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Original subtitles

All right so this is your very first Unity project

Might look a little bit overwhelming but

Don't get too nervous here

Honestly

All of these various tabs

Names and icons once you figure out what they are it's really easy

Understand

And it's pretty easy to understand cuz things are pretty intuitive inside of the unity at

Social breakdown

The basics of each tab

So this is the scene tab

And this is basically the stage for your game

This is where you're going to

Layout various game objects that do differ

Things moving around position things

And then obviously you're going to have a camera that moves around

As you play your game

Sophie collapsar

Sample seen here you can notice that we have a main camera on our stage

We got to just select this camera

And this is the only thing that's in our default scene

That Unity

Created for us

So this is the scene tab

And this is the hierarchy tab

Which will show us all of the game objects inside of that individual scene

So

We created a new 3D object don't worry too much about what I'm doing here but if I have a cube that I just created inside

Side of my sample scene

You can see it

Inside of the Seaview here I can move it around

And will be

Learning how to move game objects around in a future episode

But for the purposes of this video I'm just going to move this around

Maybe copy and paste it

And put it over here

You can see the cubes

Are showing up inside of my hierarchy

Which is again all of the game objects inside of my scene

And I can also move them around in the scene tab

So there's also

The game tab which shows us what

Actually going to see

In our final product

We're basically looking through the camera

Cameras showing us

Game objects that are in its viewport

We also change the aspect ratio

Of the game tab

So we can get a five by four

4 by 3

Try to

And

16 x 9

I'm going to stay in 16 by 9 right now and basically 16 by 9 is the industry-standard so

No matter how

Small I make this actual tab you'll see it scales down with that ass

Like ratio

No not actually changing the size of the viewport

For our game

Basically all we're doing is testing how this game is going to look

At various aspect ratios

Now if you wanted to you could create custom aspect ratio than I have those right here

A 1920 x 1080 that I've created

How to create a 3840 X 2160

Which is the

4K resolution

You see on a lot of

Higher-res

Monitors

If we wanted to we could click the plus icon here

And just create one for yourself so I highly recommend you do this

First will label it so I actually liked the label it what the actual pixel size is a 38 40 by 9

1820 and you could even do a princesses here and type

4K

And then be sure you change the width and height of 3840 X 2160

Funny musically code

And you're also going to do that with 1920 x 1080 is

Go ahead put cancel here because already have those made

But we're going to work in 1920 by 1080

Click on that

Now the reason why I don't work in 3840 X 2160 when I'm actually making my game

Is because the unity editor

Had a lot of stuff going on under the hood

As opposed to just a standalone build if your game

If you're playing your game on Steam for example

That's all the game has to do that's all you computer is really working on is playing the game

Where is immunity than a lot of other stuff going on

So your game might actually run a little bit slower inside of unity

Believe it or not if you change the resolution to something small like 1920 x 1080 or even smaller like 7:25

The game's frame rate is going to increase significantly

Versus working inside of

3840

Play 2160 which is

Very large resolution size

So we're going to work with 1920 x 1080

In the game you can actually zoom in if you wanted to

And scale-up that size

You're not actually changing the resolution you're just zooming in

Maybe to see

Various aspects

Of your game

Notice how we can see the pixelation here

Has resumed in

Forgive me at the scene view the game View

And then hierarchy would shows us all the game objects

In our scene

Now there's also the project had down here

Now currently

I don't really like the way it looks and we'll talk about how to make it look

A little bit prettier and a little bit more intuitive

In the next episode

But for now I just want explain the project tab

This is essentially Windows Explorer

Or if you're on a Mac

Finder panel

Basically what this is it includes all of the objects

All of the Assets in your game and ask that can be sound effects

Sprites

3D models scripts there's a thousand thousands of types of

Assets that you can put in your game

And those are all in the project

Now just for clarity

The hierarchy tab here

Is totally different than the project app

The project tab again includes all of the Assets in your entire project

Where is the hierarchy tab is just going to show you the objects in your actual scene

So if we wanted to we could right click here and go to

Scene

I put a new thing called it main menu

And we also create a new folder

Maybe we could create

A folder called

Other scenes

And we could even drag

The main menu

Two other scenes

What's right-click on other scenes actually show this in Explorer

So you noticed that it's pretty much identical

To what we see here

Except the layout is a little bit different and we can also see metafile

You don't really want to be moving and deleting meta files you actually want Unity to do that for you

So I highly recommend instead of dragging

Let's say the sample seen into other scenes here if we wanted to do that

I wouldn't recommend doing it inside of Windows Explorer

I'd actually just

Inside of the unity editor

Dozen times you're going to want to move things around inside of Windows Explorer let's say you want to actually

Maybe paste some files maybe some Sprites or some images or some sound effects

Into a folder let's say we had a folder and we wanted to create one called

Sounds

Do you want to do

Tasty sound effect inside of this sounds folder you could certainly do that and that's actually

The best way to be

Putting new files inside of your project

But when you're done actually putting those files into the folder

When you if you want to move them around I would highly recommend you move them around in the unity editor

In the project

If we had a sound effect inside of this folder

You would just drag that sound effect into your sample scene

Or let's say you had a model in this folder

You can actually drag that

Into the scene will do that in future episodes

Of this tutorial

And then finally there's the inspector tab here noticed that it

Blank That's because we don't have any gameobject selected

Let's head on over to our seeing here

And select our main camera gameobject

You noticed that

Confusing stuff just appeared

Don't worry it's actually not that confusing

We have the transform component here

We also have a camera component here

And then we have an audio listener component which doesn't really have any field that you can adjust

The transform field here includes various variables that you can change we can change the position of the

X and Y and Z if we wanted to

We can rotate the camera

We can scale the camera

There's also the camera

Component here which includes

Ton of things that you can adjust your camera

Example to clear Flags the background color if we wanted let's make it a nice

Pretty

Gamedev

Like a full-time Game Dev

Pink

We click on the game tab here you can see

Now the background color of

The cameras a little

There's a ton of different things that you can adjust

Inside of the camera component

And these are all inside of the inspector

You can spend a lot of time inside of the inspector

For example if you clicked on the cube here you'll notice that there is

A lot of different components that we can change

That are totally different than what we saw on the camera

For example we have a mesh filter here we have a mesh renderer

We have a box collider and we'll get into what all of these things are

In future episodes

But just know that that's what the inspector tab is

Inspector tab is actually

What you're going to use

Often to make this game a game

If you want to transform a box you do it in the transform tab

If we want to

Maybe changed us the size of the Box collider itself

Then you would do it here if you wanted to pass through various objects you would turn on is trigger

Is a ton of different things you can adjust

Per gameobject

In fact I would argue

Game object is nothing

Without

Various components attached

To it

And those are changed

Any inspector tab

Finally this is the console tab down here

And there's nothing here but in play mode

He will actually tell you if there is an error with your script

And you can also

Print

Various statements

And variables into this window

The console window has nothing to do with what the end-user is going to see in your game

Is everything to do with you getting information about your game

Examples I wanted to know the size of this box as it's moving through our game

I can have it show up inside of a console if we want

I'll show you that

When we learn how to spread

Then finally guys there's this nice beautiful play button here

The click on it

Well it's going to play your game

So this is basically what your game looks like in play mode

So we don't have any scripts and nothing's really moving

So it looks like the game is frozen but it's actually running currently

And you can pause it

You can even iterate it

Per frame

Or you can just get out of play

Play button again

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