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All right so this is your very first Unity project
Might look a little bit overwhelming but
Don't get too nervous here
Honestly
All of these various tabs
Names and icons once you figure out what they are it's really easy
Understand
And it's pretty easy to understand cuz things are pretty intuitive inside of the unity at
Social breakdown
The basics of each tab
So this is the scene tab
And this is basically the stage for your game
This is where you're going to
Layout various game objects that do differ
Things moving around position things
And then obviously you're going to have a camera that moves around
As you play your game
Sophie collapsar
Sample seen here you can notice that we have a main camera on our stage
We got to just select this camera
And this is the only thing that's in our default scene
That Unity
Created for us
So this is the scene tab
And this is the hierarchy tab
Which will show us all of the game objects inside of that individual scene
So
We created a new 3D object don't worry too much about what I'm doing here but if I have a cube that I just created inside
Side of my sample scene
You can see it
Inside of the Seaview here I can move it around
And will be
Learning how to move game objects around in a future episode
But for the purposes of this video I'm just going to move this around
Maybe copy and paste it
And put it over here
You can see the cubes
Are showing up inside of my hierarchy
Which is again all of the game objects inside of my scene
And I can also move them around in the scene tab
So there's also
The game tab which shows us what
Actually going to see
In our final product
We're basically looking through the camera
Cameras showing us
Game objects that are in its viewport
We also change the aspect ratio
Of the game tab
So we can get a five by four
4 by 3
Try to
And
16 x 9
I'm going to stay in 16 by 9 right now and basically 16 by 9 is the industry-standard so
No matter how
Small I make this actual tab you'll see it scales down with that ass
Like ratio
No not actually changing the size of the viewport
For our game
Basically all we're doing is testing how this game is going to look
At various aspect ratios
Now if you wanted to you could create custom aspect ratio than I have those right here
A 1920 x 1080 that I've created
How to create a 3840 X 2160
Which is the
4K resolution
You see on a lot of
Higher-res
Monitors
If we wanted to we could click the plus icon here
And just create one for yourself so I highly recommend you do this
First will label it so I actually liked the label it what the actual pixel size is a 38 40 by 9
1820 and you could even do a princesses here and type
4K
And then be sure you change the width and height of 3840 X 2160
Funny musically code
And you're also going to do that with 1920 x 1080 is
Go ahead put cancel here because already have those made
But we're going to work in 1920 by 1080
Click on that
Now the reason why I don't work in 3840 X 2160 when I'm actually making my game
Is because the unity editor
Had a lot of stuff going on under the hood
As opposed to just a standalone build if your game
If you're playing your game on Steam for example
That's all the game has to do that's all you computer is really working on is playing the game
Where is immunity than a lot of other stuff going on
So your game might actually run a little bit slower inside of unity
Believe it or not if you change the resolution to something small like 1920 x 1080 or even smaller like 7:25
The game's frame rate is going to increase significantly
Versus working inside of
3840
Play 2160 which is
Very large resolution size
So we're going to work with 1920 x 1080
In the game you can actually zoom in if you wanted to
And scale-up that size
You're not actually changing the resolution you're just zooming in
Maybe to see
Various aspects
Of your game
Notice how we can see the pixelation here
Has resumed in
Forgive me at the scene view the game View
And then hierarchy would shows us all the game objects
In our scene
Now there's also the project had down here
Now currently
I don't really like the way it looks and we'll talk about how to make it look
A little bit prettier and a little bit more intuitive
In the next episode
But for now I just want explain the project tab
This is essentially Windows Explorer
Or if you're on a Mac
Finder panel
Basically what this is it includes all of the objects
All of the Assets in your game and ask that can be sound effects
Sprites
3D models scripts there's a thousand thousands of types of
Assets that you can put in your game
And those are all in the project
Now just for clarity
The hierarchy tab here
Is totally different than the project app
The project tab again includes all of the Assets in your entire project
Where is the hierarchy tab is just going to show you the objects in your actual scene
So if we wanted to we could right click here and go to
Scene
I put a new thing called it main menu
And we also create a new folder
Maybe we could create
A folder called
Other scenes
And we could even drag
The main menu
Two other scenes
What's right-click on other scenes actually show this in Explorer
So you noticed that it's pretty much identical
To what we see here
Except the layout is a little bit different and we can also see metafile
You don't really want to be moving and deleting meta files you actually want Unity to do that for you
So I highly recommend instead of dragging
Let's say the sample seen into other scenes here if we wanted to do that
I wouldn't recommend doing it inside of Windows Explorer
I'd actually just
Inside of the unity editor
Dozen times you're going to want to move things around inside of Windows Explorer let's say you want to actually
Maybe paste some files maybe some Sprites or some images or some sound effects
Into a folder let's say we had a folder and we wanted to create one called
Sounds
Do you want to do
Tasty sound effect inside of this sounds folder you could certainly do that and that's actually
The best way to be
Putting new files inside of your project
But when you're done actually putting those files into the folder
When you if you want to move them around I would highly recommend you move them around in the unity editor
In the project
If we had a sound effect inside of this folder
You would just drag that sound effect into your sample scene
Or let's say you had a model in this folder
You can actually drag that
Into the scene will do that in future episodes
Of this tutorial
And then finally there's the inspector tab here noticed that it
Blank That's because we don't have any gameobject selected
Let's head on over to our seeing here
And select our main camera gameobject
You noticed that
Confusing stuff just appeared
Don't worry it's actually not that confusing
We have the transform component here
We also have a camera component here
And then we have an audio listener component which doesn't really have any field that you can adjust
The transform field here includes various variables that you can change we can change the position of the
X and Y and Z if we wanted to
We can rotate the camera
We can scale the camera
There's also the camera
Component here which includes
Ton of things that you can adjust your camera
Example to clear Flags the background color if we wanted let's make it a nice
Pretty
Gamedev
Like a full-time Game Dev
Pink
We click on the game tab here you can see
Now the background color of
The cameras a little
There's a ton of different things that you can adjust
Inside of the camera component
And these are all inside of the inspector
You can spend a lot of time inside of the inspector
For example if you clicked on the cube here you'll notice that there is
A lot of different components that we can change
That are totally different than what we saw on the camera
For example we have a mesh filter here we have a mesh renderer
We have a box collider and we'll get into what all of these things are
In future episodes
But just know that that's what the inspector tab is
Inspector tab is actually
What you're going to use
Often to make this game a game
If you want to transform a box you do it in the transform tab
If we want to
Maybe changed us the size of the Box collider itself
Then you would do it here if you wanted to pass through various objects you would turn on is trigger
Is a ton of different things you can adjust
Per gameobject
In fact I would argue
Game object is nothing
Without
Various components attached
To it
And those are changed
Any inspector tab
Finally this is the console tab down here
And there's nothing here but in play mode
He will actually tell you if there is an error with your script
And you can also
Various statements
And variables into this window
The console window has nothing to do with what the end-user is going to see in your game
Is everything to do with you getting information about your game
Examples I wanted to know the size of this box as it's moving through our game
I can have it show up inside of a console if we want
I'll show you that
When we learn how to spread
Then finally guys there's this nice beautiful play button here
The click on it
Well it's going to play your game
So this is basically what your game looks like in play mode
So we don't have any scripts and nothing's really moving
So it looks like the game is frozen but it's actually running currently
And you can pause it
You can even iterate it
Per frame
Or you can just get out of play
Play button again
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