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If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile]
Today in class 3, the basic modeling class of Polygon and Nurbs modeling,
we will find out the basic functions using the Polygon and Nurbs modeling
how to use basic figures, spline, subdivision
and Symmetry We will also learn the modeling method
using the spline and pen tools
Also, we will discuss how I’ve designed
the space configuration using the spline
The basic lectures are intended to explain
very specifically and in details for the starters
For the ones who have some level in modeling,
you can speed up the lectures and check if you have any missing points
and find out what you can learn from it
First, let’s explain the fundamental functions from the top
Those who lack basics should follow them one by one
and make this time to lay the foundation
Let’s start from the basic figures
If I may explain, the number in the front is the number of the lecture
and the numbers following that is labeled by the sequence of the class
So, open all the files at once
Click and select in the windows panel and open
Click on the right button, press the dotted line on top and start
I’m going to size up the icon size and see it together
I have them all ready like this
Let’s go to Display and change to Gouraud Shading
We can see the Polygon
Let’s first see from the cube
In the case of the cube, this is the most used
when doing modeling
You can raise up the segments
or you can press Ctrl and when all three yellow buttons are selected
Press ctrl and pull it up to adjust everything at once
Next, you can use Fillet, which the corner part
can be rounded
You can use Subdivision to determine how many curved surfaces
you want to divide
Next, the Corn Let me make it fullscreen by pressing Ctrl + S
Top Radius Bottom, height, and high segment
can be adjustable
and caps is this part
You can change this part like this
Let me expand the Radius in the caps
Then, you can make it into a more circular form
Next is cylinder
Cylinder also have the same functions
The segment have cap parts and object height
and can do it sideways like this
Next is disks
You can expand the inner part of the disk
and cut here using the slice
For plane,
you can manage the segments
For Polygon, I don’t use them all,
but I can use them when you make triangles
and segments can be divided like this
For sphere, you can divide the segments
There are lots of modes in type
We can change the Polygon’s arrangement
We will be using torus a lot
Inner and outer size of the object can be adjusted
, you can also slice it
, slice in the capsule
, and adjust the height of the object
If the height is identical like this
, it may seem like a sphere
Then, for oil tank, the bulged part
can be adjusted, and if you press the cap height,
the bulged part can be adjusted
Youu can also see that you can use slice
like the others
For tube, you can slice it too
and we can control inside and outside parts
For the pyramids, the segments
can be divided into several parts
In case of Platonic,
you can make various polyhedral figures
Next for figure,
we use them a lot when we reference a human size
Here is the height, and when we configure certain scene
We use them when we check the size of the scene
For landscape, we use them when we work on
mountains on the back or making terrains
or making space filled with obstacles
You can adjust the segments like this
If you control the segments, the detail of the terrain can be altered
the ups and downs, other various options can be controlled
Next, is Bezier
In case of bezier, you can make it a point mode in the Bezier
, change the shape, and control how many points you will distribute
by changing the numbers and control the points
to make the figure
Here is the guide The guide also
lets you control different types
and look at sizes as a reference
I hardly use them
, but here was a quick review about the premitive
and basic figures
When we do Polygon modeling, we mostly start from here
and work on the project
Let’s pick the three
and show you a simple modeling
You have to make it editable in order to model
If you want to take a cube and make it editable, select Polygon
and Extrude tool, for example,
if you press D, Extrude comes out
and if you use Extrude, you can make it stick out outwards
Now, I see there is something wrong with the Select tool
I’m going to change everything to 000 and start again
Next, I is the Extrude Inner
You can make Polygon go inwards
Press D again to put it inside
If you tried this and it didn’t go inside like this
, it may mean that Create caps is pressed
In that case, you have to take this out
Okay, so let’s start the modeling real easy
If you press D, it will turn everything in general
So, I’ll turn off the Preserve groups and set it like this
Then, you can do the modeling like this
Press I again to make it go inside
and press D to make it go inwards once more
Polygon modeling means you will be using Extrude
and Inner Extrude so many times
The other one that you will be using a lot is Subdivision
There is a subdivision surface
and if you click on cube and press Alt while clicking on the cube,
it will go in as the parent
Then you can see the objects divided into surfaces
When the surfaces are divided, if you select the cube
and select edge mode or click Polygon,
you can check which Subdivision went in
The Subdivision now divides this one surface into two in the editor
and divide twice again in the renderer
meaning, if this surface is divided, it becomes 4
and 16 again, if you divide once more
, you can see that it gets smoother
So, if the lines get closer and closer, the edge part becomes steeper
and further you go away from the line,
you’ll see this part gets gradual
So, if you increase this value in the Subdivision,
we can get the figure we want
Now, if we were to change this not so gradual,
select cube There is something called KL
KL means to cut It cuts by rotating the loop like this
If the surface is cut by rotating, compared to other surfaces,
you can see this part’s curve is steeper
and more and more you become closer, and the gap becomes narrower
and you can change the modeling like this
The L button, is the loop cut
If you can press Shift, and in here in the middle
, you can cut it accurately and uniformly
, so you should know how to do this too
Now at the subdivision editor, divide 3 times
and three more times in the renderer
, but if this becomes 0, it looks like this here
, but if we render, you can see it is not divided at all
So, if you were to work on some heavy works, lower the Subdivision a little
and see the results like this at the rendering part
We went through the Subdivision a little
Let’s press C and make the Corn
editable and see what comes next
When we select objects like this,
the back part is not selected
In that case, press Space twice, go to options
and try this way
If you turn off Only Select Visible Elements
, the back part is also selected
Of course, we can use something else than Line Selection
such as Rectangle Selection
You can do it like this as well
Next, go to modeling axis
Let’s see how much we want to move the axis in the selected region
I’m going to scroll to the bottom
then press T and size down the scale
We can make this kind of figure so easily
Let’s look at Corn here
I made this Editable, but there is no Fillet
If you want to make it more smooth but with no Fillet,
you can use Subdivision
Yes, you can use Subdivision
, but there are ways without using Subdivision
One of ways to do it is making something called Bevel
Then what is Bevel Double click on edge and select loop
Do UL and select like this or just from the select tool,
and double click and get the selection
If you right click on the mouse, there is something called Bevel
Bevel is a function when you drag the edge and divide them again
Here is Subdivision here again
so you can divide only the Bevel part
So, you don’t always have to use Subdivision
yet add curves in the edge part
with the method I just showed you
We’ve seen how to use Bevel, use Extrude
and how to use cuts
Let me show you once again with a disk
Let me click C and select, there is UL
The UL is something where you select the Polygon in a loop
so you don’t have to do this but press UL and select
Let’s press D and try it like this
, but I have this right now
Let me try it again by setting Preserve Group again
Then, you will have this clean result
So when you make various circular figures
like bolts or nuts, we use disks a lot
So, we can do it like this way
If you check out some of my works, I’ve made before in this method
You can make this shape using Fillet
and make other various design assets
This friend here
also is a fun modeling, let’s find out
Plane, and Q
You can turn on and off all the upper parents
Then, you can see the shapes turn out like this
How do you think I made this
This is by bringing the plane here
Xet the objects as 5, 5
Press C to make it editable
Dlete the ones in the middle like this
This friend here,
put this one up and put Subdivision on top
Then, the results come out like this
Select the Plane again, and press Ctrl + A
to select all, press E, press Create caps
and go like this
Then, you can see the button like shape is complete
Now, if you want to make the edge a little bit closer
, let’s try them by selecting the edge
Select the edges
and press Ctrl to exclude them
then you can scale them down Let’s see
Here is the shape
It doesn’t matter now, but if you want to reduce them not in the y-axis direction
, but only in x and z axis direction
Then click this band and press, this is the shape
You can do the modeling this way too
The next thing you use a lot is Symmetry
This literally means it makes things Symmetry
As you can see here, if you turn off the Symmetry, there is only one object
, but if you turn on the Symmetry, the object is copied
and it becomes symmetric
In the case of Symmetry, depending on the axis you want to copy,
it decides where the objects will be copied
Let's open the Watch file and see Symmetry
It would be nice if we do the modeling together right now
, but the time is a bit too tight
So, I’ll just tell you how it is used, if the Symmetry Subdivision is used
and what are the pros and cons of that function
Look here, select the band part, turn off the Symmetry
Then, you can see that the object is symmetric
with the axis right in the exact middle
Symmetry is used when modeling these
If you turn on the Subdivision, you can use the Subdivision
when selecting a small object
and still do the modification easily
We should be using Subdivision when we want to adjust these curves just a bit
to make the work more efficient
For example, if you take a look at the object on the other side
, there are too many points, so you have to select
so much when you want to change a certain point or a certain region
, and making the modeling more difficult
Of course, you can use the select tool
Press Soft Selection
then depending on the gradation region,
and on the Radius region of the Soft Selection, you can move it more softly
Yet this too, may have so many constrictions
This gets larger circularly, so when moving points in certain regions
, there may be limitations
Let’s turn off Soft Selection
So when you do modeling, doing as simple as you can, using as few Polygons
then making more details after you start
maybe the best way to do the work
In this class, we will be using basic figures
and many works will proceed
So, it would be best if you check out other examples too
Next, let’s see the spline part
Let’s find out what Spline is
We will be looking at the basic shape, excluding the pen tool
and see how these shapes go together with other create tools
to do Nurbs modeling
I am not select all of the functions one by one and find out
, but I recommend you change them all
Especially for those who lack basics,
find out what kind of functions exists
If I were to tell you how to use the functions on the right side,
if there are two or more objects
and you were to select more than two objects, you can add or delete
or combine using those functions
maybe even three
Three objects can be combined like this
, but if the space is different in the Z Depth
that part may come out a bit strange
You should consider these points
and usually, most use them after synchronizing the z axis
There are too many basic spline tools
These are too much, and if we were to go through all of those
it will take too much time so I won’t go through them all
I will tell you the functions
that is used quite a lot in the class
and if you go to the right
, you can see how the shape is made with a spline tool,
combined with other functions
Lets find out about Extrude
open up a clean new window
Let me simply show you
I’m going to open n side
Press Alt and then Extrude, then as you can see,
you can go into Objects, adjust Offset to decide the thickness
and if you go to Caps, you can stack up segments front and back
like you’ve seen them before
and give you a Fillet like effect
and if you go to display, change into Gauraoud Shading(line)
and see what happens
You can see that Bevel goes in
at the front and backside of the edge
and for Lathe, like the icon,
it is suitable for making pot like shapes
If you make it with a pen tool, in the front view
I may have made the shape too roughly
, but if you look here
you can see the pot shape that I’ve told you about
Lathe is used like this
When you look at Loft, there are three white lines
I’m going to use three lines and make something
Here, if you subordinate it below here,
make another one
copy that and make one more, Ctrl, and drag
Make one more to get this shape
click on Loft, go to caps
Turn off the start and end of the cap
Select the circle in the middle and expand
then the shape connects the first and second spline in the middle
The jointed splines are affected
and make a curved shape like this
Now, as you’ve learned in the Subdivision
What would happen if the two splines position so closely like this
You can see that the splines together so close
makes the part steeper
and the Loft here, through Subdivision,
you can touch more details
For the spline mask,
it is a function where there are several objects like this
It combines them together like this
Some of you might wonder, what is the difference between the previous ones
Let’s find out with objects
I’m going to copy 2 and put it up
If I make it Union like this,
the two objects are combined as one
It is combined, so it is hard to move it by selecting only one side of the spline
, but for this function, objects are not baked yet
and makes it very useful when making animation
The next most used function is Sweep
Let me open up a new window
You’ll see a circular figure and white line if you see the icon
Let’s work on it with two splines
I’m going to take Helix and put it down here
The star is too big I’m going to press T and size down a little bit
Now you'll see the helix has loops
The loop has a star cross section
Of course, you can adjust the size when you go into details
Make a rotation or twists
I’m just showing that there are these parts
There will be a chance where I show you other examples
the Vectorizer,
this is a function that changes some images into splines
Let’s open texture
You can drag like this
Press No here and leave the path, and if you see here
it might not go that much in detail
, but we still can adjust the details a bit
I rarely saw this coming out so clean
I don’t use this so much
, but still unique This is good Well, you can try using this function
I’m just showing you there are these kinds of functions
So, we found out what the splines are
and how to use them
Let’s open a new window and find out about spline pen tool
I’m going to click on the middle button and see it in frontal view
You can make the spline in more various shapes like this
Click, drag, make a handle
and make lots of forms
This here, like as we learned before, we can move
scale, and rotate, to adjust the handle
So, when we manipulate the spline
you can see how consistent the curve is This part
is slightly more curved than the others
In that case, you can expand the scale here like this
Next press the move tool, grab it here
and drag it to adjust the size
Then in front view, press Alt
and rotate, then the camera spins around
The camera rotates and can be fixed by pressing Shift
then if you press Shift and move the handle,
you can adjust only one side of the handle
If you move it with no Shift, both sides will move
so you can apply this to where it steeply turns
You can press Shift and turn
and if you want to add lines additionally,
press Ctrl and do it like this to make a line
So, here is the way to make shapes
Basically, spline has something called Close spline
If this is turned off,
you will see that the shape is opened like this
and there are many things if you check out at the type
You have to decide which type you will be using when working on the spline
Linear will be the selection when making something hard
You can use B spline on some circumstances
You can do this with Bezier too, where in my opinion, you will be working mostly on Bezier
and the adaptive you see here on the side, these parts need to be changed
depending on the situation
The spline’s details are determined by the high or low value of the number
This, we will see a little bit more as we do more works
So, I’ve shown you that you can use spline tool
mostly the Bezier
to make curved shape
but for now, I’ve pressed only one spline
so there are two shapes in one spline
Xo if I do it once more, where the yellow is not selected,
You can see the another spline generated in the side
Assuming you have two in one spline object,
the way to make this two is
the Explode Segment
If you press here, you can see that the two children appear
under the parent
This was a simple explanation about the spline pen tool
Next is the sketch tool
Literally, this is a tool where you can draw
If you higher the smoothing,
you can absolutely make a softer line
Let’s draw one more
If you have something here, use the spline smooth tool
and go around these line
Let's make things a bit complicated
Assuming something like this, flattening these out like this
is the smooth tool
You can adjust strength or Radius here
The fun point about this tool is that if you check random, we are not just smoothing
, but do it in various forms
LLet’s turn the smooth off
if you turn it off and try it this way, you can make various figures
Let’s turn on the smooth once again and organize
You can draw the spline like this, quite interesting
and the Arc tool too I’m going to make a new one for the Arc tool
Assuming there is a spline, the Arc tool
makes this part like that
to adjust the figure
I’m going to select only two and try again
Select two, here it comes again, select two again, and another comes out
and make various figures in this method
You can make various design assets as well
with the stuff you’ve learned in this lecture
If you have tablet PCs, use the sketch function
make a rough sketch, and use a smooth tool
and make organic shape
real fast and quick
I’m going to use Create New Spline
Let’s use smooth again
The principle I use when I do these works is, even if the shapes are different
it still needs to have some consistency
The unity comes from
the level of flexion of this curve
Det the highest flexion level, and if that holds the unity
, the shapes are shown as a group even if there are multiple shapes
and looking like the same design
So, when you work on project
think about the flexion and work
to make a better design outcome
I made it like this and set it in middle
These assets will be used in many works
I’ll show you them later
We can use the shapes we just make
and actually make artworks
There might be ones who haven’t learned Octane
, but let me run the Octane and show you
Octane will be thoroughly discussed more in the Octane lecture
, but it's still okay to think of it as a tour
If you click on the logo here, it renders
and if you bring out the setting, you can see which setting
are being used in the rendering
Let’s put the Octane window at the bottom here at the end
If you put it here at the end, move it side way
and change the layouts
Let’s gather up the stuff we don’t need
Go to Customization, click Save layout as
and type any names you want I’m going to type Octane Coloso
If you save it as Octane Coloso
we can bring out the layouts later on
I’m showing you which rendering is in process
This artwork was easily made
This was made using the shapes we created
Placing these in the right position
is the key to making a beautiful design
If we moved the camera
, you can go back to the previous camera by pressing Ctrl + Shift + Z
If you press Ctrl + Z, the objects
or the animations go undo
So when you moved the camera,
use Ctrl + Shift + Z to move
When working on stuff like this, especially when arranging the shapes
you can get inspiration from other places
For example, go to Pinterest, type Organic Shape
and if you find any shapes you like
I hope you collect them
If you drag to PureRef, the one I’ve told you before,
it brings out the original file in the link
so you can gather many images
Of course, you can collect from Pinterest too
Nature Asset, the ones I’m collecting, if you see here
That's my old picture
If you go to Nature Asset
you can see the shapes that I've gathered
It is nice to go into these places and see the shapes
, but it would be advisable to gather them at one place
to help you work on design projects like artworks
to come back again, when working on this project
I’ll be showing you some of the key points
So, I hope you practice them with the shapes you’ve made
I will be telling you about the Octane and Design
on the Design class and Octane class, but for today
I simply showed you that you could make them using spline shape
and if you got the key points and studied, just apply that
and think you are working and the arrangements and follow my instructions
First, I’m going to make big two shapes and put them front and back
if you see the big shape only, try making one of the big shapes
go pass the object
What I’m saying is, don’t make the object meet at the end of the edge
and make it hard to find out if the object is inside or in front of it
push the outline a little bit like I’m showing you now
Express that the object is in front of the background
slightly forward
and another thing you should consider is the colors
Try making things in similar color groups
For those who haven’t studied Octane
, I’ve made the setup already
so you can take this and try it right away; no adjustments needed
If you go into round, I’ve used round edge
and gave a bit of an embossing feeling
Now it’s gone
If you use too much of the round edge, it will get heavier
, but it is a way to do simple modeling instead of using Bevel
I’ve told you to try the big shape
going over the back of the object’s line
Yhe reason I’m telling you is this
It is nice to show the frontal correlation
, but if you see it here, it will draw attention
towards the line of an object
Especially if there is this curved shape
, if you’re doing this to an object
, putting this here won’t be so bad
, but if you make an object line a little,
much more interesting design is possible
Going back again, the next thing to try is
making little objects
I’m going to divide the small objects into two
as you can see here, the small objects
You can put the front and back correlation of an object at the outline’s region
which lets you see
which is front or back
If you tried the big one, try putting the smaller ones in front
If there are too many blank places, try making balance
and fill it up like this
Other shapes can come in by this line
You can put other shapes and make front back correlations
This shape too
In the case of this color, there is slightly bright blue on the other side
so you can have it on the other side slightly
so you can show the relations using the small objects
and arrange the shapes with the same languages
and balance out the overall level
I will be telling you more details in the design class
I’ll explain to you about design laws and principles
For now, let’s use Extrude on the splines we just made
and add the factors
like lines
Press the button in the middle, go outside the camera
and navigate more easily
The important part here is that you should see
where one of the edges end
In the case of the line here on top,
it shouldn’t be touching the end like this
, but rather show the front-back relations and show
which object is placed front and which is at the back
If you divided the shapes into large surfaces
,you can go add some factors that break the surfaces
If you look at the spline again,
right click the Octane tag, go to Octane tag
If you press it, you can see hair
If you press Render As Hair, you can see the spline
in lines at Octane,
you can adjust the thickness in the Thickness
S,o the ones who lack design skills
practice with the colors shown here
If you want different colors, go to Diffuse
change colors and try various colors
, but if you are not so familiar with colors
try practicing within the same color ranges
or change the watch's color
and make the theme stand out more
At the Octane lecture, I’m going to tell you the basic functions of the Octane minutely
and about Material
Today is just a bonus
These are something I was going to deal it at the back
, but it couldn’t fit in
and there are so many splines included in this
So, I’m going to show you this artwork
and hope you practice the same
how to do lightings of the watch or how to set up the lightings
We will deal this with other class
First, you should try the pen tool with the setup we have now
and apply the shapes that we’ve learned today
to straighten it again, in design,
There is spot, line, and surface in the three elements of modeling
First, make the larger surface
and there are smaller ones that break that surface
then put the other friends that make the surface more diverse
put them once more, and then add the spot like elements
Lines can be added like this too
The specific design will be done on the next lecture
It would be nice to work on the 1:1 ratio works
Usually for Instagram, if you want
to size down a bit, make this friend come inside a bit more
Place this one here, into a triangular formation
and give the image where the objects are dispersed overall
If the ratio changes, the camera lenses value also change
so we need to change the layout again
So, these works that involves various layouts
will be a bit helpful if you practice them more
If you look at an image and all the objects hold one language,
in other words, if it holds somewhat similar curves,
it would be best
I’m also using the end of the curved part and working on it
There is a bit of a stuffy feeling at the bottom where it is overlapped
If you bring it upward slightly, then the lines
form this flow and the middle theme part
shows up a little more interesting
It is quite hard to include spots here
so I’m going to skip this part
, but make this friend a little bit smaller
Let’s change this object’s color
Chang the color like this
I’m going to check once more
Check if there are any objects at the edges
if it ends at the corners like this,
this dislocated part
Is it going to touch the edge
or is it not Quite disturbing
In that case, let’s make the distance a bit more
Make it looks like it is definitely come apart from the edge
Show it's not a mistake
Show that the element is there
to form this kind of lines
So, I’ve just showed you how to make different ratios
I tried cutting the recordings and showing you only one part
, but I thought just showing you all
could be a better help for you
In the case right now, if the angle of the spline is high, the detail is gone
so to make this part seem more soft,
I’ve clicked spline and checked here in the angle to make it like this
The smaller one did disappear
, but here in the logo part is the spot element
that stands out
So, there are no objects close to the edges anymore
There are no cornered objects, and as you can see here
It follows the line, go the object theme part
and come down again. these lines
are embraced by the small objects here
The small objects are placed in the space
in front and back to help easily understand
You should work like this too
Change the colors of your preference when working
and upload it on Instagram as much as you can
So I can check that you all are doing your best
Upload them more, challenge yourself
, and find your own shape on Pinterest or other sites
find it a lot and gather references If you want natural figures,
do natural shapes If you want geometric figures,
you can do geometric shapes But now, the watch itself
is slightly circular shaped so it blends in
with the rounded backgrounds
So, we found out how to use spline
and do the space configuration
We can run the rendering and finish the work
In case of rendering, look at the render setting at the upper part
I\If you go in there, we can adjust
values like size
and to explain to those who have not rendered before
If you go to a render settings like this
, you can choose size and Time frame range in the Output
, but this doesn’t matter because we are in still
You can put it as Current frame
If you check in the save here, a file path is generated
As for me, I am using something called a token
and the render folder for this work is generated
I’ve set to be saved in the same name
I’m working on
I’ll be telling you about the token part later,
but for now, run the render
format is png
For other parts, you don’t have to see that much for now
in the Octane renderer, as you can see here
the various settings will be dealt with in the next class
and give you more detailed information
but for now, use the saved setting and render
how to do the rendering is, look at render here
If you press the render button in the middle, it starts its job
The specific render settings stuff
will be explained later
You can use tokens to render as the file name
You can use your own spline shapes or colors
and try on as many works as you can, and go into coloso site
There is an event ongoing right now
Hashtag coloso Woosung Kang
Upload it on Instagram
I am going to pick at most 3 people and give out coupons
I hope a lot of you participate in this event
This lecture took almost 1 hour
talking about the basic figure menu, basic spline function, and Subdivision
and Symmetry function, modeling using the spline and pen tool
and how to arrange the space using the spline
we’ve learned bunch of basic stuff today
If you couldn’t understand anything from this class today
, you should try doing it again
If you feel vulnerable when it comes to rendering,
I will be giving you lectures in class 5 to 7 on the Octane classes
so you can learn them from there
I will see you in the next class
Thank you
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