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If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile]
Today on class 2, we focus on
overall Cinema 4D's interface
, basic functions for the starters
, and some of the hidden tips when using the software
Those who have used Cinema 4D, should check any missing parts
and learns some tips from this lecture
Basically, when you execute Cinema 4D,
you can see the screen consisting of standard layout
The intuitive Cinema 4D interface lets us see objects
in a viewport window for the navigation
An objects window to manage subordinate relationship
between the various objects and their properties
and Attributes to adjust
the values and properties of various objects
In the Materials window, you can manage materials
Other modes can be altered or selected in the left mode panel
Upper menu window, you can see all the menus
move scale rotation renders, and etc.
various objects and functions can be selected
in the upper panel
Now, let’s find out how to use the navigation in the Viewport window
Firstly, you need a mouse or a tablet
that has a button in the middle when working on 3D
For those using tablets, go to Wacom setup
and set the middle click
and if you go to Edit > Preferences,
click on the Input Devices
and check on the Graphics Tablet
Then, can we use the cube
make a cube here in the object
and explain to you how to control the mouse using the cube
First, there are various methods to move cameras
go to the right upper side and use the icons here
Click and drag
to move, scale, rotation, and etc.
To do these using a mouse and a keyboard,
press Alt click and drag
to rotate If you press Alt Right click and drag,
you can zoom in and out
if you have a scroll in your mouse,
you can do the same thing with the scrolls
and if you press Alt and click the middle button
and move,
you can see that the screen is moving
you can use the number key pads also
Click number 1 to move, number 2 for zoom in and zoom outs
, and you can rotate using number 3
, but I usually use Alt and mouse to do that function
The next important thing is
that there are lots of modes in the camera’s navigation
In case of Object mode,
you can see that the camera is moving
with the center on the object
and if we click mouse and then move,
the yellow cross appears in the middle
if you change that to cursor mode
from the position where you clicked the cursor,
the camera moves with that point in the center
I don’t use other modes that frequently
, but it’s best that you check them all out
The other example is
Let’s say you found out doing the lightings like this
and to see where the lighting will be positioned
is hard sometimes
In cases like that, press on the object, go to Cameras
go to Use Camera > Set Active Object as Camera
You’ve clicked on the lights,
so you can see in the lighting’s viewpoint
and if you move the camera,
I’ve lost the cube right now
You should click on the cube the S to make it fullscreen
move the lightings
and change it a 45 degrees upper right position
go back to Camera
switch to the default camera
move the camera back a bit
, then you can see the lighting
is positioned on the upper 45-degree position
Next, I am going to explain about the display menu
I brought a character as a helper for my explanation
When we see objects,
we can change various modes in the display mode
Something like wire frames or shadings
and determine how to see this in more detailed manner,
the keyboard shortcut starts from NA
to NB NC and have lots of modes
You can use them regarding your circumstances
If you have to check to polygons, you can see here in the back, there is a line
you can click here to check them
and if you have overlapped objects
change into line, then the object becomes transparent
and you can see the ones in the back too
You can select how to use these modes
depending on the situation
If it's too heavy, you can see it in boxes only
or just see it in skeletons only
changing various modes
and you change what you see
is something you can do through the display panel
Now, for the default light
you don’t see there aren’t any lights here
, but there is an imaginary light
and in the viewport window
it decides how the objects will be shown
which may be a bit awkward from time to times depending on the angle
In that case, click on the default light and drag
and change the direction of the light
Now, let’s see options
In case of Level of Detail,
you can change how detailed you want the objects
to be shown
If the scene gets too heavy, this also can be adjustable
make the scene lighter
, and test animations quite a time
so it would be best you know how to do it
Others, in my case,
I use most of them as a default
Turn it on whenever I need them
This we can find out about it later as we proceed with the class
We will focus only on the Material
There is yellow and orange material
If you turn these off ,
you can simply see it without Material
Another one is Configure All
If you go in there,
whenever the window size is changed,
you can see the darker region
if you start rendering
Only this part is visible, but from time to time, this region
is the reason why we can’t see the layout
more correctly
Then, go to Safe Frames
adjust the opacity
, then you can see it goes darker
Also, when we move the camera,
you can see how it looks more precisely
Let’s go back to Configure All again
You can go in with Alt + B
, you can press Alt+B to go in
, but it may be in the way
and hard to see what region
comes in the camera accurately
Then, you can adjust this to control
for case of HUD
It is a function where it shows more in the viewport window
can’t go everything one by one now
, but I’ll make sure to explain them while we go through the lectures
Next, we will learn about the filter
Let’s take a closer look at this friend
The filter is a function which adds and deletes
whatever you wish to adjust
There is a new function called Geometry Only, and when you do pre vis,
it makes it easier for us to see
only the Geometry itself easily
If you don’t know what Pre vis is,
I again will tell you more as we go through the lectures
I’ll give you an example
This purple friend is called deformer, which we will learn later,
if you don’t want to see this part,
you can turn it off, then you will see
that only the deformer part is deleted
just like this Other parts
can be turned on and off by your preference
Next is the panel
You can zoom out like this
and put it in the exact middle
It's in the middle now
We can see this friend not only from a single view
, but other directions too using various panels
making it more easy when
modeling or making animation
you can go to this panel here, Arrangement
and change the views to different ways
Basically, Cinema 4D offers
a set up to view from 4 different views
, but if you go to panel here,
you can select a view that you would like to see
I personally often use this 2 views side by side
and expand this window a bit
Go to the camera
change to perspective
Select a window and make a camera like this
you can see on the right side of the camera,
there is a white square box you have to press
in order to activate the camera
then, when you see in the second window
you can see the camera’s position
, but I’ve set this as a Perspective so
you can freely go back and forth to work
I keep this setting when I’m working on animations
and if I’m doing modeling, I go to a panel
set as 4 views since you can see them from all sides
and make more intuitive modeling works
So, you can switch it whatever situation you are in
If you press the middle button,
you can make a viewport that you want to see to a full screen
Also, you can control it
with the button at the end
So the panel lets you see lots of views
there is a shortcuts in the right
F 1 2 3 4 5 shortcuts
also a way to change views
Next, press Ctrl + N to make new window
and bring out the objects
Click and drag
, then you can select various objects
, but right now, the position is the same
and you can’t see them
, then use the select tools and click
You can see the X Y Z here below
You can move to X Y Z axis like this
Usually this view is the front view
where we see from the front
X is the right and left, Y is up and down
Z is back and forth
I moved the objects like this
You have various ways to move the objects
You can grab this axis to move
or click here in the corner
And if you move it around like this,
you move it in the Y and Z direction
, except the blue Z axis
If you move it here, it will move in Y Z direction
, excluding the X axis direction
You can use the corner to move like this
or if you click the middle part of the object,
you can move it in all three axis direction
You can use move tool to move
You’ll see you can move it in any directions
If you use select tool, then here in the middle,
there is this cube that shows up again
You can click here to move
Next, I'm going to show you how to select objects
in the Objects window
Live selection is the default
The live selection let's you click anything
the mouse goes on top
You can select regions with the Radius part
You can enlarge the radius region
You'll see the circle got bigger
For the shortcuts, click the middle button of the mouse, click the screen
and drag to change the size
like this
So, you can select it like this
and when you select, you can drag them all once
to select
or if there is lots of complicated objects,
you can click Shift to add the selected regions
See in the side you can see it is added
, but if you click it without pressing Shift like this,
the original selected region is gone
and the next one is being selected
, but if you want to add,
you can add by pressing Shift and click
If you want to exclude,
press Ctrl and click to delete
I’ve selected the objects
If you select all the objects
and move, then all objects will move together
, but clicking everything whenever we move
is too inefficient, right
especially in cases where there are so many objects, it may be complicated
, but we can use group function
if you press Alt and G, something called null comes up
So what is null
Null is a coordinate in an imaginary space
and in these coordinates, all of these friends go under there
If you press Alt + G, there is a group, and all go in
Now, this is the parent, and rest are the children
So, if you move the parent,
all the kids follow them
You can drag it with the mouse and move it down here
so if you select null and move again,
all will move together
If you want to move it individually,
select one by one to move it
that is the reason why null is important
For example, when you rotate,
you can see that they are rotating with null
in the center
, but there are times when we want this position
changed a little bit
In that case, you see the L shape here
This is the enable axis modification
Click L and change the position like this
Click L again to turn it off
You can see that the position of the null is changed
E button is to move, R button is to rotate
, and T button is to scale
Let’s press E to find out
You can also move it by pressing 7
You can see the axis here is moving
, but if you don’t press 7 and move
all the objects will move
so you can press 7 and do something like this or
press L, move the axis, press L again to turn off
, and do it like this
so the object will change by the axis
such as the scale or rotation
The axis position is important
and these could be designated as a group
Next is, if there is an object
and you see the axis dislocated a bit,
we can move it by pressing L button
, but there will be times where you want the axis positioned
at exactly in the middle of the object volume
press Shift + C
open the command window
Here, you can select all the menu and commands
Let’s type center
Type Center, then you will see Center Axis to
drag and put it here in the side
I use them a lot, so I moved them here
press Center Axis to
Then, you can see the axis that locates exactly in the middle
and as you can see
go to Customization,
Customize Command
,press it
, then you can see all the menus you want
You can find it here
and the palettes
We can adjust them
Let’s delete the unwanted palettes
Press Edit Palette
, double click
, then the Center Axis to we moved before is gone
You can move it back in here
and if you have a menu that you use a lot,
you can make shortcuts
For example, let’s sign Center Axis to as Ctrl + Shift + C
and assign here
and when we close it,
let’s move the axis by pressing L
I’ve set the shortcut as Ctrl + Shift + C
so if I press Ctrl + Shift + C,
it is changed to center
Let me tell you some tips regarding
moving objects and axis
if we select all 3 objects,
the axis comes in the middle of these objects
You can see that it rotates around the center
but, for example, if you want the axis to rotate based on this capsule,
you can make null
, but if you move the axis of the object
it turns to white
If it changes like this, click the white and rotate
, then the axis is not set in the middle
, but the axis of this object
and rotate like this
Also, if there is a lot of objects,
like the 3 objects we see now
I pressed Space bar
to select the tools w used before
That is the select tool, so if we do it like this,
if we scale, the middle becomes the axis
, but here in the scale tool, Object Axis
Turn on the Per Object manipulation
then the object rotates around the axis of each object
Same goes with the rotation
If we don’t have this, the whole group will rotate together
Next, I’ll talk about Attribute window
and give you more explanation
First, go to display, Gouraud shading
Let’s change the setting where we can see the lines
Select cube and see
If the basic formation is made like this,
you can change various options
In the case of segments, you decide how many polygons of the object you want
to be divided
Sizes and other things can be changed too
Other objects can be adjustable to match
the characteristics of each of those objects
These differ objects by objects
Let’s add sphere for example
IIn case of sphere, you can change the polygon’s arrangement
If you go to the objects tap
like this
Let’s find out how to change these
to be editable
If you look at the top left corner,
there is make editable
This makes the object to be editable
As a short cut, you press C button If you press C button,
the basic figure becomes triangle polygon shape
Then the UV comes up since it changed in to triangle
, then you can adjust them
How do we adjust
We can adjust them by using the dotted line side
If you have 2 dots, that becomes edge
Let’s see surfaces using cones
If you look at a cone, if there are 3 dots or 3 edges, you have a surface
so the move tool, using the dotted line side
and rotation, and T for the scale
You can change the objects like this
, but for just simple basic shapes
, it won’t be easy to make them editable
since the dotted line shape itself cannot be selectable
So, editable is the function
that makes this to editable
In the case to select a face that are composed with vertices,
press enter
, then it will change like this
Next, let's talk about the solo mode
In the solo mode, we can use it when we want to
focus on specific objects
So, if you press the solo mode
since we’ve selected cone and then turned on the solo mode,
you can isolate the cone
If you click on the top, it clears away
Let’s try the null
Null and then solo mode, you can’t see anything
that is because this is a parent and coordination of an imaginary space
It will not show the children below
, but if you go to Viewpoint Solo Hierarchy
and press here
even if you select null,
you can see the children below
and see them all
If you press the button below,
the selected objects itself goes to solo mode
and show interactively right away
Next, to quickly explain about the snap mode,
let me make a cube
cube, then a sphere
Snap mode is when there is an object
and that object sticks to a certain position
So, if you move certain position,
this function is very useful
First, make Enable Snap
Shift + S for shortcuts
Let’s see vertex snap as an example
If this cube is set as vertex snap,
you can see the cube sticks
to the sphere’s vertex
We can’t see well now
Let’s change into lines
If you change it into line,
you can see that it sticks to vertex
If you change it into edge,
it sticks to edges
So, according to the various modes here,
snap is the function
where objects stick
So far, we've covered the basic UI and navigation
the movement of objects and scale rotation
how to make groups and other things for the starters
It may have been too easy for some
and maybe too hard on some others
Go back front again
and follow to make it yours
For the future lectures
we will see many parts more in details
Let’s see you next class
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