the other side 119 00:07:01,867 --> 00:07:06,033 I’ve added once more 120 00:07:06,867 --> 00:07:08,933 it’s not a same shape 121 00:07:11,667 --> 00:07:16,400 , but it should have a similar weight 122 00:07:16,967 --> 00:07:20,800 Of course there is more minor stuff on the right side 123 00:07:21,167 --> 00:07:25,767 , but if we look at the big objects 124 00:07:26,100 --> 00:07:30,967 , this part is weighted here around the center 125 00:07:31,300 --> 00:07:34,933 To make the balance 126 00:07:37,233 --> 00:07:39,967 and to make the triangle, 127 00:07:40,200 --> 00:07:41,933 I’ve put this friend 128 00:07:42,567 --> 00:07:44,000 If you take that out 129 00:07:47,633 --> 00:07:51,267 the triangle becomes quite ugly 130 00:07:51,633 --> 00:07:55,833 just a single object is gone, but the triangle is also gone 131 00:07:56,267 --> 00:08:01,400 making the artwork worse 132 00:08:01,767 --> 00:08:03,367 to put in your portfolio 133 00:08:03,933 --> 00:08:07,133 Let’s put in the object again 134 00:08:07,433 --> 00:08:10,667 the balance is really important 135 00:08:10,900 --> 00:08:14,767 and a single object can have a significant effect on the overall image 136 00:08:16,067 --> 00:08:17,200 In this class, 137 00:08:18,133 --> 00:08:21,533 we will learn how to put details 138 00:08:21,867 --> 00:08:23,600 using Mograph or Boolean 139 00:08:24,467 --> 00:08:26,567 to put in the details 140 00:08:27,267 --> 00:08:28,600 or use navigation 141 00:08:28,933 --> 00:08:31,700 more easily when modeling 142 00:08:32,200 --> 00:08:36,333 We will also learn how to balance the overall image 143 00:08:37,100 --> 00:08:39,167 Please remember that part 144 00:08:39,633 --> 00:08:42,700 and consider that when I'm giving an explanation on tools 145 00:08:43,000 --> 00:08:47,333 If you are to make your own layouts 146 00:08:47,667 --> 00:08:51,133 , try making the triangular composition 147 00:08:51,267 --> 00:08:55,933 and arrange the spot, line, 148 00:08:56,367 --> 00:09:01,267 surface elements, think about their combination 149 00:09:01,633 --> 00:09:03,800 and follow the class 150 00:09:04,733 --> 00:09:07,267 I assume there are lots who lack in basics 151 00:09:07,700 --> 00:09:11,000 so in the basic classes, 152 00:09:11,300 --> 00:09:15,533 let's slowly find out how to arrange the objects 153 00:09:15,900 --> 00:09:17,400 and make these works 154 00:09:18,200 --> 00:09:21,767 In class 4, based on the stuff we learned in the design theory class, 155 00:09:22,267 --> 00:09:23,567 we will have a artwork modeling time 156 00:09:24,033 --> 00:09:26,167 by making the stable triangular composition 157 00:09:26,700 --> 00:09:32,267 Also, we will use various elements of art 158 00:09:32,733 --> 00:09:34,667 such as spot, line, and surface 159 00:09:35,167 --> 00:09:37,967 and do the composition and arrangements 160 00:09:39,133 --> 00:09:42,300 Let's do the modeling to find out about basic attributes 161 00:09:42,933 --> 00:09:45,567 and various modeling methods by using the basic figures 162 00:09:46,200 --> 00:09:48,633 First, when I do these jobs, 163 00:09:48,867 --> 00:09:51,400 I roughly draw a layout 164 00:09:51,967 --> 00:09:54,633 or make major composition in 3D before starting 165 00:09:55,300 --> 00:09:59,100 I make the shape in the order of modeling 166 00:09:59,633 --> 00:10:03,267 , add the details and adjust it little by little 167 00:10:03,833 --> 00:10:06,867 So let me show you how to make a layout composition 168 00:10:07,667 --> 00:10:08,967 using the method explained right now 169 00:10:10,467 --> 00:10:12,867 When I've started this work, 170 00:10:13,433 --> 00:10:16,167 I was thinking to make an artwork layout that the C is to be on top of a platform 171 00:10:16,667 --> 00:10:18,733 to make the triangular composition 172 00:10:18,900 --> 00:10:21,133 This was the way I've designed the layout and composition 173 00:10:21,367 --> 00:10:22,600 to make the artwork 174 00:10:23,700 --> 00:10:25,833 Now here comes our best friend 175 00:10:26,800 --> 00:10:29,067 take the camera out 176 00:10:29,567 --> 00:10:32,100 Make it in this direction 177 00:10:32,800 --> 00:10:36,400 If you press Ctrl and drag 178 00:10:37,133 --> 00:10:40,333 , the same object will be copied 179 00:10:41,033 --> 00:10:45,700 , but if you press Ctrl and Shift and then move, 180 00:10:45,867 --> 00:10:50,233 you can see that it moves exactly 181 00:10:50,633 --> 00:10:53,000 in the interval of 5 182 00:10:53,167 --> 00:10:56,900 You can see it in this x y z part 183 00:10:57,100 --> 00:11:00,767 We can Ctrl + C + V this value 184 00:11:01,367 --> 00:11:06,800 and move it like -200 in x axis 185 00:11:07,000 --> 00:11:09,767 and move it like this 186 00:11:10,367 --> 00:11:14,033 or press Shift here on this window 187 00:11:14,400 --> 00:11:17,200 and adjust them 188 00:11:17,767 --> 00:11:20,100 I’m undoing it by pressing Ctrl + Z 189 00:11:20,667 --> 00:11:29,767 I’ve made these two objects placed here in 200 190 00:11:30,167 --> 00:11:32,233 and made this shape 191 00:11:32,533 --> 00:11:34,000 So, this is the shape I've made 192 00:11:34,500 --> 00:11:38,533 , but when you see it in the out corner part of the camera, 193 00:11:40,400 --> 00:11:42,667 you can see there is a distortion 194 00:11:43,000 --> 00:11:47,100 In Cinema 4D, if you make a camera, 195 00:11:47,967 --> 00:11:50,567 you can see that it is 36mm 196 00:11:51,067 --> 00:11:53,967 the lower the value 197 00:11:54,533 --> 00:11:55,767 the higher the penetration 198 00:11:56,000 --> 00:11:56,833 Making it hyper lucent, 199 00:11:57,300 --> 00:11:59,133 you can see that it changes like this 200 00:11:59,567 --> 00:12:05,867 and if the camera have a high focal length, 201 00:12:06,767 --> 00:12:09,833 then it becomes the telephoto lens 202 00:12:10,200 --> 00:12:13,800 You can see there is almost no penetration 203 00:12:14,200 --> 00:12:16,000 So this was one method 204 00:12:16,333 --> 00:12:21,300 There is also a way where you use Parallel here at the camera 205 00:12:21,867 --> 00:12:23,600 , but we are not going to use it today 206 00:12:23,900 --> 00:12:29,000 , but make the camera lens real high in Perspective 207 00:12:31,467 --> 00:12:35,067 and try doing it this way 208 00:12:35,500 --> 00:12:39,667 Mhe camera now is at -45 degree 209 00:12:40,633 --> 00:12:44,100 and the x and z axis should be identical 210 00:12:45,700 --> 00:12:51,467 Ctrl + C, Ctrl + V It has to be identical to make the shape come right in the middle 211 00:12:51,767 --> 00:12:58,167 Let's press the middle button once and look at the top view 212 00:12:58,367 --> 00:13:00,200 Here is the camera here 213 00:13:02,000 --> 00:13:04,900 You're looking at it at 45 degree 214 00:13:05,700 --> 00:13:08,700 There should be another easier way to adjust the degree 215 00:13:09,067 --> 00:13:17,967 Make Null, and make the Null at 45 degree 216 00:13:18,600 --> 00:13:20,667 then the direction is aligned in the z axis 217 00:13:20,900 --> 00:13:22,967 Now, look at the camera values 218 00:13:23,467 --> 00:13:24,900 Look at them now 219 00:13:25,267 --> 00:13:27,167 If this goes under the Null, 220 00:13:27,900 --> 00:13:31,867 the Null is positioned in 000 and and at 45 degree 221 00:13:32,300 --> 00:13:37,133 Then, the x axis is based on this Null 222 00:13:38,800 --> 00:13:42,033 and did not move sideways, making it 0 223 00:13:43,433 --> 00:13:44,033 So, it is 0 224 00:13:44,500 --> 00:13:49,400 and if you move it only in the z axis direction, 225 00:13:50,300 --> 00:13:53,633 you can zoom out in the camera 226 00:13:53,933 --> 00:13:57,733 This will make it easier to work on the middle 227 00:13:58,367 --> 00:14:00,967 P is pitch direction 228 00:14:01,267 --> 00:14:05,800 It would be best if I just show you the camera like this 229 00:14:07,400 --> 00:14:09,833 I'll make the panel into two and show it to you 230 00:14:10,267 --> 00:14:14,633 I'm going to change the 2 panels perspective and show them 231 00:14:15,933 --> 00:14:17,467 P is called the pitch 232 00:14:18,200 --> 00:14:20,900 It moves into this direction 233 00:14:22,800 --> 00:14:27,867 Pitch is the word used when the baseball players throw balls 234 00:14:28,633 --> 00:14:29,100 Let’s have a look at the yellow one 235 00:14:29,233 --> 00:14:34,167 It looks like you are throwing a ball 236 00:14:35,133 --> 00:14:37,600 and rotating in the x direction That is the pitch 237 00:14:39,833 --> 00:14:42,000 You can use the direction like this 238 00:14:42,167 --> 00:14:45,267 If you do the keyboard up and down like this, 239 00:14:45,500 --> 00:14:46,700 the value changes 1 by 1 240 00:14:47,233 --> 00:14:47,933 It changes in 1 level 241 00:14:48,933 --> 00:14:53,933 if you put Alt, however, the decimal at the back 242 00:14:54,100 --> 00:14:56,200 moves more in details 243 00:14:56,833 --> 00:15:00,933 so you can change the values in this method 244 00:15:01,733 --> 00:15:04,667 and adjust the camera 245 00:15:05,233 --> 00:15:07,067 As I adjust the camera like this, 246 00:15:07,833 --> 00:15:10,567 it is sizzling and breaking 247 00:15:10,633 --> 00:15:12,067 This is because it's too far 248 00:15:12,100 --> 00:15:15,300 Then, you can press Ctrl + D 249 00:15:15,800 --> 00:15:17,300 Go to project settings 250 00:15:17,933 --> 00:15:20,300 There is view clipping 251 00:15:20,467 --> 00:15:22,700 Let's move the view clipping 252 00:15:22,900 --> 00:15:24,633 Tiny, the really small ones 253 00:15:26,067 --> 00:15:29,533 But this is too far, so let's make it large 254 00:15:30,567 --> 00:15:34,600 You can see that it comes clearly even in the far distance away 255 00:15:35,800 --> 00:15:40,033 Switch small medium large like this 256 00:15:40,700 --> 00:15:43,667 and assign the region to be clipped 257 00:15:43,833 --> 00:15:47,367 I'm going to set it as large 258 00:15:48,400 --> 00:15:49,667 on this work 259 00:15:49,867 --> 00:15:52,700 It doesn't seem like you need this grid so badly 260 00:15:52,933 --> 00:15:55,333 Go to filter 261 00:15:55,867 --> 00:15:58,600 and turn off the work plane 262 00:15:59,067 --> 00:16:03,633 then the screen will become more clean 263 00:16:05,267 --> 00:16:08,967 and then press the middle button to come back 264 00:16:10,433 --> 00:16:14,167 I'm thinking, it would be nice 265 00:16:14,333 --> 00:16:18,400 to have a round shaped circle just below the platform 266 00:16:19,367 --> 00:16:25,533 and I'm going to make a cylinder around this cube 267 00:16:26,567 --> 00:16:29,433 Press Ctrl, drag and pull it out 268 00:16:29,767 --> 00:16:32,067 Then, if you see here below, 268 00:16:32,533 --> 00:16:35,333 you can see there is an object inside 269 00:16:36,200 --> 00:16:37,767 Let’s try something else than Ctrl 270 00:16:38,200 --> 00:16:42,633 If you press Alt instead of Ctrl, this becomes the parent 271 00:16:43,367 --> 00:16:44,333 Let’s try Shift 272 00:16:44,833 --> 00:16:46,567 If you press Shift, it becomes the children 273 00:16:47,400 --> 00:16:51,967 but in my case, this doesn't need to be children 274 00:16:52,633 --> 00:16:55,967 So, I'm going to make the cylinder using Ctrl 275 00:16:56,600 --> 00:16:58,867 and put it in the same position 276 00:16:59,800 --> 00:17:03,600 The cylinder is done, and I'll size it up large like this 277 00:17:03,833 --> 00:17:10,933 Expand it and make it go under here 278 00:17:11,967 --> 00:17:13,900 Let’s try making another friend 279 00:17:14,267 --> 00:17:18,367 I pressed Ctrl + C + V to make it 280 00:17:18,867 --> 00:17:20,467 If I copy and paste 281 00:17:20,600 --> 00:17:22,500 , it goes right under 282 00:17:23,067 --> 00:17:24,300 How to do this setup 283 00:17:24,967 --> 00:17:27,633 is go to preferences by going to edit 284 00:17:28,467 --> 00:17:31,633 You can see Insert new object at 285 00:17:32,100 --> 00:17:34,100 and Paste new objectives at 286 00:17:34,200 --> 00:17:38,067 So when you adjust these, it controls 287 00:17:38,633 --> 00:17:41,233 where the object is formed 288 00:17:41,367 --> 00:17:43,033 ,where the layer goes in 289 00:17:43,467 --> 00:17:45,633 . and when you copy or paste 290 00:17:46,333 --> 00:17:47,633 Let’s change into top 291 00:17:47,633 --> 00:17:50,633 When you copy and paste after setting it to top 292 00:17:51,067 --> 00:17:52,367 , it goes on top 293 00:17:53,633 --> 00:17:56,700 Let’s change this into next 294 00:17:59,467 --> 00:18:01,500 If it is set as next 295 00:18:02,467 --> 00:18:05,267 , when you copy and paste this friend 296 00:18:05,633 --> 00:18:07,900 , it goes down like this 297 00:18:08,033 --> 00:18:10,100 So you can choose any method you feel convenient 298 00:18:10,667 --> 00:18:12,867 when your working 299 00:18:14,033 --> 00:18:16,300 So there are 2 of these friends 300 00:18:17,267 --> 00:18:18,567 In case of position 301 00:18:19,567 --> 00:18:23,000 , I want this friend to go here 302 00:18:23,533 --> 00:18:24,567 What should we do 303 00:18:25,167 --> 00:18:27,167 This should go below here 304 00:18:27,900 --> 00:18:30,667 Let’s put this under here 305 00:18:31,300 --> 00:18:35,533 Set x and z to 00 306 00:18:35,700 --> 00:18:41,767 then the x and z are the same 307 00:18:42,300 --> 00:18:44,467 , but only the yaxis is -200 308 00:18:45,400 --> 00:18:46,600 Let’s bring it out again 309 00:18:47,333 --> 00:18:50,100 If you take it out, you can see that 310 00:18:50,700 --> 00:18:53,400 it is a stair like shape 311 00:18:53,667 --> 00:18:56,667 , but the ratio is not the value I want 312 00:18:57,267 --> 00:18:59,700 So, I'm going to select these two 313 00:19:00,467 --> 00:19:03,533 Expand the Radius in the Objects 314 00:19:03,667 --> 00:19:07,000 I wanted more triangular composition 315 00:19:07,600 --> 00:19:09,167 so I'm going to stretch it like this 316 00:19:11,100 --> 00:19:14,000 These friends too I want them flat 317 00:19:14,200 --> 00:19:16,067 than be a regular cube 318 00:19:16,500 --> 00:19:18,500 so I'm going to change the position 319 00:19:19,067 --> 00:19:21,333 Size down to like 100 320 00:19:22,000 --> 00:19:25,700 Press Shift to go down to 50 321 00:19:25,900 --> 00:19:31,867 and 200 for this, and make this shape 322 00:19:32,467 --> 00:19:35,467 Next, like the method we tried before, 323 00:19:35,700 --> 00:19:37,900 I'm going to use the same method 324 00:19:38,400 --> 00:19:40,000 and make a cylinder shape 325 00:19:40,500 --> 00:19:45,833 Move the yellow here and change the size 326 00:19:46,367 --> 00:19:50,800 I actually don't look at the exact values when working 327 00:19:51,033 --> 00:19:52,833 Usually, when I’m working 328 00:19:53,400 --> 00:19:56,600 I just change the size so that it looks somewhat appropriate 329 00:19:57,833 --> 00:20:02,800 I want to put alphabet c, from the coloso, 330 00:20:03,533 --> 00:20:04,667 I'm going to bring out the tube 331 00:20:06,267 --> 00:20:09,333 press Objects, orientation 332 00:20:09,533 --> 00:20:13,267 Bring it down with the mouse to change the position 333 00:20:13,433 --> 00:20:14,467 the position is changed 334 00:20:15,000 --> 00:20:17,733 Let’s try +Zs 335 00:20:18,267 --> 00:20:21,100 and size down a little bit 336 00:20:21,500 --> 00:20:25,167 Inner is 30 and maybe 50 for this one 337 00:20:25,600 --> 00:20:27,400 Let's scale down to this level 338 00:20:27,633 --> 00:20:31,367 Change the thickness to this much 339 00:20:31,800 --> 00:20:34,200 Make it much flat 340 00:20:34,400 --> 00:20:36,767 Since I can't see them well 341 00:20:37,000 --> 00:20:40,400 , press the middle button, go to perspective view 342 00:20:40,800 --> 00:20:43,133 Press S and bring it closer 343 00:20:44,200 --> 00:20:46,967 Go to display and switch into Gouraud shading 344 00:20:47,600 --> 00:20:51,033 Then for the cube, go rotation segment 345 00:20:51,467 --> 00:20:53,267 Twice it up 346 00:20:53,800 --> 00:20:58,000 It is increased twice and take it up a bit and change the position 347 00:20:58,500 --> 00:21:02,967 Go to the Slice, and click on the slice 348 00:21:03,367 --> 00:21:05,900 Adjust the angle 349 00:21:06,533 --> 00:21:08,433 Make a c shape 350 00:21:08,767 --> 00:21:13,033 I changed it to the upper Gouraud shading 351 00:21:13,833 --> 00:21:21,100 Go back to tube, adjust the rotation a little and make it -45 degree 352 00:21:21,300 --> 00:21:23,400 and see it in the camera 353 00:21:24,033 --> 00:21:29,167 I made a little more adjustment to make the c shape prettier 354 00:21:29,733 --> 00:21:31,700 Here are the adjustments 355 00:21:31,967 --> 00:21:34,800 You don't have to follow the exact value 356 00:21:34,900 --> 00:21:38,300 , but think of it as following this ratio 357 00:21:38,933 --> 00:21:40,600 When I look at the c again 358 00:21:40,800 --> 00:21:43,033 , it seems it would be better if the camera is placed lower 359 00:21:43,100 --> 00:21:45,200 So, lower the camera slightly 360 00:21:45,633 --> 00:21:49,100 , but change the angle instead 361 00:21:49,500 --> 00:21:53,633 and make the c come about here 362 00:21:55,100 --> 00:21:57,567 I'm going to make some friend in the back 363 00:21:58,300 --> 00:21:59,467 Make a cylinder 364 00:21:59,800 --> 00:22:03,367 and go to object orientation and change it 365 00:22:03,867 --> 00:22:07,333 I’m going to change the size 366 00:22:07,800 --> 00:22:11,800 Decide the thickness 367 00:22:12,233 --> 00:22:16,600 Go to slice, make it about 270 368 00:22:16,833 --> 00:22:17,967 then it will be in this direction 369 00:22:18,400 --> 00:22:22,500 then make it in 180 370 00:22:22,867 --> 00:22:24,533 and make something like this 371 00:22:24,833 --> 00:22:27,167 I don’t need segments 372 00:22:28,500 --> 00:22:30,400 so I will decrease the segment 373 00:22:30,967 --> 00:22:34,000 then I'm going to bring this 374 00:22:34,133 --> 00:22:35,467 to a position that I want 375 00:22:35,700 --> 00:22:39,333 This is a factor that supports in the back in curves 376 00:22:39,800 --> 00:22:41,567 Just a slight in the back 377 00:22:41,900 --> 00:22:45,200 , but if this line comes close to the c like this 378 00:22:46,800 --> 00:22:49,833 ,this interrupts the c shape letter 379 00:22:50,267 --> 00:22:52,000 so I will push it to the side 380 00:22:52,000 --> 00:22:54,000 Let’s try this much 381 00:22:54,433 --> 00:22:57,367 I've decreased the thickness slightly more 382 00:22:57,900 --> 00:23:01,500 then this should go in the back to finish 383 00:23:02,133 --> 00:23:05,067 The size is adjusted once more 384 00:23:06,400 --> 00:23:09,300 Make it go lower 385 00:23:09,733 --> 00:23:12,367 Make it a bit bigger 386 00:23:12,900 --> 00:23:15,400 And adjust the size 387 00:23:15,900 --> 00:23:21,067 As I see now, the ratio between the cube and this part 388 00:23:21,867 --> 00:23:23,600 doesn't look that good to me 389 00:23:23,700 --> 00:23:28,167 It will be much better if it comes in 1 of 3 of a size 390 00:23:28,233 --> 00:23:32,067 The cube, too, has a quite similar thickness 391 00:23:32,433 --> 00:23:34,333 so I want this to be slightly narrower 392 00:23:36,033 --> 00:23:37,933 Let's say I divide this in three parts 393 00:23:38,100 --> 00:23:39,400 one two three 394 00:23:39,567 --> 00:23:43,433 Three, so the thickness is about 1/3 395 00:23:43,667 --> 00:23:46,567 and have c go like this 396 00:23:47,933 --> 00:23:51,533 Put this slightly lower 397 00:23:51,867 --> 00:23:53,200 to make a better ratio than before 398 00:23:54,667 --> 00:23:58,300 Next, I'm going to push the cubes a little 399 00:23:59,300 --> 00:24:03,333 I'm pressing Shift and pushing it in the interval of 30 400 00:24:04,833 --> 00:24:08,800 Push 30, look at the ratio 401 00:24:09,033 --> 00:24:11,767 Adjust little by little like this 402 00:24:11,900 --> 00:24:15,833 when choosing the size or ratios 403 00:24:16,267 --> 00:24:21,233 to find the right level depending on the design principle 404 00:24:21,533 --> 00:24:23,133 and change them 405 00:24:24,033 --> 00:24:26,567 I've changed it in about 30 like this 406 00:24:26,933 --> 00:24:31,267 so I’ve made the approximate 407 00:24:31,533 --> 00:24:32,767 basic shape 408 00:24:33,733 --> 00:24:35,433 If I pull down the camera a little 409 00:24:36,200 --> 00:24:38,800 and change the angle like this, 410 00:24:39,633 --> 00:24:43,067 the amount of the upper side shows will decrease 411 00:24:43,267 --> 00:24:47,000 So, we’ve followed rather linear process 412 00:24:47,433 --> 00:24:49,000 before going into the next step 413 00:24:49,233 --> 00:24:50,667 I'm going to organize the objects 414 00:24:51,467 --> 00:24:55,633 In the case of the camera, I'm going to put it up at the top 415 00:24:56,067 --> 00:24:57,900 Next, the ones in the middle 416 00:24:58,233 --> 00:24:59,767 , to make null in the middle, 417 00:25:00,200 --> 00:25:02,200 I'm going to press these friends by pressing Alt + G 418 00:25:02,700 --> 00:25:06,300 Put the rest of them under here 419 00:25:07,100 --> 00:25:12,567 Then, the middle cube and the position of the null is the same 420 00:25:12,900 --> 00:25:14,567 So, there is three in here 421 00:25:14,967 --> 00:25:20,867 I'm going to make one more null 422 00:25:21,533 --> 00:25:23,467 and make it go into the middle axis 423 00:25:24,000 --> 00:25:27,533 Then the 2 goes in like this 424 00:25:28,000 --> 00:25:30,000 This one is the base 425 00:25:30,933 --> 00:25:33,967 and this is the center cube 426 00:25:34,967 --> 00:25:37,833 Press Alt + G and then top 427 00:25:39,000 --> 00:25:42,733 The logo c is rotated in to 45 degree 428 00:25:43,967 --> 00:25:47,133 Let's just make one more null and put it there 429 00:25:48,033 --> 00:25:49,833 and put it like this as a logo 430 00:25:50,233 --> 00:25:53,333 Next is the one that goes behind the cylinder 431 00:25:54,133 --> 00:25:57,300 I'm going to press Alt + G and make it back 432 00:25:57,600 --> 00:26:01,200 So, organize once more in the order of objects 433 00:26:03,067 --> 00:26:06,667 it may take time to name this every time we do this 434 00:26:07,033 --> 00:26:08,833 because we may not use them all 435 00:26:09,333 --> 00:26:11,500 So, you can just do it in the middle once in a while 436 00:26:12,367 --> 00:26:15,067 Next, when we see an image like this 437 00:26:15,567 --> 00:26:19,833 , the weight is generally biased to the left 438 00:26:20,200 --> 00:26:23,867 , but we are going to put lots of objects and details 439 00:26:24,133 --> 00:26:26,833 and straighten out the balance 440 00:26:27,433 --> 00:26:29,300 We are going to make stair 441 00:26:30,167 --> 00:26:32,633 Make this cube editable 442 00:26:33,800 --> 00:26:37,933 , leave about 2/3 443 00:26:38,833 --> 00:26:40,100 and look at it like this 444 00:26:41,200 --> 00:26:43,867 Next I'm going to make a plain 445 00:26:43,967 --> 00:26:47,167 Make a plain and switch the axis again 446 00:26:48,133 --> 00:26:50,267 and decrease the size 447 00:26:50,800 --> 00:26:53,167 Press T and adjust the size 448 00:26:53,833 --> 00:26:57,700 Then, I'm going to make a stair with 5 steps 449 00:26:58,267 --> 00:26:59,900 change to 5 5 450 00:27:00,567 --> 00:27:04,267 Press c and make it Editable 451 00:27:04,767 --> 00:27:09,833 Delete this part and select all 452 00:27:11,433 --> 00:27:13,633 When you look at the modeling axis part, 453 00:27:14,067 --> 00:27:19,467 you can move the x and y part 454 00:27:19,733 --> 00:27:23,300 so move it like this 455 00:27:24,067 --> 00:27:26,400 Then at this point, 456 00:27:27,167 --> 00:27:30,467 I'm going to make it end right here 457 00:27:30,733 --> 00:27:32,500 One two three for five steps 458 00:27:33,933 --> 00:27:38,633 Press T and match the size altogether 459 00:27:39,667 --> 00:27:41,333 The center goes here 460 00:27:42,167 --> 00:27:45,000 , making it easy to adjust 461 00:27:46,367 --> 00:27:50,500 Make the stair here 462 00:27:51,067 --> 00:27:55,267 and press D to Extrude 463 00:27:55,467 --> 00:28:01,833 You can see that the side surface comes out when you Extrude 464 00:28:03,200 --> 00:28:05,200 The truth is when you look at it from behind, 465 00:28:05,700 --> 00:28:06,767 let's press D 466 00:28:06,767 --> 00:28:09,567 shortcut D If you look at it here, it's empty 467 00:28:10,000 --> 00:28:14,600 Then, you can press create a cap and fill the space 468 00:28:15,567 --> 00:28:19,900 I'm going to move it here 469 00:28:21,033 --> 00:28:25,533 The size should accurately end here well 470 00:28:27,367 --> 00:28:32,167 Go to modeling axis, press T 471 00:28:32,233 --> 00:28:36,933 and finish the stair like this 472 00:28:37,433 --> 00:28:40,333 I don’t measure the exact values 473 00:28:41,300 --> 00:28:46,067 You can do that too, but you can use this method faster 474 00:28:46,533 --> 00:28:49,600 If this seems to be not a problem at all, 475 00:28:50,400 --> 00:28:55,233 I'm going to move the stair to the other side 476 00:28:55,800 --> 00:28:57,700 Press Ctrl and put it up like this 477 00:28:59,067 --> 00:29:04,100 , rotate 90 degrees 478 00:29:05,000 --> 00:29:07,733 and bring it up like this 479 00:29:10,067 --> 00:29:12,333 Then, you have 2 stairs 480 00:29:12,967 --> 00:29:16,800 The vision goes up, 481 00:29:17,300 --> 00:29:22,500 Make the vision flow more closer to the C 482 00:29:22,933 --> 00:29:25,800 so you can induce the vision flow to the theme 483 00:29:26,233 --> 00:29:27,667 to make a better design 484 00:29:27,767 --> 00:29:31,500 Let’s try other things now 485 00:29:32,233 --> 00:29:34,533 I’m going to use spline 486 00:29:35,267 --> 00:29:37,567 Here is the spline 487 00:29:38,233 --> 00:29:41,833 There is a rectangle in the Front view 488 00:29:42,433 --> 00:29:45,033 I'm going to copy this friend 489 00:29:45,733 --> 00:29:47,967 Press C button 490 00:29:49,000 --> 00:29:51,667 Select the upper part like this 491 00:29:52,200 --> 00:29:54,300 and put it up a bit 492 00:29:54,867 --> 00:29:58,233 Now, I have a slightly higher friend 493 00:29:58,733 --> 00:30:00,533 in the size of about 1/3 higher 494 00:30:00,900 --> 00:30:02,333 We’ve learned this before 495 00:30:02,800 --> 00:30:04,933 if you have 2 splines, 496 00:30:05,333 --> 00:30:06,800 you can combine these 497 00:30:07,167 --> 00:30:09,600 Once it is combined, I'm going to move 498 00:30:10,033 --> 00:30:12,800 this friend a little backwards 499 00:30:14,200 --> 00:30:16,167 and make this kind of shape 500 00:30:16,667 --> 00:30:18,900 What we are going to find out in the spline is, 501 00:30:19,767 --> 00:30:20,900 First, click on the right button 502 00:30:21,600 --> 00:30:24,367 You’ll see something called chamfer 503 00:30:24,467 --> 00:30:27,067 WWhat the chamfer do is 504 00:30:27,633 --> 00:30:30,133 it makes this part 505 00:30:30,333 --> 00:30:32,700 This is too small, so I'm going to give it 100 and try again 506 00:30:33,267 --> 00:30:37,133 So, this is a friend that makes a shape round 507 00:30:38,467 --> 00:30:43,567 The size was 200, and I'm going to make it 400 508 00:30:44,067 --> 00:30:45,867 It's quite too big, but it doesn't matter 509 00:30:46,633 --> 00:30:51,000 If you do that, you can see that it becomes almost circular 510 00:30:51,433 --> 00:30:55,167 There is also a circle on the other side 511 00:30:56,100 --> 00:30:59,433 For me, this looks like a good shape 512 00:30:59,867 --> 00:31:02,600 I'm going to press the middle button and see it again 513 00:31:03,533 --> 00:31:07,400 Press Alt and press Extrude 514 00:31:07,867 --> 00:31:10,533 and make this friend shaped like this 515 00:31:10,967 --> 00:31:14,033 The size can go a bit thinner 516 00:31:14,333 --> 00:31:17,200 I'm going to try making it 20 517 00:31:17,700 --> 00:31:22,933 I will copy this friend, open file 2, the one that I've been working on, 518 00:31:23,000 --> 00:31:25,500 paste it here 519 00:31:25,867 --> 00:31:27,633 and change the size 520 00:31:29,333 --> 00:31:31,000 after adjusting the size 521 00:31:31,500 --> 00:31:36,467 We can make it go on the right side 522 00:31:37,100 --> 00:31:40,767 Copy it again make another one 523 00:31:41,967 --> 00:31:45,267 Make sure that if you decrease the Extrude itself, 524 00:31:45,700 --> 00:31:48,367 the thickness will be decreased too 525 00:31:48,933 --> 00:31:50,900 instead, decrease the rectangle itself 526 00:31:51,300 --> 00:31:55,633 Then the thickness is maintained, yet the size itself is decreased 527 00:31:56,000 --> 00:31:58,000 I'm going to try this way 528 00:31:58,500 --> 00:32:02,833 Decrease it a little more, and do Extrude 529 00:32:02,833 --> 00:32:06,300 Make one or two more 530 00:32:08,033 --> 00:32:11,167 The principles that make the elements of arts look similar 531 00:32:11,600 --> 00:32:14,667 are unity, repetition, harmony rhythm, gradation, and symmetry 532 00:32:15,000 --> 00:32:18,967 we can make the image more unified 533 00:32:19,000 --> 00:32:22,867 by repeating similar shapes 534 00:32:23,633 --> 00:32:27,733 So, we are applying that theory right now 535 00:32:28,433 --> 00:32:29,867 I’ve weighted on the left side 536 00:32:30,367 --> 00:32:33,367 We should put some objects in the right 537 00:32:34,167 --> 00:32:36,133 and make additional shapes 538 00:32:36,567 --> 00:32:40,667 We're not going to put anything so complicated 539 00:32:40,900 --> 00:32:43,467 Just a simple cylinder 540 00:32:44,700 --> 00:32:46,567 x not z 541 00:32:46,933 --> 00:32:52,700 If you do it in the x axis like this, it will change directions 542 00:32:53,400 --> 00:32:55,500 Make the size bigger 543 00:32:56,000 --> 00:32:58,900 Hold the handle and put it in 544 00:32:59,600 --> 00:33:02,900 I'm going to make this rounded shape connect 545 00:33:03,500 --> 00:33:06,800 on the right side so that it blends in 546 00:33:07,267 --> 00:33:08,567 with the ones on the left 547 00:33:08,867 --> 00:33:11,900 For me, the polygon is too small 548 00:33:12,367 --> 00:33:14,533 I'm going to change it into about 549 00:33:14,800 --> 00:33:16,367 72 and change it 550 00:33:16,867 --> 00:33:20,167 I don't think it doesn't have to be so high for height segments 551 00:33:20,600 --> 00:33:21,467 Let’s just lower it down 552 00:33:21,967 --> 00:33:23,467 There are no changes in the details 553 00:33:23,833 --> 00:33:28,100 Inly the number of modeling polygons are increased 554 00:33:28,833 --> 00:33:30,033 Rather making this fall like this 555 00:33:30,400 --> 00:33:33,867 , you can have a curve here 556 00:33:34,533 --> 00:33:36,833 and maybe switch into a straight line 557 00:33:36,967 --> 00:33:38,333 same like this shape 558 00:33:38,967 --> 00:33:42,067 The same principles go here too 559 00:33:42,933 --> 00:33:45,533 I'm going to slice it once 560 00:33:46,033 --> 00:33:49,233 Set the slice at 270 other side 561 00:33:49,633 --> 00:33:53,467 and 180 in here 562 00:33:53,833 --> 00:33:57,400 Now as I see it, it seems it doesn't have to be that high 563 00:33:58,467 --> 00:34:00,767 I lowered down the rotation segment 564 00:34:01,200 --> 00:34:02,700 I'll make one like this 565 00:34:03,167 --> 00:34:06,267 to put some more details 566 00:34:06,733 --> 00:34:08,467 When making an object, 567 00:34:08,600 --> 00:34:12,767 I'm going make a partition to divide it from the others 568 00:34:13,400 --> 00:34:14,733 It would be better to have a partition 569 00:34:15,500 --> 00:34:17,733 than a surface 570 00:34:18,500 --> 00:34:21,000 Let me put in the torus 571 00:34:21,233 --> 00:34:23,400 This too should have x axis 572 00:34:23,933 --> 00:34:26,800 Decrease the Radius of the pipe 573 00:34:27,567 --> 00:34:29,500 Size it up a bit 574 00:34:30,800 --> 00:34:32,933 I'm going to put this pipe 575 00:34:32,967 --> 00:34:37,000 so that it divides the object behind at about 1/3 576 00:34:37,567 --> 00:34:39,433 Next, I’m going to put about 36 577 00:34:40,800 --> 00:34:42,900 I've changed the ring value, not the pipe 578 00:34:43,333 --> 00:34:46,233 Make the ring segments as 36 579 00:34:46,767 --> 00:34:53,067 This friend is also small, so I'm going to slice it at 270 and 180 580 00:34:53,400 --> 00:34:55,000 and change it like this 581 00:34:55,667 --> 00:34:58,833 I've worked on both sides 582 00:34:59,033 --> 00:35:01,067 , but now I can tell this friend is too down below 583 00:35:01,433 --> 00:35:05,900 I'm going to select the two and push it back 584 00:35:06,833 --> 00:35:09,133 just a little 585 00:35:09,700 --> 00:35:12,100 and balance it out 586 00:35:13,533 --> 00:35:15,367 then the size 587 00:35:15,867 --> 00:35:18,200 I think it's okay to make it bigger 588 00:35:20,600 --> 00:35:26,333 You should change the size and shapes in bits 589 00:35:26,867 --> 00:35:30,000 As you can see here, I changed the shapes 590 00:35:30,133 --> 00:35:34,000 to make this shape meet with the others and be more balanced 591 00:35:35,067 --> 00:35:38,333 Now, I'm going to fill in the back a little 592 00:35:39,100 --> 00:35:43,800 What we're going to try now is we are going to make a rectangle 593 00:35:44,433 --> 00:35:47,167 in a z y direction, not x y 594 00:35:47,767 --> 00:35:52,500 I'm going to put repeated factor using the cloner function 595 00:35:53,000 --> 00:35:55,300 We haven’t learned cloner yet 596 00:35:55,500 --> 00:35:59,100 , but this is basically a friend that copies stuff 597 00:35:59,133 --> 00:36:00,967 Those who are starting the Cinema 4D for the first time 598 00:36:01,100 --> 00:36:04,133 should get very close to this friend 599 00:36:04,800 --> 00:36:06,867 because this is used so frequently 600 00:36:07,300 --> 00:36:09,733 I'll be helping you understand 601 00:36:10,500 --> 00:36:14,567 and use various functions 602 00:36:15,467 --> 00:36:17,333 Let’s change into linear mode 603 00:36:17,400 --> 00:36:20,067 and change it into a cloner 604 00:36:21,100 --> 00:36:24,500 This is quite a linear factor, but I'm going to put roundings 605 00:36:24,867 --> 00:36:28,067 and make this go along 606 00:36:28,467 --> 00:36:32,167 With other factors, so I made it slightly round 607 00:36:32,867 --> 00:36:35,800 I'm going to take it down 608 00:36:35,800 --> 00:36:40,100 and match some parts like positioning 609 00:36:43,967 --> 00:36:45,633 In my opinion, 610 00:36:45,867 --> 00:36:49,267 I think it would be okay to have one or two of these 611 00:36:49,867 --> 00:36:52,600 I’m going to copy cloner itself 612 00:36:53,267 --> 00:36:58,400 and I'm going to change it to have these two go back 613 00:36:59,400 --> 00:37:02,033 Now, I am doing this again 614 00:37:02,433 --> 00:37:06,000 so I can't make it identically the same 615 00:37:06,500 --> 00:37:09,733 , but please keep that in mind 616 00:37:09,900 --> 00:37:11,700 and follow the lecture 617 00:37:12,400 --> 00:37:13,633 Okay, so I've put it here 618 00:37:14,433 --> 00:37:18,167 Let’s Extrude this itself 619 00:37:20,967 --> 00:37:26,800 Select these two, make it about 10, maybe 20 620 00:37:27,233 --> 00:37:30,467 I made it 20, and in the cap 621 00:37:30,700 --> 00:37:33,367 We can put rounding in the caps 622 00:37:34,800 --> 00:37:40,433 As I think of it, I'm going to make this friend slightly smaller 623 00:37:40,967 --> 00:37:43,433 and make it three each 624 00:37:43,833 --> 00:37:48,367 So, change this smaller and in the y axis 625 00:37:49,467 --> 00:37:51,833 It will be copied in the order of the counts 626 00:37:52,500 --> 00:37:55,667 Add another one on top 627 00:37:56,367 --> 00:37:58,100 , add one in the bottom too 628 00:37:58,500 --> 00:38:01,400 , and make another level 629 00:38:02,333 --> 00:38:06,733 And put it in a position where we want 630 00:38:07,367 --> 00:38:10,000 in the right place 631 00:38:11,800 --> 00:38:17,033 If you look at the line here, it looks like they are connected 632 00:38:17,533 --> 00:38:22,433 So I'm going to change the positioning of the line too 633 00:38:23,567 --> 00:38:27,333 Change it so that there is a slight space in between 634 00:38:28,300 --> 00:38:32,600 So, there goes the change 635 00:38:33,600 --> 00:38:36,833 I'm going to push this friend too 636 00:38:37,500 --> 00:38:40,667 and make the triangle form more visible 637 00:38:41,033 --> 00:38:44,567 The objects here are still a bit large 638 00:38:45,133 --> 00:38:46,367 and it looks extruded out a lot 639 00:38:47,833 --> 00:38:50,300 So, I will make some adjustments 640 00:38:50,800 --> 00:38:53,833 Click F4 and take this part 641 00:38:54,133 --> 00:38:55,533 Push it a little bit inside 642 00:38:56,633 --> 00:39:00,233 so there was the alternation 643 00:39:00,667 --> 00:39:03,100 I'm going to fix the camera as much 644 00:39:03,533 --> 00:39:04,500 So the tags here, 645 00:39:06,900 --> 00:39:10,367 some of the order of the tags are different from the last versions 646 00:39:10,467 --> 00:39:12,133 I, too, get confused from time to time 647 00:39:12,600 --> 00:39:14,600 Here is a protection in the rigging 648 00:39:15,033 --> 00:39:19,667 If you do the protection in the rigging, the camera doesn't move 649 00:39:19,967 --> 00:39:22,133 The camera is fixed in this view 650 00:39:22,700 --> 00:39:25,233 and you can work on this view only 651 00:39:25,533 --> 00:39:29,133 I'm going to change it like this so we don't click it by accident 652 00:39:32,133 --> 00:39:35,800 Then the empty place here, 653 00:39:36,733 --> 00:39:39,900 I'm going to fill it with other objects 654 00:39:40,467 --> 00:39:43,100 Here, I'm going to use cylinder and cube 655 00:39:43,200 --> 00:39:45,900 and make the positioning like this 656 00:39:47,167 --> 00:39:50,500 If you see here, 657 00:39:50,867 --> 00:39:52,967 the balance of both sides 658 00:39:54,100 --> 00:39:59,067 is evened out with the additional design factors 659 00:40:00,067 --> 00:40:03,233 I'm still not sure about the cloner's position 660 00:40:04,500 --> 00:40:06,467 I'm going to raise it one more 661 00:40:07,067 --> 00:40:12,233 Decrease the Extrude 662 00:40:13,000 --> 00:40:14,467 15 seems fine 663 00:40:15,167 --> 00:40:19,500 So 15 and cap should be more thinner 664 00:40:20,267 --> 00:40:22,733 If it's too thick, there are times it doesn't look that pretty 665 00:40:22,900 --> 00:40:26,600 because other friends are not in yet 666 00:40:27,133 --> 00:40:29,467 So, just make this very thin 667 00:40:31,567 --> 00:40:35,067 Then, I'm going to select the ones at the bottom 668 00:40:35,333 --> 00:40:39,200 and put some more details in the base ones 669 00:40:40,033 --> 00:40:43,500 I'm going to save the work as number 3 670 00:40:44,700 --> 00:40:46,467 and move on to the next step 671 00:40:47,267 --> 00:40:50,933 Now ,there are going to do some repeated works 672 00:40:51,433 --> 00:40:53,567 There are nothing much to explain 673 00:40:53,933 --> 00:40:57,767 So, I'm just going to show you making it 674 00:40:58,233 --> 00:41:01,600 so the more important stuff 675 00:41:01,933 --> 00:41:03,267 can be introduced 676 00:41:03,800 --> 00:41:04,800 Let's proceed 677 00:41:05,633 --> 00:41:09,933 I'm going to put more objects in the back 678 00:41:10,667 --> 00:41:13,967 and balance out the overall work 679 00:41:14,200 --> 00:41:16,200 in details 680 00:41:17,067 --> 00:41:18,500 In case of sphere, 681 00:41:20,667 --> 00:41:22,633 make this hemisphere 682 00:41:23,367 --> 00:41:25,867 Group these two 683 00:41:26,533 --> 00:41:28,667 Put one more in the back 684 00:41:30,033 --> 00:41:32,133 If you see here in the upper part 685 00:41:32,267 --> 00:41:34,567 , there are some parts that the outline is hanging out 686 00:41:34,600 --> 00:41:36,167 and even sticking out 687 00:41:36,633 --> 00:41:38,767 There are some empty feeling in the middle 688 00:41:39,333 --> 00:41:44,867 I'm going to move the position of these objects 689 00:41:45,500 --> 00:41:47,900 I'm going to put some linear elements 690 00:41:48,233 --> 00:41:51,767 Connect the overall objects 691 00:41:52,400 --> 00:41:54,500 Make it look beautiful in the arts perspective 692 00:41:55,000 --> 00:41:57,100 Put more details into it 693 00:41:57,667 --> 00:42:00,033 I'm going to do it 694 00:42:00,400 --> 00:42:01,700 With splines, 695 00:42:02,067 --> 00:42:04,800 I'm going to arrange this before we do that 696 00:42:05,067 --> 00:42:07,300 Cloner There are two cloners 697 00:42:08,333 --> 00:42:09,467 And then the stairs, 698 00:42:10,333 --> 00:42:12,900 Put camera on the most top 699 00:42:13,967 --> 00:42:17,633 I think it is best that 700 00:42:17,667 --> 00:42:21,133 you organize whenever each stage is done 701 00:42:21,233 --> 00:42:23,900 Because, if you do it every time you start 702 00:42:24,600 --> 00:42:28,233 , you are not even sure which objects you are going to be using 703 00:42:28,633 --> 00:42:33,000 , but can ended up spending too much time, naming objects 704 00:42:33,400 --> 00:42:35,633 So, I think it is best that you change them 705 00:42:35,767 --> 00:42:37,300 little by little whenever you need 706 00:42:38,000 --> 00:42:39,467 The linear elements 707 00:42:40,467 --> 00:42:42,700 This could be the way to emphasize the theme 708 00:42:43,033 --> 00:42:46,000 by putting a line at about here 709 00:42:46,167 --> 00:42:47,900 Because if you look in the surface wise, 710 00:42:48,000 --> 00:42:50,333 this is a big surface, and nothing there 711 00:42:51,000 --> 00:42:54,100 and a linear element could be the answer 712 00:42:54,600 --> 00:42:57,967 I'm going to change the cloud a bit 713 00:43:00,433 --> 00:43:03,833 Take this friend here 714 00:43:04,533 --> 00:43:07,467 and change this one 715 00:43:08,267 --> 00:43:10,300 I've raised it to 90 degree 716 00:43:11,300 --> 00:43:16,500 Let's change the angle in this way 717 00:43:16,867 --> 00:43:20,133 Press Shift on the other side, and 180 degree 718 00:43:21,733 --> 00:43:25,367 I'm just checking where to put this 719 00:43:25,933 --> 00:43:27,900 and the sizes and stuff 720 00:43:30,200 --> 00:43:33,067 As I do the design, things may be different from the ones I've done before 721 00:43:33,867 --> 00:43:35,967 , but it doesn't matter if you follow that 722 00:43:36,533 --> 00:43:38,933 I'm going to put it back a bit 723 00:43:39,433 --> 00:43:42,233 trying not to touch the c region as much as I can 724 00:43:42,667 --> 00:43:44,333 Make it blend in 725 00:43:44,767 --> 00:43:45,967 So, I'm trying to do that 726 00:43:46,467 --> 00:43:49,267 I'm going to make a new window 727 00:43:49,600 --> 00:43:50,967 Make this shape 728 00:43:51,900 --> 00:43:54,900 The camera is in the middle 729 00:43:55,300 --> 00:43:56,700 Then, it goes right in the middle 730 00:43:58,500 --> 00:44:00,067 Increase the size 731 00:44:00,800 --> 00:44:04,700 I’m working on the backgrounds too 732 00:44:05,600 --> 00:44:07,867 This work is done based on 300 mm telephoto lens 733 00:44:08,367 --> 00:44:11,167 and make the transparent as low as I could 734 00:44:11,633 --> 00:44:15,000 So, I'm going to make this line 735 00:44:15,300 --> 00:44:17,267 Match more in the plane 736 00:44:18,467 --> 00:44:19,633 I’ve done that 737 00:44:20,267 --> 00:44:23,533 Next, I'm going to take this friend outside 738 00:44:25,967 --> 00:44:29,000 and put background 739 00:44:29,500 --> 00:44:33,167 What we can do with the rectangle is 740 00:44:33,533 --> 00:44:35,200 something called create outline 741 00:44:35,733 --> 00:44:37,133 So, this is the create outline 742 00:44:37,700 --> 00:44:42,600 which makes an outline 743 00:44:42,867 --> 00:44:44,167 with the same space in between 744 00:44:45,233 --> 00:44:48,400 Then, I'm going to use Extrude to this friend 745 00:44:49,733 --> 00:44:52,733 and make space 746 00:44:54,733 --> 00:44:56,767 I'm going to make one more of this 747 00:44:58,133 --> 00:45:00,000 Make it big 748 00:45:02,367 --> 00:45:03,233 There goes the size 749 00:45:04,833 --> 00:45:10,233 and position it with this friend 750 00:45:11,500 --> 00:45:12,600 If you Extrude, 751 00:45:13,133 --> 00:45:15,800 you can get a space here 752 00:45:17,167 --> 00:45:20,167 If this friend goes inside 753 00:45:21,000 --> 00:45:24,833 , then you see there is a space here 754 00:45:25,633 --> 00:45:27,900 I'm going to make another rectangle 755 00:45:28,767 --> 00:45:30,100 Match the position 756 00:45:30,900 --> 00:45:33,067 Do the rounding 757 00:45:33,467 --> 00:45:35,900 Make it almost a sphere 758 00:45:36,133 --> 00:45:37,700 This has a lot of usages 759 00:45:38,633 --> 00:45:40,667 If you expand it like this 760 00:45:41,733 --> 00:45:45,167 , you can get another line like this 761 00:45:46,133 --> 00:45:49,000 I'm going to make this line start 762 00:45:50,400 --> 00:45:54,567 from the front and go around to the back space 763 00:45:55,833 --> 00:45:59,033 I’ll group the background 764 00:46:00,100 --> 00:46:01,533 Name it background 765 00:46:02,400 --> 00:46:03,700 and turn it off 766 00:46:05,633 --> 00:46:08,967 If you see it like this, the ground and the line 767 00:46:08,967 --> 00:46:10,700 doesn’t seem like it aligns 768 00:46:11,433 --> 00:46:14,200 To put it as a circle 769 00:46:14,600 --> 00:46:17,500 , to put a circle as the linear element, 770 00:46:17,900 --> 00:46:19,867 It doesn't look like it's going to match the angle here 771 00:46:20,667 --> 00:46:22,700 I'm going to fix the floor instead 772 00:46:23,200 --> 00:46:25,133 and proceed 773 00:46:25,867 --> 00:46:27,633 I’m going to delete this floor 774 00:46:28,267 --> 00:46:30,367 And instead, make another one like this 775 00:46:30,933 --> 00:46:35,267 Do Extrude here, and expand 776 00:46:35,667 --> 00:46:39,567 so that this friend and the floor looks like the same shape 777 00:46:40,067 --> 00:46:42,200 There was the change 778 00:46:42,767 --> 00:46:45,600 Let's think about what to do with this friend 779 00:46:47,300 --> 00:46:49,833 It doesn't have to be exactly symmetric 780 00:46:50,067 --> 00:46:53,367 Let’s try balancing it out 781 00:46:57,000 --> 00:46:58,767 Still, I think we can 782 00:46:59,133 --> 00:47:02,200 position it to be symmetric 783 00:47:04,100 --> 00:47:07,833 and make the shape like this 784 00:47:09,267 --> 00:47:11,967 so the linear element is in the middle 785 00:47:13,033 --> 00:47:15,700 ome from the back to the middle 786 00:47:15,867 --> 00:47:18,600 If you go in the middle, there's a stair leading to this way 787 00:47:19,600 --> 00:47:22,033 And if you follow the stair, it goes to c 788 00:47:23,133 --> 00:47:26,233 So, if you have some linear elements 789 00:47:26,867 --> 00:47:28,767 , it makes it easy to lead the viewpoint 790 00:47:29,333 --> 00:47:33,133 when you arrange the space configuration 791 00:47:33,533 --> 00:47:35,800 So, if this comes from here and goes up, 792 00:47:36,333 --> 00:47:38,500 it would be nice to have another friend 793 00:47:38,700 --> 00:47:40,400 that comes down 794 00:47:41,200 --> 00:47:46,100 Make one rectangle and position it 795 00:47:46,900 --> 00:47:48,867 Put it in the back 796 00:47:49,867 --> 00:47:52,600 There is a lot of rounded factors 797 00:47:53,167 --> 00:47:56,333 So, I'm going to put round too 798 00:47:56,767 --> 00:47:58,333 So, if you put a line here, 799 00:47:59,700 --> 00:48:02,000 the view flow goes to the middle 800 00:48:02,433 --> 00:48:03,667 Comes down again 801 00:48:04,167 --> 00:48:06,867 So, there was the design where the overall flow 802 00:48:07,400 --> 00:48:10,767 is lead by lines 803 00:48:11,367 --> 00:48:12,500 If one step is finished like this, 804 00:48:13,000 --> 00:48:15,600 again, organize the camera, lines 805 00:48:16,533 --> 00:48:20,000 backgrounds 806 00:48:21,100 --> 00:48:26,367 Right, left, and logos and stuff 807 00:48:27,367 --> 00:48:29,467 make groups 808 00:48:30,033 --> 00:48:33,367 I'm going to save it as number 4 809 00:48:33,600 --> 00:48:35,067 Moving on to number 5 810 00:48:35,600 --> 00:48:38,367 and work on other parts like the logo 811 00:48:39,933 --> 00:48:45,167 Next, I've brought out the tube and cylinder in advance 812 00:48:45,933 --> 00:48:47,467 and brought objects that I’m going to use 813 00:48:47,933 --> 00:48:52,800 Here is the triangular composition 814 00:48:53,300 --> 00:48:55,033 I see that S is missing 815 00:48:55,200 --> 00:48:58,200 I'm going to use illustrator 816 00:48:58,500 --> 00:49:00,267 and bring in the S 817 00:49:01,000 --> 00:49:04,233 If you open the logo file 818 00:49:06,200 --> 00:49:08,900 , you can directly use the illustrator logo 819 00:49:09,500 --> 00:49:10,633 When you save, 820 00:49:11,767 --> 00:49:16,233 you have to add the version 821 00:49:18,100 --> 00:49:20,933 and save it as the lowest version 822 00:49:21,300 --> 00:49:23,400 You have to save it in the lowest version 823 00:49:24,533 --> 00:49:27,600 In order to read it in the Cinema 4D, 824 00:49:28,167 --> 00:49:31,067 one way to insert is, you click merge object 825 00:49:31,367 --> 00:49:33,433 to bring it in 826 00:49:33,900 --> 00:49:36,833 Another method is open file folder 827 00:49:37,500 --> 00:49:41,400 , press Shift and insert it in like this 828 00:49:42,233 --> 00:49:46,633 I've pressed Ctrl and that's why it's opened in the other scene 829 00:49:47,200 --> 00:49:51,167 , but if you press Shift and drag 830 00:49:52,133 --> 00:49:55,500 you can see the file 831 00:49:55,833 --> 00:49:58,267 Goes right into the scene 832 00:49:58,800 --> 00:50:03,000 All I need is the S 833 00:50:03,533 --> 00:50:06,167 I’m going to work with S only 834 00:50:07,933 --> 00:50:09,667 Extrude 835 00:50:09,967 --> 00:50:11,400 And change the size 836 00:50:12,000 --> 00:50:14,733 so it matches the right one we want 837 00:50:15,500 --> 00:50:18,433 It seems good to have a curved elements here 838 00:50:18,933 --> 00:50:20,667 Not so bad 839 00:50:21,000 --> 00:50:24,133 I'm going to put it in like this 840 00:50:24,267 --> 00:50:27,600 Again, I'm going to adjust the size 841 00:50:28,000 --> 00:50:32,533 Next, the O is inside 842 00:50:32,900 --> 00:50:34,067 I'm going to take this friend out too 843 00:50:34,567 --> 00:50:37,867 Do Extrude a bit 844 00:50:38,933 --> 00:50:42,667 and I'm going to make S come out slightly to the front 845 00:50:43,433 --> 00:50:46,667 Here, I can't see the letters because of other objects placed behind 846 00:50:47,333 --> 00:50:49,200 I'm going to make a material 847 00:50:49,533 --> 00:50:52,267 And apply it like this 848 00:50:52,533 --> 00:50:55,167 Only the parts that need to be bright is left 849 00:50:55,467 --> 00:50:57,267 and all the other ones go out 850 00:50:58,500 --> 00:51:01,500 Done with the position arrangement 851 00:51:02,000 --> 00:51:03,733 Here, wee finishished 852 00:51:04,467 --> 00:51:08,200 I'm going to save this file as number 5 853 00:51:10,000 --> 00:51:13,400 Now, let’s use spot and lines 854 00:51:14,467 --> 00:51:17,433 Put repeated patterns 855 00:51:18,167 --> 00:51:20,533 and put more details into it 856 00:51:21,433 --> 00:51:23,767 You can use the cloner here 857 00:51:24,400 --> 00:51:25,833 Just like as we first used 858 00:51:26,233 --> 00:51:28,100 in this cube, 859 00:51:29,700 --> 00:51:31,500 make one cube 860 00:51:32,167 --> 00:51:35,767 Press Alt 861 00:51:36,267 --> 00:51:37,800 and make a cloner here 862 00:51:38,300 --> 00:51:40,167 Switch into linear 863 00:51:40,967 --> 00:51:43,100 Press T and 864 00:51:43,333 --> 00:51:45,400 scale down the cube 865 00:51:45,867 --> 00:51:50,667 Adjust the spacings in about 30 866 00:51:51,167 --> 00:51:54,933 and expand the cube 867 00:51:55,733 --> 00:51:57,933 Expand it more 868 00:51:58,533 --> 00:52:00,867 Set the position here 869 00:52:01,200 --> 00:52:02,767 Take it down 870 00:52:03,967 --> 00:52:08,067 and raise the cloner count number 871 00:52:08,667 --> 00:52:12,133 The number is increased Now this object and this object 872 00:52:13,000 --> 00:52:14,100 is going to be combined 873 00:52:15,267 --> 00:52:16,567 There is a function called Boolean 874 00:52:17,133 --> 00:52:19,233 In Cinema 4D it is called Boole 875 00:52:19,933 --> 00:52:21,933 We are going to make this one 876 00:52:22,733 --> 00:52:26,867 You put cylinder and cloner here 877 00:52:27,633 --> 00:52:32,400 I'm going to bring the cloner a little more closer to the object 878 00:52:33,067 --> 00:52:35,800 Then, you can see that the object 879 00:52:35,833 --> 00:52:40,233 have a dented shape 880 00:52:40,833 --> 00:52:44,067 I'm going to click, and check the shape 881 00:52:45,300 --> 00:52:46,900 You see there is the linear element 882 00:52:48,433 --> 00:52:49,333 Let’s check 883 00:52:49,867 --> 00:52:51,033 It seems there is too much 884 00:52:51,867 --> 00:52:55,000 Take it out slightly to the z axis 885 00:52:55,900 --> 00:53:00,433 AI'm going to make the linear elements slimmer and sophisticated 886 00:53:01,867 --> 00:53:04,467 and decrease the shape slightly 887 00:53:05,500 --> 00:53:09,967 Make the spacings smaller 888 00:53:10,367 --> 00:53:14,700 Make the image expanded and add more lines 889 00:53:15,333 --> 00:53:18,167 So there was the position alternation 890 00:53:18,667 --> 00:53:21,267 There is a lot of linear elements 891 00:53:21,933 --> 00:53:24,667 Linear element goes in a big surface 892 00:53:25,367 --> 00:53:28,667 which makes me think of the c, the theme part 893 00:53:28,900 --> 00:53:31,967 is emphasized since the line goes through the C 894 00:53:32,567 --> 00:53:37,100 and make the viewpoint more focused here 895 00:53:38,600 --> 00:53:42,700 Now, let's put the spot elements in the cube 896 00:53:43,300 --> 00:53:45,900 by adding spotted patterns 897 00:53:46,400 --> 00:53:49,933 Let’s copy and see 898 00:53:51,100 --> 00:53:52,267 If you look it here 899 00:53:53,133 --> 00:53:57,367 I’m going to add cloner and boolean 900 00:53:57,967 --> 00:54:01,033 Make another cloner 901 00:54:01,533 --> 00:54:03,500 Put it in a same position 902 00:54:04,333 --> 00:54:06,900 In the cloner, 903 00:54:07,700 --> 00:54:10,300 I’m going to put a sphere 904 00:54:10,833 --> 00:54:13,333 Size down the sphere 905 00:54:13,833 --> 00:54:16,933 Then the object 906 00:54:19,300 --> 00:54:22,933 For now, the cloner has various modes 907 00:54:23,300 --> 00:54:25,633 Many modes in x y z axis 908 00:54:26,000 --> 00:54:29,467 From the front, x y, y is the up 909 00:54:30,067 --> 00:54:33,533 and you can adjust the counts in the z axis 910 00:54:33,933 --> 00:54:39,033 What we need is one for the x axis, 3 for the z axis 911 00:54:39,033 --> 00:54:43,633 then there are the 9 spheres 912 00:54:44,500 --> 00:54:47,400 I'm going to increase the size of the sphere itself 913 00:54:48,333 --> 00:54:51,433 Take the cloner slightly to the front 914 00:54:52,133 --> 00:54:55,900 and combine the two object 915 00:54:57,767 --> 00:55:01,167 Press Alt here in the Boole, press here 916 00:55:01,667 --> 00:55:03,400 Put it in 917 00:55:03,900 --> 00:55:07,633 Place the Extrude in the top 918 00:55:08,067 --> 00:55:10,433 Now, you can see that in the two objects 919 00:55:11,033 --> 00:55:14,333 , you can add another sphere 920 00:55:15,200 --> 00:55:16,933 In case of the polygon, 921 00:55:17,433 --> 00:55:21,100 if you change the angle like this a bit, 922 00:55:21,900 --> 00:55:23,900 you can get a clean geo 923 00:55:24,700 --> 00:55:28,300 There are various methods to change objects 924 00:55:29,000 --> 00:55:30,967 In the cloner, 925 00:55:31,967 --> 00:55:34,500 For now, I'm going to go in transform 926 00:55:35,567 --> 00:55:37,367 and change it like this 927 00:55:38,700 --> 00:55:39,600 Now, as I look at it again, 928 00:55:40,033 --> 00:55:42,500 it would be better to make it a bit bigger 929 00:55:43,000 --> 00:55:45,300 I’ll increase the size 930 00:55:46,400 --> 00:55:48,700 Now ,you can use the Boolean object itself 931 00:55:49,500 --> 00:55:52,433 As a cloner, 932 00:55:54,933 --> 00:55:58,867 the position is slightly different 933 00:55:59,400 --> 00:56:02,400 You should fix it like this 934 00:56:03,333 --> 00:56:05,833 Another thing we can use here is 935 00:56:06,433 --> 00:56:09,000 since we are using the same children here 936 00:56:09,100 --> 00:56:10,633 , it doesn't have to be that heavy 937 00:56:11,633 --> 00:56:13,000 There is something called instance 938 00:56:13,400 --> 00:56:16,033 Instance is a function which it copies 939 00:56:16,533 --> 00:56:18,200 The same objects 940 00:56:18,300 --> 00:56:20,867 Click it, make one 941 00:56:20,967 --> 00:56:21,800 as a copy 942 00:56:22,733 --> 00:56:25,400 If you put in inside the cloner, 943 00:56:26,133 --> 00:56:28,500 it is calculating the same object 944 00:56:28,867 --> 00:56:32,100 Making it more simple 945 00:56:32,467 --> 00:56:34,400 If you change the sphere in the cloner 946 00:56:35,433 --> 00:56:39,500 , all of the others will change too 947 00:56:40,267 --> 00:56:43,000 because the Boole here is in as an instance 948 00:56:43,367 --> 00:56:46,433 A simple way to change everything at once 949 00:56:46,933 --> 00:56:48,600 Next, the lines 950 00:56:48,900 --> 00:56:50,667 I'm going to add thickness 951 00:56:52,267 --> 00:56:53,500 We've learned the Sweep 952 00:56:53,733 --> 00:57:00,933 Put Sweep here, and add circle 953 00:57:01,667 --> 00:57:03,400 to make the line 954 00:57:03,967 --> 00:57:06,667 Size down like this 955 00:57:07,300 --> 00:57:09,800 You can apply the sweep 956 00:57:10,133 --> 00:57:12,567 to other places identically 957 00:57:14,000 --> 00:57:17,300 Another method is, if you want these three lines the same, 958 00:57:17,667 --> 00:57:19,467 press Alt + G 959 00:57:20,200 --> 00:57:23,567 Group these three objects together 960 00:57:24,033 --> 00:57:28,567 and if you connect these friends 961 00:57:29,133 --> 00:57:32,567 Then it recognizes as one object, a line 962 00:57:33,233 --> 00:57:36,967 and you can control all the lines 963 00:57:37,600 --> 00:57:38,767 Next, we are going to add 964 00:57:38,767 --> 00:57:42,167 Spot elements 965 00:57:42,800 --> 00:57:44,733 We are going to make a sphere as the spot element 966 00:57:45,200 --> 00:57:49,167 which goes through certain lines 967 00:57:49,700 --> 00:57:51,733 There are various ways to do that 968 00:57:51,933 --> 00:57:54,367 , but if you go to animation tags 969 00:57:54,800 --> 00:57:56,500 You can see align to spline 970 00:57:56,733 --> 00:57:57,667 Now, you can see the sphere 971 00:57:58,467 --> 00:58:03,233 is applied in one of the splines 972 00:58:03,867 --> 00:58:05,067 Change the position 973 00:58:05,433 --> 00:58:08,800 The position can be animated 974 00:58:09,367 --> 00:58:11,800 If you drag, you can see it goes 0 to 100 only 975 00:58:12,367 --> 00:58:14,733 , but if you press the up down button 976 00:58:15,900 --> 00:58:19,700 You can make a forever looping animation 977 00:58:20,200 --> 00:58:22,867 The lines here looks so heavy 978 00:58:23,300 --> 00:58:27,267 I'm going to decrease the circle's number 979 00:58:28,133 --> 00:58:31,667 We can have a lighter file 980 00:58:32,233 --> 00:58:34,333 The size can go slimmer too 981 00:58:34,767 --> 00:58:36,133 I’m going to put 2 982 00:58:37,133 --> 00:58:39,467 Let’s make another sphere 983 00:58:39,900 --> 00:58:43,267 Put it in other object this time 984 00:58:43,833 --> 00:58:49,400 Make the next one, put it in another objects 985 00:58:49,767 --> 00:58:54,567 and arrange the positioning like this 986 00:58:55,667 --> 00:58:57,900 I think we can put the cylinder 987 00:58:58,833 --> 00:58:59,933 , using the same method 988 00:59:00,733 --> 00:59:01,500 Let’s try 989 00:59:02,100 --> 00:59:04,767 I see the problem with the cylinder here 990 00:59:05,567 --> 00:59:07,967 It does go in 991 00:59:08,367 --> 00:59:10,733 Put the cylinder's shape itself does not follow this curve 992 00:59:11,667 --> 00:59:13,000 And bend, 993 00:59:13,400 --> 00:59:15,733 how to fix this is, 994 00:59:16,067 --> 00:59:17,400 you will learn in later 995 00:59:19,033 --> 00:59:20,833 You can use something called deformer 996 00:59:21,633 --> 00:59:25,533 You will be learning about deformer later in the part with characters 997 00:59:26,467 --> 00:59:30,733 but for now, let's just Spline Wrap this time 998 00:59:30,867 --> 00:59:34,733 Press Shift, and put it in 999 00:59:35,467 --> 00:59:37,133 Then, apply it to the wanted spline 1000 00:59:37,533 --> 00:59:40,133 like this 1001 00:59:42,533 --> 00:59:43,900 There are various modes 1002 00:59:43,900 --> 00:59:45,833 we are going to use keep length, not the fit 1003 00:59:46,767 --> 00:59:49,967 to maintain the length itself 1004 00:59:50,633 --> 00:59:54,533 I'm going to change the axis 1005 00:59:55,067 --> 00:59:57,800 If you change it into Y 1006 00:59:58,033 --> 01:00:02,067 , it seems like we get the wanted angle 1007 01:00:02,800 --> 01:00:04,867 So, you should use that too 1008 01:00:05,533 --> 01:00:07,100 I’m going to use offset 1009 01:00:07,767 --> 01:00:09,833 and move this 1010 01:00:10,600 --> 01:00:11,933 For the cylinder, 1011 01:00:12,267 --> 01:00:16,467 increase the height and make it longer 1012 01:00:16,967 --> 01:00:21,167 I see there should be more details in the curved part 1013 01:00:21,633 --> 01:00:23,800 Let’s increase the segments a little more 1014 01:00:24,467 --> 01:00:28,300 , and increase the Radius too 1015 01:00:28,867 --> 01:00:30,400 And the curve, 1016 01:00:31,033 --> 01:00:33,933 I've made it become a curve 1017 01:00:34,633 --> 01:00:38,533 So you can use spline wrap into other lines too 1018 01:00:39,033 --> 01:00:42,400 By individually putting splines in each of them, 1019 01:00:43,000 --> 01:00:45,567 you can change the positions too 1020 01:00:46,100 --> 01:00:50,833 or change the height like this 1021 01:00:51,900 --> 01:00:54,600 So, we’ve used the triangular composition 1022 01:00:55,033 --> 01:00:56,900 Spot, line 1023 01:00:57,300 --> 01:00:59,567 and surface elements 1024 01:01:00,633 --> 01:01:01,867 to make space configuration, 1025 01:01:02,400 --> 01:01:05,133 You can use various shapes 1026 01:01:05,633 --> 01:01:07,400 to make the space 1027 01:01:07,467 --> 01:01:09,800 , but as we learned the triangular composition, 1028 01:01:10,300 --> 01:01:12,000 I recommend staying within the triangle 1029 01:01:12,433 --> 01:01:16,067 Make the line element follow the flow as much as it can 1030 01:01:16,567 --> 01:01:19,467 Go around the space and induce the view 1031 01:01:19,900 --> 01:01:23,500 and exercise making such direction 1032 01:01:23,933 --> 01:01:24,700 This is the basic class 1033 01:01:25,033 --> 01:01:28,367 and I tried to slowly explain in details as much 1034 01:01:28,767 --> 01:01:31,433 But from now on, I'll be speeding up slightly 1035 01:01:31,800 --> 01:01:34,967 and try showing you more works 1036 01:01:35,567 --> 01:01:35,833 Thank you 71972

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