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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,267 If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2 00:00:05,967 --> 00:00:08,233 Today on class 2, we focus on 3 00:00:08,400 --> 00:00:10,533 overall Cinema 4D's interface 4 00:00:10,633 --> 00:00:12,833 , basic functions for the starters 5 00:00:13,067 --> 00:00:16,300 , and some of the hidden tips when using the software 6 00:00:16,733 --> 00:00:20,900 Those who have used Cinema 4D, should check any missing parts 7 00:00:20,967 --> 00:00:23,600 and learns some tips from this lecture 8 00:00:24,000 --> 00:00:28,100 Basically, when you execute Cinema 4D, 9 00:00:28,567 --> 00:00:32,833 you can see the screen consisting of standard layout 10 00:00:33,233 --> 00:00:37,667 The intuitive Cinema 4D interface lets us see objects 11 00:00:37,800 --> 00:00:40,300 in a viewport window for the navigation 12 00:00:41,533 --> 00:00:45,133 An objects window to manage subordinate relationship 13 00:00:45,200 --> 00:00:47,767 between the various objects and their properties 14 00:00:48,700 --> 00:00:50,867 and Attributes to adjust 15 00:00:51,133 --> 00:00:53,800 the values and properties of various objects 16 00:00:55,100 --> 00:00:59,067 In the Materials window, you can manage materials 17 00:01:00,067 --> 00:01:04,633 Other modes can be altered or selected in the left mode panel 18 00:01:05,700 --> 00:01:09,033 Upper menu window, you can see all the menus 19 00:01:09,533 --> 00:01:12,767 move scale rotation renders, and etc. 20 00:01:13,033 --> 00:01:16,100 various objects and functions can be selected 21 00:01:16,300 --> 00:01:17,800 in the upper panel 22 00:01:18,767 --> 00:01:23,667 Now, let’s find out how to use the navigation in the Viewport window 23 00:01:24,100 --> 00:01:26,967 Firstly, you need a mouse or a tablet 24 00:01:27,133 --> 00:01:29,133 that has a button in the middle when working on 3D 25 00:01:30,233 --> 00:01:33,367 For those using tablets, go to Wacom setup 26 00:01:34,167 --> 00:01:38,667 and set the middle click 27 00:01:39,333 --> 00:01:42,200 and if you go to Edit > Preferences, 28 00:01:42,667 --> 00:01:45,167 click on the Input Devices 29 00:01:45,333 --> 00:01:48,233 and check on the Graphics Tablet 30 00:01:50,367 --> 00:01:52,367 Then, can we use the cube 31 00:01:52,733 --> 00:01:55,067 make a cube here in the object 32 00:01:55,433 --> 00:01:59,200 and explain to you how to control the mouse using the cube 33 00:02:00,133 --> 00:02:03,533 First, there are various methods to move cameras 34 00:02:04,400 --> 00:02:08,733 go to the right upper side and use the icons here 35 00:02:08,867 --> 00:02:11,933 Click and drag 36 00:02:12,567 --> 00:02:16,733 to move, scale, rotation, and etc. 37 00:02:17,500 --> 00:02:21,167 To do these using a mouse and a keyboard, 38 00:02:21,700 --> 00:02:25,367 press Alt click and drag 39 00:02:25,767 --> 00:02:31,167 to rotate If you press Alt Right click and drag, 40 00:02:31,533 --> 00:02:34,167 you can zoom in and out 41 00:02:34,800 --> 00:02:37,100 if you have a scroll in your mouse, 42 00:02:37,300 --> 00:02:40,367 you can do the same thing with the scrolls 43 00:02:41,467 --> 00:02:45,133 and if you press Alt and click the middle button 44 00:02:45,267 --> 00:02:46,433 and move, 45 00:02:46,700 --> 00:02:51,033 you can see that the screen is moving 46 00:02:52,000 --> 00:02:54,633 you can use the number key pads also 47 00:02:55,200 --> 00:03:00,333 Click number 1 to move, number 2 for zoom in and zoom outs 48 00:03:00,567 --> 00:03:02,633 , and you can rotate using number 3 49 00:03:03,100 --> 00:03:07,933 , but I usually use Alt and mouse to do that function 50 00:03:09,533 --> 00:03:11,667 The next important thing is 51 00:03:12,333 --> 00:03:15,367 that there are lots of modes in the camera’s navigation 52 00:03:15,667 --> 00:03:17,333 In case of Object mode, 53 00:03:17,533 --> 00:03:19,900 you can see that the camera is moving 54 00:03:20,067 --> 00:03:22,467 with the center on the object 55 00:03:23,133 --> 00:03:25,367 and if we click mouse and then move, 56 00:03:25,533 --> 00:03:27,700 the yellow cross appears in the middle 57 00:03:28,633 --> 00:03:32,200 if you change that to cursor mode 58 00:03:32,467 --> 00:03:36,733 from the position where you clicked the cursor, 59 00:03:37,033 --> 00:03:40,967 the camera moves with that point in the center 60 00:03:41,433 --> 00:03:43,700 I don’t use other modes that frequently 61 00:03:43,967 --> 00:03:46,300 , but it’s best that you check them all out 62 00:03:46,767 --> 00:03:49,767 The other example is 63 00:03:50,500 --> 00:03:52,700 Let’s say you found out doing the lightings like this 64 00:03:52,967 --> 00:03:56,533 and to see where the lighting will be positioned 65 00:03:56,633 --> 00:03:57,933 is hard sometimes 66 00:03:58,133 --> 00:04:02,700 In cases like that, press on the object, go to Cameras 67 00:04:02,833 --> 00:04:07,733 go to Use Camera > Set Active Object as Camera 68 00:04:07,800 --> 00:04:10,600 You’ve clicked on the lights, 69 00:04:10,800 --> 00:04:14,000 so you can see in the lighting’s viewpoint 70 00:04:14,067 --> 00:04:17,200 and if you move the camera, 71 00:04:17,867 --> 00:04:20,133 I’ve lost the cube right now 72 00:04:20,233 --> 00:04:23,900 You should click on the cube the S to make it fullscreen 73 00:04:24,867 --> 00:04:28,233 move the lightings 74 00:04:29,500 --> 00:04:35,000 and change it a 45 degrees upper right position 75 00:04:35,467 --> 00:04:38,100 go back to Camera 76 00:04:38,500 --> 00:04:40,900 switch to the default camera 77 00:04:41,433 --> 00:04:43,467 move the camera back a bit 78 00:04:43,700 --> 00:04:46,367 , then you can see the lighting 79 00:04:46,467 --> 00:04:49,133 is positioned on the upper 45-degree position 80 00:04:50,200 --> 00:04:53,833 Next, I am going to explain about the display menu 81 00:04:53,900 --> 00:04:55,867 I brought a character as a helper for my explanation 82 00:04:56,333 --> 00:04:58,667 When we see objects, 83 00:04:58,700 --> 00:05:02,500 we can change various modes in the display mode 84 00:05:02,867 --> 00:05:06,300 Something like wire frames or shadings 85 00:05:06,467 --> 00:05:10,000 and determine how to see this in more detailed manner, 86 00:05:10,367 --> 00:05:13,933 the keyboard shortcut starts from NA 87 00:05:14,300 --> 00:05:18,167 to NB NC and have lots of modes 88 00:05:18,567 --> 00:05:22,167 You can use them regarding your circumstances 89 00:05:22,267 --> 00:05:25,733 If you have to check to polygons, you can see here in the back, there is a line 90 00:05:25,833 --> 00:05:29,600 you can click here to check them 91 00:05:29,800 --> 00:05:32,900 and if you have overlapped objects 92 00:05:33,267 --> 00:05:38,800 change into line, then the object becomes transparent 93 00:05:38,933 --> 00:05:41,000 and you can see the ones in the back too 94 00:05:41,267 --> 00:05:43,933 You can select how to use these modes 95 00:05:44,033 --> 00:05:45,633 depending on the situation 96 00:05:45,933 --> 00:05:48,967 If it's too heavy, you can see it in boxes only 97 00:05:49,533 --> 00:05:52,333 or just see it in skeletons only 98 00:05:52,700 --> 00:05:55,367 changing various modes 99 00:05:55,533 --> 00:05:57,833 and you change what you see 100 00:05:57,900 --> 00:06:00,267 is something you can do through the display panel 101 00:06:00,600 --> 00:06:02,867 Now, for the default light 102 00:06:03,433 --> 00:06:06,300 you don’t see there aren’t any lights here 103 00:06:06,667 --> 00:06:08,367 , but there is an imaginary light 104 00:06:08,533 --> 00:06:10,267 and in the viewport window 105 00:06:10,400 --> 00:06:13,700 it decides how the objects will be shown 106 00:06:14,200 --> 00:06:17,367 which may be a bit awkward from time to times depending on the angle 107 00:06:17,667 --> 00:06:23,267 In that case, click on the default light and drag 108 00:06:23,467 --> 00:06:26,567 and change the direction of the light 109 00:06:27,367 --> 00:06:29,633 Now, let’s see options 110 00:06:29,867 --> 00:06:31,833 In case of Level of Detail, 111 00:06:32,533 --> 00:06:35,467 you can change how detailed you want the objects 112 00:06:35,867 --> 00:06:38,233 to be shown 113 00:06:39,967 --> 00:06:43,167 If the scene gets too heavy, this also can be adjustable 114 00:06:43,400 --> 00:06:45,233 make the scene lighter 115 00:06:45,367 --> 00:06:48,233 , and test animations quite a time 116 00:06:48,467 --> 00:06:50,300 so it would be best you know how to do it 117 00:06:50,733 --> 00:06:52,600 Others, in my case, 118 00:06:52,667 --> 00:06:55,033 I use most of them as a default 119 00:06:55,167 --> 00:06:57,567 Turn it on whenever I need them 120 00:06:57,633 --> 00:07:00,733 This we can find out about it later as we proceed with the class 121 00:07:00,833 --> 00:07:03,233 We will focus only on the Material 122 00:07:03,300 --> 00:07:06,400 There is yellow and orange material 123 00:07:06,700 --> 00:07:08,000 If you turn these off , 124 00:07:08,167 --> 00:07:13,033 you can simply see it without Material 125 00:07:13,633 --> 00:07:15,800 Another one is Configure All 126 00:07:15,900 --> 00:07:17,067 If you go in there, 127 00:07:17,400 --> 00:07:21,400 whenever the window size is changed, 128 00:07:21,467 --> 00:07:24,100 you can see the darker region 129 00:07:24,200 --> 00:07:27,167 if you start rendering 130 00:07:27,533 --> 00:07:32,900 Only this part is visible, but from time to time, this region 131 00:07:32,967 --> 00:07:34,767 is the reason why we can’t see the layout 132 00:07:35,033 --> 00:07:37,367 more correctly 133 00:07:37,467 --> 00:07:41,367 Then, go to Safe Frames 134 00:07:41,600 --> 00:07:44,100 adjust the opacity 135 00:07:44,333 --> 00:07:47,500 , then you can see it goes darker 136 00:07:47,600 --> 00:07:50,000 Also, when we move the camera, 137 00:07:50,100 --> 00:07:53,633 you can see how it looks more precisely 138 00:07:53,933 --> 00:07:56,267 Let’s go back to Configure All again 139 00:07:56,333 --> 00:07:58,800 You can go in with Alt + B 140 00:07:58,800 --> 00:08:00,833 , you can press Alt+B to go in 141 00:08:02,200 --> 00:08:06,067 , but it may be in the way 142 00:08:06,200 --> 00:08:09,033 and hard to see what region 143 00:08:09,267 --> 00:08:10,533 comes in the camera accurately 144 00:08:10,700 --> 00:08:15,033 Then, you can adjust this to control 145 00:08:16,267 --> 00:08:20,233 for case of HUD 146 00:08:20,267 --> 00:08:24,533 It is a function where it shows more in the viewport window 147 00:08:24,633 --> 00:08:26,667 can’t go everything one by one now 148 00:08:26,800 --> 00:08:30,633 , but I’ll make sure to explain them while we go through the lectures 149 00:08:32,133 --> 00:08:36,700 Next, we will learn about the filter 150 00:08:36,867 --> 00:08:39,400 Let’s take a closer look at this friend 151 00:08:39,567 --> 00:08:42,467 The filter is a function which adds and deletes 152 00:08:42,567 --> 00:08:45,767 whatever you wish to adjust 153 00:08:46,033 --> 00:08:50,433 There is a new function called Geometry Only, and when you do pre vis, 154 00:08:50,600 --> 00:08:52,933 it makes it easier for us to see 155 00:08:53,133 --> 00:08:56,000 only the Geometry itself easily 156 00:08:56,267 --> 00:08:59,933 If you don’t know what Pre vis is, 157 00:09:00,067 --> 00:09:03,100 I again will tell you more as we go through the lectures 158 00:09:04,333 --> 00:09:06,800 I’ll give you an example 159 00:09:06,900 --> 00:09:10,667 This purple friend is called deformer, which we will learn later, 160 00:09:10,967 --> 00:09:13,733 if you don’t want to see this part, 161 00:09:13,933 --> 00:09:17,133 you can turn it off, then you will see 162 00:09:17,200 --> 00:09:19,000 that only the deformer part is deleted 163 00:09:19,100 --> 00:09:20,800 just like this Other parts 164 00:09:21,200 --> 00:09:24,100 can be turned on and off by your preference 165 00:09:24,767 --> 00:09:28,000 Next is the panel 166 00:09:29,433 --> 00:09:30,833 You can zoom out like this 167 00:09:31,167 --> 00:09:34,800 and put it in the exact middle 168 00:09:35,333 --> 00:09:36,800 It's in the middle now 169 00:09:37,167 --> 00:09:40,500 We can see this friend not only from a single view 170 00:09:40,567 --> 00:09:45,433 , but other directions too using various panels 171 00:09:45,600 --> 00:09:47,967 making it more easy when 172 00:09:48,067 --> 00:09:49,533 modeling or making animation 173 00:09:50,200 --> 00:09:54,433 you can go to this panel here, Arrangement 174 00:09:54,533 --> 00:09:57,267 and change the views to different ways 175 00:09:57,600 --> 00:10:00,133 Basically, Cinema 4D offers 176 00:10:00,267 --> 00:10:03,400 a set up to view from 4 different views 177 00:10:03,467 --> 00:10:05,567 , but if you go to panel here, 178 00:10:05,633 --> 00:10:08,433 you can select a view that you would like to see 179 00:10:08,567 --> 00:10:13,067 I personally often use this 2 views side by side 180 00:10:13,667 --> 00:10:15,233 and expand this window a bit 181 00:10:15,833 --> 00:10:18,300 Go to the camera 182 00:10:18,500 --> 00:10:20,633 change to perspective 183 00:10:22,567 --> 00:10:26,633 Select a window and make a camera like this 184 00:10:26,967 --> 00:10:29,633 you can see on the right side of the camera, 185 00:10:29,733 --> 00:10:31,800 there is a white square box you have to press 186 00:10:32,233 --> 00:10:34,333 in order to activate the camera 187 00:10:34,600 --> 00:10:36,833 then, when you see in the second window 188 00:10:36,933 --> 00:10:39,567 you can see the camera’s position 189 00:10:40,033 --> 00:10:42,667 , but I’ve set this as a Perspective so 190 00:10:42,900 --> 00:10:46,700 you can freely go back and forth to work 191 00:10:47,000 --> 00:10:50,833 I keep this setting when I’m working on animations 192 00:10:50,967 --> 00:10:55,633 and if I’m doing modeling, I go to a panel 193 00:10:56,900 --> 00:10:59,200 set as 4 views since you can see them from all sides 194 00:10:59,233 --> 00:11:02,667 and make more intuitive modeling works 195 00:11:02,667 --> 00:11:05,433 So, you can switch it whatever situation you are in 196 00:11:05,667 --> 00:11:07,333 If you press the middle button, 197 00:11:07,500 --> 00:11:12,467 you can make a viewport that you want to see to a full screen 198 00:11:12,633 --> 00:11:14,533 Also, you can control it 199 00:11:14,633 --> 00:11:16,867 with the button at the end 200 00:11:18,600 --> 00:11:21,633 So the panel lets you see lots of views 201 00:11:21,833 --> 00:11:24,533 there is a shortcuts in the right 202 00:11:25,067 --> 00:11:29,633 F 1 2 3 4 5 shortcuts 203 00:11:29,733 --> 00:11:32,700 also a way to change views 204 00:11:33,333 --> 00:11:37,500 Next, press Ctrl + N to make new window 205 00:11:38,200 --> 00:11:40,367 and bring out the objects 206 00:11:40,800 --> 00:11:43,400 Click and drag 207 00:11:43,800 --> 00:11:47,667 , then you can select various objects 208 00:11:48,400 --> 00:11:50,900 , but right now, the position is the same 209 00:11:51,533 --> 00:11:52,967 and you can’t see them 210 00:11:53,133 --> 00:11:57,700 , then use the select tools and click 211 00:11:58,267 --> 00:12:04,200 You can see the X Y Z here below 212 00:12:04,533 --> 00:12:09,767 You can move to X Y Z axis like this 213 00:12:13,067 --> 00:12:16,367 Usually this view is the front view 214 00:12:16,400 --> 00:12:18,267 where we see from the front 215 00:12:18,333 --> 00:12:23,000 X is the right and left, Y is up and down 216 00:12:23,267 --> 00:12:28,033 Z is back and forth 217 00:12:30,200 --> 00:12:32,767 I moved the objects like this 218 00:12:33,133 --> 00:12:36,433 You have various ways to move the objects 219 00:12:37,000 --> 00:12:40,733 You can grab this axis to move 220 00:12:41,567 --> 00:12:43,900 or click here in the corner 221 00:12:43,967 --> 00:12:45,533 And if you move it around like this, 222 00:12:45,633 --> 00:12:51,167 you move it in the Y and Z direction 223 00:12:51,167 --> 00:12:52,800 , except the blue Z axis 224 00:12:53,433 --> 00:12:57,000 If you move it here, it will move in Y Z direction 225 00:12:57,667 --> 00:13:00,900 , excluding the X axis direction 226 00:13:02,733 --> 00:13:07,267 You can use the corner to move like this 227 00:13:07,667 --> 00:13:11,067 or if you click the middle part of the object, 228 00:13:11,433 --> 00:13:15,533 you can move it in all three axis direction 229 00:13:16,933 --> 00:13:21,100 You can use move tool to move 230 00:13:22,267 --> 00:13:27,267 You’ll see you can move it in any directions 231 00:13:27,267 --> 00:13:29,267 If you use select tool, then here in the middle, 232 00:13:29,300 --> 00:13:31,233 there is this cube that shows up again 233 00:13:31,433 --> 00:13:35,233 You can click here to move 234 00:13:36,733 --> 00:13:41,367 Next, I'm going to show you how to select objects 235 00:13:41,700 --> 00:13:44,267 in the Objects window 236 00:13:44,500 --> 00:13:46,667 Live selection is the default 237 00:13:46,967 --> 00:13:50,533 The live selection let's you click anything 238 00:13:50,600 --> 00:13:52,367 the mouse goes on top 239 00:13:52,467 --> 00:13:56,633 You can select regions with the Radius part 240 00:13:56,900 --> 00:13:58,900 You can enlarge the radius region 241 00:13:58,967 --> 00:14:01,700 You'll see the circle got bigger 242 00:14:02,133 --> 00:14:06,667 For the shortcuts, click the middle button of the mouse, click the screen 243 00:14:06,733 --> 00:14:09,967 and drag to change the size 244 00:14:10,067 --> 00:14:11,200 like this 245 00:14:12,000 --> 00:14:14,767 So, you can select it like this 246 00:14:15,000 --> 00:14:18,633 and when you select, you can drag them all once 247 00:14:18,700 --> 00:14:20,333 to select 248 00:14:20,700 --> 00:14:24,167 or if there is lots of complicated objects, 249 00:14:25,733 --> 00:14:29,067 you can click Shift to add the selected regions 250 00:14:29,133 --> 00:14:32,467 See in the side you can see it is added 251 00:14:32,567 --> 00:14:36,867 , but if you click it without pressing Shift like this, 252 00:14:37,733 --> 00:14:39,867 the original selected region is gone 253 00:14:39,900 --> 00:14:41,933 and the next one is being selected 254 00:14:42,100 --> 00:14:43,600 , but if you want to add, 255 00:14:43,600 --> 00:14:47,400 you can add by pressing Shift and click 256 00:14:47,400 --> 00:14:49,933 If you want to exclude, 257 00:14:50,000 --> 00:14:53,600 press Ctrl and click to delete 258 00:14:53,733 --> 00:14:57,233 I’ve selected the objects 259 00:14:57,933 --> 00:15:01,300 If you select all the objects 260 00:15:01,467 --> 00:15:04,233 and move, then all objects will move together 261 00:15:04,933 --> 00:15:09,400 , but clicking everything whenever we move 262 00:15:09,467 --> 00:15:12,067 is too inefficient, right 263 00:15:12,133 --> 00:15:15,833 especially in cases where there are so many objects, it may be complicated 264 00:15:15,933 --> 00:15:19,167 , but we can use group function 265 00:15:19,533 --> 00:15:23,267 if you press Alt and G, something called null comes up 266 00:15:23,533 --> 00:15:24,933 So what is null 267 00:15:25,133 --> 00:15:27,933 Null is a coordinate in an imaginary space 268 00:15:28,167 --> 00:15:33,133 and in these coordinates, all of these friends go under there 269 00:15:33,933 --> 00:15:37,500 If you press Alt + G, there is a group, and all go in 270 00:15:37,733 --> 00:15:41,600 Now, this is the parent, and rest are the children 271 00:15:41,733 --> 00:15:44,600 So, if you move the parent, 272 00:15:44,933 --> 00:15:46,767 all the kids follow them 273 00:15:47,733 --> 00:15:52,200 You can drag it with the mouse and move it down here 274 00:15:53,067 --> 00:15:56,500 so if you select null and move again, 275 00:15:57,067 --> 00:15:58,533 all will move together 276 00:15:58,667 --> 00:16:00,933 If you want to move it individually, 277 00:16:01,100 --> 00:16:05,333 select one by one to move it 278 00:16:05,433 --> 00:16:08,233 that is the reason why null is important 279 00:16:08,267 --> 00:16:10,567 For example, when you rotate, 280 00:16:10,767 --> 00:16:13,900 you can see that they are rotating with null 281 00:16:14,033 --> 00:16:15,967 in the center 282 00:16:16,267 --> 00:16:18,067 , but there are times when we want this position 283 00:16:18,133 --> 00:16:20,367 changed a little bit 284 00:16:20,433 --> 00:16:23,500 In that case, you see the L shape here 285 00:16:23,600 --> 00:16:27,100 This is the enable axis modification 286 00:16:27,333 --> 00:16:32,267 Click L and change the position like this 287 00:16:32,433 --> 00:16:34,433 Click L again to turn it off 288 00:16:35,767 --> 00:16:39,833 You can see that the position of the null is changed 289 00:16:40,233 --> 00:16:45,100 E button is to move, R button is to rotate 290 00:16:45,600 --> 00:16:50,000 , and T button is to scale 291 00:16:50,733 --> 00:16:53,100 Let’s press E to find out 292 00:16:53,167 --> 00:16:56,367 You can also move it by pressing 7 293 00:16:56,800 --> 00:16:59,600 You can see the axis here is moving 294 00:16:59,900 --> 00:17:01,800 , but if you don’t press 7 and move 295 00:17:02,033 --> 00:17:04,400 all the objects will move 296 00:17:04,933 --> 00:17:08,333 so you can press 7 and do something like this or 297 00:17:08,767 --> 00:17:12,033 press L, move the axis, press L again to turn off 298 00:17:12,333 --> 00:17:14,500 , and do it like this 299 00:17:17,300 --> 00:17:19,867 so the object will change by the axis 300 00:17:20,400 --> 00:17:24,300 such as the scale or rotation 301 00:17:24,467 --> 00:17:26,833 The axis position is important 302 00:17:26,933 --> 00:17:30,200 and these could be designated as a group 303 00:17:30,567 --> 00:17:33,467 Next is, if there is an object 304 00:17:33,500 --> 00:17:37,367 and you see the axis dislocated a bit, 305 00:17:37,533 --> 00:17:41,600 we can move it by pressing L button 306 00:17:41,667 --> 00:17:46,433 , but there will be times where you want the axis positioned 307 00:17:46,567 --> 00:17:50,167 at exactly in the middle of the object volume 308 00:17:50,300 --> 00:17:53,000 press Shift + C 309 00:17:53,333 --> 00:17:55,867 open the command window 310 00:17:55,900 --> 00:17:59,967 Here, you can select all the menu and commands 311 00:18:00,200 --> 00:18:02,133 Let’s type center 312 00:18:02,200 --> 00:18:06,167 Type Center, then you will see Center Axis to 313 00:18:06,200 --> 00:18:09,867 drag and put it here in the side 314 00:18:09,867 --> 00:18:12,033 I use them a lot, so I moved them here 315 00:18:12,100 --> 00:18:14,767 press Center Axis to 316 00:18:14,767 --> 00:18:20,700 Then, you can see the axis that locates exactly in the middle 317 00:18:22,133 --> 00:18:24,200 and as you can see 318 00:18:24,467 --> 00:18:26,367 go to Customization, 319 00:18:26,800 --> 00:18:28,567 Customize Command 320 00:18:28,767 --> 00:18:30,667 ,press it 321 00:18:31,133 --> 00:18:35,567 , then you can see all the menus you want 322 00:18:35,867 --> 00:18:37,533 You can find it here 323 00:18:37,967 --> 00:18:39,867 and the palettes 324 00:18:39,933 --> 00:18:41,500 We can adjust them 325 00:18:41,667 --> 00:18:45,300 Let’s delete the unwanted palettes 326 00:18:45,500 --> 00:18:47,233 Press Edit Palette 327 00:18:47,533 --> 00:18:49,067 , double click 328 00:18:49,233 --> 00:18:53,233 , then the Center Axis to we moved before is gone 329 00:18:53,500 --> 00:18:56,200 You can move it back in here 330 00:18:56,500 --> 00:19:02,300 and if you have a menu that you use a lot, 331 00:19:02,833 --> 00:19:05,167 you can make shortcuts 332 00:19:05,267 --> 00:19:09,633 For example, let’s sign Center Axis to as Ctrl + Shift + C 333 00:19:09,733 --> 00:19:12,567 and assign here 334 00:19:12,567 --> 00:19:15,133 and when we close it, 335 00:19:15,200 --> 00:19:18,333 let’s move the axis by pressing L 336 00:19:18,933 --> 00:19:22,167 I’ve set the shortcut as Ctrl + Shift + C 337 00:19:22,267 --> 00:19:26,433 so if I press Ctrl + Shift + C, 338 00:19:26,500 --> 00:19:29,300 it is changed to center 339 00:19:31,400 --> 00:19:34,700 Let me tell you some tips regarding 340 00:19:34,767 --> 00:19:36,867 moving objects and axis 341 00:19:37,100 --> 00:19:41,033 if we select all 3 objects, 342 00:19:41,367 --> 00:19:45,367 the axis comes in the middle of these objects 343 00:19:45,700 --> 00:19:49,767 You can see that it rotates around the center 344 00:19:50,000 --> 00:19:54,400 but, for example, if you want the axis to rotate based on this capsule, 345 00:19:54,800 --> 00:19:57,267 you can make null 346 00:19:57,533 --> 00:20:00,100 , but if you move the axis of the object 347 00:20:00,267 --> 00:20:03,767 it turns to white 348 00:20:03,967 --> 00:20:07,167 If it changes like this, click the white and rotate 349 00:20:07,567 --> 00:20:10,467 , then the axis is not set in the middle 350 00:20:10,800 --> 00:20:13,067 , but the axis of this object 351 00:20:13,067 --> 00:20:16,600 and rotate like this 352 00:20:17,533 --> 00:20:20,533 Also, if there is a lot of objects, 353 00:20:21,700 --> 00:20:24,033 like the 3 objects we see now 354 00:20:25,033 --> 00:20:27,033 I pressed Space bar 355 00:20:27,633 --> 00:20:30,000 to select the tools w used before 356 00:20:30,367 --> 00:20:32,767 That is the select tool, so if we do it like this, 357 00:20:33,467 --> 00:20:38,567 if we scale, the middle becomes the axis 358 00:20:38,800 --> 00:20:43,633 , but here in the scale tool, Object Axis 359 00:20:44,500 --> 00:20:47,300 Turn on the Per Object manipulation 360 00:20:47,533 --> 00:20:51,900 then the object rotates around the axis of each object 361 00:20:52,333 --> 00:20:54,133 Same goes with the rotation 362 00:20:54,333 --> 00:20:59,633 If we don’t have this, the whole group will rotate together 363 00:20:59,967 --> 00:21:02,500 Next, I’ll talk about Attribute window 364 00:21:02,733 --> 00:21:04,900 and give you more explanation 365 00:21:05,300 --> 00:21:09,533 First, go to display, Gouraud shading 366 00:21:09,667 --> 00:21:12,967 Let’s change the setting where we can see the lines 367 00:21:13,300 --> 00:21:15,333 Select cube and see 368 00:21:15,633 --> 00:21:17,900 If the basic formation is made like this, 369 00:21:18,367 --> 00:21:21,167 you can change various options 370 00:21:21,467 --> 00:21:24,633 In the case of segments, you decide how many polygons of the object you want 371 00:21:25,167 --> 00:21:28,700 to be divided 372 00:21:29,200 --> 00:21:36,333 Sizes and other things can be changed too 373 00:21:37,900 --> 00:21:41,867 Other objects can be adjustable to match 374 00:21:42,200 --> 00:21:45,733 the characteristics of each of those objects 375 00:21:46,233 --> 00:21:48,300 These differ objects by objects 376 00:21:48,833 --> 00:21:52,667 Let’s add sphere for example 377 00:21:52,767 --> 00:21:57,133 IIn case of sphere, you can change the polygon’s arrangement 378 00:21:57,567 --> 00:22:00,767 If you go to the objects tap 379 00:22:00,833 --> 00:22:02,700 like this 380 00:22:04,600 --> 00:22:11,000 Let’s find out how to change these 381 00:22:11,267 --> 00:22:12,867 to be editable 382 00:22:13,133 --> 00:22:14,967 If you look at the top left corner, 383 00:22:15,500 --> 00:22:17,567 there is make editable 384 00:22:17,567 --> 00:22:22,067 This makes the object to be editable 385 00:22:22,200 --> 00:22:24,633 As a short cut, you press C button If you press C button, 386 00:22:26,200 --> 00:22:28,800 the basic figure becomes triangle polygon shape 387 00:22:28,900 --> 00:22:32,533 Then the UV comes up since it changed in to triangle 388 00:22:33,067 --> 00:22:35,700 , then you can adjust them 389 00:22:35,967 --> 00:22:37,567 How do we adjust 390 00:22:37,667 --> 00:22:41,100 We can adjust them by using the dotted line side 391 00:22:41,767 --> 00:22:46,300 If you have 2 dots, that becomes edge 392 00:22:46,767 --> 00:22:50,933 Let’s see surfaces using cones 393 00:22:51,133 --> 00:22:58,167 If you look at a cone, if there are 3 dots or 3 edges, you have a surface 394 00:23:00,367 --> 00:23:05,300 so the move tool, using the dotted line side 395 00:23:06,033 --> 00:23:12,400 and rotation, and T for the scale 396 00:23:12,467 --> 00:23:17,033 You can change the objects like this 397 00:23:17,300 --> 00:23:19,733 , but for just simple basic shapes 398 00:23:20,133 --> 00:23:22,567 , it won’t be easy to make them editable 399 00:23:23,233 --> 00:23:26,567 since the dotted line shape itself cannot be selectable 400 00:23:26,800 --> 00:23:29,233 So, editable is the function 401 00:23:29,533 --> 00:23:32,400 that makes this to editable 402 00:23:33,433 --> 00:23:35,667 In the case to select a face that are composed with vertices, 403 00:23:35,833 --> 00:23:37,233 press enter 404 00:23:37,500 --> 00:23:42,133 , then it will change like this 405 00:23:43,033 --> 00:23:47,033 Next, let's talk about the solo mode 406 00:23:47,433 --> 00:23:50,600 In the solo mode, we can use it when we want to 407 00:23:51,000 --> 00:23:53,800 focus on specific objects 408 00:23:53,900 --> 00:23:56,600 So, if you press the solo mode 409 00:23:56,733 --> 00:23:59,800 since we’ve selected cone and then turned on the solo mode, 410 00:24:00,100 --> 00:24:02,433 you can isolate the cone 411 00:24:02,633 --> 00:24:07,067 If you click on the top, it clears away 412 00:24:07,433 --> 00:24:09,333 Let’s try the null 413 00:24:09,433 --> 00:24:12,700 Null and then solo mode, you can’t see anything 414 00:24:12,700 --> 00:24:16,767 that is because this is a parent and coordination of an imaginary space 415 00:24:17,067 --> 00:24:19,533 It will not show the children below 416 00:24:19,967 --> 00:24:22,733 , but if you go to Viewpoint Solo Hierarchy 417 00:24:22,833 --> 00:24:24,467 and press here 418 00:24:24,767 --> 00:24:27,433 even if you select null, 419 00:24:27,500 --> 00:24:30,600 you can see the children below 420 00:24:30,700 --> 00:24:32,233 and see them all 421 00:24:32,500 --> 00:24:34,933 If you press the button below, 422 00:24:35,233 --> 00:24:38,900 the selected objects itself goes to solo mode 423 00:24:39,033 --> 00:24:43,000 and show interactively right away 424 00:24:45,733 --> 00:24:49,200 Next, to quickly explain about the snap mode, 425 00:24:50,233 --> 00:24:52,300 let me make a cube 426 00:24:52,367 --> 00:24:57,333 cube, then a sphere 427 00:24:57,767 --> 00:25:00,900 Snap mode is when there is an object 428 00:25:01,067 --> 00:25:05,867 and that object sticks to a certain position 429 00:25:05,900 --> 00:25:09,600 So, if you move certain position, 430 00:25:09,733 --> 00:25:11,567 this function is very useful 431 00:25:11,867 --> 00:25:14,167 First, make Enable Snap 432 00:25:14,533 --> 00:25:19,500 Shift + S for shortcuts 433 00:25:19,800 --> 00:25:23,300 Let’s see vertex snap as an example 434 00:25:23,533 --> 00:25:26,733 If this cube is set as vertex snap, 435 00:25:27,100 --> 00:25:30,833 you can see the cube sticks 436 00:25:30,967 --> 00:25:32,933 to the sphere’s vertex 437 00:25:33,033 --> 00:25:34,867 We can’t see well now 438 00:25:35,367 --> 00:25:38,600 Let’s change into lines 439 00:25:38,667 --> 00:25:40,600 If you change it into line, 440 00:25:40,633 --> 00:25:43,300 you can see that it sticks to vertex 441 00:25:44,333 --> 00:25:46,600 If you change it into edge, 442 00:25:46,667 --> 00:25:49,500 it sticks to edges 443 00:25:49,833 --> 00:25:54,367 So, according to the various modes here, 444 00:25:54,633 --> 00:25:58,267 snap is the function 445 00:25:58,400 --> 00:26:00,333 where objects stick 446 00:26:00,867 --> 00:26:05,200 So far, we've covered the basic UI and navigation 447 00:26:05,400 --> 00:26:08,733 the movement of objects and scale rotation 448 00:26:08,833 --> 00:26:12,833 how to make groups and other things for the starters 449 00:26:13,267 --> 00:26:15,367 It may have been too easy for some 450 00:26:15,633 --> 00:26:18,300 and maybe too hard on some others 451 00:26:18,567 --> 00:26:21,133 Go back front again 452 00:26:21,333 --> 00:26:24,233 and follow to make it yours 453 00:26:24,367 --> 00:26:26,867 For the future lectures 454 00:26:27,000 --> 00:26:30,667 we will see many parts more in details 455 00:26:31,267 --> 00:26:33,833 Let’s see you next class 32625

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