Afrikaans
Akan
Albanian
Amharic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranî)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile]
Hello,
welcome to the space configuration design lecture
using basic design and basic figures
I arranged the lecture
including the theories
,but focused more on showing you the actual projects
and apply those theories
We will simply learn about the theories
and various functions in this class
First, we will find out about the design using the triangular composition
, the basic modeling tool
, how to use the Cinema 4D more effectively
and use navigation and arrange the objects
Next, we will use Mograph and Boolean
to add more details
and other stuff like balancing the image
and how to add the details
by going through the examples
We will learn about the triangular composition
The triangular composition is the most stable
and effective layout
when it comes to eye tracking
Let’s find out through artworks
from the previous artworks, we can see
that they have used triangular composition a lot
The one you see now is the work of Raoul Marks
who is a legendary artist, creative director
who now works in a place called Antibody
with Patrick Clair
another world famous artist
I have worked with him when working on True Detective
I could see that he is a genius
If you see here, triangular composition comes up in work too
Here, the head and the car
and the another car,
these make the triangular form in the work
Next, although the triangular is turned upside down,
you still can see a well arranged composition
Next, to show the triangular composition using shapes,
I brought an artwork of a friend named Javier
You can see that there is a pool on the ground
and shapes on the top
If you divide it in the middle,
it is a bit asymmetric
, but if you look at the points here at the end,
you can see the triangular composition in place
These spot and line elements are included
and the surface as well
These parts will be explained in class
with lots of explanations
Moving on to the next artwork If you look at the endpoints,
you will see the triangular composition
and by putting these objects here
can make the work more interesting
It doesn't mean that
the triangular symmetry is always good when we look at artworks
Many of the works will be that composition
, but if you give slight changes like this
it can make more beautiful works
as an outcome
Let's look at the work of a friend named Vineeth
Let me show you some of his works
As you can see here
there are so many layouts having the triangular composition
this, too, have one, two, three points
and if you look at the endpoints
, you can see the triangle
Who is the main character here
It would be this friend of course
This friend here is placed at the end of the triangle
being the most standing out factor in the work
The second will be like this
so the visual flow starts from here
then the rock then flows like this
then goes up again
when looking at the artwork
The next one that I'm showing you
also shows the black end corner and the laptop
is making the triangular form
You can draw the triangle here too
Next is not the perfect triangle, but if you look at it carefully
, here are one two three points
to make the triangle
Now let me show you some of my artworks
I also tried to make the triangular composition as a base
and tried to put as many changes in the work
So this endpoint, endpoint, and this endpoint
, you can see the Coloso logo here
and the logo here
also makes the triangle
Balance is really important too
, but I tried to balance and level out everything
We will learn that later in the Octane class
Let me show you as a preview
Let's see what would happen if the stuff on the right and left side
is out balanced
how does it look now
Putting this C in the middle,
do you feel that the weight is biased to one side
I hope you feel it yourself
This is not only the problem of a number of objects
It's about how the objects are generally
placed at this side of the trangle composition
making more heavy on this side
especially in these triangular compositions, changes should be made
yet balanced
to make it easy and comfortable
When enjoying the artwork
in some works, the perfect symmetry
could hold a strong visual effect
, but when you are leveling out the balance using these various objects,
the changes should be centered in the middle and make it symmetric
Let’s look at the line here Here is a line here
, but there is nothing here on the other side
So, let's put another line on the other side
It looks a bit balanced by adding the line
, but to put the weight of these various objects on the other side
I’ve added once more
it’s not a same shape
, but it should have a similar weight
Of course there is more minor stuff on the right side
, but if we look at the big objects
, this part is weighted here around the center
To make the balance
and to make the triangle,
I’ve put this friend
If you take that out
the triangle becomes quite ugly
just a single object is gone, but the triangle is also gone
making the artwork worse
to put in your portfolio
Let’s put in the object again
the balance is really important
and a single object can have a significant effect on the overall image
In this class,
we will learn how to put details
using Mograph or Boolean
to put in the details
or use navigation
more easily when modeling
We will also learn how to balance the overall image
Please remember that part
and consider that when I'm giving an explanation on tools
If you are to make your own layouts
, try making the triangular composition
and arrange the spot, line,
surface elements, think about their combination
and follow the class
I assume there are lots who lack in basics
so in the basic classes,
let's slowly find out how to arrange the objects
and make these works
In class 4, based on the stuff we learned in the design theory class,
we will have a artwork modeling time
by making the stable triangular composition
Also, we will use various elements of art
such as spot, line, and surface
and do the composition and arrangements
Let's do the modeling to find out about basic attributes
and various modeling methods by using the basic figures
First, when I do these jobs,
I roughly draw a layout
or make major composition in 3D before starting
I make the shape in the order of modeling
, add the details and adjust it little by little
So let me show you how to make a layout composition
using the method explained right now
When I've started this work,
I was thinking to make an artwork layout that the C is to be on top of a platform
to make the triangular composition
This was the way I've designed the layout and composition
to make the artwork
Now here comes our best friend
take the camera out
Make it in this direction
If you press Ctrl and drag
, the same object will be copied
, but if you press Ctrl and Shift and then move,
you can see that it moves exactly
in the interval of 5
You can see it in this x y z part
We can Ctrl + C + V this value
and move it like -200 in x axis
and move it like this
or press Shift here on this window
and adjust them
I’m undoing it by pressing Ctrl + Z
I’ve made these two objects placed here in 200
and made this shape
So, this is the shape I've made
, but when you see it in the out corner part of the camera,
you can see there is a distortion
In Cinema 4D, if you make a camera,
you can see that it is 36mm
the lower the value
the higher the penetration
Making it hyper lucent,
you can see that it changes like this
and if the camera have a high focal length,
then it becomes the telephoto lens
You can see there is almost no penetration
So this was one method
There is also a way where you use Parallel here at the camera
, but we are not going to use it today
, but make the camera lens real high in Perspective
and try doing it this way
Mhe camera now is at -45 degree
and the x and z axis should be identical
Ctrl + C, Ctrl + V It has to be identical to make the shape come right in the middle
Let's press the middle button once and look at the top view
Here is the camera here
You're looking at it at 45 degree
There should be another easier way to adjust the degree
Make Null, and make the Null at 45 degree
then the direction is aligned in the z axis
Now, look at the camera values
Look at them now
If this goes under the Null,
the Null is positioned in 000 and and at 45 degree
Then, the x axis is based on this Null
and did not move sideways, making it 0
So, it is 0
and if you move it only in the z axis direction,
you can zoom out in the camera
This will make it easier to work on the middle
P is pitch direction
It would be best if I just show you the camera like this
I'll make the panel into two and show it to you
I'm going to change the 2 panels perspective and show them
P is called the pitch
It moves into this direction
Pitch is the word used when the baseball players throw balls
Let’s have a look at the yellow one
It looks like you are throwing a ball
and rotating in the x direction That is the pitch
You can use the direction like this
If you do the keyboard up and down like this,
the value changes 1 by 1
It changes in 1 level
if you put Alt, however, the decimal at the back
moves more in details
so you can change the values in this method
and adjust the camera
As I adjust the camera like this,
it is sizzling and breaking
This is because it's too far
Then, you can press Ctrl + D
Go to project settings
There is view clipping
Let's move the view clipping
Tiny, the really small ones
But this is too far, so let's make it large
You can see that it comes clearly even in the far distance away
Switch small medium large like this
and assign the region to be clipped
I'm going to set it as large
on this work
It doesn't seem like you need this grid so badly
Go to filter
and turn off the work plane
then the screen will become more clean
and then press the middle button to come back
I'm thinking, it would be nice
to have a round shaped circle just below the platform
and I'm going to make a cylinder around this cube
Press Ctrl, drag and pull it out
Then, if you see here below,
you can see there is an object inside
Let’s try something else than Ctrl
If you press Alt instead of Ctrl, this becomes the parent
Let’s try Shift
If you press Shift, it becomes the children
but in my case, this doesn't need to be children
So, I'm going to make the cylinder using Ctrl
and put it in the same position
The cylinder is done, and I'll size it up large like this
Expand it and make it go under here
Let’s try making another friend
I pressed Ctrl + C + V to make it
If I copy and paste
, it goes right under
How to do this setup
is go to preferences by going to edit
You can see Insert new object at
and Paste new objectives at
So when you adjust these, it controls
where the object is formed
,where the layer goes in
. and when you copy or paste
Let’s change into top
When you copy and paste after setting it to top
, it goes on top
Let’s change this into next
If it is set as next
, when you copy and paste this friend
, it goes down like this
So you can choose any method you feel convenient
when your working
So there are 2 of these friends
In case of position
, I want this friend to go here
What should we do
This should go below here
Let’s put this under here
Set x and z to 00
then the x and z are the same
, but only the yaxis is -200
Let’s bring it out again
If you take it out, you can see that
it is a stair like shape
, but the ratio is not the value I want
So, I'm going to select these two
Expand the Radius in the Objects
I wanted more triangular composition
so I'm going to stretch it like this
These friends too I want them flat
than be a regular cube
so I'm going to change the position
Size down to like 100
Press Shift to go down to 50
and 200 for this, and make this shape
Next, like the method we tried before,
I'm going to use the same method
and make a cylinder shape
Move the yellow here and change the size
I actually don't look at the exact values when working
Usually, when I’m working
I just change the size so that it looks somewhat appropriate
I want to put alphabet c, from the coloso,
I'm going to bring out the tube
press Objects, orientation
Bring it down with the mouse to change the position
the position is changed
Let’s try +Zs
and size down a little bit
Inner is 30 and maybe 50 for this one
Let's scale down to this level
Change the thickness to this much
Make it much flat
Since I can't see them well
, press the middle button, go to perspective view
Press S and bring it closer
Go to display and switch into Gouraud shading
Then for the cube, go rotation segment
Twice it up
It is increased twice and take it up a bit and change the position
Go to the Slice, and click on the slice
Adjust the angle
Make a c shape
I changed it to the upper Gouraud shading
Go back to tube, adjust the rotation a little and make it -45 degree
and see it in the camera
I made a little more adjustment to make the c shape prettier
Here are the adjustments
You don't have to follow the exact value
, but think of it as following this ratio
When I look at the c again
, it seems it would be better if the camera is placed lower
So, lower the camera slightly
, but change the angle instead
and make the c come about here
I'm going to make some friend in the back
Make a cylinder
and go to object orientation and change it
I’m going to change the size
Decide the thickness
Go to slice, make it about 270
then it will be in this direction
then make it in 180
and make something like this
I don’t need segments
so I will decrease the segment
then I'm going to bring this
to a position that I want
This is a factor that supports in the back in curves
Just a slight in the back
, but if this line comes close to the c like this
,this interrupts the c shape letter
so I will push it to the side
Let’s try this much
I've decreased the thickness slightly more
then this should go in the back to finish
The size is adjusted once more
Make it go lower
Make it a bit bigger
And adjust the size
As I see now, the ratio between the cube and this part
doesn't look that good to me
It will be much better if it comes in 1 of 3 of a size
The cube, too, has a quite similar thickness
so I want this to be slightly narrower
Let's say I divide this in three parts
one two three
Three, so the thickness is about 1/3
and have c go like this
Put this slightly lower
to make a better ratio than before
Next, I'm going to push the cubes a little
I'm pressing Shift and pushing it in the interval of 30
Push 30, look at the ratio
Adjust little by little like this
when choosing the size or ratios
to find the right level depending on the design principle
and change them
I've changed it in about 30 like this
so I’ve made the approximate
basic shape
If I pull down the camera a little
and change the angle like this,
the amount of the upper side shows will decrease
So, we’ve followed rather linear process
before going into the next step
I'm going to organize the objects
In the case of the camera, I'm going to put it up at the top
Next, the ones in the middle
, to make null in the middle,
I'm going to press these friends by pressing Alt + G
Put the rest of them under here
Then, the middle cube and the position of the null is the same
So, there is three in here
I'm going to make one more null
and make it go into the middle axis
Then the 2 goes in like this
This one is the base
and this is the center cube
Press Alt + G and then top
The logo c is rotated in to 45 degree
Let's just make one more null and put it there
and put it like this as a logo
Next is the one that goes behind the cylinder
I'm going to press Alt + G and make it back
So, organize once more in the order of objects
it may take time to name this every time we do this
because we may not use them all
So, you can just do it in the middle once in a while
Next, when we see an image like this
, the weight is generally biased to the left
, but we are going to put lots of objects and details
and straighten out the balance
We are going to make stair
Make this cube editable
, leave about 2/3
and look at it like this
Next I'm going to make a plain
Make a plain and switch the axis again
and decrease the size
Press T and adjust the size
Then, I'm going to make a stair with 5 steps
change to 5 5
Press c and make it Editable
Delete this part and select all
When you look at the modeling axis part,
you can move the x and y part
so move it like this
Then at this point,
I'm going to make it end right here
One two three for five steps
Press T and match the size altogether
The center goes here
, making it easy to adjust
Make the stair here
and press D to Extrude
You can see that the side surface comes out when you Extrude
The truth is when you look at it from behind,
let's press D
shortcut D If you look at it here, it's empty
Then, you can press create a cap and fill the space
I'm going to move it here
The size should accurately end here well
Go to modeling axis, press T
and finish the stair like this
I don’t measure the exact values
You can do that too, but you can use this method faster
If this seems to be not a problem at all,
I'm going to move the stair to the other side
Press Ctrl and put it up like this
, rotate 90 degrees
and bring it up like this
Then, you have 2 stairs
The vision goes up,
Make the vision flow more closer to the C
so you can induce the vision flow to the theme
to make a better design
Let’s try other things now
I’m going to use spline
Here is the spline
There is a rectangle in the Front view
I'm going to copy this friend
Press C button
Select the upper part like this
and put it up a bit
Now, I have a slightly higher friend
in the size of about 1/3 higher
We’ve learned this before
if you have 2 splines,
you can combine these
Once it is combined, I'm going to move
this friend a little backwards
and make this kind of shape
What we are going to find out in the spline is,
First, click on the right button
You’ll see something called chamfer
WWhat the chamfer do is
it makes this part
This is too small, so I'm going to give it 100 and try again
So, this is a friend that makes a shape round
The size was 200, and I'm going to make it 400
It's quite too big, but it doesn't matter
If you do that, you can see that it becomes almost circular
There is also a circle on the other side
For me, this looks like a good shape
I'm going to press the middle button and see it again
Press Alt and press Extrude
and make this friend shaped like this
The size can go a bit thinner
I'm going to try making it 20
I will copy this friend, open file 2, the one that I've been working on,
paste it here
and change the size
after adjusting the size
We can make it go on the right side
Copy it again make another one
Make sure that if you decrease the Extrude itself,
the thickness will be decreased too
instead, decrease the rectangle itself
Then the thickness is maintained, yet the size itself is decreased
I'm going to try this way
Decrease it a little more, and do Extrude
Make one or two more
The principles that make the elements of arts look similar
are unity, repetition, harmony rhythm, gradation, and symmetry
we can make the image more unified
by repeating similar shapes
So, we are applying that theory right now
I’ve weighted on the left side
We should put some objects in the right
and make additional shapes
We're not going to put anything so complicated
Just a simple cylinder
x not z
If you do it in the x axis like this, it will change directions
Make the size bigger
Hold the handle and put it in
I'm going to make this rounded shape connect
on the right side so that it blends in
with the ones on the left
For me, the polygon is too small
I'm going to change it into about
72 and change it
I don't think it doesn't have to be so high for height segments
Let’s just lower it down
There are no changes in the details
Inly the number of modeling polygons are increased
Rather making this fall like this
, you can have a curve here
and maybe switch into a straight line
same like this shape
The same principles go here too
I'm going to slice it once
Set the slice at 270 other side
and 180 in here
Now as I see it, it seems it doesn't have to be that high
I lowered down the rotation segment
I'll make one like this
to put some more details
When making an object,
I'm going make a partition to divide it from the others
It would be better to have a partition
than a surface
Let me put in the torus
This too should have x axis
Decrease the Radius of the pipe
Size it up a bit
I'm going to put this pipe
so that it divides the object behind at about 1/3
Next, I’m going to put about 36
I've changed the ring value, not the pipe
Make the ring segments as 36
This friend is also small, so I'm going to slice it at 270 and 180
and change it like this
I've worked on both sides
, but now I can tell this friend is too down below
I'm going to select the two and push it back
just a little
and balance it out
then the size
I think it's okay to make it bigger
You should change the size and shapes in bits
As you can see here, I changed the shapes
to make this shape meet with the others and be more balanced
Now, I'm going to fill in the back a little
What we're going to try now is we are going to make a rectangle
in a z y direction, not x y
I'm going to put repeated factor using the cloner function
We haven’t learned cloner yet
, but this is basically a friend that copies stuff
Those who are starting the Cinema 4D for the first time
should get very close to this friend
because this is used so frequently
I'll be helping you understand
and use various functions
Let’s change into linear mode
and change it into a cloner
This is quite a linear factor, but I'm going to put roundings
and make this go along
With other factors, so I made it slightly round
I'm going to take it down
and match some parts like positioning
In my opinion,
I think it would be okay to have one or two of these
I’m going to copy cloner itself
and I'm going to change it to have these two go back
Now, I am doing this again
so I can't make it identically the same
, but please keep that in mind
and follow the lecture
Okay, so I've put it here
Let’s Extrude this itself
Select these two, make it about 10, maybe 20
I made it 20, and in the cap
We can put rounding in the caps
As I think of it, I'm going to make this friend slightly smaller
and make it three each
So, change this smaller and in the y axis
It will be copied in the order of the counts
Add another one on top
, add one in the bottom too
, and make another level
And put it in a position where we want
in the right place
If you look at the line here, it looks like they are connected
So I'm going to change the positioning of the line too
Change it so that there is a slight space in between
So, there goes the change
I'm going to push this friend too
and make the triangle form more visible
The objects here are still a bit large
and it looks extruded out a lot
So, I will make some adjustments
Click F4 and take this part
Push it a little bit inside
so there was the alternation
I'm going to fix the camera as much
So the tags here,
some of the order of the tags are different from the last versions
I, too, get confused from time to time
Here is a protection in the rigging
If you do the protection in the rigging, the camera doesn't move
The camera is fixed in this view
and you can work on this view only
I'm going to change it like this so we don't click it by accident
Then the empty place here,
I'm going to fill it with other objects
Here, I'm going to use cylinder and cube
and make the positioning like this
If you see here,
the balance of both sides
is evened out with the additional design factors
I'm still not sure about the cloner's position
I'm going to raise it one more
Decrease the Extrude
15 seems fine
So 15 and cap should be more thinner
If it's too thick, there are times it doesn't look that pretty
because other friends are not in yet
So, just make this very thin
Then, I'm going to select the ones at the bottom
and put some more details in the base ones
I'm going to save the work as number 3
and move on to the next step
Now ,there are going to do some repeated works
There are nothing much to explain
So, I'm just going to show you making it
so the more important stuff
can be introduced
Let's proceed
I'm going to put more objects in the back
and balance out the overall work
in details
In case of sphere,
make this hemisphere
Group these two
Put one more in the back
If you see here in the upper part
, there are some parts that the outline is hanging out
and even sticking out
There are some empty feeling in the middle
I'm going to move the position of these objects
I'm going to put some linear elements
Connect the overall objects
Make it look beautiful in the arts perspective
Put more details into it
I'm going to do it
With splines,
I'm going to arrange this before we do that
Cloner There are two cloners
And then the stairs,
Put camera on the most top
I think it is best that
you organize whenever each stage is done
Because, if you do it every time you start
, you are not even sure which objects you are going to be using
, but can ended up spending too much time, naming objects
So, I think it is best that you change them
little by little whenever you need
The linear elements
This could be the way to emphasize the theme
by putting a line at about here
Because if you look in the surface wise,
this is a big surface, and nothing there
and a linear element could be the answer
I'm going to change the cloud a bit
Take this friend here
and change this one
I've raised it to 90 degree
Let's change the angle in this way
Press Shift on the other side, and 180 degree
I'm just checking where to put this
and the sizes and stuff
As I do the design, things may be different from the ones I've done before
, but it doesn't matter if you follow that
I'm going to put it back a bit
trying not to touch the c region as much as I can
Make it blend in
So, I'm trying to do that
I'm going to make a new window
Make this shape
The camera is in the middle
Then, it goes right in the middle
Increase the size
I’m working on the backgrounds too
This work is done based on 300 mm telephoto lens
and make the transparent as low as I could
So, I'm going to make this line
Match more in the plane
I’ve done that
Next, I'm going to take this friend outside
and put background
What we can do with the rectangle is
something called create outline
So, this is the create outline
which makes an outline
with the same space in between
Then, I'm going to use Extrude to this friend
and make space
I'm going to make one more of this
Make it big
There goes the size
and position it with this friend
If you Extrude,
you can get a space here
If this friend goes inside
, then you see there is a space here
I'm going to make another rectangle
Match the position
Do the rounding
Make it almost a sphere
This has a lot of usages
If you expand it like this
, you can get another line like this
I'm going to make this line start
from the front and go around to the back space
I’ll group the background
Name it background
and turn it off
If you see it like this, the ground and the line
doesn’t seem like it aligns
To put it as a circle
, to put a circle as the linear element,
It doesn't look like it's going to match the angle here
I'm going to fix the floor instead
and proceed
I’m going to delete this floor
And instead, make another one like this
Do Extrude here, and expand
so that this friend and the floor looks like the same shape
There was the change
Let's think about what to do with this friend
It doesn't have to be exactly symmetric
Let’s try balancing it out
Still, I think we can
position it to be symmetric
and make the shape like this
so the linear element is in the middle
ome from the back to the middle
If you go in the middle, there's a stair leading to this way
And if you follow the stair, it goes to c
So, if you have some linear elements
, it makes it easy to lead the viewpoint
when you arrange the space configuration
So, if this comes from here and goes up,
it would be nice to have another friend
that comes down
Make one rectangle and position it
Put it in the back
There is a lot of rounded factors
So, I'm going to put round too
So, if you put a line here,
the view flow goes to the middle
Comes down again
So, there was the design where the overall flow
is lead by lines
If one step is finished like this,
again, organize the camera, lines
backgrounds
Right, left, and logos and stuff
make groups
I'm going to save it as number 4
Moving on to number 5
and work on other parts like the logo
Next, I've brought out the tube and cylinder in advance
and brought objects that I’m going to use
Here is the triangular composition
I see that S is missing
I'm going to use illustrator
and bring in the S
If you open the logo file
, you can directly use the illustrator logo
When you save,
you have to add the version
and save it as the lowest version
You have to save it in the lowest version
In order to read it in the Cinema 4D,
one way to insert is, you click merge object
to bring it in
Another method is open file folder
, press Shift and insert it in like this
I've pressed Ctrl and that's why it's opened in the other scene
, but if you press Shift and drag
you can see the file
Goes right into the scene
All I need is the S
I’m going to work with S only
Extrude
And change the size
so it matches the right one we want
It seems good to have a curved elements here
Not so bad
I'm going to put it in like this
Again, I'm going to adjust the size
Next, the O is inside
I'm going to take this friend out too
Do Extrude a bit
and I'm going to make S come out slightly to the front
Here, I can't see the letters because of other objects placed behind
I'm going to make a material
And apply it like this
Only the parts that need to be bright is left
and all the other ones go out
Done with the position arrangement
Here, wee finishished
I'm going to save this file as number 5
Now, let’s use spot and lines
Put repeated patterns
and put more details into it
You can use the cloner here
Just like as we first used
in this cube,
make one cube
Press Alt
and make a cloner here
Switch into linear
Press T and
scale down the cube
Adjust the spacings in about 30
and expand the cube
Expand it more
Set the position here
Take it down
and raise the cloner count number
The number is increased Now this object and this object
is going to be combined
There is a function called Boolean
In Cinema 4D it is called Boole
We are going to make this one
You put cylinder and cloner here
I'm going to bring the cloner a little more closer to the object
Then, you can see that the object
have a dented shape
I'm going to click, and check the shape
You see there is the linear element
Let’s check
It seems there is too much
Take it out slightly to the z axis
AI'm going to make the linear elements slimmer and sophisticated
and decrease the shape slightly
Make the spacings smaller
Make the image expanded and add more lines
So there was the position alternation
There is a lot of linear elements
Linear element goes in a big surface
which makes me think of the c, the theme part
is emphasized since the line goes through the C
and make the viewpoint more focused here
Now, let's put the spot elements in the cube
by adding spotted patterns
Let’s copy and see
If you look it here
I’m going to add cloner and boolean
Make another cloner
Put it in a same position
In the cloner,
I’m going to put a sphere
Size down the sphere
Then the object
For now, the cloner has various modes
Many modes in x y z axis
From the front, x y, y is the up
and you can adjust the counts in the z axis
What we need is one for the x axis, 3 for the z axis
then there are the 9 spheres
I'm going to increase the size of the sphere itself
Take the cloner slightly to the front
and combine the two object
Press Alt here in the Boole, press here
Put it in
Place the Extrude in the top
Now, you can see that in the two objects
, you can add another sphere
In case of the polygon,
if you change the angle like this a bit,
you can get a clean geo
There are various methods to change objects
In the cloner,
For now, I'm going to go in transform
and change it like this
Now, as I look at it again,
it would be better to make it a bit bigger
I’ll increase the size
Now ,you can use the Boolean object itself
As a cloner,
the position is slightly different
You should fix it like this
Another thing we can use here is
since we are using the same children here
, it doesn't have to be that heavy
There is something called instance
Instance is a function which it copies
The same objects
Click it, make one
as a copy
If you put in inside the cloner,
it is calculating the same object
Making it more simple
If you change the sphere in the cloner
, all of the others will change too
because the Boole here is in as an instance
A simple way to change everything at once
Next, the lines
I'm going to add thickness
We've learned the Sweep
Put Sweep here, and add circle
to make the line
Size down like this
You can apply the sweep
to other places identically
Another method is, if you want these three lines the same,
press Alt + G
Group these three objects together
and if you connect these friends
Then it recognizes as one object, a line
and you can control all the lines
Next, we are going to add
Spot elements
We are going to make a sphere as the spot element
which goes through certain lines
There are various ways to do that
, but if you go to animation tags
You can see align to spline
Now, you can see the sphere
is applied in one of the splines
Change the position
The position can be animated
If you drag, you can see it goes 0 to 100 only
, but if you press the up down button
You can make a forever looping animation
The lines here looks so heavy
I'm going to decrease the circle's number
We can have a lighter file
The size can go slimmer too
I’m going to put 2
Let’s make another sphere
Put it in other object this time
Make the next one, put it in another objects
and arrange the positioning like this
I think we can put the cylinder
, using the same method
Let’s try
I see the problem with the cylinder here
It does go in
Put the cylinder's shape itself does not follow this curve
And bend,
how to fix this is,
you will learn in later
You can use something called deformer
You will be learning about deformer later in the part with characters
but for now, let's just Spline Wrap this time
Press Shift, and put it in
Then, apply it to the wanted spline
like this
There are various modes
we are going to use keep length, not the fit
to maintain the length itself
I'm going to change the axis
If you change it into Y
, it seems like we get the wanted angle
So, you should use that too
I’m going to use offset
and move this
For the cylinder,
increase the height and make it longer
I see there should be more details in the curved part
Let’s increase the segments a little more
, and increase the Radius too
And the curve,
I've made it become a curve
So you can use spline wrap into other lines too
By individually putting splines in each of them,
you can change the positions too
or change the height like this
So, we’ve used the triangular composition
Spot, line
and surface elements
to make space configuration,
You can use various shapes
to make the space
, but as we learned the triangular composition,
I recommend staying within the triangle
Make the line element follow the flow as much as it can
Go around the space and induce the view
and exercise making such direction
This is the basic class
and I tried to slowly explain in details as much
But from now on, I'll be speeding up slightly
and try showing you more works
Thank you
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.